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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.27 by root, Sat Dec 23 06:41:39 2006 UTC vs.
Revision 1.29 by root, Mon Dec 25 17:11:16 2006 UTC

487 SET_FLAG (op, flag); \ 487 SET_FLAG (op, flag); \
488 else \ 488 else \
489 CLEAR_FLAG (op, flag) \ 489 CLEAR_FLAG (op, flag) \
490 490
491int 491int
492parse_object (object *op, object_thawer & thawer, int map_flags) 492parse_object (object *op, object_thawer &thawer, int map_flags)
493{ 493{
494 bool ismore = 0; 494 bool ismore = 0;
495 object *op_inv = op->inv; 495 object *op_inv = op->inv;
496 496
497 for (;;) 497 for (;;)
502 { 502 {
503 case KW_Object: // uppercase alias 503 case KW_Object: // uppercase alias
504 case KW_object: 504 case KW_object:
505 thawer.get (op->name); 505 thawer.get (op->name);
506 506
507 if (op->arch != NULL) 507 if (op->arch)
508 op->arch->name = op->name; 508 op->arch->name = op->name;
509 509
510 break; 510 break;
511 511
512 case KW_uuid: 512 case KW_uuid:
1062 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1062 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1063 * be reset. 1063 * be reset.
1064 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1064 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1065 * 1065 *
1066 */ 1066 */
1067
1068int 1067int
1069load_object (object_thawer & fp, object *op, int map_flags) 1068load_object (object_thawer &fp, object *op, int map_flags)
1070{ 1069{
1071 return parse_object (op, fp, map_flags); 1070 return parse_object (op, fp, map_flags);
1072} 1071}
1073
1074 1072
1075/* This takes a buffer, scans it for variables, and sets those variables 1073/* This takes a buffer, scans it for variables, and sets those variables
1076 * as appropriate in op. 1074 * as appropriate in op.
1077 * 1075 *
1078 * This function appears to be used in only 2 places - in crossedit to 1076 * This function appears to be used in only 2 places - in crossedit to
1443 1441
1444/* 1442/*
1445 * Dumps all variables in an object to a file. 1443 * Dumps all variables in an object to a file.
1446 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1444 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1447 * the only place this is not set is when saving the player. 1445 * the only place this is not set is when saving the player.
1448 * If bit 1 of flag is set, don't remove the object after save. As of now,
1449 * all of the callers are setting this.
1450 */ 1446 */
1451
1452void 1447void
1453save_object (object_freezer & fp, object *op, int flag) 1448save_object (object_freezer &fp, object *op, int flag)
1454{ 1449{
1455 archetype *at;
1456 object *tmp, *old;
1457
1458 /* Even if the object does have an owner, it would seem that we should 1450 /* Even if the object does have an owner, it would seem that we should
1459 * still save it. 1451 * still save it.
1460 */ 1452 */
1461 if (op->owner) 1453 if (op->owner)
1462 return; 1454 return;
1463 1455
1464 /* If it is unpaid and we don't want to save those, just return. */ 1456 /* If it is unpaid and we don't want to save those, just return. */
1465 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1457 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1466 return; 1458 return;
1467 1459
1468 if ((at = op->arch) == NULL) 1460 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1469 at = empty_archetype;
1470 1461
1471 fp.put (KW_arch, at->name); 1462 fp.put (KW_arch, at->name);
1472
1473 put (fp, op, &at->clone); 1463 put (fp, op, &at->clone);
1474 1464
1475 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1465 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1476 1466
1477 old = NULL;
1478
1479 if (flag & 2)
1480 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1467 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1481 save_object (fp, tmp, flag); 1468 save_object (fp, tmp, flag);
1482 else
1483 /* Slightly different logic because tmp/op will be removed by
1484 * the save_object we call. So we just keep looking at op->inv
1485 * until there is nothing left. In theory, the variable old
1486 * should not be needed, as recursive loops shouldn't happen.
1487 */
1488 while ((tmp = op->inv) != NULL)
1489 {
1490 if (old == tmp)
1491 {
1492 LOG (llevError, " Recursive loop in inventory\n");
1493 break;
1494 }
1495
1496 save_object (fp, tmp, flag);
1497 old = tmp;
1498 }
1499
1500 if (!(flag & 2))
1501 op->destroy ();
1502 1469
1503 fp.put (op); 1470 fp.put (op);
1504 fprintf (fp, "end\n"); 1471 fprintf (fp, "end\n");
1505} 1472}
1506 1473

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