1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
27 | variable. */ |
27 | |
28 | |
28 | |
29 | |
29 | #include <global.h> |
30 | #include <global.h> |
30 | #include <loader.h> |
31 | #include <loader.h> |
31 | #include <newserver.h> |
|
|
32 | #include <sproto.h> |
32 | #include <sproto.h> |
33 | |
33 | |
34 | /* Maps the MOVE_* values to names */ |
34 | /* Maps the MOVE_* values to names */ |
35 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
35 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
36 | |
36 | |
… | |
… | |
264 | static void |
264 | static void |
265 | check_loaded_object (object *op) |
265 | check_loaded_object (object *op) |
266 | { |
266 | { |
267 | int ip; |
267 | int ip; |
268 | |
268 | |
269 | /* We do some specialized handling to handle legacy cases of name_pl. |
269 | /* We do some specialised handling to handle legacy cases of name_pl. |
270 | * If the object doesn't have a name_pl, we just use the object name - |
270 | * If the object doesn't have a name_pl, we just use the object name - |
271 | * this isn't perfect (things won't be properly pluralized), but works to |
271 | * this isn't perfect (things won't be properly pluralised), but works to |
272 | * that degree (5 heart is still quite understandable). But the case we |
272 | * that degree (5 heart is still quite understandable). But the case we |
273 | * also have to catch is if this object is not using the normal name for |
273 | * also have to catch is if this object is not using the normal name for |
274 | * the object. In that case, we also want to use the loaded name. |
274 | * the object. In that case, we also want to use the loaded name. |
275 | * Otherwise, what happens is that the the plural name will lose |
275 | * Otherwise, what happens is that the the plural name will lose |
276 | * information (appear as just 'hearts' and not 'goblins heart') |
276 | * information (appear as just 'hearts' and not 'goblins heart') |
… | |
… | |
280 | |
280 | |
281 | if (!op->name_pl) |
281 | if (!op->name_pl) |
282 | op->name_pl = op->name; |
282 | op->name_pl = op->name; |
283 | |
283 | |
284 | /* objects now have a materialname. try to patch it in */ |
284 | /* objects now have a materialname. try to patch it in */ |
285 | if (!(IS_WEAPON (op) && op->level > 0)) |
285 | if (!(op->is_weapon () && op->level > 0)) |
286 | { |
286 | { |
287 | if (op->map != NULL) |
287 | if (op->map != NULL) |
288 | set_materialname (op, op->map->difficulty, NULL); |
288 | set_materialname (op, op->map->difficulty, NULL); |
289 | else |
289 | else |
290 | set_materialname (op, 5, NULL); |
290 | set_materialname (op, 5, NULL); |
… | |
… | |
321 | { |
321 | { |
322 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
322 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
323 | op->gen_sp_armour = op->last_heal; |
323 | op->gen_sp_armour = op->last_heal; |
324 | op->last_heal = 0; |
324 | op->last_heal = 0; |
325 | } |
325 | } |
326 | if (editor) |
326 | |
327 | ip = 0; |
|
|
328 | else |
|
|
329 | ip = calc_item_power (op, 0); |
327 | ip = calc_item_power (op, 0); |
330 | /* Legacy objects from before item power was in the game */ |
328 | /* Legacy objects from before item power was in the game */ |
331 | if (!op->item_power && ip) |
329 | if (!op->item_power && ip) |
332 | { |
330 | { |
333 | if (ip > 3) |
331 | if (ip > 3) |
334 | { |
332 | { |
… | |
… | |
488 | SET_FLAG (op, flag); \ |
486 | SET_FLAG (op, flag); \ |
489 | else \ |
487 | else \ |
490 | CLEAR_FLAG (op, flag) \ |
488 | CLEAR_FLAG (op, flag) \ |
491 | |
489 | |
492 | int |
490 | int |
493 | parse_object (object *op, object_thawer & thawer, int map_flags) |
491 | parse_object (object *op, object_thawer &thawer, int map_flags) |
494 | { |
492 | { |
495 | bool ismore = 0; |
493 | bool ismore = 0; |
496 | object *op_inv = op->inv; |
494 | object *op_inv = op->inv; |
497 | |
495 | |
498 | for (;;) |
496 | for (;;) |
… | |
… | |
503 | { |
501 | { |
504 | case KW_Object: // uppercase alias |
502 | case KW_Object: // uppercase alias |
505 | case KW_object: |
503 | case KW_object: |
506 | thawer.get (op->name); |
504 | thawer.get (op->name); |
507 | |
505 | |
508 | if (op->arch != NULL) |
506 | if (op->arch) |
509 | op->arch->name = op->name; |
507 | op->arch->name = op->name; |
510 | |
508 | |
511 | break; |
509 | break; |
512 | |
510 | |
513 | case KW_uuid: |
511 | case KW_uuid: |
… | |
… | |
552 | */ |
550 | */ |
553 | archetype *arch = archetype::find (str); |
551 | archetype *arch = archetype::find (str); |
554 | |
552 | |
555 | object *tmp; |
553 | object *tmp; |
556 | |
554 | |
557 | if (arch != NULL) |
555 | if (arch) |
558 | tmp = arch_to_object (arch); |
556 | tmp = arch_to_object (arch); |
559 | else |
557 | else |
560 | { |
558 | { |
561 | tmp = get_object (); |
559 | tmp = object::create (); |
562 | /* record the name of the broken object */ |
560 | /* record the name of the broken object */ |
563 | tmp->name = str; |
561 | tmp->name = str; |
564 | } |
562 | } |
|
|
563 | |
|
|
564 | // decativate the object we, as we are still going |
|
|
565 | // to read the speed value. Objects should be activated |
|
|
566 | // when the map, object or player is completly loaded. |
|
|
567 | tmp->deactivate (); |
565 | |
568 | |
566 | parse_object (tmp, thawer, map_flags); |
569 | parse_object (tmp, thawer, map_flags); |
567 | |
570 | |
568 | if (tmp->arch) |
571 | if (tmp->arch) |
569 | { |
572 | { |
… | |
… | |
593 | op_inv = tmp; |
596 | op_inv = tmp; |
594 | } |
597 | } |
595 | else |
598 | else |
596 | { |
599 | { |
597 | LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); |
600 | LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); |
598 | free_object (tmp); |
601 | tmp->destroy (); |
599 | } |
602 | } |
600 | } |
603 | } |
601 | else |
604 | else |
602 | { |
605 | { |
603 | /* This is the actual archetype definition then */ |
606 | /* This is the actual archetype definition then */ |
604 | op->arch = archetype::find (str); |
607 | op->arch = archetype::find (str); |
605 | |
608 | |
606 | if (op->arch != NULL) |
609 | if (op->arch) |
607 | copy_object (&op->arch->clone, op); |
610 | { |
|
|
611 | op->arch->clone.copy_to (op); |
|
|
612 | // copy_to activates, this should be fixed properly |
|
|
613 | op->deactivate (); |
|
|
614 | } |
608 | else if (!arch_init) |
615 | else if (!arch_init) |
609 | /* record the name of the broken object */ |
616 | /* record the name of the broken object */ |
610 | op->name = str; |
617 | op->name = str; |
611 | } |
618 | } |
612 | } |
619 | } |
… | |
… | |
623 | if (!str) |
630 | if (!str) |
624 | { |
631 | { |
625 | op->animation_id = 0; |
632 | op->animation_id = 0; |
626 | CLEAR_FLAG (op, FLAG_ANIMATE); |
633 | CLEAR_FLAG (op, FLAG_ANIMATE); |
627 | } |
634 | } |
628 | else |
|
|
629 | { |
|
|
630 | op->animation_id = find_animation (str); |
635 | else if ((op->animation_id = find_animation (str))) |
631 | SET_FLAG (op, FLAG_ANIMATE); |
636 | SET_FLAG (op, FLAG_ANIMATE); |
632 | } |
|
|
633 | } |
637 | } |
634 | |
638 | |
635 | break; |
639 | break; |
636 | |
640 | |
637 | case KW_last_heal: thawer.get (op->last_heal); break; |
641 | case KW_last_heal: thawer.get (op->last_heal); break; |
… | |
… | |
642 | |
646 | |
643 | case KW_speed: |
647 | case KW_speed: |
644 | thawer.get (op->speed); |
648 | thawer.get (op->speed); |
645 | |
649 | |
646 | //TODO: maybe do in check_object |
650 | //TODO: maybe do in check_object |
647 | if (!(map_flags & MAP_STYLE)) |
651 | // removed check for style maps |
648 | { |
|
|
649 | if (op->speed < 0) |
652 | if (op->speed < 0) |
650 | op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
653 | op->speed_left = op->speed_left - rndm (); |
651 | |
|
|
652 | update_ob_speed (op); |
|
|
653 | } |
|
|
654 | |
654 | |
655 | break; |
655 | break; |
656 | |
656 | |
657 | case KW_slow_move: |
657 | case KW_slow_move: |
658 | op->move_slow |= MOVE_WALK; |
658 | op->move_slow |= MOVE_WALK; |
… | |
… | |
812 | CLEAR_FLAG (op, FLAG_WIZCAST); |
812 | CLEAR_FLAG (op, FLAG_WIZCAST); |
813 | } |
813 | } |
814 | break; |
814 | break; |
815 | |
815 | |
816 | case KW_friendly: |
816 | case KW_friendly: |
817 | GET_FLAG (op, FLAG_FRIENDLY); |
817 | if (thawer.get_sint32 ()) |
818 | //TODO: move to check_object or so |
818 | if (op->type != PLAYER) |
819 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
820 | add_friendly_object (op); |
819 | add_friendly_object (op); |
|
|
820 | |
821 | break; |
821 | break; |
822 | |
822 | |
823 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
823 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
824 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
824 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
825 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
825 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
826 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
826 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
|
|
827 | case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break; |
827 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
828 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
828 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
829 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
829 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
830 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
830 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
831 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
831 | case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break; |
|
|
832 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
832 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
833 | case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; |
833 | case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; |
834 | case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; |
834 | case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; |
835 | case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; |
835 | case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; |
836 | case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; |
836 | case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; |
… | |
… | |
903 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
903 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
904 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
904 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
905 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
905 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
906 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
906 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
907 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
907 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
|
|
908 | case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break; |
908 | |
909 | |
909 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
910 | case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
910 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
911 | case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break; |
911 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
912 | case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break; |
912 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
913 | case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break; |
… | |
… | |
982 | case KW_randomitems: |
983 | case KW_randomitems: |
983 | op->randomitems = find_treasurelist (thawer.get_str ()); |
984 | op->randomitems = find_treasurelist (thawer.get_str ()); |
984 | break; |
985 | break; |
985 | |
986 | |
986 | case KW_msg: |
987 | case KW_msg: |
987 | { |
|
|
988 | thawer.get_ml (KW_endmsg, op->msg); |
988 | thawer.get_ml (KW_endmsg, op->msg); |
989 | //TODO: allow longer messages |
989 | //TODO: allow longer messages |
990 | if (strlen (op->msg) >= HUGE_BUF) |
990 | if (strlen (op->msg) >= HUGE_BUF) |
991 | { |
991 | { |
992 | LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
992 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
993 | op->msg = "ERROR, please report: string too long, winged.\n"; |
993 | op->msg = "ERROR, please report: string too long, winged.\n"; |
994 | } |
994 | } |
995 | } |
|
|
996 | break; |
995 | break; |
997 | |
996 | |
998 | case KW_lore: |
997 | case KW_lore: |
999 | { |
|
|
1000 | shstr msgbuf; |
|
|
1001 | |
|
|
1002 | thawer.get_ml (KW_endlore, op->lore); |
998 | thawer.get_ml (KW_endlore, op->lore); |
1003 | //TODO: allow longer messages |
999 | //TODO: allow longer messages |
1004 | /* Just print a warning so we can be reasonably safe |
1000 | /* Just print a warning so we can be reasonably safe |
1005 | * about not overflowing the buffer. |
1001 | * about not overflowing the buffer. |
1006 | */ |
1002 | */ |
1007 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
1003 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
1008 | LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1004 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
1009 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
1005 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
1010 | } |
|
|
1011 | break; |
1006 | break; |
1012 | |
1007 | |
1013 | case KW_editable: |
1008 | case KW_editable: |
1014 | case KW_editor_folder: |
1009 | case KW_editor_folder: |
1015 | break; |
1010 | break; |
… | |
… | |
1032 | |
1027 | |
1033 | case KW_EOF: |
1028 | case KW_EOF: |
1034 | return LL_EOF; |
1029 | return LL_EOF; |
1035 | |
1030 | |
1036 | case KW_ERROR: |
1031 | case KW_ERROR: |
1037 | set_ob_key_value (op, thawer.line, thawer.last_value, true); |
1032 | set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); |
1038 | //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D |
1033 | //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D |
1039 | |
|
|
1040 | //TODO: skip line, ugly, factor parsing better |
|
|
1041 | if (thawer.last_value) |
|
|
1042 | thawer.line = thawer.last_value; |
|
|
1043 | |
|
|
1044 | thawer.line += strlen (thawer.line) + 1; |
|
|
1045 | |
|
|
1046 | break; |
1034 | break; |
1047 | |
1035 | |
1048 | default: |
1036 | default: |
1049 | LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); |
1037 | LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); |
1050 | break; |
1038 | break; |
… | |
… | |
1064 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
1052 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
1065 | * be reset. |
1053 | * be reset. |
1066 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
1054 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
1067 | * |
1055 | * |
1068 | */ |
1056 | */ |
1069 | |
|
|
1070 | int |
1057 | int |
1071 | load_object (object_thawer & fp, object *op, int map_flags) |
1058 | load_object (object_thawer &fp, object *op, int map_flags) |
1072 | { |
1059 | { |
|
|
1060 | coroapi::cede_every (1000); // cede once in a while |
|
|
1061 | |
1073 | return parse_object (op, fp, map_flags); |
1062 | return parse_object (op, fp, map_flags); |
1074 | } |
1063 | } |
1075 | |
|
|
1076 | |
1064 | |
1077 | /* This takes a buffer, scans it for variables, and sets those variables |
1065 | /* This takes a buffer, scans it for variables, and sets those variables |
1078 | * as appropriate in op. |
1066 | * as appropriate in op. |
1079 | * |
1067 | * |
1080 | * This function appears to be used in only 2 places - in crossedit to |
1068 | * This function appears to be used in only 2 places - in crossedit to |
1081 | * override values and in c_wiz to mutate values. |
1069 | * override values and in c_wiz to mutate values. |
1082 | */ |
1070 | */ |
1083 | int |
1071 | int |
1084 | set_variable (object *op, char *buf) |
1072 | set_variable (object *op, char *buf) |
1085 | { |
1073 | { |
1086 | return 0; |
|
|
1087 | #if 0 |
|
|
1088 | int retval; |
|
|
1089 | object_thawer thawer (0); |
1074 | object_thawer thawer (buf, (AV *)0); |
1090 | |
1075 | |
1091 | strcpy (msgbuf, ""); |
|
|
1092 | strcpy (lorebuf, ""); |
|
|
1093 | retval = parse_object (op, thawer, 0); |
1076 | return parse_object (op, thawer, 0); |
1094 | yy_switch_to_buffer (yycurbuf); |
|
|
1095 | yy_delete_buffer (yybufstate); |
|
|
1096 | yy_pop_state (); |
|
|
1097 | return retval; |
|
|
1098 | #endif |
|
|
1099 | } |
1077 | } |
1100 | |
1078 | |
1101 | /* |
1079 | /* |
1102 | * Initialises the array of variable-names. Needed before any |
1080 | * Initialises the array of variable-names. Needed before any |
1103 | * objects can be loaded. Called by init_library(). |
1081 | * objects can be loaded. Called by init_library(). |
… | |
… | |
1193 | KW_monster, |
1171 | KW_monster, |
1194 | KW_friendly, |
1172 | KW_friendly, |
1195 | KW_generator, |
1173 | KW_generator, |
1196 | KW_is_thrown, |
1174 | KW_is_thrown, |
1197 | KW_auto_apply, |
1175 | KW_auto_apply, |
1198 | KW_treasure, |
1176 | KW_NULL, // was KW_treasure |
1199 | KW_player_sold, |
1177 | KW_player_sold, |
1200 | /* 20 */ |
1178 | /* 20 */ |
1201 | KW_see_invisible, |
1179 | KW_see_invisible, |
1202 | KW_can_roll, |
1180 | KW_can_roll, |
1203 | KW_overlay_floor, |
1181 | KW_overlay_floor, |
… | |
… | |
1286 | KW_berserk, |
1264 | KW_berserk, |
1287 | KW_neutral, |
1265 | KW_neutral, |
1288 | /* 100 */ |
1266 | /* 100 */ |
1289 | KW_no_attack, |
1267 | KW_no_attack, |
1290 | KW_no_damage, |
1268 | KW_no_damage, |
1291 | KW_NULL, |
1269 | KW_obj_original, |
1292 | KW_NULL, |
1270 | KW_NULL, |
1293 | KW_activate_on_push, |
1271 | KW_activate_on_push, |
1294 | KW_activate_on_release, |
1272 | KW_activate_on_release, |
1295 | KW_is_water, |
1273 | KW_is_water, |
1296 | KW_use_content_on_gen, |
1274 | KW_use_content_on_gen, |
1297 | KW_NULL, |
1275 | KW_NULL, |
1298 | KW_is_buildable, |
1276 | KW_is_buildable, |
1299 | /* 110 */ |
1277 | /* 110 */ |
|
|
1278 | KW_destroy_on_death, |
|
|
1279 | KW_NULL, |
1300 | }; |
1280 | }; |
1301 | |
1281 | |
1302 | int i; |
1282 | int i; |
1303 | |
1283 | |
1304 | /* This saves the key/value lists. We do it first so that any |
1284 | /* This saves the key/value lists. We do it first so that any |
1305 | * keys that match field names will be overwritten by the loader. |
1285 | * keys that match field names will be overwritten by the loader. |
1306 | */ |
1286 | */ |
1307 | for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) |
1287 | for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) |
1308 | { |
1288 | { |
1309 | /* Find the field in the opposing member. */ |
1289 | /* Find the field in the opposing member. */ |
1310 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1290 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
1311 | |
1291 | |
1312 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1292 | /* If there's no partnering field, or it's got a different value, save our field. */ |
1313 | if (!arch_field || my_field->value != arch_field->value) |
1293 | if (!arch_field || my_field->value != arch_field->value) |
1314 | f.put (my_field->key, my_field->value); |
1294 | f.put (my_field->key, my_field->value); |
1315 | } |
1295 | } |
1316 | |
1296 | |
1317 | /* We don't need to worry about the arch's extra fields - they |
1297 | /* We don't need to worry about the arch's extra fields - they |
1318 | * will get taken care of the copy_object function. |
1298 | * will get taken care of the copy_to method. |
1319 | */ |
1299 | */ |
1320 | |
1300 | |
1321 | { |
1301 | { |
1322 | char uids[64]; |
1302 | char uids[64]; |
1323 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
1303 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
… | |
… | |
1440 | CMP_OUT (move_on); |
1420 | CMP_OUT (move_on); |
1441 | CMP_OUT (move_off); |
1421 | CMP_OUT (move_off); |
1442 | CMP_OUT (move_slow); |
1422 | CMP_OUT (move_slow); |
1443 | CMP_OUT (move_slow_penalty); |
1423 | CMP_OUT (move_slow_penalty); |
1444 | |
1424 | |
1445 | if (!COMPARE_FLAGS (op, tmp)) |
1425 | if (op->flag != tmp->flag) |
1446 | for (i = 0; i <= NUM_FLAGS; i++) |
1426 | for (i = 0; i <= NUM_FLAGS; i++) |
1447 | if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) |
1427 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1448 | f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); |
1428 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1449 | |
1429 | |
1450 | /* Save body locations */ |
1430 | /* Save body locations */ |
1451 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1431 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1452 | if (op->body_info[i] != tmp->body_info[i]) |
1432 | if (op->body_info[i] != tmp->body_info[i]) |
1453 | f.put (body_locations[i].save_name, op->body_info[i]); |
1433 | f.put (body_locations[i].save_name, op->body_info[i]); |
… | |
… | |
1455 | |
1435 | |
1456 | /* |
1436 | /* |
1457 | * Dumps all variables in an object to a file. |
1437 | * Dumps all variables in an object to a file. |
1458 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1438 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1459 | * the only place this is not set is when saving the player. |
1439 | * the only place this is not set is when saving the player. |
1460 | * If bit 1 of flag is set, don't remove the object after save. As of now, |
|
|
1461 | * all of the callers are setting this. |
|
|
1462 | */ |
1440 | */ |
1463 | |
|
|
1464 | void |
1441 | void |
1465 | save_object (object_freezer & fp, object *op, int flag) |
1442 | save_object (object_freezer &fp, object *op, int flag) |
1466 | { |
1443 | { |
1467 | archetype *at; |
|
|
1468 | object *tmp, *old; |
|
|
1469 | |
|
|
1470 | /* Even if the object does have an owner, it would seem that we should |
1444 | /* Even if the object does have an owner, it would seem that we should |
1471 | * still save it. |
1445 | * still save it. |
1472 | */ |
1446 | */ |
1473 | if (op->owner) |
1447 | if (op->owner) |
1474 | return; |
1448 | return; |
1475 | |
1449 | |
1476 | /* If it is unpaid and we don't want to save those, just return. */ |
1450 | /* If it is unpaid and we don't want to save those, just return. */ |
1477 | if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) |
1451 | if (!(flag & 1) && op->flag [FLAG_UNPAID]) |
1478 | return; |
1452 | return; |
1479 | |
1453 | |
1480 | if ((at = op->arch) == NULL) |
1454 | archetype *at = op->arch ? (archetype *)op->arch : empty_archetype; |
1481 | at = empty_archetype; |
|
|
1482 | |
1455 | |
1483 | fp.put (KW_arch, at->name); |
1456 | fp.put (KW_arch, at->name); |
1484 | |
|
|
1485 | put (fp, op, &at->clone); |
1457 | put (fp, op, &at->clone); |
1486 | |
1458 | |
1487 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1459 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
1488 | |
1460 | |
1489 | old = NULL; |
|
|
1490 | |
|
|
1491 | if (flag & 2) |
|
|
1492 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1461 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1493 | save_object (fp, tmp, flag); |
1462 | save_object (fp, tmp, flag); |
1494 | else |
|
|
1495 | /* Slightly different logic because tmp/op will be removed by |
|
|
1496 | * the save_object we call. So we just keep looking at op->inv |
|
|
1497 | * until there is nothing left. In theory, the variable old |
|
|
1498 | * should not be needed, as recursive loops shouldn't happen. |
|
|
1499 | */ |
|
|
1500 | while ((tmp = op->inv) != NULL) |
|
|
1501 | { |
|
|
1502 | if (old == tmp) |
|
|
1503 | { |
|
|
1504 | LOG (llevError, " Recursive loop in inventory\n"); |
|
|
1505 | break; |
|
|
1506 | } |
|
|
1507 | |
|
|
1508 | save_object (fp, tmp, flag); |
|
|
1509 | old = tmp; |
|
|
1510 | } |
|
|
1511 | |
|
|
1512 | if (!(flag & 2)) |
|
|
1513 | { |
|
|
1514 | remove_ob (op); |
|
|
1515 | free_object (op); |
|
|
1516 | } |
|
|
1517 | |
1463 | |
1518 | fp.put (op); |
1464 | fp.put (op); |
1519 | fprintf (fp, "end\n"); |
1465 | fp.put (KW_end); |
1520 | } |
1466 | } |
1521 | |
1467 | |