1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
257 | void |
257 | void |
258 | object::post_load_check () |
258 | object::post_load_check () |
259 | { |
259 | { |
260 | if (type >= NUM_TYPES) |
260 | if (type >= NUM_TYPES) |
261 | { |
261 | { |
262 | LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); |
262 | LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ()); |
263 | type = 0; |
263 | type = 0; |
264 | } |
264 | } |
265 | |
265 | |
266 | switch (type) |
266 | switch (type) |
267 | { |
267 | { |
… | |
… | |
269 | case WAND: |
269 | case WAND: |
270 | case ROD: |
270 | case ROD: |
271 | case HORN: |
271 | case HORN: |
272 | if (slot [body_range].info != -1) |
272 | if (slot [body_range].info != -1) |
273 | { |
273 | { |
274 | LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
274 | LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
275 | slot [body_range].info = -1; |
275 | slot [body_range].info = -1; |
276 | } |
276 | } |
277 | break; |
277 | break; |
278 | |
278 | |
279 | case WEAPON: |
279 | case WEAPON: |
280 | if (slot [body_combat].info != -1) |
280 | if (slot [body_combat].info != -1) |
281 | { |
281 | { |
282 | LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
282 | LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
283 | slot [body_combat].info = -1; |
283 | slot [body_combat].info = -1; |
284 | } |
284 | } |
285 | break; |
285 | break; |
286 | |
286 | |
287 | case SHIELD: |
287 | case SHIELD: |
288 | if (slot [body_shield].info != -1) |
288 | if (slot [body_shield].info != -1) |
289 | { |
289 | { |
290 | LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
290 | LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
291 | slot [body_shield].info = -1; |
291 | slot [body_shield].info = -1; |
292 | } |
292 | } |
293 | break; |
293 | break; |
294 | |
294 | |
295 | case PLAYER: |
295 | case PLAYER: |
296 | if (slot [body_shield].info != 1) |
296 | if (slot [body_shield].info != 1) |
297 | { |
297 | { |
298 | LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
298 | LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
299 | slot [body_shield].info = 1; |
299 | slot [body_shield].info = 1; |
300 | } |
300 | } |
301 | |
301 | |
302 | if (slot [body_combat].info != 1) |
302 | if (slot [body_combat].info != 1) |
303 | { |
303 | { |
304 | LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
304 | LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
305 | slot [body_combat].info = 1; |
305 | slot [body_combat].info = 1; |
306 | } |
306 | } |
307 | |
307 | |
308 | if (slot [body_range].info != 1) |
308 | if (slot [body_range].info != 1) |
309 | { |
309 | { |
310 | LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
310 | LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
311 | slot [body_range].info = 1; |
311 | slot [body_range].info = 1; |
312 | } |
312 | } |
313 | break; |
313 | break; |
314 | } |
314 | } |
315 | |
315 | |
… | |
… | |
338 | * not in the ideal fashion. |
338 | * not in the ideal fashion. |
339 | */ |
339 | */ |
340 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
340 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
341 | { |
341 | { |
342 | if (!skill) |
342 | if (!skill) |
343 | LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); |
343 | LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ()); |
344 | else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || |
344 | else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) || |
345 | (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) |
345 | (skill == shstr_two_handed_weapons && slot[body_arm].info != -2)) |
346 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
346 | LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
347 | } |
347 | } |
348 | |
348 | |
349 | /* We changed last_heal to gen_sp_armour, which is what it |
349 | /* We changed last_heal to gen_sp_armour, which is what it |
350 | * really does for many objects. Need to catch any in maps |
350 | * really does for many objects. Need to catch any in maps |
351 | * that may have an old value. |
351 | * that may have an old value. |
… | |
… | |
357 | || type == AMULET || type == GIRDLE |
357 | || type == AMULET || type == GIRDLE |
358 | || type == BRACERS || type == CLOAK) |
358 | || type == BRACERS || type == CLOAK) |
359 | { |
359 | { |
360 | if (last_heal) |
360 | if (last_heal) |
361 | { |
361 | { |
362 | LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
362 | LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
363 | gen_sp_armour = last_heal; |
363 | gen_sp_armour = last_heal; |
364 | last_heal = 0; |
364 | last_heal = 0; |
365 | } |
365 | } |
366 | |
366 | |
367 | int ip = calc_item_power (this, 0); |
367 | int ip = calc_item_power (this, 0); |
368 | |
368 | |
369 | /* Legacy objects from before item power was in the game */ |
369 | /* Legacy objects from before item power was in the game */ |
370 | if (!item_power && ip) |
370 | if (!item_power && ip) |
371 | { |
371 | { |
372 | if (ip > 3) |
372 | if (ip > 3) |
373 | LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); |
373 | LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip); |
374 | |
374 | |
375 | item_power = ip; |
375 | item_power = ip; |
376 | } |
376 | } |
377 | |
377 | |
378 | /* Check for possibly bogus values. Has to meet both these criteria - |
378 | /* Check for possibly bogus values. Has to meet both these criteria - |
… | |
… | |
412 | } |
412 | } |
413 | |
413 | |
414 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
414 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
415 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
415 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
416 | { |
416 | { |
417 | LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ()); |
417 | LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ()); |
418 | object *tmp = get_archetype_by_object_name (slaying); |
418 | object *tmp = get_archetype_by_object_name (slaying); |
419 | insert_ob_in_ob (tmp, this); |
419 | insert_ob_in_ob (tmp, this); |
420 | randomitems = 0; /* So another spell isn't created for this object */ |
420 | randomitems = 0; /* So another spell isn't created for this object */ |
421 | /* without this, value is all screwed up */ |
421 | /* without this, value is all screwed up */ |
422 | value = arch->value * inv->value; |
422 | value = arch->value * inv->value; |
… | |
… | |
424 | |
424 | |
425 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
425 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
426 | { |
426 | { |
427 | if (stats.hp > stats.maxhp) |
427 | if (stats.hp > stats.maxhp) |
428 | { |
428 | { |
429 | LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
429 | LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
430 | stats.maxhp = stats.hp; |
430 | stats.maxhp = stats.hp; |
431 | } |
431 | } |
432 | |
432 | |
433 | /* The archs just need to be updated for this */ |
433 | /* The archs just need to be updated for this */ |
434 | if (move_type == 0) |
434 | if (move_type == 0) |
… | |
… | |
460 | stats.maxhp = 0; |
460 | stats.maxhp = 0; |
461 | } |
461 | } |
462 | else |
462 | else |
463 | move_type = MOVE_WALK; |
463 | move_type = MOVE_WALK; |
464 | } |
464 | } |
|
|
465 | } |
|
|
466 | |
|
|
467 | // if the object has an animation, try to provide a default face |
|
|
468 | if (has_anim ()) |
|
|
469 | { |
|
|
470 | const animation &anim_ob = anim (); |
|
|
471 | |
|
|
472 | if (anim_speed) |
|
|
473 | // if this item is time-animated, force the last frame |
|
|
474 | animate_object (this, 0); |
|
|
475 | else if (flag [FLAG_MONSTER]) |
|
|
476 | // if it is a monster, set appropriate facing |
|
|
477 | animate_object (this, direction); |
465 | } |
478 | } |
466 | } |
479 | } |
467 | |
480 | |
468 | static void |
481 | static void |
469 | set_move (MoveType &mt, const char *str) |
482 | set_move (MoveType &mt, const char *str) |
… | |
… | |
927 | case KW_anim_speed: f.get (anim_speed); break; |
940 | case KW_anim_speed: f.get (anim_speed); break; |
928 | case KW_container: f.get (weight_limit); break; |
941 | case KW_container: f.get (weight_limit); break; |
929 | case KW_will_apply: f.get (will_apply); break; |
942 | case KW_will_apply: f.get (will_apply); break; |
930 | case KW_attack_movement: f.get (attack_movement); break; |
943 | case KW_attack_movement: f.get (attack_movement); break; |
931 | case KW_move_state: f.get (move_status); break; |
944 | case KW_move_state: f.get (move_status); break; |
932 | case KW_expmul: f.get (expmul); break; |
945 | //case KW_expmul: f.get (expmul); break;//D declared const for the time being |
933 | case KW_glow_radius: f.get (glow_radius); break; |
946 | case KW_glow_radius: f.get (glow_radius); break; |
934 | case KW_weapontype: f.get (weapontype); break; |
947 | case KW_weapontype: f.get (weapontype); break; |
935 | case KW_tooltype: f.get (tooltype); break; |
|
|
936 | case KW_casting_time: f.get (casting_time); break; |
948 | case KW_casting_time: f.get (casting_time); break; |
937 | |
949 | |
938 | // elevation is deprecated |
950 | // elevation is deprecated |
939 | case KW_elevation: break; |
951 | case KW_elevation: break; |
940 | |
952 | |
… | |
… | |
964 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
976 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
965 | case KW_can_apply: |
977 | case KW_can_apply: |
966 | break; |
978 | break; |
967 | |
979 | |
968 | case KW_connected: |
980 | case KW_connected: |
969 | add_button_link (this, map, f.get_sint32 ()); |
981 | { |
|
|
982 | shstr connected; |
|
|
983 | |
|
|
984 | f.get (connected); |
|
|
985 | add_link (map, connected); |
|
|
986 | } |
970 | break; |
987 | break; |
971 | |
988 | |
972 | case KW_randomitems: |
989 | case KW_randomitems: |
973 | if (f.get_str ()) |
990 | if (f.get_str ()) |
974 | { |
991 | { |
… | |
… | |
1059 | // instance() activates, this should be fixed properly |
1076 | // instance() activates, this should be fixed properly |
1060 | op->deactivate (); |
1077 | op->deactivate (); |
1061 | |
1078 | |
1062 | if (!op->parse_kv (f)) |
1079 | if (!op->parse_kv (f)) |
1063 | { |
1080 | { |
1064 | op->destroy (true); |
1081 | op->destroy (); |
1065 | return 0; |
1082 | return 0; |
1066 | } |
1083 | } |
1067 | |
1084 | |
1068 | op->post_load_check (); |
1085 | op->post_load_check (); |
1069 | return op; |
1086 | return op; |
… | |
… | |
1311 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1328 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1312 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1329 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1313 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1330 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1314 | |
1331 | |
1315 | if (op->animation_id != tmp->animation_id) |
1332 | if (op->animation_id != tmp->animation_id) |
1316 | if (op->animation_id) |
1333 | if (op->has_anim ()) |
1317 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1334 | f.put (KW_animation, op->anim ().name); |
1318 | else |
1335 | else |
1319 | { |
1336 | { |
1320 | f.put (KW_animation, (const char *)0); |
1337 | f.put (KW_animation, (const char *)0); |
1321 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1338 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1322 | } |
1339 | } |
… | |
… | |
1379 | CMP_OUT (last_grace); |
1396 | CMP_OUT (last_grace); |
1380 | CMP_OUT (last_eat); |
1397 | CMP_OUT (last_eat); |
1381 | CMP_OUT (glow_radius); |
1398 | CMP_OUT (glow_radius); |
1382 | |
1399 | |
1383 | if (op->flag [FLAG_IS_LINKED]) |
1400 | if (op->flag [FLAG_IS_LINKED]) |
1384 | if (int i = get_button_value (op)) |
1401 | if (auto (ol, op->find_link ())) |
1385 | f.put (KW_connected, i); |
1402 | f.put (KW_connected, ol->id); |
1386 | |
1403 | |
1387 | CMP_OUT (randomitems); |
1404 | CMP_OUT (randomitems); |
1388 | CMP_OUT2 (container, weight_limit); |
1405 | CMP_OUT2 (container, weight_limit); |
1389 | |
1406 | |
1390 | CMP_OUT (run_away); |
1407 | CMP_OUT (run_away); |
1391 | CMP_OUT (pick_up); |
1408 | CMP_OUT (pick_up); |
1392 | CMP_OUT (will_apply); |
1409 | CMP_OUT (will_apply); |
1393 | CMP_OUT (smoothlevel); |
1410 | CMP_OUT (smoothlevel); |
1394 | CMP_OUT (weapontype); |
1411 | CMP_OUT (weapontype); |
1395 | CMP_OUT (tooltype); |
|
|
1396 | CMP_OUT (client_type); |
1412 | CMP_OUT (client_type); |
1397 | CMP_OUT (item_power); |
1413 | CMP_OUT (item_power); |
1398 | CMP_OUT (duration); |
1414 | CMP_OUT (duration); |
1399 | CMP_OUT (range); |
1415 | CMP_OUT (range); |
1400 | CMP_OUT (range_modifier); |
1416 | CMP_OUT (range_modifier); |
… | |
… | |
1427 | * the only place this is not set is when saving the player. |
1443 | * the only place this is not set is when saving the player. |
1428 | */ |
1444 | */ |
1429 | bool |
1445 | bool |
1430 | object::write (object_freezer &f) |
1446 | object::write (object_freezer &f) |
1431 | { |
1447 | { |
1432 | archetype *at = arch ? arch : archetype::empty; |
1448 | if (is_arch ()) |
1433 | |
1449 | { |
|
|
1450 | f.put (KW_object, arch->archname); |
|
|
1451 | write_diff (f, this, archetype::empty); |
|
|
1452 | } |
|
|
1453 | else |
|
|
1454 | { |
1434 | f.put (KW_arch, at->archname); |
1455 | f.put (KW_arch, arch->archname); |
1435 | write_diff (f, this, at); |
1456 | write_diff (f, this, arch); |
|
|
1457 | } |
1436 | |
1458 | |
1437 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1459 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1438 | tmp->write (f); |
1460 | tmp->write (f); |
1439 | |
1461 | |
1440 | f.put (this); |
1462 | f.put (this); |