1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
27 | variable. */ |
27 | |
28 | |
28 | |
|
|
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <loader.h> |
30 | #include <loader.h> |
31 | #include <newserver.h> |
|
|
32 | #include <sproto.h> |
31 | #include <sproto.h> |
|
|
32 | |
|
|
33 | // resource loader pure base class |
|
|
34 | struct loader_base |
|
|
35 | { |
|
|
36 | const char *filename; |
|
|
37 | virtual const char *type () const = 0; |
|
|
38 | |
|
|
39 | virtual archetype *get_arch (const char *name); |
|
|
40 | virtual void put_arch (archetype *arch); |
|
|
41 | |
|
|
42 | virtual object *get_object (const char *name); |
|
|
43 | virtual void put_object (object *op); |
|
|
44 | |
|
|
45 | virtual player *get_player (); |
|
|
46 | virtual void put_player (player *pl); |
|
|
47 | |
|
|
48 | virtual region *get_region (const char *name); |
|
|
49 | virtual void put_region (region *region); |
|
|
50 | |
|
|
51 | virtual facetile *get_face (const char *name); |
|
|
52 | virtual void put_face (facetile *face); |
|
|
53 | |
|
|
54 | virtual treasurelist *get_treasure (const char *name, bool one = false); |
|
|
55 | virtual void put_treasure (treasurelist *treasure); |
|
|
56 | |
|
|
57 | virtual animation *get_animation (const char *name); |
|
|
58 | virtual void put_animation (animation *anim); |
|
|
59 | }; |
|
|
60 | |
|
|
61 | // pure base class for default archetype loader |
|
|
62 | struct loader_arch : virtual loader_base { |
|
|
63 | archetype *get_arch (const char *name); |
|
|
64 | void put_arch (archetype *arch); |
|
|
65 | }; |
|
|
66 | |
|
|
67 | // pure base class for default object loader |
|
|
68 | struct loader_object : virtual loader_base { |
|
|
69 | object *get_object (const char *name); |
|
|
70 | void put_object (object *op); |
|
|
71 | }; |
|
|
72 | |
|
|
73 | // pure base class for default player loader |
|
|
74 | struct loader_player : virtual loader_base { |
|
|
75 | virtual player *get_player (); |
|
|
76 | virtual void put_player (player *pl); |
|
|
77 | }; |
|
|
78 | |
|
|
79 | // pure base class for default region loader |
|
|
80 | struct loader_region : virtual loader_base { |
|
|
81 | region *get_region (); |
|
|
82 | void put_region (region *region); |
|
|
83 | }; |
|
|
84 | |
|
|
85 | // pure base class for default face loader |
|
|
86 | struct loader_face : virtual loader_base { |
|
|
87 | facetile *get_face (const char *name); |
|
|
88 | void put_face (facetile *face); |
|
|
89 | }; |
|
|
90 | |
|
|
91 | // pure base class for default treasure loader |
|
|
92 | struct loader_treasure : virtual loader_base { |
|
|
93 | treasurelist *get_treasure (const char *name, bool one = false); |
|
|
94 | void put_treasure (treasurelist *treasure); |
|
|
95 | }; |
|
|
96 | |
|
|
97 | // pure base class for default animation loader |
|
|
98 | struct loader_animation : virtual loader_base { |
|
|
99 | animation *get_animation (const char *name); |
|
|
100 | void put_animation (animation *anim); |
|
|
101 | }; |
|
|
102 | |
|
|
103 | // future generic resource loader |
|
|
104 | // handles generic stuff valid in most files, such as |
|
|
105 | // animations, treasures, faces and so on |
|
|
106 | struct loader_generic |
|
|
107 | : virtual loader_base, |
|
|
108 | loader_object, loader_player, |
|
|
109 | loader_region, loader_face, |
|
|
110 | loader_treasure, loader_animation |
|
|
111 | { |
|
|
112 | const char *type () const = 0; |
|
|
113 | }; |
|
|
114 | |
|
|
115 | // the base class warns about and skips everything |
|
|
116 | archetype * |
|
|
117 | loader_base::get_arch (const char *name) |
|
|
118 | { |
|
|
119 | LOG (llevError, "%s: found archetype definition '%s', which is not allowed in files of type %s.\n", |
|
|
120 | filename, name, type ()); |
|
|
121 | |
|
|
122 | return new archetype; |
|
|
123 | } |
|
|
124 | |
|
|
125 | object * |
|
|
126 | loader_base::get_object (const char *name) |
|
|
127 | { |
|
|
128 | LOG (llevError, "%s: found object definition '%s', which is not allowed in files of type %s.\n", |
|
|
129 | filename, name, type ()); |
|
|
130 | |
|
|
131 | return object::create (); |
|
|
132 | } |
|
|
133 | |
|
|
134 | player * |
|
|
135 | loader_base::get_player () |
|
|
136 | { |
|
|
137 | LOG (llevError, "%s: found player definition, which is not allowed in files of type %s.\n", |
|
|
138 | filename, type ()); |
|
|
139 | |
|
|
140 | return player::create (); |
|
|
141 | } |
|
|
142 | |
|
|
143 | region * |
|
|
144 | loader_base::get_region (const char *name) |
|
|
145 | { |
|
|
146 | LOG (llevError, "%s: found region definition '%s', which is not allowed in files of type %s.\n", |
|
|
147 | filename, name, type ()); |
|
|
148 | |
|
|
149 | return new region; |
|
|
150 | } |
|
|
151 | |
|
|
152 | facetile * |
|
|
153 | loader_base::get_face (const char *name) |
|
|
154 | { |
|
|
155 | LOG (llevError, "%s: found face definition '%s', which is not allowed in files of type %s.\n", |
|
|
156 | filename, name, type ()); |
|
|
157 | |
|
|
158 | return new facetile; |
|
|
159 | } |
|
|
160 | |
|
|
161 | treasurelist * |
|
|
162 | loader_base::get_treasure (const char *name, bool one) |
|
|
163 | { |
|
|
164 | LOG (llevError, "%s: found treasure definition '%s', which is not allowed in files of type %s.\n", |
|
|
165 | filename, name, type ()); |
|
|
166 | |
|
|
167 | return new treasurelist;//D |
|
|
168 | } |
|
|
169 | |
|
|
170 | animation * |
|
|
171 | loader_base::get_animation (const char *name) |
|
|
172 | { |
|
|
173 | LOG (llevError, "%s: found animation definition '%s', which is not allowed in files of type %s.\n", |
|
|
174 | filename, name, type ()); |
|
|
175 | |
|
|
176 | return new animation; |
|
|
177 | } |
|
|
178 | |
|
|
179 | void |
|
|
180 | loader_base::put_arch (archetype *arch) |
|
|
181 | { |
|
|
182 | delete arch; |
|
|
183 | } |
|
|
184 | |
|
|
185 | void |
|
|
186 | loader_base::put_object (object *op) |
|
|
187 | { |
|
|
188 | op->destroy (); |
|
|
189 | } |
|
|
190 | |
|
|
191 | void |
|
|
192 | loader_base::put_player (player *pl) |
|
|
193 | { |
|
|
194 | delete pl; |
|
|
195 | } |
|
|
196 | |
|
|
197 | void |
|
|
198 | loader_base::put_region (region *region) |
|
|
199 | { |
|
|
200 | delete region; |
|
|
201 | } |
|
|
202 | |
|
|
203 | void |
|
|
204 | loader_base::put_face (facetile *face) |
|
|
205 | { |
|
|
206 | delete face; |
|
|
207 | } |
|
|
208 | |
|
|
209 | void |
|
|
210 | loader_base::put_treasure (treasurelist *treasure) |
|
|
211 | { |
|
|
212 | delete treasure; |
|
|
213 | } |
|
|
214 | |
|
|
215 | void |
|
|
216 | loader_base::put_animation (animation *anim) |
|
|
217 | { |
|
|
218 | delete anim; |
|
|
219 | } |
33 | |
220 | |
34 | /* Maps the MOVE_* values to names */ |
221 | /* Maps the MOVE_* values to names */ |
35 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
222 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
36 | |
223 | |
37 | /* This table is only necessary to convert objects that existed before the |
224 | /* This table is only necessary to convert objects that existed before the |
… | |
… | |
264 | static void |
451 | static void |
265 | check_loaded_object (object *op) |
452 | check_loaded_object (object *op) |
266 | { |
453 | { |
267 | int ip; |
454 | int ip; |
268 | |
455 | |
269 | /* We do some specialized handling to handle legacy cases of name_pl. |
456 | /* We do some specialised handling to handle legacy cases of name_pl. |
270 | * If the object doesn't have a name_pl, we just use the object name - |
457 | * If the object doesn't have a name_pl, we just use the object name - |
271 | * this isn't perfect (things won't be properly pluralized), but works to |
458 | * this isn't perfect (things won't be properly pluralised), but works to |
272 | * that degree (5 heart is still quite understandable). But the case we |
459 | * that degree (5 heart is still quite understandable). But the case we |
273 | * also have to catch is if this object is not using the normal name for |
460 | * also have to catch is if this object is not using the normal name for |
274 | * the object. In that case, we also want to use the loaded name. |
461 | * the object. In that case, we also want to use the loaded name. |
275 | * Otherwise, what happens is that the the plural name will lose |
462 | * Otherwise, what happens is that the the plural name will lose |
276 | * information (appear as just 'hearts' and not 'goblins heart') |
463 | * information (appear as just 'hearts' and not 'goblins heart') |
… | |
… | |
280 | |
467 | |
281 | if (!op->name_pl) |
468 | if (!op->name_pl) |
282 | op->name_pl = op->name; |
469 | op->name_pl = op->name; |
283 | |
470 | |
284 | /* objects now have a materialname. try to patch it in */ |
471 | /* objects now have a materialname. try to patch it in */ |
285 | if (!(IS_WEAPON (op) && op->level > 0)) |
472 | if (!(op->is_weapon () && op->level > 0)) |
286 | { |
473 | { |
287 | if (op->map != NULL) |
474 | if (op->map != NULL) |
288 | set_materialname (op, op->map->difficulty, NULL); |
475 | set_materialname (op, op->map->difficulty, NULL); |
289 | else |
476 | else |
290 | set_materialname (op, 5, NULL); |
477 | set_materialname (op, 5, NULL); |
… | |
… | |
321 | { |
508 | { |
322 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
509 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
323 | op->gen_sp_armour = op->last_heal; |
510 | op->gen_sp_armour = op->last_heal; |
324 | op->last_heal = 0; |
511 | op->last_heal = 0; |
325 | } |
512 | } |
326 | if (editor) |
513 | |
327 | ip = 0; |
|
|
328 | else |
|
|
329 | ip = calc_item_power (op, 0); |
514 | ip = calc_item_power (op, 0); |
330 | /* Legacy objects from before item power was in the game */ |
515 | /* Legacy objects from before item power was in the game */ |
331 | if (!op->item_power && ip) |
516 | if (!op->item_power && ip) |
332 | { |
517 | { |
333 | if (ip > 3) |
518 | if (ip > 3) |
334 | { |
519 | { |
… | |
… | |
376 | } |
561 | } |
377 | |
562 | |
378 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
563 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
379 | { |
564 | { |
380 | if (op->stats.hp > op->stats.maxhp) |
565 | if (op->stats.hp > op->stats.maxhp) |
|
|
566 | { |
381 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
567 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
|
|
568 | op->stats.maxhp = op->stats.hp; |
|
|
569 | } |
382 | |
570 | |
383 | /* The archs just need to be updated for this */ |
571 | /* The archs just need to be updated for this */ |
384 | if (op->move_type == 0) |
572 | if (op->move_type == 0) |
385 | op->move_type = MOVE_WALK; |
573 | op->move_type = MOVE_WALK; |
386 | } |
574 | } |
… | |
… | |
488 | SET_FLAG (op, flag); \ |
676 | SET_FLAG (op, flag); \ |
489 | else \ |
677 | else \ |
490 | CLEAR_FLAG (op, flag) \ |
678 | CLEAR_FLAG (op, flag) \ |
491 | |
679 | |
492 | int |
680 | int |
493 | parse_object (object *op, object_thawer & thawer, int map_flags) |
681 | parse_object (object *op, object_thawer &thawer, int map_flags) |
494 | { |
682 | { |
495 | bool ismore = 0; |
683 | bool ismore = 0; |
496 | object *op_inv = op->inv; |
684 | object *op_inv = op->inv; |
497 | |
685 | |
498 | for (;;) |
686 | for (;;) |
… | |
… | |
503 | { |
691 | { |
504 | case KW_Object: // uppercase alias |
692 | case KW_Object: // uppercase alias |
505 | case KW_object: |
693 | case KW_object: |
506 | thawer.get (op->name); |
694 | thawer.get (op->name); |
507 | |
695 | |
508 | if (op->arch != NULL) |
696 | if (op->arch) |
509 | op->arch->name = op->name; |
697 | op->arch->name = op->name; |
510 | |
698 | |
511 | break; |
699 | break; |
512 | |
700 | |
513 | case KW_uuid: |
701 | case KW_uuid: |
… | |
… | |
552 | */ |
740 | */ |
553 | archetype *arch = archetype::find (str); |
741 | archetype *arch = archetype::find (str); |
554 | |
742 | |
555 | object *tmp; |
743 | object *tmp; |
556 | |
744 | |
557 | if (arch != NULL) |
745 | if (arch) |
558 | tmp = arch_to_object (arch); |
746 | tmp = arch_to_object (arch); |
559 | else |
747 | else |
560 | { |
748 | { |
561 | tmp = object::create (); |
749 | tmp = object::create (); |
562 | /* record the name of the broken object */ |
750 | /* record the name of the broken object */ |
563 | tmp->name = str; |
751 | tmp->name = str; |
564 | } |
752 | } |
|
|
753 | |
|
|
754 | // decativate the object we, as we are still going |
|
|
755 | // to read the speed value. Objects should be activated |
|
|
756 | // when the map, object or player is completly loaded. |
|
|
757 | tmp->deactivate (); |
565 | |
758 | |
566 | parse_object (tmp, thawer, map_flags); |
759 | parse_object (tmp, thawer, map_flags); |
567 | |
760 | |
568 | if (tmp->arch) |
761 | if (tmp->arch) |
569 | { |
762 | { |
… | |
… | |
602 | { |
795 | { |
603 | /* This is the actual archetype definition then */ |
796 | /* This is the actual archetype definition then */ |
604 | op->arch = archetype::find (str); |
797 | op->arch = archetype::find (str); |
605 | |
798 | |
606 | if (op->arch) |
799 | if (op->arch) |
|
|
800 | { |
607 | op->arch->clone.copy_to (op); |
801 | op->arch->clone.copy_to (op); |
|
|
802 | // copy_to activates, this should be fixed properly |
|
|
803 | op->deactivate (); |
|
|
804 | } |
608 | else if (!arch_init) |
805 | else if (!arch_init) |
609 | /* record the name of the broken object */ |
806 | /* record the name of the broken object */ |
610 | op->name = str; |
807 | op->name = str; |
611 | } |
808 | } |
612 | } |
809 | } |
… | |
… | |
623 | if (!str) |
820 | if (!str) |
624 | { |
821 | { |
625 | op->animation_id = 0; |
822 | op->animation_id = 0; |
626 | CLEAR_FLAG (op, FLAG_ANIMATE); |
823 | CLEAR_FLAG (op, FLAG_ANIMATE); |
627 | } |
824 | } |
628 | else |
|
|
629 | { |
|
|
630 | op->animation_id = find_animation (str); |
825 | else if ((op->animation_id = find_animation (str))) |
631 | SET_FLAG (op, FLAG_ANIMATE); |
826 | SET_FLAG (op, FLAG_ANIMATE); |
632 | } |
|
|
633 | } |
827 | } |
634 | |
828 | |
635 | break; |
829 | break; |
636 | |
830 | |
637 | case KW_last_heal: thawer.get (op->last_heal); break; |
831 | case KW_last_heal: thawer.get (op->last_heal); break; |
… | |
… | |
642 | |
836 | |
643 | case KW_speed: |
837 | case KW_speed: |
644 | thawer.get (op->speed); |
838 | thawer.get (op->speed); |
645 | |
839 | |
646 | //TODO: maybe do in check_object |
840 | //TODO: maybe do in check_object |
647 | if (!(map_flags & MAP_STYLE)) |
841 | // removed check for style maps |
648 | { |
|
|
649 | if (op->speed < 0) |
842 | if (op->speed < 0) |
650 | op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
843 | op->speed_left = op->speed_left - rndm (); |
651 | |
|
|
652 | update_ob_speed (op); |
|
|
653 | } |
|
|
654 | |
844 | |
655 | break; |
845 | break; |
656 | |
846 | |
657 | case KW_slow_move: |
847 | case KW_slow_move: |
658 | op->move_slow |= MOVE_WALK; |
848 | op->move_slow |= MOVE_WALK; |
… | |
… | |
812 | CLEAR_FLAG (op, FLAG_WIZCAST); |
1002 | CLEAR_FLAG (op, FLAG_WIZCAST); |
813 | } |
1003 | } |
814 | break; |
1004 | break; |
815 | |
1005 | |
816 | case KW_friendly: |
1006 | case KW_friendly: |
817 | GET_FLAG (op, FLAG_FRIENDLY); |
1007 | if (thawer.get_sint32 ()) |
818 | //TODO: move to check_object or so |
1008 | if (op->type != PLAYER) |
819 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
820 | add_friendly_object (op); |
1009 | add_friendly_object (op); |
|
|
1010 | |
821 | break; |
1011 | break; |
822 | |
1012 | |
823 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
1013 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
824 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
1014 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
825 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
1015 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
826 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
1016 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
|
|
1017 | case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break; |
827 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
1018 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
828 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
1019 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
829 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
1020 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
830 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
1021 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
831 | case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break; |
|
|
832 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
1022 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
833 | case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; |
1023 | case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; |
834 | case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; |
1024 | case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; |
835 | case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; |
1025 | case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; |
836 | case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; |
1026 | case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; |
… | |
… | |
903 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
1093 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
904 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
1094 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
905 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
1095 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
906 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
1096 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
907 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
1097 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
|
|
1098 | case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break; |
908 | |
1099 | |
909 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
1100 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
910 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
1101 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
911 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
1102 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
912 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
1103 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
… | |
… | |
982 | case KW_randomitems: |
1173 | case KW_randomitems: |
983 | op->randomitems = find_treasurelist (thawer.get_str ()); |
1174 | op->randomitems = find_treasurelist (thawer.get_str ()); |
984 | break; |
1175 | break; |
985 | |
1176 | |
986 | case KW_msg: |
1177 | case KW_msg: |
987 | { |
|
|
988 | thawer.get_ml (KW_endmsg, op->msg); |
1178 | thawer.get_ml (KW_endmsg, op->msg); |
989 | //TODO: allow longer messages |
1179 | //TODO: allow longer messages |
990 | if (strlen (op->msg) >= HUGE_BUF) |
1180 | if (strlen (op->msg) >= HUGE_BUF) |
991 | { |
1181 | { |
992 | LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
1182 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
993 | op->msg = "ERROR, please report: string too long, winged.\n"; |
1183 | op->msg = "ERROR, please report: string too long, winged.\n"; |
994 | } |
1184 | } |
995 | } |
|
|
996 | break; |
1185 | break; |
997 | |
1186 | |
998 | case KW_lore: |
1187 | case KW_lore: |
999 | { |
|
|
1000 | shstr msgbuf; |
|
|
1001 | |
|
|
1002 | thawer.get_ml (KW_endlore, op->lore); |
1188 | thawer.get_ml (KW_endlore, op->lore); |
1003 | //TODO: allow longer messages |
1189 | //TODO: allow longer messages |
1004 | /* Just print a warning so we can be reasonably safe |
1190 | /* Just print a warning so we can be reasonably safe |
1005 | * about not overflowing the buffer. |
1191 | * about not overflowing the buffer. |
1006 | */ |
1192 | */ |
1007 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
1193 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
1008 | LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1194 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1009 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
1195 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
1010 | } |
|
|
1011 | break; |
1196 | break; |
1012 | |
1197 | |
1013 | case KW_editable: |
1198 | case KW_editable: |
1014 | case KW_editor_folder: |
1199 | case KW_editor_folder: |
1015 | break; |
1200 | break; |
… | |
… | |
1032 | |
1217 | |
1033 | case KW_EOF: |
1218 | case KW_EOF: |
1034 | return LL_EOF; |
1219 | return LL_EOF; |
1035 | |
1220 | |
1036 | case KW_ERROR: |
1221 | case KW_ERROR: |
1037 | set_ob_key_value (op, thawer.line, thawer.last_value, true); |
1222 | set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); |
1038 | //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D |
1223 | //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D |
1039 | |
|
|
1040 | //TODO: skip line, ugly, factor parsing better |
|
|
1041 | if (thawer.last_value) |
|
|
1042 | thawer.line = thawer.last_value; |
|
|
1043 | |
|
|
1044 | thawer.line += strlen (thawer.line) + 1; |
|
|
1045 | |
|
|
1046 | break; |
1224 | break; |
1047 | |
1225 | |
1048 | default: |
1226 | default: |
1049 | LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); |
1227 | LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); |
1050 | break; |
1228 | break; |
… | |
… | |
1064 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
1242 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
1065 | * be reset. |
1243 | * be reset. |
1066 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
1244 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
1067 | * |
1245 | * |
1068 | */ |
1246 | */ |
1069 | |
|
|
1070 | int |
1247 | int |
1071 | load_object (object_thawer & fp, object *op, int map_flags) |
1248 | load_object (object_thawer &fp, object *op, int map_flags) |
1072 | { |
1249 | { |
|
|
1250 | coroapi::cede_every (1000); // cede once in a while |
|
|
1251 | |
1073 | return parse_object (op, fp, map_flags); |
1252 | return parse_object (op, fp, map_flags); |
1074 | } |
1253 | } |
1075 | |
|
|
1076 | |
1254 | |
1077 | /* This takes a buffer, scans it for variables, and sets those variables |
1255 | /* This takes a buffer, scans it for variables, and sets those variables |
1078 | * as appropriate in op. |
1256 | * as appropriate in op. |
1079 | * |
1257 | * |
1080 | * This function appears to be used in only 2 places - in crossedit to |
1258 | * This function appears to be used in only 2 places - in crossedit to |
… | |
… | |
1183 | KW_monster, |
1361 | KW_monster, |
1184 | KW_friendly, |
1362 | KW_friendly, |
1185 | KW_generator, |
1363 | KW_generator, |
1186 | KW_is_thrown, |
1364 | KW_is_thrown, |
1187 | KW_auto_apply, |
1365 | KW_auto_apply, |
1188 | KW_treasure, |
1366 | KW_NULL, // was KW_treasure |
1189 | KW_player_sold, |
1367 | KW_player_sold, |
1190 | /* 20 */ |
1368 | /* 20 */ |
1191 | KW_see_invisible, |
1369 | KW_see_invisible, |
1192 | KW_can_roll, |
1370 | KW_can_roll, |
1193 | KW_overlay_floor, |
1371 | KW_overlay_floor, |
… | |
… | |
1276 | KW_berserk, |
1454 | KW_berserk, |
1277 | KW_neutral, |
1455 | KW_neutral, |
1278 | /* 100 */ |
1456 | /* 100 */ |
1279 | KW_no_attack, |
1457 | KW_no_attack, |
1280 | KW_no_damage, |
1458 | KW_no_damage, |
1281 | KW_NULL, |
1459 | KW_obj_original, |
1282 | KW_NULL, |
1460 | KW_NULL, |
1283 | KW_activate_on_push, |
1461 | KW_activate_on_push, |
1284 | KW_activate_on_release, |
1462 | KW_activate_on_release, |
1285 | KW_is_water, |
1463 | KW_is_water, |
1286 | KW_use_content_on_gen, |
1464 | KW_use_content_on_gen, |
1287 | KW_NULL, |
1465 | KW_NULL, |
1288 | KW_is_buildable, |
1466 | KW_is_buildable, |
1289 | /* 110 */ |
1467 | /* 110 */ |
|
|
1468 | KW_destroy_on_death, |
|
|
1469 | KW_NULL, |
1290 | }; |
1470 | }; |
1291 | |
1471 | |
1292 | int i; |
1472 | int i; |
1293 | |
1473 | |
1294 | /* This saves the key/value lists. We do it first so that any |
1474 | /* This saves the key/value lists. We do it first so that any |
1295 | * keys that match field names will be overwritten by the loader. |
1475 | * keys that match field names will be overwritten by the loader. |
1296 | */ |
1476 | */ |
1297 | for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) |
1477 | for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) |
1298 | { |
1478 | { |
1299 | /* Find the field in the opposing member. */ |
1479 | /* Find the field in the opposing member. */ |
1300 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1480 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1301 | |
1481 | |
1302 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1482 | /* If there's no partnering field, or it's got a different value, save our field. */ |
… | |
… | |
1430 | CMP_OUT (move_on); |
1610 | CMP_OUT (move_on); |
1431 | CMP_OUT (move_off); |
1611 | CMP_OUT (move_off); |
1432 | CMP_OUT (move_slow); |
1612 | CMP_OUT (move_slow); |
1433 | CMP_OUT (move_slow_penalty); |
1613 | CMP_OUT (move_slow_penalty); |
1434 | |
1614 | |
1435 | if (!COMPARE_FLAGS (op, tmp)) |
1615 | if (op->flag != tmp->flag) |
1436 | for (i = 0; i <= NUM_FLAGS; i++) |
1616 | for (i = 0; i <= NUM_FLAGS; i++) |
1437 | if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) |
1617 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1438 | f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); |
1618 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1439 | |
1619 | |
1440 | /* Save body locations */ |
1620 | /* Save body locations */ |
1441 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1621 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1442 | if (op->body_info[i] != tmp->body_info[i]) |
1622 | if (op->body_info[i] != tmp->body_info[i]) |
1443 | f.put (body_locations[i].save_name, op->body_info[i]); |
1623 | f.put (body_locations[i].save_name, op->body_info[i]); |
… | |
… | |
1445 | |
1625 | |
1446 | /* |
1626 | /* |
1447 | * Dumps all variables in an object to a file. |
1627 | * Dumps all variables in an object to a file. |
1448 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1628 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1449 | * the only place this is not set is when saving the player. |
1629 | * the only place this is not set is when saving the player. |
1450 | * If bit 1 of flag is set, don't remove the object after save. As of now, |
|
|
1451 | * all of the callers are setting this. |
|
|
1452 | */ |
1630 | */ |
1453 | |
|
|
1454 | void |
1631 | void |
1455 | save_object (object_freezer & fp, object *op, int flag) |
1632 | save_object (object_freezer &fp, object *op, int flag) |
1456 | { |
1633 | { |
1457 | archetype *at; |
|
|
1458 | object *tmp, *old; |
|
|
1459 | |
|
|
1460 | /* Even if the object does have an owner, it would seem that we should |
1634 | /* Even if the object does have an owner, it would seem that we should |
1461 | * still save it. |
1635 | * still save it. |
1462 | */ |
1636 | */ |
1463 | if (op->owner) |
1637 | if (op->owner) |
1464 | return; |
1638 | return; |
1465 | |
1639 | |
1466 | /* If it is unpaid and we don't want to save those, just return. */ |
1640 | /* If it is unpaid and we don't want to save those, just return. */ |
1467 | if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) |
1641 | if (!(flag & 1) && op->flag [FLAG_UNPAID]) |
1468 | return; |
1642 | return; |
1469 | |
1643 | |
1470 | if ((at = op->arch) == NULL) |
1644 | archetype *at = op->arch ? (archetype *)op->arch : empty_archetype; |
1471 | at = empty_archetype; |
|
|
1472 | |
1645 | |
1473 | fp.put (KW_arch, at->name); |
1646 | fp.put (KW_arch, at->name); |
1474 | |
|
|
1475 | put (fp, op, &at->clone); |
1647 | put (fp, op, &at->clone); |
1476 | |
1648 | |
1477 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1649 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1478 | |
1650 | |
1479 | old = NULL; |
|
|
1480 | |
|
|
1481 | if (flag & 2) |
|
|
1482 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1651 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1483 | save_object (fp, tmp, flag); |
1652 | save_object (fp, tmp, flag); |
1484 | else |
|
|
1485 | /* Slightly different logic because tmp/op will be removed by |
|
|
1486 | * the save_object we call. So we just keep looking at op->inv |
|
|
1487 | * until there is nothing left. In theory, the variable old |
|
|
1488 | * should not be needed, as recursive loops shouldn't happen. |
|
|
1489 | */ |
|
|
1490 | while ((tmp = op->inv) != NULL) |
|
|
1491 | { |
|
|
1492 | if (old == tmp) |
|
|
1493 | { |
|
|
1494 | LOG (llevError, " Recursive loop in inventory\n"); |
|
|
1495 | break; |
|
|
1496 | } |
|
|
1497 | |
|
|
1498 | save_object (fp, tmp, flag); |
|
|
1499 | old = tmp; |
|
|
1500 | } |
|
|
1501 | |
|
|
1502 | if (!(flag & 2)) |
|
|
1503 | op->destroy (); |
|
|
1504 | |
1653 | |
1505 | fp.put (op); |
1654 | fp.put (op); |
1506 | fprintf (fp, "end\n"); |
1655 | fp.put (KW_end); |
1507 | } |
1656 | } |
1508 | |
1657 | |