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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.80 by root, Sat May 12 16:06:41 2007 UTC vs.
Revision 1.84 by root, Tue May 22 10:49:58 2007 UTC

260 * to check for objects to make sure there are no common errors. 260 * to check for objects to make sure there are no common errors.
261 */ 261 */
262void 262void
263object::post_load_check () 263object::post_load_check ()
264{ 264{
265 if (type >= NUM_TYPES)
266 {
267 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ());
268 type = 0;
269 }
270
265 switch (type) 271 switch (type)
266 { 272 {
267 case BOW: 273 case BOW:
268 case WAND: 274 case WAND:
269 case ROD: 275 case ROD:
270 case HORN: 276 case HORN:
271 case SKILL_TOOL:
272 if (slot [body_range].info != -1) 277 if (slot [body_range].info != -1)
273 { 278 {
274 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); 279 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
275 slot [body_range].info = -1; 280 slot [body_range].info = -1;
276 } 281 }
379 * something that has item_power 1 is probably just fine if our calculated 384 * something that has item_power 1 is probably just fine if our calculated
380 * value is 1 or 2 - these values are small enough that hard to be precise. 385 * value is 1 or 2 - these values are small enough that hard to be precise.
381 * similarly, it item_power is 0, the first check will always pass, 386 * similarly, it item_power is 0, the first check will always pass,
382 * but not the second one. 387 * but not the second one.
383 */ 388 */
389#if 0 //TODO
384 if (ip > 2 * item_power && ip > (item_power + 3)) 390 if (ip > 2 * item_power && ip > (item_power + 3))
385 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 391 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
392#endif
386 } 393 }
387 394
388 /* Old spellcasting object - need to load in the appropiate object */ 395 /* Old spellcasting object - need to load in the appropiate object */
389 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 396 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
390 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 397 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
767 GET_FLAG (this, FLAG_IDENTIFIED); 774 GET_FLAG (this, FLAG_IDENTIFIED);
768 //TODO: move to check_object or so 775 //TODO: move to check_object or so
769 if (QUERY_FLAG (this, FLAG_IDENTIFIED)) 776 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
770 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 777 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
771 778
772 break;
773
774 case KW_wiz:
775 GET_FLAG (this, FLAG_WIZ);
776 //TODO: move to check_object
777 if (QUERY_FLAG (this, FLAG_WIZ))
778 {
779 SET_FLAG (this, FLAG_WAS_WIZ);
780 SET_FLAG (this, FLAG_WIZPASS);
781 SET_FLAG (this, FLAG_WIZCAST);
782 }
783 else
784 {
785 CLEAR_FLAG (this, FLAG_WIZPASS);
786 CLEAR_FLAG (this, FLAG_WIZCAST);
787 }
788 break; 779 break;
789 780
790 case KW_friendly: 781 case KW_friendly:
791 if (f.get_sint32 ()) 782 if (f.get_sint32 ())
792 if (type != PLAYER) 783 if (type != PLAYER)
825 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 816 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
826 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 817 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
827 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; 818 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
828 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; 819 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
829 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; 820 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
830 case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break;
831 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; 821 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
832 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; 822 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
833 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; 823 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
834 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; 824 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
835 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; 825 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
1135 * the 15'th element of this array should match that name. 1125 * the 15'th element of this array should match that name.
1136 * If an entry is NULL, that is a flag not to loaded/saved. 1126 * If an entry is NULL, that is a flag not to loaded/saved.
1137 */ 1127 */
1138 static const keyword flag_names [NUM_FLAGS] = { 1128 static const keyword flag_names [NUM_FLAGS] = {
1139 KW_alive, 1129 KW_alive,
1140 KW_wiz,
1141 KW_NULL, 1130 KW_NULL,
1142 KW_NULL, 1131 KW_NULL,
1143 KW_was_wiz, 1132 KW_NULL,
1133 KW_NULL,
1144 KW_applied, 1134 KW_applied,
1145 KW_unpaid, 1135 KW_unpaid,
1146 KW_can_use_shield, 1136 KW_can_use_shield,
1147 KW_no_pick, 1137 KW_no_pick,
1148 KW_NULL, // walk_on 1138 KW_NULL, // walk_on

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