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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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|
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#include <global.h> |
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#include <loader.h> |
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#include <sproto.h> |
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|
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///////////////////////////////////////////////////////////////////////////// |
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|
31 |
extern archetype *loading_arch; |
32 |
|
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//+GPL |
34 |
|
35 |
/* This table is only necessary to convert objects that existed before the |
36 |
* spell object conversion to the new object. It was not practical |
37 |
* to go through every mapping looking for every potion, rod, wand, etc |
38 |
* that had a sp set and update to the new value. So this maps the |
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* old spell numbers to the name of the new archs. |
40 |
* If you are adding a new spell, you should not modify this - you |
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* new spell won't have been used, and thus won't have any legacy object. |
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* NULL entries in this table are valid - to denote objects that should |
43 |
* not be updated for whatever reason. |
44 |
*/ |
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const char *spell_mapping[] = { |
46 |
"spell_magic_bullet", /* 0 */ |
47 |
"spell_small_fireball", /* 1 */ |
48 |
"spell_medium_fireball", /* 2 */ |
49 |
"spell_large_fireball", /* 3 */ |
50 |
"spell_burning_hands", /* 4 */ |
51 |
"spell_sm_lightning", /* 5 */ |
52 |
"spell_large_lightning", /* 6 */ |
53 |
"spell_magic_missile", /* 7 */ |
54 |
"spell_create_bomb", /* 8 */ |
55 |
"spell_summon_golem", /* 9 */ |
56 |
"spell_summon_fire_elemental", /* 10 */ |
57 |
"spell_summon_earth_elemental", /* 11 */ |
58 |
"spell_summon_water_elemental", /* 12 */ |
59 |
"spell_summon_air_elemental", /* 13 */ |
60 |
"spell_dimension_door", /* 14 */ |
61 |
"spell_create_earth_wall", /* 15 */ |
62 |
"spell_paralyze", /* 16 */ |
63 |
"spell_icestorm", /* 17 */ |
64 |
"spell_magic_mapping", /* 18 */ |
65 |
"spell_turn_undead", /* 19 */ |
66 |
"spell_fear", /* 20 */ |
67 |
"spell_poison_cloud", /* 21 */ |
68 |
"spell_wonder", /* 22 */ |
69 |
"spell_destruction", /* 23 */ |
70 |
"spell_perceive_self", /* 24 */ |
71 |
"spell_word_of_recall", /* 25 */ |
72 |
"spell_invisible", /* 26 */ |
73 |
"spell_invisible_to_undead", /* 27 */ |
74 |
"spell_probe", /* 28 */ |
75 |
"spell_lg_magic_bullet", /* 29 */ |
76 |
"spell_improved_invisibility", /* 30 */ |
77 |
"spell_holy_word", /* 31 */ |
78 |
"spell_minor_healing", /* 32 */ |
79 |
"spell_medium_healing", /* 33 */ |
80 |
"spell_major_healing", /* 34 */ |
81 |
"spell_heal", /* 35 */ |
82 |
"spell_create_food", /* 36 */ |
83 |
"spell_earth_to_dust", /* 37 */ |
84 |
"spell_armour", /* 38 */ |
85 |
"spell_strength", /* 39 */ |
86 |
"spell_dexterity", /* 40 */ |
87 |
"spell_constitution", /* 41 */ |
88 |
"spell_charisma", /* 42 */ |
89 |
"spell_create_fire_wall", /* 43 */ |
90 |
"spell_create_frost_wall", /* 44 */ |
91 |
"spell_protection_from_cold", /* 45 */ |
92 |
"spell_protection_from_electricity", /* 46 */ |
93 |
"spell_protection_from_fire", /* 47 */ |
94 |
"spell_protection_from_poison", /* 48 */ |
95 |
"spell_protection_from_slow", /* 49 */ |
96 |
"spell_protection_from_paralysis", /* 50 */ |
97 |
"spell_protection_from_draining", /* 51 */ |
98 |
"spell_protection_from_magic", /* 52 */ |
99 |
"spell_protection_from_attack", /* 53 */ |
100 |
"spell_levitate", /* 54 */ |
101 |
"spell_small_speedball", /* 55 */ |
102 |
"spell_large_speedball", /* 56 */ |
103 |
"spell_hellfire", /* 57 */ |
104 |
"spell_dragonbreath", /* 58 */ |
105 |
"spell_large_icestorm", /* 59 */ |
106 |
"spell_charging", /* 60 */ |
107 |
"spell_polymorph", /* 61 */ |
108 |
"spell_cancellation", /* 62 */ |
109 |
"spell_confusion", /* 63 */ |
110 |
"spell_mass_confusion", /* 64 */ |
111 |
"spell_summon_pet_monster", /* 65 */ |
112 |
"spell_slow", /* 66 */ |
113 |
"spell_regenerate_spellpoints", /* 67 */ |
114 |
"spell_cure_poison", /* 68 */ |
115 |
"spell_protection_from_confusion", /* 69 */ |
116 |
"spell_protection_from_cancellation", /* 70 */ |
117 |
"spell_protection_from_depletion", /* 71 */ |
118 |
"spell_alchemy", /* 72 */ |
119 |
"spell_remove_curse", /* 73 */ |
120 |
"spell_remove_damnation", /* 74 */ |
121 |
"spell_identify", /* 75 */ |
122 |
"spell_detect_magic", /* 76 */ |
123 |
"spell_detect_monster", /* 77 */ |
124 |
"spell_detect_evil", /* 78 */ |
125 |
"spell_detect_curse", /* 79 */ |
126 |
"spell_heroism", /* 80 */ |
127 |
"spell_aggravation", /* 81 */ |
128 |
"spell_firebolt", /* 82 */ |
129 |
"spell_frostbolt", /* 83 */ |
130 |
"spell_shockwave", /* 84 */ |
131 |
"spell_color_spray", /* 85 */ |
132 |
"spell_haste", /* 86 */ |
133 |
"spell_face_of_death", /* 87 */ |
134 |
"spell_ball_lightning", /* 88 */ |
135 |
"spell_meteor_swarm", /* 89 */ |
136 |
"spell_comet", /* 90 */ |
137 |
"spell_mystic_fist", /* 91 */ |
138 |
"spell_raise_dead", /* 92 */ |
139 |
"spell_resurrection", /* 93 */ |
140 |
"spell_reincarnation", /* 94 */ |
141 |
"spell_immunity_to_cold", /* 95 */ |
142 |
"spell_immunity_to_electricity", /* 96 */ |
143 |
"spell_immunity_to_fire", /* 97 */ |
144 |
"spell_immunity_to_poison", /* 98 */ |
145 |
"spell_immunity_to_slow", /* 99 */ |
146 |
"spell_immunity_to_paralysis", /* 100 */ |
147 |
"spell_immunity_to_draining", /* 101 */ |
148 |
"spell_immunity_to_magic", /* 102 */ |
149 |
"spell_immunity_to_attack", /* 103 */ |
150 |
"spell_invulnerability", /* 104 */ |
151 |
"spell_defense", /* 105 */ |
152 |
"spell_rune_of_fire", /* 106 */ |
153 |
"spell_rune_of_frost", /* 107 */ |
154 |
"spell_rune_of_shocking", /* 108 */ |
155 |
"spell_rune_of_blasting", /* 109 */ |
156 |
"spell_rune_of_death", /* 110 */ |
157 |
"spell_marking_rune", /* 111 */ |
158 |
"spell_build_director", /* 112 */ |
159 |
"spell_create_pool_of_chaos", /* 113 */ |
160 |
"spell_build_bullet_wall", /* 114 */ |
161 |
"spell_build_lightning_wall", /* 115 */ |
162 |
"spell_build_fireball_wall", /* 116 */ |
163 |
"spell_magic_rune", /* 117 */ |
164 |
"spell_rune_of_magic_drain", /* 118 */ |
165 |
"spell_antimagic_rune", /* 119 */ |
166 |
"spell_rune_of_transference", /* 120 */ |
167 |
"spell_transference", /* 121 */ |
168 |
"spell_magic_drain", /* 122 */ |
169 |
"spell_counterspell", /* 123 */ |
170 |
"spell_disarm", /* 124 */ |
171 |
"spell_cure_confusion", /* 125 */ |
172 |
"spell_restoration", /* 126 */ |
173 |
"spell_summon_devil", /* 127 *//* Not implenented as nothing used it */ |
174 |
"spell_counterwall", /* 128 */ |
175 |
"spell_cause_light_wounds", /* 129 */ |
176 |
"spell_cause_medium_wounds", /* 130 */ |
177 |
"spell_cause_heavy_wounds", /* 131 */ |
178 |
"spell_charm_monsters", /* 132 */ |
179 |
"spell_banishment", /* 133 */ |
180 |
"spell_create_missile", /* 134 */ |
181 |
"spell_show_invisible", /* 135 */ |
182 |
"spell_xray", /* 136 */ |
183 |
"spell_pacify", /* 137 */ |
184 |
"spell_summon_fog", /* 138 */ |
185 |
"spell_steambolt", /* 139 */ |
186 |
"spell_command_undead", /* 140 */ |
187 |
"spell_holy_orb", /* 141 */ |
188 |
"spell_summon_avatar", /* 142 */ |
189 |
"spell_holy_possession", /* 143 */ |
190 |
"spell_bless", /* 144 */ |
191 |
"spell_curse", /* 145 */ |
192 |
"spell_regeneration", /* 146 */ |
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"spell_consecrate", /* 147 */ |
194 |
"spell_summon_cult_monsters", /* 148 */ |
195 |
"spell_cause_critical_wounds", /* 149 */ |
196 |
"spell_holy_wrath", /* 150 */ |
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"spell_retributive_strike", /* 151 */ |
198 |
"spell_finger_of_death", /* 152 */ |
199 |
"spell_insect_plague", /* 153 */ |
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"spell_call_holy_servant", /* 154 */ |
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"spell_wall_of_thorns", /* 155 */ |
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"spell_staff_to_snake", /* 156 */ |
203 |
"spell_light", /* 157 */ |
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"spell_darkness", /* 158 */ |
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"spell_nightfall", /* 159 */ |
206 |
"spell_daylight", /* 160 */ |
207 |
"spell_sunspear", /* 161 */ |
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"spell_faery_fire", /* 162 */ |
209 |
"spell_cure_blindness", /* 163 */ |
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"spell_dark_vision", /* 164 */ |
211 |
"spell_bullet_swarm", /* 165 */ |
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"spell_bullet_storm", /* 166 */ |
213 |
"spell_cause_many_wounds", /* 167 */ |
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"spell_small_snowstorm", /* 168 */ |
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"spell_medium_snowstorm", /* 169 */ |
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"spell_large_snowstorm", /* 170 */ |
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"spell_cure_disease", /* 171 */ |
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"spell_cause_red_death", /* 172 */ |
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"spell_cause_flu", /* 173 */ |
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"spell_cause_black_death", /* 174 */ |
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"spell_cause_leprosy", /* 175 */ |
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"spell_cause_smallpox", /* 176 */ |
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"spell_cause_white_death", /* 177 */ |
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"spell_cause_anthrax", /* 178 */ |
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"spell_cause_typhoid", /* 179 */ |
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"spell_mana_blast", /* 180 */ |
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"spell_small_manaball", /* 181 */ |
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"spell_medium_manaball", /* 182 */ |
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"spell_large_manaball", /* 183 */ |
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"spell_manabolt", /* 184 */ |
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"spell_dancing_sword", /* 185 */ |
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"spell_animate_weapon", /* 186 */ |
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"spell_cause_cold", /* 187 */ |
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"spell_divine_shock", /* 188 */ |
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"spell_windstorm", /* 189 */ |
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"spell_sanctuary", /* 190 */ |
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"spell_peace", /* 191 */ |
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"spell_spiderweb", /* 192 */ |
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"spell_conflict", /* 193 */ |
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"spell_rage", /* 194 */ |
241 |
"spell_forked_lightning", /* 195 */ |
242 |
"spell_poison_fog", /* 196 */ |
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"spell_flaming_aura", /* 197 */ |
244 |
"spell_vitriol", /* 198 */ |
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"spell_vitriol_splash", /* 199 */ |
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"spell_iron_skin", /* 200 */ |
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"spell_wrathful_eye", /* 201 */ |
248 |
"spell_town_portal", /* 202 */ |
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"spell_missile_swarm", /* 203 */ |
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"spell_cause_rabies", /* 204 */ |
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"spell_glyph", /* 205 */ |
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NULL |
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}; |
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|
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/* This function checks the object after it has been loaded (when we |
256 |
* get the 'end' in the input stream). This function can be used to |
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* deal with legacy objects where fields may have changed. It can also be used |
258 |
* to check for objects to make sure there are no common errors. |
259 |
*/ |
260 |
void |
261 |
object::post_load_check () |
262 |
{ |
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if (type >= NUM_TYPES) |
264 |
{ |
265 |
LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ()); |
266 |
type = 0; |
267 |
} |
268 |
|
269 |
switch (type) |
270 |
{ |
271 |
case BOW: |
272 |
case WAND: |
273 |
case ROD: |
274 |
case HORN: |
275 |
if (slot [body_range].info != -1) |
276 |
{ |
277 |
LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
278 |
slot [body_range].info = -1; |
279 |
} |
280 |
break; |
281 |
|
282 |
case WEAPON: |
283 |
if (slot [body_combat].info != -1) |
284 |
{ |
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LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
286 |
slot [body_combat].info = -1; |
287 |
} |
288 |
break; |
289 |
|
290 |
case SHIELD: |
291 |
if (slot [body_shield].info != -1) |
292 |
{ |
293 |
LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
294 |
slot [body_shield].info = -1; |
295 |
} |
296 |
break; |
297 |
|
298 |
case PLAYER: |
299 |
if (slot [body_shield].info != 1) |
300 |
{ |
301 |
LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
302 |
slot [body_shield].info = 1; |
303 |
} |
304 |
|
305 |
if (slot [body_combat].info != 1) |
306 |
{ |
307 |
LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
308 |
slot [body_combat].info = 1; |
309 |
} |
310 |
|
311 |
if (slot [body_range].info != 1) |
312 |
{ |
313 |
LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
314 |
slot [body_range].info = 1; |
315 |
} |
316 |
break; |
317 |
} |
318 |
|
319 |
/* We do some specialised handling to handle legacy cases of name_pl. |
320 |
* If the object doesn't have a name_pl, we just use the object name - |
321 |
* this isn't perfect (things won't be properly pluralised), but works to |
322 |
* that degree (5 heart is still quite understandable). But the case we |
323 |
* also have to catch is if this object is not using the normal name for |
324 |
* the object. In that case, we also want to use the loaded name. |
325 |
* Otherwise, what happens is that the the plural name will lose |
326 |
* information (appear as just 'hearts' and not 'goblins heart') |
327 |
*/ |
328 |
if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
329 |
name_pl = 0; |
330 |
|
331 |
if (!name_pl) |
332 |
name_pl = name; |
333 |
|
334 |
/* objects now have a materialname. try to patch it in */ |
335 |
if (!(is_weapon () && level > 0)) |
336 |
set_materialname (this, map ? map->difficulty : 5, 0); |
337 |
|
338 |
/* only do these when program is first run - a bit |
339 |
* excessive to do this at every run - most of this is |
340 |
* really just to catch any errors - program will still run, but |
341 |
* not in the ideal fashion. |
342 |
*/ |
343 |
if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
344 |
{ |
345 |
if (!skill) |
346 |
LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ()); |
347 |
else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) || |
348 |
(skill == shstr_two_handed_weapons && slot[body_arm].info != -2)) |
349 |
LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
350 |
} |
351 |
|
352 |
/* We changed last_heal to gen_sp_armour, which is what it |
353 |
* really does for many objects. Need to catch any in maps |
354 |
* that may have an old value. |
355 |
*/ |
356 |
if (type == WEAPON |
357 |
|| type == ARMOUR || type == HELMET |
358 |
|| type == SHIELD || type == RING |
359 |
|| type == BOOTS || type == GLOVES |
360 |
|| type == AMULET || type == GIRDLE |
361 |
|| type == BRACERS || type == CLOAK) |
362 |
{ |
363 |
if (last_heal) |
364 |
{ |
365 |
LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
366 |
gen_sp_armour = last_heal; |
367 |
last_heal = 0; |
368 |
} |
369 |
|
370 |
int ip = calc_item_power (this, 0); |
371 |
|
372 |
/* Legacy objects from before item power was in the game */ |
373 |
if (!item_power && ip) |
374 |
{ |
375 |
if (ip > 3) |
376 |
LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip); |
377 |
|
378 |
item_power = ip; |
379 |
} |
380 |
|
381 |
/* Check for possibly bogus values. Has to meet both these criteria - |
382 |
* something that has item_power 1 is probably just fine if our calculated |
383 |
* value is 1 or 2 - these values are small enough that hard to be precise. |
384 |
* similarly, it item_power is 0, the first check will always pass, |
385 |
* but not the second one. |
386 |
*/ |
387 |
#if 0 //TODO |
388 |
if (ip > 2 * item_power && ip > (item_power + 3)) |
389 |
LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
390 |
#endif |
391 |
} |
392 |
|
393 |
/* old style spellcasting object (pretty common) - need to load in the appropiate object */ |
394 |
/* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ |
395 |
if ((type == ROD |
396 |
|| type == WAND |
397 |
|| type == SCROLL |
398 |
|| type == HORN |
399 |
|| type == FIREWALL |
400 |
/* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
401 |
|| ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet. |
402 |
&& !inv |
403 |
&& !loading_arch |
404 |
&& stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here! |
405 |
// TODO: at least one watchout-comments is redundant - investigate/remove |
406 |
{ |
407 |
// TODO: fix firewall object on map |
408 |
/* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
409 |
* in that spell was stored in sp. |
410 |
*/ |
411 |
//LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
412 |
object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
413 |
insert_ob_in_ob (tmp, this); |
414 |
randomitems = 0; |
415 |
} |
416 |
|
417 |
/* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
418 |
if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
419 |
{ |
420 |
LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ()); |
421 |
object *tmp = get_archetype_by_object_name (slaying); |
422 |
insert_ob_in_ob (tmp, this); |
423 |
randomitems = 0; /* So another spell isn't created for this object */ |
424 |
/* without this, value is all screwed up */ |
425 |
value = arch->value * inv->value; |
426 |
} |
427 |
|
428 |
if (QUERY_FLAG (this, FLAG_MONSTER)) |
429 |
{ |
430 |
if (stats.hp > stats.maxhp) |
431 |
{ |
432 |
LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
433 |
stats.maxhp = stats.hp; |
434 |
} |
435 |
|
436 |
/* The archs just need to be updated for this */ |
437 |
if (move_type == 0) |
438 |
move_type = MOVE_WALK; |
439 |
} |
440 |
|
441 |
if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
442 |
/* Object will duplicate it's content as part of the |
443 |
* generation process. To do this, we must flag inventory |
444 |
* so it remains unevaluated concerning the randomitems and |
445 |
* the living (a demonlord shouldn't cast from inside generator!) |
446 |
*/ |
447 |
/* ??? this *should* be done elsewhere, e.g. after map loading etc. */ |
448 |
flag_inv (this, FLAG_IS_A_TEMPLATE); |
449 |
|
450 |
/* Handle player movers. We use move_type for player movers |
451 |
* because they operate on their own time (move_on |
452 |
* would potentially cause them to be triggered when someone steps |
453 |
* on them). If move_type is set, presume person knows what they |
454 |
* are doing, otherwise, set move_type based on maxhp value. |
455 |
*/ |
456 |
if (type == PLAYERMOVER) |
457 |
{ |
458 |
if (!move_type) |
459 |
{ |
460 |
if (stats.maxhp) |
461 |
{ |
462 |
move_type = MOVE_ALL; |
463 |
stats.maxhp = 0; |
464 |
} |
465 |
else |
466 |
move_type = MOVE_WALK; |
467 |
} |
468 |
} |
469 |
|
470 |
// if the object has an animation, try to provide a default face |
471 |
if (has_anim ()) |
472 |
{ |
473 |
const animation &anim_ob = anim (); |
474 |
|
475 |
if (anim_speed) |
476 |
// if this item is time-animated, force the last frame |
477 |
animate_object (this, 0); |
478 |
else if (flag [FLAG_MONSTER]) |
479 |
// if it is a monster, set appropriate facing |
480 |
animate_object (this, direction); |
481 |
} |
482 |
} |
483 |
|
484 |
static void |
485 |
set_move (MoveType &mt, const char *str) |
486 |
{ |
487 |
static const struct flagstr { |
488 |
const char *name; |
489 |
MoveType flags; |
490 |
} move_flags[] = { |
491 |
{ "walk" , MOVE_WALK }, |
492 |
{ "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH }, |
493 |
{ "fly_low" , MOVE_FLY_LOW }, |
494 |
{ "fly_high", MOVE_FLY_HIGH }, |
495 |
{ "swim" , MOVE_SWIM }, |
496 |
{ "boat" , MOVE_BOAT }, |
497 |
{ "ship" , MOVE_SHIP }, |
498 |
{ "all" , MOVE_ALL }, |
499 |
}; |
500 |
|
501 |
if (!str) |
502 |
{ |
503 |
mt = 0; |
504 |
return; |
505 |
} |
506 |
|
507 |
if (isdigit (*str)) |
508 |
{ |
509 |
mt = atoi (str); |
510 |
return; |
511 |
} |
512 |
|
513 |
mt = 0; |
514 |
|
515 |
for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
516 |
{ |
517 |
bool negate = 0; |
518 |
|
519 |
if (*str == '-') |
520 |
{ |
521 |
negate = 1; |
522 |
str++; |
523 |
} |
524 |
|
525 |
for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) |
526 |
{ |
527 |
if (!strcmp (f->name, str)) |
528 |
{ |
529 |
if (negate) |
530 |
mt &= ~f->flags; |
531 |
else |
532 |
mt |= f->flags; |
533 |
|
534 |
goto next; |
535 |
} |
536 |
} |
537 |
|
538 |
LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str); |
539 |
|
540 |
next: ; |
541 |
} |
542 |
} |
543 |
|
544 |
//-GPL |
545 |
|
546 |
#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
547 |
|
548 |
bool |
549 |
object::parse_kv (object_thawer &f) |
550 |
{ |
551 |
object *op_inv = inv; |
552 |
key_value *last_kv = key_values; |
553 |
|
554 |
for (;;) |
555 |
{ |
556 |
switch (f.kw) |
557 |
{ |
558 |
case KW_uuid: |
559 |
if (const char *s = f.get_str ()) |
560 |
if (!uuid.parse (s)) |
561 |
{ |
562 |
f.parse_warn ("unparseable uuid"); |
563 |
uuid = UUID::gen (); |
564 |
} |
565 |
break; |
566 |
|
567 |
case KW_oid: |
568 |
f.get (this, f.get_sint32 ()); |
569 |
break; |
570 |
|
571 |
case KW_name: f.get (name); break; |
572 |
case KW_name_pl: f.get (name_pl); break; |
573 |
case KW_title: f.get (title); break; |
574 |
case KW_custom_name: f.get (custom_name); break; |
575 |
|
576 |
case KW_attach: f.get_ornull (attach); break; |
577 |
case KW_skill: f.get_ornull (skill); break; |
578 |
case KW_race: f.get_ornull (race); break; |
579 |
case KW_slaying: f.get_ornull (slaying); break; |
580 |
case KW_tag: f.get_ornull (tag); break; |
581 |
|
582 |
case KW_arch: |
583 |
if (object *tmp = object::read (f)) |
584 |
{ |
585 |
tmp->deactivate (); |
586 |
|
587 |
// was: insert_ob_in_ob (tmp, op); |
588 |
// but manually adding it can improve map loading times a lot |
589 |
// also, appending instead of prepending keeps the |
590 |
// save ordering the same between repeated load/saves. |
591 |
// and finally we do not want any funny effects |
592 |
CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
593 |
CLEAR_FLAG (tmp, FLAG_REMOVED); |
594 |
|
595 |
if (!op_inv) |
596 |
{ |
597 |
inv = tmp; |
598 |
tmp->above = 0; |
599 |
} |
600 |
else |
601 |
{ |
602 |
while (op_inv->below) |
603 |
op_inv = op_inv->below; |
604 |
|
605 |
op_inv->below = tmp; |
606 |
tmp->above = op_inv; |
607 |
} |
608 |
|
609 |
tmp->below = 0; |
610 |
tmp->env = this; |
611 |
op_inv = tmp; |
612 |
} |
613 |
else |
614 |
LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n"); |
615 |
|
616 |
continue; |
617 |
|
618 |
case KW_other_arch: |
619 |
if (loading_arch == this) |
620 |
archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); |
621 |
else |
622 |
{ |
623 |
other_arch = archetype::find (f.get_str ()); |
624 |
|
625 |
if (!other_arch) |
626 |
f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ())); |
627 |
} |
628 |
break; |
629 |
|
630 |
case KW_owner: |
631 |
f.delayed_deref (this, owner, f.get_str ()); |
632 |
break; |
633 |
|
634 |
case KW_animation: |
635 |
{ |
636 |
CLEAR_FLAG (this, FLAG_ANIMATE); |
637 |
animation_id = 0; |
638 |
|
639 |
const char *str = f.get_str (); |
640 |
if (str && (animation_id = find_animation (str))) |
641 |
SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here |
642 |
} |
643 |
break; |
644 |
|
645 |
case KW_last_heal: f.get (last_heal); break; |
646 |
case KW_last_sp: f.get (last_sp); break; |
647 |
case KW_last_grace: f.get (last_grace); break; |
648 |
case KW_last_eat: f.get (last_eat); break; |
649 |
case KW_speed_left: f.get (speed_left); break; |
650 |
|
651 |
case KW_speed: |
652 |
f.get (speed); |
653 |
|
654 |
//TODO: maybe do in check_object |
655 |
// removed check for style maps |
656 |
if (speed < 0) |
657 |
speed_left = speed_left - rndm (); |
658 |
|
659 |
break; |
660 |
|
661 |
case KW_slow_move: |
662 |
move_slow |= MOVE_WALK; |
663 |
f.get (move_slow_penalty); |
664 |
break; |
665 |
|
666 |
case KW_face: |
667 |
face = face_find (f.get_str ()); |
668 |
break; |
669 |
|
670 |
case KW_sound: |
671 |
sound = sound_find (f.get_str ()); |
672 |
if (!sound) |
673 |
f.parse_warn ("sound not found"); |
674 |
break; |
675 |
|
676 |
case KW_sound_destroy: |
677 |
sound_destroy = sound_find (f.get_str ()); |
678 |
if (!sound_destroy) |
679 |
f.parse_warn ("sound not found"); |
680 |
break; |
681 |
|
682 |
case KW_x: f.get (x); break; |
683 |
case KW_y: f.get (y); break; |
684 |
|
685 |
case KW_Str: // uppercase alias |
686 |
case KW_str: f.get (stats.Str); break; |
687 |
case KW_Dex: // uppercase alias |
688 |
case KW_dex: f.get (stats.Dex); break; |
689 |
case KW_Con: // uppercase alias |
690 |
case KW_con: f.get (stats.Con); break; |
691 |
case KW_Wis: // uppercase alias |
692 |
case KW_wis: f.get (stats.Wis); break; |
693 |
case KW_Cha: // uppercase alias |
694 |
case KW_cha: f.get (stats.Cha); break; |
695 |
case KW_Int: // uppercase alias |
696 |
case KW_int: f.get (stats.Int); break; |
697 |
case KW_Pow: // uppercase alias |
698 |
case KW_pow: f.get (stats.Pow); break; |
699 |
|
700 |
case KW_hp: f.get (stats.hp); break; |
701 |
case KW_maxhp: f.get (stats.maxhp); break; |
702 |
case KW_sp: f.get (stats.sp); break; |
703 |
case KW_maxsp: f.get (stats.maxsp); break; |
704 |
case KW_grace: f.get (stats.grace); break; |
705 |
case KW_maxgrace: f.get (stats.maxgrace); break; |
706 |
|
707 |
case KW_exp: f.get (stats.exp); break; |
708 |
case KW_perm_exp: f.get (perm_exp); break; |
709 |
case KW_food: f.get (stats.food); break; |
710 |
case KW_dam: f.get (stats.dam); break; |
711 |
case KW_wc: f.get (stats.wc); break; |
712 |
case KW_ac: f.get (stats.ac); break; |
713 |
case KW_nrof: f.get (nrof); break; |
714 |
case KW_level: f.get (level); break; |
715 |
case KW_direction: f.get (direction); break; |
716 |
case KW_type: f.get (type); break; |
717 |
case KW_subtype: f.get (subtype); break; |
718 |
case KW_value: f.get (value); break; |
719 |
case KW_weight: f.get (weight); break; |
720 |
case KW_carrying: f.get (carrying); break; |
721 |
case KW_attacktype: f.get (attacktype); break; |
722 |
case KW_path_attuned: f.get (path_attuned); break; |
723 |
case KW_path_repelled: f.get (path_repelled); break; |
724 |
case KW_path_denied: f.get (path_denied); break; |
725 |
case KW_invisible: f.get (invisible); break; |
726 |
case KW_magic: f.get (magic); break; |
727 |
case KW_state: f.get (state); break; |
728 |
case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
729 |
case KW_material: f.get (materials); break; //TODO: nuke |
730 |
case KW_materialname: f.get (materialname); break; |
731 |
|
732 |
/* These are the new values */ |
733 |
case KW_move_block: set_move (move_block, f.get_str ()); break; |
734 |
case KW_move_allow: set_move (move_allow, f.get_str ()); break; |
735 |
case KW_move_type: set_move (move_type, f.get_str ()); break; |
736 |
case KW_move_on: set_move (move_on, f.get_str ()); break; |
737 |
case KW_move_off: set_move (move_off, f.get_str ()); break; |
738 |
case KW_move_slow: set_move (move_slow, f.get_str ()); break; |
739 |
|
740 |
/* These are all legacy - any new objects should use the move_ .. values */ |
741 |
case KW_no_pass: |
742 |
{ |
743 |
if (f.get_sint32 ()) |
744 |
move_block = MOVE_ALL; |
745 |
else |
746 |
move_block = 0; |
747 |
} |
748 |
|
749 |
break; |
750 |
|
751 |
/* These are all legacy - any new objects should use the move_ .. values */ |
752 |
case KW_walk_on: |
753 |
{ |
754 |
if (f.get_sint32 ()) |
755 |
move_on |= MOVE_WALK; |
756 |
else |
757 |
move_on &= ~MOVE_WALK; |
758 |
} |
759 |
|
760 |
break; |
761 |
|
762 |
/* These are all legacy - any new objects should use the move_ .. values */ |
763 |
case KW_walk_off: |
764 |
{ |
765 |
if (f.get_sint32 ()) |
766 |
move_off |= MOVE_WALK; |
767 |
else |
768 |
move_off &= ~MOVE_WALK; |
769 |
} |
770 |
break; |
771 |
|
772 |
/* These are all legacy - any new objects should use the move_ .. values */ |
773 |
case KW_fly_on: |
774 |
{ |
775 |
if (f.get_sint32 ()) |
776 |
move_on |= MOVE_FLY_LOW; |
777 |
else |
778 |
move_on &= ~MOVE_FLY_LOW; |
779 |
} |
780 |
break; |
781 |
|
782 |
/* These are all legacy - any new objects should use the move_ .. values */ |
783 |
case KW_fly_off: |
784 |
{ |
785 |
if (f.get_sint32 ()) |
786 |
move_off |= MOVE_FLY_LOW; |
787 |
else |
788 |
move_off &= ~MOVE_FLY_LOW; |
789 |
} |
790 |
break; |
791 |
|
792 |
//TODO: remove these after converting archetypes |
793 |
case KW_can_use_wand: |
794 |
GET_FLAG (this, FLAG_USE_RANGE); |
795 |
break; |
796 |
|
797 |
/* These are all legacy - any new objects should use the move_ .. values */ |
798 |
case KW_flying: |
799 |
{ |
800 |
if (f.get_sint32 ()) |
801 |
move_type |= MOVE_FLY_LOW; |
802 |
else |
803 |
move_type &= ~MOVE_FLY_LOW; |
804 |
} |
805 |
break; |
806 |
|
807 |
|
808 |
case KW_identified: |
809 |
GET_FLAG (this, FLAG_IDENTIFIED); |
810 |
//TODO: move to check_object or so |
811 |
if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
812 |
CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
813 |
|
814 |
break; |
815 |
|
816 |
case KW_friendly: |
817 |
if (f.get_bool ()) |
818 |
if (type != PLAYER) |
819 |
add_friendly_object (this); |
820 |
|
821 |
break; |
822 |
|
823 |
case KW_monster: GET_FLAG (this, FLAG_MONSTER); break; |
824 |
case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break; |
825 |
case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break; |
826 |
case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break; |
827 |
case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break; |
828 |
case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break; |
829 |
case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break; |
830 |
case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break; |
831 |
case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break; |
832 |
case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break; |
833 |
case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break; |
834 |
case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break; |
835 |
case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
836 |
case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
837 |
case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
838 |
case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
839 |
case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
840 |
case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break; |
841 |
case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
842 |
case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
843 |
case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
844 |
case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
845 |
case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
846 |
case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; |
847 |
case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; |
848 |
case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; |
849 |
case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; |
850 |
case KW_scared: GET_FLAG (this, FLAG_SCARED); break; |
851 |
case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; |
852 |
case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
853 |
case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
854 |
case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
855 |
case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
856 |
case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
857 |
case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
858 |
case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
859 |
case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
860 |
case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
861 |
case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
862 |
case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; |
863 |
case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break; |
864 |
case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break; |
865 |
case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break; |
866 |
case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break; |
867 |
case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break; |
868 |
case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break; |
869 |
case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break; |
870 |
case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break; |
871 |
case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break; |
872 |
case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break; |
873 |
case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break; |
874 |
case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break; |
875 |
case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break; |
876 |
case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
877 |
case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break; |
878 |
case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break; |
879 |
case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break; |
880 |
case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break; |
881 |
case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break; |
882 |
case KW_cursed: GET_FLAG (this, FLAG_CURSED); break; |
883 |
case KW_damned: GET_FLAG (this, FLAG_DAMNED); break; |
884 |
case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break; |
885 |
case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break; |
886 |
case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break; |
887 |
case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break; |
888 |
case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break; |
889 |
case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break; |
890 |
case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break; |
891 |
case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break; |
892 |
case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break; |
893 |
case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break; |
894 |
case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break; |
895 |
case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break; |
896 |
case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break; |
897 |
case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break; |
898 |
case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break; |
899 |
case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break; |
900 |
case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break; |
901 |
case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break; |
902 |
case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break; |
903 |
case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break; |
904 |
case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
905 |
case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
906 |
case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
907 |
case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
908 |
case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
909 |
case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
910 |
case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
911 |
|
912 |
case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
913 |
case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
914 |
case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
915 |
case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
916 |
case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break; |
917 |
case KW_resist_cold: f.get (resist[ATNR_COLD]); break; |
918 |
case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break; |
919 |
case KW_resist_acid: f.get (resist[ATNR_ACID]); break; |
920 |
case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break; |
921 |
case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break; |
922 |
case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break; |
923 |
case KW_resist_poison: f.get (resist[ATNR_POISON]); break; |
924 |
case KW_resist_slow: f.get (resist[ATNR_SLOW]); break; |
925 |
case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break; |
926 |
case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break; |
927 |
case KW_resist_fear: f.get (resist[ATNR_FEAR]); break; |
928 |
case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break; |
929 |
case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break; |
930 |
case KW_resist_death: f.get (resist[ATNR_DEATH]); break; |
931 |
case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break; |
932 |
case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break; |
933 |
case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break; |
934 |
case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break; |
935 |
case KW_resist_blind: f.get (resist[ATNR_BLIND]); break; |
936 |
case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break; |
937 |
case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break; |
938 |
case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break; |
939 |
|
940 |
case KW_luck: f.get (stats.luck); break; |
941 |
case KW_run_away: f.get (run_away); break; |
942 |
case KW_pick_up: f.get (pick_up); break; |
943 |
case KW_item_power: f.get (item_power); break; |
944 |
case KW_gen_sp_armour: f.get (gen_sp_armour); break; |
945 |
case KW_anim_speed: f.get (anim_speed); break; |
946 |
case KW_container: f.get (weight_limit); break; |
947 |
case KW_will_apply: f.get (will_apply); break; |
948 |
case KW_attack_movement: f.get (attack_movement); break; |
949 |
case KW_move_state: f.get (move_status); break; |
950 |
//case KW_expmul: f.get (expmul); break;//D declared const for the time being |
951 |
case KW_glow_radius: f.get (glow_radius); break; |
952 |
case KW_weapontype: f.get (weapontype); break; |
953 |
case KW_casting_time: f.get (casting_time); break; |
954 |
|
955 |
// elevation is deprecated |
956 |
case KW_elevation: break; |
957 |
|
958 |
case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; |
959 |
case KW_client_type: f.get (client_type); break; |
960 |
case KW_duration: f.get (duration); break; |
961 |
case KW_range: f.get (range); break; |
962 |
case KW_range_modifier: f.get (range_modifier); break; |
963 |
case KW_dam_modifier: f.get (dam_modifier); break; |
964 |
case KW_duration_modifier: f.get (duration_modifier); break; |
965 |
|
966 |
//TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
967 |
//TODO: parse from other include files |
968 |
case KW_body_range: slot[body_range] .info = f.get_sint32 (); break; |
969 |
case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break; |
970 |
case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break; |
971 |
case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break; |
972 |
case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break; |
973 |
case KW_body_head: slot[body_head] .info = f.get_sint32 (); break; |
974 |
case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break; |
975 |
case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break; |
976 |
case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break; |
977 |
case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break; |
978 |
case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break; |
979 |
case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break; |
980 |
case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break; |
981 |
case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
982 |
case KW_can_apply: |
983 |
break; |
984 |
|
985 |
case KW_connected: |
986 |
{ |
987 |
shstr connected; |
988 |
|
989 |
f.get (connected); |
990 |
add_link (map, connected); |
991 |
} |
992 |
break; |
993 |
|
994 |
case KW_randomitems: |
995 |
if (f.get_str ()) |
996 |
{ |
997 |
randomitems = |
998 |
loading_arch |
999 |
? treasurelist::get (f.get_str ()) |
1000 |
: treasurelist::find (f.get_str ()); |
1001 |
|
1002 |
if (!randomitems) |
1003 |
{ |
1004 |
LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
1005 |
randomitems = treasurelist::get (shstr_none); // avoid crashes |
1006 |
} |
1007 |
} |
1008 |
else |
1009 |
randomitems = 0; |
1010 |
break; |
1011 |
|
1012 |
case KW_msg: |
1013 |
f.get_ml (KW_endmsg, msg); |
1014 |
break; |
1015 |
|
1016 |
case KW_lore: |
1017 |
f.get_ml (KW_endlore, lore); |
1018 |
break; |
1019 |
|
1020 |
case KW_editable: |
1021 |
case KW_editor_folder: |
1022 |
break; |
1023 |
|
1024 |
case KW_end: |
1025 |
if (!loading_arch) |
1026 |
instantiate (); |
1027 |
|
1028 |
f.next (); |
1029 |
return true; |
1030 |
|
1031 |
case KW_ERROR: |
1032 |
// append as key value pair (do not use kv_set as it prepends) |
1033 |
// we also do not even try to find old values, duplicate keys stay duplicate |
1034 |
{ |
1035 |
key_value *kv = new key_value; |
1036 |
|
1037 |
kv->next = 0; |
1038 |
kv->key = shstr (f.kw_str); |
1039 |
kv->value = shstr (f.value); |
1040 |
|
1041 |
if (!last_kv) |
1042 |
key_values = last_kv = kv; |
1043 |
else |
1044 |
{ |
1045 |
while (last_kv->next) |
1046 |
last_kv = last_kv->next; |
1047 |
|
1048 |
last_kv->next = kv; |
1049 |
last_kv = kv; |
1050 |
} |
1051 |
} |
1052 |
//fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
1053 |
break; |
1054 |
|
1055 |
default: |
1056 |
if (!f.parse_error ("object", name)) |
1057 |
return false; |
1058 |
break; |
1059 |
} |
1060 |
|
1061 |
f.next (); |
1062 |
} |
1063 |
} |
1064 |
|
1065 |
object * |
1066 |
object::read (object_thawer &f, maptile *map) |
1067 |
{ |
1068 |
assert (f.kw == KW_arch); |
1069 |
|
1070 |
archetype *arch = archetype::find (f.get_str ()); |
1071 |
|
1072 |
if (!arch) |
1073 |
{ |
1074 |
LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
1075 |
arch = archetype::find (shstr_earthwall); |
1076 |
} |
1077 |
|
1078 |
assert (arch); //D maybe use exception handling of sorts? |
1079 |
|
1080 |
f.next (); |
1081 |
|
1082 |
object *op = arch->instance (); |
1083 |
op->map = map; |
1084 |
// instance() activates, this should be fixed properly |
1085 |
op->deactivate (); |
1086 |
|
1087 |
if (!op->parse_kv (f)) |
1088 |
{ |
1089 |
op->destroy (); |
1090 |
return 0; |
1091 |
} |
1092 |
|
1093 |
op->post_load_check (); |
1094 |
return op; |
1095 |
} |
1096 |
|
1097 |
/* This takes a buffer, scans it for variables, and sets those variables |
1098 |
* as appropriate in op. |
1099 |
* |
1100 |
* This function appears to be used in only 2 places - in crossedit to |
1101 |
* override values and in c_wiz to mutate values. |
1102 |
*/ |
1103 |
int |
1104 |
set_variable (object *op, char *buf) |
1105 |
{ |
1106 |
object_thawer f (buf, (AV *)0); |
1107 |
|
1108 |
return op->parse_kv (f); |
1109 |
} |
1110 |
|
1111 |
// compare *op against *arch and output differences |
1112 |
static void |
1113 |
write_diff (object_freezer &f, object *op, object *arch) |
1114 |
{ |
1115 |
static const keyword resist_save[NROFATTACKS] = { |
1116 |
# define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
1117 |
# include "attackinc.h" |
1118 |
# undef def |
1119 |
}; |
1120 |
|
1121 |
/* This is a list of keywords that correspond to the FLAG_.. values. |
1122 |
* This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then |
1123 |
* the 15'th element of this array should match that name. |
1124 |
* If an entry is NULL, that is a flag not to loaded/saved. |
1125 |
*/ |
1126 |
static const keyword flag_names [NUM_FLAGS] = { |
1127 |
KW_alive, |
1128 |
KW_NULL, |
1129 |
KW_NULL, |
1130 |
KW_NULL, |
1131 |
KW_NULL, |
1132 |
KW_applied, |
1133 |
KW_unpaid, |
1134 |
KW_can_use_shield, |
1135 |
KW_no_pick, |
1136 |
KW_NULL, // walk_on |
1137 |
/* 10 */ |
1138 |
KW_NULL, // no_pass |
1139 |
KW_is_animated, |
1140 |
KW_NULL, // slow_move |
1141 |
KW_NULL, // flying |
1142 |
KW_monster, |
1143 |
KW_friendly, |
1144 |
KW_generator, |
1145 |
KW_is_thrown, |
1146 |
KW_auto_apply, |
1147 |
KW_treasure_env, |
1148 |
/* 20 */ |
1149 |
KW_player_sold, |
1150 |
KW_see_invisible, |
1151 |
KW_can_roll, |
1152 |
KW_overlay_floor, |
1153 |
KW_is_turnable, |
1154 |
KW_NULL, // walk_off |
1155 |
KW_NULL, // fly_on |
1156 |
KW_NULL, // fly_off |
1157 |
KW_is_used_up, |
1158 |
KW_identified, |
1159 |
/* 30 */ |
1160 |
KW_reflecting, |
1161 |
KW_changing, |
1162 |
KW_splitting, |
1163 |
KW_hitback, |
1164 |
KW_startequip, |
1165 |
KW_blocksview, |
1166 |
KW_undead, |
1167 |
KW_scared, |
1168 |
KW_unaggressive, |
1169 |
KW_reflect_missile, |
1170 |
/* 40 */ |
1171 |
KW_reflect_spell, |
1172 |
KW_no_magic, |
1173 |
KW_no_fix_player, |
1174 |
KW_is_lightable, |
1175 |
KW_tear_down, |
1176 |
KW_run_away, |
1177 |
KW_NULL, // pass_thru |
1178 |
KW_NULL, // an_pass_thru |
1179 |
KW_pick_up, |
1180 |
KW_unique, |
1181 |
/* 50 */ |
1182 |
KW_no_drop, |
1183 |
KW_NULL, // wizcast |
1184 |
KW_can_cast_spell, |
1185 |
KW_can_use_scroll, |
1186 |
KW_can_use_range, |
1187 |
KW_can_use_bow, |
1188 |
KW_can_use_armour, |
1189 |
KW_can_use_weapon, |
1190 |
KW_can_use_ring, |
1191 |
KW_has_ready_range, |
1192 |
/* 60 */ |
1193 |
KW_has_ready_bow, |
1194 |
KW_xrays, |
1195 |
KW_NULL, |
1196 |
KW_is_floor, |
1197 |
KW_lifesave, |
1198 |
KW_no_strength, |
1199 |
KW_sleep, |
1200 |
KW_stand_still, |
1201 |
KW_random_move, |
1202 |
KW_only_attack, |
1203 |
/* 70 */ |
1204 |
KW_confused, |
1205 |
KW_stealth, |
1206 |
KW_NULL, |
1207 |
KW_NULL, |
1208 |
KW_cursed, |
1209 |
KW_damned, |
1210 |
KW_see_anywhere, |
1211 |
KW_known_magical, |
1212 |
KW_known_cursed, |
1213 |
KW_can_use_skill, |
1214 |
/* 80 */ |
1215 |
KW_been_applied, |
1216 |
KW_has_ready_scroll, |
1217 |
KW_can_use_rod, |
1218 |
KW_precious, |
1219 |
KW_can_use_horn, |
1220 |
KW_make_invisible, |
1221 |
KW_inv_locked, |
1222 |
KW_is_wooded, |
1223 |
KW_is_hilly, |
1224 |
KW_has_ready_skill, |
1225 |
/* 90 */ |
1226 |
KW_has_ready_weapon, |
1227 |
KW_no_skill_ident, |
1228 |
KW_is_blind, |
1229 |
KW_can_see_in_dark, |
1230 |
KW_is_cauldron, |
1231 |
KW_NULL, |
1232 |
KW_no_steal, |
1233 |
KW_one_hit, |
1234 |
KW_NULL, |
1235 |
KW_berserk, |
1236 |
/* 100 */ |
1237 |
KW_neutral, |
1238 |
KW_no_attack, |
1239 |
KW_no_damage, |
1240 |
KW_obj_original, |
1241 |
KW_NULL, |
1242 |
KW_activate_on_push, |
1243 |
KW_activate_on_release, |
1244 |
KW_is_water, |
1245 |
KW_use_content_on_gen, |
1246 |
KW_NULL, |
1247 |
/* 110 */ |
1248 |
KW_is_buildable, |
1249 |
KW_destroy_on_death, |
1250 |
KW_NULL, |
1251 |
}; |
1252 |
|
1253 |
// obj_original is the only commonly differing flag between archetype |
1254 |
// and object, so special-case it here to be able to skip the loop |
1255 |
static const struct flagmask : object::flags_t |
1256 |
{ |
1257 |
flagmask () |
1258 |
{ |
1259 |
for (int i = 0; i < NUM_FLAGS; i++) |
1260 |
if (flag_names [i]) |
1261 |
set (i); |
1262 |
} |
1263 |
} flagmask; |
1264 |
|
1265 |
/* This saves the key/value lists. We do it first so that any |
1266 |
* keys that match field names will be overwritten by the loader. |
1267 |
*/ |
1268 |
for (key_value *kv = op->key_values; kv; kv = kv->next) |
1269 |
if (!arch->key_values || arch->kv (kv->key) != kv->value) |
1270 |
f.put (kv->key, kv->value); |
1271 |
|
1272 |
if (op->uuid) |
1273 |
{ |
1274 |
// highly optimised - this is often 25% of all data written |
1275 |
char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1); |
1276 |
char *ptr = cur; |
1277 |
|
1278 |
memcpy (ptr, "uuid ", sizeof ("uuid ") - 1); |
1279 |
ptr += sizeof ("uuid ") - 1; |
1280 |
ptr = op->uuid.append (ptr); |
1281 |
*ptr++ = '\n'; |
1282 |
|
1283 |
f.alloc (ptr - cur); |
1284 |
} |
1285 |
|
1286 |
#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW_ ## v, op->v) |
1287 |
#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW_ ## k, op->v) |
1288 |
|
1289 |
CMP_OUT (x); |
1290 |
CMP_OUT (y); |
1291 |
|
1292 |
CMP_OUT (type); |
1293 |
CMP_OUT (subtype); |
1294 |
CMP_OUT (direction); |
1295 |
|
1296 |
CMP_OUT (name); |
1297 |
CMP_OUT (name_pl); |
1298 |
|
1299 |
CMP_OUT (speed); |
1300 |
CMP_OUT (speed_left); |
1301 |
|
1302 |
CMP_OUT (title); |
1303 |
CMP_OUT (race); |
1304 |
CMP_OUT (slaying); |
1305 |
CMP_OUT (skill); |
1306 |
|
1307 |
CMP_OUT (tag); |
1308 |
CMP_OUT (custom_name); |
1309 |
|
1310 |
if (object *owner = op->owner) |
1311 |
f.put (KW_owner, static_cast<const char *>(owner->ref ())); |
1312 |
|
1313 |
// memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved |
1314 |
|
1315 |
CMP_OUT (other_arch); |
1316 |
|
1317 |
if (op->msg != arch->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
1318 |
if (op->lore != arch->lore) f.put (KW_lore, KW_endlore, op->lore); |
1319 |
|
1320 |
if (op->face != arch->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1321 |
if (op->sound != arch->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1322 |
if (op->sound_destroy != arch->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1323 |
|
1324 |
if (op->animation_id != arch->animation_id) |
1325 |
if (op->has_anim ()) |
1326 |
f.put (KW_animation, op->anim ().name); |
1327 |
else |
1328 |
{ |
1329 |
f.put (KW_animation, (const char *)0); |
1330 |
op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1331 |
} |
1332 |
|
1333 |
CMP_OUT2 (str, stats.Str); |
1334 |
CMP_OUT2 (dex, stats.Dex); |
1335 |
CMP_OUT2 (con, stats.Con); |
1336 |
CMP_OUT2 (wis, stats.Wis); |
1337 |
CMP_OUT2 (pow, stats.Pow); |
1338 |
CMP_OUT2 (cha, stats.Cha); |
1339 |
CMP_OUT2 (int, stats.Int); |
1340 |
|
1341 |
CMP_OUT2 (hp, stats.hp); |
1342 |
CMP_OUT2 (maxhp, stats.maxhp); |
1343 |
CMP_OUT2 (sp, stats.sp); |
1344 |
CMP_OUT2 (maxsp, stats.maxsp); |
1345 |
CMP_OUT2 (grace, stats.grace); |
1346 |
CMP_OUT2 (maxgrace, stats.maxgrace); |
1347 |
CMP_OUT2 (exp, stats.exp); |
1348 |
|
1349 |
CMP_OUT (perm_exp); |
1350 |
//CMP_OUT (expmul); |
1351 |
|
1352 |
CMP_OUT2 (food, stats.food); |
1353 |
CMP_OUT2 (dam, stats.dam); |
1354 |
CMP_OUT2 (luck, stats.luck); |
1355 |
CMP_OUT2 (wc, stats.wc); |
1356 |
CMP_OUT2 (ac, stats.ac); |
1357 |
|
1358 |
CMP_OUT2 (move_state, move_status); |
1359 |
CMP_OUT (attack_movement); |
1360 |
CMP_OUT (nrof); |
1361 |
CMP_OUT (level); |
1362 |
CMP_OUT (attacktype); |
1363 |
|
1364 |
// using memcmp here seems to be a loss - us gcc vectorising? |
1365 |
for (int i = 0; i < NROFATTACKS; i++) |
1366 |
if (expect_false (op->resist[i] != arch->resist[i])) |
1367 |
f.put (resist_save[i], op->resist[i]); |
1368 |
|
1369 |
CMP_OUT (path_attuned); |
1370 |
CMP_OUT (path_repelled); |
1371 |
CMP_OUT (path_denied); |
1372 |
CMP_OUT2 (material, materials);//TODO: nuke |
1373 |
CMP_OUT (materialname); |
1374 |
CMP_OUT (value); |
1375 |
CMP_OUT (carrying); |
1376 |
CMP_OUT (weight); |
1377 |
CMP_OUT (invisible); |
1378 |
CMP_OUT (state); |
1379 |
CMP_OUT (magic); |
1380 |
CMP_OUT (last_heal); |
1381 |
CMP_OUT (last_sp); |
1382 |
CMP_OUT (last_grace); |
1383 |
CMP_OUT (last_eat); |
1384 |
CMP_OUT (glow_radius); |
1385 |
|
1386 |
if (op->flag [FLAG_IS_LINKED]) |
1387 |
if (auto (ol, op->find_link ())) |
1388 |
f.put (KW_connected, ol->id); |
1389 |
|
1390 |
CMP_OUT (randomitems); |
1391 |
CMP_OUT2 (container, weight_limit); |
1392 |
|
1393 |
CMP_OUT (run_away); |
1394 |
CMP_OUT (pick_up); |
1395 |
CMP_OUT (will_apply); |
1396 |
CMP_OUT (smoothlevel); |
1397 |
CMP_OUT (weapontype); |
1398 |
CMP_OUT (client_type); |
1399 |
CMP_OUT (item_power); |
1400 |
CMP_OUT (duration); |
1401 |
CMP_OUT (range); |
1402 |
CMP_OUT (range_modifier); |
1403 |
CMP_OUT (duration_modifier); |
1404 |
CMP_OUT (dam_modifier); |
1405 |
CMP_OUT (gen_sp_armour); |
1406 |
|
1407 |
CMP_OUT (move_type); |
1408 |
CMP_OUT (move_block); |
1409 |
CMP_OUT (move_allow); |
1410 |
CMP_OUT (move_on); |
1411 |
CMP_OUT (move_off); |
1412 |
CMP_OUT (move_slow); |
1413 |
CMP_OUT (move_slow_penalty); |
1414 |
|
1415 |
object::flags_t diff = (op->flag ^ arch->flag) & flagmask; |
1416 |
|
1417 |
if (diff [FLAG_OBJ_ORIGINAL]) |
1418 |
f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? "1" : "0"); |
1419 |
|
1420 |
diff.reset (FLAG_OBJ_ORIGINAL); |
1421 |
|
1422 |
// quickly test whether any other flags differ |
1423 |
if (expect_true (diff.any ())) |
1424 |
for (int i = 0; i < NUM_FLAGS; i++) |
1425 |
if (expect_false (diff [i])) |
1426 |
f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1427 |
|
1428 |
// save body locations. gcc's memcmp does an abysmal job when used |
1429 |
for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1430 |
if (expect_false (op->slot[i].info != arch->slot[i].info)) |
1431 |
f.put (body_locations[i].save_name, op->slot[i].info); |
1432 |
} |
1433 |
|
1434 |
/* |
1435 |
* Dumps all variables in an object to a file. |
1436 |
* If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1437 |
* the only place this is not set is when saving the player. |
1438 |
*/ |
1439 |
bool |
1440 |
object::write (object_freezer &f) |
1441 |
{ |
1442 |
if (is_arch ()) |
1443 |
{ |
1444 |
f.put (KW_object, arch->archname); |
1445 |
write_diff (f, this, archetype::empty); |
1446 |
} |
1447 |
else |
1448 |
{ |
1449 |
f.put (KW_arch, arch->archname); |
1450 |
write_diff (f, this, arch); |
1451 |
} |
1452 |
|
1453 |
for (object *tmp = inv; tmp; tmp = tmp->below) |
1454 |
tmp->write (f); |
1455 |
|
1456 |
f.put (this); |
1457 |
f.put (KW_end); |
1458 |
|
1459 |
return true; |
1460 |
} |
1461 |
|
1462 |
///////////////////////////////////////////////////////////////////////////// |
1463 |
|
1464 |
// generic resource file load, |
1465 |
// currently supports: region, treasures, archetypes |
1466 |
bool |
1467 |
load_resource_file_ (const char *filename) |
1468 |
{ |
1469 |
object_thawer f (filename); |
1470 |
|
1471 |
for (;;) |
1472 |
{ |
1473 |
switch (f.kw) |
1474 |
{ |
1475 |
case KW_region: |
1476 |
if (!region::read (f)) |
1477 |
return false; |
1478 |
break; |
1479 |
|
1480 |
case KW_treasure: |
1481 |
case KW_treasureone: |
1482 |
if (!treasurelist::read (f)) |
1483 |
return false; |
1484 |
break; |
1485 |
|
1486 |
case KW_object: |
1487 |
if (!archetype::read (f)) |
1488 |
return false; |
1489 |
break; |
1490 |
|
1491 |
case KW_EOF: |
1492 |
return true; |
1493 |
|
1494 |
default: |
1495 |
if (!f.parse_error ("resource file")) |
1496 |
return false; |
1497 |
|
1498 |
f.next (); |
1499 |
break; |
1500 |
} |
1501 |
} |
1502 |
} |
1503 |
|