1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
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25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
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26 | sub/add_weight will transcend the environment updating the carrying |
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27 | variable. */ |
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28 | |
24 | |
29 | #include <global.h> |
25 | #include <global.h> |
30 | #include <loader.h> |
26 | #include <loader.h> |
31 | #include <sproto.h> |
27 | #include <sproto.h> |
32 | |
28 | |
33 | ///////////////////////////////////////////////////////////////////////////// |
29 | ///////////////////////////////////////////////////////////////////////////// |
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30 | |
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31 | extern archetype *loading_arch; |
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32 | |
|
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33 | //+GPL |
34 | |
34 | |
35 | /* This table is only necessary to convert objects that existed before the |
35 | /* This table is only necessary to convert objects that existed before the |
36 | * spell object conversion to the new object. It was not practical |
36 | * spell object conversion to the new object. It was not practical |
37 | * to go through every mapping looking for every potion, rod, wand, etc |
37 | * to go through every mapping looking for every potion, rod, wand, etc |
38 | * that had a sp set and update to the new value. So this maps the |
38 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
168 | "spell_magic_drain", /* 122 */ |
168 | "spell_magic_drain", /* 122 */ |
169 | "spell_counterspell", /* 123 */ |
169 | "spell_counterspell", /* 123 */ |
170 | "spell_disarm", /* 124 */ |
170 | "spell_disarm", /* 124 */ |
171 | "spell_cure_confusion", /* 125 */ |
171 | "spell_cure_confusion", /* 125 */ |
172 | "spell_restoration", /* 126 */ |
172 | "spell_restoration", /* 126 */ |
173 | "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ |
173 | "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */ |
174 | "spell_counterwall", /* 128 */ |
174 | "spell_counterwall", /* 128 */ |
175 | "spell_cause_light_wounds", /* 129 */ |
175 | "spell_cause_light_wounds", /* 129 */ |
176 | "spell_cause_medium_wounds", /* 130 */ |
176 | "spell_cause_medium_wounds", /* 130 */ |
177 | "spell_cause_heavy_wounds", /* 131 */ |
177 | "spell_cause_heavy_wounds", /* 131 */ |
178 | "spell_charm_monsters", /* 132 */ |
178 | "spell_charm_monsters", /* 132 */ |
… | |
… | |
250 | "spell_cause_rabies", /* 204 */ |
250 | "spell_cause_rabies", /* 204 */ |
251 | "spell_glyph", /* 205 */ |
251 | "spell_glyph", /* 205 */ |
252 | NULL |
252 | NULL |
253 | }; |
253 | }; |
254 | |
254 | |
255 | extern bool loading_arch; |
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256 | |
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257 | /* This function checks the object after it has been loaded (when we |
255 | /* This function checks the object after it has been loaded (when we |
258 | * get the 'end' in the input stream). This function can be used to |
256 | * get the 'end' in the input stream). This function can be used to |
259 | * deal with legacy objects where fields may have changed. It can also be used |
257 | * deal with legacy objects where fields may have changed. It can also be used |
260 | * to check for objects to make sure there are no common errors. |
258 | * to check for objects to make sure there are no common errors. |
261 | */ |
259 | */ |
262 | void |
260 | void |
263 | object::post_load_check () |
261 | object::post_load_check () |
264 | { |
262 | { |
265 | if (type >= NUM_TYPES) |
263 | if (type >= NUM_TYPES) |
266 | { |
264 | { |
267 | LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); |
265 | LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ()); |
268 | type = 0; |
266 | type = 0; |
269 | } |
267 | } |
270 | |
268 | |
271 | switch (type) |
269 | switch (type) |
272 | { |
270 | { |
… | |
… | |
274 | case WAND: |
272 | case WAND: |
275 | case ROD: |
273 | case ROD: |
276 | case HORN: |
274 | case HORN: |
277 | if (slot [body_range].info != -1) |
275 | if (slot [body_range].info != -1) |
278 | { |
276 | { |
279 | LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
277 | LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
280 | slot [body_range].info = -1; |
278 | slot [body_range].info = -1; |
281 | } |
279 | } |
282 | break; |
280 | break; |
283 | |
281 | |
284 | case WEAPON: |
282 | case WEAPON: |
285 | if (slot [body_combat].info != -1) |
283 | if (slot [body_combat].info != -1) |
286 | { |
284 | { |
287 | LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
285 | LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
288 | slot [body_combat].info = -1; |
286 | slot [body_combat].info = -1; |
289 | } |
287 | } |
290 | break; |
288 | break; |
291 | |
289 | |
292 | case SHIELD: |
290 | case SHIELD: |
293 | if (slot [body_shield].info != -1) |
291 | if (slot [body_shield].info != -1) |
294 | { |
292 | { |
295 | LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
293 | LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
296 | slot [body_shield].info = -1; |
294 | slot [body_shield].info = -1; |
297 | } |
295 | } |
298 | break; |
296 | break; |
299 | |
297 | |
300 | case PLAYER: |
298 | case PLAYER: |
301 | if (slot [body_shield].info != 1) |
299 | if (slot [body_shield].info != 1) |
302 | { |
300 | { |
303 | LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
301 | LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
304 | slot [body_shield].info = 1; |
302 | slot [body_shield].info = 1; |
305 | } |
303 | } |
306 | |
304 | |
307 | if (slot [body_combat].info != 1) |
305 | if (slot [body_combat].info != 1) |
308 | { |
306 | { |
309 | LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
307 | LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
310 | slot [body_combat].info = 1; |
308 | slot [body_combat].info = 1; |
311 | } |
309 | } |
312 | |
310 | |
313 | if (slot [body_range].info != 1) |
311 | if (slot [body_range].info != 1) |
314 | { |
312 | { |
315 | LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
313 | LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
316 | slot [body_range].info = 1; |
314 | slot [body_range].info = 1; |
317 | } |
315 | } |
318 | break; |
316 | break; |
319 | } |
317 | } |
320 | |
318 | |
… | |
… | |
325 | * also have to catch is if this object is not using the normal name for |
323 | * also have to catch is if this object is not using the normal name for |
326 | * the object. In that case, we also want to use the loaded name. |
324 | * the object. In that case, we also want to use the loaded name. |
327 | * Otherwise, what happens is that the the plural name will lose |
325 | * Otherwise, what happens is that the the plural name will lose |
328 | * information (appear as just 'hearts' and not 'goblins heart') |
326 | * information (appear as just 'hearts' and not 'goblins heart') |
329 | */ |
327 | */ |
330 | if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) |
328 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
331 | name_pl = 0; |
329 | name_pl = 0; |
332 | |
330 | |
333 | if (!name_pl) |
331 | if (!name_pl) |
334 | name_pl = name; |
332 | name_pl = name; |
335 | |
333 | |
… | |
… | |
343 | * not in the ideal fashion. |
341 | * not in the ideal fashion. |
344 | */ |
342 | */ |
345 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
343 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
346 | { |
344 | { |
347 | if (!skill) |
345 | if (!skill) |
348 | LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); |
346 | LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ()); |
349 | else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || |
347 | else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) || |
350 | (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) |
348 | (skill == shstr_two_handed_weapons && slot[body_arm].info != -2)) |
351 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
349 | LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
352 | } |
350 | } |
353 | |
351 | |
354 | /* We changed last_heal to gen_sp_armour, which is what it |
352 | /* We changed last_heal to gen_sp_armour, which is what it |
355 | * really does for many objects. Need to catch any in maps |
353 | * really does for many objects. Need to catch any in maps |
356 | * that may have an old value. |
354 | * that may have an old value. |
… | |
… | |
362 | || type == AMULET || type == GIRDLE |
360 | || type == AMULET || type == GIRDLE |
363 | || type == BRACERS || type == CLOAK) |
361 | || type == BRACERS || type == CLOAK) |
364 | { |
362 | { |
365 | if (last_heal) |
363 | if (last_heal) |
366 | { |
364 | { |
367 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
365 | LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
368 | gen_sp_armour = last_heal; |
366 | gen_sp_armour = last_heal; |
369 | last_heal = 0; |
367 | last_heal = 0; |
370 | } |
368 | } |
371 | |
369 | |
372 | int ip = calc_item_power (this, 0); |
370 | int ip = calc_item_power (this, 0); |
373 | |
371 | |
374 | /* Legacy objects from before item power was in the game */ |
372 | /* Legacy objects from before item power was in the game */ |
375 | if (!item_power && ip) |
373 | if (!item_power && ip) |
376 | { |
374 | { |
377 | if (ip > 3) |
375 | if (ip > 3) |
378 | LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); |
376 | LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip); |
379 | |
377 | |
380 | item_power = ip; |
378 | item_power = ip; |
381 | } |
379 | } |
382 | |
380 | |
383 | /* Check for possibly bogus values. Has to meet both these criteria - |
381 | /* Check for possibly bogus values. Has to meet both these criteria - |
… | |
… | |
390 | if (ip > 2 * item_power && ip > (item_power + 3)) |
388 | if (ip > 2 * item_power && ip > (item_power + 3)) |
391 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
389 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
392 | #endif |
390 | #endif |
393 | } |
391 | } |
394 | |
392 | |
395 | /* Old spellcasting object - need to load in the appropiate object */ |
393 | /* old style spellcasting object (pretty common) - need to load in the appropiate object */ |
396 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
394 | /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ |
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395 | if ((type == ROD |
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396 | || type == WAND |
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397 | || type == SCROLL |
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398 | || type == HORN |
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399 | || type == FIREWALL |
397 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
400 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
398 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
401 | || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet. |
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402 | && !inv |
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403 | && !loading_arch |
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404 | && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here! |
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405 | // TODO: at least one watchout-comments is redundant - investigate/remove |
399 | { |
406 | { |
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407 | // TODO: fix firewall object on map |
400 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
408 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
401 | * in that spell was stored in sp. |
409 | * in that spell was stored in sp. |
402 | */ |
410 | */ |
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|
411 | //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
403 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
412 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
404 | insert_ob_in_ob (tmp, this); |
413 | insert_ob_in_ob (tmp, this); |
405 | randomitems = NULL; /* So another spell isn't created for this object */ |
414 | randomitems = 0; |
406 | } |
415 | } |
407 | |
416 | |
408 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
417 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
409 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
418 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
410 | { |
419 | { |
|
|
420 | LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ()); |
411 | object *tmp = get_archetype_by_object_name (slaying); |
421 | object *tmp = get_archetype_by_object_name (slaying); |
412 | insert_ob_in_ob (tmp, this); |
422 | insert_ob_in_ob (tmp, this); |
413 | randomitems = NULL; /* So another spell isn't created for this object */ |
423 | randomitems = 0; /* So another spell isn't created for this object */ |
414 | /* without this, value is all screwed up */ |
424 | /* without this, value is all screwed up */ |
415 | value = arch->clone.value * inv->value; |
425 | value = arch->value * inv->value; |
416 | } |
426 | } |
417 | |
427 | |
418 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
428 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
419 | { |
429 | { |
420 | if (stats.hp > stats.maxhp) |
430 | if (stats.hp > stats.maxhp) |
421 | { |
431 | { |
422 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
432 | LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
423 | stats.maxhp = stats.hp; |
433 | stats.maxhp = stats.hp; |
424 | } |
434 | } |
425 | |
435 | |
426 | /* The archs just need to be updated for this */ |
436 | /* The archs just need to be updated for this */ |
427 | if (move_type == 0) |
437 | if (move_type == 0) |
428 | move_type = MOVE_WALK; |
438 | move_type = MOVE_WALK; |
429 | } |
439 | } |
430 | |
440 | |
431 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
441 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
432 | { |
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|
433 | /* Object will duplicate it's content as part of the |
442 | /* Object will duplicate it's content as part of the |
434 | * generation process. To do this, we must flag inventory |
443 | * generation process. To do this, we must flag inventory |
435 | * so it remains unevaluated concerning the randomitems and |
444 | * so it remains unevaluated concerning the randomitems and |
436 | * the living (a demonlord shouldn't cast from inside generator!) |
445 | * the living (a demonlord shouldn't cast from inside generator!) |
437 | */ |
446 | */ |
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|
447 | /* ??? this *should* be done elsewhere, e.g. after map loading etc. */ |
438 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
448 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
439 | } |
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|
440 | |
449 | |
441 | /* Handle player movers. We use move_type for player movers |
450 | /* Handle player movers. We use move_type for player movers |
442 | * because they operate on their own time (move_on |
451 | * because they operate on their own time (move_on |
443 | * would potentially cause them to be triggered when someone steps |
452 | * would potentially cause them to be triggered when someone steps |
444 | * on them). If move_type is set, presume person knows what they |
453 | * on them). If move_type is set, presume person knows what they |
445 | * are doing, otherwise, set move_type based on maxhp value. |
454 | * are doing, otherwise, set move_type based on maxhp value. |
446 | */ |
455 | */ |
447 | if (type == PLAYERMOVER) |
456 | if (type == PLAYERMOVER) |
448 | { |
457 | { |
449 | if (!move_type) |
458 | if (!move_type) |
… | |
… | |
454 | stats.maxhp = 0; |
463 | stats.maxhp = 0; |
455 | } |
464 | } |
456 | else |
465 | else |
457 | move_type = MOVE_WALK; |
466 | move_type = MOVE_WALK; |
458 | } |
467 | } |
|
|
468 | } |
|
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469 | |
|
|
470 | // if the object has an animation, try to provide a default face |
|
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471 | if (has_anim ()) |
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|
472 | { |
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|
473 | const animation &anim_ob = anim (); |
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474 | |
|
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475 | if (anim_speed) |
|
|
476 | // if this item is time-animated, force the last frame |
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477 | animate_object (this, 0); |
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|
478 | else if (flag [FLAG_MONSTER]) |
|
|
479 | // if it is a monster, set appropriate facing |
|
|
480 | animate_object (this, direction); |
459 | } |
481 | } |
460 | } |
482 | } |
461 | |
483 | |
462 | static void |
484 | static void |
463 | set_move (MoveType &mt, const char *str) |
485 | set_move (MoveType &mt, const char *str) |
… | |
… | |
511 | |
533 | |
512 | goto next; |
534 | goto next; |
513 | } |
535 | } |
514 | } |
536 | } |
515 | |
537 | |
516 | LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); |
538 | LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str); |
517 | |
539 | |
518 | next: ; |
540 | next: ; |
519 | } |
541 | } |
520 | } |
542 | } |
|
|
543 | |
|
|
544 | //-GPL |
521 | |
545 | |
522 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
546 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
523 | |
547 | |
524 | bool |
548 | bool |
525 | object::parse_kv (object_thawer &f) |
549 | object::parse_kv (object_thawer &f) |
526 | { |
550 | { |
527 | object *op_inv = inv; |
551 | object *op_inv = inv; |
|
|
552 | key_value *last_kv = key_values; |
528 | |
553 | |
529 | for (;;) |
554 | for (;;) |
530 | { |
555 | { |
531 | switch (f.kw) |
556 | switch (f.kw) |
532 | { |
557 | { |
533 | case KW_uuid: |
558 | case KW_uuid: |
534 | if (const char *s = f.get_str ()) |
559 | if (const char *s = f.get_str ()) |
535 | { |
560 | if (!uuid.parse (s)) |
536 | unsigned int version; |
|
|
537 | unsigned long long seq; |
|
|
538 | |
|
|
539 | if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) |
|
|
540 | { |
561 | { |
541 | uuid.seq = seq; |
562 | f.parse_warn ("unparseable uuid"); |
542 | break; |
563 | uuid = UUID::gen (); |
543 | } |
564 | } |
544 | } |
|
|
545 | |
|
|
546 | uuid = gen_uuid (); |
|
|
547 | break; |
565 | break; |
548 | |
566 | |
549 | case KW_oid: |
567 | case KW_oid: |
550 | f.get (this, f.get_sint32 ()); |
568 | f.get (this, f.get_sint32 ()); |
551 | break; |
569 | break; |
… | |
… | |
557 | |
575 | |
558 | case KW_attach: f.get_ornull (attach); break; |
576 | case KW_attach: f.get_ornull (attach); break; |
559 | case KW_skill: f.get_ornull (skill); break; |
577 | case KW_skill: f.get_ornull (skill); break; |
560 | case KW_race: f.get_ornull (race); break; |
578 | case KW_race: f.get_ornull (race); break; |
561 | case KW_slaying: f.get_ornull (slaying); break; |
579 | case KW_slaying: f.get_ornull (slaying); break; |
|
|
580 | case KW_tag: f.get_ornull (tag); break; |
562 | |
581 | |
563 | case KW_arch: |
582 | case KW_arch: |
564 | { |
|
|
565 | object *tmp = object::read (f); |
583 | if (object *tmp = object::read (f)) |
566 | tmp->deactivate (); |
|
|
567 | |
|
|
568 | { |
584 | { |
|
|
585 | tmp->deactivate (); |
|
|
586 | |
569 | // was: insert_ob_in_ob (tmp, op); |
587 | // was: insert_ob_in_ob (tmp, op); |
570 | // but manually adding it can improve map loading times a lot |
588 | // but manually adding it can improve map loading times a lot |
571 | // also, appending instead of prepending keeps the |
589 | // also, appending instead of prepending keeps the |
572 | // save ordering the same between repeated load/saves. |
590 | // save ordering the same between repeated load/saves. |
|
|
591 | // and finally we do not want any funny effects |
573 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
592 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
574 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
593 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
575 | |
594 | |
576 | if (!op_inv) |
595 | if (!op_inv) |
577 | { |
596 | { |
… | |
… | |
589 | |
608 | |
590 | tmp->below = 0; |
609 | tmp->below = 0; |
591 | tmp->env = this; |
610 | tmp->env = this; |
592 | op_inv = tmp; |
611 | op_inv = tmp; |
593 | } |
612 | } |
594 | } |
613 | else |
|
|
614 | LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n"); |
|
|
615 | |
595 | continue; |
616 | continue; |
596 | |
617 | |
597 | case KW_other_arch: |
618 | case KW_other_arch: |
598 | other_arch = |
|
|
599 | loading_arch |
619 | if (loading_arch == this) |
600 | ? archetype::get (f.get_str ()) |
620 | archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); |
|
|
621 | else |
|
|
622 | { |
601 | : archetype::find (f.get_str ()); |
623 | other_arch = archetype::find (f.get_str ()); |
602 | |
624 | |
603 | if (!other_arch) |
625 | if (!other_arch) |
604 | LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); |
626 | f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ())); |
|
|
627 | } |
|
|
628 | break; |
|
|
629 | |
|
|
630 | case KW_owner: |
|
|
631 | f.delayed_deref (this, owner, f.get_str ()); |
605 | break; |
632 | break; |
606 | |
633 | |
607 | case KW_animation: |
634 | case KW_animation: |
608 | { |
635 | { |
609 | CLEAR_FLAG (this, FLAG_ANIMATE); |
636 | CLEAR_FLAG (this, FLAG_ANIMATE); |
610 | animation_id = 0; |
637 | animation_id = 0; |
611 | |
638 | |
612 | const char *str = f.get_str (); |
639 | const char *str = f.get_str (); |
613 | if (str && (animation_id = find_animation (str))) |
640 | if (str && (animation_id = find_animation (str))) |
614 | SET_FLAG (this, FLAG_ANIMATE); |
641 | SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here |
615 | } |
642 | } |
616 | break; |
643 | break; |
617 | |
644 | |
618 | case KW_last_heal: f.get (last_heal); break; |
645 | case KW_last_heal: f.get (last_heal); break; |
619 | case KW_last_sp: f.get (last_sp); break; |
646 | case KW_last_sp: f.get (last_sp); break; |
… | |
… | |
636 | f.get (move_slow_penalty); |
663 | f.get (move_slow_penalty); |
637 | break; |
664 | break; |
638 | |
665 | |
639 | case KW_face: |
666 | case KW_face: |
640 | face = face_find (f.get_str ()); |
667 | face = face_find (f.get_str ()); |
|
|
668 | break; |
|
|
669 | |
|
|
670 | case KW_sound: |
|
|
671 | sound = sound_find (f.get_str ()); |
|
|
672 | if (!sound) |
|
|
673 | f.parse_warn ("sound not found"); |
|
|
674 | break; |
|
|
675 | |
|
|
676 | case KW_sound_destroy: |
|
|
677 | sound_destroy = sound_find (f.get_str ()); |
|
|
678 | if (!sound_destroy) |
|
|
679 | f.parse_warn ("sound not found"); |
641 | break; |
680 | break; |
642 | |
681 | |
643 | case KW_x: f.get (x); break; |
682 | case KW_x: f.get (x); break; |
644 | case KW_y: f.get (y); break; |
683 | case KW_y: f.get (y); break; |
645 | |
684 | |
… | |
… | |
796 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
835 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
797 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
836 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
798 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
837 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
799 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
838 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
800 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
839 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
|
|
840 | case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break; |
801 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
841 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
802 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
842 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
803 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
843 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
804 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
844 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
805 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
845 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
… | |
… | |
905 | case KW_anim_speed: f.get (anim_speed); break; |
945 | case KW_anim_speed: f.get (anim_speed); break; |
906 | case KW_container: f.get (weight_limit); break; |
946 | case KW_container: f.get (weight_limit); break; |
907 | case KW_will_apply: f.get (will_apply); break; |
947 | case KW_will_apply: f.get (will_apply); break; |
908 | case KW_attack_movement: f.get (attack_movement); break; |
948 | case KW_attack_movement: f.get (attack_movement); break; |
909 | case KW_move_state: f.get (move_status); break; |
949 | case KW_move_state: f.get (move_status); break; |
910 | case KW_expmul: f.get (expmul); break; |
950 | //case KW_expmul: f.get (expmul); break;//D declared const for the time being |
911 | case KW_glow_radius: f.get (glow_radius); break; |
951 | case KW_glow_radius: f.get (glow_radius); break; |
912 | case KW_weapontype: f.get (weapontype); break; |
952 | case KW_weapontype: f.get (weapontype); break; |
913 | case KW_tooltype: f.get (tooltype); break; |
|
|
914 | case KW_casting_time: f.get (casting_time); break; |
953 | case KW_casting_time: f.get (casting_time); break; |
|
|
954 | |
|
|
955 | // elevation is deprecated |
915 | case KW_elevation: f.get (elevation); break; |
956 | case KW_elevation: break; |
|
|
957 | |
916 | case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; |
958 | case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; |
917 | case KW_client_type: f.get (client_type); break; |
959 | case KW_client_type: f.get (client_type); break; |
918 | case KW_duration: f.get (duration); break; |
960 | case KW_duration: f.get (duration); break; |
919 | case KW_range: f.get (range); break; |
961 | case KW_range: f.get (range); break; |
920 | case KW_range_modifier: f.get (range_modifier); break; |
962 | case KW_range_modifier: f.get (range_modifier); break; |
… | |
… | |
939 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
981 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
940 | case KW_can_apply: |
982 | case KW_can_apply: |
941 | break; |
983 | break; |
942 | |
984 | |
943 | case KW_connected: |
985 | case KW_connected: |
944 | add_button_link (this, map, f.get_sint32 ()); |
986 | { |
|
|
987 | shstr connected; |
|
|
988 | |
|
|
989 | f.get (connected); |
|
|
990 | add_link (map, connected); |
|
|
991 | } |
945 | break; |
992 | break; |
946 | |
993 | |
947 | case KW_randomitems: |
994 | case KW_randomitems: |
948 | if (f.get_str ()) |
995 | if (f.get_str ()) |
949 | { |
996 | { |
… | |
… | |
951 | loading_arch |
998 | loading_arch |
952 | ? treasurelist::get (f.get_str ()) |
999 | ? treasurelist::get (f.get_str ()) |
953 | : treasurelist::find (f.get_str ()); |
1000 | : treasurelist::find (f.get_str ()); |
954 | |
1001 | |
955 | if (!randomitems) |
1002 | if (!randomitems) |
|
|
1003 | { |
956 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
1004 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
|
|
1005 | randomitems = treasurelist::get (shstr_none); // avoid crashes |
|
|
1006 | } |
957 | } |
1007 | } |
958 | else |
1008 | else |
959 | randomitems = 0; |
1009 | randomitems = 0; |
960 | break; |
1010 | break; |
961 | |
1011 | |
962 | case KW_msg: |
1012 | case KW_msg: |
963 | f.get_ml (KW_endmsg, msg); |
1013 | f.get_ml (KW_endmsg, msg); |
964 | //TODO: allow longer messages |
|
|
965 | if (strlen (msg) >= HUGE_BUF) |
|
|
966 | { |
|
|
967 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg); |
|
|
968 | msg = "ERROR, please report: string too long, winged.\n"; |
|
|
969 | } |
|
|
970 | break; |
1014 | break; |
971 | |
1015 | |
972 | case KW_lore: |
1016 | case KW_lore: |
973 | f.get_ml (KW_endlore, lore); |
1017 | f.get_ml (KW_endlore, lore); |
974 | //TODO: allow longer messages |
|
|
975 | /* Just print a warning so we can be reasonably safe |
|
|
976 | * about not overflowing the buffer. |
|
|
977 | */ |
|
|
978 | if (strlen (lore) > (HUGE_BUF / 2)) |
|
|
979 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
|
|
980 | HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore); |
|
|
981 | break; |
1018 | break; |
982 | |
1019 | |
983 | case KW_editable: |
1020 | case KW_editable: |
984 | case KW_editor_folder: |
1021 | case KW_editor_folder: |
985 | break; |
1022 | break; |
… | |
… | |
990 | |
1027 | |
991 | f.next (); |
1028 | f.next (); |
992 | return true; |
1029 | return true; |
993 | |
1030 | |
994 | case KW_ERROR: |
1031 | case KW_ERROR: |
995 | set_ob_key_value (this, f.kw_str, f.value, true); |
1032 | // append as key value pair (do not use kv_set as it prepends) |
|
|
1033 | // we also do not even try to find old values, duplicate keys stay duplicate |
|
|
1034 | { |
|
|
1035 | key_value *kv = new key_value; |
|
|
1036 | |
|
|
1037 | kv->next = 0; |
|
|
1038 | kv->key = shstr (f.kw_str); |
|
|
1039 | kv->value = shstr (f.value); |
|
|
1040 | |
|
|
1041 | if (!last_kv) |
|
|
1042 | key_values = last_kv = kv; |
|
|
1043 | else |
|
|
1044 | { |
|
|
1045 | while (last_kv->next) |
|
|
1046 | last_kv = last_kv->next; |
|
|
1047 | |
|
|
1048 | last_kv->next = kv; |
|
|
1049 | last_kv = kv; |
|
|
1050 | } |
|
|
1051 | } |
996 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
1052 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
997 | break; |
1053 | break; |
998 | |
1054 | |
999 | default: |
1055 | default: |
1000 | if (!f.parse_error ("object", name)) |
1056 | if (!f.parse_error ("object", name)) |
… | |
… | |
1014 | archetype *arch = archetype::find (f.get_str ()); |
1070 | archetype *arch = archetype::find (f.get_str ()); |
1015 | |
1071 | |
1016 | if (!arch) |
1072 | if (!arch) |
1017 | { |
1073 | { |
1018 | LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
1074 | LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
1019 | arch = archetype::find ("earthwall"); |
1075 | arch = archetype::find (shstr_earthwall); |
1020 | } |
1076 | } |
1021 | |
1077 | |
1022 | assert (arch); //D maybe use exception handling of sorts? |
1078 | assert (arch); //D maybe use exception handling of sorts? |
1023 | |
1079 | |
1024 | f.next (); |
1080 | f.next (); |
1025 | |
1081 | |
1026 | object *op = object::create (); |
1082 | object *op = arch->instance (); |
1027 | |
|
|
1028 | op->map = map; |
1083 | op->map = map; |
1029 | arch->clone.copy_to (op); |
|
|
1030 | // copy_to activates, this should be fixed properly |
1084 | // instance() activates, this should be fixed properly |
1031 | op->deactivate (); |
1085 | op->deactivate (); |
1032 | |
1086 | |
1033 | if (!op->parse_kv (f)) |
1087 | if (!op->parse_kv (f)) |
1034 | { |
1088 | { |
1035 | op->destroy (true); |
1089 | op->destroy (); |
1036 | return 0; |
1090 | return 0; |
1037 | } |
1091 | } |
1038 | |
1092 | |
1039 | op->post_load_check (); |
1093 | op->post_load_check (); |
1040 | return op; |
1094 | return op; |
… | |
… | |
1049 | int |
1103 | int |
1050 | set_variable (object *op, char *buf) |
1104 | set_variable (object *op, char *buf) |
1051 | { |
1105 | { |
1052 | object_thawer f (buf, (AV *)0); |
1106 | object_thawer f (buf, (AV *)0); |
1053 | |
1107 | |
1054 | f.next (); |
|
|
1055 | return op->parse_kv (f); |
1108 | return op->parse_kv (f); |
1056 | } |
1109 | } |
1057 | |
1110 | |
1058 | /* This returns a string of the integer movement type */ |
|
|
1059 | #if 0 |
|
|
1060 | // unused function |
|
|
1061 | static char * |
|
|
1062 | get_string_move_type (MoveType mt) |
|
|
1063 | { |
|
|
1064 | static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; |
|
|
1065 | int i, all_count = 0, count; |
|
|
1066 | |
|
|
1067 | strcpy (retbuf, ""); |
|
|
1068 | strcpy (retbuf_all, " all"); |
|
|
1069 | |
|
|
1070 | /* Quick check, and probably fairly common */ |
|
|
1071 | if (mt == MOVE_ALL) |
|
|
1072 | return retbuf_all + 1; |
|
|
1073 | if (mt == 0) |
|
|
1074 | { |
|
|
1075 | strcpy (retbuf, "0"); |
|
|
1076 | return retbuf; |
|
|
1077 | } |
|
|
1078 | |
|
|
1079 | /* We basically slide the bits down. Why look at MOVE_ALL? |
|
|
1080 | * because we may want to return a string like 'all -swim', |
|
|
1081 | * and if we just looked at mt, we couldn't get that. |
|
|
1082 | */ |
|
|
1083 | for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++) |
|
|
1084 | { |
|
|
1085 | if (mt & (1 << count)) |
|
|
1086 | { |
|
|
1087 | strcat (retbuf, " "); |
|
|
1088 | strcat (retbuf, move_name[count]); |
|
|
1089 | } |
|
|
1090 | else |
|
|
1091 | { |
|
|
1092 | strcat (retbuf_all, " -"); |
|
|
1093 | strcat (retbuf_all, move_name[count]); |
|
|
1094 | all_count++; |
|
|
1095 | } |
|
|
1096 | } |
|
|
1097 | /* Basically, if there is a single negation, return it, eg |
|
|
1098 | * 'all -swim'. But more than that, just return the |
|
|
1099 | * enumerated values. It doesn't make sense to return |
|
|
1100 | * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' |
|
|
1101 | */ |
|
|
1102 | if (all_count <= 1) |
|
|
1103 | return retbuf_all + 1; |
|
|
1104 | else |
|
|
1105 | return retbuf + 1; |
|
|
1106 | } |
|
|
1107 | #endif |
|
|
1108 | |
|
|
1109 | // compare *op against *tmp and output differences |
1111 | // compare *op against *arch and output differences |
1110 | static void |
1112 | static void |
1111 | write_diff (object_freezer &f, object *op, object *tmp) |
1113 | write_diff (object_freezer &f, object *op, object *arch) |
1112 | { |
1114 | { |
1113 | static const keyword resist_save[NROFATTACKS] = { |
1115 | static const keyword resist_save[NROFATTACKS] = { |
1114 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
1116 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
1115 | # include "attackinc.h" |
1117 | # include "attackinc.h" |
1116 | # undef def |
1118 | # undef def |
… | |
… | |
1246 | /* 110 */ |
1248 | /* 110 */ |
1247 | KW_destroy_on_death, |
1249 | KW_destroy_on_death, |
1248 | KW_NULL, |
1250 | KW_NULL, |
1249 | }; |
1251 | }; |
1250 | |
1252 | |
1251 | int i; |
|
|
1252 | |
|
|
1253 | /* This saves the key/value lists. We do it first so that any |
1253 | /* This saves the key/value lists. We do it first so that any |
1254 | * keys that match field names will be overwritten by the loader. |
1254 | * keys that match field names will be overwritten by the loader. |
1255 | */ |
1255 | */ |
1256 | for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) |
1256 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
1257 | { |
1257 | if (!arch->key_values || arch->kv (kv->key) != kv->value) |
1258 | /* Find the field in the opposing member. */ |
1258 | f.put (kv->key, kv->value); |
1259 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
|
|
1260 | |
1259 | |
1261 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1260 | if (op->uuid) |
1262 | if (!arch_field || my_field->value != arch_field->value) |
|
|
1263 | f.put (my_field->key, my_field->value); |
|
|
1264 | } |
1261 | { |
|
|
1262 | // highly optimised - this is often 25% of all data written |
|
|
1263 | char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1); |
|
|
1264 | char *ptr = cur; |
1265 | |
1265 | |
1266 | /* We don't need to worry about the arch's extra fields - they |
1266 | memcpy (ptr, "uuid ", sizeof ("uuid ") - 1); |
1267 | * will get taken care of the copy_to method. |
1267 | ptr += sizeof ("uuid ") - 1; |
1268 | */ |
1268 | ptr = op->uuid.append (ptr); |
|
|
1269 | *ptr++ = '\n'; |
1269 | |
1270 | |
1270 | { |
1271 | f.alloc (ptr - cur); |
1271 | char uids[64]; |
|
|
1272 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
|
|
1273 | f.put (KW_uuid, (const char *)uids); |
|
|
1274 | } |
1272 | } |
1275 | |
1273 | |
1276 | #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) |
1274 | #define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW_ ## v, op->v) |
1277 | #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) |
1275 | #define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW_ ## k, op->v) |
|
|
1276 | |
|
|
1277 | CMP_OUT (x); |
|
|
1278 | CMP_OUT (y); |
|
|
1279 | |
|
|
1280 | CMP_OUT (type); |
|
|
1281 | CMP_OUT (subtype); |
|
|
1282 | CMP_OUT (direction); |
1278 | |
1283 | |
1279 | CMP_OUT (name); |
1284 | CMP_OUT (name); |
1280 | CMP_OUT (name_pl); |
1285 | CMP_OUT (name_pl); |
1281 | CMP_OUT (custom_name); |
1286 | |
|
|
1287 | CMP_OUT (speed); |
|
|
1288 | CMP_OUT (speed_left); |
|
|
1289 | |
1282 | CMP_OUT (title); |
1290 | CMP_OUT (title); |
1283 | CMP_OUT (race); |
1291 | CMP_OUT (race); |
1284 | CMP_OUT (slaying); |
1292 | CMP_OUT (slaying); |
|
|
1293 | CMP_OUT (skill); |
1285 | |
1294 | |
1286 | if (op->msg != tmp->msg) |
1295 | CMP_OUT (tag); |
1287 | f.put (KW_msg, KW_endmsg, op->msg); |
1296 | CMP_OUT (custom_name); |
1288 | if (op->lore != tmp->lore) |
|
|
1289 | f.put (KW_lore, KW_endlore, op->lore); |
|
|
1290 | if (op->other_arch != tmp->other_arch) |
|
|
1291 | f.put (KW_other_arch, op->other_arch ? &op->other_arch->archname : 0); |
|
|
1292 | |
1297 | |
1293 | if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); |
1298 | if (object *owner = op->owner) |
|
|
1299 | f.put (KW_owner, static_cast<const char *>(owner->ref ())); |
1294 | |
1300 | |
|
|
1301 | // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved |
|
|
1302 | |
|
|
1303 | CMP_OUT (other_arch); |
|
|
1304 | |
|
|
1305 | if (op->msg != arch->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
|
|
1306 | if (op->lore != arch->lore) f.put (KW_lore, KW_endlore, op->lore); |
|
|
1307 | |
|
|
1308 | if (op->face != arch->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
|
|
1309 | if (op->sound != arch->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
|
|
1310 | if (op->sound_destroy != arch->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
|
|
1311 | |
1295 | if (op->animation_id != tmp->animation_id) |
1312 | if (op->animation_id != arch->animation_id) |
1296 | if (op->animation_id) |
1313 | if (op->has_anim ()) |
|
|
1314 | f.put (KW_animation, op->anim ().name); |
|
|
1315 | else |
1297 | { |
1316 | { |
1298 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1317 | f.put (KW_animation, (const char *)0); |
1299 | |
1318 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1300 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
|
|
1301 | f.put (KW_is_animated, (sint32) 0); |
|
|
1302 | } |
1319 | } |
1303 | else |
|
|
1304 | f.put (KW_animation, (const char *) 0); |
|
|
1305 | |
1320 | |
1306 | CMP_OUT2 (str, stats.Str); |
1321 | CMP_OUT2 (str, stats.Str); |
1307 | CMP_OUT2 (dex, stats.Dex); |
1322 | CMP_OUT2 (dex, stats.Dex); |
1308 | CMP_OUT2 (con, stats.Con); |
1323 | CMP_OUT2 (con, stats.Con); |
1309 | CMP_OUT2 (wis, stats.Wis); |
1324 | CMP_OUT2 (wis, stats.Wis); |
… | |
… | |
1318 | CMP_OUT2 (grace, stats.grace); |
1333 | CMP_OUT2 (grace, stats.grace); |
1319 | CMP_OUT2 (maxgrace, stats.maxgrace); |
1334 | CMP_OUT2 (maxgrace, stats.maxgrace); |
1320 | CMP_OUT2 (exp, stats.exp); |
1335 | CMP_OUT2 (exp, stats.exp); |
1321 | |
1336 | |
1322 | CMP_OUT (perm_exp); |
1337 | CMP_OUT (perm_exp); |
1323 | CMP_OUT (expmul); |
1338 | //CMP_OUT (expmul); |
1324 | |
1339 | |
1325 | CMP_OUT2 (food, stats.food); |
1340 | CMP_OUT2 (food, stats.food); |
1326 | CMP_OUT2 (dam, stats.dam); |
1341 | CMP_OUT2 (dam, stats.dam); |
1327 | CMP_OUT2 (luck, stats.luck); |
1342 | CMP_OUT2 (luck, stats.luck); |
1328 | CMP_OUT2 (wc, stats.wc); |
1343 | CMP_OUT2 (wc, stats.wc); |
1329 | CMP_OUT2 (ac, stats.ac); |
1344 | CMP_OUT2 (ac, stats.ac); |
1330 | |
1345 | |
1331 | CMP_OUT (x); |
|
|
1332 | CMP_OUT (y); |
|
|
1333 | CMP_OUT (speed); |
|
|
1334 | CMP_OUT (speed_left); |
|
|
1335 | CMP_OUT2 (move_state, move_status); |
1346 | CMP_OUT2 (move_state, move_status); |
1336 | CMP_OUT (attack_movement); |
1347 | CMP_OUT (attack_movement); |
1337 | CMP_OUT (nrof); |
1348 | CMP_OUT (nrof); |
1338 | CMP_OUT (level); |
1349 | CMP_OUT (level); |
1339 | CMP_OUT (direction); |
|
|
1340 | CMP_OUT (type); |
|
|
1341 | CMP_OUT (subtype); |
|
|
1342 | CMP_OUT (attacktype); |
1350 | CMP_OUT (attacktype); |
1343 | |
1351 | |
|
|
1352 | // using memcmp here seems to be a loss - us gcc vectorising? |
1344 | for (i = 0; i < NROFATTACKS; i++) |
1353 | for (int i = 0; i < NROFATTACKS; i++) |
1345 | if (op->resist[i] != tmp->resist[i]) |
1354 | if (expect_false (op->resist[i] != arch->resist[i])) |
1346 | f.put (resist_save[i], op->resist[i]); |
1355 | f.put (resist_save[i], op->resist[i]); |
1347 | |
1356 | |
1348 | CMP_OUT (path_attuned); |
1357 | CMP_OUT (path_attuned); |
1349 | CMP_OUT (path_repelled); |
1358 | CMP_OUT (path_repelled); |
1350 | CMP_OUT (path_denied); |
1359 | CMP_OUT (path_denied); |
… | |
… | |
1360 | CMP_OUT (last_sp); |
1369 | CMP_OUT (last_sp); |
1361 | CMP_OUT (last_grace); |
1370 | CMP_OUT (last_grace); |
1362 | CMP_OUT (last_eat); |
1371 | CMP_OUT (last_eat); |
1363 | CMP_OUT (glow_radius); |
1372 | CMP_OUT (glow_radius); |
1364 | |
1373 | |
1365 | if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) |
1374 | if (op->flag [FLAG_IS_LINKED]) |
|
|
1375 | if (auto (ol, op->find_link ())) |
1366 | f.put (KW_connected, i); |
1376 | f.put (KW_connected, ol->id); |
1367 | |
1377 | |
1368 | CMP_OUT (randomitems); |
1378 | CMP_OUT (randomitems); |
1369 | CMP_OUT2 (container, weight_limit); |
1379 | CMP_OUT2 (container, weight_limit); |
1370 | |
1380 | |
1371 | CMP_OUT (run_away); |
1381 | CMP_OUT (run_away); |
1372 | CMP_OUT (pick_up); |
1382 | CMP_OUT (pick_up); |
1373 | CMP_OUT (will_apply); |
1383 | CMP_OUT (will_apply); |
1374 | CMP_OUT (smoothlevel); |
1384 | CMP_OUT (smoothlevel); |
1375 | CMP_OUT (weapontype); |
1385 | CMP_OUT (weapontype); |
1376 | CMP_OUT (tooltype); |
|
|
1377 | CMP_OUT (elevation); |
|
|
1378 | CMP_OUT (client_type); |
1386 | CMP_OUT (client_type); |
1379 | CMP_OUT (item_power); |
1387 | CMP_OUT (item_power); |
1380 | CMP_OUT (duration); |
1388 | CMP_OUT (duration); |
1381 | CMP_OUT (range); |
1389 | CMP_OUT (range); |
1382 | CMP_OUT (range_modifier); |
1390 | CMP_OUT (range_modifier); |
… | |
… | |
1390 | CMP_OUT (move_on); |
1398 | CMP_OUT (move_on); |
1391 | CMP_OUT (move_off); |
1399 | CMP_OUT (move_off); |
1392 | CMP_OUT (move_slow); |
1400 | CMP_OUT (move_slow); |
1393 | CMP_OUT (move_slow_penalty); |
1401 | CMP_OUT (move_slow_penalty); |
1394 | |
1402 | |
1395 | if (op->flag != tmp->flag) |
1403 | // obj_original is the only commonly differing flag between archetype |
|
|
1404 | // and object, so special-case it here to be able to skip the loop |
|
|
1405 | object::flags_t diff = op->flags ^ arch->flags; |
|
|
1406 | |
|
|
1407 | if (expect_true (diff.any ())) |
|
|
1408 | { |
|
|
1409 | if (expect_false (diff.reset (FLAG_OBJ_ORIGINAL).any ())) |
|
|
1410 | { |
|
|
1411 | // some other flags differ, too |
1396 | for (i = 0; i <= NUM_FLAGS; i++) |
1412 | for (int i = 0; i < NUM_FLAGS; i++) |
1397 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1413 | if (expect_false (flag_names [i] && op->flag [i] != arch->flag [i])) |
1398 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1414 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
|
|
1415 | } |
|
|
1416 | else |
|
|
1417 | { |
|
|
1418 | // only obj_original differs |
|
|
1419 | f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? "1" : "0"); |
|
|
1420 | } |
|
|
1421 | } |
1399 | |
1422 | |
1400 | // save body locations |
1423 | // save body locations. gcc's memcmp does an abysmal job when used |
1401 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1424 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1402 | if (op->slot[i].info != tmp->slot[i].info) |
1425 | if (expect_false (op->slot[i].info != arch->slot[i].info)) |
1403 | f.put (body_locations[i].save_name, op->slot[i].info); |
1426 | f.put (body_locations[i].save_name, op->slot[i].info); |
1404 | } |
1427 | } |
1405 | |
1428 | |
1406 | /* |
1429 | /* |
1407 | * Dumps all variables in an object to a file. |
1430 | * Dumps all variables in an object to a file. |
… | |
… | |
1409 | * the only place this is not set is when saving the player. |
1432 | * the only place this is not set is when saving the player. |
1410 | */ |
1433 | */ |
1411 | bool |
1434 | bool |
1412 | object::write (object_freezer &f) |
1435 | object::write (object_freezer &f) |
1413 | { |
1436 | { |
1414 | /* Even if the object does have an owner, it would seem that we should |
1437 | if (is_arch ()) |
1415 | * still save it. |
1438 | { |
1416 | */ |
1439 | f.put (KW_object, arch->archname); |
1417 | if (owner) |
1440 | write_diff (f, this, archetype::empty); |
1418 | return true; |
1441 | } |
1419 | |
1442 | else |
1420 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1443 | { |
1421 | |
|
|
1422 | f.put (KW_arch, at->archname); |
1444 | f.put (KW_arch, arch->archname); |
1423 | write_diff (f, this, &at->clone); |
1445 | write_diff (f, this, arch); |
|
|
1446 | } |
1424 | |
1447 | |
1425 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1448 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1426 | tmp->write (f); |
1449 | tmp->write (f); |
1427 | |
1450 | |
1428 | f.put (this); |
1451 | f.put (this); |
… | |
… | |
1433 | |
1456 | |
1434 | ///////////////////////////////////////////////////////////////////////////// |
1457 | ///////////////////////////////////////////////////////////////////////////// |
1435 | |
1458 | |
1436 | // generic resource file load, |
1459 | // generic resource file load, |
1437 | // currently supports: region, treasures, archetypes |
1460 | // currently supports: region, treasures, archetypes |
|
|
1461 | bool |
1438 | bool load_resource_file (const char *filename) |
1462 | load_resource_file_ (const char *filename) |
1439 | { |
1463 | { |
1440 | object_thawer f (filename); |
1464 | object_thawer f (filename); |
1441 | |
|
|
1442 | bool success = false; |
|
|
1443 | bool seen_arch = false; |
|
|
1444 | |
|
|
1445 | f.next (); |
|
|
1446 | |
1465 | |
1447 | for (;;) |
1466 | for (;;) |
1448 | { |
1467 | { |
1449 | switch (f.kw) |
1468 | switch (f.kw) |
1450 | { |
1469 | { |
1451 | case KW_region: |
1470 | case KW_region: |
1452 | if (!region::read (f)) |
1471 | if (!region::read (f)) |
1453 | goto finish; |
1472 | return false; |
1454 | break; |
1473 | break; |
1455 | |
1474 | |
1456 | case KW_treasure: |
1475 | case KW_treasure: |
1457 | case KW_treasureone: |
1476 | case KW_treasureone: |
1458 | if (!treasurelist::read (f)) |
1477 | if (!treasurelist::read (f)) |
1459 | goto finish; |
1478 | return false; |
1460 | break; |
1479 | break; |
1461 | |
1480 | |
1462 | case KW_object: |
1481 | case KW_object: |
1463 | seen_arch = true; |
|
|
1464 | if (!archetype::read (f)) |
1482 | if (!archetype::read (f)) |
1465 | goto finish; |
1483 | return false; |
1466 | break; |
1484 | break; |
1467 | |
1485 | |
1468 | case KW_EOF: |
1486 | case KW_EOF: |
1469 | success = true; |
1487 | return true; |
1470 | goto finish; |
|
|
1471 | |
1488 | |
1472 | default: |
1489 | default: |
1473 | if (!f.parse_error ("resource file")) |
1490 | if (!f.parse_error ("resource file")) |
1474 | goto finish; |
1491 | return false; |
1475 | |
1492 | |
1476 | f.next (); |
1493 | f.next (); |
1477 | break; |
1494 | break; |
1478 | } |
1495 | } |
1479 | } |
1496 | } |
1480 | |
|
|
1481 | finish: |
|
|
1482 | if (seen_arch) |
|
|
1483 | init_archetype_pointers (); |
|
|
1484 | |
|
|
1485 | return success; |
|
|
1486 | } |
1497 | } |
1487 | |
1498 | |