1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
|
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25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
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26 | sub/add_weight will transcend the environment updating the carrying |
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27 | variable. */ |
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28 | |
23 | |
29 | #include <global.h> |
24 | #include <global.h> |
30 | #include <loader.h> |
25 | #include <loader.h> |
31 | #include <sproto.h> |
26 | #include <sproto.h> |
32 | |
27 | |
33 | ///////////////////////////////////////////////////////////////////////////// |
28 | ///////////////////////////////////////////////////////////////////////////// |
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29 | |
|
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30 | extern archetype *loading_arch; |
34 | |
31 | |
35 | /* This table is only necessary to convert objects that existed before the |
32 | /* This table is only necessary to convert objects that existed before the |
36 | * spell object conversion to the new object. It was not practical |
33 | * spell object conversion to the new object. It was not practical |
37 | * to go through every mapping looking for every potion, rod, wand, etc |
34 | * to go through every mapping looking for every potion, rod, wand, etc |
38 | * that had a sp set and update to the new value. So this maps the |
35 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
168 | "spell_magic_drain", /* 122 */ |
165 | "spell_magic_drain", /* 122 */ |
169 | "spell_counterspell", /* 123 */ |
166 | "spell_counterspell", /* 123 */ |
170 | "spell_disarm", /* 124 */ |
167 | "spell_disarm", /* 124 */ |
171 | "spell_cure_confusion", /* 125 */ |
168 | "spell_cure_confusion", /* 125 */ |
172 | "spell_restoration", /* 126 */ |
169 | "spell_restoration", /* 126 */ |
173 | "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ |
170 | "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */ |
174 | "spell_counterwall", /* 128 */ |
171 | "spell_counterwall", /* 128 */ |
175 | "spell_cause_light_wounds", /* 129 */ |
172 | "spell_cause_light_wounds", /* 129 */ |
176 | "spell_cause_medium_wounds", /* 130 */ |
173 | "spell_cause_medium_wounds", /* 130 */ |
177 | "spell_cause_heavy_wounds", /* 131 */ |
174 | "spell_cause_heavy_wounds", /* 131 */ |
178 | "spell_charm_monsters", /* 132 */ |
175 | "spell_charm_monsters", /* 132 */ |
… | |
… | |
250 | "spell_cause_rabies", /* 204 */ |
247 | "spell_cause_rabies", /* 204 */ |
251 | "spell_glyph", /* 205 */ |
248 | "spell_glyph", /* 205 */ |
252 | NULL |
249 | NULL |
253 | }; |
250 | }; |
254 | |
251 | |
255 | extern bool loading_arch; |
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256 | |
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|
257 | /* This function checks the object after it has been loaded (when we |
252 | /* This function checks the object after it has been loaded (when we |
258 | * get the 'end' in the input stream). This function can be used to |
253 | * get the 'end' in the input stream). This function can be used to |
259 | * deal with legacy objects where fields may have changed. It can also be used |
254 | * deal with legacy objects where fields may have changed. It can also be used |
260 | * to check for objects to make sure there are no common errors. |
255 | * to check for objects to make sure there are no common errors. |
261 | */ |
256 | */ |
262 | void |
257 | void |
263 | object::post_load_check () |
258 | object::post_load_check () |
264 | { |
259 | { |
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260 | if (type >= NUM_TYPES) |
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261 | { |
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|
262 | LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); |
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263 | type = 0; |
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264 | } |
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265 | |
265 | switch (type) |
266 | switch (type) |
266 | { |
267 | { |
267 | case BOW: |
268 | case BOW: |
268 | case WAND: |
269 | case WAND: |
269 | case ROD: |
270 | case ROD: |
270 | case HORN: |
271 | case HORN: |
271 | case SKILL_TOOL: |
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|
272 | if (slot [body_range].info != -1) |
272 | if (slot [body_range].info != -1) |
273 | { |
273 | { |
274 | LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
274 | LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
275 | slot [body_range].info = -1; |
275 | slot [body_range].info = -1; |
276 | } |
276 | } |
… | |
… | |
320 | * also have to catch is if this object is not using the normal name for |
320 | * also have to catch is if this object is not using the normal name for |
321 | * the object. In that case, we also want to use the loaded name. |
321 | * the object. In that case, we also want to use the loaded name. |
322 | * Otherwise, what happens is that the the plural name will lose |
322 | * Otherwise, what happens is that the the plural name will lose |
323 | * information (appear as just 'hearts' and not 'goblins heart') |
323 | * information (appear as just 'hearts' and not 'goblins heart') |
324 | */ |
324 | */ |
325 | if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) |
325 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
326 | name_pl = 0; |
326 | name_pl = 0; |
327 | |
327 | |
328 | if (!name_pl) |
328 | if (!name_pl) |
329 | name_pl = name; |
329 | name_pl = name; |
330 | |
330 | |
… | |
… | |
357 | || type == AMULET || type == GIRDLE |
357 | || type == AMULET || type == GIRDLE |
358 | || type == BRACERS || type == CLOAK) |
358 | || type == BRACERS || type == CLOAK) |
359 | { |
359 | { |
360 | if (last_heal) |
360 | if (last_heal) |
361 | { |
361 | { |
362 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
362 | LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
363 | gen_sp_armour = last_heal; |
363 | gen_sp_armour = last_heal; |
364 | last_heal = 0; |
364 | last_heal = 0; |
365 | } |
365 | } |
366 | |
366 | |
367 | int ip = calc_item_power (this, 0); |
367 | int ip = calc_item_power (this, 0); |
… | |
… | |
379 | * something that has item_power 1 is probably just fine if our calculated |
379 | * something that has item_power 1 is probably just fine if our calculated |
380 | * value is 1 or 2 - these values are small enough that hard to be precise. |
380 | * value is 1 or 2 - these values are small enough that hard to be precise. |
381 | * similarly, it item_power is 0, the first check will always pass, |
381 | * similarly, it item_power is 0, the first check will always pass, |
382 | * but not the second one. |
382 | * but not the second one. |
383 | */ |
383 | */ |
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|
384 | #if 0 //TODO |
384 | if (ip > 2 * item_power && ip > (item_power + 3)) |
385 | if (ip > 2 * item_power && ip > (item_power + 3)) |
385 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
386 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
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387 | #endif |
386 | } |
388 | } |
387 | |
389 | |
388 | /* Old spellcasting object - need to load in the appropiate object */ |
390 | /* Old spellcasting object - need to load in the appropiate object */ |
389 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
391 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
390 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
392 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
391 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
393 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
392 | { |
394 | { |
393 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
395 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
394 | * in that spell was stored in sp. |
396 | * in that spell was stored in sp. |
395 | */ |
397 | */ |
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|
398 | LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
396 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
399 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
397 | insert_ob_in_ob (tmp, this); |
400 | insert_ob_in_ob (tmp, this); |
398 | randomitems = NULL; /* So another spell isn't created for this object */ |
401 | randomitems = NULL; /* So another spell isn't created for this object */ |
399 | } |
402 | } |
400 | |
403 | |
401 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
404 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
402 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
405 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
403 | { |
406 | { |
|
|
407 | LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ()); |
404 | object *tmp = get_archetype_by_object_name (slaying); |
408 | object *tmp = get_archetype_by_object_name (slaying); |
405 | insert_ob_in_ob (tmp, this); |
409 | insert_ob_in_ob (tmp, this); |
406 | randomitems = NULL; /* So another spell isn't created for this object */ |
410 | randomitems = NULL; /* So another spell isn't created for this object */ |
407 | /* without this, value is all screwed up */ |
411 | /* without this, value is all screwed up */ |
408 | value = arch->clone.value * inv->value; |
412 | value = arch->value * inv->value; |
409 | } |
413 | } |
410 | |
414 | |
411 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
415 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
412 | { |
416 | { |
413 | if (stats.hp > stats.maxhp) |
417 | if (stats.hp > stats.maxhp) |
414 | { |
418 | { |
415 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
419 | LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
416 | stats.maxhp = stats.hp; |
420 | stats.maxhp = stats.hp; |
417 | } |
421 | } |
418 | |
422 | |
419 | /* The archs just need to be updated for this */ |
423 | /* The archs just need to be updated for this */ |
420 | if (move_type == 0) |
424 | if (move_type == 0) |
421 | move_type = MOVE_WALK; |
425 | move_type = MOVE_WALK; |
422 | } |
426 | } |
423 | |
427 | |
424 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
428 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
425 | { |
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|
426 | /* Object will duplicate it's content as part of the |
429 | /* Object will duplicate it's content as part of the |
427 | * generation process. To do this, we must flag inventory |
430 | * generation process. To do this, we must flag inventory |
428 | * so it remains unevaluated concerning the randomitems and |
431 | * so it remains unevaluated concerning the randomitems and |
429 | * the living (a demonlord shouldn't cast from inside generator!) |
432 | * the living (a demonlord shouldn't cast from inside generator!) |
430 | */ |
433 | */ |
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|
434 | /* ??? this *should* be done elsewhere, e.g. after map loading etc. */ |
431 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
435 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
432 | } |
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|
433 | |
436 | |
434 | /* Handle player movers. We use move_type for player movers |
437 | /* Handle player movers. We use move_type for player movers |
435 | * because they operate on their own time (move_on |
438 | * because they operate on their own time (move_on |
436 | * would potentially cause them to be triggered when someone steps |
439 | * would potentially cause them to be triggered when someone steps |
437 | * on them). If move_type is set, presume person knows what they |
440 | * on them). If move_type is set, presume person knows what they |
438 | * are doing, otherwise, set move_type based on maxhp value. |
441 | * are doing, otherwise, set move_type based on maxhp value. |
439 | */ |
442 | */ |
440 | if (type == PLAYERMOVER) |
443 | if (type == PLAYERMOVER) |
441 | { |
444 | { |
442 | if (!move_type) |
445 | if (!move_type) |
… | |
… | |
504 | |
507 | |
505 | goto next; |
508 | goto next; |
506 | } |
509 | } |
507 | } |
510 | } |
508 | |
511 | |
509 | LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); |
512 | LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str); |
510 | |
513 | |
511 | next: ; |
514 | next: ; |
512 | } |
515 | } |
513 | } |
516 | } |
514 | |
517 | |
515 | #define GET_FLAG(op,flag) \ |
518 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
516 | if (f.get_sint32 ()) \ |
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517 | SET_FLAG (op, flag); \ |
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518 | else \ |
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519 | CLEAR_FLAG (op, flag) \ |
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520 | |
519 | |
521 | bool |
520 | bool |
522 | object::parse_kv (object_thawer &f) |
521 | object::parse_kv (object_thawer &f) |
523 | { |
522 | { |
524 | object *op_inv = inv; |
523 | object *op_inv = inv; |
… | |
… | |
527 | { |
526 | { |
528 | switch (f.kw) |
527 | switch (f.kw) |
529 | { |
528 | { |
530 | case KW_uuid: |
529 | case KW_uuid: |
531 | if (const char *s = f.get_str ()) |
530 | if (const char *s = f.get_str ()) |
532 | { |
531 | if (!uuid.parse (s)) |
533 | unsigned int version; |
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|
534 | unsigned long long seq; |
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|
535 | |
|
|
536 | if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) |
|
|
537 | { |
532 | { |
538 | uuid.seq = seq; |
533 | f.parse_warn ("unparseable uuid"); |
539 | break; |
534 | uuid = UUID::gen (); |
540 | } |
535 | } |
541 | } |
|
|
542 | |
|
|
543 | uuid = gen_uuid (); |
|
|
544 | break; |
536 | break; |
545 | |
537 | |
546 | case KW_oid: |
538 | case KW_oid: |
547 | f.get (this, f.get_sint32 ()); |
539 | f.get (this, f.get_sint32 ()); |
548 | break; |
540 | break; |
… | |
… | |
554 | |
546 | |
555 | case KW_attach: f.get_ornull (attach); break; |
547 | case KW_attach: f.get_ornull (attach); break; |
556 | case KW_skill: f.get_ornull (skill); break; |
548 | case KW_skill: f.get_ornull (skill); break; |
557 | case KW_race: f.get_ornull (race); break; |
549 | case KW_race: f.get_ornull (race); break; |
558 | case KW_slaying: f.get_ornull (slaying); break; |
550 | case KW_slaying: f.get_ornull (slaying); break; |
|
|
551 | case KW_tag: f.get_ornull (tag); break; |
559 | |
552 | |
560 | case KW_arch: |
553 | case KW_arch: |
561 | { |
554 | { |
562 | object *tmp = object::read (f); |
555 | object *tmp = object::read (f); |
563 | tmp->deactivate (); |
556 | tmp->deactivate (); |
… | |
… | |
565 | { |
558 | { |
566 | // was: insert_ob_in_ob (tmp, op); |
559 | // was: insert_ob_in_ob (tmp, op); |
567 | // but manually adding it can improve map loading times a lot |
560 | // but manually adding it can improve map loading times a lot |
568 | // also, appending instead of prepending keeps the |
561 | // also, appending instead of prepending keeps the |
569 | // save ordering the same between repeated load/saves. |
562 | // save ordering the same between repeated load/saves. |
|
|
563 | // and finally we do not want any funny effects |
570 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
564 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
571 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
565 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
572 | |
566 | |
573 | if (!op_inv) |
567 | if (!op_inv) |
574 | { |
568 | { |
… | |
… | |
590 | } |
584 | } |
591 | } |
585 | } |
592 | continue; |
586 | continue; |
593 | |
587 | |
594 | case KW_other_arch: |
588 | case KW_other_arch: |
595 | other_arch = |
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|
596 | loading_arch |
589 | if (loading_arch == this) |
597 | ? archetype::get (f.get_str ()) |
590 | archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); |
|
|
591 | else |
|
|
592 | { |
598 | : archetype::find (f.get_str ()); |
593 | other_arch = archetype::find (f.get_str ()); |
599 | |
594 | |
600 | if (!other_arch) |
595 | if (!other_arch) |
601 | LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); |
596 | f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ())); |
|
|
597 | } |
|
|
598 | break; |
|
|
599 | |
|
|
600 | case KW_owner: |
|
|
601 | f.delayed_deref (this, owner, f.get_str ()); |
602 | break; |
602 | break; |
603 | |
603 | |
604 | case KW_animation: |
604 | case KW_animation: |
605 | { |
605 | { |
606 | CLEAR_FLAG (this, FLAG_ANIMATE); |
606 | CLEAR_FLAG (this, FLAG_ANIMATE); |
… | |
… | |
633 | f.get (move_slow_penalty); |
633 | f.get (move_slow_penalty); |
634 | break; |
634 | break; |
635 | |
635 | |
636 | case KW_face: |
636 | case KW_face: |
637 | face = face_find (f.get_str ()); |
637 | face = face_find (f.get_str ()); |
|
|
638 | break; |
|
|
639 | |
|
|
640 | case KW_sound: |
|
|
641 | sound = sound_find (f.get_str ()); |
|
|
642 | if (!sound) |
|
|
643 | f.parse_warn ("sound not found"); |
|
|
644 | break; |
|
|
645 | |
|
|
646 | case KW_sound_destroy: |
|
|
647 | sound_destroy = sound_find (f.get_str ()); |
|
|
648 | if (!sound_destroy) |
|
|
649 | f.parse_warn ("sound not found"); |
638 | break; |
650 | break; |
639 | |
651 | |
640 | case KW_x: f.get (x); break; |
652 | case KW_x: f.get (x); break; |
641 | case KW_y: f.get (y); break; |
653 | case KW_y: f.get (y); break; |
642 | |
654 | |
… | |
… | |
769 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
781 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
770 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
782 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
771 | |
783 | |
772 | break; |
784 | break; |
773 | |
785 | |
774 | case KW_wiz: |
|
|
775 | GET_FLAG (this, FLAG_WIZ); |
|
|
776 | //TODO: move to check_object |
|
|
777 | if (QUERY_FLAG (this, FLAG_WIZ)) |
|
|
778 | { |
|
|
779 | SET_FLAG (this, FLAG_WAS_WIZ); |
|
|
780 | SET_FLAG (this, FLAG_WIZPASS); |
|
|
781 | SET_FLAG (this, FLAG_WIZCAST); |
|
|
782 | } |
|
|
783 | else |
|
|
784 | { |
|
|
785 | CLEAR_FLAG (this, FLAG_WIZPASS); |
|
|
786 | CLEAR_FLAG (this, FLAG_WIZCAST); |
|
|
787 | } |
|
|
788 | break; |
|
|
789 | |
|
|
790 | case KW_friendly: |
786 | case KW_friendly: |
791 | if (f.get_sint32 ()) |
787 | if (f.get_bool ()) |
792 | if (type != PLAYER) |
788 | if (type != PLAYER) |
793 | add_friendly_object (this); |
789 | add_friendly_object (this); |
794 | |
790 | |
795 | break; |
791 | break; |
796 | |
792 | |
… | |
… | |
809 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
805 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
810 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
806 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
811 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
807 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
812 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
808 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
813 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
809 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
|
|
810 | case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break; |
814 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
811 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
815 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
812 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
816 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
813 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
817 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
814 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
818 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
815 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
… | |
… | |
825 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
822 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
826 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
823 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
827 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
824 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
828 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
825 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
829 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
826 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
830 | case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break; |
|
|
831 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
827 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
832 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
828 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
833 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
829 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
834 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
830 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
835 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
831 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
… | |
… | |
973 | randomitems = 0; |
969 | randomitems = 0; |
974 | break; |
970 | break; |
975 | |
971 | |
976 | case KW_msg: |
972 | case KW_msg: |
977 | f.get_ml (KW_endmsg, msg); |
973 | f.get_ml (KW_endmsg, msg); |
978 | //TODO: allow longer messages |
|
|
979 | if (strlen (msg) >= HUGE_BUF) |
|
|
980 | { |
|
|
981 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg); |
|
|
982 | msg = "ERROR, please report: string too long, winged.\n"; |
|
|
983 | } |
|
|
984 | break; |
974 | break; |
985 | |
975 | |
986 | case KW_lore: |
976 | case KW_lore: |
987 | f.get_ml (KW_endlore, lore); |
977 | f.get_ml (KW_endlore, lore); |
988 | //TODO: allow longer messages |
|
|
989 | /* Just print a warning so we can be reasonably safe |
|
|
990 | * about not overflowing the buffer. |
|
|
991 | */ |
|
|
992 | if (strlen (lore) > (HUGE_BUF / 2)) |
|
|
993 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
|
|
994 | HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore); |
|
|
995 | break; |
978 | break; |
996 | |
979 | |
997 | case KW_editable: |
980 | case KW_editable: |
998 | case KW_editor_folder: |
981 | case KW_editor_folder: |
999 | break; |
982 | break; |
… | |
… | |
1035 | |
1018 | |
1036 | assert (arch); //D maybe use exception handling of sorts? |
1019 | assert (arch); //D maybe use exception handling of sorts? |
1037 | |
1020 | |
1038 | f.next (); |
1021 | f.next (); |
1039 | |
1022 | |
1040 | object *op = object::create (); |
1023 | object *op = arch->instance (); |
1041 | |
|
|
1042 | op->map = map; |
1024 | op->map = map; |
1043 | arch->clone.copy_to (op); |
|
|
1044 | // copy_to activates, this should be fixed properly |
1025 | // instance() activates, this should be fixed properly |
1045 | op->deactivate (); |
1026 | op->deactivate (); |
1046 | |
1027 | |
1047 | if (!op->parse_kv (f)) |
1028 | if (!op->parse_kv (f)) |
1048 | { |
1029 | { |
1049 | op->destroy (true); |
1030 | op->destroy (true); |
… | |
… | |
1063 | int |
1044 | int |
1064 | set_variable (object *op, char *buf) |
1045 | set_variable (object *op, char *buf) |
1065 | { |
1046 | { |
1066 | object_thawer f (buf, (AV *)0); |
1047 | object_thawer f (buf, (AV *)0); |
1067 | |
1048 | |
1068 | f.next (); |
|
|
1069 | return op->parse_kv (f); |
1049 | return op->parse_kv (f); |
1070 | } |
1050 | } |
1071 | |
1051 | |
1072 | /* This returns a string of the integer movement type */ |
1052 | /* This returns a string of the integer movement type */ |
1073 | #if 0 |
1053 | #if 0 |
… | |
… | |
1135 | * the 15'th element of this array should match that name. |
1115 | * the 15'th element of this array should match that name. |
1136 | * If an entry is NULL, that is a flag not to loaded/saved. |
1116 | * If an entry is NULL, that is a flag not to loaded/saved. |
1137 | */ |
1117 | */ |
1138 | static const keyword flag_names [NUM_FLAGS] = { |
1118 | static const keyword flag_names [NUM_FLAGS] = { |
1139 | KW_alive, |
1119 | KW_alive, |
1140 | KW_wiz, |
|
|
1141 | KW_NULL, |
1120 | KW_NULL, |
1142 | KW_NULL, |
1121 | KW_NULL, |
1143 | KW_was_wiz, |
1122 | KW_NULL, |
|
|
1123 | KW_NULL, |
1144 | KW_applied, |
1124 | KW_applied, |
1145 | KW_unpaid, |
1125 | KW_unpaid, |
1146 | KW_can_use_shield, |
1126 | KW_can_use_shield, |
1147 | KW_no_pick, |
1127 | KW_no_pick, |
1148 | KW_NULL, // walk_on |
1128 | KW_NULL, // walk_on |
… | |
… | |
1279 | |
1259 | |
1280 | /* We don't need to worry about the arch's extra fields - they |
1260 | /* We don't need to worry about the arch's extra fields - they |
1281 | * will get taken care of the copy_to method. |
1261 | * will get taken care of the copy_to method. |
1282 | */ |
1262 | */ |
1283 | |
1263 | |
1284 | { |
1264 | f.put (KW_uuid, op->uuid.c_str ()); |
1285 | char uids[64]; |
|
|
1286 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
|
|
1287 | f.put (KW_uuid, (const char *)uids); |
|
|
1288 | } |
|
|
1289 | |
1265 | |
1290 | #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) |
1266 | #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) |
1291 | #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) |
1267 | #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) |
|
|
1268 | |
|
|
1269 | if (object *owner = op->owner) |
|
|
1270 | f.put (KW_owner, static_cast<const char *>(owner->ref ())); |
1292 | |
1271 | |
1293 | CMP_OUT (name); |
1272 | CMP_OUT (name); |
1294 | CMP_OUT (name_pl); |
1273 | CMP_OUT (name_pl); |
1295 | CMP_OUT (custom_name); |
1274 | CMP_OUT (custom_name); |
1296 | CMP_OUT (title); |
1275 | CMP_OUT (title); |
1297 | CMP_OUT (race); |
1276 | CMP_OUT (race); |
|
|
1277 | CMP_OUT (skill); |
1298 | CMP_OUT (slaying); |
1278 | CMP_OUT (slaying); |
1299 | |
1279 | CMP_OUT (tag); |
1300 | if (op->msg != tmp->msg) |
|
|
1301 | f.put (KW_msg, KW_endmsg, op->msg); |
|
|
1302 | if (op->lore != tmp->lore) |
|
|
1303 | f.put (KW_lore, KW_endlore, op->lore); |
|
|
1304 | |
|
|
1305 | CMP_OUT (other_arch); |
1280 | CMP_OUT (other_arch); |
1306 | |
1281 | |
|
|
1282 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
|
|
1283 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
|
|
1284 | |
1307 | if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); |
1285 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
|
|
1286 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
|
|
1287 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1308 | |
1288 | |
1309 | if (op->animation_id != tmp->animation_id) |
1289 | if (op->animation_id != tmp->animation_id) |
1310 | if (op->animation_id) |
1290 | if (op->animation_id) |
1311 | { |
1291 | { |
1312 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1292 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1313 | |
1293 | |
1314 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1294 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1315 | f.put (KW_is_animated, (sint32) 0); |
1295 | f.put (KW_is_animated, (sint32)0); |
1316 | } |
1296 | } |
1317 | else |
1297 | else |
1318 | f.put (KW_animation, (const char *) 0); |
1298 | f.put (KW_animation, (const char *)0); |
1319 | |
1299 | |
1320 | CMP_OUT2 (str, stats.Str); |
1300 | CMP_OUT2 (str, stats.Str); |
1321 | CMP_OUT2 (dex, stats.Dex); |
1301 | CMP_OUT2 (dex, stats.Dex); |
1322 | CMP_OUT2 (con, stats.Con); |
1302 | CMP_OUT2 (con, stats.Con); |
1323 | CMP_OUT2 (wis, stats.Wis); |
1303 | CMP_OUT2 (wis, stats.Wis); |
… | |
… | |
1354 | CMP_OUT (type); |
1334 | CMP_OUT (type); |
1355 | CMP_OUT (subtype); |
1335 | CMP_OUT (subtype); |
1356 | CMP_OUT (attacktype); |
1336 | CMP_OUT (attacktype); |
1357 | |
1337 | |
1358 | for (i = 0; i < NROFATTACKS; i++) |
1338 | for (i = 0; i < NROFATTACKS; i++) |
1359 | if (op->resist[i] != tmp->resist[i]) |
1339 | if (expect_false (op->resist[i] != tmp->resist[i])) |
1360 | f.put (resist_save[i], op->resist[i]); |
1340 | f.put (resist_save[i], op->resist[i]); |
1361 | |
1341 | |
1362 | CMP_OUT (path_attuned); |
1342 | CMP_OUT (path_attuned); |
1363 | CMP_OUT (path_repelled); |
1343 | CMP_OUT (path_repelled); |
1364 | CMP_OUT (path_denied); |
1344 | CMP_OUT (path_denied); |
… | |
… | |
1406 | CMP_OUT (move_slow); |
1386 | CMP_OUT (move_slow); |
1407 | CMP_OUT (move_slow_penalty); |
1387 | CMP_OUT (move_slow_penalty); |
1408 | |
1388 | |
1409 | if (op->flag != tmp->flag) |
1389 | if (op->flag != tmp->flag) |
1410 | for (i = 0; i <= NUM_FLAGS; i++) |
1390 | for (i = 0; i <= NUM_FLAGS; i++) |
1411 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1391 | if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) |
1412 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1392 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1413 | |
1393 | |
1414 | // save body locations |
1394 | // save body locations |
1415 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1395 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1416 | if (op->slot[i].info != tmp->slot[i].info) |
1396 | if (expect_false (op->slot[i].info != tmp->slot[i].info)) |
1417 | f.put (body_locations[i].save_name, op->slot[i].info); |
1397 | f.put (body_locations[i].save_name, op->slot[i].info); |
1418 | } |
1398 | } |
1419 | |
1399 | |
1420 | /* |
1400 | /* |
1421 | * Dumps all variables in an object to a file. |
1401 | * Dumps all variables in an object to a file. |
… | |
… | |
1423 | * the only place this is not set is when saving the player. |
1403 | * the only place this is not set is when saving the player. |
1424 | */ |
1404 | */ |
1425 | bool |
1405 | bool |
1426 | object::write (object_freezer &f) |
1406 | object::write (object_freezer &f) |
1427 | { |
1407 | { |
1428 | /* Even if the object does have an owner, it would seem that we should |
1408 | archetype *at = arch ? arch : archetype::empty; |
1429 | * still save it. |
|
|
1430 | */ |
|
|
1431 | if (owner) |
|
|
1432 | return true; |
|
|
1433 | |
1409 | |
1434 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
|
|
1435 | |
|
|
1436 | f.put (KW_arch, at->name); |
1410 | f.put (KW_arch, at->archname); |
1437 | write_diff (f, this, &at->clone); |
1411 | write_diff (f, this, at); |
1438 | |
1412 | |
1439 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1413 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1440 | tmp->write (f); |
1414 | tmp->write (f); |
1441 | |
1415 | |
1442 | f.put (this); |
1416 | f.put (this); |
… | |
… | |
1447 | |
1421 | |
1448 | ///////////////////////////////////////////////////////////////////////////// |
1422 | ///////////////////////////////////////////////////////////////////////////// |
1449 | |
1423 | |
1450 | // generic resource file load, |
1424 | // generic resource file load, |
1451 | // currently supports: region, treasures, archetypes |
1425 | // currently supports: region, treasures, archetypes |
|
|
1426 | bool |
1452 | bool load_resource_file (const char *filename) |
1427 | load_resource_file_ (const char *filename) |
1453 | { |
1428 | { |
1454 | object_thawer f (filename); |
1429 | object_thawer f (filename); |
1455 | |
|
|
1456 | bool success = false; |
|
|
1457 | bool seen_arch = false; |
|
|
1458 | |
|
|
1459 | f.next (); |
|
|
1460 | |
1430 | |
1461 | for (;;) |
1431 | for (;;) |
1462 | { |
1432 | { |
1463 | switch (f.kw) |
1433 | switch (f.kw) |
1464 | { |
1434 | { |
1465 | case KW_region: |
1435 | case KW_region: |
1466 | if (!region::read (f)) |
1436 | if (!region::read (f)) |
1467 | goto finish; |
1437 | return false; |
1468 | break; |
1438 | break; |
1469 | |
1439 | |
1470 | case KW_treasure: |
1440 | case KW_treasure: |
1471 | case KW_treasureone: |
1441 | case KW_treasureone: |
1472 | if (!treasurelist::read (f)) |
1442 | if (!treasurelist::read (f)) |
1473 | goto finish; |
1443 | return false; |
1474 | break; |
1444 | break; |
1475 | |
1445 | |
1476 | case KW_object: |
1446 | case KW_object: |
1477 | seen_arch = true; |
|
|
1478 | if (!archetype::read (f)) |
1447 | if (!archetype::read (f)) |
1479 | goto finish; |
1448 | return false; |
1480 | break; |
1449 | break; |
1481 | |
1450 | |
1482 | case KW_EOF: |
1451 | case KW_EOF: |
1483 | success = true; |
1452 | return true; |
1484 | goto finish; |
|
|
1485 | |
1453 | |
1486 | default: |
1454 | default: |
1487 | if (!f.parse_error ("resource file")) |
1455 | if (!f.parse_error ("resource file")) |
1488 | goto finish; |
1456 | return false; |
1489 | |
1457 | |
1490 | f.next (); |
1458 | f.next (); |
1491 | break; |
1459 | break; |
1492 | } |
1460 | } |
1493 | } |
1461 | } |
1494 | |
|
|
1495 | finish: |
|
|
1496 | if (seen_arch) |
|
|
1497 | init_archetype_pointers (); |
|
|
1498 | |
|
|
1499 | return success; |
|
|
1500 | } |
1462 | } |
1501 | |
1463 | |