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/cvs/deliantra/server/common/loader.C
(Generate patch)

Comparing deliantra/server/common/loader.C (file contents):
Revision 1.39 by elmex, Wed Jan 3 02:51:09 2007 UTC vs.
Revision 1.45 by root, Sun Jan 14 23:15:57 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
629 if (!str) 630 if (!str)
630 { 631 {
631 op->animation_id = 0; 632 op->animation_id = 0;
632 CLEAR_FLAG (op, FLAG_ANIMATE); 633 CLEAR_FLAG (op, FLAG_ANIMATE);
633 } 634 }
634 else
635 {
636 op->animation_id = find_animation (str); 635 else if ((op->animation_id = find_animation (str)))
637 SET_FLAG (op, FLAG_ANIMATE); 636 SET_FLAG (op, FLAG_ANIMATE);
638 }
639 } 637 }
640 638
641 break; 639 break;
642 640
643 case KW_last_heal: thawer.get (op->last_heal); break; 641 case KW_last_heal: thawer.get (op->last_heal); break;
814 CLEAR_FLAG (op, FLAG_WIZCAST); 812 CLEAR_FLAG (op, FLAG_WIZCAST);
815 } 813 }
816 break; 814 break;
817 815
818 case KW_friendly: 816 case KW_friendly:
819 GET_FLAG (op, FLAG_FRIENDLY); 817 if (thawer.get_sint32 ())
820 //TODO: move to check_object or so 818 if (op->type != PLAYER)
821 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
822 add_friendly_object (op); 819 add_friendly_object (op);
820
823 break; 821 break;
824 822
825 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; 823 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
826 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; 824 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
827 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; 825 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
828 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 826 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
827 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
829 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 828 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
830 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 829 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
831 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 830 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
832 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 831 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
833 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 832 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
904 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; 903 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
905 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; 904 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
906 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; 905 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
907 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; 906 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
908 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; 907 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
908 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
909 909
910 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; 910 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
911 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; 911 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
912 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; 912 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
913 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; 913 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
1264 KW_berserk, 1264 KW_berserk,
1265 KW_neutral, 1265 KW_neutral,
1266 /* 100 */ 1266 /* 100 */
1267 KW_no_attack, 1267 KW_no_attack,
1268 KW_no_damage, 1268 KW_no_damage,
1269 KW_NULL, 1269 KW_obj_original,
1270 KW_NULL, 1270 KW_NULL,
1271 KW_activate_on_push, 1271 KW_activate_on_push,
1272 KW_activate_on_release, 1272 KW_activate_on_release,
1273 KW_is_water, 1273 KW_is_water,
1274 KW_use_content_on_gen, 1274 KW_use_content_on_gen,
1275 KW_NULL, 1275 KW_NULL,
1276 KW_is_buildable, 1276 KW_is_buildable,
1277 /* 110 */ 1277 /* 110 */
1278 KW_destroy_on_death,
1279 KW_NULL,
1278 }; 1280 };
1279 1281
1280 int i; 1282 int i;
1281 1283
1282 /* This saves the key/value lists. We do it first so that any 1284 /* This saves the key/value lists. We do it first so that any
1283 * keys that match field names will be overwritten by the loader. 1285 * keys that match field names will be overwritten by the loader.
1284 */ 1286 */
1285 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1287 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next)
1286 { 1288 {
1287 /* Find the field in the opposing member. */ 1289 /* Find the field in the opposing member. */
1288 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1290 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1289 1291
1290 /* If there's no partnering field, or it's got a different value, save our field. */ 1292 /* If there's no partnering field, or it's got a different value, save our field. */

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