… | |
… | |
394 | if (ip > 2 * item_power && ip > (item_power + 3)) |
394 | if (ip > 2 * item_power && ip > (item_power + 3)) |
395 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
395 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
396 | #endif |
396 | #endif |
397 | } |
397 | } |
398 | |
398 | |
399 | /* old style spellcasting object (pretty common) - need to load in the appropiate object */ |
399 | /* old style spellcasting object (pretty common) - need to load in the appropriate object */ |
400 | /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ |
400 | /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ |
401 | if ((type == ROD |
401 | if ((type == ROD |
402 | || type == WAND |
402 | || type == WAND |
403 | || type == SCROLL |
403 | || type == SCROLL |
404 | || type == HORN |
404 | || type == HORN |