1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
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25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
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26 | sub/add_weight will transcend the environment updating the carrying |
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27 | variable. */ |
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28 | |
23 | |
29 | #include <global.h> |
24 | #include <global.h> |
30 | #include <loader.h> |
25 | #include <loader.h> |
31 | #include <sproto.h> |
26 | #include <sproto.h> |
32 | |
27 | |
33 | ///////////////////////////////////////////////////////////////////////////// |
28 | ///////////////////////////////////////////////////////////////////////////// |
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29 | |
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30 | extern archetype *loading_arch; |
34 | |
31 | |
35 | /* This table is only necessary to convert objects that existed before the |
32 | /* This table is only necessary to convert objects that existed before the |
36 | * spell object conversion to the new object. It was not practical |
33 | * spell object conversion to the new object. It was not practical |
37 | * to go through every mapping looking for every potion, rod, wand, etc |
34 | * to go through every mapping looking for every potion, rod, wand, etc |
38 | * that had a sp set and update to the new value. So this maps the |
35 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
168 | "spell_magic_drain", /* 122 */ |
165 | "spell_magic_drain", /* 122 */ |
169 | "spell_counterspell", /* 123 */ |
166 | "spell_counterspell", /* 123 */ |
170 | "spell_disarm", /* 124 */ |
167 | "spell_disarm", /* 124 */ |
171 | "spell_cure_confusion", /* 125 */ |
168 | "spell_cure_confusion", /* 125 */ |
172 | "spell_restoration", /* 126 */ |
169 | "spell_restoration", /* 126 */ |
173 | "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ |
170 | "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */ |
174 | "spell_counterwall", /* 128 */ |
171 | "spell_counterwall", /* 128 */ |
175 | "spell_cause_light_wounds", /* 129 */ |
172 | "spell_cause_light_wounds", /* 129 */ |
176 | "spell_cause_medium_wounds", /* 130 */ |
173 | "spell_cause_medium_wounds", /* 130 */ |
177 | "spell_cause_heavy_wounds", /* 131 */ |
174 | "spell_cause_heavy_wounds", /* 131 */ |
178 | "spell_charm_monsters", /* 132 */ |
175 | "spell_charm_monsters", /* 132 */ |
… | |
… | |
250 | "spell_cause_rabies", /* 204 */ |
247 | "spell_cause_rabies", /* 204 */ |
251 | "spell_glyph", /* 205 */ |
248 | "spell_glyph", /* 205 */ |
252 | NULL |
249 | NULL |
253 | }; |
250 | }; |
254 | |
251 | |
255 | extern bool loading_arch; |
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256 | |
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257 | /* This function checks the object after it has been loaded (when we |
252 | /* This function checks the object after it has been loaded (when we |
258 | * get the 'end' in the input stream). This function can be used to |
253 | * get the 'end' in the input stream). This function can be used to |
259 | * deal with legacy objects where fields may have changed. It can also be used |
254 | * deal with legacy objects where fields may have changed. It can also be used |
260 | * to check for objects to make sure there are no common errors. |
255 | * to check for objects to make sure there are no common errors. |
261 | */ |
256 | */ |
262 | void |
257 | void |
263 | object::post_load_check () |
258 | object::post_load_check () |
264 | { |
259 | { |
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260 | if (type >= NUM_TYPES) |
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261 | { |
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262 | LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ()); |
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263 | type = 0; |
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264 | } |
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265 | |
265 | switch (type) |
266 | switch (type) |
266 | { |
267 | { |
267 | case BOW: |
268 | case BOW: |
268 | case WAND: |
269 | case WAND: |
269 | case ROD: |
270 | case ROD: |
270 | case HORN: |
271 | case HORN: |
271 | if (slot [body_range].info != -1) |
272 | if (slot [body_range].info != -1) |
272 | { |
273 | { |
273 | LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
274 | LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
274 | slot [body_range].info = -1; |
275 | slot [body_range].info = -1; |
275 | } |
276 | } |
276 | break; |
277 | break; |
277 | |
278 | |
278 | case WEAPON: |
279 | case WEAPON: |
279 | if (slot [body_combat].info != -1) |
280 | if (slot [body_combat].info != -1) |
280 | { |
281 | { |
281 | LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
282 | LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
282 | slot [body_combat].info = -1; |
283 | slot [body_combat].info = -1; |
283 | } |
284 | } |
284 | break; |
285 | break; |
285 | |
286 | |
286 | case SHIELD: |
287 | case SHIELD: |
287 | if (slot [body_shield].info != -1) |
288 | if (slot [body_shield].info != -1) |
288 | { |
289 | { |
289 | LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
290 | LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
290 | slot [body_shield].info = -1; |
291 | slot [body_shield].info = -1; |
291 | } |
292 | } |
292 | break; |
293 | break; |
293 | |
294 | |
294 | case PLAYER: |
295 | case PLAYER: |
295 | if (slot [body_shield].info != 1) |
296 | if (slot [body_shield].info != 1) |
296 | { |
297 | { |
297 | LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
298 | LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
298 | slot [body_shield].info = 1; |
299 | slot [body_shield].info = 1; |
299 | } |
300 | } |
300 | |
301 | |
301 | if (slot [body_combat].info != 1) |
302 | if (slot [body_combat].info != 1) |
302 | { |
303 | { |
303 | LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
304 | LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
304 | slot [body_combat].info = 1; |
305 | slot [body_combat].info = 1; |
305 | } |
306 | } |
306 | |
307 | |
307 | if (slot [body_range].info != 1) |
308 | if (slot [body_range].info != 1) |
308 | { |
309 | { |
309 | LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
310 | LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
310 | slot [body_range].info = 1; |
311 | slot [body_range].info = 1; |
311 | } |
312 | } |
312 | break; |
313 | break; |
313 | } |
314 | } |
314 | |
315 | |
… | |
… | |
319 | * also have to catch is if this object is not using the normal name for |
320 | * also have to catch is if this object is not using the normal name for |
320 | * the object. In that case, we also want to use the loaded name. |
321 | * the object. In that case, we also want to use the loaded name. |
321 | * Otherwise, what happens is that the the plural name will lose |
322 | * Otherwise, what happens is that the the plural name will lose |
322 | * information (appear as just 'hearts' and not 'goblins heart') |
323 | * information (appear as just 'hearts' and not 'goblins heart') |
323 | */ |
324 | */ |
324 | if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) |
325 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
325 | name_pl = 0; |
326 | name_pl = 0; |
326 | |
327 | |
327 | if (!name_pl) |
328 | if (!name_pl) |
328 | name_pl = name; |
329 | name_pl = name; |
329 | |
330 | |
… | |
… | |
337 | * not in the ideal fashion. |
338 | * not in the ideal fashion. |
338 | */ |
339 | */ |
339 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
340 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
340 | { |
341 | { |
341 | if (!skill) |
342 | if (!skill) |
342 | LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); |
343 | LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ()); |
343 | else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || |
344 | else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) || |
344 | (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) |
345 | (skill == shstr_two_handed_weapons && slot[body_arm].info != -2)) |
345 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
346 | LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
346 | } |
347 | } |
347 | |
348 | |
348 | /* We changed last_heal to gen_sp_armour, which is what it |
349 | /* We changed last_heal to gen_sp_armour, which is what it |
349 | * really does for many objects. Need to catch any in maps |
350 | * really does for many objects. Need to catch any in maps |
350 | * that may have an old value. |
351 | * that may have an old value. |
… | |
… | |
356 | || type == AMULET || type == GIRDLE |
357 | || type == AMULET || type == GIRDLE |
357 | || type == BRACERS || type == CLOAK) |
358 | || type == BRACERS || type == CLOAK) |
358 | { |
359 | { |
359 | if (last_heal) |
360 | if (last_heal) |
360 | { |
361 | { |
361 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
362 | LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
362 | gen_sp_armour = last_heal; |
363 | gen_sp_armour = last_heal; |
363 | last_heal = 0; |
364 | last_heal = 0; |
364 | } |
365 | } |
365 | |
366 | |
366 | int ip = calc_item_power (this, 0); |
367 | int ip = calc_item_power (this, 0); |
367 | |
368 | |
368 | /* Legacy objects from before item power was in the game */ |
369 | /* Legacy objects from before item power was in the game */ |
369 | if (!item_power && ip) |
370 | if (!item_power && ip) |
370 | { |
371 | { |
371 | if (ip > 3) |
372 | if (ip > 3) |
372 | LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); |
373 | LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip); |
373 | |
374 | |
374 | item_power = ip; |
375 | item_power = ip; |
375 | } |
376 | } |
376 | |
377 | |
377 | /* Check for possibly bogus values. Has to meet both these criteria - |
378 | /* Check for possibly bogus values. Has to meet both these criteria - |
378 | * something that has item_power 1 is probably just fine if our calculated |
379 | * something that has item_power 1 is probably just fine if our calculated |
379 | * value is 1 or 2 - these values are small enough that hard to be precise. |
380 | * value is 1 or 2 - these values are small enough that hard to be precise. |
380 | * similarly, it item_power is 0, the first check will always pass, |
381 | * similarly, it item_power is 0, the first check will always pass, |
381 | * but not the second one. |
382 | * but not the second one. |
382 | */ |
383 | */ |
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384 | #if 0 //TODO |
383 | if (ip > 2 * item_power && ip > (item_power + 3)) |
385 | if (ip > 2 * item_power && ip > (item_power + 3)) |
384 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
386 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
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387 | #endif |
385 | } |
388 | } |
386 | |
389 | |
387 | /* Old spellcasting object - need to load in the appropiate object */ |
390 | /* old style spellcasting object (pretty common) - need to load in the appropiate object */ |
388 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
391 | /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ |
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392 | if ((type == ROD |
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393 | || type == WAND |
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394 | || type == SCROLL |
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395 | || type == HORN |
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396 | || type == FIREWALL |
389 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
397 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
390 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
398 | || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet. |
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399 | && !inv |
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400 | && !loading_arch |
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401 | && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here! |
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402 | // TODO: at least one watchout-comments is redundant - investigate/remove |
391 | { |
403 | { |
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404 | // TODO: fix firewall object on map |
392 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
405 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
393 | * in that spell was stored in sp. |
406 | * in that spell was stored in sp. |
394 | */ |
407 | */ |
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408 | //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
395 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
409 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
396 | insert_ob_in_ob (tmp, this); |
410 | insert_ob_in_ob (tmp, this); |
397 | randomitems = NULL; /* So another spell isn't created for this object */ |
411 | randomitems = 0; |
398 | } |
412 | } |
399 | |
413 | |
400 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
414 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
401 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
415 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
402 | { |
416 | { |
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417 | LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ()); |
403 | object *tmp = get_archetype_by_object_name (slaying); |
418 | object *tmp = get_archetype_by_object_name (slaying); |
404 | insert_ob_in_ob (tmp, this); |
419 | insert_ob_in_ob (tmp, this); |
405 | randomitems = NULL; /* So another spell isn't created for this object */ |
420 | randomitems = 0; /* So another spell isn't created for this object */ |
406 | /* without this, value is all screwed up */ |
421 | /* without this, value is all screwed up */ |
407 | value = arch->clone.value * inv->value; |
422 | value = arch->value * inv->value; |
408 | } |
423 | } |
409 | |
424 | |
410 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
425 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
411 | { |
426 | { |
412 | if (stats.hp > stats.maxhp) |
427 | if (stats.hp > stats.maxhp) |
413 | { |
428 | { |
414 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
429 | LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
415 | stats.maxhp = stats.hp; |
430 | stats.maxhp = stats.hp; |
416 | } |
431 | } |
417 | |
432 | |
418 | /* The archs just need to be updated for this */ |
433 | /* The archs just need to be updated for this */ |
419 | if (move_type == 0) |
434 | if (move_type == 0) |
420 | move_type = MOVE_WALK; |
435 | move_type = MOVE_WALK; |
421 | } |
436 | } |
422 | |
437 | |
423 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
438 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
424 | { |
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425 | /* Object will duplicate it's content as part of the |
439 | /* Object will duplicate it's content as part of the |
426 | * generation process. To do this, we must flag inventory |
440 | * generation process. To do this, we must flag inventory |
427 | * so it remains unevaluated concerning the randomitems and |
441 | * so it remains unevaluated concerning the randomitems and |
428 | * the living (a demonlord shouldn't cast from inside generator!) |
442 | * the living (a demonlord shouldn't cast from inside generator!) |
429 | */ |
443 | */ |
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444 | /* ??? this *should* be done elsewhere, e.g. after map loading etc. */ |
430 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
445 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
431 | } |
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432 | |
446 | |
433 | /* Handle player movers. We use move_type for player movers |
447 | /* Handle player movers. We use move_type for player movers |
434 | * because they operate on their own time (move_on |
448 | * because they operate on their own time (move_on |
435 | * would potentially cause them to be triggered when someone steps |
449 | * would potentially cause them to be triggered when someone steps |
436 | * on them). If move_type is set, presume person knows what they |
450 | * on them). If move_type is set, presume person knows what they |
437 | * are doing, otherwise, set move_type based on maxhp value. |
451 | * are doing, otherwise, set move_type based on maxhp value. |
438 | */ |
452 | */ |
439 | if (type == PLAYERMOVER) |
453 | if (type == PLAYERMOVER) |
440 | { |
454 | { |
441 | if (!move_type) |
455 | if (!move_type) |
… | |
… | |
446 | stats.maxhp = 0; |
460 | stats.maxhp = 0; |
447 | } |
461 | } |
448 | else |
462 | else |
449 | move_type = MOVE_WALK; |
463 | move_type = MOVE_WALK; |
450 | } |
464 | } |
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465 | } |
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466 | |
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467 | // if the object has an animation, try to provide a default face |
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468 | if (has_anim ()) |
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469 | { |
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470 | const animation &anim_ob = anim (); |
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471 | |
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472 | if (anim_speed) |
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473 | // if this item is time-animated, force the last frame |
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474 | animate_object (this, 0); |
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475 | else if (flag [FLAG_MONSTER]) |
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476 | // if it is a monster, set appropriate facing |
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477 | animate_object (this, direction); |
451 | } |
478 | } |
452 | } |
479 | } |
453 | |
480 | |
454 | static void |
481 | static void |
455 | set_move (MoveType &mt, const char *str) |
482 | set_move (MoveType &mt, const char *str) |
… | |
… | |
503 | |
530 | |
504 | goto next; |
531 | goto next; |
505 | } |
532 | } |
506 | } |
533 | } |
507 | |
534 | |
508 | LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); |
535 | LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str); |
509 | |
536 | |
510 | next: ; |
537 | next: ; |
511 | } |
538 | } |
512 | } |
539 | } |
513 | |
540 | |
514 | #define GET_FLAG(op,flag) \ |
541 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
515 | if (f.get_sint32 ()) \ |
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516 | SET_FLAG (op, flag); \ |
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517 | else \ |
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518 | CLEAR_FLAG (op, flag) \ |
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519 | |
542 | |
520 | bool |
543 | bool |
521 | object::parse_kv (object_thawer &f) |
544 | object::parse_kv (object_thawer &f) |
522 | { |
545 | { |
523 | object *op_inv = inv; |
546 | object *op_inv = inv; |
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547 | key_value *last_kv = key_values; |
524 | |
548 | |
525 | for (;;) |
549 | for (;;) |
526 | { |
550 | { |
527 | switch (f.kw) |
551 | switch (f.kw) |
528 | { |
552 | { |
529 | case KW_uuid: |
553 | case KW_uuid: |
530 | if (const char *s = f.get_str ()) |
554 | if (const char *s = f.get_str ()) |
531 | { |
555 | if (!uuid.parse (s)) |
532 | unsigned int version; |
|
|
533 | unsigned long long seq; |
|
|
534 | |
|
|
535 | if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) |
|
|
536 | { |
556 | { |
537 | uuid.seq = seq; |
557 | f.parse_warn ("unparseable uuid"); |
538 | break; |
558 | uuid = UUID::gen (); |
539 | } |
559 | } |
540 | } |
|
|
541 | |
|
|
542 | uuid = gen_uuid (); |
|
|
543 | break; |
560 | break; |
544 | |
561 | |
545 | case KW_oid: |
562 | case KW_oid: |
546 | f.get (this, f.get_sint32 ()); |
563 | f.get (this, f.get_sint32 ()); |
547 | break; |
564 | break; |
… | |
… | |
553 | |
570 | |
554 | case KW_attach: f.get_ornull (attach); break; |
571 | case KW_attach: f.get_ornull (attach); break; |
555 | case KW_skill: f.get_ornull (skill); break; |
572 | case KW_skill: f.get_ornull (skill); break; |
556 | case KW_race: f.get_ornull (race); break; |
573 | case KW_race: f.get_ornull (race); break; |
557 | case KW_slaying: f.get_ornull (slaying); break; |
574 | case KW_slaying: f.get_ornull (slaying); break; |
|
|
575 | case KW_tag: f.get_ornull (tag); break; |
558 | |
576 | |
559 | case KW_arch: |
577 | case KW_arch: |
560 | { |
|
|
561 | object *tmp = object::read (f); |
578 | if (object *tmp = object::read (f)) |
562 | tmp->deactivate (); |
|
|
563 | |
|
|
564 | { |
579 | { |
|
|
580 | tmp->deactivate (); |
|
|
581 | |
565 | // was: insert_ob_in_ob (tmp, op); |
582 | // was: insert_ob_in_ob (tmp, op); |
566 | // but manually adding it can improve map loading times a lot |
583 | // but manually adding it can improve map loading times a lot |
567 | // also, appending instead of prepending keeps the |
584 | // also, appending instead of prepending keeps the |
568 | // save ordering the same between repeated load/saves. |
585 | // save ordering the same between repeated load/saves. |
|
|
586 | // and finally we do not want any funny effects |
569 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
587 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
570 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
588 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
571 | |
589 | |
572 | if (!op_inv) |
590 | if (!op_inv) |
573 | { |
591 | { |
… | |
… | |
585 | |
603 | |
586 | tmp->below = 0; |
604 | tmp->below = 0; |
587 | tmp->env = this; |
605 | tmp->env = this; |
588 | op_inv = tmp; |
606 | op_inv = tmp; |
589 | } |
607 | } |
590 | } |
608 | else |
|
|
609 | LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n"); |
|
|
610 | |
591 | continue; |
611 | continue; |
592 | |
612 | |
593 | case KW_other_arch: |
613 | case KW_other_arch: |
594 | other_arch = |
|
|
595 | loading_arch |
614 | if (loading_arch == this) |
596 | ? archetype::get (f.get_str ()) |
615 | archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); |
|
|
616 | else |
|
|
617 | { |
597 | : archetype::find (f.get_str ()); |
618 | other_arch = archetype::find (f.get_str ()); |
598 | |
619 | |
599 | if (!other_arch) |
620 | if (!other_arch) |
600 | LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); |
621 | f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ())); |
|
|
622 | } |
|
|
623 | break; |
|
|
624 | |
|
|
625 | case KW_owner: |
|
|
626 | f.delayed_deref (this, owner, f.get_str ()); |
601 | break; |
627 | break; |
602 | |
628 | |
603 | case KW_animation: |
629 | case KW_animation: |
604 | { |
630 | { |
605 | CLEAR_FLAG (this, FLAG_ANIMATE); |
631 | CLEAR_FLAG (this, FLAG_ANIMATE); |
606 | animation_id = 0; |
632 | animation_id = 0; |
607 | |
633 | |
608 | const char *str = f.get_str (); |
634 | const char *str = f.get_str (); |
609 | if (str && (animation_id = find_animation (str))) |
635 | if (str && (animation_id = find_animation (str))) |
610 | SET_FLAG (this, FLAG_ANIMATE); |
636 | SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here |
611 | } |
637 | } |
612 | break; |
638 | break; |
613 | |
639 | |
614 | case KW_last_heal: f.get (last_heal); break; |
640 | case KW_last_heal: f.get (last_heal); break; |
615 | case KW_last_sp: f.get (last_sp); break; |
641 | case KW_last_sp: f.get (last_sp); break; |
… | |
… | |
632 | f.get (move_slow_penalty); |
658 | f.get (move_slow_penalty); |
633 | break; |
659 | break; |
634 | |
660 | |
635 | case KW_face: |
661 | case KW_face: |
636 | face = face_find (f.get_str ()); |
662 | face = face_find (f.get_str ()); |
|
|
663 | break; |
|
|
664 | |
|
|
665 | case KW_sound: |
|
|
666 | sound = sound_find (f.get_str ()); |
|
|
667 | if (!sound) |
|
|
668 | f.parse_warn ("sound not found"); |
|
|
669 | break; |
|
|
670 | |
|
|
671 | case KW_sound_destroy: |
|
|
672 | sound_destroy = sound_find (f.get_str ()); |
|
|
673 | if (!sound_destroy) |
|
|
674 | f.parse_warn ("sound not found"); |
637 | break; |
675 | break; |
638 | |
676 | |
639 | case KW_x: f.get (x); break; |
677 | case KW_x: f.get (x); break; |
640 | case KW_y: f.get (y); break; |
678 | case KW_y: f.get (y); break; |
641 | |
679 | |
… | |
… | |
768 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
806 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
769 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
807 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
770 | |
808 | |
771 | break; |
809 | break; |
772 | |
810 | |
773 | case KW_wiz: |
|
|
774 | GET_FLAG (this, FLAG_WIZ); |
|
|
775 | //TODO: move to check_object |
|
|
776 | if (QUERY_FLAG (this, FLAG_WIZ)) |
|
|
777 | { |
|
|
778 | SET_FLAG (this, FLAG_WAS_WIZ); |
|
|
779 | SET_FLAG (this, FLAG_WIZPASS); |
|
|
780 | SET_FLAG (this, FLAG_WIZCAST); |
|
|
781 | } |
|
|
782 | else |
|
|
783 | { |
|
|
784 | CLEAR_FLAG (this, FLAG_WIZPASS); |
|
|
785 | CLEAR_FLAG (this, FLAG_WIZCAST); |
|
|
786 | } |
|
|
787 | break; |
|
|
788 | |
|
|
789 | case KW_friendly: |
811 | case KW_friendly: |
790 | if (f.get_sint32 ()) |
812 | if (f.get_bool ()) |
791 | if (type != PLAYER) |
813 | if (type != PLAYER) |
792 | add_friendly_object (this); |
814 | add_friendly_object (this); |
793 | |
815 | |
794 | break; |
816 | break; |
795 | |
817 | |
… | |
… | |
808 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
830 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
809 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
831 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
810 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
832 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
811 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
833 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
812 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
834 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
|
|
835 | case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break; |
813 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
836 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
814 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
837 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
815 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
838 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
816 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
839 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
817 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
840 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
… | |
… | |
824 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
847 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
825 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
848 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
826 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
849 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
827 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
850 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
828 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
851 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
829 | case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break; |
|
|
830 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
852 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
831 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
853 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
832 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
854 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
833 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
855 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
834 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
856 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
… | |
… | |
918 | case KW_anim_speed: f.get (anim_speed); break; |
940 | case KW_anim_speed: f.get (anim_speed); break; |
919 | case KW_container: f.get (weight_limit); break; |
941 | case KW_container: f.get (weight_limit); break; |
920 | case KW_will_apply: f.get (will_apply); break; |
942 | case KW_will_apply: f.get (will_apply); break; |
921 | case KW_attack_movement: f.get (attack_movement); break; |
943 | case KW_attack_movement: f.get (attack_movement); break; |
922 | case KW_move_state: f.get (move_status); break; |
944 | case KW_move_state: f.get (move_status); break; |
923 | case KW_expmul: f.get (expmul); break; |
945 | //case KW_expmul: f.get (expmul); break;//D declared const for the time being |
924 | case KW_glow_radius: f.get (glow_radius); break; |
946 | case KW_glow_radius: f.get (glow_radius); break; |
925 | case KW_weapontype: f.get (weapontype); break; |
947 | case KW_weapontype: f.get (weapontype); break; |
926 | case KW_tooltype: f.get (tooltype); break; |
|
|
927 | case KW_casting_time: f.get (casting_time); break; |
948 | case KW_casting_time: f.get (casting_time); break; |
|
|
949 | |
|
|
950 | // elevation is deprecated |
928 | case KW_elevation: f.get (elevation); break; |
951 | case KW_elevation: break; |
|
|
952 | |
929 | case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; |
953 | case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; |
930 | case KW_client_type: f.get (client_type); break; |
954 | case KW_client_type: f.get (client_type); break; |
931 | case KW_duration: f.get (duration); break; |
955 | case KW_duration: f.get (duration); break; |
932 | case KW_range: f.get (range); break; |
956 | case KW_range: f.get (range); break; |
933 | case KW_range_modifier: f.get (range_modifier); break; |
957 | case KW_range_modifier: f.get (range_modifier); break; |
… | |
… | |
952 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
976 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
953 | case KW_can_apply: |
977 | case KW_can_apply: |
954 | break; |
978 | break; |
955 | |
979 | |
956 | case KW_connected: |
980 | case KW_connected: |
957 | add_button_link (this, map, f.get_sint32 ()); |
981 | { |
|
|
982 | shstr connected; |
|
|
983 | |
|
|
984 | f.get (connected); |
|
|
985 | add_link (map, connected); |
|
|
986 | } |
958 | break; |
987 | break; |
959 | |
988 | |
960 | case KW_randomitems: |
989 | case KW_randomitems: |
961 | if (f.get_str ()) |
990 | if (f.get_str ()) |
962 | { |
991 | { |
… | |
… | |
972 | randomitems = 0; |
1001 | randomitems = 0; |
973 | break; |
1002 | break; |
974 | |
1003 | |
975 | case KW_msg: |
1004 | case KW_msg: |
976 | f.get_ml (KW_endmsg, msg); |
1005 | f.get_ml (KW_endmsg, msg); |
977 | //TODO: allow longer messages |
|
|
978 | if (strlen (msg) >= HUGE_BUF) |
|
|
979 | { |
|
|
980 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg); |
|
|
981 | msg = "ERROR, please report: string too long, winged.\n"; |
|
|
982 | } |
|
|
983 | break; |
1006 | break; |
984 | |
1007 | |
985 | case KW_lore: |
1008 | case KW_lore: |
986 | f.get_ml (KW_endlore, lore); |
1009 | f.get_ml (KW_endlore, lore); |
987 | //TODO: allow longer messages |
|
|
988 | /* Just print a warning so we can be reasonably safe |
|
|
989 | * about not overflowing the buffer. |
|
|
990 | */ |
|
|
991 | if (strlen (lore) > (HUGE_BUF / 2)) |
|
|
992 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
|
|
993 | HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore); |
|
|
994 | break; |
1010 | break; |
995 | |
1011 | |
996 | case KW_editable: |
1012 | case KW_editable: |
997 | case KW_editor_folder: |
1013 | case KW_editor_folder: |
998 | break; |
1014 | break; |
… | |
… | |
1003 | |
1019 | |
1004 | f.next (); |
1020 | f.next (); |
1005 | return true; |
1021 | return true; |
1006 | |
1022 | |
1007 | case KW_ERROR: |
1023 | case KW_ERROR: |
1008 | set_ob_key_value (this, f.kw_str, f.value, true); |
1024 | // append as key value pair (do not use kv_set as it prepends) |
|
|
1025 | // we also do not even try to find old values, duplicate keys stay duplicate |
|
|
1026 | { |
|
|
1027 | key_value *kv = new key_value; |
|
|
1028 | |
|
|
1029 | kv->next = 0; |
|
|
1030 | kv->key = shstr (f.kw_str); |
|
|
1031 | kv->value = shstr (f.value); |
|
|
1032 | |
|
|
1033 | if (!last_kv) |
|
|
1034 | key_values = last_kv = kv; |
|
|
1035 | else |
|
|
1036 | { |
|
|
1037 | while (last_kv->next) |
|
|
1038 | last_kv = last_kv->next; |
|
|
1039 | |
|
|
1040 | last_kv->next = kv; |
|
|
1041 | last_kv = kv; |
|
|
1042 | } |
|
|
1043 | } |
1009 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
1044 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
1010 | break; |
1045 | break; |
1011 | |
1046 | |
1012 | default: |
1047 | default: |
1013 | if (!f.parse_error ("object", name)) |
1048 | if (!f.parse_error ("object", name)) |
… | |
… | |
1034 | |
1069 | |
1035 | assert (arch); //D maybe use exception handling of sorts? |
1070 | assert (arch); //D maybe use exception handling of sorts? |
1036 | |
1071 | |
1037 | f.next (); |
1072 | f.next (); |
1038 | |
1073 | |
1039 | object *op = object::create (); |
1074 | object *op = arch->instance (); |
1040 | |
|
|
1041 | op->map = map; |
1075 | op->map = map; |
1042 | arch->clone.copy_to (op); |
|
|
1043 | // copy_to activates, this should be fixed properly |
1076 | // instance() activates, this should be fixed properly |
1044 | op->deactivate (); |
1077 | op->deactivate (); |
1045 | |
1078 | |
1046 | if (!op->parse_kv (f)) |
1079 | if (!op->parse_kv (f)) |
1047 | { |
1080 | { |
1048 | op->destroy (true); |
1081 | op->destroy (); |
1049 | return 0; |
1082 | return 0; |
1050 | } |
1083 | } |
1051 | |
1084 | |
1052 | op->post_load_check (); |
1085 | op->post_load_check (); |
1053 | return op; |
1086 | return op; |
… | |
… | |
1062 | int |
1095 | int |
1063 | set_variable (object *op, char *buf) |
1096 | set_variable (object *op, char *buf) |
1064 | { |
1097 | { |
1065 | object_thawer f (buf, (AV *)0); |
1098 | object_thawer f (buf, (AV *)0); |
1066 | |
1099 | |
1067 | f.next (); |
|
|
1068 | return op->parse_kv (f); |
1100 | return op->parse_kv (f); |
1069 | } |
1101 | } |
1070 | |
1102 | |
1071 | /* This returns a string of the integer movement type */ |
1103 | /* This returns a string of the integer movement type */ |
1072 | #if 0 |
1104 | #if 0 |
… | |
… | |
1134 | * the 15'th element of this array should match that name. |
1166 | * the 15'th element of this array should match that name. |
1135 | * If an entry is NULL, that is a flag not to loaded/saved. |
1167 | * If an entry is NULL, that is a flag not to loaded/saved. |
1136 | */ |
1168 | */ |
1137 | static const keyword flag_names [NUM_FLAGS] = { |
1169 | static const keyword flag_names [NUM_FLAGS] = { |
1138 | KW_alive, |
1170 | KW_alive, |
1139 | KW_wiz, |
|
|
1140 | KW_NULL, |
1171 | KW_NULL, |
1141 | KW_NULL, |
1172 | KW_NULL, |
1142 | KW_was_wiz, |
1173 | KW_NULL, |
|
|
1174 | KW_NULL, |
1143 | KW_applied, |
1175 | KW_applied, |
1144 | KW_unpaid, |
1176 | KW_unpaid, |
1145 | KW_can_use_shield, |
1177 | KW_can_use_shield, |
1146 | KW_no_pick, |
1178 | KW_no_pick, |
1147 | KW_NULL, // walk_on |
1179 | KW_NULL, // walk_on |
… | |
… | |
1259 | /* 110 */ |
1291 | /* 110 */ |
1260 | KW_destroy_on_death, |
1292 | KW_destroy_on_death, |
1261 | KW_NULL, |
1293 | KW_NULL, |
1262 | }; |
1294 | }; |
1263 | |
1295 | |
1264 | int i; |
|
|
1265 | |
|
|
1266 | /* This saves the key/value lists. We do it first so that any |
1296 | /* This saves the key/value lists. We do it first so that any |
1267 | * keys that match field names will be overwritten by the loader. |
1297 | * keys that match field names will be overwritten by the loader. |
1268 | */ |
1298 | */ |
1269 | for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) |
1299 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
1270 | { |
1300 | if (!tmp->key_values || tmp->kv (kv->key) != kv->value) |
1271 | /* Find the field in the opposing member. */ |
1301 | f.put (kv->key, kv->value); |
1272 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
|
|
1273 | |
|
|
1274 | /* If there's no partnering field, or it's got a different value, save our field. */ |
|
|
1275 | if (!arch_field || my_field->value != arch_field->value) |
|
|
1276 | f.put (my_field->key, my_field->value); |
|
|
1277 | } |
|
|
1278 | |
1302 | |
1279 | /* We don't need to worry about the arch's extra fields - they |
1303 | /* We don't need to worry about the arch's extra fields - they |
1280 | * will get taken care of the copy_to method. |
1304 | * will get taken care of the copy_to method. |
1281 | */ |
1305 | */ |
1282 | |
1306 | |
1283 | { |
1307 | f.put (KW_uuid, op->uuid.c_str ()); |
1284 | char uids[64]; |
|
|
1285 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
|
|
1286 | f.put (KW_uuid, (const char *)uids); |
|
|
1287 | } |
|
|
1288 | |
1308 | |
1289 | #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) |
1309 | #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) |
1290 | #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) |
1310 | #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) |
|
|
1311 | |
|
|
1312 | if (object *owner = op->owner) |
|
|
1313 | f.put (KW_owner, static_cast<const char *>(owner->ref ())); |
1291 | |
1314 | |
1292 | CMP_OUT (name); |
1315 | CMP_OUT (name); |
1293 | CMP_OUT (name_pl); |
1316 | CMP_OUT (name_pl); |
1294 | CMP_OUT (custom_name); |
1317 | CMP_OUT (custom_name); |
1295 | CMP_OUT (title); |
1318 | CMP_OUT (title); |
1296 | CMP_OUT (race); |
1319 | CMP_OUT (race); |
|
|
1320 | CMP_OUT (skill); |
1297 | CMP_OUT (slaying); |
1321 | CMP_OUT (slaying); |
1298 | |
1322 | CMP_OUT (tag); |
1299 | if (op->msg != tmp->msg) |
|
|
1300 | f.put (KW_msg, KW_endmsg, op->msg); |
|
|
1301 | if (op->lore != tmp->lore) |
|
|
1302 | f.put (KW_lore, KW_endlore, op->lore); |
|
|
1303 | |
|
|
1304 | CMP_OUT (other_arch); |
1323 | CMP_OUT (other_arch); |
1305 | |
1324 | |
|
|
1325 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
|
|
1326 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
|
|
1327 | |
1306 | if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); |
1328 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
|
|
1329 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
|
|
1330 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1307 | |
1331 | |
1308 | if (op->animation_id != tmp->animation_id) |
1332 | if (op->animation_id != tmp->animation_id) |
1309 | if (op->animation_id) |
1333 | if (op->has_anim ()) |
|
|
1334 | f.put (KW_animation, op->anim ().name); |
|
|
1335 | else |
1310 | { |
1336 | { |
1311 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1337 | f.put (KW_animation, (const char *)0); |
1312 | |
1338 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1313 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
|
|
1314 | f.put (KW_is_animated, (sint32) 0); |
|
|
1315 | } |
1339 | } |
1316 | else |
|
|
1317 | f.put (KW_animation, (const char *) 0); |
|
|
1318 | |
1340 | |
1319 | CMP_OUT2 (str, stats.Str); |
1341 | CMP_OUT2 (str, stats.Str); |
1320 | CMP_OUT2 (dex, stats.Dex); |
1342 | CMP_OUT2 (dex, stats.Dex); |
1321 | CMP_OUT2 (con, stats.Con); |
1343 | CMP_OUT2 (con, stats.Con); |
1322 | CMP_OUT2 (wis, stats.Wis); |
1344 | CMP_OUT2 (wis, stats.Wis); |
… | |
… | |
1352 | CMP_OUT (direction); |
1374 | CMP_OUT (direction); |
1353 | CMP_OUT (type); |
1375 | CMP_OUT (type); |
1354 | CMP_OUT (subtype); |
1376 | CMP_OUT (subtype); |
1355 | CMP_OUT (attacktype); |
1377 | CMP_OUT (attacktype); |
1356 | |
1378 | |
1357 | for (i = 0; i < NROFATTACKS; i++) |
1379 | for (int i = 0; i < NROFATTACKS; i++) |
1358 | if (op->resist[i] != tmp->resist[i]) |
1380 | if (expect_false (op->resist[i] != tmp->resist[i])) |
1359 | f.put (resist_save[i], op->resist[i]); |
1381 | f.put (resist_save[i], op->resist[i]); |
1360 | |
1382 | |
1361 | CMP_OUT (path_attuned); |
1383 | CMP_OUT (path_attuned); |
1362 | CMP_OUT (path_repelled); |
1384 | CMP_OUT (path_repelled); |
1363 | CMP_OUT (path_denied); |
1385 | CMP_OUT (path_denied); |
… | |
… | |
1373 | CMP_OUT (last_sp); |
1395 | CMP_OUT (last_sp); |
1374 | CMP_OUT (last_grace); |
1396 | CMP_OUT (last_grace); |
1375 | CMP_OUT (last_eat); |
1397 | CMP_OUT (last_eat); |
1376 | CMP_OUT (glow_radius); |
1398 | CMP_OUT (glow_radius); |
1377 | |
1399 | |
1378 | if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) |
1400 | if (op->flag [FLAG_IS_LINKED]) |
|
|
1401 | if (auto (ol, op->find_link ())) |
1379 | f.put (KW_connected, i); |
1402 | f.put (KW_connected, ol->id); |
1380 | |
1403 | |
1381 | CMP_OUT (randomitems); |
1404 | CMP_OUT (randomitems); |
1382 | CMP_OUT2 (container, weight_limit); |
1405 | CMP_OUT2 (container, weight_limit); |
1383 | |
1406 | |
1384 | CMP_OUT (run_away); |
1407 | CMP_OUT (run_away); |
1385 | CMP_OUT (pick_up); |
1408 | CMP_OUT (pick_up); |
1386 | CMP_OUT (will_apply); |
1409 | CMP_OUT (will_apply); |
1387 | CMP_OUT (smoothlevel); |
1410 | CMP_OUT (smoothlevel); |
1388 | CMP_OUT (weapontype); |
1411 | CMP_OUT (weapontype); |
1389 | CMP_OUT (tooltype); |
|
|
1390 | CMP_OUT (elevation); |
|
|
1391 | CMP_OUT (client_type); |
1412 | CMP_OUT (client_type); |
1392 | CMP_OUT (item_power); |
1413 | CMP_OUT (item_power); |
1393 | CMP_OUT (duration); |
1414 | CMP_OUT (duration); |
1394 | CMP_OUT (range); |
1415 | CMP_OUT (range); |
1395 | CMP_OUT (range_modifier); |
1416 | CMP_OUT (range_modifier); |
… | |
… | |
1404 | CMP_OUT (move_off); |
1425 | CMP_OUT (move_off); |
1405 | CMP_OUT (move_slow); |
1426 | CMP_OUT (move_slow); |
1406 | CMP_OUT (move_slow_penalty); |
1427 | CMP_OUT (move_slow_penalty); |
1407 | |
1428 | |
1408 | if (op->flag != tmp->flag) |
1429 | if (op->flag != tmp->flag) |
1409 | for (i = 0; i <= NUM_FLAGS; i++) |
1430 | for (int i = 0; i <= NUM_FLAGS; i++) |
1410 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1431 | if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) |
1411 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1432 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1412 | |
1433 | |
1413 | // save body locations |
1434 | // save body locations |
1414 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1435 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1415 | if (op->slot[i].info != tmp->slot[i].info) |
1436 | if (expect_false (op->slot[i].info != tmp->slot[i].info)) |
1416 | f.put (body_locations[i].save_name, op->slot[i].info); |
1437 | f.put (body_locations[i].save_name, op->slot[i].info); |
1417 | } |
1438 | } |
1418 | |
1439 | |
1419 | /* |
1440 | /* |
1420 | * Dumps all variables in an object to a file. |
1441 | * Dumps all variables in an object to a file. |
… | |
… | |
1422 | * the only place this is not set is when saving the player. |
1443 | * the only place this is not set is when saving the player. |
1423 | */ |
1444 | */ |
1424 | bool |
1445 | bool |
1425 | object::write (object_freezer &f) |
1446 | object::write (object_freezer &f) |
1426 | { |
1447 | { |
1427 | /* Even if the object does have an owner, it would seem that we should |
1448 | if (is_arch ()) |
1428 | * still save it. |
1449 | { |
1429 | */ |
1450 | f.put (KW_object, arch->archname); |
1430 | if (owner) |
1451 | write_diff (f, this, archetype::empty); |
1431 | return true; |
1452 | } |
1432 | |
1453 | else |
1433 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1454 | { |
1434 | |
|
|
1435 | f.put (KW_arch, at->name); |
1455 | f.put (KW_arch, arch->archname); |
1436 | write_diff (f, this, &at->clone); |
1456 | write_diff (f, this, arch); |
|
|
1457 | } |
1437 | |
1458 | |
1438 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1459 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1439 | tmp->write (f); |
1460 | tmp->write (f); |
1440 | |
1461 | |
1441 | f.put (this); |
1462 | f.put (this); |
… | |
… | |
1446 | |
1467 | |
1447 | ///////////////////////////////////////////////////////////////////////////// |
1468 | ///////////////////////////////////////////////////////////////////////////// |
1448 | |
1469 | |
1449 | // generic resource file load, |
1470 | // generic resource file load, |
1450 | // currently supports: region, treasures, archetypes |
1471 | // currently supports: region, treasures, archetypes |
|
|
1472 | bool |
1451 | bool load_resource_file (const char *filename) |
1473 | load_resource_file_ (const char *filename) |
1452 | { |
1474 | { |
1453 | object_thawer f (filename); |
1475 | object_thawer f (filename); |
1454 | |
|
|
1455 | bool success = false; |
|
|
1456 | bool seen_arch = false; |
|
|
1457 | |
|
|
1458 | f.next (); |
|
|
1459 | |
1476 | |
1460 | for (;;) |
1477 | for (;;) |
1461 | { |
1478 | { |
1462 | switch (f.kw) |
1479 | switch (f.kw) |
1463 | { |
1480 | { |
1464 | case KW_region: |
1481 | case KW_region: |
1465 | if (!region::read (f)) |
1482 | if (!region::read (f)) |
1466 | goto finish; |
1483 | return false; |
1467 | break; |
1484 | break; |
1468 | |
1485 | |
1469 | case KW_treasure: |
1486 | case KW_treasure: |
1470 | case KW_treasureone: |
1487 | case KW_treasureone: |
1471 | if (!treasurelist::read (f)) |
1488 | if (!treasurelist::read (f)) |
1472 | goto finish; |
1489 | return false; |
1473 | break; |
1490 | break; |
1474 | |
1491 | |
1475 | case KW_object: |
1492 | case KW_object: |
1476 | seen_arch = true; |
|
|
1477 | if (!archetype::read (f)) |
1493 | if (!archetype::read (f)) |
1478 | goto finish; |
1494 | return false; |
1479 | break; |
1495 | break; |
1480 | |
1496 | |
1481 | case KW_EOF: |
1497 | case KW_EOF: |
1482 | success = true; |
1498 | return true; |
1483 | goto finish; |
|
|
1484 | |
1499 | |
1485 | default: |
1500 | default: |
1486 | if (!f.parse_error ("resource file")) |
1501 | if (!f.parse_error ("resource file")) |
1487 | goto finish; |
1502 | return false; |
1488 | |
1503 | |
1489 | f.next (); |
1504 | f.next (); |
1490 | break; |
1505 | break; |
1491 | } |
1506 | } |
1492 | } |
1507 | } |
1493 | |
|
|
1494 | finish: |
|
|
1495 | if (seen_arch) |
|
|
1496 | init_archetype_pointers (); |
|
|
1497 | |
|
|
1498 | return success; |
|
|
1499 | } |
1508 | } |
1500 | |
1509 | |