1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
27 | variable. */ |
27 | |
28 | |
28 | |
|
|
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <loader.h> |
30 | #include <loader.h> |
31 | #include <newserver.h> |
|
|
32 | #include <sproto.h> |
31 | #include <sproto.h> |
33 | |
32 | |
34 | /* Maps the MOVE_* values to names */ |
33 | ///////////////////////////////////////////////////////////////////////////// |
35 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
|
|
36 | |
34 | |
37 | /* This table is only necessary to convert objects that existed before the |
35 | /* This table is only necessary to convert objects that existed before the |
38 | * spell object conversion to the new object. It was not practical |
36 | * spell object conversion to the new object. It was not practical |
39 | * to go through every mapping looking for every potion, rod, wand, etc |
37 | * to go through every mapping looking for every potion, rod, wand, etc |
40 | * that had a sp set and update to the new value. So this maps the |
38 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
252 | "spell_cause_rabies", /* 204 */ |
250 | "spell_cause_rabies", /* 204 */ |
253 | "spell_glyph", /* 205 */ |
251 | "spell_glyph", /* 205 */ |
254 | NULL |
252 | NULL |
255 | }; |
253 | }; |
256 | |
254 | |
257 | extern int arch_init; |
255 | extern bool loading_arch; |
258 | |
256 | |
259 | /* This function checks the object after it has been loaded (when we |
257 | /* This function checks the object after it has been loaded (when we |
260 | * get the 'end' in the input stream). This function can be used to |
258 | * get the 'end' in the input stream). This function can be used to |
261 | * deal with legacy objects where fields may have changed. It can also be used |
259 | * deal with legacy objects where fields may have changed. It can also be used |
262 | * to check for objects to make sure there are no common errors. |
260 | * to check for objects to make sure there are no common errors. |
263 | */ |
261 | */ |
264 | static void |
262 | void |
265 | check_loaded_object (object *op) |
263 | object::post_load_check () |
266 | { |
264 | { |
267 | int ip; |
265 | if (type >= NUM_TYPES) |
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|
266 | { |
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267 | LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); |
|
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268 | type = 0; |
|
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269 | } |
268 | |
270 | |
|
|
271 | switch (type) |
|
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272 | { |
|
|
273 | case BOW: |
|
|
274 | case WAND: |
|
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275 | case ROD: |
|
|
276 | case HORN: |
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277 | if (slot [body_range].info != -1) |
|
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278 | { |
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279 | LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
|
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280 | slot [body_range].info = -1; |
|
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281 | } |
|
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282 | break; |
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283 | |
|
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284 | case WEAPON: |
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285 | if (slot [body_combat].info != -1) |
|
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286 | { |
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287 | LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
|
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288 | slot [body_combat].info = -1; |
|
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289 | } |
|
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290 | break; |
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291 | |
|
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292 | case SHIELD: |
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293 | if (slot [body_shield].info != -1) |
|
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294 | { |
|
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295 | LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
|
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296 | slot [body_shield].info = -1; |
|
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297 | } |
|
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298 | break; |
|
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299 | |
|
|
300 | case PLAYER: |
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301 | if (slot [body_shield].info != 1) |
|
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302 | { |
|
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303 | LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
|
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304 | slot [body_shield].info = 1; |
|
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305 | } |
|
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306 | |
|
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307 | if (slot [body_combat].info != 1) |
|
|
308 | { |
|
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309 | LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
|
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310 | slot [body_combat].info = 1; |
|
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311 | } |
|
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312 | |
|
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313 | if (slot [body_range].info != 1) |
|
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314 | { |
|
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315 | LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
|
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316 | slot [body_range].info = 1; |
|
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317 | } |
|
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318 | break; |
|
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319 | } |
|
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320 | |
269 | /* We do some specialized handling to handle legacy cases of name_pl. |
321 | /* We do some specialised handling to handle legacy cases of name_pl. |
270 | * If the object doesn't have a name_pl, we just use the object name - |
322 | * If the object doesn't have a name_pl, we just use the object name - |
271 | * this isn't perfect (things won't be properly pluralized), but works to |
323 | * this isn't perfect (things won't be properly pluralised), but works to |
272 | * that degree (5 heart is still quite understandable). But the case we |
324 | * that degree (5 heart is still quite understandable). But the case we |
273 | * also have to catch is if this object is not using the normal name for |
325 | * also have to catch is if this object is not using the normal name for |
274 | * the object. In that case, we also want to use the loaded name. |
326 | * the object. In that case, we also want to use the loaded name. |
275 | * Otherwise, what happens is that the the plural name will lose |
327 | * Otherwise, what happens is that the the plural name will lose |
276 | * information (appear as just 'hearts' and not 'goblins heart') |
328 | * information (appear as just 'hearts' and not 'goblins heart') |
277 | */ |
329 | */ |
278 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
330 | if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) |
279 | op->name_pl = NULL; |
331 | name_pl = 0; |
280 | |
332 | |
281 | if (!op->name_pl) |
333 | if (!name_pl) |
282 | op->name_pl = op->name; |
334 | name_pl = name; |
283 | |
335 | |
284 | /* objects now have a materialname. try to patch it in */ |
336 | /* objects now have a materialname. try to patch it in */ |
285 | if (!(IS_WEAPON (op) && op->level > 0)) |
337 | if (!(is_weapon () && level > 0)) |
286 | { |
338 | set_materialname (this, map ? map->difficulty : 5, 0); |
287 | if (op->map != NULL) |
339 | |
288 | set_materialname (op, op->map->difficulty, NULL); |
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289 | else |
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290 | set_materialname (op, 5, NULL); |
|
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291 | } |
|
|
292 | /* only do these when program is first run - a bit |
340 | /* only do these when program is first run - a bit |
293 | * excessive to do this at every run - most of this is |
341 | * excessive to do this at every run - most of this is |
294 | * really just to catch any errors - program will still run, but |
342 | * really just to catch any errors - program will still run, but |
295 | * not in the ideal fashion. |
343 | * not in the ideal fashion. |
296 | */ |
344 | */ |
297 | if ((op->type == WEAPON || op->type == BOW) && arch_init) |
345 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
298 | { |
346 | { |
299 | if (!op->skill) |
347 | if (!skill) |
300 | { |
|
|
301 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
348 | LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); |
302 | } |
|
|
303 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
349 | else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || |
304 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
350 | (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) |
305 | { |
|
|
306 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
351 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
307 | } |
|
|
308 | } |
352 | } |
309 | |
353 | |
310 | /* We changed last_heal to gen_sp_armour, which is what it |
354 | /* We changed last_heal to gen_sp_armour, which is what it |
311 | * really does for many objects. Need to catch any in maps |
355 | * really does for many objects. Need to catch any in maps |
312 | * that may have an old value. |
356 | * that may have an old value. |
313 | */ |
357 | */ |
314 | if ((op->type == WEAPON) || |
358 | if (type == WEAPON |
315 | (op->type == ARMOUR) || (op->type == HELMET) || |
359 | || type == ARMOUR || type == HELMET |
316 | (op->type == SHIELD) || (op->type == RING) || |
360 | || type == SHIELD || type == RING |
317 | (op->type == BOOTS) || (op->type == GLOVES) || |
361 | || type == BOOTS || type == GLOVES |
318 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
362 | || type == AMULET || type == GIRDLE |
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|
363 | || type == BRACERS || type == CLOAK) |
319 | { |
364 | { |
320 | if (op->last_heal) |
365 | if (last_heal) |
321 | { |
366 | { |
322 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
367 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
323 | op->gen_sp_armour = op->last_heal; |
368 | gen_sp_armour = last_heal; |
324 | op->last_heal = 0; |
369 | last_heal = 0; |
325 | } |
370 | } |
326 | if (editor) |
371 | |
327 | ip = 0; |
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328 | else |
|
|
329 | ip = calc_item_power (op, 0); |
372 | int ip = calc_item_power (this, 0); |
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373 | |
330 | /* Legacy objects from before item power was in the game */ |
374 | /* Legacy objects from before item power was in the game */ |
331 | if (!op->item_power && ip) |
375 | if (!item_power && ip) |
332 | { |
376 | { |
333 | if (ip > 3) |
377 | if (ip > 3) |
334 | { |
|
|
335 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
378 | LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); |
336 | } |
379 | |
337 | op->item_power = ip; |
380 | item_power = ip; |
338 | } |
381 | } |
|
|
382 | |
339 | /* Check for possibly bogus values. Has to meet both these criteria - |
383 | /* Check for possibly bogus values. Has to meet both these criteria - |
340 | * something that has item_power 1 is probably just fine if our calculated |
384 | * something that has item_power 1 is probably just fine if our calculated |
341 | * value is 1 or 2 - these values are small enough that hard to be precise. |
385 | * value is 1 or 2 - these values are small enough that hard to be precise. |
342 | * similarly, it item_power is 0, the first check will always pass, |
386 | * similarly, it item_power is 0, the first check will always pass, |
343 | * but not the second one. |
387 | * but not the second one. |
344 | */ |
388 | */ |
|
|
389 | #if 0 //TODO |
345 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
390 | if (ip > 2 * item_power && ip > (item_power + 3)) |
346 | { |
|
|
347 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
391 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
348 | } |
392 | #endif |
349 | |
|
|
350 | } |
393 | } |
|
|
394 | |
351 | /* Old spellcasting object - need to load in the appropiate object */ |
395 | /* Old spellcasting object - need to load in the appropiate object */ |
352 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
396 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
353 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
397 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
354 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) |
398 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
355 | { |
399 | { |
356 | object *tmp; |
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357 | |
|
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358 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
400 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
359 | * in that spell was stored in sp. |
401 | * in that spell was stored in sp. |
360 | */ |
402 | */ |
361 | tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
403 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
362 | insert_ob_in_ob (tmp, op); |
404 | insert_ob_in_ob (tmp, this); |
363 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
405 | randomitems = NULL; /* So another spell isn't created for this object */ |
364 | } |
406 | } |
|
|
407 | |
365 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
408 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
366 | |
|
|
367 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) |
409 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
368 | { |
410 | { |
369 | object *tmp; |
|
|
370 | |
|
|
371 | tmp = get_archetype_by_object_name (op->slaying); |
411 | object *tmp = get_archetype_by_object_name (slaying); |
372 | insert_ob_in_ob (tmp, op); |
412 | insert_ob_in_ob (tmp, this); |
373 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
413 | randomitems = NULL; /* So another spell isn't created for this object */ |
374 | /* without this, value is all screwed up */ |
414 | /* without this, value is all screwed up */ |
375 | op->value = op->arch->clone.value * op->inv->value; |
415 | value = arch->clone.value * inv->value; |
376 | } |
416 | } |
377 | |
417 | |
378 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
418 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
379 | { |
419 | { |
380 | if (op->stats.hp > op->stats.maxhp) |
420 | if (stats.hp > stats.maxhp) |
|
|
421 | { |
381 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
422 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
|
|
423 | stats.maxhp = stats.hp; |
|
|
424 | } |
382 | |
425 | |
383 | /* The archs just need to be updated for this */ |
426 | /* The archs just need to be updated for this */ |
384 | if (op->move_type == 0) |
427 | if (move_type == 0) |
385 | op->move_type = MOVE_WALK; |
428 | move_type = MOVE_WALK; |
386 | } |
429 | } |
387 | |
430 | |
388 | if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) |
431 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
389 | { |
432 | { |
390 | /* Object will duplicate it's content as part of the |
433 | /* Object will duplicate it's content as part of the |
391 | * generation process. To do this, we must flag inventory |
434 | * generation process. To do this, we must flag inventory |
392 | * so it remains unevaluated concerning the randomitems and |
435 | * so it remains unevaluated concerning the randomitems and |
393 | * the living (a demonlord shouldn't cast from inside generator!) |
436 | * the living (a demonlord shouldn't cast from inside generator!) |
394 | */ |
437 | */ |
395 | flag_inv (op, FLAG_IS_A_TEMPLATE); |
438 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
396 | } |
439 | } |
397 | |
440 | |
398 | /* Handle player movers. We use move_type for player movers |
441 | /* Handle player movers. We use move_type for player movers |
399 | * because they operate on their own time (move_on |
442 | * because they operate on their own time (move_on |
400 | * would potentially cause them to be triggered when someone steps |
443 | * would potentially cause them to be triggered when someone steps |
401 | * on them). If move_type is set, presume person knows what they |
444 | * on them). If move_type is set, presume person knows what they |
402 | * are doing, otherwise, set move_type based on maxhp value. |
445 | * are doing, otherwise, set move_type based on maxhp value. |
403 | */ |
446 | */ |
404 | if (op->type == PLAYERMOVER) |
447 | if (type == PLAYERMOVER) |
405 | { |
448 | { |
406 | if (!op->move_type) |
449 | if (!move_type) |
407 | { |
450 | { |
408 | if (op->stats.maxhp) |
451 | if (stats.maxhp) |
409 | { |
452 | { |
410 | op->move_type = MOVE_ALL; |
453 | move_type = MOVE_ALL; |
411 | op->stats.maxhp = 0; |
454 | stats.maxhp = 0; |
412 | } |
455 | } |
413 | else |
456 | else |
|
|
457 | move_type = MOVE_WALK; |
|
|
458 | } |
|
|
459 | } |
|
|
460 | } |
|
|
461 | |
|
|
462 | static void |
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463 | set_move (MoveType &mt, const char *str) |
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464 | { |
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465 | static const struct flagstr { |
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466 | const char *name; |
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467 | MoveType flags; |
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468 | } move_flags[] = { |
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469 | { "walk" , MOVE_WALK }, |
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470 | { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH }, |
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471 | { "fly_low" , MOVE_FLY_LOW }, |
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472 | { "fly_high", MOVE_FLY_HIGH }, |
|
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473 | { "swim" , MOVE_SWIM }, |
|
|
474 | { "boat" , MOVE_BOAT }, |
|
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475 | { "ship" , MOVE_SHIP }, |
|
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476 | { "all" , MOVE_ALL }, |
|
|
477 | }; |
|
|
478 | |
|
|
479 | if (!str) |
|
|
480 | { |
|
|
481 | mt = 0; |
|
|
482 | return; |
|
|
483 | } |
|
|
484 | |
|
|
485 | if (isdigit (*str)) |
|
|
486 | { |
|
|
487 | mt = atoi (str); |
|
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488 | return; |
|
|
489 | } |
|
|
490 | |
|
|
491 | mt = 0; |
|
|
492 | |
|
|
493 | for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
|
|
494 | { |
|
|
495 | bool negate = 0; |
|
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496 | |
|
|
497 | if (*str == '-') |
|
|
498 | { |
|
|
499 | negate = 1; |
|
|
500 | str++; |
|
|
501 | } |
|
|
502 | |
|
|
503 | for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) |
|
|
504 | { |
|
|
505 | if (!strcmp (f->name, str)) |
414 | { |
506 | { |
415 | op->move_type = MOVE_WALK; |
507 | if (negate) |
|
|
508 | mt &= ~f->flags; |
|
|
509 | else |
|
|
510 | mt |= f->flags; |
|
|
511 | |
|
|
512 | goto next; |
416 | } |
513 | } |
417 | } |
514 | } |
418 | } |
|
|
419 | |
515 | |
|
|
516 | LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); |
|
|
517 | |
|
|
518 | next: ; |
|
|
519 | } |
420 | } |
520 | } |
421 | |
521 | |
422 | static void |
522 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
423 | set_move (MoveType & mt, const char *str) |
523 | |
|
|
524 | bool |
|
|
525 | object::parse_kv (object_thawer &f) |
424 | { |
526 | { |
425 | if (!str) |
527 | object *op_inv = inv; |
426 | { |
528 | |
427 | mt = 0; |
529 | for (;;) |
428 | return; |
|
|
429 | } |
530 | { |
430 | |
531 | switch (f.kw) |
431 | if (isdigit (*str)) |
|
|
432 | { |
|
|
433 | mt = atoi (str); |
|
|
434 | return; |
|
|
435 | } |
|
|
436 | |
|
|
437 | mt = 0; |
|
|
438 | |
|
|
439 | for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
|
|
440 | { |
|
|
441 | if (!strcasecmp (str, "all")) |
|
|
442 | mt |= MOVE_ALL; |
|
|
443 | else |
|
|
444 | { |
532 | { |
445 | int i, negate = 0; |
|
|
446 | |
|
|
447 | if (*str == '-') |
|
|
448 | { |
|
|
449 | negate = 1; |
|
|
450 | str++; |
|
|
451 | } |
|
|
452 | |
|
|
453 | for (i = 0; move_name[i]; i++) |
|
|
454 | { |
|
|
455 | if (!strcasecmp (move_name[i], str)) |
|
|
456 | { |
|
|
457 | if (negate) |
|
|
458 | mt &= ~(1 << i); |
|
|
459 | else |
|
|
460 | mt |= (1 << i); |
|
|
461 | |
|
|
462 | break; |
|
|
463 | } |
|
|
464 | } |
|
|
465 | |
|
|
466 | if (!move_name[i]) |
|
|
467 | { |
|
|
468 | /* fly is a special case - covers both fly_low and |
|
|
469 | * fly_high - since it doesn't match to a specific |
|
|
470 | * single bit, have to special case it. |
|
|
471 | */ |
|
|
472 | if (!strcasecmp (str, "flying")) |
|
|
473 | { |
|
|
474 | if (negate) |
|
|
475 | mt &= ~MOVE_FLYING; |
|
|
476 | else |
|
|
477 | mt |= MOVE_FLYING; |
|
|
478 | } |
|
|
479 | else |
|
|
480 | LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); |
|
|
481 | } |
|
|
482 | } |
|
|
483 | } |
|
|
484 | } |
|
|
485 | |
|
|
486 | #define GET_FLAG(op,flag) \ |
|
|
487 | if (thawer.get_sint32 ()) \ |
|
|
488 | SET_FLAG (op, flag); \ |
|
|
489 | else \ |
|
|
490 | CLEAR_FLAG (op, flag) \ |
|
|
491 | |
|
|
492 | int |
|
|
493 | parse_object (object *op, object_thawer & thawer, int map_flags) |
|
|
494 | { |
|
|
495 | bool ismore = 0; |
|
|
496 | object *op_inv = op->inv; |
|
|
497 | |
|
|
498 | for (;;) |
|
|
499 | { |
|
|
500 | keyword kw = thawer.get_kv (); |
|
|
501 | |
|
|
502 | switch (kw) |
|
|
503 | { |
|
|
504 | case KW_Object: // uppercase alias |
|
|
505 | case KW_object: |
|
|
506 | thawer.get (op->name); |
|
|
507 | |
|
|
508 | if (op->arch != NULL) |
|
|
509 | op->arch->name = op->name; |
|
|
510 | |
|
|
511 | break; |
|
|
512 | |
|
|
513 | case KW_uuid: |
533 | case KW_uuid: |
514 | if (const char *s = thawer.get_str ()) |
534 | if (const char *s = f.get_str ()) |
515 | { |
535 | { |
516 | unsigned int version; |
536 | unsigned int version; |
517 | unsigned long long seq; |
537 | unsigned long long seq; |
518 | |
538 | |
519 | if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) |
539 | if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) |
520 | { |
540 | { |
521 | op->uuid.seq = seq; |
541 | uuid.seq = seq; |
522 | break; |
542 | break; |
523 | } |
543 | } |
524 | } |
544 | } |
525 | |
545 | |
526 | op->uuid = gen_uuid (); |
546 | uuid = gen_uuid (); |
527 | break; |
547 | break; |
528 | |
548 | |
529 | case KW_oid: |
549 | case KW_oid: |
530 | thawer.get (op, thawer.get_sint32 ()); |
550 | f.get (this, f.get_sint32 ()); |
531 | break; |
551 | break; |
532 | |
552 | |
533 | case KW_name: thawer.get (op->name); break; |
553 | case KW_name: f.get (name); break; |
534 | case KW_name_pl: thawer.get (op->name_pl); break; |
554 | case KW_name_pl: f.get (name_pl); break; |
535 | case KW_title: thawer.get (op->title); break; |
555 | case KW_title: f.get (title); break; |
536 | case KW_custom_name: thawer.get (op->custom_name); break; |
556 | case KW_custom_name: f.get (custom_name); break; |
537 | |
557 | |
538 | case KW_attach: thawer.get_ornull (op->attach); break; |
558 | case KW_attach: f.get_ornull (attach); break; |
539 | case KW_skill: thawer.get_ornull (op->skill); break; |
559 | case KW_skill: f.get_ornull (skill); break; |
540 | case KW_race: thawer.get_ornull (op->race); break; |
560 | case KW_race: f.get_ornull (race); break; |
541 | case KW_slaying: thawer.get_ornull (op->slaying); break; |
561 | case KW_slaying: f.get_ornull (slaying); break; |
542 | |
562 | |
543 | case KW_arch: |
563 | case KW_arch: |
544 | { |
564 | { |
545 | const char *str = thawer.get_str (); |
565 | object *tmp = object::read (f); |
|
|
566 | tmp->deactivate (); |
546 | |
567 | |
547 | if (op->arch) |
|
|
548 | { |
568 | { |
549 | /* If op->arch has been set, then this new object |
|
|
550 | * must be part of the inventory. So process |
|
|
551 | * appropriately. |
|
|
552 | */ |
|
|
553 | archetype *arch = archetype::find (str); |
|
|
554 | |
|
|
555 | object *tmp; |
|
|
556 | |
|
|
557 | if (arch != NULL) |
|
|
558 | tmp = arch_to_object (arch); |
|
|
559 | else |
|
|
560 | { |
|
|
561 | tmp = get_object (); |
|
|
562 | /* record the name of the broken object */ |
|
|
563 | tmp->name = str; |
|
|
564 | } |
|
|
565 | |
|
|
566 | parse_object (tmp, thawer, map_flags); |
|
|
567 | |
|
|
568 | if (tmp->arch) |
|
|
569 | { |
|
|
570 | // was: insert_ob_in_ob (tmp, op); |
569 | // was: insert_ob_in_ob (tmp, op); |
571 | // but manually adding it can improve map loading times a lot |
570 | // but manually adding it can improve map loading times a lot |
572 | // also, appending instead of prepending keeps the |
571 | // also, appending instead of prepending keeps the |
573 | // save ordering the same between repeated load/saves. |
572 | // save ordering the same between repeated load/saves. |
574 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
573 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
575 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
574 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
576 | |
575 | |
577 | if (!op_inv) |
576 | if (!op_inv) |
578 | { |
577 | { |
579 | op->inv = tmp; |
|
|
580 | tmp->above = 0; |
|
|
581 | } |
|
|
582 | else |
|
|
583 | { |
|
|
584 | while (op_inv->below) |
|
|
585 | op_inv = op_inv->below; |
|
|
586 | |
|
|
587 | op_inv->below = tmp; |
|
|
588 | tmp->above = op_inv; |
|
|
589 | } |
|
|
590 | |
|
|
591 | tmp->below = 0; |
|
|
592 | tmp->env = op; |
|
|
593 | op_inv = tmp; |
578 | inv = tmp; |
|
|
579 | tmp->above = 0; |
594 | } |
580 | } |
595 | else |
581 | else |
596 | { |
582 | { |
597 | LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); |
583 | while (op_inv->below) |
598 | free_object (tmp); |
584 | op_inv = op_inv->below; |
|
|
585 | |
|
|
586 | op_inv->below = tmp; |
|
|
587 | tmp->above = op_inv; |
599 | } |
588 | } |
|
|
589 | |
|
|
590 | tmp->below = 0; |
|
|
591 | tmp->env = this; |
|
|
592 | op_inv = tmp; |
600 | } |
593 | } |
601 | else |
|
|
602 | { |
|
|
603 | /* This is the actual archetype definition then */ |
|
|
604 | op->arch = archetype::find (str); |
|
|
605 | |
|
|
606 | if (op->arch != NULL) |
|
|
607 | copy_object (&op->arch->clone, op); |
|
|
608 | else if (!arch_init) |
|
|
609 | /* record the name of the broken object */ |
|
|
610 | op->name = str; |
|
|
611 | } |
|
|
612 | } |
594 | } |
613 | break; |
595 | continue; |
614 | |
596 | |
615 | case KW_other_arch: |
597 | case KW_other_arch: |
|
|
598 | other_arch = |
|
|
599 | loading_arch |
|
|
600 | ? archetype::get (f.get_str ()) |
616 | op->other_arch = archetype::find (thawer.get_str ()); |
601 | : archetype::find (f.get_str ()); |
|
|
602 | |
|
|
603 | if (!other_arch) |
|
|
604 | LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); |
617 | break; |
605 | break; |
618 | |
606 | |
619 | case KW_animation: |
607 | case KW_animation: |
620 | { |
608 | { |
|
|
609 | CLEAR_FLAG (this, FLAG_ANIMATE); |
|
|
610 | animation_id = 0; |
|
|
611 | |
621 | const char *str = thawer.get_str (); |
612 | const char *str = f.get_str (); |
622 | |
|
|
623 | if (!str) |
|
|
624 | { |
|
|
625 | op->animation_id = 0; |
|
|
626 | CLEAR_FLAG (op, FLAG_ANIMATE); |
|
|
627 | } |
|
|
628 | else |
|
|
629 | { |
|
|
630 | op->animation_id = find_animation (str); |
613 | if (str && (animation_id = find_animation (str))) |
631 | SET_FLAG (op, FLAG_ANIMATE); |
614 | SET_FLAG (this, FLAG_ANIMATE); |
632 | } |
|
|
633 | } |
615 | } |
634 | |
|
|
635 | break; |
616 | break; |
636 | |
617 | |
637 | case KW_last_heal: thawer.get (op->last_heal); break; |
618 | case KW_last_heal: f.get (last_heal); break; |
638 | case KW_last_sp: thawer.get (op->last_sp); break; |
619 | case KW_last_sp: f.get (last_sp); break; |
639 | case KW_last_grace: thawer.get (op->last_grace); break; |
620 | case KW_last_grace: f.get (last_grace); break; |
640 | case KW_last_eat: thawer.get (op->last_eat); break; |
621 | case KW_last_eat: f.get (last_eat); break; |
641 | case KW_speed_left: thawer.get (op->speed_left); break; |
622 | case KW_speed_left: f.get (speed_left); break; |
642 | |
623 | |
643 | case KW_speed: |
624 | case KW_speed: |
644 | thawer.get (op->speed); |
625 | f.get (speed); |
645 | |
626 | |
646 | //TODO: maybe do in check_object |
627 | //TODO: maybe do in check_object |
647 | if (!(map_flags & MAP_STYLE)) |
628 | // removed check for style maps |
648 | { |
|
|
649 | if (op->speed < 0) |
629 | if (speed < 0) |
650 | op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
630 | speed_left = speed_left - rndm (); |
651 | |
|
|
652 | update_ob_speed (op); |
|
|
653 | } |
|
|
654 | |
631 | |
655 | break; |
632 | break; |
656 | |
633 | |
657 | case KW_slow_move: |
634 | case KW_slow_move: |
658 | op->move_slow |= MOVE_WALK; |
635 | move_slow |= MOVE_WALK; |
659 | thawer.get (op->move_slow_penalty); |
636 | f.get (move_slow_penalty); |
660 | break; |
637 | break; |
661 | |
638 | |
662 | case KW_face: |
639 | case KW_face: |
663 | op->face = &new_faces[FindFace (thawer.get_str (), 0)]; |
640 | face = face_find (f.get_str ()); |
664 | break; |
641 | break; |
665 | |
642 | |
666 | case KW_x: thawer.get (op->x); break; |
643 | case KW_x: f.get (x); break; |
667 | case KW_y: thawer.get (op->y); break; |
644 | case KW_y: f.get (y); break; |
668 | |
645 | |
669 | case KW_Str: // uppercase alias |
646 | case KW_Str: // uppercase alias |
670 | case KW_str: thawer.get (op->stats.Str); break; |
647 | case KW_str: f.get (stats.Str); break; |
671 | case KW_Dex: // uppercase alias |
648 | case KW_Dex: // uppercase alias |
672 | case KW_dex: thawer.get (op->stats.Dex); break; |
649 | case KW_dex: f.get (stats.Dex); break; |
673 | case KW_Con: // uppercase alias |
650 | case KW_Con: // uppercase alias |
674 | case KW_con: thawer.get (op->stats.Con); break; |
651 | case KW_con: f.get (stats.Con); break; |
675 | case KW_Wis: // uppercase alias |
652 | case KW_Wis: // uppercase alias |
676 | case KW_wis: thawer.get (op->stats.Wis); break; |
653 | case KW_wis: f.get (stats.Wis); break; |
677 | case KW_Cha: // uppercase alias |
654 | case KW_Cha: // uppercase alias |
678 | case KW_cha: thawer.get (op->stats.Cha); break; |
655 | case KW_cha: f.get (stats.Cha); break; |
679 | case KW_Int: // uppercase alias |
656 | case KW_Int: // uppercase alias |
680 | case KW_int: thawer.get (op->stats.Int); break; |
657 | case KW_int: f.get (stats.Int); break; |
681 | case KW_Pow: // uppercase alias |
658 | case KW_Pow: // uppercase alias |
682 | case KW_pow: thawer.get (op->stats.Pow); break; |
659 | case KW_pow: f.get (stats.Pow); break; |
683 | |
660 | |
684 | case KW_hp: thawer.get (op->stats.hp); break; |
661 | case KW_hp: f.get (stats.hp); break; |
685 | case KW_maxhp: thawer.get (op->stats.maxhp); break; |
662 | case KW_maxhp: f.get (stats.maxhp); break; |
686 | case KW_sp: thawer.get (op->stats.sp); break; |
663 | case KW_sp: f.get (stats.sp); break; |
687 | case KW_maxsp: thawer.get (op->stats.maxsp); break; |
664 | case KW_maxsp: f.get (stats.maxsp); break; |
688 | case KW_grace: thawer.get (op->stats.grace); break; |
665 | case KW_grace: f.get (stats.grace); break; |
689 | case KW_maxgrace: thawer.get (op->stats.maxgrace); break; |
666 | case KW_maxgrace: f.get (stats.maxgrace); break; |
690 | |
667 | |
691 | case KW_exp: thawer.get (op->stats.exp); break; |
668 | case KW_exp: f.get (stats.exp); break; |
692 | case KW_perm_exp: thawer.get (op->perm_exp); break; |
669 | case KW_perm_exp: f.get (perm_exp); break; |
693 | case KW_food: thawer.get (op->stats.food); break; |
670 | case KW_food: f.get (stats.food); break; |
694 | case KW_dam: thawer.get (op->stats.dam); break; |
671 | case KW_dam: f.get (stats.dam); break; |
695 | case KW_wc: thawer.get (op->stats.wc); break; |
672 | case KW_wc: f.get (stats.wc); break; |
696 | case KW_ac: thawer.get (op->stats.ac); break; |
673 | case KW_ac: f.get (stats.ac); break; |
697 | case KW_nrof: thawer.get (op->nrof); break; |
674 | case KW_nrof: f.get (nrof); break; |
698 | case KW_level: thawer.get (op->level); break; |
675 | case KW_level: f.get (level); break; |
699 | case KW_direction: thawer.get (op->direction); break; |
676 | case KW_direction: f.get (direction); break; |
700 | case KW_type: thawer.get (op->type); break; |
677 | case KW_type: f.get (type); break; |
701 | case KW_subtype: thawer.get (op->subtype); break; |
678 | case KW_subtype: f.get (subtype); break; |
702 | case KW_value: thawer.get (op->value); break; |
679 | case KW_value: f.get (value); break; |
703 | case KW_weight: thawer.get (op->weight); break; |
680 | case KW_weight: f.get (weight); break; |
704 | case KW_carrying: thawer.get (op->carrying); break; |
681 | case KW_carrying: f.get (carrying); break; |
705 | case KW_attacktype: thawer.get (op->attacktype); break; |
682 | case KW_attacktype: f.get (attacktype); break; |
706 | case KW_path_attuned: thawer.get (op->path_attuned); break; |
683 | case KW_path_attuned: f.get (path_attuned); break; |
707 | case KW_path_repelled: thawer.get (op->path_repelled); break; |
684 | case KW_path_repelled: f.get (path_repelled); break; |
708 | case KW_path_denied: thawer.get (op->path_denied); break; |
685 | case KW_path_denied: f.get (path_denied); break; |
709 | case KW_invisible: thawer.get (op->invisible); break; |
686 | case KW_invisible: f.get (invisible); break; |
710 | case KW_magic: thawer.get (op->magic); break; |
687 | case KW_magic: f.get (magic); break; |
711 | case KW_state: thawer.get (op->state); break; |
688 | case KW_state: f.get (state); break; |
712 | case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; |
689 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
713 | case KW_material: thawer.get (op->material); break; |
690 | case KW_material: f.get (materials); break; //TODO: nuke |
714 | case KW_materialname: thawer.get (op->materialname); break; |
691 | case KW_materialname: f.get (materialname); break; |
715 | |
692 | |
716 | /* These are the new values */ |
693 | /* These are the new values */ |
717 | case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; |
694 | case KW_move_block: set_move (move_block, f.get_str ()); break; |
718 | case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; |
695 | case KW_move_allow: set_move (move_allow, f.get_str ()); break; |
719 | case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; |
696 | case KW_move_type: set_move (move_type, f.get_str ()); break; |
720 | case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; |
697 | case KW_move_on: set_move (move_on, f.get_str ()); break; |
721 | case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; |
698 | case KW_move_off: set_move (move_off, f.get_str ()); break; |
722 | case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; |
699 | case KW_move_slow: set_move (move_slow, f.get_str ()); break; |
723 | |
700 | |
724 | /* These are all legacy - any new objects should use the move_ .. values */ |
701 | /* These are all legacy - any new objects should use the move_ .. values */ |
725 | case KW_no_pass: |
702 | case KW_no_pass: |
726 | { |
703 | { |
727 | if (thawer.get_sint32 ()) |
704 | if (f.get_sint32 ()) |
728 | op->move_block = MOVE_ALL; |
705 | move_block = MOVE_ALL; |
729 | else |
706 | else |
730 | op->move_block = 0; |
707 | move_block = 0; |
731 | } |
708 | } |
732 | |
709 | |
733 | break; |
710 | break; |
734 | |
711 | |
735 | /* These are all legacy - any new objects should use the move_ .. values */ |
712 | /* These are all legacy - any new objects should use the move_ .. values */ |
736 | case KW_walk_on: |
713 | case KW_walk_on: |
737 | { |
714 | { |
738 | if (thawer.get_sint32 ()) |
715 | if (f.get_sint32 ()) |
739 | op->move_on |= MOVE_WALK; |
716 | move_on |= MOVE_WALK; |
740 | else |
717 | else |
741 | op->move_on &= ~MOVE_WALK; |
718 | move_on &= ~MOVE_WALK; |
742 | } |
719 | } |
743 | |
720 | |
744 | break; |
721 | break; |
745 | |
722 | |
746 | /* These are all legacy - any new objects should use the move_ .. values */ |
723 | /* These are all legacy - any new objects should use the move_ .. values */ |
747 | case KW_walk_off: |
724 | case KW_walk_off: |
748 | { |
725 | { |
749 | if (thawer.get_sint32 ()) |
726 | if (f.get_sint32 ()) |
750 | op->move_off |= MOVE_WALK; |
727 | move_off |= MOVE_WALK; |
751 | else |
728 | else |
752 | op->move_off &= ~MOVE_WALK; |
729 | move_off &= ~MOVE_WALK; |
753 | } |
730 | } |
754 | break; |
731 | break; |
755 | |
732 | |
756 | /* These are all legacy - any new objects should use the move_ .. values */ |
733 | /* These are all legacy - any new objects should use the move_ .. values */ |
757 | case KW_fly_on: |
734 | case KW_fly_on: |
758 | { |
735 | { |
759 | if (thawer.get_sint32 ()) |
736 | if (f.get_sint32 ()) |
760 | op->move_on |= MOVE_FLY_LOW; |
737 | move_on |= MOVE_FLY_LOW; |
761 | else |
738 | else |
762 | op->move_on &= ~MOVE_FLY_LOW; |
739 | move_on &= ~MOVE_FLY_LOW; |
763 | } |
740 | } |
764 | break; |
741 | break; |
765 | |
742 | |
766 | /* These are all legacy - any new objects should use the move_ .. values */ |
743 | /* These are all legacy - any new objects should use the move_ .. values */ |
767 | case KW_fly_off: |
744 | case KW_fly_off: |
768 | { |
745 | { |
769 | if (thawer.get_sint32 ()) |
746 | if (f.get_sint32 ()) |
770 | op->move_off |= MOVE_FLY_LOW; |
747 | move_off |= MOVE_FLY_LOW; |
771 | else |
748 | else |
772 | op->move_off &= ~MOVE_FLY_LOW; |
749 | move_off &= ~MOVE_FLY_LOW; |
773 | } |
750 | } |
774 | break; |
751 | break; |
775 | |
752 | |
776 | //TODO: remove these after converting archetypes |
753 | //TODO: remove these after converting archetypes |
777 | case KW_can_use_wand: |
754 | case KW_can_use_wand: |
778 | GET_FLAG (op, FLAG_USE_RANGE); |
755 | GET_FLAG (this, FLAG_USE_RANGE); |
779 | break; |
756 | break; |
780 | |
757 | |
781 | /* These are all legacy - any new objects should use the move_ .. values */ |
758 | /* These are all legacy - any new objects should use the move_ .. values */ |
782 | case KW_flying: |
759 | case KW_flying: |
783 | { |
760 | { |
784 | if (thawer.get_sint32 ()) |
761 | if (f.get_sint32 ()) |
785 | op->move_type |= MOVE_FLY_LOW; |
762 | move_type |= MOVE_FLY_LOW; |
786 | else |
763 | else |
787 | op->move_type &= ~MOVE_FLY_LOW; |
764 | move_type &= ~MOVE_FLY_LOW; |
788 | } |
765 | } |
789 | break; |
766 | break; |
790 | |
767 | |
791 | |
768 | |
792 | case KW_identified: |
769 | case KW_identified: |
793 | GET_FLAG (op, FLAG_IDENTIFIED); |
770 | GET_FLAG (this, FLAG_IDENTIFIED); |
794 | //TODO: move to check_object or so |
771 | //TODO: move to check_object or so |
795 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
772 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
796 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
773 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
797 | |
774 | |
798 | break; |
775 | break; |
799 | |
776 | |
800 | case KW_wiz: |
777 | case KW_friendly: |
801 | GET_FLAG (op, FLAG_WIZ); |
778 | if (f.get_bool ()) |
802 | //TODO: move to check_object |
779 | if (type != PLAYER) |
803 | if (QUERY_FLAG (op, FLAG_WIZ)) |
780 | add_friendly_object (this); |
|
|
781 | |
|
|
782 | break; |
|
|
783 | |
|
|
784 | case KW_monster: GET_FLAG (this, FLAG_MONSTER); break; |
|
|
785 | case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break; |
|
|
786 | case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break; |
|
|
787 | case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break; |
|
|
788 | case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break; |
|
|
789 | case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break; |
|
|
790 | case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break; |
|
|
791 | case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break; |
|
|
792 | case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break; |
|
|
793 | case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break; |
|
|
794 | case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break; |
|
|
795 | case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break; |
|
|
796 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
|
|
797 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
|
|
798 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
|
|
799 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
|
|
800 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
|
|
801 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
|
|
802 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
|
|
803 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
|
|
804 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
|
|
805 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
|
|
806 | case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; |
|
|
807 | case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; |
|
|
808 | case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; |
|
|
809 | case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; |
|
|
810 | case KW_scared: GET_FLAG (this, FLAG_SCARED); break; |
|
|
811 | case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; |
|
|
812 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
|
|
813 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
|
|
814 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
|
|
815 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
|
|
816 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
|
|
817 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
|
|
818 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
|
|
819 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
|
|
820 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
|
|
821 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
|
|
822 | case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; |
|
|
823 | case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break; |
|
|
824 | case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break; |
|
|
825 | case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break; |
|
|
826 | case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break; |
|
|
827 | case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break; |
|
|
828 | case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break; |
|
|
829 | case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break; |
|
|
830 | case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break; |
|
|
831 | case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break; |
|
|
832 | case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break; |
|
|
833 | case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break; |
|
|
834 | case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break; |
|
|
835 | case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break; |
|
|
836 | case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
|
|
837 | case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break; |
|
|
838 | case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break; |
|
|
839 | case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break; |
|
|
840 | case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break; |
|
|
841 | case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break; |
|
|
842 | case KW_cursed: GET_FLAG (this, FLAG_CURSED); break; |
|
|
843 | case KW_damned: GET_FLAG (this, FLAG_DAMNED); break; |
|
|
844 | case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break; |
|
|
845 | case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break; |
|
|
846 | case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break; |
|
|
847 | case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break; |
|
|
848 | case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break; |
|
|
849 | case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break; |
|
|
850 | case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break; |
|
|
851 | case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break; |
|
|
852 | case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break; |
|
|
853 | case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break; |
|
|
854 | case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break; |
|
|
855 | case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break; |
|
|
856 | case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break; |
|
|
857 | case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break; |
|
|
858 | case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break; |
|
|
859 | case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break; |
|
|
860 | case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break; |
|
|
861 | case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break; |
|
|
862 | case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break; |
|
|
863 | case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break; |
|
|
864 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
|
|
865 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
|
|
866 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
|
|
867 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
|
|
868 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
|
|
869 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
|
|
870 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
|
|
871 | |
|
|
872 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
|
|
873 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
|
|
874 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
|
|
875 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
|
|
876 | case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break; |
|
|
877 | case KW_resist_cold: f.get (resist[ATNR_COLD]); break; |
|
|
878 | case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break; |
|
|
879 | case KW_resist_acid: f.get (resist[ATNR_ACID]); break; |
|
|
880 | case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break; |
|
|
881 | case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break; |
|
|
882 | case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break; |
|
|
883 | case KW_resist_poison: f.get (resist[ATNR_POISON]); break; |
|
|
884 | case KW_resist_slow: f.get (resist[ATNR_SLOW]); break; |
|
|
885 | case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break; |
|
|
886 | case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break; |
|
|
887 | case KW_resist_fear: f.get (resist[ATNR_FEAR]); break; |
|
|
888 | case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break; |
|
|
889 | case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break; |
|
|
890 | case KW_resist_death: f.get (resist[ATNR_DEATH]); break; |
|
|
891 | case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break; |
|
|
892 | case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break; |
|
|
893 | case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break; |
|
|
894 | case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break; |
|
|
895 | case KW_resist_blind: f.get (resist[ATNR_BLIND]); break; |
|
|
896 | case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break; |
|
|
897 | case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break; |
|
|
898 | case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break; |
|
|
899 | |
|
|
900 | case KW_luck: f.get (stats.luck); break; |
|
|
901 | case KW_run_away: f.get (run_away); break; |
|
|
902 | case KW_pick_up: f.get (pick_up); break; |
|
|
903 | case KW_item_power: f.get (item_power); break; |
|
|
904 | case KW_gen_sp_armour: f.get (gen_sp_armour); break; |
|
|
905 | case KW_anim_speed: f.get (anim_speed); break; |
|
|
906 | case KW_container: f.get (weight_limit); break; |
|
|
907 | case KW_will_apply: f.get (will_apply); break; |
|
|
908 | case KW_attack_movement: f.get (attack_movement); break; |
|
|
909 | case KW_move_state: f.get (move_status); break; |
|
|
910 | case KW_expmul: f.get (expmul); break; |
|
|
911 | case KW_glow_radius: f.get (glow_radius); break; |
|
|
912 | case KW_weapontype: f.get (weapontype); break; |
|
|
913 | case KW_tooltype: f.get (tooltype); break; |
|
|
914 | case KW_casting_time: f.get (casting_time); break; |
|
|
915 | case KW_elevation: f.get (elevation); break; |
|
|
916 | case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; |
|
|
917 | case KW_client_type: f.get (client_type); break; |
|
|
918 | case KW_duration: f.get (duration); break; |
|
|
919 | case KW_range: f.get (range); break; |
|
|
920 | case KW_range_modifier: f.get (range_modifier); break; |
|
|
921 | case KW_dam_modifier: f.get (dam_modifier); break; |
|
|
922 | case KW_duration_modifier: f.get (duration_modifier); break; |
|
|
923 | |
|
|
924 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
|
|
925 | //TODO: parse from other include files |
|
|
926 | case KW_body_range: slot[body_range] .info = f.get_sint32 (); break; |
|
|
927 | case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break; |
|
|
928 | case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break; |
|
|
929 | case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break; |
|
|
930 | case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break; |
|
|
931 | case KW_body_head: slot[body_head] .info = f.get_sint32 (); break; |
|
|
932 | case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break; |
|
|
933 | case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break; |
|
|
934 | case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break; |
|
|
935 | case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break; |
|
|
936 | case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break; |
|
|
937 | case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break; |
|
|
938 | case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break; |
|
|
939 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
|
|
940 | case KW_can_apply: |
|
|
941 | break; |
|
|
942 | |
|
|
943 | case KW_connected: |
|
|
944 | add_button_link (this, map, f.get_sint32 ()); |
|
|
945 | break; |
|
|
946 | |
|
|
947 | case KW_randomitems: |
|
|
948 | if (f.get_str ()) |
804 | { |
949 | { |
805 | SET_FLAG (op, FLAG_WAS_WIZ); |
950 | randomitems = |
806 | SET_FLAG (op, FLAG_WIZPASS); |
951 | loading_arch |
807 | SET_FLAG (op, FLAG_WIZCAST); |
952 | ? treasurelist::get (f.get_str ()) |
|
|
953 | : treasurelist::find (f.get_str ()); |
|
|
954 | |
|
|
955 | if (!randomitems) |
|
|
956 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
808 | } |
957 | } |
809 | else |
958 | else |
|
|
959 | randomitems = 0; |
|
|
960 | break; |
|
|
961 | |
|
|
962 | case KW_msg: |
|
|
963 | f.get_ml (KW_endmsg, msg); |
|
|
964 | //TODO: allow longer messages |
|
|
965 | if (strlen (msg) >= HUGE_BUF) |
810 | { |
966 | { |
811 | CLEAR_FLAG (op, FLAG_WIZPASS); |
967 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg); |
812 | CLEAR_FLAG (op, FLAG_WIZCAST); |
968 | msg = "ERROR, please report: string too long, winged.\n"; |
813 | } |
969 | } |
814 | break; |
970 | break; |
815 | |
971 | |
816 | case KW_friendly: |
|
|
817 | GET_FLAG (op, FLAG_FRIENDLY); |
|
|
818 | //TODO: move to check_object or so |
|
|
819 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
820 | add_friendly_object (op); |
|
|
821 | break; |
|
|
822 | |
|
|
823 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
|
|
824 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
|
|
825 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
|
|
826 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
|
|
827 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
|
|
828 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
|
|
829 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
|
|
830 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
|
|
831 | case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break; |
|
|
832 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
|
|
833 | case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; |
|
|
834 | case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; |
|
|
835 | case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; |
|
|
836 | case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; |
|
|
837 | case KW_alive: GET_FLAG (op, FLAG_ALIVE); break; |
|
|
838 | case KW_applied: GET_FLAG (op, FLAG_APPLIED); break; |
|
|
839 | case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break; |
|
|
840 | case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break; |
|
|
841 | case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break; |
|
|
842 | case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break; |
|
|
843 | case KW_changing: GET_FLAG (op, FLAG_CHANGING); break; |
|
|
844 | case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break; |
|
|
845 | case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break; |
|
|
846 | case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break; |
|
|
847 | case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break; |
|
|
848 | case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break; |
|
|
849 | case KW_scared: GET_FLAG (op, FLAG_SCARED); break; |
|
|
850 | case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break; |
|
|
851 | case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break; |
|
|
852 | case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break; |
|
|
853 | case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break; |
|
|
854 | case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break; |
|
|
855 | case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break; |
|
|
856 | case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break; |
|
|
857 | case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break; |
|
|
858 | case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break; |
|
|
859 | case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break; |
|
|
860 | case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break; |
|
|
861 | case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break; |
|
|
862 | case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break; |
|
|
863 | case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break; |
|
|
864 | case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; |
|
|
865 | case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; |
|
|
866 | case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; |
|
|
867 | case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; |
|
|
868 | case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; |
|
|
869 | case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break; |
|
|
870 | case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; |
|
|
871 | case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; |
|
|
872 | case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; |
|
|
873 | case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; |
|
|
874 | case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; |
|
|
875 | case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break; |
|
|
876 | case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break; |
|
|
877 | case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break; |
|
|
878 | case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break; |
|
|
879 | case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break; |
|
|
880 | case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break; |
|
|
881 | case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break; |
|
|
882 | case KW_cursed: GET_FLAG (op, FLAG_CURSED); break; |
|
|
883 | case KW_damned: GET_FLAG (op, FLAG_DAMNED); break; |
|
|
884 | case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break; |
|
|
885 | case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break; |
|
|
886 | case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break; |
|
|
887 | case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break; |
|
|
888 | case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break; |
|
|
889 | case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break; |
|
|
890 | case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break; |
|
|
891 | case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break; |
|
|
892 | case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break; |
|
|
893 | case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break; |
|
|
894 | case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break; |
|
|
895 | case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break; |
|
|
896 | case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break; |
|
|
897 | case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break; |
|
|
898 | case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break; |
|
|
899 | case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break; |
|
|
900 | case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break; |
|
|
901 | case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break; |
|
|
902 | case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break; |
|
|
903 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
|
|
904 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
|
|
905 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
|
|
906 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
|
|
907 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
|
|
908 | |
|
|
909 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
|
|
910 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
|
|
911 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
|
|
912 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
|
|
913 | case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break; |
|
|
914 | case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break; |
|
|
915 | case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break; |
|
|
916 | case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break; |
|
|
917 | case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break; |
|
|
918 | case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break; |
|
|
919 | case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break; |
|
|
920 | case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break; |
|
|
921 | case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break; |
|
|
922 | case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break; |
|
|
923 | case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break; |
|
|
924 | case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break; |
|
|
925 | case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break; |
|
|
926 | case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break; |
|
|
927 | case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break; |
|
|
928 | case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break; |
|
|
929 | case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break; |
|
|
930 | case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break; |
|
|
931 | case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break; |
|
|
932 | case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break; |
|
|
933 | case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break; |
|
|
934 | case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break; |
|
|
935 | case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break; |
|
|
936 | |
|
|
937 | case KW_luck: thawer.get (op->stats.luck); break; |
|
|
938 | case KW_run_away: thawer.get (op->run_away); break; |
|
|
939 | case KW_pick_up: thawer.get (op->pick_up); break; |
|
|
940 | case KW_item_power: thawer.get (op->item_power); break; |
|
|
941 | case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break; |
|
|
942 | case KW_anim_speed: thawer.get (op->anim_speed); break; |
|
|
943 | case KW_container: thawer.get (op->weight_limit); break; |
|
|
944 | case KW_will_apply: thawer.get (op->will_apply); break; |
|
|
945 | case KW_attack_movement: thawer.get (op->attack_movement); break; |
|
|
946 | case KW_move_state: thawer.get (op->move_status); break; |
|
|
947 | case KW_expmul: thawer.get (op->expmul); break; |
|
|
948 | case KW_glow_radius: thawer.get (op->glow_radius); break; |
|
|
949 | case KW_weapontype: thawer.get (op->weapontype); break; |
|
|
950 | case KW_tooltype: thawer.get (op->tooltype); break; |
|
|
951 | case KW_casting_time: thawer.get (op->casting_time); break; |
|
|
952 | case KW_elevation: thawer.get (op->elevation); break; |
|
|
953 | case KW_smoothlevel: thawer.get (op->smoothlevel); break; |
|
|
954 | case KW_client_type: thawer.get (op->client_type); break; |
|
|
955 | case KW_duration: thawer.get (op->duration); break; |
|
|
956 | case KW_range: thawer.get (op->range); break; |
|
|
957 | case KW_range_modifier: thawer.get (op->range_modifier); break; |
|
|
958 | case KW_dam_modifier: thawer.get (op->dam_modifier); break; |
|
|
959 | case KW_duration_modifier: thawer.get (op->duration_modifier); break; |
|
|
960 | |
|
|
961 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
|
|
962 | //TODO: parse from other include files |
|
|
963 | case KW_body_range: thawer.get (op->body_info[0]); break; |
|
|
964 | case KW_body_arm: thawer.get (op->body_info[1]); break; |
|
|
965 | case KW_body_torso: thawer.get (op->body_info[2]); break; |
|
|
966 | case KW_body_head: thawer.get (op->body_info[3]); break; |
|
|
967 | case KW_body_neck: thawer.get (op->body_info[4]); break; |
|
|
968 | case KW_body_skill: thawer.get (op->body_info[5]); break; |
|
|
969 | case KW_body_finger: thawer.get (op->body_info[6]); break; |
|
|
970 | case KW_body_shoulder: thawer.get (op->body_info[7]); break; |
|
|
971 | case KW_body_foot: thawer.get (op->body_info[8]); break; |
|
|
972 | case KW_body_hand: thawer.get (op->body_info[9]); break; |
|
|
973 | case KW_body_wrist: thawer.get (op->body_info[10]); break; |
|
|
974 | case KW_body_waist: thawer.get (op->body_info[11]); break; |
|
|
975 | case KW_can_apply: |
|
|
976 | break; |
|
|
977 | |
|
|
978 | case KW_connected: |
|
|
979 | add_button_link (op, op->map, thawer.get_sint32 ()); |
|
|
980 | break; |
|
|
981 | |
|
|
982 | case KW_randomitems: |
|
|
983 | op->randomitems = find_treasurelist (thawer.get_str ()); |
|
|
984 | break; |
|
|
985 | |
|
|
986 | case KW_msg: |
|
|
987 | { |
|
|
988 | thawer.get_ml (KW_endmsg, op->msg); |
|
|
989 | //TODO: allow longer messages |
|
|
990 | if (strlen (op->msg) >= HUGE_BUF) |
|
|
991 | { |
|
|
992 | LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
|
|
993 | op->msg = "ERROR, please report: string too long, winged.\n"; |
|
|
994 | } |
|
|
995 | } |
|
|
996 | break; |
|
|
997 | |
|
|
998 | case KW_lore: |
972 | case KW_lore: |
999 | { |
|
|
1000 | shstr msgbuf; |
|
|
1001 | |
|
|
1002 | thawer.get_ml (KW_endlore, op->lore); |
973 | f.get_ml (KW_endlore, lore); |
1003 | //TODO: allow longer messages |
974 | //TODO: allow longer messages |
1004 | /* Just print a warning so we can be reasonably safe |
975 | /* Just print a warning so we can be reasonably safe |
1005 | * about not overflowing the buffer. |
976 | * about not overflowing the buffer. |
1006 | */ |
977 | */ |
1007 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
978 | if (strlen (lore) > (HUGE_BUF / 2)) |
1008 | LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
979 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1009 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
980 | HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore); |
1010 | } |
|
|
1011 | break; |
981 | break; |
1012 | |
982 | |
1013 | case KW_editable: |
983 | case KW_editable: |
1014 | case KW_editor_folder: |
984 | case KW_editor_folder: |
1015 | break; |
985 | break; |
1016 | |
986 | |
1017 | case KW_More: // uppercase alias |
|
|
1018 | case KW_more: |
|
|
1019 | /* We need to record that this is a multipart object, |
|
|
1020 | * so the calling function can glue things back together |
|
|
1021 | */ |
|
|
1022 | ismore = 1; |
|
|
1023 | break; |
|
|
1024 | |
|
|
1025 | case KW_end: |
987 | case KW_end: |
1026 | check_loaded_object (op); |
|
|
1027 | |
|
|
1028 | if (!arch_init) |
988 | if (!loading_arch) |
1029 | op->instantiate (); |
989 | instantiate (); |
1030 | |
990 | |
1031 | return ismore ? LL_MORE : LL_NORMAL; |
991 | f.next (); |
1032 | |
|
|
1033 | case KW_EOF: |
|
|
1034 | return LL_EOF; |
992 | return true; |
1035 | |
993 | |
1036 | case KW_ERROR: |
994 | case KW_ERROR: |
1037 | set_ob_key_value (op, thawer.line, thawer.last_value, true); |
995 | set_ob_key_value (this, f.kw_str, f.value, true); |
1038 | //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D |
996 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
1039 | |
|
|
1040 | //TODO: skip line, ugly, factor parsing better |
|
|
1041 | if (thawer.last_value) |
|
|
1042 | thawer.line = thawer.last_value; |
|
|
1043 | |
|
|
1044 | thawer.line += strlen (thawer.line) + 1; |
|
|
1045 | |
|
|
1046 | break; |
997 | break; |
1047 | |
998 | |
1048 | default: |
999 | default: |
1049 | LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); |
1000 | if (!f.parse_error ("object", name)) |
|
|
1001 | return false; |
1050 | break; |
1002 | break; |
1051 | } |
1003 | } |
|
|
1004 | |
|
|
1005 | f.next (); |
1052 | } |
1006 | } |
1053 | } |
1007 | } |
1054 | |
1008 | |
1055 | /* |
1009 | object * |
1056 | * Loads an object from the given file-pointer. |
1010 | object::read (object_thawer &f, maptile *map) |
1057 | * Variables will be read and parsed and patched into the object |
|
|
1058 | * until the string "end" is reached, or the end of the file. |
|
|
1059 | * |
|
|
1060 | * bufstat is used to determine various file attributes: |
|
|
1061 | * LO_REPATE (0): We are reading from the same buffer as the last call. |
|
|
1062 | * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions |
|
|
1063 | * will also be reading from this (treasure file, artifacts.) |
|
|
1064 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
|
|
1065 | * be reset. |
|
|
1066 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
|
|
1067 | * |
|
|
1068 | */ |
|
|
1069 | |
|
|
1070 | int |
|
|
1071 | load_object (object_thawer & fp, object *op, int map_flags) |
|
|
1072 | { |
1011 | { |
1073 | return parse_object (op, fp, map_flags); |
1012 | assert (f.kw == KW_arch); |
|
|
1013 | |
|
|
1014 | archetype *arch = archetype::find (f.get_str ()); |
|
|
1015 | |
|
|
1016 | if (!arch) |
|
|
1017 | { |
|
|
1018 | LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
|
|
1019 | arch = archetype::find ("earthwall"); |
|
|
1020 | } |
|
|
1021 | |
|
|
1022 | assert (arch); //D maybe use exception handling of sorts? |
|
|
1023 | |
|
|
1024 | f.next (); |
|
|
1025 | |
|
|
1026 | object *op = object::create (); |
|
|
1027 | |
|
|
1028 | op->map = map; |
|
|
1029 | arch->clone.copy_to (op); |
|
|
1030 | // copy_to activates, this should be fixed properly |
|
|
1031 | op->deactivate (); |
|
|
1032 | |
|
|
1033 | if (!op->parse_kv (f)) |
|
|
1034 | { |
|
|
1035 | op->destroy (true); |
|
|
1036 | return 0; |
|
|
1037 | } |
|
|
1038 | |
|
|
1039 | op->post_load_check (); |
|
|
1040 | return op; |
1074 | } |
1041 | } |
1075 | |
|
|
1076 | |
1042 | |
1077 | /* This takes a buffer, scans it for variables, and sets those variables |
1043 | /* This takes a buffer, scans it for variables, and sets those variables |
1078 | * as appropriate in op. |
1044 | * as appropriate in op. |
1079 | * |
1045 | * |
1080 | * This function appears to be used in only 2 places - in crossedit to |
1046 | * This function appears to be used in only 2 places - in crossedit to |
1081 | * override values and in c_wiz to mutate values. |
1047 | * override values and in c_wiz to mutate values. |
1082 | */ |
1048 | */ |
1083 | int |
1049 | int |
1084 | set_variable (object *op, char *buf) |
1050 | set_variable (object *op, char *buf) |
1085 | { |
1051 | { |
1086 | return 0; |
1052 | object_thawer f (buf, (AV *)0); |
1087 | #if 0 |
|
|
1088 | int retval; |
|
|
1089 | object_thawer thawer (0); |
|
|
1090 | |
1053 | |
1091 | strcpy (msgbuf, ""); |
1054 | f.next (); |
1092 | strcpy (lorebuf, ""); |
1055 | return op->parse_kv (f); |
1093 | retval = parse_object (op, thawer, 0); |
|
|
1094 | yy_switch_to_buffer (yycurbuf); |
|
|
1095 | yy_delete_buffer (yybufstate); |
|
|
1096 | yy_pop_state (); |
|
|
1097 | return retval; |
|
|
1098 | #endif |
|
|
1099 | } |
|
|
1100 | |
|
|
1101 | /* |
|
|
1102 | * Initialises the array of variable-names. Needed before any |
|
|
1103 | * objects can be loaded. Called by init_library(). |
|
|
1104 | */ |
|
|
1105 | |
|
|
1106 | void |
|
|
1107 | init_vars () |
|
|
1108 | { |
|
|
1109 | } |
1056 | } |
1110 | |
1057 | |
1111 | /* This returns a string of the integer movement type */ |
1058 | /* This returns a string of the integer movement type */ |
1112 | #if 0 |
1059 | #if 0 |
1113 | // unused function |
1060 | // unused function |
… | |
… | |
1158 | return retbuf + 1; |
1105 | return retbuf + 1; |
1159 | } |
1106 | } |
1160 | #endif |
1107 | #endif |
1161 | |
1108 | |
1162 | // compare *op against *tmp and output differences |
1109 | // compare *op against *tmp and output differences |
1163 | void |
1110 | static void |
1164 | put (object_freezer &f, object *op, object *tmp) |
1111 | write_diff (object_freezer &f, object *op, object *tmp) |
1165 | { |
1112 | { |
1166 | static const keyword resist_save[NROFATTACKS] = { |
1113 | static const keyword resist_save[NROFATTACKS] = { |
1167 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
1114 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
1168 | # include "attackinc.h" |
1115 | # include "attackinc.h" |
1169 | # undef def |
1116 | # undef def |
… | |
… | |
1174 | * the 15'th element of this array should match that name. |
1121 | * the 15'th element of this array should match that name. |
1175 | * If an entry is NULL, that is a flag not to loaded/saved. |
1122 | * If an entry is NULL, that is a flag not to loaded/saved. |
1176 | */ |
1123 | */ |
1177 | static const keyword flag_names [NUM_FLAGS] = { |
1124 | static const keyword flag_names [NUM_FLAGS] = { |
1178 | KW_alive, |
1125 | KW_alive, |
1179 | KW_wiz, |
|
|
1180 | KW_NULL, |
1126 | KW_NULL, |
1181 | KW_NULL, |
1127 | KW_NULL, |
1182 | KW_was_wiz, |
1128 | KW_NULL, |
|
|
1129 | KW_NULL, |
1183 | KW_applied, |
1130 | KW_applied, |
1184 | KW_unpaid, |
1131 | KW_unpaid, |
1185 | KW_can_use_shield, |
1132 | KW_can_use_shield, |
1186 | KW_no_pick, |
1133 | KW_no_pick, |
1187 | KW_NULL, // walk_on |
1134 | KW_NULL, // walk_on |
… | |
… | |
1193 | KW_monster, |
1140 | KW_monster, |
1194 | KW_friendly, |
1141 | KW_friendly, |
1195 | KW_generator, |
1142 | KW_generator, |
1196 | KW_is_thrown, |
1143 | KW_is_thrown, |
1197 | KW_auto_apply, |
1144 | KW_auto_apply, |
1198 | KW_treasure, |
1145 | KW_treasure_env, |
1199 | KW_player_sold, |
1146 | KW_player_sold, |
1200 | /* 20 */ |
1147 | /* 20 */ |
1201 | KW_see_invisible, |
1148 | KW_see_invisible, |
1202 | KW_can_roll, |
1149 | KW_can_roll, |
1203 | KW_overlay_floor, |
1150 | KW_overlay_floor, |
… | |
… | |
1264 | KW_can_use_skill, |
1211 | KW_can_use_skill, |
1265 | KW_been_applied, |
1212 | KW_been_applied, |
1266 | /* 80 */ |
1213 | /* 80 */ |
1267 | KW_has_ready_scroll, |
1214 | KW_has_ready_scroll, |
1268 | KW_can_use_rod, |
1215 | KW_can_use_rod, |
1269 | KW_NULL, |
1216 | KW_precious, |
1270 | KW_can_use_horn, |
1217 | KW_can_use_horn, |
1271 | KW_make_invisible, |
1218 | KW_make_invisible, |
1272 | KW_inv_locked, |
1219 | KW_inv_locked, |
1273 | KW_is_wooded, |
1220 | KW_is_wooded, |
1274 | KW_is_hilly, |
1221 | KW_is_hilly, |
… | |
… | |
1286 | KW_berserk, |
1233 | KW_berserk, |
1287 | KW_neutral, |
1234 | KW_neutral, |
1288 | /* 100 */ |
1235 | /* 100 */ |
1289 | KW_no_attack, |
1236 | KW_no_attack, |
1290 | KW_no_damage, |
1237 | KW_no_damage, |
1291 | KW_NULL, |
1238 | KW_obj_original, |
1292 | KW_NULL, |
1239 | KW_NULL, |
1293 | KW_activate_on_push, |
1240 | KW_activate_on_push, |
1294 | KW_activate_on_release, |
1241 | KW_activate_on_release, |
1295 | KW_is_water, |
1242 | KW_is_water, |
1296 | KW_use_content_on_gen, |
1243 | KW_use_content_on_gen, |
1297 | KW_NULL, |
1244 | KW_NULL, |
1298 | KW_is_buildable, |
1245 | KW_is_buildable, |
1299 | /* 110 */ |
1246 | /* 110 */ |
|
|
1247 | KW_destroy_on_death, |
|
|
1248 | KW_NULL, |
1300 | }; |
1249 | }; |
1301 | |
1250 | |
1302 | int i; |
1251 | int i; |
1303 | |
1252 | |
1304 | /* This saves the key/value lists. We do it first so that any |
1253 | /* This saves the key/value lists. We do it first so that any |
1305 | * keys that match field names will be overwritten by the loader. |
1254 | * keys that match field names will be overwritten by the loader. |
1306 | */ |
1255 | */ |
1307 | for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) |
1256 | for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) |
1308 | { |
1257 | { |
1309 | /* Find the field in the opposing member. */ |
1258 | /* Find the field in the opposing member. */ |
1310 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1259 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1311 | |
1260 | |
1312 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1261 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1313 | if (!arch_field || my_field->value != arch_field->value) |
1262 | if (!arch_field || my_field->value != arch_field->value) |
1314 | f.put (my_field->key, my_field->value); |
1263 | f.put (my_field->key, my_field->value); |
1315 | } |
1264 | } |
1316 | |
1265 | |
1317 | /* We don't need to worry about the arch's extra fields - they |
1266 | /* We don't need to worry about the arch's extra fields - they |
1318 | * will get taken care of the copy_object function. |
1267 | * will get taken care of the copy_to method. |
1319 | */ |
1268 | */ |
1320 | |
1269 | |
1321 | { |
1270 | { |
1322 | char uids[64]; |
1271 | char uids[64]; |
1323 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
1272 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
… | |
… | |
1338 | f.put (KW_msg, KW_endmsg, op->msg); |
1287 | f.put (KW_msg, KW_endmsg, op->msg); |
1339 | if (op->lore != tmp->lore) |
1288 | if (op->lore != tmp->lore) |
1340 | f.put (KW_lore, KW_endlore, op->lore); |
1289 | f.put (KW_lore, KW_endlore, op->lore); |
1341 | |
1290 | |
1342 | CMP_OUT (other_arch); |
1291 | CMP_OUT (other_arch); |
1343 | CMP_OUT (face); |
1292 | |
|
|
1293 | if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); |
1344 | |
1294 | |
1345 | if (op->animation_id != tmp->animation_id) |
1295 | if (op->animation_id != tmp->animation_id) |
1346 | if (op->animation_id) |
1296 | if (op->animation_id) |
1347 | { |
1297 | { |
1348 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1298 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
… | |
… | |
1396 | f.put (resist_save[i], op->resist[i]); |
1346 | f.put (resist_save[i], op->resist[i]); |
1397 | |
1347 | |
1398 | CMP_OUT (path_attuned); |
1348 | CMP_OUT (path_attuned); |
1399 | CMP_OUT (path_repelled); |
1349 | CMP_OUT (path_repelled); |
1400 | CMP_OUT (path_denied); |
1350 | CMP_OUT (path_denied); |
1401 | CMP_OUT (material); |
1351 | CMP_OUT2 (material, materials);//TODO: nuke |
1402 | CMP_OUT (materialname); |
1352 | CMP_OUT (materialname); |
1403 | CMP_OUT (value); |
1353 | CMP_OUT (value); |
1404 | CMP_OUT (carrying); |
1354 | CMP_OUT (carrying); |
1405 | CMP_OUT (weight); |
1355 | CMP_OUT (weight); |
1406 | CMP_OUT (invisible); |
1356 | CMP_OUT (invisible); |
… | |
… | |
1440 | CMP_OUT (move_on); |
1390 | CMP_OUT (move_on); |
1441 | CMP_OUT (move_off); |
1391 | CMP_OUT (move_off); |
1442 | CMP_OUT (move_slow); |
1392 | CMP_OUT (move_slow); |
1443 | CMP_OUT (move_slow_penalty); |
1393 | CMP_OUT (move_slow_penalty); |
1444 | |
1394 | |
1445 | if (!COMPARE_FLAGS (op, tmp)) |
1395 | if (op->flag != tmp->flag) |
1446 | for (i = 0; i <= NUM_FLAGS; i++) |
1396 | for (i = 0; i <= NUM_FLAGS; i++) |
1447 | if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) |
1397 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1448 | f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); |
1398 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1449 | |
1399 | |
1450 | /* Save body locations */ |
1400 | // save body locations |
1451 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1401 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1452 | if (op->body_info[i] != tmp->body_info[i]) |
1402 | if (op->slot[i].info != tmp->slot[i].info) |
1453 | f.put (body_locations[i].save_name, op->body_info[i]); |
1403 | f.put (body_locations[i].save_name, op->slot[i].info); |
1454 | } |
1404 | } |
1455 | |
1405 | |
1456 | /* |
1406 | /* |
1457 | * Dumps all variables in an object to a file. |
1407 | * Dumps all variables in an object to a file. |
1458 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1408 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1459 | * the only place this is not set is when saving the player. |
1409 | * the only place this is not set is when saving the player. |
1460 | * If bit 1 of flag is set, don't remove the object after save. As of now, |
|
|
1461 | * all of the callers are setting this. |
|
|
1462 | */ |
1410 | */ |
1463 | |
1411 | bool |
1464 | void |
1412 | object::write (object_freezer &f) |
1465 | save_object (object_freezer & fp, object *op, int flag) |
|
|
1466 | { |
1413 | { |
1467 | archetype *at; |
|
|
1468 | object *tmp, *old; |
|
|
1469 | |
|
|
1470 | /* Even if the object does have an owner, it would seem that we should |
1414 | /* Even if the object does have an owner, it would seem that we should |
1471 | * still save it. |
1415 | * still save it. |
1472 | */ |
1416 | */ |
1473 | if (op->owner) |
1417 | if (owner) |
1474 | return; |
1418 | return true; |
1475 | |
1419 | |
1476 | /* If it is unpaid and we don't want to save those, just return. */ |
1420 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1477 | if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) |
|
|
1478 | return; |
|
|
1479 | |
1421 | |
1480 | if ((at = op->arch) == NULL) |
|
|
1481 | at = empty_archetype; |
|
|
1482 | |
|
|
1483 | fp.put (KW_arch, at->name); |
1422 | f.put (KW_arch, at->name); |
|
|
1423 | write_diff (f, this, &at->clone); |
1484 | |
1424 | |
1485 | put (fp, op, &at->clone); |
|
|
1486 | |
|
|
1487 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
|
|
1488 | |
|
|
1489 | old = NULL; |
|
|
1490 | |
|
|
1491 | if (flag & 2) |
|
|
1492 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1425 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1493 | save_object (fp, tmp, flag); |
1426 | tmp->write (f); |
1494 | else |
|
|
1495 | /* Slightly different logic because tmp/op will be removed by |
|
|
1496 | * the save_object we call. So we just keep looking at op->inv |
|
|
1497 | * until there is nothing left. In theory, the variable old |
|
|
1498 | * should not be needed, as recursive loops shouldn't happen. |
|
|
1499 | */ |
|
|
1500 | while ((tmp = op->inv) != NULL) |
|
|
1501 | { |
|
|
1502 | if (old == tmp) |
|
|
1503 | { |
|
|
1504 | LOG (llevError, " Recursive loop in inventory\n"); |
|
|
1505 | break; |
|
|
1506 | } |
|
|
1507 | |
1427 | |
1508 | save_object (fp, tmp, flag); |
|
|
1509 | old = tmp; |
|
|
1510 | } |
|
|
1511 | |
|
|
1512 | if (!(flag & 2)) |
|
|
1513 | { |
|
|
1514 | remove_ob (op); |
|
|
1515 | free_object (op); |
|
|
1516 | } |
|
|
1517 | |
|
|
1518 | fp.put (op); |
1428 | f.put (this); |
1519 | fprintf (fp, "end\n"); |
1429 | f.put (KW_end); |
|
|
1430 | |
|
|
1431 | return true; |
1520 | } |
1432 | } |
1521 | |
1433 | |
|
|
1434 | ///////////////////////////////////////////////////////////////////////////// |
|
|
1435 | |
|
|
1436 | // generic resource file load, |
|
|
1437 | // currently supports: region, treasures, archetypes |
|
|
1438 | bool load_resource_file (const char *filename) |
|
|
1439 | { |
|
|
1440 | object_thawer f (filename); |
|
|
1441 | |
|
|
1442 | bool success = false; |
|
|
1443 | bool seen_arch = false; |
|
|
1444 | |
|
|
1445 | f.next (); |
|
|
1446 | |
|
|
1447 | for (;;) |
|
|
1448 | { |
|
|
1449 | switch (f.kw) |
|
|
1450 | { |
|
|
1451 | case KW_region: |
|
|
1452 | if (!region::read (f)) |
|
|
1453 | goto finish; |
|
|
1454 | break; |
|
|
1455 | |
|
|
1456 | case KW_treasure: |
|
|
1457 | case KW_treasureone: |
|
|
1458 | if (!treasurelist::read (f)) |
|
|
1459 | goto finish; |
|
|
1460 | break; |
|
|
1461 | |
|
|
1462 | case KW_object: |
|
|
1463 | seen_arch = true; |
|
|
1464 | if (!archetype::read (f)) |
|
|
1465 | goto finish; |
|
|
1466 | break; |
|
|
1467 | |
|
|
1468 | case KW_EOF: |
|
|
1469 | success = true; |
|
|
1470 | goto finish; |
|
|
1471 | |
|
|
1472 | default: |
|
|
1473 | if (!f.parse_error ("resource file")) |
|
|
1474 | goto finish; |
|
|
1475 | |
|
|
1476 | f.next (); |
|
|
1477 | break; |
|
|
1478 | } |
|
|
1479 | } |
|
|
1480 | |
|
|
1481 | finish: |
|
|
1482 | if (seen_arch) |
|
|
1483 | init_archetype_pointers (); |
|
|
1484 | |
|
|
1485 | return success; |
|
|
1486 | } |
|
|
1487 | |