1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
27 | variable. */ |
… | |
… | |
260 | * to check for objects to make sure there are no common errors. |
260 | * to check for objects to make sure there are no common errors. |
261 | */ |
261 | */ |
262 | void |
262 | void |
263 | object::post_load_check () |
263 | object::post_load_check () |
264 | { |
264 | { |
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|
265 | if (type >= NUM_TYPES) |
|
|
266 | { |
|
|
267 | LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); |
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|
268 | type = 0; |
|
|
269 | } |
|
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270 | |
265 | switch (type) |
271 | switch (type) |
266 | { |
272 | { |
267 | case BOW: |
273 | case BOW: |
268 | case WAND: |
274 | case WAND: |
269 | case ROD: |
275 | case ROD: |
… | |
… | |
319 | * also have to catch is if this object is not using the normal name for |
325 | * also have to catch is if this object is not using the normal name for |
320 | * the object. In that case, we also want to use the loaded name. |
326 | * the object. In that case, we also want to use the loaded name. |
321 | * Otherwise, what happens is that the the plural name will lose |
327 | * Otherwise, what happens is that the the plural name will lose |
322 | * information (appear as just 'hearts' and not 'goblins heart') |
328 | * information (appear as just 'hearts' and not 'goblins heart') |
323 | */ |
329 | */ |
324 | if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) |
330 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
325 | name_pl = 0; |
331 | name_pl = 0; |
326 | |
332 | |
327 | if (!name_pl) |
333 | if (!name_pl) |
328 | name_pl = name; |
334 | name_pl = name; |
329 | |
335 | |
… | |
… | |
378 | * something that has item_power 1 is probably just fine if our calculated |
384 | * something that has item_power 1 is probably just fine if our calculated |
379 | * value is 1 or 2 - these values are small enough that hard to be precise. |
385 | * value is 1 or 2 - these values are small enough that hard to be precise. |
380 | * similarly, it item_power is 0, the first check will always pass, |
386 | * similarly, it item_power is 0, the first check will always pass, |
381 | * but not the second one. |
387 | * but not the second one. |
382 | */ |
388 | */ |
|
|
389 | #if 0 //TODO |
383 | if (ip > 2 * item_power && ip > (item_power + 3)) |
390 | if (ip > 2 * item_power && ip > (item_power + 3)) |
384 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
391 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
|
|
392 | #endif |
385 | } |
393 | } |
386 | |
394 | |
387 | /* Old spellcasting object - need to load in the appropiate object */ |
395 | /* Old spellcasting object - need to load in the appropiate object */ |
388 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
396 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
389 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
397 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
… | |
… | |
402 | { |
410 | { |
403 | object *tmp = get_archetype_by_object_name (slaying); |
411 | object *tmp = get_archetype_by_object_name (slaying); |
404 | insert_ob_in_ob (tmp, this); |
412 | insert_ob_in_ob (tmp, this); |
405 | randomitems = NULL; /* So another spell isn't created for this object */ |
413 | randomitems = NULL; /* So another spell isn't created for this object */ |
406 | /* without this, value is all screwed up */ |
414 | /* without this, value is all screwed up */ |
407 | value = arch->clone.value * inv->value; |
415 | value = arch->value * inv->value; |
408 | } |
416 | } |
409 | |
417 | |
410 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
418 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
411 | { |
419 | { |
412 | if (stats.hp > stats.maxhp) |
420 | if (stats.hp > stats.maxhp) |
… | |
… | |
509 | |
517 | |
510 | next: ; |
518 | next: ; |
511 | } |
519 | } |
512 | } |
520 | } |
513 | |
521 | |
514 | #define GET_FLAG(op,flag) \ |
522 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
515 | if (f.get_sint32 ()) \ |
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|
516 | SET_FLAG (op, flag); \ |
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|
517 | else \ |
|
|
518 | CLEAR_FLAG (op, flag) \ |
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|
519 | |
523 | |
520 | bool |
524 | bool |
521 | object::parse_kv (object_thawer &f) |
525 | object::parse_kv (object_thawer &f) |
522 | { |
526 | { |
523 | object *op_inv = inv; |
527 | object *op_inv = inv; |
… | |
… | |
769 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
773 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
770 | |
774 | |
771 | break; |
775 | break; |
772 | |
776 | |
773 | case KW_friendly: |
777 | case KW_friendly: |
774 | if (f.get_sint32 ()) |
778 | if (f.get_bool ()) |
775 | if (type != PLAYER) |
779 | if (type != PLAYER) |
776 | add_friendly_object (this); |
780 | add_friendly_object (this); |
777 | |
781 | |
778 | break; |
782 | break; |
779 | |
783 | |
… | |
… | |
1020 | f.next (); |
1024 | f.next (); |
1021 | |
1025 | |
1022 | object *op = object::create (); |
1026 | object *op = object::create (); |
1023 | |
1027 | |
1024 | op->map = map; |
1028 | op->map = map; |
1025 | arch->clone.copy_to (op); |
1029 | arch->copy_to (op); |
1026 | // copy_to activates, this should be fixed properly |
1030 | // copy_to activates, this should be fixed properly |
1027 | op->deactivate (); |
1031 | op->deactivate (); |
1028 | |
1032 | |
1029 | if (!op->parse_kv (f)) |
1033 | if (!op->parse_kv (f)) |
1030 | { |
1034 | { |
… | |
… | |
1413 | if (owner) |
1417 | if (owner) |
1414 | return true; |
1418 | return true; |
1415 | |
1419 | |
1416 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1420 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1417 | |
1421 | |
1418 | f.put (KW_arch, at->name); |
1422 | f.put (KW_arch, at->archname); |
1419 | write_diff (f, this, &at->clone); |
1423 | write_diff (f, this, at); |
1420 | |
1424 | |
1421 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1425 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1422 | tmp->write (f); |
1426 | tmp->write (f); |
1423 | |
1427 | |
1424 | f.put (this); |
1428 | f.put (this); |