1 | |
|
|
2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
4 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
21 | |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
28 | |
27 | |
29 | |
|
|
30 | #include <global.h> |
28 | #include <global.h> |
31 | #include <loader.h> |
29 | #include <loader.h> |
32 | #include <newserver.h> |
|
|
33 | #include <sproto.h> |
30 | #include <sproto.h> |
34 | |
31 | |
35 | /* Maps the MOVE_* values to names */ |
32 | ///////////////////////////////////////////////////////////////////////////// |
36 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
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|
37 | |
33 | |
38 | /* This table is only necessary to convert objects that existed before the |
34 | /* This table is only necessary to convert objects that existed before the |
39 | * spell object conversion to the new object. It was not practical |
35 | * spell object conversion to the new object. It was not practical |
40 | * to go through every mapping looking for every potion, rod, wand, etc |
36 | * to go through every mapping looking for every potion, rod, wand, etc |
41 | * that had a sp set and update to the new value. So this maps the |
37 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
253 | "spell_cause_rabies", /* 204 */ |
249 | "spell_cause_rabies", /* 204 */ |
254 | "spell_glyph", /* 205 */ |
250 | "spell_glyph", /* 205 */ |
255 | NULL |
251 | NULL |
256 | }; |
252 | }; |
257 | |
253 | |
258 | extern int arch_init; |
254 | extern bool loading_arch; |
259 | |
255 | |
260 | /* This function checks the object after it has been loaded (when we |
256 | /* This function checks the object after it has been loaded (when we |
261 | * get the 'end' in the input stream). This function can be used to |
257 | * get the 'end' in the input stream). This function can be used to |
262 | * deal with legacy objects where fields may have changed. It can also be used |
258 | * deal with legacy objects where fields may have changed. It can also be used |
263 | * to check for objects to make sure there are no common errors. |
259 | * to check for objects to make sure there are no common errors. |
264 | */ |
260 | */ |
265 | static void |
261 | void |
266 | check_loaded_object (object *op) |
262 | object::post_load_check () |
267 | { |
263 | { |
268 | int ip; |
264 | if (type >= NUM_TYPES) |
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|
265 | { |
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266 | LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); |
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267 | type = 0; |
|
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268 | } |
269 | |
269 | |
|
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270 | switch (type) |
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271 | { |
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|
272 | case BOW: |
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|
273 | case WAND: |
|
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274 | case ROD: |
|
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275 | case HORN: |
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276 | if (slot [body_range].info != -1) |
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277 | { |
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278 | LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
|
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279 | slot [body_range].info = -1; |
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280 | } |
|
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281 | break; |
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282 | |
|
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283 | case WEAPON: |
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284 | if (slot [body_combat].info != -1) |
|
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285 | { |
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286 | LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
|
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287 | slot [body_combat].info = -1; |
|
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288 | } |
|
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289 | break; |
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290 | |
|
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291 | case SHIELD: |
|
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292 | if (slot [body_shield].info != -1) |
|
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293 | { |
|
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294 | LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
|
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295 | slot [body_shield].info = -1; |
|
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296 | } |
|
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297 | break; |
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298 | |
|
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299 | case PLAYER: |
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300 | if (slot [body_shield].info != 1) |
|
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301 | { |
|
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302 | LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
|
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303 | slot [body_shield].info = 1; |
|
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304 | } |
|
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305 | |
|
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306 | if (slot [body_combat].info != 1) |
|
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307 | { |
|
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308 | LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
|
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309 | slot [body_combat].info = 1; |
|
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310 | } |
|
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311 | |
|
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312 | if (slot [body_range].info != 1) |
|
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313 | { |
|
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314 | LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
|
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315 | slot [body_range].info = 1; |
|
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316 | } |
|
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317 | break; |
|
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318 | } |
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319 | |
270 | /* We do some specialized handling to handle legacy cases of name_pl. |
320 | /* We do some specialised handling to handle legacy cases of name_pl. |
271 | * If the object doesn't have a name_pl, we just use the object name - |
321 | * If the object doesn't have a name_pl, we just use the object name - |
272 | * this isn't perfect (things won't be properly pluralized), but works to |
322 | * this isn't perfect (things won't be properly pluralised), but works to |
273 | * that degree (5 heart is still quite understandable). But the case we |
323 | * that degree (5 heart is still quite understandable). But the case we |
274 | * also have to catch is if this object is not using the normal name for |
324 | * also have to catch is if this object is not using the normal name for |
275 | * the object. In that case, we also want to use the loaded name. |
325 | * the object. In that case, we also want to use the loaded name. |
276 | * Otherwise, what happens is that the the plural name will lose |
326 | * Otherwise, what happens is that the the plural name will lose |
277 | * information (appear as just 'hearts' and not 'goblins heart') |
327 | * information (appear as just 'hearts' and not 'goblins heart') |
278 | */ |
328 | */ |
279 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
329 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
280 | op->name_pl = NULL; |
330 | name_pl = 0; |
281 | |
331 | |
282 | if (!op->name_pl) |
332 | if (!name_pl) |
283 | op->name_pl = op->name; |
333 | name_pl = name; |
284 | |
334 | |
285 | /* objects now have a materialname. try to patch it in */ |
335 | /* objects now have a materialname. try to patch it in */ |
286 | if (!(IS_WEAPON (op) && op->level > 0)) |
336 | if (!(is_weapon () && level > 0)) |
287 | { |
337 | set_materialname (this, map ? map->difficulty : 5, 0); |
288 | if (op->map != NULL) |
338 | |
289 | set_materialname (op, op->map->difficulty, NULL); |
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290 | else |
|
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291 | set_materialname (op, 5, NULL); |
|
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292 | } |
|
|
293 | /* only do these when program is first run - a bit |
339 | /* only do these when program is first run - a bit |
294 | * excessive to do this at every run - most of this is |
340 | * excessive to do this at every run - most of this is |
295 | * really just to catch any errors - program will still run, but |
341 | * really just to catch any errors - program will still run, but |
296 | * not in the ideal fashion. |
342 | * not in the ideal fashion. |
297 | */ |
343 | */ |
298 | if ((op->type == WEAPON || op->type == BOW) && arch_init) |
344 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
299 | { |
345 | { |
300 | if (!op->skill) |
346 | if (!skill) |
301 | { |
|
|
302 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
347 | LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); |
303 | } |
|
|
304 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
348 | else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || |
305 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
349 | (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) |
306 | { |
|
|
307 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
350 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
308 | } |
|
|
309 | } |
351 | } |
310 | |
352 | |
311 | /* We changed last_heal to gen_sp_armour, which is what it |
353 | /* We changed last_heal to gen_sp_armour, which is what it |
312 | * really does for many objects. Need to catch any in maps |
354 | * really does for many objects. Need to catch any in maps |
313 | * that may have an old value. |
355 | * that may have an old value. |
314 | */ |
356 | */ |
315 | if ((op->type == WEAPON) || |
357 | if (type == WEAPON |
316 | (op->type == ARMOUR) || (op->type == HELMET) || |
358 | || type == ARMOUR || type == HELMET |
317 | (op->type == SHIELD) || (op->type == RING) || |
359 | || type == SHIELD || type == RING |
318 | (op->type == BOOTS) || (op->type == GLOVES) || |
360 | || type == BOOTS || type == GLOVES |
319 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
361 | || type == AMULET || type == GIRDLE |
|
|
362 | || type == BRACERS || type == CLOAK) |
320 | { |
363 | { |
321 | if (op->last_heal) |
364 | if (last_heal) |
322 | { |
365 | { |
323 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
366 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
324 | op->gen_sp_armour = op->last_heal; |
367 | gen_sp_armour = last_heal; |
325 | op->last_heal = 0; |
368 | last_heal = 0; |
326 | } |
369 | } |
327 | if (editor) |
370 | |
328 | ip = 0; |
|
|
329 | else |
|
|
330 | ip = calc_item_power (op, 0); |
371 | int ip = calc_item_power (this, 0); |
|
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372 | |
331 | /* Legacy objects from before item power was in the game */ |
373 | /* Legacy objects from before item power was in the game */ |
332 | if (!op->item_power && ip) |
374 | if (!item_power && ip) |
333 | { |
375 | { |
334 | if (ip > 3) |
376 | if (ip > 3) |
335 | { |
|
|
336 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
377 | LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); |
337 | } |
378 | |
338 | op->item_power = ip; |
379 | item_power = ip; |
339 | } |
380 | } |
|
|
381 | |
340 | /* Check for possibly bogus values. Has to meet both these criteria - |
382 | /* Check for possibly bogus values. Has to meet both these criteria - |
341 | * something that has item_power 1 is probably just fine if our calculated |
383 | * something that has item_power 1 is probably just fine if our calculated |
342 | * value is 1 or 2 - these values are small enough that hard to be precise. |
384 | * value is 1 or 2 - these values are small enough that hard to be precise. |
343 | * similarly, it item_power is 0, the first check will always pass, |
385 | * similarly, it item_power is 0, the first check will always pass, |
344 | * but not the second one. |
386 | * but not the second one. |
345 | */ |
387 | */ |
|
|
388 | #if 0 //TODO |
346 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
389 | if (ip > 2 * item_power && ip > (item_power + 3)) |
347 | { |
|
|
348 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
390 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
349 | } |
391 | #endif |
350 | |
|
|
351 | } |
392 | } |
|
|
393 | |
352 | /* Old spellcasting object - need to load in the appropiate object */ |
394 | /* Old spellcasting object - need to load in the appropiate object */ |
353 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
395 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
354 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
396 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
355 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) |
397 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
356 | { |
398 | { |
357 | object *tmp; |
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358 | |
|
|
359 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
399 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
360 | * in that spell was stored in sp. |
400 | * in that spell was stored in sp. |
361 | */ |
401 | */ |
362 | tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
402 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
363 | insert_ob_in_ob (tmp, op); |
403 | insert_ob_in_ob (tmp, this); |
364 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
404 | randomitems = NULL; /* So another spell isn't created for this object */ |
365 | } |
405 | } |
|
|
406 | |
366 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
407 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
367 | |
|
|
368 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) |
408 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
369 | { |
409 | { |
370 | object *tmp; |
|
|
371 | |
|
|
372 | tmp = get_archetype_by_object_name (op->slaying); |
410 | object *tmp = get_archetype_by_object_name (slaying); |
373 | insert_ob_in_ob (tmp, op); |
411 | insert_ob_in_ob (tmp, this); |
374 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
412 | randomitems = NULL; /* So another spell isn't created for this object */ |
375 | /* without this, value is all screwed up */ |
413 | /* without this, value is all screwed up */ |
376 | op->value = op->arch->clone.value * op->inv->value; |
414 | value = arch->value * inv->value; |
377 | } |
415 | } |
378 | |
416 | |
379 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
417 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
380 | { |
418 | { |
381 | if (op->stats.hp > op->stats.maxhp) |
419 | if (stats.hp > stats.maxhp) |
|
|
420 | { |
382 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
421 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
|
|
422 | stats.maxhp = stats.hp; |
|
|
423 | } |
383 | |
424 | |
384 | /* The archs just need to be updated for this */ |
425 | /* The archs just need to be updated for this */ |
385 | if (op->move_type == 0) |
426 | if (move_type == 0) |
386 | op->move_type = MOVE_WALK; |
427 | move_type = MOVE_WALK; |
387 | } |
428 | } |
388 | |
429 | |
389 | if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) |
430 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
390 | { |
431 | { |
391 | /* Object will duplicate it's content as part of the |
432 | /* Object will duplicate it's content as part of the |
392 | * generation process. To do this, we must flag inventory |
433 | * generation process. To do this, we must flag inventory |
393 | * so it remains unevaluated concerning the randomitems and |
434 | * so it remains unevaluated concerning the randomitems and |
394 | * the living (a demonlord shouldn't cast from inside generator!) |
435 | * the living (a demonlord shouldn't cast from inside generator!) |
395 | */ |
436 | */ |
396 | flag_inv (op, FLAG_IS_A_TEMPLATE); |
437 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
397 | } |
438 | } |
398 | |
439 | |
399 | /* Handle player movers. We use move_type for player movers |
440 | /* Handle player movers. We use move_type for player movers |
400 | * because they operate on their own time (move_on |
441 | * because they operate on their own time (move_on |
401 | * would potentially cause them to be triggered when someone steps |
442 | * would potentially cause them to be triggered when someone steps |
402 | * on them). If move_type is set, presume person knows what they |
443 | * on them). If move_type is set, presume person knows what they |
403 | * are doing, otherwise, set move_type based on maxhp value. |
444 | * are doing, otherwise, set move_type based on maxhp value. |
404 | */ |
445 | */ |
405 | if (op->type == PLAYERMOVER) |
446 | if (type == PLAYERMOVER) |
406 | { |
447 | { |
407 | if (!op->move_type) |
448 | if (!move_type) |
408 | { |
449 | { |
409 | if (op->stats.maxhp) |
450 | if (stats.maxhp) |
410 | { |
451 | { |
411 | op->move_type = MOVE_ALL; |
452 | move_type = MOVE_ALL; |
412 | op->stats.maxhp = 0; |
453 | stats.maxhp = 0; |
413 | } |
454 | } |
414 | else |
455 | else |
|
|
456 | move_type = MOVE_WALK; |
|
|
457 | } |
|
|
458 | } |
|
|
459 | } |
|
|
460 | |
|
|
461 | static void |
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462 | set_move (MoveType &mt, const char *str) |
|
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463 | { |
|
|
464 | static const struct flagstr { |
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465 | const char *name; |
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466 | MoveType flags; |
|
|
467 | } move_flags[] = { |
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468 | { "walk" , MOVE_WALK }, |
|
|
469 | { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH }, |
|
|
470 | { "fly_low" , MOVE_FLY_LOW }, |
|
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471 | { "fly_high", MOVE_FLY_HIGH }, |
|
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472 | { "swim" , MOVE_SWIM }, |
|
|
473 | { "boat" , MOVE_BOAT }, |
|
|
474 | { "ship" , MOVE_SHIP }, |
|
|
475 | { "all" , MOVE_ALL }, |
|
|
476 | }; |
|
|
477 | |
|
|
478 | if (!str) |
|
|
479 | { |
|
|
480 | mt = 0; |
|
|
481 | return; |
|
|
482 | } |
|
|
483 | |
|
|
484 | if (isdigit (*str)) |
|
|
485 | { |
|
|
486 | mt = atoi (str); |
|
|
487 | return; |
|
|
488 | } |
|
|
489 | |
|
|
490 | mt = 0; |
|
|
491 | |
|
|
492 | for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
|
|
493 | { |
|
|
494 | bool negate = 0; |
|
|
495 | |
|
|
496 | if (*str == '-') |
|
|
497 | { |
|
|
498 | negate = 1; |
|
|
499 | str++; |
|
|
500 | } |
|
|
501 | |
|
|
502 | for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) |
|
|
503 | { |
|
|
504 | if (!strcmp (f->name, str)) |
415 | { |
505 | { |
416 | op->move_type = MOVE_WALK; |
506 | if (negate) |
|
|
507 | mt &= ~f->flags; |
|
|
508 | else |
|
|
509 | mt |= f->flags; |
|
|
510 | |
|
|
511 | goto next; |
417 | } |
512 | } |
418 | } |
513 | } |
419 | } |
|
|
420 | |
514 | |
|
|
515 | LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); |
|
|
516 | |
|
|
517 | next: ; |
|
|
518 | } |
421 | } |
519 | } |
422 | |
520 | |
423 | static void |
521 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
424 | set_move (MoveType & mt, const char *str) |
522 | |
|
|
523 | bool |
|
|
524 | object::parse_kv (object_thawer &f) |
425 | { |
525 | { |
426 | if (!str) |
526 | object *op_inv = inv; |
427 | { |
527 | |
428 | mt = 0; |
528 | for (;;) |
429 | return; |
|
|
430 | } |
529 | { |
431 | |
530 | switch (f.kw) |
432 | if (isdigit (*str)) |
|
|
433 | { |
|
|
434 | mt = atoi (str); |
|
|
435 | return; |
|
|
436 | } |
|
|
437 | |
|
|
438 | mt = 0; |
|
|
439 | |
|
|
440 | for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
|
|
441 | { |
|
|
442 | if (!strcasecmp (str, "all")) |
|
|
443 | mt |= MOVE_ALL; |
|
|
444 | else |
|
|
445 | { |
531 | { |
446 | int i, negate = 0; |
|
|
447 | |
|
|
448 | if (*str == '-') |
|
|
449 | { |
|
|
450 | negate = 1; |
|
|
451 | str++; |
|
|
452 | } |
|
|
453 | |
|
|
454 | for (i = 0; move_name[i]; i++) |
|
|
455 | { |
|
|
456 | if (!strcasecmp (move_name[i], str)) |
|
|
457 | { |
|
|
458 | if (negate) |
|
|
459 | mt &= ~(1 << i); |
|
|
460 | else |
|
|
461 | mt |= (1 << i); |
|
|
462 | |
|
|
463 | break; |
|
|
464 | } |
|
|
465 | } |
|
|
466 | |
|
|
467 | if (!move_name[i]) |
|
|
468 | { |
|
|
469 | /* fly is a special case - covers both fly_low and |
|
|
470 | * fly_high - since it doesn't match to a specific |
|
|
471 | * single bit, have to special case it. |
|
|
472 | */ |
|
|
473 | if (!strcasecmp (str, "flying")) |
|
|
474 | { |
|
|
475 | if (negate) |
|
|
476 | mt &= ~MOVE_FLYING; |
|
|
477 | else |
|
|
478 | mt |= MOVE_FLYING; |
|
|
479 | } |
|
|
480 | else |
|
|
481 | LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); |
|
|
482 | } |
|
|
483 | } |
|
|
484 | } |
|
|
485 | } |
|
|
486 | |
|
|
487 | #define GET_FLAG(op,flag) \ |
|
|
488 | if (thawer.get_sint32 ()) \ |
|
|
489 | SET_FLAG (op, flag); \ |
|
|
490 | else \ |
|
|
491 | CLEAR_FLAG (op, flag) \ |
|
|
492 | |
|
|
493 | int |
|
|
494 | parse_object (object *op, object_thawer & thawer, int map_flags) |
|
|
495 | { |
|
|
496 | bool ismore = 0; |
|
|
497 | object *op_inv = op->inv; |
|
|
498 | |
|
|
499 | for (;;) |
|
|
500 | { |
|
|
501 | keyword kw = thawer.get_kv (); |
|
|
502 | |
|
|
503 | switch (kw) |
|
|
504 | { |
|
|
505 | case KW_Object: // uppercase alias |
|
|
506 | case KW_object: |
|
|
507 | thawer.get (op->name); |
|
|
508 | |
|
|
509 | if (op->arch != NULL) |
|
|
510 | op->arch->name = op->name; |
|
|
511 | |
|
|
512 | break; |
|
|
513 | |
|
|
514 | case KW_uuid: |
532 | case KW_uuid: |
515 | if (const char *s = thawer.get_str ()) |
533 | if (const char *s = f.get_str ()) |
516 | { |
534 | { |
517 | unsigned int version; |
535 | unsigned int version; |
518 | unsigned long long seq; |
536 | unsigned long long seq; |
519 | |
537 | |
520 | if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) |
538 | if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) |
521 | { |
539 | { |
522 | op->uuid.seq = seq; |
540 | uuid.seq = seq; |
523 | break; |
541 | break; |
524 | } |
542 | } |
525 | } |
543 | } |
526 | |
544 | |
527 | op->uuid = gen_uuid (); |
545 | uuid = gen_uuid (); |
528 | break; |
546 | break; |
529 | |
547 | |
530 | case KW_oid: |
548 | case KW_oid: |
531 | thawer.get (op, thawer.get_sint32 ()); |
549 | f.get (this, f.get_sint32 ()); |
532 | break; |
550 | break; |
533 | |
551 | |
534 | case KW_name: |
552 | case KW_name: f.get (name); break; |
535 | thawer.get (op->name); |
553 | case KW_name_pl: f.get (name_pl); break; |
536 | break; |
554 | case KW_title: f.get (title); break; |
537 | case KW_name_pl: |
555 | case KW_custom_name: f.get (custom_name); break; |
538 | thawer.get (op->name_pl); |
556 | |
539 | break; |
557 | case KW_attach: f.get_ornull (attach); break; |
540 | case KW_title: |
558 | case KW_skill: f.get_ornull (skill); break; |
541 | thawer.get (op->title); |
559 | case KW_race: f.get_ornull (race); break; |
542 | break; |
560 | case KW_slaying: f.get_ornull (slaying); break; |
543 | case KW_custom_name: |
|
|
544 | thawer.get (op->custom_name); |
|
|
545 | break; |
|
|
546 | case KW_attach: |
|
|
547 | thawer.get_ornull (op->attach); |
|
|
548 | break; |
|
|
549 | case KW_skill: |
|
|
550 | thawer.get_ornull (op->skill); |
|
|
551 | break; |
|
|
552 | case KW_race: |
|
|
553 | thawer.get_ornull (op->race); |
|
|
554 | break; |
|
|
555 | case KW_slaying: |
|
|
556 | thawer.get_ornull (op->slaying); |
|
|
557 | break; |
|
|
558 | |
561 | |
559 | case KW_arch: |
562 | case KW_arch: |
560 | { |
563 | { |
561 | const char *str = thawer.get_str (); |
564 | object *tmp = object::read (f); |
|
|
565 | tmp->deactivate (); |
562 | |
566 | |
563 | if (op->arch) |
|
|
564 | { |
567 | { |
565 | /* If op->arch has been set, then this new object |
|
|
566 | * must be part of the inventory. So process |
|
|
567 | * appropriately. |
|
|
568 | */ |
|
|
569 | archetype *arch = find_archetype (str); |
|
|
570 | |
|
|
571 | object *tmp; |
|
|
572 | |
|
|
573 | if (arch != NULL) |
|
|
574 | tmp = arch_to_object (arch); |
|
|
575 | else |
|
|
576 | { |
|
|
577 | tmp = get_object (); |
|
|
578 | /* record the name of the broken object */ |
|
|
579 | tmp->name = str; |
|
|
580 | } |
|
|
581 | |
|
|
582 | parse_object (tmp, thawer, map_flags); |
|
|
583 | |
|
|
584 | if (tmp->arch) |
|
|
585 | { |
|
|
586 | // was: insert_ob_in_ob (tmp, op); |
568 | // was: insert_ob_in_ob (tmp, op); |
587 | // but manually adding it can improve map loading times a lot |
569 | // but manually adding it can improve map loading times a lot |
588 | // also, appending instead of prepending keeps the |
570 | // also, appending instead of prepending keeps the |
589 | // save ordering the same between repeated load/saves. |
571 | // save ordering the same between repeated load/saves. |
590 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
572 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
591 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
573 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
592 | |
574 | |
593 | if (!op_inv) |
575 | if (!op_inv) |
594 | { |
576 | { |
595 | op->inv = tmp; |
|
|
596 | tmp->above = 0; |
|
|
597 | } |
|
|
598 | else |
|
|
599 | { |
|
|
600 | while (op_inv->below) |
|
|
601 | op_inv = op_inv->below; |
|
|
602 | |
|
|
603 | op_inv->below = tmp; |
|
|
604 | tmp->above = op_inv; |
|
|
605 | } |
|
|
606 | |
|
|
607 | tmp->below = 0; |
|
|
608 | tmp->env = op; |
|
|
609 | op_inv = tmp; |
577 | inv = tmp; |
|
|
578 | tmp->above = 0; |
610 | } |
579 | } |
611 | else |
580 | else |
612 | { |
581 | { |
613 | LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); |
582 | while (op_inv->below) |
614 | free_object (tmp); |
583 | op_inv = op_inv->below; |
|
|
584 | |
|
|
585 | op_inv->below = tmp; |
|
|
586 | tmp->above = op_inv; |
615 | } |
587 | } |
|
|
588 | |
|
|
589 | tmp->below = 0; |
|
|
590 | tmp->env = this; |
|
|
591 | op_inv = tmp; |
616 | } |
592 | } |
617 | else |
|
|
618 | { |
|
|
619 | /* This is the actual archetype definition then */ |
|
|
620 | op->arch = find_archetype (str); |
|
|
621 | |
|
|
622 | if (op->arch != NULL) |
|
|
623 | copy_object (&op->arch->clone, op); |
|
|
624 | else if (!arch_init) |
|
|
625 | /* record the name of the broken object */ |
|
|
626 | op->name = str; |
|
|
627 | } |
|
|
628 | } |
593 | } |
629 | break; |
594 | continue; |
630 | |
595 | |
631 | case KW_other_arch: |
596 | case KW_other_arch: |
632 | op->other_arch = find_archetype (thawer.get_str ()); |
597 | other_arch = |
|
|
598 | loading_arch |
|
|
599 | ? archetype::get (f.get_str ()) |
|
|
600 | : archetype::find (f.get_str ()); |
|
|
601 | |
|
|
602 | if (!other_arch) |
|
|
603 | LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); |
633 | break; |
604 | break; |
634 | |
605 | |
635 | case KW_animation: |
606 | case KW_animation: |
636 | { |
607 | { |
|
|
608 | CLEAR_FLAG (this, FLAG_ANIMATE); |
|
|
609 | animation_id = 0; |
|
|
610 | |
637 | const char *str = thawer.get_str (); |
611 | const char *str = f.get_str (); |
638 | |
|
|
639 | if (!str) |
|
|
640 | { |
|
|
641 | op->animation_id = 0; |
|
|
642 | CLEAR_FLAG (op, FLAG_ANIMATE); |
|
|
643 | } |
|
|
644 | else |
|
|
645 | { |
|
|
646 | op->animation_id = find_animation (str); |
612 | if (str && (animation_id = find_animation (str))) |
647 | SET_FLAG (op, FLAG_ANIMATE); |
613 | SET_FLAG (this, FLAG_ANIMATE); |
648 | } |
|
|
649 | } |
614 | } |
650 | |
|
|
651 | break; |
615 | break; |
652 | |
616 | |
653 | case KW_last_heal: |
617 | case KW_last_heal: f.get (last_heal); break; |
654 | thawer.get (op->last_heal); |
618 | case KW_last_sp: f.get (last_sp); break; |
655 | break; |
619 | case KW_last_grace: f.get (last_grace); break; |
656 | case KW_last_sp: |
620 | case KW_last_eat: f.get (last_eat); break; |
657 | thawer.get (op->last_sp); |
621 | case KW_speed_left: f.get (speed_left); break; |
658 | break; |
|
|
659 | case KW_last_grace: |
|
|
660 | thawer.get (op->last_grace); |
|
|
661 | break; |
|
|
662 | case KW_last_eat: |
|
|
663 | thawer.get (op->last_eat); |
|
|
664 | break; |
|
|
665 | case KW_speed_left: |
|
|
666 | thawer.get (op->speed_left); |
|
|
667 | break; |
|
|
668 | |
622 | |
669 | case KW_speed: |
623 | case KW_speed: |
670 | thawer.get (op->speed); |
624 | f.get (speed); |
671 | |
625 | |
672 | //TODO: maybe do in check_object |
626 | //TODO: maybe do in check_object |
673 | if (!(map_flags & MAP_STYLE)) |
627 | // removed check for style maps |
674 | { |
|
|
675 | if (op->speed < 0) |
628 | if (speed < 0) |
676 | op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
629 | speed_left = speed_left - rndm (); |
677 | |
|
|
678 | update_ob_speed (op); |
|
|
679 | } |
|
|
680 | |
630 | |
681 | break; |
631 | break; |
682 | |
632 | |
683 | case KW_slow_move: |
633 | case KW_slow_move: |
684 | op->move_slow |= MOVE_WALK; |
634 | move_slow |= MOVE_WALK; |
685 | thawer.get (op->move_slow_penalty); |
635 | f.get (move_slow_penalty); |
686 | break; |
636 | break; |
687 | |
637 | |
688 | case KW_face: |
638 | case KW_face: |
689 | op->face = &new_faces[FindFace (thawer.get_str (), 0)]; |
639 | face = face_find (f.get_str ()); |
690 | break; |
640 | break; |
691 | |
641 | |
692 | case KW_x: |
642 | case KW_sound: |
693 | thawer.get (op->x); |
643 | sound = sound_find (f.get_str ()); |
694 | break; |
644 | break; |
|
|
645 | |
695 | case KW_y: |
646 | case KW_sound_die: |
696 | thawer.get (op->y); |
647 | sound_die = sound_find (f.get_str ()); |
697 | break; |
648 | break; |
|
|
649 | |
|
|
650 | case KW_x: f.get (x); break; |
|
|
651 | case KW_y: f.get (y); break; |
|
|
652 | |
698 | case KW_Str: // uppercase alias |
653 | case KW_Str: // uppercase alias |
699 | case KW_str: |
654 | case KW_str: f.get (stats.Str); break; |
700 | thawer.get (op->stats.Str); |
|
|
701 | break; |
|
|
702 | case KW_Dex: // uppercase alias |
655 | case KW_Dex: // uppercase alias |
703 | case KW_dex: |
656 | case KW_dex: f.get (stats.Dex); break; |
704 | thawer.get (op->stats.Dex); |
|
|
705 | break; |
|
|
706 | case KW_Con: // uppercase alias |
657 | case KW_Con: // uppercase alias |
707 | case KW_con: |
658 | case KW_con: f.get (stats.Con); break; |
708 | thawer.get (op->stats.Con); |
|
|
709 | break; |
|
|
710 | case KW_Wis: // uppercase alias |
659 | case KW_Wis: // uppercase alias |
711 | case KW_wis: |
660 | case KW_wis: f.get (stats.Wis); break; |
712 | thawer.get (op->stats.Wis); |
|
|
713 | break; |
|
|
714 | case KW_Cha: // uppercase alias |
661 | case KW_Cha: // uppercase alias |
715 | case KW_cha: |
662 | case KW_cha: f.get (stats.Cha); break; |
716 | thawer.get (op->stats.Cha); |
|
|
717 | break; |
|
|
718 | case KW_Int: // uppercase alias |
663 | case KW_Int: // uppercase alias |
719 | case KW_int: |
664 | case KW_int: f.get (stats.Int); break; |
720 | thawer.get (op->stats.Int); |
|
|
721 | break; |
|
|
722 | case KW_Pow: // uppercase alias |
665 | case KW_Pow: // uppercase alias |
723 | case KW_pow: |
666 | case KW_pow: f.get (stats.Pow); break; |
724 | thawer.get (op->stats.Pow); |
|
|
725 | break; |
|
|
726 | case KW_hp: |
|
|
727 | thawer.get (op->stats.hp); |
|
|
728 | break; |
|
|
729 | case KW_maxhp: |
|
|
730 | thawer.get (op->stats.maxhp); |
|
|
731 | break; |
|
|
732 | case KW_sp: |
|
|
733 | thawer.get (op->stats.sp); |
|
|
734 | break; |
|
|
735 | case KW_maxsp: |
|
|
736 | thawer.get (op->stats.maxsp); |
|
|
737 | break; |
|
|
738 | case KW_grace: |
|
|
739 | thawer.get (op->stats.grace); |
|
|
740 | break; |
|
|
741 | case KW_maxgrace: |
|
|
742 | thawer.get (op->stats.maxgrace); |
|
|
743 | break; |
|
|
744 | |
667 | |
745 | case KW_exp: |
668 | case KW_hp: f.get (stats.hp); break; |
746 | thawer.get (op->stats.exp); |
669 | case KW_maxhp: f.get (stats.maxhp); break; |
747 | break; |
670 | case KW_sp: f.get (stats.sp); break; |
748 | case KW_perm_exp: |
671 | case KW_maxsp: f.get (stats.maxsp); break; |
749 | thawer.get (op->perm_exp); |
672 | case KW_grace: f.get (stats.grace); break; |
750 | break; |
673 | case KW_maxgrace: f.get (stats.maxgrace); break; |
751 | case KW_food: |
674 | |
752 | thawer.get (op->stats.food); |
675 | case KW_exp: f.get (stats.exp); break; |
753 | break; |
676 | case KW_perm_exp: f.get (perm_exp); break; |
754 | case KW_dam: |
677 | case KW_food: f.get (stats.food); break; |
755 | thawer.get (op->stats.dam); |
678 | case KW_dam: f.get (stats.dam); break; |
756 | break; |
679 | case KW_wc: f.get (stats.wc); break; |
757 | case KW_wc: |
680 | case KW_ac: f.get (stats.ac); break; |
758 | thawer.get (op->stats.wc); |
681 | case KW_nrof: f.get (nrof); break; |
759 | break; |
682 | case KW_level: f.get (level); break; |
760 | case KW_ac: |
683 | case KW_direction: f.get (direction); break; |
761 | thawer.get (op->stats.ac); |
684 | case KW_type: f.get (type); break; |
762 | break; |
685 | case KW_subtype: f.get (subtype); break; |
763 | case KW_nrof: |
686 | case KW_value: f.get (value); break; |
764 | thawer.get (op->nrof); |
687 | case KW_weight: f.get (weight); break; |
765 | break; |
688 | case KW_carrying: f.get (carrying); break; |
766 | case KW_level: |
689 | case KW_attacktype: f.get (attacktype); break; |
767 | thawer.get (op->level); |
690 | case KW_path_attuned: f.get (path_attuned); break; |
768 | break; |
691 | case KW_path_repelled: f.get (path_repelled); break; |
769 | case KW_direction: |
692 | case KW_path_denied: f.get (path_denied); break; |
770 | thawer.get (op->direction); |
693 | case KW_invisible: f.get (invisible); break; |
771 | break; |
694 | case KW_magic: f.get (magic); break; |
772 | case KW_type: |
695 | case KW_state: f.get (state); break; |
773 | thawer.get (op->type); |
696 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
774 | break; |
697 | case KW_material: f.get (materials); break; //TODO: nuke |
775 | case KW_subtype: |
698 | case KW_materialname: f.get (materialname); break; |
776 | thawer.get (op->subtype); |
|
|
777 | break; |
|
|
778 | case KW_value: |
|
|
779 | thawer.get (op->value); |
|
|
780 | break; |
|
|
781 | case KW_weight: |
|
|
782 | thawer.get (op->weight); |
|
|
783 | break; |
|
|
784 | case KW_carrying: |
|
|
785 | thawer.get (op->carrying); |
|
|
786 | break; |
|
|
787 | case KW_attacktype: |
|
|
788 | thawer.get (op->attacktype); |
|
|
789 | break; |
|
|
790 | case KW_path_attuned: |
|
|
791 | thawer.get (op->path_attuned); |
|
|
792 | break; |
|
|
793 | case KW_path_repelled: |
|
|
794 | thawer.get (op->path_repelled); |
|
|
795 | break; |
|
|
796 | case KW_path_denied: |
|
|
797 | thawer.get (op->path_denied); |
|
|
798 | break; |
|
|
799 | case KW_invisible: |
|
|
800 | thawer.get (op->invisible); |
|
|
801 | break; |
|
|
802 | case KW_magic: |
|
|
803 | thawer.get (op->magic); |
|
|
804 | break; |
|
|
805 | case KW_state: |
|
|
806 | thawer.get (op->state); |
|
|
807 | break; |
|
|
808 | case KW_move_slow_penalty: |
|
|
809 | thawer.get (op->move_slow_penalty); |
|
|
810 | break; |
|
|
811 | case KW_material: |
|
|
812 | thawer.get (op->material); |
|
|
813 | break; |
|
|
814 | case KW_materialname: |
|
|
815 | thawer.get (op->materialname); |
|
|
816 | break; |
|
|
817 | |
699 | |
818 | /* These are the new values */ |
700 | /* These are the new values */ |
819 | case KW_move_block: |
701 | case KW_move_block: set_move (move_block, f.get_str ()); break; |
820 | set_move (op->move_block, thawer.get_str ()); |
702 | case KW_move_allow: set_move (move_allow, f.get_str ()); break; |
821 | break; |
703 | case KW_move_type: set_move (move_type, f.get_str ()); break; |
822 | case KW_move_allow: |
704 | case KW_move_on: set_move (move_on, f.get_str ()); break; |
823 | set_move (op->move_allow, thawer.get_str ()); |
705 | case KW_move_off: set_move (move_off, f.get_str ()); break; |
824 | break; |
706 | case KW_move_slow: set_move (move_slow, f.get_str ()); break; |
825 | case KW_move_type: |
|
|
826 | set_move (op->move_type, thawer.get_str ()); |
|
|
827 | break; |
|
|
828 | case KW_move_on: |
|
|
829 | set_move (op->move_on, thawer.get_str ()); |
|
|
830 | break; |
|
|
831 | case KW_move_off: |
|
|
832 | set_move (op->move_off, thawer.get_str ()); |
|
|
833 | break; |
|
|
834 | case KW_move_slow: |
|
|
835 | set_move (op->move_slow, thawer.get_str ()); |
|
|
836 | break; |
|
|
837 | |
707 | |
838 | /* These are all legacy - any new objects should use the move_ .. values */ |
708 | /* These are all legacy - any new objects should use the move_ .. values */ |
839 | case KW_no_pass: |
709 | case KW_no_pass: |
840 | { |
710 | { |
841 | if (thawer.get_sint32 ()) |
711 | if (f.get_sint32 ()) |
842 | op->move_block = MOVE_ALL; |
712 | move_block = MOVE_ALL; |
843 | else |
713 | else |
844 | op->move_block = 0; |
714 | move_block = 0; |
845 | } |
715 | } |
846 | |
716 | |
847 | break; |
717 | break; |
848 | |
718 | |
849 | /* These are all legacy - any new objects should use the move_ .. values */ |
719 | /* These are all legacy - any new objects should use the move_ .. values */ |
850 | case KW_walk_on: |
720 | case KW_walk_on: |
851 | { |
721 | { |
852 | if (thawer.get_sint32 ()) |
722 | if (f.get_sint32 ()) |
853 | op->move_on |= MOVE_WALK; |
723 | move_on |= MOVE_WALK; |
854 | else |
724 | else |
855 | op->move_on &= ~MOVE_WALK; |
725 | move_on &= ~MOVE_WALK; |
856 | } |
726 | } |
857 | |
727 | |
858 | break; |
728 | break; |
859 | |
729 | |
860 | /* These are all legacy - any new objects should use the move_ .. values */ |
730 | /* These are all legacy - any new objects should use the move_ .. values */ |
861 | case KW_walk_off: |
731 | case KW_walk_off: |
862 | { |
732 | { |
863 | if (thawer.get_sint32 ()) |
733 | if (f.get_sint32 ()) |
864 | op->move_off |= MOVE_WALK; |
734 | move_off |= MOVE_WALK; |
865 | else |
735 | else |
866 | op->move_off &= ~MOVE_WALK; |
736 | move_off &= ~MOVE_WALK; |
867 | } |
737 | } |
868 | break; |
738 | break; |
869 | |
739 | |
870 | /* These are all legacy - any new objects should use the move_ .. values */ |
740 | /* These are all legacy - any new objects should use the move_ .. values */ |
871 | case KW_fly_on: |
741 | case KW_fly_on: |
872 | { |
742 | { |
873 | if (thawer.get_sint32 ()) |
743 | if (f.get_sint32 ()) |
874 | op->move_on |= MOVE_FLY_LOW; |
744 | move_on |= MOVE_FLY_LOW; |
875 | else |
745 | else |
876 | op->move_on &= ~MOVE_FLY_LOW; |
746 | move_on &= ~MOVE_FLY_LOW; |
877 | } |
747 | } |
878 | break; |
748 | break; |
879 | |
749 | |
880 | /* These are all legacy - any new objects should use the move_ .. values */ |
750 | /* These are all legacy - any new objects should use the move_ .. values */ |
881 | case KW_fly_off: |
751 | case KW_fly_off: |
882 | { |
752 | { |
883 | if (thawer.get_sint32 ()) |
753 | if (f.get_sint32 ()) |
884 | op->move_off |= MOVE_FLY_LOW; |
754 | move_off |= MOVE_FLY_LOW; |
885 | else |
755 | else |
886 | op->move_off &= ~MOVE_FLY_LOW; |
756 | move_off &= ~MOVE_FLY_LOW; |
887 | } |
757 | } |
888 | break; |
758 | break; |
889 | |
759 | |
890 | //TODO: remove these after convertign archetypes |
760 | //TODO: remove these after converting archetypes |
891 | case KW_can_use_wand: |
761 | case KW_can_use_wand: |
892 | GET_FLAG (op, FLAG_USE_RANGE); |
762 | GET_FLAG (this, FLAG_USE_RANGE); |
893 | break; |
763 | break; |
894 | |
764 | |
895 | /* These are all legacy - any new objects should use the move_ .. values */ |
765 | /* These are all legacy - any new objects should use the move_ .. values */ |
896 | case KW_flying: |
766 | case KW_flying: |
897 | { |
767 | { |
898 | if (thawer.get_sint32 ()) |
768 | if (f.get_sint32 ()) |
899 | op->move_type |= MOVE_FLY_LOW; |
769 | move_type |= MOVE_FLY_LOW; |
900 | else |
770 | else |
901 | op->move_type &= ~MOVE_FLY_LOW; |
771 | move_type &= ~MOVE_FLY_LOW; |
902 | } |
772 | } |
903 | break; |
773 | break; |
904 | |
774 | |
905 | |
775 | |
906 | case KW_identified: |
776 | case KW_identified: |
907 | GET_FLAG (op, FLAG_IDENTIFIED); |
777 | GET_FLAG (this, FLAG_IDENTIFIED); |
908 | //TODO: move to check_object or so |
778 | //TODO: move to check_object or so |
909 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
779 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
910 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
780 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
911 | |
781 | |
912 | break; |
782 | break; |
913 | |
783 | |
914 | case KW_wiz: |
784 | case KW_friendly: |
915 | GET_FLAG (op, FLAG_WIZ); |
785 | if (f.get_bool ()) |
916 | //TODO: move to check_object |
786 | if (type != PLAYER) |
917 | if (QUERY_FLAG (op, FLAG_WIZ)) |
787 | add_friendly_object (this); |
|
|
788 | |
|
|
789 | break; |
|
|
790 | |
|
|
791 | case KW_monster: GET_FLAG (this, FLAG_MONSTER); break; |
|
|
792 | case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break; |
|
|
793 | case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break; |
|
|
794 | case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break; |
|
|
795 | case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break; |
|
|
796 | case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break; |
|
|
797 | case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break; |
|
|
798 | case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break; |
|
|
799 | case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break; |
|
|
800 | case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break; |
|
|
801 | case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break; |
|
|
802 | case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break; |
|
|
803 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
|
|
804 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
|
|
805 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
|
|
806 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
|
|
807 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
|
|
808 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
|
|
809 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
|
|
810 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
|
|
811 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
|
|
812 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
|
|
813 | case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; |
|
|
814 | case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; |
|
|
815 | case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; |
|
|
816 | case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; |
|
|
817 | case KW_scared: GET_FLAG (this, FLAG_SCARED); break; |
|
|
818 | case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; |
|
|
819 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
|
|
820 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
|
|
821 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
|
|
822 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
|
|
823 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
|
|
824 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
|
|
825 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
|
|
826 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
|
|
827 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
|
|
828 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
|
|
829 | case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; |
|
|
830 | case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break; |
|
|
831 | case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break; |
|
|
832 | case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break; |
|
|
833 | case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break; |
|
|
834 | case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break; |
|
|
835 | case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break; |
|
|
836 | case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break; |
|
|
837 | case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break; |
|
|
838 | case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break; |
|
|
839 | case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break; |
|
|
840 | case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break; |
|
|
841 | case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break; |
|
|
842 | case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break; |
|
|
843 | case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
|
|
844 | case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break; |
|
|
845 | case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break; |
|
|
846 | case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break; |
|
|
847 | case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break; |
|
|
848 | case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break; |
|
|
849 | case KW_cursed: GET_FLAG (this, FLAG_CURSED); break; |
|
|
850 | case KW_damned: GET_FLAG (this, FLAG_DAMNED); break; |
|
|
851 | case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break; |
|
|
852 | case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break; |
|
|
853 | case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break; |
|
|
854 | case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break; |
|
|
855 | case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break; |
|
|
856 | case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break; |
|
|
857 | case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break; |
|
|
858 | case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break; |
|
|
859 | case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break; |
|
|
860 | case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break; |
|
|
861 | case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break; |
|
|
862 | case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break; |
|
|
863 | case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break; |
|
|
864 | case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break; |
|
|
865 | case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break; |
|
|
866 | case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break; |
|
|
867 | case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break; |
|
|
868 | case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break; |
|
|
869 | case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break; |
|
|
870 | case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break; |
|
|
871 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
|
|
872 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
|
|
873 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
|
|
874 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
|
|
875 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
|
|
876 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
|
|
877 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
|
|
878 | |
|
|
879 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
|
|
880 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
|
|
881 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
|
|
882 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
|
|
883 | case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break; |
|
|
884 | case KW_resist_cold: f.get (resist[ATNR_COLD]); break; |
|
|
885 | case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break; |
|
|
886 | case KW_resist_acid: f.get (resist[ATNR_ACID]); break; |
|
|
887 | case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break; |
|
|
888 | case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break; |
|
|
889 | case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break; |
|
|
890 | case KW_resist_poison: f.get (resist[ATNR_POISON]); break; |
|
|
891 | case KW_resist_slow: f.get (resist[ATNR_SLOW]); break; |
|
|
892 | case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break; |
|
|
893 | case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break; |
|
|
894 | case KW_resist_fear: f.get (resist[ATNR_FEAR]); break; |
|
|
895 | case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break; |
|
|
896 | case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break; |
|
|
897 | case KW_resist_death: f.get (resist[ATNR_DEATH]); break; |
|
|
898 | case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break; |
|
|
899 | case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break; |
|
|
900 | case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break; |
|
|
901 | case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break; |
|
|
902 | case KW_resist_blind: f.get (resist[ATNR_BLIND]); break; |
|
|
903 | case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break; |
|
|
904 | case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break; |
|
|
905 | case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break; |
|
|
906 | |
|
|
907 | case KW_luck: f.get (stats.luck); break; |
|
|
908 | case KW_run_away: f.get (run_away); break; |
|
|
909 | case KW_pick_up: f.get (pick_up); break; |
|
|
910 | case KW_item_power: f.get (item_power); break; |
|
|
911 | case KW_gen_sp_armour: f.get (gen_sp_armour); break; |
|
|
912 | case KW_anim_speed: f.get (anim_speed); break; |
|
|
913 | case KW_container: f.get (weight_limit); break; |
|
|
914 | case KW_will_apply: f.get (will_apply); break; |
|
|
915 | case KW_attack_movement: f.get (attack_movement); break; |
|
|
916 | case KW_move_state: f.get (move_status); break; |
|
|
917 | case KW_expmul: f.get (expmul); break; |
|
|
918 | case KW_glow_radius: f.get (glow_radius); break; |
|
|
919 | case KW_weapontype: f.get (weapontype); break; |
|
|
920 | case KW_tooltype: f.get (tooltype); break; |
|
|
921 | case KW_casting_time: f.get (casting_time); break; |
|
|
922 | case KW_elevation: f.get (elevation); break; |
|
|
923 | case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; |
|
|
924 | case KW_client_type: f.get (client_type); break; |
|
|
925 | case KW_duration: f.get (duration); break; |
|
|
926 | case KW_range: f.get (range); break; |
|
|
927 | case KW_range_modifier: f.get (range_modifier); break; |
|
|
928 | case KW_dam_modifier: f.get (dam_modifier); break; |
|
|
929 | case KW_duration_modifier: f.get (duration_modifier); break; |
|
|
930 | |
|
|
931 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
|
|
932 | //TODO: parse from other include files |
|
|
933 | case KW_body_range: slot[body_range] .info = f.get_sint32 (); break; |
|
|
934 | case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break; |
|
|
935 | case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break; |
|
|
936 | case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break; |
|
|
937 | case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break; |
|
|
938 | case KW_body_head: slot[body_head] .info = f.get_sint32 (); break; |
|
|
939 | case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break; |
|
|
940 | case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break; |
|
|
941 | case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break; |
|
|
942 | case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break; |
|
|
943 | case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break; |
|
|
944 | case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break; |
|
|
945 | case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break; |
|
|
946 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
|
|
947 | case KW_can_apply: |
|
|
948 | break; |
|
|
949 | |
|
|
950 | case KW_connected: |
|
|
951 | add_button_link (this, map, f.get_sint32 ()); |
|
|
952 | break; |
|
|
953 | |
|
|
954 | case KW_randomitems: |
|
|
955 | if (f.get_str ()) |
918 | { |
956 | { |
919 | SET_FLAG (op, FLAG_WAS_WIZ); |
957 | randomitems = |
920 | SET_FLAG (op, FLAG_WIZPASS); |
958 | loading_arch |
921 | SET_FLAG (op, FLAG_WIZCAST); |
959 | ? treasurelist::get (f.get_str ()) |
|
|
960 | : treasurelist::find (f.get_str ()); |
|
|
961 | |
|
|
962 | if (!randomitems) |
|
|
963 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
922 | } |
964 | } |
923 | else |
965 | else |
924 | { |
966 | randomitems = 0; |
925 | CLEAR_FLAG (op, FLAG_WIZPASS); |
|
|
926 | CLEAR_FLAG (op, FLAG_WIZCAST); |
|
|
927 | } |
|
|
928 | break; |
|
|
929 | |
|
|
930 | case KW_friendly: |
|
|
931 | GET_FLAG (op, FLAG_FRIENDLY); |
|
|
932 | //TODO: move to check_object or so |
|
|
933 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
934 | add_friendly_object (op); |
|
|
935 | break; |
|
|
936 | |
|
|
937 | case KW_monster: |
|
|
938 | GET_FLAG (op, FLAG_MONSTER); |
|
|
939 | break; |
|
|
940 | case KW_neutral: |
|
|
941 | GET_FLAG (op, FLAG_NEUTRAL); |
|
|
942 | break; |
|
|
943 | case KW_no_attack: |
|
|
944 | GET_FLAG (op, FLAG_NO_ATTACK); |
|
|
945 | break; |
|
|
946 | case KW_no_damage: |
|
|
947 | GET_FLAG (op, FLAG_NO_DAMAGE); |
|
|
948 | break; |
|
|
949 | case KW_generator: |
|
|
950 | GET_FLAG (op, FLAG_GENERATOR); |
|
|
951 | break; |
|
|
952 | case KW_use_content_on_gen: |
|
|
953 | GET_FLAG (op, FLAG_CONTENT_ON_GEN); |
|
|
954 | break; |
|
|
955 | case KW_is_thrown: |
|
|
956 | GET_FLAG (op, FLAG_IS_THROWN); |
|
|
957 | break; |
|
|
958 | case KW_auto_apply: |
|
|
959 | GET_FLAG (op, FLAG_AUTO_APPLY); |
|
|
960 | break; |
|
|
961 | case KW_treasure: |
|
|
962 | GET_FLAG (op, FLAG_TREASURE); |
|
|
963 | break; |
|
|
964 | case KW_see_invisible: |
|
|
965 | GET_FLAG (op, FLAG_SEE_INVISIBLE); |
|
|
966 | break; |
|
|
967 | case KW_can_roll: |
|
|
968 | GET_FLAG (op, FLAG_CAN_ROLL); |
|
|
969 | break; |
|
|
970 | case KW_overlay_floor: |
|
|
971 | GET_FLAG (op, FLAG_OVERLAY_FLOOR); |
|
|
972 | break; |
|
|
973 | case KW_is_turnable: |
|
|
974 | GET_FLAG (op, FLAG_IS_TURNABLE); |
|
|
975 | break; |
|
|
976 | case KW_is_used_up: |
|
|
977 | GET_FLAG (op, FLAG_IS_USED_UP); |
|
|
978 | break; |
|
|
979 | case KW_alive: |
|
|
980 | GET_FLAG (op, FLAG_ALIVE); |
|
|
981 | break; |
|
|
982 | case KW_applied: |
|
|
983 | GET_FLAG (op, FLAG_APPLIED); |
|
|
984 | break; |
|
|
985 | case KW_unpaid: |
|
|
986 | GET_FLAG (op, FLAG_UNPAID); |
|
|
987 | break; |
|
|
988 | case KW_is_animated: |
|
|
989 | GET_FLAG (op, FLAG_ANIMATE); |
|
|
990 | break; |
|
|
991 | case KW_no_pick: |
|
|
992 | GET_FLAG (op, FLAG_NO_PICK); |
|
|
993 | break; |
|
|
994 | case KW_reflecting: |
|
|
995 | GET_FLAG (op, FLAG_REFLECTING); |
|
|
996 | break; |
|
|
997 | case KW_changing: |
|
|
998 | GET_FLAG (op, FLAG_CHANGING); |
|
|
999 | break; |
|
|
1000 | case KW_splitting: |
|
|
1001 | GET_FLAG (op, FLAG_SPLITTING); |
|
|
1002 | break; |
|
|
1003 | case KW_hitback: |
|
|
1004 | GET_FLAG (op, FLAG_HITBACK); |
|
|
1005 | break; |
|
|
1006 | case KW_startequip: |
|
|
1007 | GET_FLAG (op, FLAG_STARTEQUIP); |
|
|
1008 | break; |
|
|
1009 | case KW_blocksview: |
|
|
1010 | GET_FLAG (op, FLAG_BLOCKSVIEW); |
|
|
1011 | break; |
|
|
1012 | case KW_undead: |
|
|
1013 | GET_FLAG (op, FLAG_UNDEAD); |
|
|
1014 | break; |
|
|
1015 | case KW_scared: |
|
|
1016 | GET_FLAG (op, FLAG_SCARED); |
|
|
1017 | break; |
|
|
1018 | case KW_unaggressive: |
|
|
1019 | GET_FLAG (op, FLAG_UNAGGRESSIVE); |
|
|
1020 | break; |
|
|
1021 | case KW_reflect_missile: |
|
|
1022 | GET_FLAG (op, FLAG_REFL_MISSILE); |
|
|
1023 | break; |
|
|
1024 | case KW_reflect_spell: |
|
|
1025 | GET_FLAG (op, FLAG_REFL_SPELL); |
|
|
1026 | break; |
|
|
1027 | case KW_no_magic: |
|
|
1028 | GET_FLAG (op, FLAG_NO_MAGIC); |
|
|
1029 | break; |
|
|
1030 | case KW_no_drop: |
|
|
1031 | GET_FLAG (op, FLAG_NO_DROP); |
|
|
1032 | break; |
|
|
1033 | case KW_random_movement: |
|
|
1034 | GET_FLAG (op, FLAG_RANDOM_MOVE); |
|
|
1035 | break; |
|
|
1036 | case KW_was_wiz: |
|
|
1037 | GET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1038 | break; |
|
|
1039 | case KW_no_fix_player: |
|
|
1040 | GET_FLAG (op, FLAG_NO_FIX_PLAYER); |
|
|
1041 | break; |
|
|
1042 | case KW_is_lightable: |
|
|
1043 | GET_FLAG (op, FLAG_IS_LIGHTABLE); |
|
|
1044 | break; |
|
|
1045 | case KW_tear_down: |
|
|
1046 | GET_FLAG (op, FLAG_TEAR_DOWN); |
|
|
1047 | break; |
|
|
1048 | case KW_can_use_shield: |
|
|
1049 | GET_FLAG (op, FLAG_USE_SHIELD); |
|
|
1050 | break; |
|
|
1051 | case KW_can_cast_spell: |
|
|
1052 | GET_FLAG (op, FLAG_CAST_SPELL); |
|
|
1053 | break; |
|
|
1054 | case KW_can_use_scroll: |
|
|
1055 | GET_FLAG (op, FLAG_USE_SCROLL); |
|
|
1056 | break; |
|
|
1057 | case KW_can_use_range: |
|
|
1058 | GET_FLAG (op, FLAG_USE_RANGE); |
|
|
1059 | break; |
|
|
1060 | case KW_can_use_bow: |
|
|
1061 | GET_FLAG (op, FLAG_USE_BOW); |
|
|
1062 | break; |
|
|
1063 | case KW_can_use_armour: |
|
|
1064 | GET_FLAG (op, FLAG_USE_ARMOUR); |
|
|
1065 | break; |
|
|
1066 | case KW_can_use_weapon: |
|
|
1067 | GET_FLAG (op, FLAG_USE_WEAPON); |
|
|
1068 | break; |
|
|
1069 | case KW_can_use_ring: |
|
|
1070 | GET_FLAG (op, FLAG_USE_RING); |
|
|
1071 | break; |
|
|
1072 | case KW_has_ready_bow: |
|
|
1073 | GET_FLAG (op, FLAG_READY_BOW); |
|
|
1074 | break; |
|
|
1075 | case KW_xrays: |
|
|
1076 | GET_FLAG (op, FLAG_XRAYS); |
|
|
1077 | break; |
|
|
1078 | case KW_is_floor: |
|
|
1079 | GET_FLAG (op, FLAG_IS_FLOOR); |
|
|
1080 | break; |
|
|
1081 | case KW_lifesave: |
|
|
1082 | GET_FLAG (op, FLAG_LIFESAVE); |
|
|
1083 | break; |
|
|
1084 | case KW_no_strength: |
|
|
1085 | GET_FLAG (op, FLAG_NO_STRENGTH); |
|
|
1086 | break; |
|
|
1087 | case KW_sleep: |
|
|
1088 | GET_FLAG (op, FLAG_SLEEP); |
|
|
1089 | break; |
|
|
1090 | case KW_stand_still: |
|
|
1091 | GET_FLAG (op, FLAG_STAND_STILL); |
|
|
1092 | break; |
|
|
1093 | case KW_random_move: |
|
|
1094 | GET_FLAG (op, FLAG_RANDOM_MOVE); |
|
|
1095 | break; |
|
|
1096 | case KW_only_attack: |
|
|
1097 | GET_FLAG (op, FLAG_ONLY_ATTACK); |
|
|
1098 | break; |
|
|
1099 | case KW_activate_on_push: |
|
|
1100 | GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); |
|
|
1101 | break; |
|
|
1102 | case KW_activate_on_release: |
|
|
1103 | GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); |
|
|
1104 | break; |
|
|
1105 | case KW_confused: |
|
|
1106 | GET_FLAG (op, FLAG_CONFUSED); |
|
|
1107 | break; |
|
|
1108 | case KW_stealth: |
|
|
1109 | GET_FLAG (op, FLAG_STEALTH); |
|
|
1110 | break; |
|
|
1111 | case KW_cursed: |
|
|
1112 | GET_FLAG (op, FLAG_CURSED); |
|
|
1113 | break; |
|
|
1114 | case KW_damned: |
|
|
1115 | GET_FLAG (op, FLAG_DAMNED); |
|
|
1116 | break; |
|
|
1117 | case KW_see_anywhere: |
|
|
1118 | GET_FLAG (op, FLAG_SEE_ANYWHERE); |
|
|
1119 | break; |
|
|
1120 | case KW_known_magical: |
|
|
1121 | GET_FLAG (op, FLAG_KNOWN_MAGICAL); |
|
|
1122 | break; |
|
|
1123 | case KW_known_cursed: |
|
|
1124 | GET_FLAG (op, FLAG_KNOWN_CURSED); |
|
|
1125 | break; |
|
|
1126 | case KW_can_use_skill: |
|
|
1127 | GET_FLAG (op, FLAG_CAN_USE_SKILL); |
|
|
1128 | break; |
|
|
1129 | case KW_been_applied: |
|
|
1130 | GET_FLAG (op, FLAG_BEEN_APPLIED); |
|
|
1131 | break; |
|
|
1132 | case KW_has_ready_scroll: |
|
|
1133 | GET_FLAG (op, FLAG_READY_SCROLL); |
|
|
1134 | break; |
|
|
1135 | case KW_can_use_rod: |
|
|
1136 | GET_FLAG (op, FLAG_USE_ROD); |
|
|
1137 | break; |
|
|
1138 | case KW_can_use_horn: |
|
|
1139 | GET_FLAG (op, FLAG_USE_HORN); |
|
|
1140 | break; |
|
|
1141 | case KW_unique: |
|
|
1142 | GET_FLAG (op, FLAG_UNIQUE); |
|
|
1143 | break; |
|
|
1144 | case KW_make_invisible: |
|
|
1145 | GET_FLAG (op, FLAG_MAKE_INVIS); |
|
|
1146 | break; |
|
|
1147 | case KW_inv_locked: |
|
|
1148 | GET_FLAG (op, FLAG_INV_LOCKED); |
|
|
1149 | break; |
|
|
1150 | case KW_is_wooded: |
|
|
1151 | GET_FLAG (op, FLAG_IS_WOODED); |
|
|
1152 | break; |
|
|
1153 | case KW_is_hilly: |
|
|
1154 | GET_FLAG (op, FLAG_IS_HILLY); |
|
|
1155 | break; |
|
|
1156 | case KW_is_water: |
|
|
1157 | GET_FLAG (op, FLAG_IS_WATER); |
|
|
1158 | break; |
|
|
1159 | case KW_has_ready_skill: |
|
|
1160 | GET_FLAG (op, FLAG_READY_SKILL); |
|
|
1161 | break; |
|
|
1162 | case KW_has_ready_weapon: |
|
|
1163 | GET_FLAG (op, FLAG_READY_WEAPON); |
|
|
1164 | break; |
|
|
1165 | case KW_no_skill_ident: |
|
|
1166 | GET_FLAG (op, FLAG_NO_SKILL_IDENT); |
|
|
1167 | break; |
|
|
1168 | case KW_is_blind: |
|
|
1169 | GET_FLAG (op, FLAG_BLIND); |
|
|
1170 | break; |
|
|
1171 | case KW_can_see_in_dark: |
|
|
1172 | GET_FLAG (op, FLAG_SEE_IN_DARK); |
|
|
1173 | break; |
|
|
1174 | case KW_is_cauldron: |
|
|
1175 | GET_FLAG (op, FLAG_IS_CAULDRON); |
|
|
1176 | break; |
|
|
1177 | case KW_no_steal: |
|
|
1178 | GET_FLAG (op, FLAG_NO_STEAL); |
|
|
1179 | break; |
|
|
1180 | case KW_one_hit: |
|
|
1181 | GET_FLAG (op, FLAG_ONE_HIT); |
|
|
1182 | break; |
|
|
1183 | case KW_berserk: |
|
|
1184 | GET_FLAG (op, FLAG_BERSERK); |
|
|
1185 | break; |
|
|
1186 | case KW_is_buildable: |
|
|
1187 | GET_FLAG (op, FLAG_IS_BUILDABLE); |
|
|
1188 | break; |
|
|
1189 | |
|
|
1190 | case KW_armour: |
|
|
1191 | thawer.get (op->resist[ATNR_PHYSICAL]); |
|
|
1192 | break; |
|
|
1193 | case KW_resist_physical: |
|
|
1194 | thawer.get (op->resist[ATNR_PHYSICAL]); |
|
|
1195 | break; |
|
|
1196 | case KW_resist_magic: |
|
|
1197 | thawer.get (op->resist[ATNR_MAGIC]); |
|
|
1198 | break; |
|
|
1199 | case KW_resist_fire: |
|
|
1200 | thawer.get (op->resist[ATNR_FIRE]); |
|
|
1201 | break; |
|
|
1202 | case KW_resist_electricity: |
|
|
1203 | thawer.get (op->resist[ATNR_ELECTRICITY]); |
|
|
1204 | break; |
|
|
1205 | case KW_resist_cold: |
|
|
1206 | thawer.get (op->resist[ATNR_COLD]); |
|
|
1207 | break; |
|
|
1208 | case KW_resist_confusion: |
|
|
1209 | thawer.get (op->resist[ATNR_CONFUSION]); |
|
|
1210 | break; |
|
|
1211 | case KW_resist_acid: |
|
|
1212 | thawer.get (op->resist[ATNR_ACID]); |
|
|
1213 | break; |
|
|
1214 | case KW_resist_drain: |
|
|
1215 | thawer.get (op->resist[ATNR_DRAIN]); |
|
|
1216 | break; |
|
|
1217 | case KW_resist_weaponmagic: |
|
|
1218 | thawer.get (op->resist[ATNR_WEAPONMAGIC]); |
|
|
1219 | break; |
|
|
1220 | case KW_resist_ghosthit: |
|
|
1221 | thawer.get (op->resist[ATNR_GHOSTHIT]); |
|
|
1222 | break; |
|
|
1223 | case KW_resist_poison: |
|
|
1224 | thawer.get (op->resist[ATNR_POISON]); |
|
|
1225 | break; |
|
|
1226 | case KW_resist_slow: |
|
|
1227 | thawer.get (op->resist[ATNR_SLOW]); |
|
|
1228 | break; |
|
|
1229 | case KW_resist_paralyze: |
|
|
1230 | thawer.get (op->resist[ATNR_PARALYZE]); |
|
|
1231 | break; |
|
|
1232 | case KW_resist_turn_undead: |
|
|
1233 | thawer.get (op->resist[ATNR_TURN_UNDEAD]); |
|
|
1234 | break; |
|
|
1235 | case KW_resist_fear: |
|
|
1236 | thawer.get (op->resist[ATNR_FEAR]); |
|
|
1237 | break; |
|
|
1238 | case KW_resist_cancellation: |
|
|
1239 | thawer.get (op->resist[ATNR_CANCELLATION]); |
|
|
1240 | break; |
|
|
1241 | case KW_resist_deplete: |
|
|
1242 | thawer.get (op->resist[ATNR_DEPLETE]); |
|
|
1243 | break; |
|
|
1244 | case KW_resist_death: |
|
|
1245 | thawer.get (op->resist[ATNR_DEATH]); |
|
|
1246 | break; |
|
|
1247 | case KW_resist_chaos: |
|
|
1248 | thawer.get (op->resist[ATNR_CHAOS]); |
|
|
1249 | break; |
|
|
1250 | case KW_resist_counterspell: |
|
|
1251 | thawer.get (op->resist[ATNR_COUNTERSPELL]); |
|
|
1252 | break; |
|
|
1253 | case KW_resist_godpower: |
|
|
1254 | thawer.get (op->resist[ATNR_GODPOWER]); |
|
|
1255 | break; |
|
|
1256 | case KW_resist_holyword: |
|
|
1257 | thawer.get (op->resist[ATNR_HOLYWORD]); |
|
|
1258 | break; |
|
|
1259 | case KW_resist_blind: |
|
|
1260 | thawer.get (op->resist[ATNR_BLIND]); |
|
|
1261 | break; |
|
|
1262 | case KW_resist_internal: |
|
|
1263 | thawer.get (op->resist[ATNR_INTERNAL]); |
|
|
1264 | break; |
|
|
1265 | case KW_resist_life_stealing: |
|
|
1266 | thawer.get (op->resist[ATNR_LIFE_STEALING]); |
|
|
1267 | break; |
|
|
1268 | case KW_resist_disease: |
|
|
1269 | thawer.get (op->resist[ATNR_DISEASE]); |
|
|
1270 | break; |
|
|
1271 | |
|
|
1272 | case KW_luck: |
|
|
1273 | thawer.get (op->stats.luck); |
|
|
1274 | break; |
|
|
1275 | case KW_run_away: |
|
|
1276 | thawer.get (op->run_away); |
|
|
1277 | break; |
|
|
1278 | case KW_pick_up: |
|
|
1279 | thawer.get (op->pick_up); |
|
|
1280 | break; |
|
|
1281 | case KW_item_power: |
|
|
1282 | thawer.get (op->item_power); |
|
|
1283 | break; |
|
|
1284 | case KW_gen_sp_armour: |
|
|
1285 | thawer.get (op->gen_sp_armour); |
|
|
1286 | break; |
|
|
1287 | case KW_anim_speed: |
|
|
1288 | thawer.get (op->anim_speed); |
|
|
1289 | break; |
|
|
1290 | case KW_container: |
|
|
1291 | thawer.get (op->weight_limit); |
|
|
1292 | break; |
|
|
1293 | case KW_will_apply: |
|
|
1294 | thawer.get (op->will_apply); |
|
|
1295 | break; |
|
|
1296 | case KW_attack_movement: |
|
|
1297 | thawer.get (op->attack_movement); |
|
|
1298 | break; |
|
|
1299 | case KW_move_state: |
|
|
1300 | thawer.get (op->move_status); |
|
|
1301 | break; |
|
|
1302 | case KW_expmul: |
|
|
1303 | thawer.get (op->expmul); |
|
|
1304 | break; |
|
|
1305 | case KW_glow_radius: |
|
|
1306 | thawer.get (op->glow_radius); |
|
|
1307 | break; |
|
|
1308 | case KW_weapontype: |
|
|
1309 | thawer.get (op->weapontype); |
|
|
1310 | break; |
|
|
1311 | case KW_tooltype: |
|
|
1312 | thawer.get (op->tooltype); |
|
|
1313 | break; |
|
|
1314 | case KW_casting_time: |
|
|
1315 | thawer.get (op->casting_time); |
|
|
1316 | break; |
|
|
1317 | case KW_elevation: |
|
|
1318 | thawer.get (op->elevation); |
|
|
1319 | break; |
|
|
1320 | case KW_smoothlevel: |
|
|
1321 | thawer.get (op->smoothlevel); |
|
|
1322 | break; |
|
|
1323 | case KW_client_type: |
|
|
1324 | thawer.get (op->client_type); |
|
|
1325 | break; |
|
|
1326 | case KW_duration: |
|
|
1327 | thawer.get (op->duration); |
|
|
1328 | break; |
|
|
1329 | case KW_range: |
|
|
1330 | thawer.get (op->range); |
|
|
1331 | break; |
|
|
1332 | case KW_range_modifier: |
|
|
1333 | thawer.get (op->range_modifier); |
|
|
1334 | break; |
|
|
1335 | case KW_dam_modifier: |
|
|
1336 | thawer.get (op->dam_modifier); |
|
|
1337 | break; |
|
|
1338 | case KW_duration_modifier: |
|
|
1339 | thawer.get (op->duration_modifier); |
|
|
1340 | break; |
|
|
1341 | |
|
|
1342 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
|
|
1343 | //TODO: parse from other include files |
|
|
1344 | case KW_body_range: |
|
|
1345 | thawer.get (op->body_info[0]); |
|
|
1346 | break; |
|
|
1347 | case KW_body_arm: |
|
|
1348 | thawer.get (op->body_info[1]); |
|
|
1349 | break; |
|
|
1350 | case KW_body_torso: |
|
|
1351 | thawer.get (op->body_info[2]); |
|
|
1352 | break; |
|
|
1353 | case KW_body_head: |
|
|
1354 | thawer.get (op->body_info[3]); |
|
|
1355 | break; |
|
|
1356 | case KW_body_neck: |
|
|
1357 | thawer.get (op->body_info[4]); |
|
|
1358 | break; |
|
|
1359 | case KW_body_skill: |
|
|
1360 | thawer.get (op->body_info[5]); |
|
|
1361 | break; |
|
|
1362 | case KW_body_finger: |
|
|
1363 | thawer.get (op->body_info[6]); |
|
|
1364 | break; |
|
|
1365 | case KW_body_shoulder: |
|
|
1366 | thawer.get (op->body_info[7]); |
|
|
1367 | break; |
|
|
1368 | case KW_body_foot: |
|
|
1369 | thawer.get (op->body_info[8]); |
|
|
1370 | break; |
|
|
1371 | case KW_body_hand: |
|
|
1372 | thawer.get (op->body_info[9]); |
|
|
1373 | break; |
|
|
1374 | case KW_body_wrist: |
|
|
1375 | thawer.get (op->body_info[10]); |
|
|
1376 | break; |
|
|
1377 | case KW_body_waist: |
|
|
1378 | thawer.get (op->body_info[11]); |
|
|
1379 | break; |
|
|
1380 | case KW_can_apply: |
|
|
1381 | break; |
|
|
1382 | |
|
|
1383 | case KW_connected: |
|
|
1384 | add_button_link (op, op->map, thawer.get_sint32 ()); |
|
|
1385 | break; |
|
|
1386 | |
|
|
1387 | case KW_randomitems: |
|
|
1388 | op->randomitems = find_treasurelist (thawer.get_str ()); |
|
|
1389 | break; |
967 | break; |
1390 | |
968 | |
1391 | case KW_msg: |
969 | case KW_msg: |
1392 | { |
|
|
1393 | thawer.get_ml (KW_endmsg, op->msg); |
970 | f.get_ml (KW_endmsg, msg); |
1394 | //TODO: allow longer messages |
|
|
1395 | if (strlen (op->msg) >= HUGE_BUF) |
|
|
1396 | { |
|
|
1397 | LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
|
|
1398 | op->msg = "ERROR, please report: string too long, winged.\n"; |
|
|
1399 | } |
|
|
1400 | } |
|
|
1401 | break; |
971 | break; |
1402 | |
972 | |
1403 | case KW_lore: |
973 | case KW_lore: |
1404 | { |
|
|
1405 | shstr msgbuf; |
|
|
1406 | |
|
|
1407 | thawer.get_ml (KW_endlore, op->lore); |
974 | f.get_ml (KW_endlore, lore); |
1408 | //TODO: allow longer messages |
|
|
1409 | /* Just print a warning so we can be reasonably safe |
|
|
1410 | * about not overflowing the buffer. |
|
|
1411 | */ |
|
|
1412 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
|
|
1413 | LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
|
|
1414 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
|
|
1415 | } |
|
|
1416 | break; |
975 | break; |
1417 | |
976 | |
1418 | case KW_editable: |
977 | case KW_editable: |
1419 | case KW_editor_folder: |
978 | case KW_editor_folder: |
1420 | break; |
979 | break; |
1421 | |
980 | |
1422 | case KW_More: // uppercase alias |
|
|
1423 | case KW_more: |
|
|
1424 | /* We need to record that this is a multipart object, |
|
|
1425 | * so the calling function can glue things back together |
|
|
1426 | */ |
|
|
1427 | ismore = 1; |
|
|
1428 | break; |
|
|
1429 | |
|
|
1430 | case KW_end: |
981 | case KW_end: |
1431 | check_loaded_object (op); |
|
|
1432 | |
|
|
1433 | if (!arch_init) |
982 | if (!loading_arch) |
1434 | op->instantiate (); |
983 | instantiate (); |
1435 | |
984 | |
1436 | return ismore ? LL_MORE : LL_NORMAL; |
985 | f.next (); |
1437 | |
|
|
1438 | case KW_EOF: |
|
|
1439 | return LL_EOF; |
986 | return true; |
1440 | |
987 | |
1441 | case KW_ERROR: |
988 | case KW_ERROR: |
1442 | set_ob_key_value (op, thawer.line, thawer.last_value, true); |
989 | set_ob_key_value (this, f.kw_str, f.value, true); |
1443 | //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D |
990 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
1444 | |
|
|
1445 | //TODO: skip line, ugly, factor parsing better |
|
|
1446 | if (thawer.last_value) |
|
|
1447 | thawer.line = thawer.last_value; |
|
|
1448 | |
|
|
1449 | thawer.line += strlen (thawer.line) + 1; |
|
|
1450 | |
|
|
1451 | break; |
991 | break; |
1452 | |
992 | |
1453 | default: |
993 | default: |
1454 | LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); |
994 | if (!f.parse_error ("object", name)) |
|
|
995 | return false; |
1455 | break; |
996 | break; |
1456 | } |
997 | } |
|
|
998 | |
|
|
999 | f.next (); |
1457 | } |
1000 | } |
1458 | } |
1001 | } |
1459 | |
1002 | |
1460 | /* |
1003 | object * |
1461 | * Loads an object from the given file-pointer. |
1004 | object::read (object_thawer &f, maptile *map) |
1462 | * Variables will be read and parsed and patched into the object |
|
|
1463 | * until the string "end" is reached, or the end of the file. |
|
|
1464 | * |
|
|
1465 | * bufstat is used to determine various file attributes: |
|
|
1466 | * LO_REPATE (0): We are reading from the same buffer as the last call. |
|
|
1467 | * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions |
|
|
1468 | * will also be reading from this (treasure file, artifacts.) |
|
|
1469 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
|
|
1470 | * be reset. |
|
|
1471 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
|
|
1472 | * |
|
|
1473 | */ |
|
|
1474 | |
|
|
1475 | int |
|
|
1476 | load_object (object_thawer & fp, object *op, int map_flags) |
|
|
1477 | { |
1005 | { |
1478 | return parse_object (op, fp, map_flags); |
1006 | assert (f.kw == KW_arch); |
|
|
1007 | |
|
|
1008 | archetype *arch = archetype::find (f.get_str ()); |
|
|
1009 | |
|
|
1010 | if (!arch) |
|
|
1011 | { |
|
|
1012 | LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
|
|
1013 | arch = archetype::find ("earthwall"); |
|
|
1014 | } |
|
|
1015 | |
|
|
1016 | assert (arch); //D maybe use exception handling of sorts? |
|
|
1017 | |
|
|
1018 | f.next (); |
|
|
1019 | |
|
|
1020 | object *op = object::create (); |
|
|
1021 | |
|
|
1022 | op->map = map; |
|
|
1023 | arch->copy_to (op); |
|
|
1024 | // copy_to activates, this should be fixed properly |
|
|
1025 | op->deactivate (); |
|
|
1026 | |
|
|
1027 | if (!op->parse_kv (f)) |
|
|
1028 | { |
|
|
1029 | op->destroy (true); |
|
|
1030 | return 0; |
|
|
1031 | } |
|
|
1032 | |
|
|
1033 | op->post_load_check (); |
|
|
1034 | return op; |
1479 | } |
1035 | } |
1480 | |
|
|
1481 | |
1036 | |
1482 | /* This takes a buffer, scans it for variables, and sets those variables |
1037 | /* This takes a buffer, scans it for variables, and sets those variables |
1483 | * as appropriate in op. |
1038 | * as appropriate in op. |
1484 | * |
1039 | * |
1485 | * This function appears to be used in only 2 places - in crossedit to |
1040 | * This function appears to be used in only 2 places - in crossedit to |
1486 | * override values and in c_wiz to mutate values. |
1041 | * override values and in c_wiz to mutate values. |
1487 | */ |
1042 | */ |
1488 | int |
1043 | int |
1489 | set_variable (object *op, char *buf) |
1044 | set_variable (object *op, char *buf) |
1490 | { |
1045 | { |
1491 | return 0; |
1046 | object_thawer f (buf, (AV *)0); |
1492 | #if 0 |
|
|
1493 | int retval; |
|
|
1494 | object_thawer thawer (0); |
|
|
1495 | |
1047 | |
1496 | strcpy (msgbuf, ""); |
1048 | f.next (); |
1497 | strcpy (lorebuf, ""); |
1049 | return op->parse_kv (f); |
1498 | retval = parse_object (op, thawer, 0); |
|
|
1499 | yy_switch_to_buffer (yycurbuf); |
|
|
1500 | yy_delete_buffer (yybufstate); |
|
|
1501 | yy_pop_state (); |
|
|
1502 | return retval; |
|
|
1503 | #endif |
|
|
1504 | } |
|
|
1505 | |
|
|
1506 | /* This array equates the FLAG_ values with the V_ values. Use -1 to |
|
|
1507 | * put gaps in the array that should not be processed. |
|
|
1508 | * The order matches the order of the define values in 'define.h'. |
|
|
1509 | */ |
|
|
1510 | |
|
|
1511 | /* This is a list of pointers that correspond to the FLAG_.. values. |
|
|
1512 | * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then |
|
|
1513 | * the 15'th element of this array should match that name. |
|
|
1514 | * If an entry is NULL, that is a flag not to loaded/saved. |
|
|
1515 | */ |
|
|
1516 | static const char *const flag_names[NUM_FLAGS + 1] = { |
|
|
1517 | "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid", |
|
|
1518 | "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */ |
|
|
1519 | "is_animated", NULL /* slow_move */ , |
|
|
1520 | NULL /* flying */ , "monster", "friendly", "generator", |
|
|
1521 | "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */ |
|
|
1522 | "see_invisible", "can_roll", "overlay_floor", |
|
|
1523 | "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ , |
|
|
1524 | NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */ |
|
|
1525 | "changing", "splitting", "hitback", "startequip", |
|
|
1526 | "blocksview", "undead", "scared", "unaggressive", |
|
|
1527 | "reflect_missile", "reflect_spell", /* 40 */ |
|
|
1528 | "no_magic", "no_fix_player", "is_lightable", "tear_down", |
|
|
1529 | "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ , |
|
|
1530 | "pick_up", "unique", "no_drop", /* 50 */ |
|
|
1531 | NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range", |
|
|
1532 | "can_use_bow", "can_use_armour", "can_use_weapon", |
|
|
1533 | "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */ |
|
|
1534 | "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep", |
|
|
1535 | "stand_still", "random_move", "only_attack", "confused", /* 70 */ |
|
|
1536 | "stealth", NULL, NULL, "cursed", "damned", |
|
|
1537 | "see_anywhere", "known_magical", "known_cursed", |
|
|
1538 | "can_use_skill", "been_applied", /* 80 */ |
|
|
1539 | "has_ready_scroll", "can_use_rod", NULL, |
|
|
1540 | "can_use_horn", "make_invisible", "inv_locked", "is_wooded", |
|
|
1541 | "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */ |
|
|
1542 | "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron", |
|
|
1543 | "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */ |
|
|
1544 | "no_attack", "no_damage", NULL, NULL, "activate_on_push", |
|
|
1545 | "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */ |
|
|
1546 | NULL |
|
|
1547 | }; |
|
|
1548 | |
|
|
1549 | |
|
|
1550 | /* |
|
|
1551 | * Initialises the array of variable-names. Needed before any |
|
|
1552 | * objects can be loaded. Called by init_library(). |
|
|
1553 | */ |
|
|
1554 | |
|
|
1555 | void |
|
|
1556 | init_vars () |
|
|
1557 | { |
|
|
1558 | } |
1050 | } |
1559 | |
1051 | |
1560 | /* This returns a string of the integer movement type */ |
1052 | /* This returns a string of the integer movement type */ |
1561 | #if 0 |
1053 | #if 0 |
1562 | // unused function |
1054 | // unused function |
… | |
… | |
1607 | return retbuf + 1; |
1099 | return retbuf + 1; |
1608 | } |
1100 | } |
1609 | #endif |
1101 | #endif |
1610 | |
1102 | |
1611 | // compare *op against *tmp and output differences |
1103 | // compare *op against *tmp and output differences |
1612 | void |
1104 | static void |
1613 | put (object_freezer &f, object *op, object *tmp) |
1105 | write_diff (object_freezer &f, object *op, object *tmp) |
1614 | { |
1106 | { |
|
|
1107 | static const keyword resist_save[NROFATTACKS] = { |
|
|
1108 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
|
|
1109 | # include "attackinc.h" |
|
|
1110 | # undef def |
|
|
1111 | }; |
|
|
1112 | |
|
|
1113 | /* This is a list of keywords that correspond to the FLAG_.. values. |
|
|
1114 | * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then |
|
|
1115 | * the 15'th element of this array should match that name. |
|
|
1116 | * If an entry is NULL, that is a flag not to loaded/saved. |
|
|
1117 | */ |
|
|
1118 | static const keyword flag_names [NUM_FLAGS] = { |
|
|
1119 | KW_alive, |
|
|
1120 | KW_NULL, |
|
|
1121 | KW_NULL, |
|
|
1122 | KW_NULL, |
|
|
1123 | KW_NULL, |
|
|
1124 | KW_applied, |
|
|
1125 | KW_unpaid, |
|
|
1126 | KW_can_use_shield, |
|
|
1127 | KW_no_pick, |
|
|
1128 | KW_NULL, // walk_on |
|
|
1129 | KW_NULL, // no_pass |
|
|
1130 | /* 10 */ |
|
|
1131 | KW_is_animated, |
|
|
1132 | KW_NULL, // slow_move |
|
|
1133 | KW_NULL, // flying |
|
|
1134 | KW_monster, |
|
|
1135 | KW_friendly, |
|
|
1136 | KW_generator, |
|
|
1137 | KW_is_thrown, |
|
|
1138 | KW_auto_apply, |
|
|
1139 | KW_treasure_env, |
|
|
1140 | KW_player_sold, |
|
|
1141 | /* 20 */ |
|
|
1142 | KW_see_invisible, |
|
|
1143 | KW_can_roll, |
|
|
1144 | KW_overlay_floor, |
|
|
1145 | KW_is_turnable, |
|
|
1146 | KW_NULL, // walk_off |
|
|
1147 | KW_NULL, // fly_on |
|
|
1148 | KW_NULL, // fly_off |
|
|
1149 | KW_is_used_up, |
|
|
1150 | KW_identified, |
|
|
1151 | KW_reflecting, |
|
|
1152 | /* 30 */ |
|
|
1153 | KW_changing, |
|
|
1154 | KW_splitting, |
|
|
1155 | KW_hitback, |
|
|
1156 | KW_startequip, |
|
|
1157 | KW_blocksview, |
|
|
1158 | KW_undead, |
|
|
1159 | KW_scared, |
|
|
1160 | KW_unaggressive, |
|
|
1161 | KW_reflect_missile, |
|
|
1162 | KW_reflect_spell, |
|
|
1163 | /* 40 */ |
|
|
1164 | KW_no_magic, |
|
|
1165 | KW_no_fix_player, |
|
|
1166 | KW_is_lightable, |
|
|
1167 | KW_tear_down, |
|
|
1168 | KW_run_away, |
|
|
1169 | KW_NULL, // pass_thru |
|
|
1170 | KW_NULL, // an_pass_thru |
|
|
1171 | KW_pick_up, |
|
|
1172 | KW_unique, |
|
|
1173 | KW_no_drop, |
|
|
1174 | /* 50 */ |
|
|
1175 | KW_NULL, // wizcast |
|
|
1176 | KW_can_cast_spell, |
|
|
1177 | KW_can_use_scroll, |
|
|
1178 | KW_can_use_range, |
|
|
1179 | KW_can_use_bow, |
|
|
1180 | KW_can_use_armour, |
|
|
1181 | KW_can_use_weapon, |
|
|
1182 | KW_can_use_ring, |
|
|
1183 | KW_has_ready_range, |
|
|
1184 | KW_has_ready_bow, |
|
|
1185 | /* 60 */ |
|
|
1186 | KW_xrays, |
|
|
1187 | KW_NULL, |
|
|
1188 | KW_is_floor, |
|
|
1189 | KW_lifesave, |
|
|
1190 | KW_no_strength, |
|
|
1191 | KW_sleep, |
|
|
1192 | KW_stand_still, |
|
|
1193 | KW_random_move, |
|
|
1194 | KW_only_attack, |
|
|
1195 | KW_confused, |
|
|
1196 | /* 70 */ |
|
|
1197 | KW_stealth, |
|
|
1198 | KW_NULL, |
|
|
1199 | KW_NULL, |
|
|
1200 | KW_cursed, |
|
|
1201 | KW_damned, |
|
|
1202 | KW_see_anywhere, |
|
|
1203 | KW_known_magical, |
|
|
1204 | KW_known_cursed, |
|
|
1205 | KW_can_use_skill, |
|
|
1206 | KW_been_applied, |
|
|
1207 | /* 80 */ |
|
|
1208 | KW_has_ready_scroll, |
|
|
1209 | KW_can_use_rod, |
|
|
1210 | KW_precious, |
|
|
1211 | KW_can_use_horn, |
|
|
1212 | KW_make_invisible, |
|
|
1213 | KW_inv_locked, |
|
|
1214 | KW_is_wooded, |
|
|
1215 | KW_is_hilly, |
|
|
1216 | KW_has_ready_skill, |
|
|
1217 | KW_has_ready_weapon, |
|
|
1218 | /* 90 */ |
|
|
1219 | KW_no_skill_ident, |
|
|
1220 | KW_is_blind, |
|
|
1221 | KW_can_see_in_dark, |
|
|
1222 | KW_is_cauldron, |
|
|
1223 | KW_NULL, |
|
|
1224 | KW_no_steal, |
|
|
1225 | KW_one_hit, |
|
|
1226 | KW_NULL, |
|
|
1227 | KW_berserk, |
|
|
1228 | KW_neutral, |
|
|
1229 | /* 100 */ |
|
|
1230 | KW_no_attack, |
|
|
1231 | KW_no_damage, |
|
|
1232 | KW_obj_original, |
|
|
1233 | KW_NULL, |
|
|
1234 | KW_activate_on_push, |
|
|
1235 | KW_activate_on_release, |
|
|
1236 | KW_is_water, |
|
|
1237 | KW_use_content_on_gen, |
|
|
1238 | KW_NULL, |
|
|
1239 | KW_is_buildable, |
|
|
1240 | /* 110 */ |
|
|
1241 | KW_destroy_on_death, |
|
|
1242 | KW_NULL, |
|
|
1243 | }; |
|
|
1244 | |
1615 | int i; |
1245 | int i; |
1616 | |
1246 | |
1617 | /* This saves the key/value lists. We do it first so that any |
1247 | /* This saves the key/value lists. We do it first so that any |
1618 | * keys that match field names will be overwritten by the loader. |
1248 | * keys that match field names will be overwritten by the loader. |
1619 | */ |
1249 | */ |
1620 | for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) |
1250 | for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) |
1621 | { |
1251 | { |
1622 | /* Find the field in the opposing member. */ |
1252 | /* Find the field in the opposing member. */ |
1623 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1253 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1624 | |
1254 | |
1625 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1255 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1626 | if (arch_field == NULL || my_field->value != arch_field->value) |
1256 | if (!arch_field || my_field->value != arch_field->value) |
1627 | f.put (my_field->key, my_field->value); |
1257 | f.put (my_field->key, my_field->value); |
1628 | } |
1258 | } |
1629 | |
1259 | |
1630 | /* We don't need to worry about the arch's extra fields - they |
1260 | /* We don't need to worry about the arch's extra fields - they |
1631 | * will get taken care of the copy_object function. |
1261 | * will get taken care of the copy_to method. |
1632 | */ |
1262 | */ |
1633 | |
1263 | |
1634 | { |
1264 | { |
1635 | char uids[64]; |
1265 | char uids[64]; |
1636 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
1266 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
… | |
… | |
1644 | CMP_OUT (name_pl); |
1274 | CMP_OUT (name_pl); |
1645 | CMP_OUT (custom_name); |
1275 | CMP_OUT (custom_name); |
1646 | CMP_OUT (title); |
1276 | CMP_OUT (title); |
1647 | CMP_OUT (race); |
1277 | CMP_OUT (race); |
1648 | CMP_OUT (slaying); |
1278 | CMP_OUT (slaying); |
1649 | |
|
|
1650 | if (op->msg != tmp->msg) |
|
|
1651 | f.put (KW_msg, KW_endmsg, op->msg); |
|
|
1652 | if (op->lore != tmp->lore) |
|
|
1653 | f.put (KW_lore, KW_endlore, op->lore); |
|
|
1654 | |
|
|
1655 | CMP_OUT (other_arch); |
1279 | CMP_OUT (other_arch); |
1656 | CMP_OUT (face); |
|
|
1657 | |
1280 | |
1658 | if (!op->face || !op->face->name) |
1281 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
1659 | printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D |
1282 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
|
|
1283 | |
|
|
1284 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
|
|
1285 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
|
|
1286 | if (op->sound_die != tmp->sound_die) f.put (KW_sound_die, op->sound_die ? &faces [op->sound_die] : 0); |
1660 | |
1287 | |
1661 | if (op->animation_id != tmp->animation_id) |
1288 | if (op->animation_id != tmp->animation_id) |
1662 | if (op->animation_id) |
1289 | if (op->animation_id) |
1663 | { |
1290 | { |
1664 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1291 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1665 | |
1292 | |
1666 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1293 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1667 | f.put (KW_is_animated, (sint32) 0); |
1294 | f.put (KW_is_animated, (sint32)0); |
1668 | } |
1295 | } |
1669 | else |
1296 | else |
1670 | f.put (KW_animation, (const char *) 0); |
1297 | f.put (KW_animation, (const char *)0); |
1671 | |
1298 | |
1672 | CMP_OUT2 (str, stats.Str); |
1299 | CMP_OUT2 (str, stats.Str); |
1673 | CMP_OUT2 (dex, stats.Dex); |
1300 | CMP_OUT2 (dex, stats.Dex); |
1674 | CMP_OUT2 (con, stats.Con); |
1301 | CMP_OUT2 (con, stats.Con); |
1675 | CMP_OUT2 (wis, stats.Wis); |
1302 | CMP_OUT2 (wis, stats.Wis); |
… | |
… | |
1712 | f.put (resist_save[i], op->resist[i]); |
1339 | f.put (resist_save[i], op->resist[i]); |
1713 | |
1340 | |
1714 | CMP_OUT (path_attuned); |
1341 | CMP_OUT (path_attuned); |
1715 | CMP_OUT (path_repelled); |
1342 | CMP_OUT (path_repelled); |
1716 | CMP_OUT (path_denied); |
1343 | CMP_OUT (path_denied); |
1717 | CMP_OUT (material); |
1344 | CMP_OUT2 (material, materials);//TODO: nuke |
1718 | CMP_OUT (materialname); |
1345 | CMP_OUT (materialname); |
1719 | CMP_OUT (value); |
1346 | CMP_OUT (value); |
1720 | CMP_OUT (carrying); |
1347 | CMP_OUT (carrying); |
1721 | CMP_OUT (weight); |
1348 | CMP_OUT (weight); |
1722 | CMP_OUT (invisible); |
1349 | CMP_OUT (invisible); |
… | |
… | |
1756 | CMP_OUT (move_on); |
1383 | CMP_OUT (move_on); |
1757 | CMP_OUT (move_off); |
1384 | CMP_OUT (move_off); |
1758 | CMP_OUT (move_slow); |
1385 | CMP_OUT (move_slow); |
1759 | CMP_OUT (move_slow_penalty); |
1386 | CMP_OUT (move_slow_penalty); |
1760 | |
1387 | |
1761 | if (!COMPARE_FLAGS (op, tmp)) |
1388 | if (op->flag != tmp->flag) |
1762 | for (i = 0; i <= NUM_FLAGS; i++) |
1389 | for (i = 0; i <= NUM_FLAGS; i++) |
1763 | if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) |
1390 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1764 | f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); |
1391 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1765 | |
1392 | |
1766 | /* Save body locations */ |
1393 | // save body locations |
1767 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1394 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1768 | if (op->body_info[i] != tmp->body_info[i]) |
1395 | if (op->slot[i].info != tmp->slot[i].info) |
1769 | f.put (body_locations[i].save_name, op->body_info[i]); |
1396 | f.put (body_locations[i].save_name, op->slot[i].info); |
1770 | } |
1397 | } |
1771 | |
1398 | |
1772 | /* |
1399 | /* |
1773 | * Dumps all variables in an object to a file. |
1400 | * Dumps all variables in an object to a file. |
1774 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1401 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1775 | * the only place this is not set is when saving the player. |
1402 | * the only place this is not set is when saving the player. |
1776 | * If bit 1 of flag is set, don't remove the object after save. As of now, |
|
|
1777 | * all of the callers are setting this. |
|
|
1778 | */ |
1403 | */ |
1779 | |
1404 | bool |
1780 | void |
1405 | object::write (object_freezer &f) |
1781 | save_object (object_freezer & fp, object *op, int flag) |
|
|
1782 | { |
1406 | { |
1783 | archetype *at; |
|
|
1784 | object *tmp, *old; |
|
|
1785 | |
|
|
1786 | /* Even if the object does have an owner, it would seem that we should |
1407 | /* Even if the object does have an owner, it would seem that we should |
1787 | * still save it. |
1408 | * still save it. |
1788 | */ |
1409 | */ |
1789 | if (op->owner) |
1410 | if (owner) |
1790 | return; |
1411 | return true; |
1791 | |
1412 | |
1792 | /* If it is unpaid and we don't want to save those, just return. */ |
1413 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1793 | if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) |
|
|
1794 | return; |
|
|
1795 | |
1414 | |
1796 | if ((at = op->arch) == NULL) |
|
|
1797 | at = empty_archetype; |
|
|
1798 | |
|
|
1799 | fp.put (KW_arch, at->name); |
1415 | f.put (KW_arch, at->archname); |
|
|
1416 | write_diff (f, this, at); |
1800 | |
1417 | |
1801 | put (fp, op, &at->clone); |
|
|
1802 | |
|
|
1803 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
|
|
1804 | |
|
|
1805 | old = NULL; |
|
|
1806 | |
|
|
1807 | if (flag & 2) |
|
|
1808 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1418 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1809 | save_object (fp, tmp, flag); |
1419 | tmp->write (f); |
1810 | else |
|
|
1811 | /* Slightly different logic because tmp/op will be removed by |
|
|
1812 | * the save_object we call. So we just keep looking at op->inv |
|
|
1813 | * until there is nothing left. In theory, the variable old |
|
|
1814 | * should not be needed, as recursive loops shouldn't happen. |
|
|
1815 | */ |
|
|
1816 | while ((tmp = op->inv) != NULL) |
|
|
1817 | { |
|
|
1818 | if (old == tmp) |
|
|
1819 | { |
|
|
1820 | LOG (llevError, " Recursive loop in inventory\n"); |
|
|
1821 | break; |
|
|
1822 | } |
|
|
1823 | |
1420 | |
1824 | save_object (fp, tmp, flag); |
|
|
1825 | old = tmp; |
|
|
1826 | } |
|
|
1827 | |
|
|
1828 | if (!(flag & 2)) |
|
|
1829 | { |
|
|
1830 | remove_ob (op); |
|
|
1831 | free_object (op); |
|
|
1832 | } |
|
|
1833 | |
|
|
1834 | fp.put (op); |
1421 | f.put (this); |
1835 | fprintf (fp, "end\n"); |
1422 | f.put (KW_end); |
|
|
1423 | |
|
|
1424 | return true; |
1836 | } |
1425 | } |
1837 | |
1426 | |
|
|
1427 | ///////////////////////////////////////////////////////////////////////////// |
|
|
1428 | |
|
|
1429 | // generic resource file load, |
|
|
1430 | // currently supports: region, treasures, archetypes |
|
|
1431 | bool load_resource_file (const char *filename) |
|
|
1432 | { |
|
|
1433 | object_thawer f (filename); |
|
|
1434 | |
|
|
1435 | bool success = false; |
|
|
1436 | bool seen_arch = false; |
|
|
1437 | |
|
|
1438 | f.next (); |
|
|
1439 | |
|
|
1440 | for (;;) |
|
|
1441 | { |
|
|
1442 | switch (f.kw) |
|
|
1443 | { |
|
|
1444 | case KW_region: |
|
|
1445 | if (!region::read (f)) |
|
|
1446 | goto finish; |
|
|
1447 | break; |
|
|
1448 | |
|
|
1449 | case KW_treasure: |
|
|
1450 | case KW_treasureone: |
|
|
1451 | if (!treasurelist::read (f)) |
|
|
1452 | goto finish; |
|
|
1453 | break; |
|
|
1454 | |
|
|
1455 | case KW_object: |
|
|
1456 | seen_arch = true; |
|
|
1457 | if (!archetype::read (f)) |
|
|
1458 | goto finish; |
|
|
1459 | break; |
|
|
1460 | |
|
|
1461 | case KW_EOF: |
|
|
1462 | success = true; |
|
|
1463 | goto finish; |
|
|
1464 | |
|
|
1465 | default: |
|
|
1466 | if (!f.parse_error ("resource file")) |
|
|
1467 | goto finish; |
|
|
1468 | |
|
|
1469 | f.next (); |
|
|
1470 | break; |
|
|
1471 | } |
|
|
1472 | } |
|
|
1473 | |
|
|
1474 | finish: |
|
|
1475 | if (seen_arch) |
|
|
1476 | init_archetype_pointers (); |
|
|
1477 | |
|
|
1478 | return success; |
|
|
1479 | } |
|
|
1480 | |