1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <loader.h> |
|
|
26 | #include <sproto.h> |
26 | #include <sproto.h> |
27 | |
27 | |
28 | ///////////////////////////////////////////////////////////////////////////// |
28 | ///////////////////////////////////////////////////////////////////////////// |
29 | |
29 | |
30 | extern archetype *loading_arch; |
30 | extern archetype *loading_arch; |
|
|
31 | |
|
|
32 | //+GPL |
31 | |
33 | |
32 | /* This table is only necessary to convert objects that existed before the |
34 | /* This table is only necessary to convert objects that existed before the |
33 | * spell object conversion to the new object. It was not practical |
35 | * spell object conversion to the new object. It was not practical |
34 | * to go through every mapping looking for every potion, rod, wand, etc |
36 | * to go through every mapping looking for every potion, rod, wand, etc |
35 | * that had a sp set and update to the new value. So this maps the |
37 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
257 | void |
259 | void |
258 | object::post_load_check () |
260 | object::post_load_check () |
259 | { |
261 | { |
260 | if (type >= NUM_TYPES) |
262 | if (type >= NUM_TYPES) |
261 | { |
263 | { |
262 | LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); |
264 | LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ()); |
263 | type = 0; |
265 | type = 0; |
264 | } |
266 | } |
265 | |
267 | |
266 | switch (type) |
268 | switch (type) |
267 | { |
269 | { |
… | |
… | |
269 | case WAND: |
271 | case WAND: |
270 | case ROD: |
272 | case ROD: |
271 | case HORN: |
273 | case HORN: |
272 | if (slot [body_range].info != -1) |
274 | if (slot [body_range].info != -1) |
273 | { |
275 | { |
274 | LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
276 | LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
275 | slot [body_range].info = -1; |
277 | slot [body_range].info = -1; |
276 | } |
278 | } |
277 | break; |
279 | break; |
278 | |
280 | |
279 | case WEAPON: |
281 | case WEAPON: |
280 | if (slot [body_combat].info != -1) |
282 | if (slot [body_combat].info != -1) |
281 | { |
283 | { |
282 | LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
284 | LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
283 | slot [body_combat].info = -1; |
285 | slot [body_combat].info = -1; |
284 | } |
286 | } |
285 | break; |
287 | break; |
286 | |
288 | |
287 | case SHIELD: |
289 | case SHIELD: |
288 | if (slot [body_shield].info != -1) |
290 | if (slot [body_shield].info != -1) |
289 | { |
291 | { |
290 | LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
292 | LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
291 | slot [body_shield].info = -1; |
293 | slot [body_shield].info = -1; |
292 | } |
294 | } |
293 | break; |
295 | break; |
294 | |
296 | |
295 | case PLAYER: |
297 | case PLAYER: |
296 | if (slot [body_shield].info != 1) |
298 | if (slot [body_shield].info != 1) |
297 | { |
299 | { |
298 | LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
300 | LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
299 | slot [body_shield].info = 1; |
301 | slot [body_shield].info = 1; |
300 | } |
302 | } |
301 | |
303 | |
302 | if (slot [body_combat].info != 1) |
304 | if (slot [body_combat].info != 1) |
303 | { |
305 | { |
304 | LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
306 | LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
305 | slot [body_combat].info = 1; |
307 | slot [body_combat].info = 1; |
306 | } |
308 | } |
307 | |
309 | |
308 | if (slot [body_range].info != 1) |
310 | if (slot [body_range].info != 1) |
309 | { |
311 | { |
310 | LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
312 | LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
311 | slot [body_range].info = 1; |
313 | slot [body_range].info = 1; |
312 | } |
314 | } |
313 | break; |
315 | break; |
314 | } |
316 | } |
315 | |
317 | |
… | |
… | |
327 | |
329 | |
328 | if (!name_pl) |
330 | if (!name_pl) |
329 | name_pl = name; |
331 | name_pl = name; |
330 | |
332 | |
331 | /* objects now have a materialname. try to patch it in */ |
333 | /* objects now have a materialname. try to patch it in */ |
332 | if (!(is_weapon () && level > 0)) |
334 | if (material == MATERIAL_NULL && !(is_weapon () && level > 0)) |
333 | set_materialname (this, map ? map->difficulty : 5, 0); |
335 | select_material (this, map ? map->difficulty : 5); |
|
|
336 | |
|
|
337 | if (speed < 0.) |
|
|
338 | { |
|
|
339 | flag [FLAG_RANDOM_SPEED] = true; |
|
|
340 | speed = -speed; |
|
|
341 | // speed_left will be randomised in instantiate () and copy_to () |
|
|
342 | } |
334 | |
343 | |
335 | /* only do these when program is first run - a bit |
344 | /* only do these when program is first run - a bit |
336 | * excessive to do this at every run - most of this is |
345 | * excessive to do this at every run - most of this is |
337 | * really just to catch any errors - program will still run, but |
346 | * really just to catch any errors - program will still run, but |
338 | * not in the ideal fashion. |
347 | * not in the ideal fashion. |
339 | */ |
348 | */ |
340 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
349 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
341 | { |
350 | { |
342 | if (!skill) |
351 | if (!skill) |
343 | LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); |
352 | LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ()); |
344 | else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || |
353 | else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) || |
345 | (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) |
354 | (skill == shstr_two_handed_weapons && slot[body_arm].info != -2)) |
346 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
355 | LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
347 | } |
356 | } |
348 | |
357 | |
349 | /* We changed last_heal to gen_sp_armour, which is what it |
358 | /* We changed last_heal to gen_sp_armour, which is what it |
350 | * really does for many objects. Need to catch any in maps |
359 | * really does for many objects. Need to catch any in maps |
351 | * that may have an old value. |
360 | * that may have an old value. |
… | |
… | |
357 | || type == AMULET || type == GIRDLE |
366 | || type == AMULET || type == GIRDLE |
358 | || type == BRACERS || type == CLOAK) |
367 | || type == BRACERS || type == CLOAK) |
359 | { |
368 | { |
360 | if (last_heal) |
369 | if (last_heal) |
361 | { |
370 | { |
362 | LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
371 | LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
363 | gen_sp_armour = last_heal; |
372 | gen_sp_armour = last_heal; |
364 | last_heal = 0; |
373 | last_heal = 0; |
365 | } |
374 | } |
366 | |
375 | |
367 | int ip = calc_item_power (this, 0); |
376 | int ip = calc_item_power (this, 0); |
368 | |
377 | |
369 | /* Legacy objects from before item power was in the game */ |
378 | /* Legacy objects from before item power was in the game */ |
370 | if (!item_power && ip) |
379 | if (!item_power && ip) |
371 | { |
380 | { |
372 | if (ip > 3) |
381 | if (ip > 3) |
373 | LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); |
382 | LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip); |
374 | |
383 | |
375 | item_power = ip; |
384 | item_power = ip; |
376 | } |
385 | } |
377 | |
386 | |
378 | /* Check for possibly bogus values. Has to meet both these criteria - |
387 | /* Check for possibly bogus values. Has to meet both these criteria - |
… | |
… | |
412 | } |
421 | } |
413 | |
422 | |
414 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
423 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
415 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
424 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
416 | { |
425 | { |
417 | LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ()); |
426 | LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ()); |
418 | object *tmp = get_archetype_by_object_name (slaying); |
427 | object *tmp = get_archetype_by_object_name (slaying); |
419 | insert_ob_in_ob (tmp, this); |
428 | insert_ob_in_ob (tmp, this); |
420 | randomitems = 0; /* So another spell isn't created for this object */ |
429 | randomitems = 0; /* So another spell isn't created for this object */ |
421 | /* without this, value is all screwed up */ |
430 | /* without this, value is all screwed up */ |
422 | value = arch->value * inv->value; |
431 | value = arch->value * inv->value; |
423 | } |
432 | } |
424 | |
433 | |
425 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
434 | if (this->flag [FLAG_MONSTER]) |
426 | { |
435 | { |
427 | if (stats.hp > stats.maxhp) |
436 | if (stats.hp > stats.maxhp) |
428 | { |
437 | { |
429 | LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
438 | LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
430 | stats.maxhp = stats.hp; |
439 | stats.maxhp = stats.hp; |
431 | } |
440 | } |
432 | |
441 | |
433 | /* The archs just need to be updated for this */ |
442 | /* The archs just need to be updated for this */ |
434 | if (move_type == 0) |
443 | if (move_type == 0) |
435 | move_type = MOVE_WALK; |
444 | move_type = MOVE_WALK; |
436 | } |
445 | } |
437 | |
446 | |
438 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
447 | if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER) |
439 | /* Object will duplicate it's content as part of the |
448 | /* Object will duplicate it's content as part of the |
440 | * generation process. To do this, we must flag inventory |
449 | * generation process. To do this, we must flag inventory |
441 | * so it remains unevaluated concerning the randomitems and |
450 | * so it remains unevaluated concerning the randomitems and |
442 | * the living (a demonlord shouldn't cast from inside generator!) |
451 | * the living (a demonlord shouldn't cast from inside generator!) |
443 | */ |
452 | */ |
… | |
… | |
461 | } |
470 | } |
462 | else |
471 | else |
463 | move_type = MOVE_WALK; |
472 | move_type = MOVE_WALK; |
464 | } |
473 | } |
465 | } |
474 | } |
|
|
475 | |
|
|
476 | // if the object has an animation, try to provide a default face |
|
|
477 | if (has_anim ()) |
|
|
478 | { |
|
|
479 | const animation &anim_ob = anim (); |
|
|
480 | |
|
|
481 | if (anim_speed) |
|
|
482 | // if this item is time-animated, force the last frame |
|
|
483 | animate_object (this, 0); |
|
|
484 | else if (flag [FLAG_MONSTER]) |
|
|
485 | // if it is a monster, set appropriate facing |
|
|
486 | animate_object (this, direction); |
|
|
487 | } |
466 | } |
488 | } |
467 | |
489 | |
468 | static void |
490 | static void |
469 | set_move (MoveType &mt, const char *str) |
491 | set_move (MoveType &mt, object_thawer &f) |
470 | { |
492 | { |
471 | static const struct flagstr { |
493 | static const struct flagstr { |
472 | const char *name; |
494 | const char *name; |
473 | MoveType flags; |
495 | MoveType flags; |
474 | } move_flags[] = { |
496 | } move_flags[] = { |
… | |
… | |
480 | { "boat" , MOVE_BOAT }, |
502 | { "boat" , MOVE_BOAT }, |
481 | { "ship" , MOVE_SHIP }, |
503 | { "ship" , MOVE_SHIP }, |
482 | { "all" , MOVE_ALL }, |
504 | { "all" , MOVE_ALL }, |
483 | }; |
505 | }; |
484 | |
506 | |
485 | if (!str) |
507 | const char *str = f.get_str (); |
486 | { |
|
|
487 | mt = 0; |
|
|
488 | return; |
|
|
489 | } |
|
|
490 | |
508 | |
491 | if (isdigit (*str)) |
509 | if (!*str || isdigit (*str)) |
492 | { |
510 | { |
493 | mt = atoi (str); |
511 | mt = atoi (str); |
494 | return; |
512 | return; |
495 | } |
513 | } |
496 | |
514 | |
497 | mt = 0; |
515 | mt = 0; |
498 | |
516 | |
499 | for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
517 | for (str = strtok ((char *)str, " "); str; str = strtok (0, " ")) |
500 | { |
518 | { |
501 | bool negate = 0; |
519 | bool negate = 0; |
502 | |
520 | |
503 | if (*str == '-') |
521 | if (*str == '-') |
504 | { |
522 | { |
… | |
… | |
523 | |
541 | |
524 | next: ; |
542 | next: ; |
525 | } |
543 | } |
526 | } |
544 | } |
527 | |
545 | |
|
|
546 | //-GPL |
|
|
547 | |
528 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
548 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
529 | |
549 | |
530 | bool |
550 | bool |
531 | object::parse_kv (object_thawer &f) |
551 | object::parse_kv (object_thawer &f) |
532 | { |
552 | { |
… | |
… | |
536 | for (;;) |
556 | for (;;) |
537 | { |
557 | { |
538 | switch (f.kw) |
558 | switch (f.kw) |
539 | { |
559 | { |
540 | case KW_uuid: |
560 | case KW_uuid: |
541 | if (const char *s = f.get_str ()) |
|
|
542 | if (!uuid.parse (s)) |
561 | if (!uuid.parse (f.get_str ())) |
543 | { |
562 | { |
544 | f.parse_warn ("unparseable uuid"); |
563 | f.parse_warn ("unparseable uuid"); |
545 | uuid = UUID::gen (); |
564 | uuid = UUID::gen (); |
546 | } |
565 | } |
547 | break; |
566 | break; |
548 | |
567 | |
549 | case KW_oid: |
568 | case KW_oid: |
550 | f.get (this, f.get_sint32 ()); |
569 | f.get (this, f.get_sint32 ()); |
551 | break; |
570 | break; |
… | |
… | |
569 | // was: insert_ob_in_ob (tmp, op); |
588 | // was: insert_ob_in_ob (tmp, op); |
570 | // but manually adding it can improve map loading times a lot |
589 | // but manually adding it can improve map loading times a lot |
571 | // also, appending instead of prepending keeps the |
590 | // also, appending instead of prepending keeps the |
572 | // save ordering the same between repeated load/saves. |
591 | // save ordering the same between repeated load/saves. |
573 | // and finally we do not want any funny effects |
592 | // and finally we do not want any funny effects |
574 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
593 | tmp->clr_flag (FLAG_OBJ_ORIGINAL); |
575 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
594 | tmp->clr_flag (FLAG_REMOVED); |
576 | |
595 | |
577 | if (!op_inv) |
596 | if (!op_inv) |
578 | { |
597 | { |
579 | inv = tmp; |
598 | inv = tmp; |
580 | tmp->above = 0; |
599 | tmp->above = 0; |
… | |
… | |
590 | |
609 | |
591 | tmp->below = 0; |
610 | tmp->below = 0; |
592 | tmp->env = this; |
611 | tmp->env = this; |
593 | op_inv = tmp; |
612 | op_inv = tmp; |
594 | } |
613 | } |
|
|
614 | else |
|
|
615 | LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n"); |
|
|
616 | |
595 | continue; |
617 | continue; |
596 | |
618 | |
597 | case KW_other_arch: |
619 | case KW_other_arch: |
598 | if (loading_arch == this) |
620 | if (loading_arch == this) |
599 | archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); |
621 | archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); |
… | |
… | |
610 | f.delayed_deref (this, owner, f.get_str ()); |
632 | f.delayed_deref (this, owner, f.get_str ()); |
611 | break; |
633 | break; |
612 | |
634 | |
613 | case KW_animation: |
635 | case KW_animation: |
614 | { |
636 | { |
615 | CLEAR_FLAG (this, FLAG_ANIMATE); |
637 | this->clr_flag (FLAG_ANIMATE); |
616 | animation_id = 0; |
638 | animation_id = 0; |
617 | |
639 | |
618 | const char *str = f.get_str (); |
|
|
619 | if (str && (animation_id = find_animation (str))) |
640 | if (f.has_value () && (animation_id = find_animation (f.get_str ()))) |
620 | SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here |
641 | this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here |
621 | } |
642 | } |
622 | break; |
643 | break; |
623 | |
644 | |
624 | case KW_last_heal: f.get (last_heal); break; |
645 | case KW_last_heal: f.get (last_heal); break; |
625 | case KW_last_sp: f.get (last_sp); break; |
646 | case KW_last_sp: f.get (last_sp); break; |
626 | case KW_last_grace: f.get (last_grace); break; |
647 | case KW_last_grace: f.get (last_grace); break; |
627 | case KW_last_eat: f.get (last_eat); break; |
648 | case KW_last_eat: f.get (last_eat); break; |
|
|
649 | case KW_sl: |
628 | case KW_speed_left: f.get (speed_left); break; |
650 | case KW_speed_left: f.get (speed_left); break; |
629 | |
651 | |
630 | case KW_speed: |
652 | case KW_speed: |
631 | f.get (speed); |
653 | f.get (speed); |
632 | |
654 | |
… | |
… | |
641 | move_slow |= MOVE_WALK; |
663 | move_slow |= MOVE_WALK; |
642 | f.get (move_slow_penalty); |
664 | f.get (move_slow_penalty); |
643 | break; |
665 | break; |
644 | |
666 | |
645 | case KW_face: |
667 | case KW_face: |
646 | face = face_find (f.get_str ()); |
668 | face = f.has_value () ? face_find (f.get_str ()) : blank_face; |
647 | break; |
669 | break; |
648 | |
670 | |
649 | case KW_sound: |
671 | case KW_sound: |
|
|
672 | if (f.has_value ()) |
|
|
673 | { |
650 | sound = sound_find (f.get_str ()); |
674 | sound = sound_find (f.get_str ()); |
651 | if (!sound) |
675 | if (!sound) |
652 | f.parse_warn ("sound not found"); |
676 | f.parse_warn (format ("sound '%s' not found", f.get_str ())); |
|
|
677 | } |
|
|
678 | else |
|
|
679 | sound = 0; |
653 | break; |
680 | break; |
654 | |
681 | |
655 | case KW_sound_destroy: |
682 | case KW_sound_destroy: |
|
|
683 | if (f.has_value ()) |
|
|
684 | { |
656 | sound_destroy = sound_find (f.get_str ()); |
685 | sound_destroy = sound_find (f.get_str ()); |
657 | if (!sound_destroy) |
686 | if (!sound_destroy) |
658 | f.parse_warn ("sound not found"); |
687 | f.parse_warn (format ("sound '%s' not found", f.get_str ())); |
|
|
688 | } |
|
|
689 | else |
|
|
690 | sound_destroy = 0; |
659 | break; |
691 | break; |
660 | |
692 | |
661 | case KW_x: f.get (x); break; |
693 | case KW_x: f.get (x); break; |
662 | case KW_y: f.get (y); break; |
694 | case KW_y: f.get (y); break; |
663 | |
695 | |
… | |
… | |
704 | case KW_invisible: f.get (invisible); break; |
736 | case KW_invisible: f.get (invisible); break; |
705 | case KW_magic: f.get (magic); break; |
737 | case KW_magic: f.get (magic); break; |
706 | case KW_state: f.get (state); break; |
738 | case KW_state: f.get (state); break; |
707 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
739 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
708 | case KW_material: f.get (materials); break; //TODO: nuke |
740 | case KW_material: f.get (materials); break; //TODO: nuke |
709 | case KW_materialname: f.get (materialname); break; |
741 | |
|
|
742 | case KW_materialname: |
|
|
743 | { |
|
|
744 | shstr sh; |
|
|
745 | f.get (sh); |
|
|
746 | material = name_to_material (sh); |
|
|
747 | } |
|
|
748 | break; |
710 | |
749 | |
711 | /* These are the new values */ |
750 | /* These are the new values */ |
712 | case KW_move_block: set_move (move_block, f.get_str ()); break; |
751 | case KW_move_block: set_move (move_block, f); break; |
713 | case KW_move_allow: set_move (move_allow, f.get_str ()); break; |
752 | case KW_move_allow: set_move (move_allow, f); break; |
714 | case KW_move_type: set_move (move_type, f.get_str ()); break; |
753 | case KW_move_type: set_move (move_type , f); break; |
715 | case KW_move_on: set_move (move_on, f.get_str ()); break; |
754 | case KW_move_on: set_move (move_on , f); break; |
716 | case KW_move_off: set_move (move_off, f.get_str ()); break; |
755 | case KW_move_off: set_move (move_off , f); break; |
717 | case KW_move_slow: set_move (move_slow, f.get_str ()); break; |
756 | case KW_move_slow: set_move (move_slow , f); break; |
718 | |
757 | |
719 | /* These are all legacy - any new objects should use the move_ .. values */ |
758 | /* These are all legacy - any new objects should use the move_ .. values */ |
720 | case KW_no_pass: |
759 | case KW_no_pass: |
721 | { |
760 | { |
722 | if (f.get_sint32 ()) |
761 | if (f.get_sint32 ()) |
… | |
… | |
785 | |
824 | |
786 | |
825 | |
787 | case KW_identified: |
826 | case KW_identified: |
788 | GET_FLAG (this, FLAG_IDENTIFIED); |
827 | GET_FLAG (this, FLAG_IDENTIFIED); |
789 | //TODO: move to check_object or so |
828 | //TODO: move to check_object or so |
790 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
829 | if (this->flag [FLAG_IDENTIFIED]) |
791 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
830 | this->clr_flag (FLAG_KNOWN_MAGICAL); |
792 | |
831 | |
793 | break; |
832 | break; |
794 | |
833 | |
795 | case KW_friendly: |
834 | case KW_friendly: |
796 | if (f.get_bool ()) |
835 | if (f.get_bool ()) |
… | |
… | |
831 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
870 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
832 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
871 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
833 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
872 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
834 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
873 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
835 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
874 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
836 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
|
|
837 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
875 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
838 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
876 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
839 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
877 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
840 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
878 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
841 | case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; |
879 | case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; |
… | |
… | |
885 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
923 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
886 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
924 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
887 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
925 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
888 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
926 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
889 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
927 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
|
|
928 | case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break; |
890 | |
929 | |
891 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
930 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
892 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
931 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
893 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
932 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
894 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
933 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
… | |
… | |
924 | case KW_anim_speed: f.get (anim_speed); break; |
963 | case KW_anim_speed: f.get (anim_speed); break; |
925 | case KW_container: f.get (weight_limit); break; |
964 | case KW_container: f.get (weight_limit); break; |
926 | case KW_will_apply: f.get (will_apply); break; |
965 | case KW_will_apply: f.get (will_apply); break; |
927 | case KW_attack_movement: f.get (attack_movement); break; |
966 | case KW_attack_movement: f.get (attack_movement); break; |
928 | case KW_move_state: f.get (move_status); break; |
967 | case KW_move_state: f.get (move_status); break; |
929 | case KW_expmul: f.get (expmul); break; |
968 | //case KW_expmul: f.get (expmul); break;//D declared const for the time being |
930 | case KW_glow_radius: f.get (glow_radius); break; |
969 | case KW_glow_radius: f.get (glow_radius); break; |
931 | case KW_weapontype: f.get (weapontype); break; |
970 | case KW_weapontype: f.get (weapontype); break; |
932 | case KW_tooltype: f.get (tooltype); break; |
|
|
933 | case KW_casting_time: f.get (casting_time); break; |
971 | case KW_casting_time: f.get (casting_time); break; |
934 | |
972 | |
935 | // elevation is deprecated |
973 | // elevation is deprecated |
936 | case KW_elevation: break; |
974 | case KW_elevation: break; |
937 | |
975 | |
… | |
… | |
961 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
999 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
962 | case KW_can_apply: |
1000 | case KW_can_apply: |
963 | break; |
1001 | break; |
964 | |
1002 | |
965 | case KW_connected: |
1003 | case KW_connected: |
966 | add_button_link (this, map, f.get_sint32 ()); |
1004 | { |
|
|
1005 | shstr connected; |
|
|
1006 | |
|
|
1007 | f.get (connected); |
|
|
1008 | add_link (map, connected); |
|
|
1009 | } |
967 | break; |
1010 | break; |
968 | |
1011 | |
969 | case KW_randomitems: |
1012 | case KW_randomitems: |
970 | if (f.get_str ()) |
1013 | if (f.has_value ()) |
971 | { |
1014 | { |
972 | randomitems = |
1015 | randomitems = |
973 | loading_arch |
1016 | loading_arch |
974 | ? treasurelist::get (f.get_str ()) |
1017 | ? treasurelist::get (f.get_str ()) |
975 | : treasurelist::find (f.get_str ()); |
1018 | : treasurelist::find (f.get_str ()); |
976 | |
1019 | |
977 | if (!randomitems) |
1020 | if (!randomitems) |
|
|
1021 | { |
978 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
1022 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
|
|
1023 | randomitems = treasurelist::get (shstr_none); // avoid crashes |
|
|
1024 | } |
979 | } |
1025 | } |
980 | else |
1026 | else |
981 | randomitems = 0; |
1027 | randomitems = 0; |
982 | break; |
1028 | break; |
983 | |
1029 | |
… | |
… | |
1042 | archetype *arch = archetype::find (f.get_str ()); |
1088 | archetype *arch = archetype::find (f.get_str ()); |
1043 | |
1089 | |
1044 | if (!arch) |
1090 | if (!arch) |
1045 | { |
1091 | { |
1046 | LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
1092 | LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
1047 | arch = archetype::find ("earthwall"); |
1093 | arch = archetype::find (shstr_earthwall); |
1048 | } |
1094 | } |
1049 | |
1095 | |
1050 | assert (arch); //D maybe use exception handling of sorts? |
1096 | assert (arch); //D maybe use exception handling of sorts? |
1051 | |
1097 | |
1052 | f.next (); |
1098 | f.next (); |
… | |
… | |
1056 | // instance() activates, this should be fixed properly |
1102 | // instance() activates, this should be fixed properly |
1057 | op->deactivate (); |
1103 | op->deactivate (); |
1058 | |
1104 | |
1059 | if (!op->parse_kv (f)) |
1105 | if (!op->parse_kv (f)) |
1060 | { |
1106 | { |
1061 | op->destroy (true); |
1107 | op->destroy (); |
1062 | return 0; |
1108 | return 0; |
1063 | } |
1109 | } |
1064 | |
1110 | |
1065 | op->post_load_check (); |
1111 | op->post_load_check (); |
1066 | return op; |
1112 | return op; |
… | |
… | |
1078 | object_thawer f (buf, (AV *)0); |
1124 | object_thawer f (buf, (AV *)0); |
1079 | |
1125 | |
1080 | return op->parse_kv (f); |
1126 | return op->parse_kv (f); |
1081 | } |
1127 | } |
1082 | |
1128 | |
1083 | /* This returns a string of the integer movement type */ |
|
|
1084 | #if 0 |
|
|
1085 | // unused function |
|
|
1086 | static char * |
|
|
1087 | get_string_move_type (MoveType mt) |
|
|
1088 | { |
|
|
1089 | static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; |
|
|
1090 | int i, all_count = 0, count; |
|
|
1091 | |
|
|
1092 | strcpy (retbuf, ""); |
|
|
1093 | strcpy (retbuf_all, " all"); |
|
|
1094 | |
|
|
1095 | /* Quick check, and probably fairly common */ |
|
|
1096 | if (mt == MOVE_ALL) |
|
|
1097 | return retbuf_all + 1; |
|
|
1098 | if (mt == 0) |
|
|
1099 | { |
|
|
1100 | strcpy (retbuf, "0"); |
|
|
1101 | return retbuf; |
|
|
1102 | } |
|
|
1103 | |
|
|
1104 | /* We basically slide the bits down. Why look at MOVE_ALL? |
|
|
1105 | * because we may want to return a string like 'all -swim', |
|
|
1106 | * and if we just looked at mt, we couldn't get that. |
|
|
1107 | */ |
|
|
1108 | for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++) |
|
|
1109 | { |
|
|
1110 | if (mt & (1 << count)) |
|
|
1111 | { |
|
|
1112 | strcat (retbuf, " "); |
|
|
1113 | strcat (retbuf, move_name[count]); |
|
|
1114 | } |
|
|
1115 | else |
|
|
1116 | { |
|
|
1117 | strcat (retbuf_all, " -"); |
|
|
1118 | strcat (retbuf_all, move_name[count]); |
|
|
1119 | all_count++; |
|
|
1120 | } |
|
|
1121 | } |
|
|
1122 | /* Basically, if there is a single negation, return it, eg |
|
|
1123 | * 'all -swim'. But more than that, just return the |
|
|
1124 | * enumerated values. It doesn't make sense to return |
|
|
1125 | * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' |
|
|
1126 | */ |
|
|
1127 | if (all_count <= 1) |
|
|
1128 | return retbuf_all + 1; |
|
|
1129 | else |
|
|
1130 | return retbuf + 1; |
|
|
1131 | } |
|
|
1132 | #endif |
|
|
1133 | |
|
|
1134 | // compare *op against *tmp and output differences |
1129 | // compare *op against *arch and output differences |
1135 | static void |
1130 | static void |
1136 | write_diff (object_freezer &f, object *op, object *tmp) |
1131 | write_diff (object_freezer &f, object *op, object *arch) |
1137 | { |
1132 | { |
1138 | static const keyword resist_save[NROFATTACKS] = { |
1133 | static const keyword resist_save[NROFATTACKS] = { |
1139 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
1134 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
1140 | # include "attackinc.h" |
1135 | # include "attackinc.h" |
1141 | # undef def |
1136 | # undef def |
… | |
… | |
1155 | KW_applied, |
1150 | KW_applied, |
1156 | KW_unpaid, |
1151 | KW_unpaid, |
1157 | KW_can_use_shield, |
1152 | KW_can_use_shield, |
1158 | KW_no_pick, |
1153 | KW_no_pick, |
1159 | KW_NULL, // walk_on |
1154 | KW_NULL, // walk_on |
|
|
1155 | /* 10 */ |
1160 | KW_NULL, // no_pass |
1156 | KW_NULL, // no_pass |
1161 | /* 10 */ |
|
|
1162 | KW_is_animated, |
1157 | KW_is_animated, |
1163 | KW_NULL, // slow_move |
1158 | KW_NULL, // slow_move |
1164 | KW_NULL, // flying |
1159 | KW_NULL, // flying |
1165 | KW_monster, |
1160 | KW_monster, |
1166 | KW_friendly, |
1161 | KW_friendly, |
1167 | KW_generator, |
1162 | KW_generator, |
1168 | KW_is_thrown, |
1163 | KW_is_thrown, |
1169 | KW_auto_apply, |
1164 | KW_auto_apply, |
1170 | KW_treasure_env, |
1165 | KW_treasure_env, |
|
|
1166 | /* 20 */ |
1171 | KW_player_sold, |
1167 | KW_player_sold, |
1172 | /* 20 */ |
|
|
1173 | KW_see_invisible, |
1168 | KW_see_invisible, |
1174 | KW_can_roll, |
1169 | KW_can_roll, |
1175 | KW_overlay_floor, |
1170 | KW_overlay_floor, |
1176 | KW_is_turnable, |
1171 | KW_is_turnable, |
1177 | KW_NULL, // walk_off |
1172 | KW_NULL, // walk_off |
1178 | KW_NULL, // fly_on |
1173 | KW_NULL, // fly_on |
1179 | KW_NULL, // fly_off |
1174 | KW_NULL, // fly_off |
1180 | KW_is_used_up, |
1175 | KW_is_used_up, |
1181 | KW_identified, |
1176 | KW_identified, |
|
|
1177 | /* 30 */ |
1182 | KW_reflecting, |
1178 | KW_reflecting, |
1183 | /* 30 */ |
|
|
1184 | KW_changing, |
1179 | KW_changing, |
1185 | KW_splitting, |
1180 | KW_splitting, |
1186 | KW_hitback, |
1181 | KW_hitback, |
1187 | KW_startequip, |
1182 | KW_startequip, |
1188 | KW_blocksview, |
1183 | KW_blocksview, |
1189 | KW_undead, |
1184 | KW_undead, |
1190 | KW_scared, |
1185 | KW_scared, |
1191 | KW_unaggressive, |
1186 | KW_unaggressive, |
1192 | KW_reflect_missile, |
1187 | KW_reflect_missile, |
|
|
1188 | /* 40 */ |
1193 | KW_reflect_spell, |
1189 | KW_reflect_spell, |
1194 | /* 40 */ |
|
|
1195 | KW_no_magic, |
1190 | KW_no_magic, |
1196 | KW_no_fix_player, |
1191 | KW_NULL, |
1197 | KW_is_lightable, |
1192 | KW_is_lightable, |
1198 | KW_tear_down, |
1193 | KW_tear_down, |
1199 | KW_run_away, |
1194 | KW_run_away, |
1200 | KW_NULL, // pass_thru |
1195 | KW_NULL, // pass_thru |
1201 | KW_NULL, // an_pass_thru |
1196 | KW_NULL, // an_pass_thru |
1202 | KW_pick_up, |
1197 | KW_pick_up, |
1203 | KW_unique, |
1198 | KW_unique, |
|
|
1199 | /* 50 */ |
1204 | KW_no_drop, |
1200 | KW_no_drop, |
1205 | /* 50 */ |
|
|
1206 | KW_NULL, // wizcast |
1201 | KW_NULL, // wizcast |
1207 | KW_can_cast_spell, |
1202 | KW_can_cast_spell, |
1208 | KW_can_use_scroll, |
1203 | KW_can_use_scroll, |
1209 | KW_can_use_range, |
1204 | KW_can_use_range, |
1210 | KW_can_use_bow, |
1205 | KW_can_use_bow, |
1211 | KW_can_use_armour, |
1206 | KW_can_use_armour, |
1212 | KW_can_use_weapon, |
1207 | KW_can_use_weapon, |
1213 | KW_can_use_ring, |
1208 | KW_can_use_ring, |
1214 | KW_has_ready_range, |
1209 | KW_has_ready_range, |
|
|
1210 | /* 60 */ |
1215 | KW_has_ready_bow, |
1211 | KW_has_ready_bow, |
1216 | /* 60 */ |
|
|
1217 | KW_xrays, |
1212 | KW_xrays, |
1218 | KW_NULL, |
1213 | KW_NULL, |
1219 | KW_is_floor, |
1214 | KW_is_floor, |
1220 | KW_lifesave, |
1215 | KW_lifesave, |
1221 | KW_no_strength, |
1216 | KW_no_strength, |
1222 | KW_sleep, |
1217 | KW_sleep, |
1223 | KW_stand_still, |
1218 | KW_stand_still, |
1224 | KW_random_move, |
1219 | KW_random_move, |
1225 | KW_only_attack, |
1220 | KW_only_attack, |
|
|
1221 | /* 70 */ |
1226 | KW_confused, |
1222 | KW_confused, |
1227 | /* 70 */ |
|
|
1228 | KW_stealth, |
1223 | KW_stealth, |
1229 | KW_NULL, |
1224 | KW_NULL, |
1230 | KW_NULL, |
1225 | KW_NULL, |
1231 | KW_cursed, |
1226 | KW_cursed, |
1232 | KW_damned, |
1227 | KW_damned, |
1233 | KW_see_anywhere, |
1228 | KW_see_anywhere, |
1234 | KW_known_magical, |
1229 | KW_known_magical, |
1235 | KW_known_cursed, |
1230 | KW_known_cursed, |
1236 | KW_can_use_skill, |
1231 | KW_can_use_skill, |
|
|
1232 | /* 80 */ |
1237 | KW_been_applied, |
1233 | KW_been_applied, |
1238 | /* 80 */ |
|
|
1239 | KW_has_ready_scroll, |
1234 | KW_has_ready_scroll, |
1240 | KW_can_use_rod, |
1235 | KW_can_use_rod, |
1241 | KW_precious, |
1236 | KW_precious, |
1242 | KW_can_use_horn, |
1237 | KW_can_use_horn, |
1243 | KW_make_invisible, |
1238 | KW_make_invisible, |
1244 | KW_inv_locked, |
1239 | KW_inv_locked, |
1245 | KW_is_wooded, |
1240 | KW_is_wooded, |
1246 | KW_is_hilly, |
1241 | KW_is_hilly, |
1247 | KW_has_ready_skill, |
1242 | KW_has_ready_skill, |
|
|
1243 | /* 90 */ |
1248 | KW_has_ready_weapon, |
1244 | KW_has_ready_weapon, |
1249 | /* 90 */ |
|
|
1250 | KW_no_skill_ident, |
1245 | KW_no_skill_ident, |
1251 | KW_is_blind, |
1246 | KW_is_blind, |
1252 | KW_can_see_in_dark, |
1247 | KW_can_see_in_dark, |
1253 | KW_is_cauldron, |
1248 | KW_is_cauldron, |
1254 | KW_NULL, |
1249 | KW_NULL, |
1255 | KW_no_steal, |
1250 | KW_no_steal, |
1256 | KW_one_hit, |
1251 | KW_one_hit, |
1257 | KW_NULL, |
1252 | KW_NULL, |
1258 | KW_berserk, |
1253 | KW_berserk, |
|
|
1254 | /* 100 */ |
1259 | KW_neutral, |
1255 | KW_neutral, |
1260 | /* 100 */ |
|
|
1261 | KW_no_attack, |
1256 | KW_no_attack, |
1262 | KW_no_damage, |
1257 | KW_no_damage, |
1263 | KW_obj_original, |
1258 | KW_obj_original, |
1264 | KW_NULL, |
1259 | KW_random_speed, |
1265 | KW_activate_on_push, |
1260 | KW_activate_on_push, |
1266 | KW_activate_on_release, |
1261 | KW_activate_on_release, |
1267 | KW_is_water, |
1262 | KW_is_water, |
1268 | KW_use_content_on_gen, |
1263 | KW_use_content_on_gen, |
1269 | KW_NULL, |
1264 | KW_NULL, |
|
|
1265 | /* 110 */ |
1270 | KW_is_buildable, |
1266 | KW_is_buildable, |
1271 | /* 110 */ |
|
|
1272 | KW_destroy_on_death, |
1267 | KW_destroy_on_death, |
1273 | KW_NULL, |
1268 | KW_NULL, |
1274 | }; |
1269 | }; |
|
|
1270 | |
|
|
1271 | // obj_original is the only commonly differing flag between archetype |
|
|
1272 | // and object, so special-case it here to be able to skip the loop |
|
|
1273 | static const struct flagmask : object::flags_t |
|
|
1274 | { |
|
|
1275 | flagmask () |
|
|
1276 | { |
|
|
1277 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
1278 | if (flag_names [i]) |
|
|
1279 | set (i); |
|
|
1280 | } |
|
|
1281 | } flagmask; |
1275 | |
1282 | |
1276 | /* This saves the key/value lists. We do it first so that any |
1283 | /* This saves the key/value lists. We do it first so that any |
1277 | * keys that match field names will be overwritten by the loader. |
1284 | * keys that match field names will be overwritten by the loader. |
1278 | */ |
1285 | */ |
1279 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
1286 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
1280 | if (!tmp->key_values || tmp->kv (kv->key) != kv->value) |
1287 | if (!arch->key_values || arch->kv (kv->key) != kv->value) |
1281 | f.put (kv->key, kv->value); |
1288 | f.put (kv->key, kv->value); |
1282 | |
1289 | |
1283 | /* We don't need to worry about the arch's extra fields - they |
1290 | if (op->uuid) |
1284 | * will get taken care of the copy_to method. |
1291 | { |
1285 | */ |
1292 | // highly optimised - this is often 25% of all data written |
|
|
1293 | char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1); |
|
|
1294 | char *ptr = cur; |
1286 | |
1295 | |
1287 | f.put (KW_uuid, op->uuid.c_str ()); |
1296 | memcpy (ptr, "uuid ", sizeof ("uuid ") - 1); |
|
|
1297 | ptr += sizeof ("uuid ") - 1; |
|
|
1298 | ptr = op->uuid.append (ptr); |
|
|
1299 | *ptr++ = '\n'; |
1288 | |
1300 | |
|
|
1301 | f.alloc (ptr - cur); |
|
|
1302 | } |
|
|
1303 | |
1289 | #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) |
1304 | #define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v) |
1290 | #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) |
1305 | #define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v) |
1291 | |
1306 | |
1292 | if (object *owner = op->owner) |
1307 | CMP_OUT (x); |
1293 | f.put (KW_owner, static_cast<const char *>(owner->ref ())); |
1308 | CMP_OUT (y); |
|
|
1309 | |
|
|
1310 | CMP_OUT (type); |
|
|
1311 | CMP_OUT (subtype); |
|
|
1312 | CMP_OUT (direction); |
1294 | |
1313 | |
1295 | CMP_OUT (name); |
1314 | CMP_OUT (name); |
1296 | CMP_OUT (name_pl); |
1315 | CMP_OUT (name_pl); |
1297 | CMP_OUT (custom_name); |
1316 | CMP_OUT (speed); |
|
|
1317 | |
|
|
1318 | // speed_left is a major time-burner, and has good locality, so |
|
|
1319 | // we use a simple lookup-cache to avoid the very slow printf. |
|
|
1320 | if (op->speed_left != arch->speed_left) |
|
|
1321 | { |
|
|
1322 | static double last_speed_left = 0.; |
|
|
1323 | static char last_speed_left_str [256] = "sl 0\n"; |
|
|
1324 | static int last_speed_left_len = sizeof ("sl 0\n") - 1; |
|
|
1325 | |
|
|
1326 | if (last_speed_left != op->speed_left) |
|
|
1327 | { |
|
|
1328 | last_speed_left = op->speed_left; |
|
|
1329 | last_speed_left_len = sizeof ("sl ") - 1 |
|
|
1330 | + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left); |
|
|
1331 | } |
|
|
1332 | |
|
|
1333 | f.add (last_speed_left_str, last_speed_left_len); |
|
|
1334 | } |
|
|
1335 | |
1298 | CMP_OUT (title); |
1336 | CMP_OUT (title); |
1299 | CMP_OUT (race); |
1337 | CMP_OUT (race); |
|
|
1338 | CMP_OUT (slaying); |
1300 | CMP_OUT (skill); |
1339 | CMP_OUT (skill); |
1301 | CMP_OUT (slaying); |
1340 | |
1302 | CMP_OUT (tag); |
1341 | CMP_OUT (tag); |
|
|
1342 | CMP_OUT (custom_name); |
|
|
1343 | |
|
|
1344 | if (object *owner = op->owner) |
|
|
1345 | f.put (KW(owner), static_cast<const char *>(owner->ref ())); |
|
|
1346 | |
|
|
1347 | // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved |
|
|
1348 | |
1303 | CMP_OUT (other_arch); |
1349 | CMP_OUT (other_arch); |
1304 | |
1350 | |
1305 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
1351 | if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg ); |
1306 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
1352 | if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore); |
1307 | |
1353 | |
1308 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1354 | if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0); |
1309 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1355 | if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0); |
1310 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1356 | if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1311 | |
1357 | |
1312 | if (op->animation_id != tmp->animation_id) |
1358 | if (op->animation_id != arch->animation_id) |
1313 | if (op->animation_id) |
1359 | if (op->has_anim ()) |
1314 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1360 | f.put (KW(animation), op->anim ().name); |
1315 | else |
1361 | else |
1316 | { |
1362 | { |
1317 | f.put (KW_animation, (const char *)0); |
1363 | f.put (KW(animation)); |
1318 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1364 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1319 | } |
1365 | } |
1320 | |
1366 | |
1321 | CMP_OUT2 (str, stats.Str); |
1367 | CMP_OUT2 (str, stats.Str); |
1322 | CMP_OUT2 (dex, stats.Dex); |
1368 | CMP_OUT2 (dex, stats.Dex); |
… | |
… | |
1333 | CMP_OUT2 (grace, stats.grace); |
1379 | CMP_OUT2 (grace, stats.grace); |
1334 | CMP_OUT2 (maxgrace, stats.maxgrace); |
1380 | CMP_OUT2 (maxgrace, stats.maxgrace); |
1335 | CMP_OUT2 (exp, stats.exp); |
1381 | CMP_OUT2 (exp, stats.exp); |
1336 | |
1382 | |
1337 | CMP_OUT (perm_exp); |
1383 | CMP_OUT (perm_exp); |
1338 | CMP_OUT (expmul); |
1384 | //CMP_OUT (expmul); |
1339 | |
1385 | |
1340 | CMP_OUT2 (food, stats.food); |
1386 | CMP_OUT2 (food, stats.food); |
1341 | CMP_OUT2 (dam, stats.dam); |
1387 | CMP_OUT2 (dam, stats.dam); |
1342 | CMP_OUT2 (luck, stats.luck); |
1388 | CMP_OUT2 (luck, stats.luck); |
1343 | CMP_OUT2 (wc, stats.wc); |
1389 | CMP_OUT2 (wc, stats.wc); |
1344 | CMP_OUT2 (ac, stats.ac); |
1390 | CMP_OUT2 (ac, stats.ac); |
1345 | |
1391 | |
1346 | CMP_OUT (x); |
|
|
1347 | CMP_OUT (y); |
|
|
1348 | CMP_OUT (speed); |
|
|
1349 | CMP_OUT (speed_left); |
|
|
1350 | CMP_OUT2 (move_state, move_status); |
1392 | CMP_OUT2 (move_state, move_status); |
1351 | CMP_OUT (attack_movement); |
1393 | CMP_OUT (attack_movement); |
1352 | CMP_OUT (nrof); |
1394 | CMP_OUT (nrof); |
1353 | CMP_OUT (level); |
1395 | CMP_OUT (level); |
1354 | CMP_OUT (direction); |
|
|
1355 | CMP_OUT (type); |
|
|
1356 | CMP_OUT (subtype); |
|
|
1357 | CMP_OUT (attacktype); |
1396 | CMP_OUT (attacktype); |
1358 | |
1397 | |
|
|
1398 | // using memcmp here seems to be a loss - is gcc vectorising? |
1359 | for (int i = 0; i < NROFATTACKS; i++) |
1399 | for (int i = 0; i < NROFATTACKS; i++) |
1360 | if (expect_false (op->resist[i] != tmp->resist[i])) |
1400 | if (expect_false (op->resist[i] != arch->resist[i])) |
1361 | f.put (resist_save[i], op->resist[i]); |
1401 | f.put (resist_save[i], op->resist[i]); |
1362 | |
1402 | |
1363 | CMP_OUT (path_attuned); |
1403 | CMP_OUT (path_attuned); |
1364 | CMP_OUT (path_repelled); |
1404 | CMP_OUT (path_repelled); |
1365 | CMP_OUT (path_denied); |
1405 | CMP_OUT (path_denied); |
|
|
1406 | |
1366 | CMP_OUT2 (material, materials);//TODO: nuke |
1407 | CMP_OUT2 (material, materials);//TODO: nuke |
1367 | CMP_OUT (materialname); |
1408 | if (op->material != arch->material) |
|
|
1409 | f.put (KW(materialname), op->material->name); |
|
|
1410 | |
1368 | CMP_OUT (value); |
1411 | CMP_OUT (value); |
1369 | CMP_OUT (carrying); |
1412 | CMP_OUT (carrying); |
1370 | CMP_OUT (weight); |
1413 | CMP_OUT (weight); |
1371 | CMP_OUT (invisible); |
1414 | CMP_OUT (invisible); |
1372 | CMP_OUT (state); |
1415 | CMP_OUT (state); |
… | |
… | |
1376 | CMP_OUT (last_grace); |
1419 | CMP_OUT (last_grace); |
1377 | CMP_OUT (last_eat); |
1420 | CMP_OUT (last_eat); |
1378 | CMP_OUT (glow_radius); |
1421 | CMP_OUT (glow_radius); |
1379 | |
1422 | |
1380 | if (op->flag [FLAG_IS_LINKED]) |
1423 | if (op->flag [FLAG_IS_LINKED]) |
1381 | if (int i = get_button_value (op)) |
1424 | if (auto (ol, op->find_link ())) |
1382 | f.put (KW_connected, i); |
1425 | f.put (KW(connected), ol->id); |
1383 | |
1426 | |
1384 | CMP_OUT (randomitems); |
1427 | CMP_OUT (randomitems); |
|
|
1428 | |
1385 | CMP_OUT2 (container, weight_limit); |
1429 | CMP_OUT2 (container, weight_limit); |
1386 | |
1430 | |
1387 | CMP_OUT (run_away); |
1431 | CMP_OUT (run_away); |
1388 | CMP_OUT (pick_up); |
1432 | CMP_OUT (pick_up); |
1389 | CMP_OUT (will_apply); |
1433 | CMP_OUT (will_apply); |
1390 | CMP_OUT (smoothlevel); |
1434 | CMP_OUT (smoothlevel); |
1391 | CMP_OUT (weapontype); |
1435 | CMP_OUT (weapontype); |
1392 | CMP_OUT (tooltype); |
|
|
1393 | CMP_OUT (client_type); |
1436 | CMP_OUT (client_type); |
1394 | CMP_OUT (item_power); |
1437 | CMP_OUT (item_power); |
1395 | CMP_OUT (duration); |
1438 | CMP_OUT (duration); |
1396 | CMP_OUT (range); |
1439 | CMP_OUT (range); |
1397 | CMP_OUT (range_modifier); |
1440 | CMP_OUT (range_modifier); |
… | |
… | |
1405 | CMP_OUT (move_on); |
1448 | CMP_OUT (move_on); |
1406 | CMP_OUT (move_off); |
1449 | CMP_OUT (move_off); |
1407 | CMP_OUT (move_slow); |
1450 | CMP_OUT (move_slow); |
1408 | CMP_OUT (move_slow_penalty); |
1451 | CMP_OUT (move_slow_penalty); |
1409 | |
1452 | |
1410 | if (op->flag != tmp->flag) |
1453 | object::flags_t diff = (op->flag ^ arch->flag) & flagmask; |
|
|
1454 | |
|
|
1455 | if (diff [FLAG_OBJ_ORIGINAL]) |
|
|
1456 | f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0)); |
|
|
1457 | |
|
|
1458 | diff.reset (FLAG_OBJ_ORIGINAL); |
|
|
1459 | |
|
|
1460 | // quickly test whether any other flags differ |
|
|
1461 | if (expect_true (diff.any ())) |
1411 | for (int i = 0; i <= NUM_FLAGS; i++) |
1462 | for (int i = 0; i < NUM_FLAGS; i++) |
1412 | if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) |
1463 | if (expect_false (diff [i])) |
1413 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1464 | f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); |
1414 | |
1465 | |
1415 | // save body locations |
1466 | // save body locations. gcc's memcmp does an abysmal job when used |
1416 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1467 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1417 | if (expect_false (op->slot[i].info != tmp->slot[i].info)) |
1468 | if (expect_false (op->slot[i].info != arch->slot[i].info)) |
1418 | f.put (body_locations[i].save_name, op->slot[i].info); |
1469 | f.put (body_locations[i].save_name, op->slot[i].info); |
1419 | } |
1470 | } |
1420 | |
1471 | |
1421 | /* |
1472 | /* |
1422 | * Dumps all variables in an object to a file. |
1473 | * Dumps all variables in an object to a file. |
… | |
… | |
1424 | * the only place this is not set is when saving the player. |
1475 | * the only place this is not set is when saving the player. |
1425 | */ |
1476 | */ |
1426 | bool |
1477 | bool |
1427 | object::write (object_freezer &f) |
1478 | object::write (object_freezer &f) |
1428 | { |
1479 | { |
1429 | archetype *at = arch ? arch : archetype::empty; |
1480 | if (expect_false (is_arch ())) |
1430 | |
1481 | { |
|
|
1482 | f.put (KW(object), arch->archname); |
|
|
1483 | write_diff (f, this, archetype::empty); |
|
|
1484 | } |
|
|
1485 | else |
|
|
1486 | { |
1431 | f.put (KW_arch, at->archname); |
1487 | f.put (KW(arch), arch->archname); |
1432 | write_diff (f, this, at); |
1488 | write_diff (f, this, arch); |
|
|
1489 | } |
1433 | |
1490 | |
1434 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1491 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1435 | tmp->write (f); |
1492 | tmp->write (f); |
1436 | |
1493 | |
1437 | f.put (this); |
1494 | f.put (this); |
1438 | f.put (KW_end); |
1495 | f.put (KW(end)); |
1439 | |
1496 | |
1440 | return true; |
1497 | return true; |
1441 | } |
1498 | } |
1442 | |
1499 | |
1443 | ///////////////////////////////////////////////////////////////////////////// |
1500 | ///////////////////////////////////////////////////////////////////////////// |