1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
26 | variable. */ |
… | |
… | |
28 | #include <global.h> |
28 | #include <global.h> |
29 | #include <loader.h> |
29 | #include <loader.h> |
30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | |
31 | |
32 | ///////////////////////////////////////////////////////////////////////////// |
32 | ///////////////////////////////////////////////////////////////////////////// |
|
|
33 | |
|
|
34 | extern archetype *loading_arch; |
33 | |
35 | |
34 | /* This table is only necessary to convert objects that existed before the |
36 | /* This table is only necessary to convert objects that existed before the |
35 | * spell object conversion to the new object. It was not practical |
37 | * spell object conversion to the new object. It was not practical |
36 | * to go through every mapping looking for every potion, rod, wand, etc |
38 | * to go through every mapping looking for every potion, rod, wand, etc |
37 | * that had a sp set and update to the new value. So this maps the |
39 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
167 | "spell_magic_drain", /* 122 */ |
169 | "spell_magic_drain", /* 122 */ |
168 | "spell_counterspell", /* 123 */ |
170 | "spell_counterspell", /* 123 */ |
169 | "spell_disarm", /* 124 */ |
171 | "spell_disarm", /* 124 */ |
170 | "spell_cure_confusion", /* 125 */ |
172 | "spell_cure_confusion", /* 125 */ |
171 | "spell_restoration", /* 126 */ |
173 | "spell_restoration", /* 126 */ |
172 | "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ |
174 | "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */ |
173 | "spell_counterwall", /* 128 */ |
175 | "spell_counterwall", /* 128 */ |
174 | "spell_cause_light_wounds", /* 129 */ |
176 | "spell_cause_light_wounds", /* 129 */ |
175 | "spell_cause_medium_wounds", /* 130 */ |
177 | "spell_cause_medium_wounds", /* 130 */ |
176 | "spell_cause_heavy_wounds", /* 131 */ |
178 | "spell_cause_heavy_wounds", /* 131 */ |
177 | "spell_charm_monsters", /* 132 */ |
179 | "spell_charm_monsters", /* 132 */ |
… | |
… | |
249 | "spell_cause_rabies", /* 204 */ |
251 | "spell_cause_rabies", /* 204 */ |
250 | "spell_glyph", /* 205 */ |
252 | "spell_glyph", /* 205 */ |
251 | NULL |
253 | NULL |
252 | }; |
254 | }; |
253 | |
255 | |
254 | extern bool loading_arch; |
|
|
255 | |
|
|
256 | /* This function checks the object after it has been loaded (when we |
256 | /* This function checks the object after it has been loaded (when we |
257 | * get the 'end' in the input stream). This function can be used to |
257 | * get the 'end' in the input stream). This function can be used to |
258 | * deal with legacy objects where fields may have changed. It can also be used |
258 | * deal with legacy objects where fields may have changed. It can also be used |
259 | * to check for objects to make sure there are no common errors. |
259 | * to check for objects to make sure there are no common errors. |
260 | */ |
260 | */ |
… | |
… | |
394 | /* Old spellcasting object - need to load in the appropiate object */ |
394 | /* Old spellcasting object - need to load in the appropiate object */ |
395 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
395 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
396 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
396 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
397 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
397 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
398 | { |
398 | { |
399 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
399 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
400 | * in that spell was stored in sp. |
400 | * in that spell was stored in sp. |
401 | */ |
401 | */ |
402 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
402 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
403 | insert_ob_in_ob (tmp, this); |
403 | insert_ob_in_ob (tmp, this); |
404 | randomitems = NULL; /* So another spell isn't created for this object */ |
404 | randomitems = NULL; /* So another spell isn't created for this object */ |
… | |
… | |
529 | { |
529 | { |
530 | switch (f.kw) |
530 | switch (f.kw) |
531 | { |
531 | { |
532 | case KW_uuid: |
532 | case KW_uuid: |
533 | if (const char *s = f.get_str ()) |
533 | if (const char *s = f.get_str ()) |
534 | { |
534 | if (!uuid.parse (s)) |
535 | unsigned int version; |
|
|
536 | unsigned long long seq; |
|
|
537 | |
|
|
538 | if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) |
|
|
539 | { |
535 | { |
540 | uuid.seq = seq; |
536 | f.parse_warn ("unparseable uuid"); |
541 | break; |
537 | uuid = UUID::gen (); |
542 | } |
538 | } |
543 | } |
|
|
544 | |
|
|
545 | uuid = gen_uuid (); |
|
|
546 | break; |
539 | break; |
547 | |
540 | |
548 | case KW_oid: |
541 | case KW_oid: |
549 | f.get (this, f.get_sint32 ()); |
542 | f.get (this, f.get_sint32 ()); |
550 | break; |
543 | break; |
… | |
… | |
556 | |
549 | |
557 | case KW_attach: f.get_ornull (attach); break; |
550 | case KW_attach: f.get_ornull (attach); break; |
558 | case KW_skill: f.get_ornull (skill); break; |
551 | case KW_skill: f.get_ornull (skill); break; |
559 | case KW_race: f.get_ornull (race); break; |
552 | case KW_race: f.get_ornull (race); break; |
560 | case KW_slaying: f.get_ornull (slaying); break; |
553 | case KW_slaying: f.get_ornull (slaying); break; |
|
|
554 | case KW_tag: f.get_ornull (tag); break; |
561 | |
555 | |
562 | case KW_arch: |
556 | case KW_arch: |
563 | { |
557 | { |
564 | object *tmp = object::read (f); |
558 | object *tmp = object::read (f); |
565 | tmp->deactivate (); |
559 | tmp->deactivate (); |
… | |
… | |
567 | { |
561 | { |
568 | // was: insert_ob_in_ob (tmp, op); |
562 | // was: insert_ob_in_ob (tmp, op); |
569 | // but manually adding it can improve map loading times a lot |
563 | // but manually adding it can improve map loading times a lot |
570 | // also, appending instead of prepending keeps the |
564 | // also, appending instead of prepending keeps the |
571 | // save ordering the same between repeated load/saves. |
565 | // save ordering the same between repeated load/saves. |
|
|
566 | // and finally we do not want any funny effects |
572 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
567 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
573 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
568 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
574 | |
569 | |
575 | if (!op_inv) |
570 | if (!op_inv) |
576 | { |
571 | { |
… | |
… | |
598 | loading_arch |
593 | loading_arch |
599 | ? archetype::get (f.get_str ()) |
594 | ? archetype::get (f.get_str ()) |
600 | : archetype::find (f.get_str ()); |
595 | : archetype::find (f.get_str ()); |
601 | |
596 | |
602 | if (!other_arch) |
597 | if (!other_arch) |
603 | LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); |
598 | f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ())); |
|
|
599 | break; |
|
|
600 | |
|
|
601 | case KW_owner: |
|
|
602 | f.delayed_deref (this, owner, f.get_str ()); |
604 | break; |
603 | break; |
605 | |
604 | |
606 | case KW_animation: |
605 | case KW_animation: |
607 | { |
606 | { |
608 | CLEAR_FLAG (this, FLAG_ANIMATE); |
607 | CLEAR_FLAG (this, FLAG_ANIMATE); |
… | |
… | |
639 | face = face_find (f.get_str ()); |
638 | face = face_find (f.get_str ()); |
640 | break; |
639 | break; |
641 | |
640 | |
642 | case KW_sound: |
641 | case KW_sound: |
643 | sound = sound_find (f.get_str ()); |
642 | sound = sound_find (f.get_str ()); |
|
|
643 | if (!sound) |
|
|
644 | f.parse_warn ("sound not found"); |
644 | break; |
645 | break; |
645 | |
646 | |
646 | case KW_sound_die: |
647 | case KW_sound_destroy: |
647 | sound_die = sound_find (f.get_str ()); |
648 | sound_destroy = sound_find (f.get_str ()); |
|
|
649 | if (!sound_destroy) |
|
|
650 | f.parse_warn ("sound not found"); |
648 | break; |
651 | break; |
649 | |
652 | |
650 | case KW_x: f.get (x); break; |
653 | case KW_x: f.get (x); break; |
651 | case KW_y: f.get (y); break; |
654 | case KW_y: f.get (y); break; |
652 | |
655 | |
… | |
… | |
803 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
806 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
804 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
807 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
805 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
808 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
806 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
809 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
807 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
810 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
|
|
811 | case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break; |
808 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
812 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
809 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
813 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
810 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
814 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
811 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
815 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
812 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
816 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
… | |
… | |
1043 | int |
1047 | int |
1044 | set_variable (object *op, char *buf) |
1048 | set_variable (object *op, char *buf) |
1045 | { |
1049 | { |
1046 | object_thawer f (buf, (AV *)0); |
1050 | object_thawer f (buf, (AV *)0); |
1047 | |
1051 | |
1048 | f.next (); |
|
|
1049 | return op->parse_kv (f); |
1052 | return op->parse_kv (f); |
1050 | } |
1053 | } |
1051 | |
1054 | |
1052 | /* This returns a string of the integer movement type */ |
1055 | /* This returns a string of the integer movement type */ |
1053 | #if 0 |
1056 | #if 0 |
… | |
… | |
1259 | |
1262 | |
1260 | /* We don't need to worry about the arch's extra fields - they |
1263 | /* We don't need to worry about the arch's extra fields - they |
1261 | * will get taken care of the copy_to method. |
1264 | * will get taken care of the copy_to method. |
1262 | */ |
1265 | */ |
1263 | |
1266 | |
1264 | { |
1267 | f.put (KW_uuid, op->uuid.c_str ()); |
1265 | char uids[64]; |
|
|
1266 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
|
|
1267 | f.put (KW_uuid, (const char *)uids); |
|
|
1268 | } |
|
|
1269 | |
1268 | |
1270 | #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) |
1269 | #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) |
1271 | #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) |
1270 | #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) |
|
|
1271 | |
|
|
1272 | if (object *owner = op->owner) |
|
|
1273 | f.put (KW_owner, static_cast<const char *>(owner->ref ())); |
1272 | |
1274 | |
1273 | CMP_OUT (name); |
1275 | CMP_OUT (name); |
1274 | CMP_OUT (name_pl); |
1276 | CMP_OUT (name_pl); |
1275 | CMP_OUT (custom_name); |
1277 | CMP_OUT (custom_name); |
1276 | CMP_OUT (title); |
1278 | CMP_OUT (title); |
1277 | CMP_OUT (race); |
1279 | CMP_OUT (race); |
1278 | CMP_OUT (slaying); |
1280 | CMP_OUT (slaying); |
|
|
1281 | CMP_OUT (tag); |
1279 | CMP_OUT (other_arch); |
1282 | CMP_OUT (other_arch); |
1280 | |
1283 | |
1281 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
1284 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
1282 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
1285 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
1283 | |
1286 | |
1284 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1287 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1285 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1288 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1286 | if (op->sound_die != tmp->sound_die) f.put (KW_sound_die, op->sound_die ? &faces [op->sound_die] : 0); |
1289 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1287 | |
1290 | |
1288 | if (op->animation_id != tmp->animation_id) |
1291 | if (op->animation_id != tmp->animation_id) |
1289 | if (op->animation_id) |
1292 | if (op->animation_id) |
1290 | { |
1293 | { |
1291 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1294 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
… | |
… | |
1333 | CMP_OUT (type); |
1336 | CMP_OUT (type); |
1334 | CMP_OUT (subtype); |
1337 | CMP_OUT (subtype); |
1335 | CMP_OUT (attacktype); |
1338 | CMP_OUT (attacktype); |
1336 | |
1339 | |
1337 | for (i = 0; i < NROFATTACKS; i++) |
1340 | for (i = 0; i < NROFATTACKS; i++) |
1338 | if (op->resist[i] != tmp->resist[i]) |
1341 | if (expect_false (op->resist[i] != tmp->resist[i])) |
1339 | f.put (resist_save[i], op->resist[i]); |
1342 | f.put (resist_save[i], op->resist[i]); |
1340 | |
1343 | |
1341 | CMP_OUT (path_attuned); |
1344 | CMP_OUT (path_attuned); |
1342 | CMP_OUT (path_repelled); |
1345 | CMP_OUT (path_repelled); |
1343 | CMP_OUT (path_denied); |
1346 | CMP_OUT (path_denied); |
… | |
… | |
1385 | CMP_OUT (move_slow); |
1388 | CMP_OUT (move_slow); |
1386 | CMP_OUT (move_slow_penalty); |
1389 | CMP_OUT (move_slow_penalty); |
1387 | |
1390 | |
1388 | if (op->flag != tmp->flag) |
1391 | if (op->flag != tmp->flag) |
1389 | for (i = 0; i <= NUM_FLAGS; i++) |
1392 | for (i = 0; i <= NUM_FLAGS; i++) |
1390 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1393 | if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) |
1391 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1394 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1392 | |
1395 | |
1393 | // save body locations |
1396 | // save body locations |
1394 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1397 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1395 | if (op->slot[i].info != tmp->slot[i].info) |
1398 | if (expect_false (op->slot[i].info != tmp->slot[i].info)) |
1396 | f.put (body_locations[i].save_name, op->slot[i].info); |
1399 | f.put (body_locations[i].save_name, op->slot[i].info); |
1397 | } |
1400 | } |
1398 | |
1401 | |
1399 | /* |
1402 | /* |
1400 | * Dumps all variables in an object to a file. |
1403 | * Dumps all variables in an object to a file. |
… | |
… | |
1402 | * the only place this is not set is when saving the player. |
1405 | * the only place this is not set is when saving the player. |
1403 | */ |
1406 | */ |
1404 | bool |
1407 | bool |
1405 | object::write (object_freezer &f) |
1408 | object::write (object_freezer &f) |
1406 | { |
1409 | { |
1407 | /* Even if the object does have an owner, it would seem that we should |
|
|
1408 | * still save it. |
|
|
1409 | */ |
|
|
1410 | if (owner) |
|
|
1411 | return true; |
|
|
1412 | |
|
|
1413 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1410 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1414 | |
1411 | |
1415 | f.put (KW_arch, at->archname); |
1412 | f.put (KW_arch, at->archname); |
1416 | write_diff (f, this, at); |
1413 | write_diff (f, this, at); |
1417 | |
1414 | |
… | |
… | |
1433 | object_thawer f (filename); |
1430 | object_thawer f (filename); |
1434 | |
1431 | |
1435 | bool success = false; |
1432 | bool success = false; |
1436 | bool seen_arch = false; |
1433 | bool seen_arch = false; |
1437 | |
1434 | |
1438 | f.next (); |
|
|
1439 | |
|
|
1440 | for (;;) |
1435 | for (;;) |
1441 | { |
1436 | { |
1442 | switch (f.kw) |
1437 | switch (f.kw) |
1443 | { |
1438 | { |
1444 | case KW_region: |
1439 | case KW_region: |