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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.129 by root, Sat Jun 27 08:35:03 2009 UTC vs.
Revision 1.133 by root, Wed Sep 23 04:07:52 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
461 } 461 }
462 else 462 else
463 move_type = MOVE_WALK; 463 move_type = MOVE_WALK;
464 } 464 }
465 } 465 }
466
467 // if the object has an animation, try to provide a default face
468 if (has_anim ())
469 {
470 const animation &anim_ob = anim ();
471
472 if (anim_speed)
473 // if this item is time-animated, force the last frame
474 animate_object (this, 0);
475 else if (flag [FLAG_MONSTER])
476 // if it is a monster, set appropriate facing
477 animate_object (this, direction);
478 }
466} 479}
467 480
468static void 481static void
469set_move (MoveType &mt, const char *str) 482set_move (MoveType &mt, const char *str)
470{ 483{
1289 1302
1290 /* We don't need to worry about the arch's extra fields - they 1303 /* We don't need to worry about the arch's extra fields - they
1291 * will get taken care of the copy_to method. 1304 * will get taken care of the copy_to method.
1292 */ 1305 */
1293 1306
1307 if (op->uuid)
1294 f.put (KW_uuid, op->uuid.c_str ()); 1308 f.put (KW_uuid, op->uuid.c_str ());
1295 1309
1296#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) 1310#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1297#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) 1311#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1298 1312
1299 if (object *owner = op->owner) 1313 if (object *owner = op->owner)
1430 * the only place this is not set is when saving the player. 1444 * the only place this is not set is when saving the player.
1431 */ 1445 */
1432bool 1446bool
1433object::write (object_freezer &f) 1447object::write (object_freezer &f)
1434{ 1448{
1435 archetype *at = arch ? arch : archetype::empty; 1449 if (is_arch ())
1436 1450 {
1451 f.put (KW_object, arch->archname);
1452 write_diff (f, this, archetype::empty);
1453 }
1454 else
1455 {
1437 f.put (KW_arch, at->archname); 1456 f.put (KW_arch, arch->archname);
1438 write_diff (f, this, at); 1457 write_diff (f, this, arch);
1458 }
1439 1459
1440 for (object *tmp = inv; tmp; tmp = tmp->below) 1460 for (object *tmp = inv; tmp; tmp = tmp->below)
1441 tmp->write (f); 1461 tmp->write (f);
1442 1462
1443 f.put (this); 1463 f.put (this);

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