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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.59 by root, Fri Feb 16 19:43:40 2007 UTC vs.
Revision 1.133 by root, Wed Sep 23 04:07:52 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28 23
29#include <global.h> 24#include <global.h>
30#include <loader.h> 25#include <loader.h>
31#include <sproto.h> 26#include <sproto.h>
32 27
33///////////////////////////////////////////////////////////////////////////// 28/////////////////////////////////////////////////////////////////////////////
34 29
35/* Maps the MOVE_* values to names */ 30extern archetype *loading_arch;
36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37 31
38/* This table is only necessary to convert objects that existed before the 32/* This table is only necessary to convert objects that existed before the
39 * spell object conversion to the new object. It was not practical 33 * spell object conversion to the new object. It was not practical
40 * to go through every mapping looking for every potion, rod, wand, etc 34 * to go through every mapping looking for every potion, rod, wand, etc
41 * that had a sp set and update to the new value. So this maps the 35 * that had a sp set and update to the new value. So this maps the
171 "spell_magic_drain", /* 122 */ 165 "spell_magic_drain", /* 122 */
172 "spell_counterspell", /* 123 */ 166 "spell_counterspell", /* 123 */
173 "spell_disarm", /* 124 */ 167 "spell_disarm", /* 124 */
174 "spell_cure_confusion", /* 125 */ 168 "spell_cure_confusion", /* 125 */
175 "spell_restoration", /* 126 */ 169 "spell_restoration", /* 126 */
176 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 170 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
177 "spell_counterwall", /* 128 */ 171 "spell_counterwall", /* 128 */
178 "spell_cause_light_wounds", /* 129 */ 172 "spell_cause_light_wounds", /* 129 */
179 "spell_cause_medium_wounds", /* 130 */ 173 "spell_cause_medium_wounds", /* 130 */
180 "spell_cause_heavy_wounds", /* 131 */ 174 "spell_cause_heavy_wounds", /* 131 */
181 "spell_charm_monsters", /* 132 */ 175 "spell_charm_monsters", /* 132 */
253 "spell_cause_rabies", /* 204 */ 247 "spell_cause_rabies", /* 204 */
254 "spell_glyph", /* 205 */ 248 "spell_glyph", /* 205 */
255 NULL 249 NULL
256}; 250};
257 251
258extern int arch_init;
259
260/* This function checks the object after it has been loaded (when we 252/* This function checks the object after it has been loaded (when we
261 * get the 'end' in the input stream). This function can be used to 253 * get the 'end' in the input stream). This function can be used to
262 * deal with legacy objects where fields may have changed. It can also be used 254 * deal with legacy objects where fields may have changed. It can also be used
263 * to check for objects to make sure there are no common errors. 255 * to check for objects to make sure there are no common errors.
264 */ 256 */
265static void 257void
266check_loaded_object (object *op) 258object::post_load_check ()
267{ 259{
260 if (type >= NUM_TYPES)
261 {
262 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
263 type = 0;
264 }
265
266 switch (type)
267 {
268 case BOW:
269 case WAND:
270 case ROD:
271 case HORN:
272 if (slot [body_range].info != -1)
273 {
274 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
275 slot [body_range].info = -1;
276 }
277 break;
278
279 case WEAPON:
280 if (slot [body_combat].info != -1)
281 {
282 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
283 slot [body_combat].info = -1;
284 }
285 break;
286
287 case SHIELD:
288 if (slot [body_shield].info != -1)
289 {
290 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
291 slot [body_shield].info = -1;
292 }
293 break;
294
295 case PLAYER:
296 if (slot [body_shield].info != 1)
297 {
298 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
299 slot [body_shield].info = 1;
300 }
301
302 if (slot [body_combat].info != 1)
303 {
304 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
305 slot [body_combat].info = 1;
306 }
307
308 if (slot [body_range].info != 1)
309 {
310 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
311 slot [body_range].info = 1;
312 }
313 break;
314 }
315
268 /* We do some specialised handling to handle legacy cases of name_pl. 316 /* We do some specialised handling to handle legacy cases of name_pl.
269 * If the object doesn't have a name_pl, we just use the object name - 317 * If the object doesn't have a name_pl, we just use the object name -
270 * this isn't perfect (things won't be properly pluralised), but works to 318 * this isn't perfect (things won't be properly pluralised), but works to
271 * that degree (5 heart is still quite understandable). But the case we 319 * that degree (5 heart is still quite understandable). But the case we
272 * also have to catch is if this object is not using the normal name for 320 * also have to catch is if this object is not using the normal name for
273 * the object. In that case, we also want to use the loaded name. 321 * the object. In that case, we also want to use the loaded name.
274 * Otherwise, what happens is that the the plural name will lose 322 * Otherwise, what happens is that the the plural name will lose
275 * information (appear as just 'hearts' and not 'goblins heart') 323 * information (appear as just 'hearts' and not 'goblins heart')
276 */ 324 */
277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 325 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
278 op->name_pl = 0; 326 name_pl = 0;
279 327
280 if (!op->name_pl) 328 if (!name_pl)
281 op->name_pl = op->name; 329 name_pl = name;
282 330
283 /* objects now have a materialname. try to patch it in */ 331 /* objects now have a materialname. try to patch it in */
284 if (!(op->is_weapon () && op->level > 0)) 332 if (!(is_weapon () && level > 0))
285 { 333 set_materialname (this, map ? map->difficulty : 5, 0);
286 if (op->map != NULL)
287 set_materialname (op, op->map->difficulty, NULL);
288 else
289 set_materialname (op, 5, NULL);
290 }
291 334
292 /* only do these when program is first run - a bit 335 /* only do these when program is first run - a bit
293 * excessive to do this at every run - most of this is 336 * excessive to do this at every run - most of this is
294 * really just to catch any errors - program will still run, but 337 * really just to catch any errors - program will still run, but
295 * not in the ideal fashion. 338 * not in the ideal fashion.
296 */ 339 */
297 if ((op->type == WEAPON || op->type == BOW) && arch_init) 340 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
298 { 341 {
299 if (!op->skill) 342 if (!skill)
300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 343 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
301 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 344 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
302 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 345 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
303 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 346 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
304 } 347 }
305 348
306 /* We changed last_heal to gen_sp_armour, which is what it 349 /* We changed last_heal to gen_sp_armour, which is what it
307 * really does for many objects. Need to catch any in maps 350 * really does for many objects. Need to catch any in maps
308 * that may have an old value. 351 * that may have an old value.
309 */ 352 */
310 if (op->type == WEAPON 353 if (type == WEAPON
311 || op->type == ARMOUR || op->type == HELMET 354 || type == ARMOUR || type == HELMET
312 || op->type == SHIELD || op->type == RING 355 || type == SHIELD || type == RING
313 || op->type == BOOTS || op->type == GLOVES 356 || type == BOOTS || type == GLOVES
314 || op->type == AMULET || op->type == GIRDLE 357 || type == AMULET || type == GIRDLE
315 || op->type == BRACERS || op->type == CLOAK) 358 || type == BRACERS || type == CLOAK)
316 { 359 {
317 if (op->last_heal) 360 if (last_heal)
318 { 361 {
319 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 362 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
320 op->gen_sp_armour = op->last_heal; 363 gen_sp_armour = last_heal;
321 op->last_heal = 0; 364 last_heal = 0;
322 } 365 }
323 366
324 int ip = calc_item_power (op, 0); 367 int ip = calc_item_power (this, 0);
325 368
326 /* Legacy objects from before item power was in the game */ 369 /* Legacy objects from before item power was in the game */
327 if (!op->item_power && ip) 370 if (!item_power && ip)
328 { 371 {
329 if (ip > 3) 372 if (ip > 3)
330 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 373 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
331 374
332 op->item_power = ip; 375 item_power = ip;
333 } 376 }
334 377
335 /* Check for possibly bogus values. Has to meet both these criteria - 378 /* Check for possibly bogus values. Has to meet both these criteria -
336 * something that has item_power 1 is probably just fine if our calculated 379 * something that has item_power 1 is probably just fine if our calculated
337 * value is 1 or 2 - these values are small enough that hard to be precise. 380 * value is 1 or 2 - these values are small enough that hard to be precise.
338 * similarly, it item_power is 0, the first check will always pass, 381 * similarly, it item_power is 0, the first check will always pass,
339 * but not the second one. 382 * but not the second one.
340 */ 383 */
384#if 0 //TODO
341 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 385 if (ip > 2 * item_power && ip > (item_power + 3))
342 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
387#endif
343 } 388 }
344 389
345 /* Old spellcasting object - need to load in the appropiate object */ 390 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
346 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 391 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
392 if ((type == ROD
393 || type == WAND
394 || type == SCROLL
395 || type == HORN
396 || type == FIREWALL
347 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 397 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
348 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 398 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
399 && !inv
400 && !loading_arch
401 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
402 // TODO: at least one watchout-comments is redundant - investigate/remove
349 { 403 {
404 // TODO: fix firewall object on map
350 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 405 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
351 * in that spell was stored in sp. 406 * in that spell was stored in sp.
352 */ 407 */
408 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
353 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 409 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
354 insert_ob_in_ob (tmp, op); 410 insert_ob_in_ob (tmp, this);
355 op->randomitems = NULL; /* So another spell isn't created for this object */ 411 randomitems = 0;
356 } 412 }
357 413
358 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 414 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
359 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 415 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
360 { 416 {
417 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
361 object *tmp = get_archetype_by_object_name (op->slaying); 418 object *tmp = get_archetype_by_object_name (slaying);
362 insert_ob_in_ob (tmp, op); 419 insert_ob_in_ob (tmp, this);
363 op->randomitems = NULL; /* So another spell isn't created for this object */ 420 randomitems = 0; /* So another spell isn't created for this object */
364 /* without this, value is all screwed up */ 421 /* without this, value is all screwed up */
365 op->value = op->arch->clone.value * op->inv->value; 422 value = arch->value * inv->value;
366 } 423 }
367 424
368 if (QUERY_FLAG (op, FLAG_MONSTER)) 425 if (QUERY_FLAG (this, FLAG_MONSTER))
369 { 426 {
370 if (op->stats.hp > op->stats.maxhp) 427 if (stats.hp > stats.maxhp)
371 { 428 {
372 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 429 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
373 op->stats.maxhp = op->stats.hp; 430 stats.maxhp = stats.hp;
374 } 431 }
375 432
376 /* The archs just need to be updated for this */ 433 /* The archs just need to be updated for this */
377 if (op->move_type == 0) 434 if (move_type == 0)
378 op->move_type = MOVE_WALK; 435 move_type = MOVE_WALK;
379 } 436 }
380 437
381 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 438 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
382 {
383 /* Object will duplicate it's content as part of the 439 /* Object will duplicate it's content as part of the
384 * generation process. To do this, we must flag inventory 440 * generation process. To do this, we must flag inventory
385 * so it remains unevaluated concerning the randomitems and 441 * so it remains unevaluated concerning the randomitems and
386 * the living (a demonlord shouldn't cast from inside generator!) 442 * the living (a demonlord shouldn't cast from inside generator!)
387 */ 443 */
444 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
388 flag_inv (op, FLAG_IS_A_TEMPLATE); 445 flag_inv (this, FLAG_IS_A_TEMPLATE);
389 }
390 446
391 /* Handle player movers. We use move_type for player movers 447 /* Handle player movers. We use move_type for player movers
392 * because they operate on their own time (move_on 448 * because they operate on their own time (move_on
393 * would potentially cause them to be triggered when someone steps 449 * would potentially cause them to be triggered when someone steps
394 * on them). If move_type is set, presume person knows what they 450 * on them). If move_type is set, presume person knows what they
395 * are doing, otherwise, set move_type based on maxhp value. 451 * are doing, otherwise, set move_type based on maxhp value.
396 */ 452 */
397 if (op->type == PLAYERMOVER) 453 if (type == PLAYERMOVER)
398 { 454 {
399 if (!op->move_type) 455 if (!move_type)
400 { 456 {
401 if (op->stats.maxhp) 457 if (stats.maxhp)
402 { 458 {
403 op->move_type = MOVE_ALL; 459 move_type = MOVE_ALL;
404 op->stats.maxhp = 0; 460 stats.maxhp = 0;
405 } 461 }
406 else 462 else
407 op->move_type = MOVE_WALK; 463 move_type = MOVE_WALK;
408 } 464 }
409 } 465 }
410 466
467 // if the object has an animation, try to provide a default face
468 if (has_anim ())
469 {
470 const animation &anim_ob = anim ();
471
472 if (anim_speed)
473 // if this item is time-animated, force the last frame
474 animate_object (this, 0);
475 else if (flag [FLAG_MONSTER])
476 // if it is a monster, set appropriate facing
477 animate_object (this, direction);
478 }
411} 479}
412 480
413static void 481static void
414set_move (MoveType & mt, const char *str) 482set_move (MoveType &mt, const char *str)
415{ 483{
484 static const struct flagstr {
485 const char *name;
486 MoveType flags;
487 } move_flags[] = {
488 { "walk" , MOVE_WALK },
489 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
490 { "fly_low" , MOVE_FLY_LOW },
491 { "fly_high", MOVE_FLY_HIGH },
492 { "swim" , MOVE_SWIM },
493 { "boat" , MOVE_BOAT },
494 { "ship" , MOVE_SHIP },
495 { "all" , MOVE_ALL },
496 };
497
416 if (!str) 498 if (!str)
417 { 499 {
418 mt = 0; 500 mt = 0;
419 return; 501 return;
420 } 502 }
427 509
428 mt = 0; 510 mt = 0;
429 511
430 for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) 512 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
431 { 513 {
432 if (!strcasecmp (str, "all")) 514 bool negate = 0;
433 mt |= MOVE_ALL; 515
434 else 516 if (*str == '-')
435 { 517 {
436 int i, negate = 0; 518 negate = 1;
519 str++;
520 }
437 521
438 if (*str == '-') 522 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
523 {
524 if (!strcmp (f->name, str))
439 { 525 {
440 negate = 1;
441 str++;
442 }
443
444 for (i = 0; move_name[i]; i++)
445 {
446 if (!strcasecmp (move_name[i], str))
447 {
448 if (negate) 526 if (negate)
449 mt &= ~(1 << i); 527 mt &= ~f->flags;
450 else
451 mt |= (1 << i);
452
453 break;
454 }
455 }
456
457 if (!move_name[i])
458 {
459 /* fly is a special case - covers both fly_low and
460 * fly_high - since it doesn't match to a specific
461 * single bit, have to special case it.
462 */
463 if (!strcasecmp (str, "flying"))
464 {
465 if (negate)
466 mt &= ~MOVE_FLYING;
467 else
468 mt |= MOVE_FLYING;
469 }
470 else 528 else
471 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); 529 mt |= f->flags;
530
531 goto next;
472 } 532 }
473 } 533 }
534
535 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
536
537next: ;
474 } 538 }
475} 539}
476 540
477#define GET_FLAG(op,flag) \ 541#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
478 if (f.get_sint32 ()) \
479 SET_FLAG (op, flag); \
480 else \
481 CLEAR_FLAG (op, flag) \
482 542
483bool 543bool
484object::parse_kv (object_thawer &f) 544object::parse_kv (object_thawer &f)
485{ 545{
486 assert (f.kw == KW_object || f.kw == KW_arch);
487
488 if (f.kw == KW_object)
489 f.get (name); // preset name from object name
490
491 f.next ();
492
493 object *op_inv = inv; 546 object *op_inv = inv;
547 key_value *last_kv = key_values;
494 548
495 for (;;) 549 for (;;)
496 { 550 {
497 switch (f.kw) 551 switch (f.kw)
498 { 552 {
499 case KW_uuid: 553 case KW_uuid:
500 if (const char *s = f.get_str ()) 554 if (const char *s = f.get_str ())
501 { 555 if (!uuid.parse (s))
502 unsigned int version;
503 unsigned long long seq;
504
505 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
506 { 556 {
507 uuid.seq = seq; 557 f.parse_warn ("unparseable uuid");
508 break; 558 uuid = UUID::gen ();
509 } 559 }
510 }
511
512 uuid = gen_uuid ();
513 break; 560 break;
514 561
515 case KW_oid: 562 case KW_oid:
516 f.get (this, f.get_sint32 ()); 563 f.get (this, f.get_sint32 ());
517 break; 564 break;
523 570
524 case KW_attach: f.get_ornull (attach); break; 571 case KW_attach: f.get_ornull (attach); break;
525 case KW_skill: f.get_ornull (skill); break; 572 case KW_skill: f.get_ornull (skill); break;
526 case KW_race: f.get_ornull (race); break; 573 case KW_race: f.get_ornull (race); break;
527 case KW_slaying: f.get_ornull (slaying); break; 574 case KW_slaying: f.get_ornull (slaying); break;
575 case KW_tag: f.get_ornull (tag); break;
528 576
529 case KW_arch: 577 case KW_arch:
530 {
531 object *tmp = object::read (f); 578 if (object *tmp = object::read (f))
532 tmp->deactivate ();
533
534 { 579 {
580 tmp->deactivate ();
581
535 // was: insert_ob_in_ob (tmp, op); 582 // was: insert_ob_in_ob (tmp, op);
536 // but manually adding it can improve map loading times a lot 583 // but manually adding it can improve map loading times a lot
537 // also, appending instead of prepending keeps the 584 // also, appending instead of prepending keeps the
538 // save ordering the same between repeated load/saves. 585 // save ordering the same between repeated load/saves.
586 // and finally we do not want any funny effects
539 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 587 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
540 CLEAR_FLAG (tmp, FLAG_REMOVED); 588 CLEAR_FLAG (tmp, FLAG_REMOVED);
541 589
542 if (!op_inv) 590 if (!op_inv)
543 { 591 {
555 603
556 tmp->below = 0; 604 tmp->below = 0;
557 tmp->env = this; 605 tmp->env = this;
558 op_inv = tmp; 606 op_inv = tmp;
559 } 607 }
560 } 608 else
609 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
610
561 continue; 611 continue;
562 612
563 case KW_other_arch: 613 case KW_other_arch:
614 if (loading_arch == this)
615 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
616 else
617 {
564 other_arch = archetype::find (f.get_str ()); 618 other_arch = archetype::find (f.get_str ());
619
620 if (!other_arch)
621 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
622 }
623 break;
624
625 case KW_owner:
626 f.delayed_deref (this, owner, f.get_str ());
565 break; 627 break;
566 628
567 case KW_animation: 629 case KW_animation:
568 { 630 {
569 CLEAR_FLAG (this, FLAG_ANIMATE); 631 CLEAR_FLAG (this, FLAG_ANIMATE);
570 animation_id = 0; 632 animation_id = 0;
571 633
572 const char *str = f.get_str (); 634 const char *str = f.get_str ();
573 if (str && (animation_id = find_animation (str))) 635 if (str && (animation_id = find_animation (str)))
574 SET_FLAG (this, FLAG_ANIMATE); 636 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
575 } 637 }
576 break; 638 break;
577 639
578 case KW_last_heal: f.get (last_heal); break; 640 case KW_last_heal: f.get (last_heal); break;
579 case KW_last_sp: f.get (last_sp); break; 641 case KW_last_sp: f.get (last_sp); break;
595 move_slow |= MOVE_WALK; 657 move_slow |= MOVE_WALK;
596 f.get (move_slow_penalty); 658 f.get (move_slow_penalty);
597 break; 659 break;
598 660
599 case KW_face: 661 case KW_face:
600 face = &new_faces[FindFace (f.get_str (), 0)]; 662 face = face_find (f.get_str ());
663 break;
664
665 case KW_sound:
666 sound = sound_find (f.get_str ());
667 if (!sound)
668 f.parse_warn ("sound not found");
669 break;
670
671 case KW_sound_destroy:
672 sound_destroy = sound_find (f.get_str ());
673 if (!sound_destroy)
674 f.parse_warn ("sound not found");
601 break; 675 break;
602 676
603 case KW_x: f.get (x); break; 677 case KW_x: f.get (x); break;
604 case KW_y: f.get (y); break; 678 case KW_y: f.get (y); break;
605 679
732 if (QUERY_FLAG (this, FLAG_IDENTIFIED)) 806 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
733 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 807 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
734 808
735 break; 809 break;
736 810
737 case KW_wiz:
738 GET_FLAG (this, FLAG_WIZ);
739 //TODO: move to check_object
740 if (QUERY_FLAG (this, FLAG_WIZ))
741 {
742 SET_FLAG (this, FLAG_WAS_WIZ);
743 SET_FLAG (this, FLAG_WIZPASS);
744 SET_FLAG (this, FLAG_WIZCAST);
745 }
746 else
747 {
748 CLEAR_FLAG (this, FLAG_WIZPASS);
749 CLEAR_FLAG (this, FLAG_WIZCAST);
750 }
751 break;
752
753 case KW_friendly: 811 case KW_friendly:
754 if (f.get_sint32 ()) 812 if (f.get_bool ())
755 if (type != PLAYER) 813 if (type != PLAYER)
756 add_friendly_object (this); 814 add_friendly_object (this);
757 815
758 break; 816 break;
759 817
772 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; 830 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
773 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; 831 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
774 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; 832 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
775 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; 833 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
776 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; 834 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
835 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
777 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; 836 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
778 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; 837 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
779 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; 838 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
780 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 839 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
781 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 840 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
788 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 847 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
789 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 848 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
790 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; 849 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
791 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; 850 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
792 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; 851 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
793 case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break;
794 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; 852 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
795 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; 853 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
796 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; 854 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
797 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; 855 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
798 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; 856 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
841 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; 899 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
842 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; 900 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
843 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; 901 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
844 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; 902 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
845 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; 903 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
904 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
905 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
846 906
847 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; 907 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
848 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; 908 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
849 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; 909 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
850 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; 910 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
880 case KW_anim_speed: f.get (anim_speed); break; 940 case KW_anim_speed: f.get (anim_speed); break;
881 case KW_container: f.get (weight_limit); break; 941 case KW_container: f.get (weight_limit); break;
882 case KW_will_apply: f.get (will_apply); break; 942 case KW_will_apply: f.get (will_apply); break;
883 case KW_attack_movement: f.get (attack_movement); break; 943 case KW_attack_movement: f.get (attack_movement); break;
884 case KW_move_state: f.get (move_status); break; 944 case KW_move_state: f.get (move_status); break;
885 case KW_expmul: f.get (expmul); break; 945 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
886 case KW_glow_radius: f.get (glow_radius); break; 946 case KW_glow_radius: f.get (glow_radius); break;
887 case KW_weapontype: f.get (weapontype); break; 947 case KW_weapontype: f.get (weapontype); break;
888 case KW_tooltype: f.get (tooltype); break;
889 case KW_casting_time: f.get (casting_time); break; 948 case KW_casting_time: f.get (casting_time); break;
949
950 // elevation is deprecated
890 case KW_elevation: f.get (elevation); break; 951 case KW_elevation: break;
952
891 case KW_smoothlevel: f.get (smoothlevel); break; 953 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
892 case KW_client_type: f.get (client_type); break; 954 case KW_client_type: f.get (client_type); break;
893 case KW_duration: f.get (duration); break; 955 case KW_duration: f.get (duration); break;
894 case KW_range: f.get (range); break; 956 case KW_range: f.get (range); break;
895 case KW_range_modifier: f.get (range_modifier); break; 957 case KW_range_modifier: f.get (range_modifier); break;
896 case KW_dam_modifier: f.get (dam_modifier); break; 958 case KW_dam_modifier: f.get (dam_modifier); break;
897 case KW_duration_modifier: f.get (duration_modifier); break; 959 case KW_duration_modifier: f.get (duration_modifier); break;
898 960
899 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 961 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
900 //TODO: parse from other include files 962 //TODO: parse from other include files
901 case KW_body_range: f.get (body_info[0]); break; 963 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
902 case KW_body_arm: f.get (body_info[1]); break; 964 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
903 case KW_body_torso: f.get (body_info[2]); break; 965 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
904 case KW_body_head: f.get (body_info[3]); break; 966 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
905 case KW_body_neck: f.get (body_info[4]); break; 967 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
906 case KW_body_skill: f.get (body_info[5]); break; 968 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
907 case KW_body_finger: f.get (body_info[6]); break; 969 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
908 case KW_body_shoulder: f.get (body_info[7]); break; 970 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
909 case KW_body_foot: f.get (body_info[8]); break; 971 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
910 case KW_body_hand: f.get (body_info[9]); break; 972 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
911 case KW_body_wrist: f.get (body_info[10]); break; 973 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
912 case KW_body_waist: f.get (body_info[11]); break; 974 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
975 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
976 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
913 case KW_can_apply: 977 case KW_can_apply:
914 break; 978 break;
915 979
916 case KW_connected: 980 case KW_connected:
917 add_button_link (this, map, f.get_sint32 ()); 981 {
982 shstr connected;
983
984 f.get (connected);
985 add_link (map, connected);
986 }
918 break; 987 break;
919 988
920 case KW_randomitems: 989 case KW_randomitems:
921 randomitems = find_treasurelist (f.get_str ()); 990 if (f.get_str ())
991 {
992 randomitems =
993 loading_arch
994 ? treasurelist::get (f.get_str ())
995 : treasurelist::find (f.get_str ());
996
922 //if (!randomitems) 997 if (!randomitems)
923 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); 998 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
999 }
1000 else
1001 randomitems = 0;
924 break; 1002 break;
925 1003
926 case KW_msg: 1004 case KW_msg:
927 f.get_ml (KW_endmsg, msg); 1005 f.get_ml (KW_endmsg, msg);
928 //TODO: allow longer messages
929 if (strlen (msg) >= HUGE_BUF)
930 {
931 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
932 msg = "ERROR, please report: string too long, winged.\n";
933 }
934 break; 1006 break;
935 1007
936 case KW_lore: 1008 case KW_lore:
937 f.get_ml (KW_endlore, lore); 1009 f.get_ml (KW_endlore, lore);
938 //TODO: allow longer messages
939 /* Just print a warning so we can be reasonably safe
940 * about not overflowing the buffer.
941 */
942 if (strlen (lore) > (HUGE_BUF / 2))
943 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
944 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
945 break; 1010 break;
946 1011
947 case KW_editable: 1012 case KW_editable:
948 case KW_editor_folder: 1013 case KW_editor_folder:
949 break; 1014 break;
950 1015
951 case KW_end: 1016 case KW_end:
952 check_loaded_object (this);
953
954 if (!arch_init) 1017 if (!loading_arch)
955 instantiate (); 1018 instantiate ();
956 1019
957 f.next (); 1020 f.next ();
958 return true; 1021 return true;
959 1022
960 case KW_ERROR: 1023 case KW_ERROR:
961 set_ob_key_value (this, f.kw_str, f.value, true); 1024 // append as key value pair (do not use kv_set as it prepends)
1025 // we also do not even try to find old values, duplicate keys stay duplicate
1026 {
1027 key_value *kv = new key_value;
1028
1029 kv->next = 0;
1030 kv->key = shstr (f.kw_str);
1031 kv->value = shstr (f.value);
1032
1033 if (!last_kv)
1034 key_values = last_kv = kv;
1035 else
1036 {
1037 while (last_kv->next)
1038 last_kv = last_kv->next;
1039
1040 last_kv->next = kv;
1041 last_kv = kv;
1042 }
1043 }
962 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D 1044 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
963 break; 1045 break;
964 1046
965 default: 1047 default:
966 if (!f.parse_error ("object", name)) 1048 if (!f.parse_error ("object", name))
971 f.next (); 1053 f.next ();
972 } 1054 }
973} 1055}
974 1056
975object * 1057object *
976object::read (object_thawer &f) 1058object::read (object_thawer &f, maptile *map)
977{ 1059{
978 assert (f.kw == KW_arch); 1060 assert (f.kw == KW_arch);
979 1061
980 archetype *arch = archetype::find (f.get_str ()); 1062 archetype *arch = archetype::find (f.get_str ());
1063
1064 if (!arch)
1065 {
1066 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1067 arch = archetype::find ("earthwall");
1068 }
1069
981 assert (arch); //D maybe use exception handling of sorts? 1070 assert (arch); //D maybe use exception handling of sorts?
982 1071
983 object *op = object::create (); 1072 f.next ();
984 1073
985 op->arch = arch; 1074 object *op = arch->instance ();
986 arch->clone.copy_to (op); 1075 op->map = map;
987 // copy_to activates, this should be fixed properly 1076 // instance() activates, this should be fixed properly
988 op->deactivate (); 1077 op->deactivate ();
989 1078
990 if (!op->parse_kv (f)) 1079 if (!op->parse_kv (f))
991 { 1080 {
992 delete op; 1081 op->destroy ();
993 return 0; 1082 return 0;
994 } 1083 }
995 1084
1085 op->post_load_check ();
996 return op; 1086 return op;
997} 1087}
998 1088
999/* This takes a buffer, scans it for variables, and sets those variables 1089/* This takes a buffer, scans it for variables, and sets those variables
1000 * as appropriate in op. 1090 * as appropriate in op.
1076 * the 15'th element of this array should match that name. 1166 * the 15'th element of this array should match that name.
1077 * If an entry is NULL, that is a flag not to loaded/saved. 1167 * If an entry is NULL, that is a flag not to loaded/saved.
1078 */ 1168 */
1079 static const keyword flag_names [NUM_FLAGS] = { 1169 static const keyword flag_names [NUM_FLAGS] = {
1080 KW_alive, 1170 KW_alive,
1081 KW_wiz,
1082 KW_NULL, 1171 KW_NULL,
1083 KW_NULL, 1172 KW_NULL,
1084 KW_was_wiz, 1173 KW_NULL,
1174 KW_NULL,
1085 KW_applied, 1175 KW_applied,
1086 KW_unpaid, 1176 KW_unpaid,
1087 KW_can_use_shield, 1177 KW_can_use_shield,
1088 KW_no_pick, 1178 KW_no_pick,
1089 KW_NULL, // walk_on 1179 KW_NULL, // walk_on
1095 KW_monster, 1185 KW_monster,
1096 KW_friendly, 1186 KW_friendly,
1097 KW_generator, 1187 KW_generator,
1098 KW_is_thrown, 1188 KW_is_thrown,
1099 KW_auto_apply, 1189 KW_auto_apply,
1100 KW_NULL, // was KW_treasure 1190 KW_treasure_env,
1101 KW_player_sold, 1191 KW_player_sold,
1102 /* 20 */ 1192 /* 20 */
1103 KW_see_invisible, 1193 KW_see_invisible,
1104 KW_can_roll, 1194 KW_can_roll,
1105 KW_overlay_floor, 1195 KW_overlay_floor,
1166 KW_can_use_skill, 1256 KW_can_use_skill,
1167 KW_been_applied, 1257 KW_been_applied,
1168 /* 80 */ 1258 /* 80 */
1169 KW_has_ready_scroll, 1259 KW_has_ready_scroll,
1170 KW_can_use_rod, 1260 KW_can_use_rod,
1171 KW_NULL, 1261 KW_precious,
1172 KW_can_use_horn, 1262 KW_can_use_horn,
1173 KW_make_invisible, 1263 KW_make_invisible,
1174 KW_inv_locked, 1264 KW_inv_locked,
1175 KW_is_wooded, 1265 KW_is_wooded,
1176 KW_is_hilly, 1266 KW_is_hilly,
1201 /* 110 */ 1291 /* 110 */
1202 KW_destroy_on_death, 1292 KW_destroy_on_death,
1203 KW_NULL, 1293 KW_NULL,
1204 }; 1294 };
1205 1295
1206 int i;
1207
1208 /* This saves the key/value lists. We do it first so that any 1296 /* This saves the key/value lists. We do it first so that any
1209 * keys that match field names will be overwritten by the loader. 1297 * keys that match field names will be overwritten by the loader.
1210 */ 1298 */
1211 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) 1299 for (key_value *kv = op->key_values; kv; kv = kv->next)
1212 { 1300 if (!tmp->key_values || tmp->kv (kv->key) != kv->value)
1213 /* Find the field in the opposing member. */ 1301 f.put (kv->key, kv->value);
1214 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1215
1216 /* If there's no partnering field, or it's got a different value, save our field. */
1217 if (!arch_field || my_field->value != arch_field->value)
1218 f.put (my_field->key, my_field->value);
1219 }
1220 1302
1221 /* We don't need to worry about the arch's extra fields - they 1303 /* We don't need to worry about the arch's extra fields - they
1222 * will get taken care of the copy_to method. 1304 * will get taken care of the copy_to method.
1223 */ 1305 */
1224 1306
1225 { 1307 if (op->uuid)
1226 char uids[64]; 1308 f.put (KW_uuid, op->uuid.c_str ());
1227 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1228 f.put (KW_uuid, (const char *)uids);
1229 }
1230 1309
1231#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1310#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1232#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1311#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1312
1313 if (object *owner = op->owner)
1314 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1233 1315
1234 CMP_OUT (name); 1316 CMP_OUT (name);
1235 CMP_OUT (name_pl); 1317 CMP_OUT (name_pl);
1236 CMP_OUT (custom_name); 1318 CMP_OUT (custom_name);
1237 CMP_OUT (title); 1319 CMP_OUT (title);
1238 CMP_OUT (race); 1320 CMP_OUT (race);
1321 CMP_OUT (skill);
1239 CMP_OUT (slaying); 1322 CMP_OUT (slaying);
1240 1323 CMP_OUT (tag);
1241 if (op->msg != tmp->msg)
1242 f.put (KW_msg, KW_endmsg, op->msg);
1243 if (op->lore != tmp->lore)
1244 f.put (KW_lore, KW_endlore, op->lore);
1245
1246 CMP_OUT (other_arch); 1324 CMP_OUT (other_arch);
1247 CMP_OUT (face); 1325
1326 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1327 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1328
1329 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1330 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1331 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1248 1332
1249 if (op->animation_id != tmp->animation_id) 1333 if (op->animation_id != tmp->animation_id)
1250 if (op->animation_id) 1334 if (op->has_anim ())
1335 f.put (KW_animation, op->anim ().name);
1336 else
1251 { 1337 {
1252 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1338 f.put (KW_animation, (const char *)0);
1253 1339 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1254 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1255 f.put (KW_is_animated, (sint32) 0);
1256 } 1340 }
1257 else
1258 f.put (KW_animation, (const char *) 0);
1259 1341
1260 CMP_OUT2 (str, stats.Str); 1342 CMP_OUT2 (str, stats.Str);
1261 CMP_OUT2 (dex, stats.Dex); 1343 CMP_OUT2 (dex, stats.Dex);
1262 CMP_OUT2 (con, stats.Con); 1344 CMP_OUT2 (con, stats.Con);
1263 CMP_OUT2 (wis, stats.Wis); 1345 CMP_OUT2 (wis, stats.Wis);
1293 CMP_OUT (direction); 1375 CMP_OUT (direction);
1294 CMP_OUT (type); 1376 CMP_OUT (type);
1295 CMP_OUT (subtype); 1377 CMP_OUT (subtype);
1296 CMP_OUT (attacktype); 1378 CMP_OUT (attacktype);
1297 1379
1298 for (i = 0; i < NROFATTACKS; i++) 1380 for (int i = 0; i < NROFATTACKS; i++)
1299 if (op->resist[i] != tmp->resist[i]) 1381 if (expect_false (op->resist[i] != tmp->resist[i]))
1300 f.put (resist_save[i], op->resist[i]); 1382 f.put (resist_save[i], op->resist[i]);
1301 1383
1302 CMP_OUT (path_attuned); 1384 CMP_OUT (path_attuned);
1303 CMP_OUT (path_repelled); 1385 CMP_OUT (path_repelled);
1304 CMP_OUT (path_denied); 1386 CMP_OUT (path_denied);
1314 CMP_OUT (last_sp); 1396 CMP_OUT (last_sp);
1315 CMP_OUT (last_grace); 1397 CMP_OUT (last_grace);
1316 CMP_OUT (last_eat); 1398 CMP_OUT (last_eat);
1317 CMP_OUT (glow_radius); 1399 CMP_OUT (glow_radius);
1318 1400
1319 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1401 if (op->flag [FLAG_IS_LINKED])
1402 if (auto (ol, op->find_link ()))
1320 f.put (KW_connected, i); 1403 f.put (KW_connected, ol->id);
1321 1404
1322 CMP_OUT (randomitems); 1405 CMP_OUT (randomitems);
1323 CMP_OUT2 (container, weight_limit); 1406 CMP_OUT2 (container, weight_limit);
1324 1407
1325 CMP_OUT (run_away); 1408 CMP_OUT (run_away);
1326 CMP_OUT (pick_up); 1409 CMP_OUT (pick_up);
1327 CMP_OUT (will_apply); 1410 CMP_OUT (will_apply);
1328 CMP_OUT (smoothlevel); 1411 CMP_OUT (smoothlevel);
1329 CMP_OUT (weapontype); 1412 CMP_OUT (weapontype);
1330 CMP_OUT (tooltype);
1331 CMP_OUT (elevation);
1332 CMP_OUT (client_type); 1413 CMP_OUT (client_type);
1333 CMP_OUT (item_power); 1414 CMP_OUT (item_power);
1334 CMP_OUT (duration); 1415 CMP_OUT (duration);
1335 CMP_OUT (range); 1416 CMP_OUT (range);
1336 CMP_OUT (range_modifier); 1417 CMP_OUT (range_modifier);
1345 CMP_OUT (move_off); 1426 CMP_OUT (move_off);
1346 CMP_OUT (move_slow); 1427 CMP_OUT (move_slow);
1347 CMP_OUT (move_slow_penalty); 1428 CMP_OUT (move_slow_penalty);
1348 1429
1349 if (op->flag != tmp->flag) 1430 if (op->flag != tmp->flag)
1350 for (i = 0; i <= NUM_FLAGS; i++) 1431 for (int i = 0; i <= NUM_FLAGS; i++)
1351 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1432 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1352 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1433 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1353 1434
1354 /* Save body locations */ 1435 // save body locations
1355 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1436 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1356 if (op->body_info[i] != tmp->body_info[i]) 1437 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1357 f.put (body_locations[i].save_name, op->body_info[i]); 1438 f.put (body_locations[i].save_name, op->slot[i].info);
1358} 1439}
1359 1440
1360/* 1441/*
1361 * Dumps all variables in an object to a file. 1442 * Dumps all variables in an object to a file.
1362 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1443 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1363 * the only place this is not set is when saving the player. 1444 * the only place this is not set is when saving the player.
1364 */ 1445 */
1365bool 1446bool
1366object::write (object_freezer &f) 1447object::write (object_freezer &f)
1367{ 1448{
1368 /* Even if the object does have an owner, it would seem that we should 1449 if (is_arch ())
1369 * still save it. 1450 {
1370 */ 1451 f.put (KW_object, arch->archname);
1371 if (owner) 1452 write_diff (f, this, archetype::empty);
1372 return true; 1453 }
1373 1454 else
1374 archetype *at = arch ? (archetype *)arch : empty_archetype; 1455 {
1375
1376 f.put (KW_arch, at->name); 1456 f.put (KW_arch, arch->archname);
1377 write_diff (f, this, &at->clone); 1457 write_diff (f, this, arch);
1458 }
1378 1459
1379 for (object *tmp = inv; tmp; tmp = tmp->below) 1460 for (object *tmp = inv; tmp; tmp = tmp->below)
1380 tmp->write (f); 1461 tmp->write (f);
1381 1462
1382 f.put (this); 1463 f.put (this);
1385 return true; 1466 return true;
1386} 1467}
1387 1468
1388///////////////////////////////////////////////////////////////////////////// 1469/////////////////////////////////////////////////////////////////////////////
1389 1470
1471// generic resource file load,
1472// currently supports: region, treasures, archetypes
1473bool
1390bool load_resource_file (const char *filename) 1474load_resource_file_ (const char *filename)
1391{ 1475{
1392 object_thawer f (filename); 1476 object_thawer f (filename);
1393
1394 f.next ();
1395 1477
1396 for (;;) 1478 for (;;)
1397 { 1479 {
1398 switch (f.kw) 1480 switch (f.kw)
1399 { 1481 {
1400 case KW_region: 1482 case KW_region:
1401 if (!region::read (f)) 1483 if (!region::read (f))
1402 return false; 1484 return false;
1403 break; 1485 break;
1404 1486
1487 case KW_treasure:
1488 case KW_treasureone:
1489 if (!treasurelist::read (f))
1490 return false;
1491 break;
1492
1493 case KW_object:
1494 if (!archetype::read (f))
1495 return false;
1496 break;
1497
1405 case KW_EOF: 1498 case KW_EOF:
1406 return true; 1499 return true;
1407 1500
1408 default: 1501 default:
1409 if (!f.parse_error ("resource file")) 1502 if (!f.parse_error ("resource file"))
1410 return false; 1503 return false;
1504
1505 f.next ();
1506 break;
1411 } 1507 }
1412
1413 f.next ();
1414 } 1508 }
1415} 1509}
1416 1510

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