1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
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… | |
263 | static void |
264 | static void |
264 | check_loaded_object (object *op) |
265 | check_loaded_object (object *op) |
265 | { |
266 | { |
266 | int ip; |
267 | int ip; |
267 | |
268 | |
268 | /* We do some specialized handling to handle legacy cases of name_pl. |
269 | /* We do some specialised handling to handle legacy cases of name_pl. |
269 | * If the object doesn't have a name_pl, we just use the object name - |
270 | * If the object doesn't have a name_pl, we just use the object name - |
270 | * this isn't perfect (things won't be properly pluralized), but works to |
271 | * this isn't perfect (things won't be properly pluralised), but works to |
271 | * that degree (5 heart is still quite understandable). But the case we |
272 | * that degree (5 heart is still quite understandable). But the case we |
272 | * also have to catch is if this object is not using the normal name for |
273 | * also have to catch is if this object is not using the normal name for |
273 | * the object. In that case, we also want to use the loaded name. |
274 | * the object. In that case, we also want to use the loaded name. |
274 | * Otherwise, what happens is that the the plural name will lose |
275 | * Otherwise, what happens is that the the plural name will lose |
275 | * information (appear as just 'hearts' and not 'goblins heart') |
276 | * information (appear as just 'hearts' and not 'goblins heart') |
… | |
… | |
320 | { |
321 | { |
321 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
322 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
322 | op->gen_sp_armour = op->last_heal; |
323 | op->gen_sp_armour = op->last_heal; |
323 | op->last_heal = 0; |
324 | op->last_heal = 0; |
324 | } |
325 | } |
325 | if (editor) |
326 | |
326 | ip = 0; |
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327 | else |
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328 | ip = calc_item_power (op, 0); |
327 | ip = calc_item_power (op, 0); |
329 | /* Legacy objects from before item power was in the game */ |
328 | /* Legacy objects from before item power was in the game */ |
330 | if (!op->item_power && ip) |
329 | if (!op->item_power && ip) |
331 | { |
330 | { |
332 | if (ip > 3) |
331 | if (ip > 3) |
333 | { |
332 | { |
… | |
… | |
540 | case KW_slaying: thawer.get_ornull (op->slaying); break; |
539 | case KW_slaying: thawer.get_ornull (op->slaying); break; |
541 | |
540 | |
542 | case KW_arch: |
541 | case KW_arch: |
543 | { |
542 | { |
544 | const char *str = thawer.get_str (); |
543 | const char *str = thawer.get_str (); |
545 | fprintf (stderr, "arch %s\n", str);//D |
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546 | |
544 | |
547 | if (op->arch) |
545 | if (op->arch) |
548 | { |
546 | { |
549 | /* If op->arch has been set, then this new object |
547 | /* If op->arch has been set, then this new object |
550 | * must be part of the inventory. So process |
548 | * must be part of the inventory. So process |
… | |
… | |
817 | CLEAR_FLAG (op, FLAG_WIZCAST); |
815 | CLEAR_FLAG (op, FLAG_WIZCAST); |
818 | } |
816 | } |
819 | break; |
817 | break; |
820 | |
818 | |
821 | case KW_friendly: |
819 | case KW_friendly: |
822 | GET_FLAG (op, FLAG_FRIENDLY); |
820 | if (thawer.get_sint32 ()) |
823 | //TODO: move to check_object or so |
821 | if (op->type != PLAYER) |
824 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) |
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825 | add_friendly_object (op); |
822 | add_friendly_object (op); |
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823 | |
826 | break; |
824 | break; |
827 | |
825 | |
828 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
826 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
829 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
827 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
830 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
828 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
831 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
829 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
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830 | case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break; |
832 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
831 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
833 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
832 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
834 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
833 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
835 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
834 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
836 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
835 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
… | |
… | |
907 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
906 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
908 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
907 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
909 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
908 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
910 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
909 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
911 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
910 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
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911 | case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break; |
912 | |
912 | |
913 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
913 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
914 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
914 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
915 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
915 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
916 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
916 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
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… | |
990 | case KW_msg: |
990 | case KW_msg: |
991 | thawer.get_ml (KW_endmsg, op->msg); |
991 | thawer.get_ml (KW_endmsg, op->msg); |
992 | //TODO: allow longer messages |
992 | //TODO: allow longer messages |
993 | if (strlen (op->msg) >= HUGE_BUF) |
993 | if (strlen (op->msg) >= HUGE_BUF) |
994 | { |
994 | { |
995 | LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
995 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
996 | op->msg = "ERROR, please report: string too long, winged.\n"; |
996 | op->msg = "ERROR, please report: string too long, winged.\n"; |
997 | } |
997 | } |
998 | break; |
998 | break; |
999 | |
999 | |
1000 | case KW_lore: |
1000 | case KW_lore: |
… | |
… | |
1002 | //TODO: allow longer messages |
1002 | //TODO: allow longer messages |
1003 | /* Just print a warning so we can be reasonably safe |
1003 | /* Just print a warning so we can be reasonably safe |
1004 | * about not overflowing the buffer. |
1004 | * about not overflowing the buffer. |
1005 | */ |
1005 | */ |
1006 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
1006 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
1007 | LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1007 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1008 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
1008 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
1009 | break; |
1009 | break; |
1010 | |
1010 | |
1011 | case KW_editable: |
1011 | case KW_editable: |
1012 | case KW_editor_folder: |
1012 | case KW_editor_folder: |
… | |
… | |
1058 | * |
1058 | * |
1059 | */ |
1059 | */ |
1060 | int |
1060 | int |
1061 | load_object (object_thawer &fp, object *op, int map_flags) |
1061 | load_object (object_thawer &fp, object *op, int map_flags) |
1062 | { |
1062 | { |
1063 | // cede every 500 objects loaded |
1063 | coroapi::cede_every (1000); // cede once in a while |
1064 | { |
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1065 | static int cede_counter = 0; |
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1066 | |
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1067 | if (++cede_counter >= 500) |
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1068 | { |
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1069 | cede_counter = 0; |
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1070 | if (coroapi::nready ()) |
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1071 | coroapi::cede (); |
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1072 | } |
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1073 | } |
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1074 | |
1064 | |
1075 | return parse_object (op, fp, map_flags); |
1065 | return parse_object (op, fp, map_flags); |
1076 | } |
1066 | } |
1077 | |
1067 | |
1078 | /* This takes a buffer, scans it for variables, and sets those variables |
1068 | /* This takes a buffer, scans it for variables, and sets those variables |
… | |
… | |
1277 | KW_berserk, |
1267 | KW_berserk, |
1278 | KW_neutral, |
1268 | KW_neutral, |
1279 | /* 100 */ |
1269 | /* 100 */ |
1280 | KW_no_attack, |
1270 | KW_no_attack, |
1281 | KW_no_damage, |
1271 | KW_no_damage, |
1282 | KW_NULL, |
1272 | KW_obj_original, |
1283 | KW_NULL, |
1273 | KW_NULL, |
1284 | KW_activate_on_push, |
1274 | KW_activate_on_push, |
1285 | KW_activate_on_release, |
1275 | KW_activate_on_release, |
1286 | KW_is_water, |
1276 | KW_is_water, |
1287 | KW_use_content_on_gen, |
1277 | KW_use_content_on_gen, |
1288 | KW_NULL, |
1278 | KW_NULL, |
1289 | KW_is_buildable, |
1279 | KW_is_buildable, |
1290 | /* 110 */ |
1280 | /* 110 */ |
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1281 | KW_destroy_on_death, |
1291 | }; |
1282 | }; |
1292 | |
1283 | |
1293 | int i; |
1284 | int i; |
1294 | |
1285 | |
1295 | /* This saves the key/value lists. We do it first so that any |
1286 | /* This saves the key/value lists. We do it first so that any |