--- deliantra/server/common/loader.C 2007/06/04 12:19:08 1.87 +++ deliantra/server/common/loader.C 2007/09/04 05:43:20 1.100 @@ -1,23 +1,22 @@ /* - * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. * * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the Free - * Software Foundation; either version 2 of the License, or (at your option) - * any later version. + * Crossfire TRT is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY - * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * for more details. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License along - * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 - * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . * * The authors can be reached via e-mail to */ @@ -327,7 +326,7 @@ * Otherwise, what happens is that the the plural name will lose * information (appear as just 'hearts' and not 'goblins heart') */ - if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) + if (arch && name != arch->object::name && name_pl == arch->object::name_pl) name_pl = 0; if (!name_pl) @@ -412,7 +411,7 @@ insert_ob_in_ob (tmp, this); randomitems = NULL; /* So another spell isn't created for this object */ /* without this, value is all screwed up */ - value = arch->clone.value * inv->value; + value = arch->value * inv->value; } if (QUERY_FLAG (this, FLAG_MONSTER)) @@ -604,6 +603,10 @@ LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); break; + case KW_owner: + f.delayed_deref (this, owner, f.get_str ()); + break; + case KW_animation: { CLEAR_FLAG (this, FLAG_ANIMATE); @@ -640,6 +643,18 @@ face = face_find (f.get_str ()); break; + case KW_sound: + sound = sound_find (f.get_str ()); + if (!sound) + f.parse_warn ("sound not found"); + break; + + case KW_sound_destroy: + sound_destroy = sound_find (f.get_str ()); + if (!sound_destroy) + f.parse_warn ("sound not found"); + break; + case KW_x: f.get (x); break; case KW_y: f.get (y); break; @@ -961,23 +976,10 @@ case KW_msg: f.get_ml (KW_endmsg, msg); - //TODO: allow longer messages - if (strlen (msg) >= HUGE_BUF) - { - LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg); - msg = "ERROR, please report: string too long, winged.\n"; - } break; case KW_lore: f.get_ml (KW_endlore, lore); - //TODO: allow longer messages - /* Just print a warning so we can be reasonably safe - * about not overflowing the buffer. - */ - if (strlen (lore) > (HUGE_BUF / 2)) - LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", - HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore); break; case KW_editable: @@ -1026,7 +1028,7 @@ object *op = object::create (); op->map = map; - arch->clone.copy_to (op); + arch->copy_to (op); // copy_to activates, this should be fixed properly op->deactivate (); @@ -1051,7 +1053,6 @@ { object_thawer f (buf, (AV *)0); - f.next (); return op->parse_kv (f); } @@ -1273,8 +1274,11 @@ f.put (KW_uuid, (const char *)uids); } -#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) -#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) +#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) +#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) + + if (object *owner = op->owner) + f.put (KW_owner, static_cast(owner->ref ())); CMP_OUT (name); CMP_OUT (name_pl); @@ -1282,15 +1286,14 @@ CMP_OUT (title); CMP_OUT (race); CMP_OUT (slaying); + CMP_OUT (other_arch); - if (op->msg != tmp->msg) - f.put (KW_msg, KW_endmsg, op->msg); - if (op->lore != tmp->lore) - f.put (KW_lore, KW_endlore, op->lore); - if (op->other_arch != tmp->other_arch) - f.put (KW_other_arch, op->other_arch ? &op->other_arch->archname : 0); + if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); + if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); - if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); + if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); + if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); + if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); if (op->animation_id != tmp->animation_id) if (op->animation_id) @@ -1298,10 +1301,10 @@ f.put (KW_animation, animations[GET_ANIM_ID (op)].name); if (!QUERY_FLAG (op, FLAG_ANIMATE)) - f.put (KW_is_animated, (sint32) 0); + f.put (KW_is_animated, (sint32)0); } else - f.put (KW_animation, (const char *) 0); + f.put (KW_animation, (const char *)0); CMP_OUT2 (str, stats.Str); CMP_OUT2 (dex, stats.Dex); @@ -1342,7 +1345,7 @@ CMP_OUT (attacktype); for (i = 0; i < NROFATTACKS; i++) - if (op->resist[i] != tmp->resist[i]) + if (expect_false (op->resist[i] != tmp->resist[i])) f.put (resist_save[i], op->resist[i]); CMP_OUT (path_attuned); @@ -1394,12 +1397,12 @@ if (op->flag != tmp->flag) for (i = 0; i <= NUM_FLAGS; i++) - if (flag_names [i] && op->flag [i] != tmp->flag [i]) + if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) f.put (flag_names [i], op->flag [i] ? "1" : "0"); // save body locations for (i = 0; i < NUM_BODY_LOCATIONS; i++) - if (op->slot[i].info != tmp->slot[i].info) + if (expect_false (op->slot[i].info != tmp->slot[i].info)) f.put (body_locations[i].save_name, op->slot[i].info); } @@ -1411,16 +1414,10 @@ bool object::write (object_freezer &f) { - /* Even if the object does have an owner, it would seem that we should - * still save it. - */ - if (owner) - return true; - archetype *at = arch ? (archetype *)arch : empty_archetype; f.put (KW_arch, at->archname); - write_diff (f, this, &at->clone); + write_diff (f, this, at); for (object *tmp = inv; tmp; tmp = tmp->below) tmp->write (f); @@ -1442,8 +1439,6 @@ bool success = false; bool seen_arch = false; - f.next (); - for (;;) { switch (f.kw)