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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.113 by root, Fri May 2 21:01:53 2008 UTC vs.
Revision 1.119 by elmex, Mon Sep 1 22:29:17 2008 UTC

386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
387#endif 387#endif
388 } 388 }
389 389
390 /* Old spellcasting object - need to load in the appropiate object */ 390 /* Old spellcasting object - need to load in the appropiate object */
391 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 391 if ((type == ROD
392 || type == WAND
393 || type == SCROLL
394 || type == HORN
395 || type == FIREWALL
392 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
393 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 397 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
398 && !inv
399 && !loading_arch
400 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
394 { 401 {
395 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' 402 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
396 * in that spell was stored in sp. 403 * in that spell was stored in sp.
397 */ 404 */
398 LOG (llevError, "old spellcasting object found: %s", debug_desc ()); 405 LOG (llevError, "old spellcasting object found: %s", debug_desc ());
399 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 406 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
400 insert_ob_in_ob (tmp, this); 407 insert_ob_in_ob (tmp, this);
401 randomitems = NULL; /* So another spell isn't created for this object */ 408 randomitems = 0;
402 } 409 }
403 410
404 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 411 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
405 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 412 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
406 { 413 {
407 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ()); 414 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ());
408 object *tmp = get_archetype_by_object_name (slaying); 415 object *tmp = get_archetype_by_object_name (slaying);
409 insert_ob_in_ob (tmp, this); 416 insert_ob_in_ob (tmp, this);
410 randomitems = NULL; /* So another spell isn't created for this object */ 417 randomitems = 0; /* So another spell isn't created for this object */
411 /* without this, value is all screwed up */ 418 /* without this, value is all screwed up */
412 value = arch->value * inv->value; 419 value = arch->value * inv->value;
413 } 420 }
414 421
415 if (QUERY_FLAG (this, FLAG_MONSTER)) 422 if (QUERY_FLAG (this, FLAG_MONSTER))
519 526
520bool 527bool
521object::parse_kv (object_thawer &f) 528object::parse_kv (object_thawer &f)
522{ 529{
523 object *op_inv = inv; 530 object *op_inv = inv;
531 key_value *last_kv = key_values;
524 532
525 for (;;) 533 for (;;)
526 { 534 {
527 switch (f.kw) 535 switch (f.kw)
528 { 536 {
606 CLEAR_FLAG (this, FLAG_ANIMATE); 614 CLEAR_FLAG (this, FLAG_ANIMATE);
607 animation_id = 0; 615 animation_id = 0;
608 616
609 const char *str = f.get_str (); 617 const char *str = f.get_str ();
610 if (str && (animation_id = find_animation (str))) 618 if (str && (animation_id = find_animation (str)))
611 SET_FLAG (this, FLAG_ANIMATE); 619 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
612 } 620 }
613 break; 621 break;
614 622
615 case KW_last_heal: f.get (last_heal); break; 623 case KW_last_heal: f.get (last_heal); break;
616 case KW_last_sp: f.get (last_sp); break; 624 case KW_last_sp: f.get (last_sp); break;
920 case KW_expmul: f.get (expmul); break; 928 case KW_expmul: f.get (expmul); break;
921 case KW_glow_radius: f.get (glow_radius); break; 929 case KW_glow_radius: f.get (glow_radius); break;
922 case KW_weapontype: f.get (weapontype); break; 930 case KW_weapontype: f.get (weapontype); break;
923 case KW_tooltype: f.get (tooltype); break; 931 case KW_tooltype: f.get (tooltype); break;
924 case KW_casting_time: f.get (casting_time); break; 932 case KW_casting_time: f.get (casting_time); break;
933
934 // elevation is deprecated
925 case KW_elevation: f.get (elevation); break; 935 case KW_elevation: break;
936
926 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; 937 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
927 case KW_client_type: f.get (client_type); break; 938 case KW_client_type: f.get (client_type); break;
928 case KW_duration: f.get (duration); break; 939 case KW_duration: f.get (duration); break;
929 case KW_range: f.get (range); break; 940 case KW_range: f.get (range); break;
930 case KW_range_modifier: f.get (range_modifier); break; 941 case KW_range_modifier: f.get (range_modifier); break;
987 998
988 f.next (); 999 f.next ();
989 return true; 1000 return true;
990 1001
991 case KW_ERROR: 1002 case KW_ERROR:
992 set_ob_key_value (this, f.kw_str, f.value, true); 1003 // append as key value pair (do not use kv_set as it prepends)
1004 // we also do not even try to find old values, duplicate keys stay duplicate
1005 {
1006 key_value *kv = new key_value;
1007
1008 kv->next = 0;
1009 kv->key = shstr (f.kw_str);
1010 kv->value = shstr (f.value);
1011
1012 if (!last_kv)
1013 key_values = last_kv = kv;
1014 else
1015 {
1016 while (last_kv->next)
1017 last_kv = last_kv->next;
1018
1019 last_kv->next = kv;
1020 last_kv = kv;
1021 }
1022 }
993 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D 1023 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
994 break; 1024 break;
995 1025
996 default: 1026 default:
997 if (!f.parse_error ("object", name)) 1027 if (!f.parse_error ("object", name))
1240 /* 110 */ 1270 /* 110 */
1241 KW_destroy_on_death, 1271 KW_destroy_on_death,
1242 KW_NULL, 1272 KW_NULL,
1243 }; 1273 };
1244 1274
1245 int i;
1246
1247 /* This saves the key/value lists. We do it first so that any 1275 /* This saves the key/value lists. We do it first so that any
1248 * keys that match field names will be overwritten by the loader. 1276 * keys that match field names will be overwritten by the loader.
1249 */ 1277 */
1250 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) 1278 for (key_value *kv = op->key_values; kv; kv = kv->next)
1251 { 1279 if (!tmp->key_values || tmp->kv (kv->key) != kv->value)
1252 /* Find the field in the opposing member. */ 1280 f.put (kv->key, kv->value);
1253 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1254
1255 /* If there's no partnering field, or it's got a different value, save our field. */
1256 if (!arch_field || my_field->value != arch_field->value)
1257 f.put (my_field->key, my_field->value);
1258 }
1259 1281
1260 /* We don't need to worry about the arch's extra fields - they 1282 /* We don't need to worry about the arch's extra fields - they
1261 * will get taken care of the copy_to method. 1283 * will get taken care of the copy_to method.
1262 */ 1284 */
1263 1285
1286 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); 1308 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1287 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); 1309 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1288 1310
1289 if (op->animation_id != tmp->animation_id) 1311 if (op->animation_id != tmp->animation_id)
1290 if (op->animation_id) 1312 if (op->animation_id)
1313 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1314 else
1291 { 1315 {
1292 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1316 f.put (KW_animation, (const char *)0);
1293 1317 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1294 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1295 f.put (KW_is_animated, (sint32)0);
1296 } 1318 }
1297 else
1298 f.put (KW_animation, (const char *)0);
1299 1319
1300 CMP_OUT2 (str, stats.Str); 1320 CMP_OUT2 (str, stats.Str);
1301 CMP_OUT2 (dex, stats.Dex); 1321 CMP_OUT2 (dex, stats.Dex);
1302 CMP_OUT2 (con, stats.Con); 1322 CMP_OUT2 (con, stats.Con);
1303 CMP_OUT2 (wis, stats.Wis); 1323 CMP_OUT2 (wis, stats.Wis);
1333 CMP_OUT (direction); 1353 CMP_OUT (direction);
1334 CMP_OUT (type); 1354 CMP_OUT (type);
1335 CMP_OUT (subtype); 1355 CMP_OUT (subtype);
1336 CMP_OUT (attacktype); 1356 CMP_OUT (attacktype);
1337 1357
1338 for (i = 0; i < NROFATTACKS; i++) 1358 for (int i = 0; i < NROFATTACKS; i++)
1339 if (expect_false (op->resist[i] != tmp->resist[i])) 1359 if (expect_false (op->resist[i] != tmp->resist[i]))
1340 f.put (resist_save[i], op->resist[i]); 1360 f.put (resist_save[i], op->resist[i]);
1341 1361
1342 CMP_OUT (path_attuned); 1362 CMP_OUT (path_attuned);
1343 CMP_OUT (path_repelled); 1363 CMP_OUT (path_repelled);
1354 CMP_OUT (last_sp); 1374 CMP_OUT (last_sp);
1355 CMP_OUT (last_grace); 1375 CMP_OUT (last_grace);
1356 CMP_OUT (last_eat); 1376 CMP_OUT (last_eat);
1357 CMP_OUT (glow_radius); 1377 CMP_OUT (glow_radius);
1358 1378
1359 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1379 if (op->flag [FLAG_IS_LINKED])
1380 if (int i = get_button_value (op))
1360 f.put (KW_connected, i); 1381 f.put (KW_connected, i);
1361 1382
1362 CMP_OUT (randomitems); 1383 CMP_OUT (randomitems);
1363 CMP_OUT2 (container, weight_limit); 1384 CMP_OUT2 (container, weight_limit);
1364 1385
1365 CMP_OUT (run_away); 1386 CMP_OUT (run_away);
1366 CMP_OUT (pick_up); 1387 CMP_OUT (pick_up);
1367 CMP_OUT (will_apply); 1388 CMP_OUT (will_apply);
1368 CMP_OUT (smoothlevel); 1389 CMP_OUT (smoothlevel);
1369 CMP_OUT (weapontype); 1390 CMP_OUT (weapontype);
1370 CMP_OUT (tooltype); 1391 CMP_OUT (tooltype);
1371 CMP_OUT (elevation);
1372 CMP_OUT (client_type); 1392 CMP_OUT (client_type);
1373 CMP_OUT (item_power); 1393 CMP_OUT (item_power);
1374 CMP_OUT (duration); 1394 CMP_OUT (duration);
1375 CMP_OUT (range); 1395 CMP_OUT (range);
1376 CMP_OUT (range_modifier); 1396 CMP_OUT (range_modifier);
1385 CMP_OUT (move_off); 1405 CMP_OUT (move_off);
1386 CMP_OUT (move_slow); 1406 CMP_OUT (move_slow);
1387 CMP_OUT (move_slow_penalty); 1407 CMP_OUT (move_slow_penalty);
1388 1408
1389 if (op->flag != tmp->flag) 1409 if (op->flag != tmp->flag)
1390 for (i = 0; i <= NUM_FLAGS; i++) 1410 for (int i = 0; i <= NUM_FLAGS; i++)
1391 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) 1411 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1392 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1412 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1393 1413
1394 // save body locations 1414 // save body locations
1395 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1415 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1396 if (expect_false (op->slot[i].info != tmp->slot[i].info)) 1416 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1397 f.put (body_locations[i].save_name, op->slot[i].info); 1417 f.put (body_locations[i].save_name, op->slot[i].info);
1398} 1418}
1399 1419
1400/* 1420/*

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