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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.1 by root, Sun Sep 3 22:45:55 2006 UTC vs.
Revision 1.35 by root, Mon Jan 1 00:41:02 2007 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 26 variable. */
27 27
28 28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 31#include <sproto.h>
33 32
34/* Maps the MOVE_* values to names */ 33/* Maps the MOVE_* values to names */
35static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", NULL}; 34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 35
37/* This table is only necessary to convert objects that existed before the 36/* This table is only necessary to convert objects that existed before the
38 * spell object conversion to the new object. It was not practical 37 * spell object conversion to the new object. It was not practical
39 * to go through every mapping looking for every potion, rod, wand, etc 38 * to go through every mapping looking for every potion, rod, wand, etc
40 * that had a sp set and update to the new value. So this maps the 39 * that had a sp set and update to the new value. So this maps the
43 * new spell won't have been used, and thus won't have any legacy object. 42 * new spell won't have been used, and thus won't have any legacy object.
44 * NULL entries in this table are valid - to denote objects that should 43 * NULL entries in this table are valid - to denote objects that should
45 * not be updated for whatever reason. 44 * not be updated for whatever reason.
46 */ 45 */
47const char *spell_mapping[] = { 46const char *spell_mapping[] = {
48"spell_magic_bullet", /* 0 */ 47 "spell_magic_bullet", /* 0 */
49"spell_small_fireball", /* 1 */ 48 "spell_small_fireball", /* 1 */
50"spell_medium_fireball", /* 2 */ 49 "spell_medium_fireball", /* 2 */
51"spell_large_fireball", /* 3 */ 50 "spell_large_fireball", /* 3 */
52"spell_burning_hands", /* 4 */ 51 "spell_burning_hands", /* 4 */
53"spell_sm_lightning", /* 5 */ 52 "spell_sm_lightning", /* 5 */
54"spell_large_lightning", /* 6 */ 53 "spell_large_lightning", /* 6 */
55"spell_magic_missile", /* 7 */ 54 "spell_magic_missile", /* 7 */
56"spell_create_bomb", /* 8 */ 55 "spell_create_bomb", /* 8 */
57"spell_summon_golem", /* 9 */ 56 "spell_summon_golem", /* 9 */
58"spell_summon_fire_elemental", /* 10 */ 57 "spell_summon_fire_elemental", /* 10 */
59"spell_summon_earth_elemental", /* 11 */ 58 "spell_summon_earth_elemental", /* 11 */
60"spell_summon_water_elemental", /* 12 */ 59 "spell_summon_water_elemental", /* 12 */
61"spell_summon_air_elemental", /* 13 */ 60 "spell_summon_air_elemental", /* 13 */
62"spell_dimension_door", /* 14 */ 61 "spell_dimension_door", /* 14 */
63"spell_create_earth_wall", /* 15 */ 62 "spell_create_earth_wall", /* 15 */
64"spell_paralyze", /* 16 */ 63 "spell_paralyze", /* 16 */
65"spell_icestorm", /* 17 */ 64 "spell_icestorm", /* 17 */
66"spell_magic_mapping", /* 18 */ 65 "spell_magic_mapping", /* 18 */
67"spell_turn_undead", /* 19 */ 66 "spell_turn_undead", /* 19 */
68"spell_fear", /* 20 */ 67 "spell_fear", /* 20 */
69"spell_poison_cloud", /* 21 */ 68 "spell_poison_cloud", /* 21 */
70"spell_wonder", /* 22 */ 69 "spell_wonder", /* 22 */
71"spell_destruction", /* 23 */ 70 "spell_destruction", /* 23 */
72"spell_perceive_self", /* 24 */ 71 "spell_perceive_self", /* 24 */
73"spell_word_of_recall", /* 25 */ 72 "spell_word_of_recall", /* 25 */
74"spell_invisible", /* 26 */ 73 "spell_invisible", /* 26 */
75"spell_invisible_to_undead", /* 27 */ 74 "spell_invisible_to_undead", /* 27 */
76"spell_probe", /* 28 */ 75 "spell_probe", /* 28 */
77"spell_lg_magic_bullet", /* 29 */ 76 "spell_lg_magic_bullet", /* 29 */
78"spell_improved_invisibility", /* 30 */ 77 "spell_improved_invisibility", /* 30 */
79"spell_holy_word", /* 31 */ 78 "spell_holy_word", /* 31 */
80"spell_minor_healing", /* 32 */ 79 "spell_minor_healing", /* 32 */
81"spell_medium_healing", /* 33 */ 80 "spell_medium_healing", /* 33 */
82"spell_major_healing", /* 34 */ 81 "spell_major_healing", /* 34 */
83"spell_heal", /* 35 */ 82 "spell_heal", /* 35 */
84"spell_create_food", /* 36 */ 83 "spell_create_food", /* 36 */
85"spell_earth_to_dust", /* 37 */ 84 "spell_earth_to_dust", /* 37 */
86"spell_armour", /* 38 */ 85 "spell_armour", /* 38 */
87"spell_strength", /* 39 */ 86 "spell_strength", /* 39 */
88"spell_dexterity", /* 40 */ 87 "spell_dexterity", /* 40 */
89"spell_constitution", /* 41 */ 88 "spell_constitution", /* 41 */
90"spell_charisma", /* 42 */ 89 "spell_charisma", /* 42 */
91"spell_create_fire_wall", /* 43 */ 90 "spell_create_fire_wall", /* 43 */
92"spell_create_frost_wall", /* 44 */ 91 "spell_create_frost_wall", /* 44 */
93"spell_protection_from_cold", /* 45 */ 92 "spell_protection_from_cold", /* 45 */
94"spell_protection_from_electricity", /* 46 */ 93 "spell_protection_from_electricity", /* 46 */
95"spell_protection_from_fire", /* 47 */ 94 "spell_protection_from_fire", /* 47 */
96"spell_protection_from_poison", /* 48 */ 95 "spell_protection_from_poison", /* 48 */
97"spell_protection_from_slow", /* 49 */ 96 "spell_protection_from_slow", /* 49 */
98"spell_protection_from_paralysis", /* 50 */ 97 "spell_protection_from_paralysis", /* 50 */
99"spell_protection_from_draining", /* 51 */ 98 "spell_protection_from_draining", /* 51 */
100"spell_protection_from_magic", /* 52 */ 99 "spell_protection_from_magic", /* 52 */
101"spell_protection_from_attack", /* 53 */ 100 "spell_protection_from_attack", /* 53 */
102"spell_levitate", /* 54 */ 101 "spell_levitate", /* 54 */
103"spell_small_speedball", /* 55 */ 102 "spell_small_speedball", /* 55 */
104"spell_large_speedball", /* 56 */ 103 "spell_large_speedball", /* 56 */
105"spell_hellfire", /* 57 */ 104 "spell_hellfire", /* 57 */
106"spell_dragonbreath", /* 58 */ 105 "spell_dragonbreath", /* 58 */
107"spell_large_icestorm", /* 59 */ 106 "spell_large_icestorm", /* 59 */
108"spell_charging", /* 60 */ 107 "spell_charging", /* 60 */
109"spell_polymorph", /* 61 */ 108 "spell_polymorph", /* 61 */
110"spell_cancellation", /* 62 */ 109 "spell_cancellation", /* 62 */
111"spell_confusion", /* 63 */ 110 "spell_confusion", /* 63 */
112"spell_mass_confusion", /* 64 */ 111 "spell_mass_confusion", /* 64 */
113"spell_summon_pet_monster", /* 65 */ 112 "spell_summon_pet_monster", /* 65 */
114"spell_slow", /* 66 */ 113 "spell_slow", /* 66 */
115"spell_regenerate_spellpoints", /* 67 */ 114 "spell_regenerate_spellpoints", /* 67 */
116"spell_cure_poison", /* 68 */ 115 "spell_cure_poison", /* 68 */
117"spell_protection_from_confusion", /* 69 */ 116 "spell_protection_from_confusion", /* 69 */
118"spell_protection_from_cancellation", /* 70 */ 117 "spell_protection_from_cancellation", /* 70 */
119"spell_protection_from_depletion", /* 71 */ 118 "spell_protection_from_depletion", /* 71 */
120"spell_alchemy", /* 72 */ 119 "spell_alchemy", /* 72 */
121"spell_remove_curse", /* 73 */ 120 "spell_remove_curse", /* 73 */
122"spell_remove_damnation", /* 74 */ 121 "spell_remove_damnation", /* 74 */
123"spell_identify", /* 75*/ 122 "spell_identify", /* 75 */
124"spell_detect_magic", /* 76 */ 123 "spell_detect_magic", /* 76 */
125"spell_detect_monster", /* 77 */ 124 "spell_detect_monster", /* 77 */
126"spell_detect_evil", /* 78 */ 125 "spell_detect_evil", /* 78 */
127"spell_detect_curse", /* 79 */ 126 "spell_detect_curse", /* 79 */
128"spell_heroism", /* 80 */ 127 "spell_heroism", /* 80 */
129"spell_aggravation", /* 81 */ 128 "spell_aggravation", /* 81 */
130"spell_firebolt", /* 82 */ 129 "spell_firebolt", /* 82 */
131"spell_frostbolt", /* 83 */ 130 "spell_frostbolt", /* 83 */
132"spell_shockwave", /* 84 */ 131 "spell_shockwave", /* 84 */
133"spell_color_spray", /* 85 */ 132 "spell_color_spray", /* 85 */
134"spell_haste", /* 86 */ 133 "spell_haste", /* 86 */
135"spell_face_of_death", /* 87 */ 134 "spell_face_of_death", /* 87 */
136"spell_ball_lightning", /* 88 */ 135 "spell_ball_lightning", /* 88 */
137"spell_meteor_swarm", /* 89 */ 136 "spell_meteor_swarm", /* 89 */
138"spell_comet", /* 90 */ 137 "spell_comet", /* 90 */
139"spell_mystic_fist", /* 91 */ 138 "spell_mystic_fist", /* 91 */
140"spell_raise_dead", /* 92 */ 139 "spell_raise_dead", /* 92 */
141"spell_resurrection", /* 93 */ 140 "spell_resurrection", /* 93 */
142"spell_reincarnation", /* 94 */ 141 "spell_reincarnation", /* 94 */
143"spell_immunity_to_cold", /* 95 */ 142 "spell_immunity_to_cold", /* 95 */
144"spell_immunity_to_electricity",/* 96 */ 143 "spell_immunity_to_electricity", /* 96 */
145"spell_immunity_to_fire", /* 97 */ 144 "spell_immunity_to_fire", /* 97 */
146"spell_immunity_to_poison", /* 98 */ 145 "spell_immunity_to_poison", /* 98 */
147"spell_immunity_to_slow", /* 99 */ 146 "spell_immunity_to_slow", /* 99 */
148"spell_immunity_to_paralysis", /* 100 */ 147 "spell_immunity_to_paralysis", /* 100 */
149"spell_immunity_to_draining", /* 101 */ 148 "spell_immunity_to_draining", /* 101 */
150"spell_immunity_to_magic", /* 102 */ 149 "spell_immunity_to_magic", /* 102 */
151"spell_immunity_to_attack", /* 103 */ 150 "spell_immunity_to_attack", /* 103 */
152"spell_invulnerability", /* 104 */ 151 "spell_invulnerability", /* 104 */
153"spell_defense", /* 105 */ 152 "spell_defense", /* 105 */
154"spell_rune_of_fire", /* 106 */ 153 "spell_rune_of_fire", /* 106 */
155"spell_rune_of_frost", /* 107 */ 154 "spell_rune_of_frost", /* 107 */
156"spell_rune_of_shocking", /* 108 */ 155 "spell_rune_of_shocking", /* 108 */
157"spell_rune_of_blasting", /* 109 */ 156 "spell_rune_of_blasting", /* 109 */
158"spell_rune_of_death", /* 110 */ 157 "spell_rune_of_death", /* 110 */
159"spell_marking_rune", /* 111 */ 158 "spell_marking_rune", /* 111 */
160"spell_build_director", /* 112 */ 159 "spell_build_director", /* 112 */
161"spell_create_pool_of_chaos", /* 113 */ 160 "spell_create_pool_of_chaos", /* 113 */
162"spell_build_bullet_wall", /* 114 */ 161 "spell_build_bullet_wall", /* 114 */
163"spell_build_lightning_wall", /* 115 */ 162 "spell_build_lightning_wall", /* 115 */
164"spell_build_fireball_wall", /* 116 */ 163 "spell_build_fireball_wall", /* 116 */
165"spell_magic_rune", /* 117 */ 164 "spell_magic_rune", /* 117 */
166"spell_rune_of_magic_drain", /* 118 */ 165 "spell_rune_of_magic_drain", /* 118 */
167"spell_antimagic_rune", /* 119 */ 166 "spell_antimagic_rune", /* 119 */
168"spell_rune_of_transference", /* 120 */ 167 "spell_rune_of_transference", /* 120 */
169"spell_transference", /* 121 */ 168 "spell_transference", /* 121 */
170"spell_magic_drain", /* 122 */ 169 "spell_magic_drain", /* 122 */
171"spell_counterspell", /* 123 */ 170 "spell_counterspell", /* 123 */
172"spell_disarm", /* 124 */ 171 "spell_disarm", /* 124 */
173"spell_cure_confusion", /* 125 */ 172 "spell_cure_confusion", /* 125 */
174"spell_restoration", /* 126 */ 173 "spell_restoration", /* 126 */
175"was summon evil monster", /* 127 */ /* Not implenented as nothing used it */ 174 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
176"spell_counterwall", /* 128 */ 175 "spell_counterwall", /* 128 */
177"spell_cause_light_wounds", /* 129 */ 176 "spell_cause_light_wounds", /* 129 */
178"spell_cause_medium_wounds", /* 130 */ 177 "spell_cause_medium_wounds", /* 130 */
179"spell_cause_heavy_wounds", /* 131 */ 178 "spell_cause_heavy_wounds", /* 131 */
180"spell_charm_monsters", /* 132 */ 179 "spell_charm_monsters", /* 132 */
181"spell_banishment", /* 133 */ 180 "spell_banishment", /* 133 */
182"spell_create_missile", /* 134 */ 181 "spell_create_missile", /* 134 */
183"spell_show_invisible", /* 135 */ 182 "spell_show_invisible", /* 135 */
184"spell_xray", /* 136 */ 183 "spell_xray", /* 136 */
185"spell_pacify", /* 137 */ 184 "spell_pacify", /* 137 */
186"spell_summon_fog", /* 138 */ 185 "spell_summon_fog", /* 138 */
187"spell_steambolt", /* 139 */ 186 "spell_steambolt", /* 139 */
188"spell_command_undead", /* 140 */ 187 "spell_command_undead", /* 140 */
189"spell_holy_orb", /* 141 */ 188 "spell_holy_orb", /* 141 */
190"spell_summon_avatar", /* 142 */ 189 "spell_summon_avatar", /* 142 */
191"spell_holy_possession", /* 143 */ 190 "spell_holy_possession", /* 143 */
192"spell_bless", /* 144 */ 191 "spell_bless", /* 144 */
193"spell_curse", /* 145 */ 192 "spell_curse", /* 145 */
194"spell_regeneration", /* 146 */ 193 "spell_regeneration", /* 146 */
195"spell_consecrate", /* 147 */ 194 "spell_consecrate", /* 147 */
196"spell_summon_cult_monsters", /* 148 */ 195 "spell_summon_cult_monsters", /* 148 */
197"spell_cause_critical_wounds", /* 149 */ 196 "spell_cause_critical_wounds", /* 149 */
198"spell_holy_wrath", /* 150 */ 197 "spell_holy_wrath", /* 150 */
199"spell_retributive_strike", /* 151 */ 198 "spell_retributive_strike", /* 151 */
200"spell_finger_of_death", /* 152 */ 199 "spell_finger_of_death", /* 152 */
201"spell_insect_plague", /* 153 */ 200 "spell_insect_plague", /* 153 */
202"spell_call_holy_servant", /* 154 */ 201 "spell_call_holy_servant", /* 154 */
203"spell_wall_of_thorns", /* 155 */ 202 "spell_wall_of_thorns", /* 155 */
204"spell_staff_to_snake", /* 156 */ 203 "spell_staff_to_snake", /* 156 */
205"spell_light", /* 157 */ 204 "spell_light", /* 157 */
206"spell_darkness", /* 158 */ 205 "spell_darkness", /* 158 */
207"spell_nightfall", /* 159 */ 206 "spell_nightfall", /* 159 */
208"spell_daylight", /* 160 */ 207 "spell_daylight", /* 160 */
209"spell_sunspear", /* 161 */ 208 "spell_sunspear", /* 161 */
210"spell_faery_fire", /* 162 */ 209 "spell_faery_fire", /* 162 */
211"spell_cure_blindness", /* 163 */ 210 "spell_cure_blindness", /* 163 */
212"spell_dark_vision", /* 164 */ 211 "spell_dark_vision", /* 164 */
213"spell_bullet_swarm", /* 165 */ 212 "spell_bullet_swarm", /* 165 */
214"spell_bullet_storm", /* 166 */ 213 "spell_bullet_storm", /* 166 */
215"spell_cause_many_wounds", /* 167 */ 214 "spell_cause_many_wounds", /* 167 */
216"spell_small_snowstorm", /* 168 */ 215 "spell_small_snowstorm", /* 168 */
217"spell_medium_snowstorm", /* 169 */ 216 "spell_medium_snowstorm", /* 169 */
218"spell_large_snowstorm", /* 170 */ 217 "spell_large_snowstorm", /* 170 */
219"spell_cure_disease", /* 171 */ 218 "spell_cure_disease", /* 171 */
220"spell_cause_red_death", /* 172 */ 219 "spell_cause_red_death", /* 172 */
221"spell_cause_flu", /* 173 */ 220 "spell_cause_flu", /* 173 */
222"spell_cause_black_death", /* 174 */ 221 "spell_cause_black_death", /* 174 */
223"spell_cause_leprosy", /* 175 */ 222 "spell_cause_leprosy", /* 175 */
224"spell_cause_smallpox", /* 176 */ 223 "spell_cause_smallpox", /* 176 */
225"spell_cause_white_death", /* 177 */ 224 "spell_cause_white_death", /* 177 */
226"spell_cause_anthrax", /* 178 */ 225 "spell_cause_anthrax", /* 178 */
227"spell_cause_typhoid", /* 179 */ 226 "spell_cause_typhoid", /* 179 */
228"spell_mana_blast", /* 180 */ 227 "spell_mana_blast", /* 180 */
229"spell_small_manaball", /* 181 */ 228 "spell_small_manaball", /* 181 */
230"spell_medium_manaball", /* 182 */ 229 "spell_medium_manaball", /* 182 */
231"spell_large_manaball", /* 183 */ 230 "spell_large_manaball", /* 183 */
232"spell_manabolt", /* 184 */ 231 "spell_manabolt", /* 184 */
233"spell_dancing_sword", /* 185 */ 232 "spell_dancing_sword", /* 185 */
234"spell_animate_weapon", /* 186 */ 233 "spell_animate_weapon", /* 186 */
235"spell_cause_cold", /* 187 */ 234 "spell_cause_cold", /* 187 */
236"spell_divine_shock", /* 188 */ 235 "spell_divine_shock", /* 188 */
237"spell_windstorm", /* 189 */ 236 "spell_windstorm", /* 189 */
238"spell_sanctuary", /* 190 */ 237 "spell_sanctuary", /* 190 */
239"spell_peace", /* 191 */ 238 "spell_peace", /* 191 */
240"spell_spiderweb", /* 192 */ 239 "spell_spiderweb", /* 192 */
241"spell_conflict", /* 193 */ 240 "spell_conflict", /* 193 */
242"spell_rage", /* 194 */ 241 "spell_rage", /* 194 */
243"spell_forked_lightning", /* 195 */ 242 "spell_forked_lightning", /* 195 */
244"spell_poison_fog", /* 196 */ 243 "spell_poison_fog", /* 196 */
245"spell_flaming_aura", /* 197 */ 244 "spell_flaming_aura", /* 197 */
246"spell_vitriol", /* 198 */ 245 "spell_vitriol", /* 198 */
247"spell_vitriol_splash", /* 199 */ 246 "spell_vitriol_splash", /* 199 */
248"spell_iron_skin", /* 200 */ 247 "spell_iron_skin", /* 200 */
249"spell_wrathful_eye", /* 201 */ 248 "spell_wrathful_eye", /* 201 */
250"spell_town_portal", /* 202 */ 249 "spell_town_portal", /* 202 */
251"spell_missile_swarm", /* 203 */ 250 "spell_missile_swarm", /* 203 */
252"spell_cause_rabies", /* 204 */ 251 "spell_cause_rabies", /* 204 */
253"spell_glyph", /* 205 */ 252 "spell_glyph", /* 205 */
254NULL 253 NULL
255}; 254};
256 255
257extern int arch_init; 256extern int arch_init;
258
259// return a suitable strign describign an objetc in enough detail to find it
260// used only in check_loaded_object: TODO remove static, move it elsewhere and
261// use it in more log messages.
262static char *op_debug_info_ (object *op, char *info)
263{
264 char info2[256 * 3];
265 char *p = info;
266
267 p += snprintf (p, 256, "%d=\"%s%s%s\"",
268 op->count,
269 op->name ? (const char *)op->name : "(anon)",
270 op->title ? " " : "",
271 op->title ? (const char *)op->title : "");
272
273 if (op->env)
274 p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2));
275
276 if (op->map)
277 p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y);
278
279 return info;
280}
281
282static char *op_debug_info (object *op)
283{
284 static char info[256 * 3];
285
286 return op_debug_info_ (op, info);
287}
288 257
289/* This function checks the object after it has been loaded (when we 258/* This function checks the object after it has been loaded (when we
290 * get the 'end' in the input stream). This function can be used to 259 * get the 'end' in the input stream). This function can be used to
291 * deal with legacy objects where fields may have changed. It can also be used 260 * deal with legacy objects where fields may have changed. It can also be used
292 * to check for objects to make sure there are no common errors. 261 * to check for objects to make sure there are no common errors.
293 */ 262 */
263static void
294static void check_loaded_object(object *op) { 264check_loaded_object (object *op)
265{
295 int ip; 266 int ip;
296 267
297 /* We do some specialized handling to handle legacy cases of name_pl. 268 /* We do some specialized handling to handle legacy cases of name_pl.
298 * If the object doesn't have a name_pl, we just use the object name - 269 * If the object doesn't have a name_pl, we just use the object name -
299 * this isn't perfect (things won't be properly pluralized), but works to 270 * this isn't perfect (things won't be properly pluralized), but works to
300 * that degree (5 heart is still quite understandable). But the case we 271 * that degree (5 heart is still quite understandable). But the case we
301 * also have to catch is if this object is not using the normal name for 272 * also have to catch is if this object is not using the normal name for
302 * the object. In that case, we also want to use the loaded name. 273 * the object. In that case, we also want to use the loaded name.
303 * Otherwise, what happens is that the the plural name will lose 274 * Otherwise, what happens is that the the plural name will lose
304 * information (appear as just 'hearts' and not 'goblins heart') 275 * information (appear as just 'hearts' and not 'goblins heart')
305 */ 276 */
306 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
307 op->name_pl = NULL; 278 op->name_pl = NULL;
308 279
280 if (!op->name_pl)
309 if (!op->name_pl) op->name_pl = op->name; 281 op->name_pl = op->name;
310 282
311 /* objects now have a materialname. try to patch it in */ 283 /* objects now have a materialname. try to patch it in */
312 if (!(IS_WEAPON(op) && op->level > 0)) { 284 if (!(op->is_weapon () && op->level > 0))
285 {
313 if (op->map != NULL) 286 if (op->map != NULL)
314 set_materialname(op, op->map->difficulty, NULL); 287 set_materialname (op, op->map->difficulty, NULL);
315 else 288 else
316 set_materialname(op, 5, NULL); 289 set_materialname (op, 5, NULL);
317 } 290 }
318 /* only do these when program is first run - a bit 291 /* only do these when program is first run - a bit
319 * excessive to do this at every run - most of this is 292 * excessive to do this at every run - most of this is
320 * really just to catch any errors - program will still run, but 293 * really just to catch any errors - program will still run, but
321 * not in the ideal fashion. 294 * not in the ideal fashion.
322 */ 295 */
323 if ((op->type == WEAPON || op->type==BOW) && arch_init) { 296 if ((op->type == WEAPON || op->type == BOW) && arch_init)
297 {
324 if (!op->skill) { 298 if (!op->skill)
299 {
325 LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op)); 300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
301 }
326 } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) || 302 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
327 (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) { 303 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
328 LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n", 304 {
329 op_debug_info (op), op->body_info[1], &op->skill); 305 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
330 } 306 }
331 } 307 }
332 308
333 /* We changed last_heal to gen_sp_armour, which is what it 309 /* We changed last_heal to gen_sp_armour, which is what it
334 * really does for many objects. Need to catch any in maps 310 * really does for many objects. Need to catch any in maps
335 * that may have an old value. 311 * that may have an old value.
336 */ 312 */
337 if ((op->type == WEAPON) || 313 if ((op->type == WEAPON) ||
338 (op->type == ARMOUR) || (op->type == HELMET) || 314 (op->type == ARMOUR) || (op->type == HELMET) ||
339 (op->type == SHIELD) || (op->type == RING) || 315 (op->type == SHIELD) || (op->type == RING) ||
340 (op->type == BOOTS) || (op->type == GLOVES) || 316 (op->type == BOOTS) || (op->type == GLOVES) ||
341 (op->type == AMULET ) || (op->type == GIRDLE) || 317 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
342 (op->type == BRACERS ) || (op->type == CLOAK)) { 318 {
343 if (op->last_heal) { 319 if (op->last_heal)
320 {
344 LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op)); 321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
345 op->gen_sp_armour = op->last_heal; 322 op->gen_sp_armour = op->last_heal;
346 op->last_heal = 0; 323 op->last_heal = 0;
347 } 324 }
348 if (editor) ip =0; 325 if (editor)
326 ip = 0;
327 else
349 else ip = calc_item_power(op, 0); 328 ip = calc_item_power (op, 0);
350 /* Legacy objects from before item power was in the game */ 329 /* Legacy objects from before item power was in the game */
351 if (!op->item_power && ip) { 330 if (!op->item_power && ip)
331 {
352 if (ip > 3) { 332 if (ip > 3)
333 {
353 LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip); 334 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
354 } 335 }
355 op->item_power = ip; 336 op->item_power = ip;
356 } 337 }
357 /* Check for possibly bogus values. Has to meet both these criteria - 338 /* Check for possibly bogus values. Has to meet both these criteria -
358 * something that has item_power 1 is probably just fine if our calculated 339 * something that has item_power 1 is probably just fine if our calculated
359 * value is 1 or 2 - these values are small enough that hard to be precise. 340 * value is 1 or 2 - these values are small enough that hard to be precise.
360 * similarly, it item_power is 0, the first check will always pass, 341 * similarly, it item_power is 0, the first check will always pass,
361 * but not the second one. 342 * but not the second one.
362 */ 343 */
363 if (ip > 2 *op->item_power && ip > (op->item_power + 3)) { 344 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
345 {
364 LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n", 346 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
365 op_debug_info (op), ip, op->item_power);
366 } 347 }
367 348
368 } 349 }
369 /* Old spellcasting object - need to load in the appropiate object */ 350 /* Old spellcasting object - need to load in the appropiate object */
370 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN 351 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
371 || op->type == FIREWALL ||
372 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 352 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
373 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) { 353 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
354 {
374 object *tmp; 355 object *tmp;
375 356
376 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 357 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
377 * in that spell was stored in sp. 358 * in that spell was stored in sp.
378 */ 359 */
379 tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]); 360 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
380 insert_ob_in_ob(tmp, op); 361 insert_ob_in_ob (tmp, op);
381 op->randomitems = NULL; /* So another spell isn't created for this object */ 362 op->randomitems = NULL; /* So another spell isn't created for this object */
382 } 363 }
383 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 364 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
384 365
385 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) { 366 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
367 {
386 object *tmp; 368 object *tmp;
387 369
388 tmp = get_archetype_by_object_name(op->slaying); 370 tmp = get_archetype_by_object_name (op->slaying);
389 insert_ob_in_ob(tmp, op); 371 insert_ob_in_ob (tmp, op);
390 op->randomitems = NULL; /* So another spell isn't created for this object */ 372 op->randomitems = NULL; /* So another spell isn't created for this object */
391 /* without this, value is all screwed up */ 373 /* without this, value is all screwed up */
392 op->value = op->arch->clone.value * op->inv->value; 374 op->value = op->arch->clone.value * op->inv->value;
393 } 375 }
394 376
395 if (QUERY_FLAG(op, FLAG_MONSTER)) { 377 if (QUERY_FLAG (op, FLAG_MONSTER))
378 {
396 if (op->stats.hp > op->stats.maxhp) 379 if (op->stats.hp > op->stats.maxhp)
397 LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n", 380 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
398 op_debug_info (op),
399 op->stats.hp, op->stats.maxhp);
400 381
401 /* The archs just need to be updated for this */ 382 /* The archs just need to be updated for this */
402 if (op->move_type ==0) op->move_type = MOVE_WALK; 383 if (op->move_type == 0)
384 op->move_type = MOVE_WALK;
403 } 385 }
404 if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN)) 386
405 || op->type == CREATOR 387 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
406 || op->type == CONVERTER) { 388 {
407 /* Object will duplicate it's content as part of the 389 /* Object will duplicate it's content as part of the
408 * generation process. To do this, we must flag inventory 390 * generation process. To do this, we must flag inventory
409 * so it remains unevaluated concerning the randomitems and 391 * so it remains unevaluated concerning the randomitems and
410 * the living (a demonlord shouldn't cast from inside generator!) 392 * the living (a demonlord shouldn't cast from inside generator!)
411 */ 393 */
412 flag_inv(op,FLAG_IS_A_TEMPLATE); 394 flag_inv (op, FLAG_IS_A_TEMPLATE);
413 } 395 }
414 396
415 /* Handle player movers. We use move_type for player movers 397 /* Handle player movers. We use move_type for player movers
416 * because they operate on their own time (move_on 398 * because they operate on their own time (move_on
417 * would potentially cause them to be triggered when someone steps 399 * would potentially cause them to be triggered when someone steps
418 * on them). If move_type is set, presume person knows what they 400 * on them). If move_type is set, presume person knows what they
419 * are doing, otherwise, set move_type based on maxhp value. 401 * are doing, otherwise, set move_type based on maxhp value.
420 */ 402 */
421 if (op->type == PLAYERMOVER) { 403 if (op->type == PLAYERMOVER)
404 {
422 if (!op->move_type) { 405 if (!op->move_type)
406 {
423 if (op->stats.maxhp) { 407 if (op->stats.maxhp)
408 {
424 op->move_type = MOVE_ALL; 409 op->move_type = MOVE_ALL;
425 op->stats.maxhp=0; 410 op->stats.maxhp = 0;
411 }
426 } else { 412 else
413 {
427 op->move_type = MOVE_WALK; 414 op->move_type = MOVE_WALK;
428 } 415 }
429 } 416 }
430 } 417 }
431 418
432} 419}
433 420
434static void 421static void
435set_move (MoveType &mt, const char *str) 422set_move (MoveType & mt, const char *str)
436{ 423{
437 if (!str) 424 if (!str)
438 { 425 {
439 mt = 0; 426 mt = 0;
440 return; 427 return;
446 return; 433 return;
447 } 434 }
448 435
449 mt = 0; 436 mt = 0;
450 437
451 for (str = strtok ((char *)str, " "); str; str = strtok (0, " ")) 438 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
452 { 439 {
453 if (!strcasecmp (str, "all")) 440 if (!strcasecmp (str, "all"))
454 mt |= MOVE_ALL; 441 mt |= MOVE_ALL;
455 else 442 else
456 { 443 {
460 { 447 {
461 negate = 1; 448 negate = 1;
462 str++; 449 str++;
463 } 450 }
464 451
465 for (i = 0; move_name [i]; i++) 452 for (i = 0; move_name[i]; i++)
466 { 453 {
467 if (!strcasecmp (move_name [i], str)) 454 if (!strcasecmp (move_name[i], str))
468 { 455 {
469 if (negate) 456 if (negate)
470 mt &= ~(1 << i); 457 mt &= ~(1 << i);
471 else 458 else
472 mt |= (1 << i); 459 mt |= (1 << i);
473 460
474 break; 461 break;
475 } 462 }
476 } 463 }
477 464
478 if (!move_name [i]) 465 if (!move_name[i])
479 { 466 {
480 /* fly is a special case - covers both fly_low and 467 /* fly is a special case - covers both fly_low and
481 * fly_high - since it doesn't match to a specific 468 * fly_high - since it doesn't match to a specific
482 * single bit, have to special case it. 469 * single bit, have to special case it.
483 */ 470 */
499 if (thawer.get_sint32 ()) \ 486 if (thawer.get_sint32 ()) \
500 SET_FLAG (op, flag); \ 487 SET_FLAG (op, flag); \
501 else \ 488 else \
502 CLEAR_FLAG (op, flag) \ 489 CLEAR_FLAG (op, flag) \
503 490
491int
504int parse_object (object * op, object_thawer & thawer, int map_flags) 492parse_object (object *op, object_thawer &thawer, int map_flags)
505{ 493{
506 bool ismore = 0; 494 bool ismore = 0;
495 object *op_inv = op->inv;
507 496
508 for (;;) 497 for (;;)
509 { 498 {
510 keyword kw = thawer.get_kv (); 499 keyword kw = thawer.get_kv ();
511 500
512 switch (kw) 501 switch (kw)
513 { 502 {
503 case KW_Object: // uppercase alias
514 case KW_object: 504 case KW_object:
515 thawer.get (op->name); 505 thawer.get (op->name);
516 506
517 if (op->arch != NULL) 507 if (op->arch)
518 op->arch->name = op->name; 508 op->arch->name = op->name;
519 509
520 break; 510 break;
521 511
512 case KW_uuid:
513 if (const char *s = thawer.get_str ())
514 {
515 unsigned int version;
516 unsigned long long seq;
517
518 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
519 {
520 op->uuid.seq = seq;
521 break;
522 }
523 }
524
525 op->uuid = gen_uuid ();
526 break;
527
528 case KW_oid:
522 case KW_oid: thawer.get (op, thawer.get_sint32 ()); break; 529 thawer.get (op, thawer.get_sint32 ());
530 break;
523 531
524 case KW_name: thawer.get (op->name); break; 532 case KW_name: thawer.get (op->name); break;
525 case KW_name_pl: thawer.get (op->name_pl); break; 533 case KW_name_pl: thawer.get (op->name_pl); break;
526 case KW_title: thawer.get (op->title); break; 534 case KW_title: thawer.get (op->title); break;
527 case KW_custom_name: thawer.get (op->custom_name); break; 535 case KW_custom_name: thawer.get (op->custom_name); break;
536
528 case KW_attach: thawer.get_ornull (op->attach); break; 537 case KW_attach: thawer.get_ornull (op->attach); break;
529 case KW_skill: thawer.get_ornull (op->skill); break; 538 case KW_skill: thawer.get_ornull (op->skill); break;
530 case KW_race: thawer.get_ornull (op->race); break; 539 case KW_race: thawer.get_ornull (op->race); break;
531 case KW_slaying: thawer.get_ornull (op->slaying); break; 540 case KW_slaying: thawer.get_ornull (op->slaying); break;
532 541
533 case KW_arch: 542 case KW_arch:
534 { 543 {
535 const char *str = thawer.get_str (); 544 const char *str = thawer.get_str ();
536 545
538 { 547 {
539 /* If op->arch has been set, then this new object 548 /* If op->arch has been set, then this new object
540 * must be part of the inventory. So process 549 * must be part of the inventory. So process
541 * appropriately. 550 * appropriately.
542 */ 551 */
543 archetype *arch = find_archetype (str); 552 archetype *arch = archetype::find (str);
544 553
545 object *tmp; 554 object *tmp;
546 555
547 if (arch != NULL) 556 if (arch)
548 tmp = arch_to_object (arch); 557 tmp = arch_to_object (arch);
549 else 558 else
550 { 559 {
551 tmp = get_object (); 560 tmp = object::create ();
552 /* record the name of the broken object */ 561 /* record the name of the broken object */
553 tmp->name = str; 562 tmp->name = str;
554 } 563 }
555 564
565 // decativate the object we, as we are still going
566 // to read the speed value. Objects should be activated
567 // when the map, object or player is completly loaded.
568 tmp->deactivate ();
569
556 parse_object (tmp, thawer, map_flags); 570 parse_object (tmp, thawer, map_flags);
557 571
558 if (tmp->arch) 572 if (tmp->arch)
573 {
559 insert_ob_in_ob (tmp, op); 574 // was: insert_ob_in_ob (tmp, op);
575 // but manually adding it can improve map loading times a lot
576 // also, appending instead of prepending keeps the
577 // save ordering the same between repeated load/saves.
578 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
579 CLEAR_FLAG (tmp, FLAG_REMOVED);
580
581 if (!op_inv)
582 {
583 op->inv = tmp;
584 tmp->above = 0;
585 }
586 else
587 {
588 while (op_inv->below)
589 op_inv = op_inv->below;
590
591 op_inv->below = tmp;
592 tmp->above = op_inv;
593 }
594
595 tmp->below = 0;
596 tmp->env = op;
597 op_inv = tmp;
598 }
560 else 599 else
561 { 600 {
562 LOG (llevDebug, "Discarding object without arch: %s\n", 601 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
563 tmp->name ? (const char *) tmp->name : "(null)"); 602 tmp->destroy ();
564 free_object (tmp);
565 } 603 }
566 } 604 }
567 else 605 else
568 { 606 {
569 /* This is the actual archetype definition then */ 607 /* This is the actual archetype definition then */
570 op->arch = find_archetype (str); 608 op->arch = archetype::find (str);
571 609
572 if (op->arch != NULL) 610 if (op->arch)
573 copy_object (&op->arch->clone, op); 611 {
612 op->arch->clone.copy_to (op);
613 // copy_to activates, this should be fixed properly
614 op->deactivate ();
615 }
574 else if (!arch_init) 616 else if (!arch_init)
575 /* record the name of the broken object */ 617 /* record the name of the broken object */
576 op->name = str; 618 op->name = str;
577 } 619 }
578 } 620 }
579 break; 621 break;
580 622
581 case KW_other_arch: 623 case KW_other_arch:
582 op->other_arch = find_archetype (thawer.get_str ()); 624 op->other_arch = archetype::find (thawer.get_str ());
583 break; 625 break;
584 626
585 case KW_animation: 627 case KW_animation:
586 { 628 {
587 const char *str = thawer.get_str (); 629 const char *str = thawer.get_str ();
588 630
589 if (!str) 631 if (!str)
590 { 632 {
591 op->animation_id = 0; 633 op->animation_id = 0;
592 CLEAR_FLAG (op, FLAG_ANIMATE); 634 CLEAR_FLAG (op, FLAG_ANIMATE);
593 } 635 }
594 else 636 else
595 { 637 {
596 op->animation_id = find_animation (str); 638 op->animation_id = find_animation (str);
597 SET_FLAG (op, FLAG_ANIMATE); 639 SET_FLAG (op, FLAG_ANIMATE);
598 } 640 }
599 } 641 }
600 642
601 break; 643 break;
602 644
603 case KW_last_heal: thawer.get (op->last_heal); break; 645 case KW_last_heal: thawer.get (op->last_heal); break;
604 case KW_last_sp: thawer.get (op->last_sp); break; 646 case KW_last_sp: thawer.get (op->last_sp); break;
605 case KW_last_grace: thawer.get (op->last_grace); break; 647 case KW_last_grace: thawer.get (op->last_grace); break;
606 case KW_last_eat: thawer.get (op->last_eat); break; 648 case KW_last_eat: thawer.get (op->last_eat); break;
607 case KW_speed_left: thawer.get (op->speed_left); break; 649 case KW_speed_left: thawer.get (op->speed_left); break;
608 650
609 case KW_speed: 651 case KW_speed:
610 thawer.get (op->speed); 652 thawer.get (op->speed);
611 653
612 //TODO: maybe do in check_object 654 //TODO: maybe do in check_object
613 if (!(map_flags & MAP_STYLE)) 655 // removed check for style maps
614 {
615 if (op->speed < 0) 656 if (op->speed < 0)
616 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 657 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
617
618 update_ob_speed (op);
619 }
620 658
621 break; 659 break;
622 660
623 case KW_slow_move: 661 case KW_slow_move:
624 op->move_slow |= MOVE_WALK; 662 op->move_slow |= MOVE_WALK;
627 665
628 case KW_face: 666 case KW_face:
629 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 667 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
630 break; 668 break;
631 669
632 case KW_x: thawer.get (op->x); break; 670 case KW_x: thawer.get (op->x); break;
633 case KW_y: thawer.get (op->y); break; 671 case KW_y: thawer.get (op->y); break;
672
673 case KW_Str: // uppercase alias
634 case KW_str: thawer.get (op->stats.Str); break; 674 case KW_str: thawer.get (op->stats.Str); break;
675 case KW_Dex: // uppercase alias
635 case KW_dex: thawer.get (op->stats.Dex); break; 676 case KW_dex: thawer.get (op->stats.Dex); break;
677 case KW_Con: // uppercase alias
636 case KW_con: thawer.get (op->stats.Con); break; 678 case KW_con: thawer.get (op->stats.Con); break;
679 case KW_Wis: // uppercase alias
637 case KW_wis: thawer.get (op->stats.Wis); break; 680 case KW_wis: thawer.get (op->stats.Wis); break;
681 case KW_Cha: // uppercase alias
638 case KW_cha: thawer.get (op->stats.Cha); break; 682 case KW_cha: thawer.get (op->stats.Cha); break;
683 case KW_Int: // uppercase alias
639 case KW_int: thawer.get (op->stats.Int); break; 684 case KW_int: thawer.get (op->stats.Int); break;
685 case KW_Pow: // uppercase alias
640 case KW_pow: thawer.get (op->stats.Pow); break; 686 case KW_pow: thawer.get (op->stats.Pow); break;
687
641 case KW_hp: thawer.get (op->stats.hp); break; 688 case KW_hp: thawer.get (op->stats.hp); break;
642 case KW_maxhp: thawer.get (op->stats.maxhp); break; 689 case KW_maxhp: thawer.get (op->stats.maxhp); break;
643 case KW_sp: thawer.get (op->stats.sp); break; 690 case KW_sp: thawer.get (op->stats.sp); break;
644 case KW_maxsp: thawer.get (op->stats.maxsp); break; 691 case KW_maxsp: thawer.get (op->stats.maxsp); break;
645 case KW_grace: thawer.get (op->stats.grace); break; 692 case KW_grace: thawer.get (op->stats.grace); break;
646 case KW_maxgrace: thawer.get (op->stats.maxgrace); break; 693 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
647 694
648 case KW_exp: thawer.get (op->stats.exp); break; 695 case KW_exp: thawer.get (op->stats.exp); break;
649 case KW_perm_exp: thawer.get (op->perm_exp); break; 696 case KW_perm_exp: thawer.get (op->perm_exp); break;
650 case KW_food: thawer.get (op->stats.food); break; 697 case KW_food: thawer.get (op->stats.food); break;
651 case KW_dam: thawer.get (op->stats.dam); break; 698 case KW_dam: thawer.get (op->stats.dam); break;
652 case KW_wc: thawer.get (op->stats.wc); break; 699 case KW_wc: thawer.get (op->stats.wc); break;
653 case KW_ac: thawer.get (op->stats.ac); break; 700 case KW_ac: thawer.get (op->stats.ac); break;
654 case KW_nrof: thawer.get (op->nrof); break; 701 case KW_nrof: thawer.get (op->nrof); break;
655 case KW_level: thawer.get (op->level); break; 702 case KW_level: thawer.get (op->level); break;
656 case KW_direction: thawer.get (op->direction); break; 703 case KW_direction: thawer.get (op->direction); break;
657 case KW_type: thawer.get (op->type); break; 704 case KW_type: thawer.get (op->type); break;
658 case KW_subtype: thawer.get (op->subtype); break; 705 case KW_subtype: thawer.get (op->subtype); break;
659 case KW_value: thawer.get (op->value); break; 706 case KW_value: thawer.get (op->value); break;
660 case KW_weight: thawer.get (op->weight); break; 707 case KW_weight: thawer.get (op->weight); break;
661 case KW_carrying: thawer.get (op->carrying); break; 708 case KW_carrying: thawer.get (op->carrying); break;
662 case KW_attacktype: thawer.get (op->attacktype); break; 709 case KW_attacktype: thawer.get (op->attacktype); break;
663 case KW_path_attuned: thawer.get (op->path_attuned); break; 710 case KW_path_attuned: thawer.get (op->path_attuned); break;
664 case KW_path_repelled: thawer.get (op->path_repelled); break; 711 case KW_path_repelled: thawer.get (op->path_repelled); break;
665 case KW_path_denied: thawer.get (op->path_denied); break; 712 case KW_path_denied: thawer.get (op->path_denied); break;
666 case KW_invisible: thawer.get (op->invisible); break; 713 case KW_invisible: thawer.get (op->invisible); break;
667 case KW_magic: thawer.get (op->magic); break; 714 case KW_magic: thawer.get (op->magic); break;
668 case KW_state: thawer.get (op->state); break; 715 case KW_state: thawer.get (op->state); break;
669 case KW_move_slow_penalty:thawer.get (op->move_slow_penalty); break; 716 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
670 case KW_material: thawer.get (op->material); break; 717 case KW_material: thawer.get (op->material); break;
671 case KW_materialname: thawer.get (op->materialname); break; 718 case KW_materialname: thawer.get (op->materialname); break;
672 719
673 /* These are the new values */ 720 /* These are the new values */
674 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 721 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
675 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 722 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
676 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; 723 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
677 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; 724 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
678 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; 725 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
679 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; 726 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
680 727
681 /* These are all legacy - any new objects should use the move_ .. values */ 728 /* These are all legacy - any new objects should use the move_ .. values */
682 case KW_no_pass: 729 case KW_no_pass:
683 { 730 {
684 if (thawer.get_sint32 ()) 731 if (thawer.get_sint32 ())
685 op->move_block = MOVE_ALL; 732 op->move_block = MOVE_ALL;
686 else 733 else
687 op->move_block = 0; 734 op->move_block = 0;
688 } 735 }
689 736
690 break; 737 break;
691 738
692 /* These are all legacy - any new objects should use the move_ .. values */ 739 /* These are all legacy - any new objects should use the move_ .. values */
693 case KW_walk_on: 740 case KW_walk_on:
694 { 741 {
695 if (thawer.get_sint32 ()) 742 if (thawer.get_sint32 ())
696 op->move_on |= MOVE_WALK; 743 op->move_on |= MOVE_WALK;
697 else 744 else
698 op->move_on &= ~MOVE_WALK; 745 op->move_on &= ~MOVE_WALK;
699 } 746 }
700 747
701 break; 748 break;
702 749
703 /* These are all legacy - any new objects should use the move_ .. values */ 750 /* These are all legacy - any new objects should use the move_ .. values */
704 case KW_walk_off: 751 case KW_walk_off:
705 { 752 {
706 if (thawer.get_sint32 ()) 753 if (thawer.get_sint32 ())
707 op->move_off |= MOVE_WALK; 754 op->move_off |= MOVE_WALK;
708 else 755 else
709 op->move_off &= ~MOVE_WALK; 756 op->move_off &= ~MOVE_WALK;
710 } 757 }
711 break; 758 break;
712 759
713 /* These are all legacy - any new objects should use the move_ .. values */ 760 /* These are all legacy - any new objects should use the move_ .. values */
714 case KW_fly_on: 761 case KW_fly_on:
715 { 762 {
716 if (thawer.get_sint32 ()) 763 if (thawer.get_sint32 ())
717 op->move_on |= MOVE_FLY_LOW; 764 op->move_on |= MOVE_FLY_LOW;
718 else 765 else
719 op->move_on &= ~MOVE_FLY_LOW; 766 op->move_on &= ~MOVE_FLY_LOW;
720 } 767 }
721 break; 768 break;
722 769
723 /* These are all legacy - any new objects should use the move_ .. values */ 770 /* These are all legacy - any new objects should use the move_ .. values */
724 case KW_fly_off: 771 case KW_fly_off:
725 { 772 {
726 if (thawer.get_sint32 ()) 773 if (thawer.get_sint32 ())
727 op->move_off |= MOVE_FLY_LOW; 774 op->move_off |= MOVE_FLY_LOW;
728 else 775 else
729 op->move_off &= ~MOVE_FLY_LOW; 776 op->move_off &= ~MOVE_FLY_LOW;
730 } 777 }
731 break; 778 break;
732 779
733 //TODO: remove these after convertign archetypes 780 //TODO: remove these after converting archetypes
734 case KW_can_use_wand: GET_FLAG (op, FLAG_USE_RANGE); break; 781 case KW_can_use_wand:
782 GET_FLAG (op, FLAG_USE_RANGE);
783 break;
735 784
736 /* These are all legacy - any new objects should use the move_ .. values */ 785 /* These are all legacy - any new objects should use the move_ .. values */
737 case KW_flying: 786 case KW_flying:
738 { 787 {
739 if (thawer.get_sint32 ()) 788 if (thawer.get_sint32 ())
740 op->move_type |= MOVE_FLY_LOW; 789 op->move_type |= MOVE_FLY_LOW;
741 else 790 else
773 //TODO: move to check_object or so 822 //TODO: move to check_object or so
774 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) 823 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
775 add_friendly_object (op); 824 add_friendly_object (op);
776 break; 825 break;
777 826
778 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; 827 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
779 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; 828 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
780 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; 829 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
781 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 830 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
782 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 831 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
783 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 832 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
784 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 833 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
785 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 834 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
786 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
787 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 835 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
788 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 836 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
789 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 837 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
790 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 838 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
791 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 839 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
792 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break; 840 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
793 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break; 841 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
794 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break; 842 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
795 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break; 843 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
796 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break; 844 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
797 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break; 845 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
798 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break; 846 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
799 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break; 847 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
800 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break; 848 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
801 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break; 849 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
802 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break; 850 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
803 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break; 851 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
804 case KW_scared: GET_FLAG (op, FLAG_SCARED); break; 852 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
805 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break; 853 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
806 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break; 854 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
807 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break; 855 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
808 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break; 856 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
809 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break; 857 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
810 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break; 858 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
811 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break; 859 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
812 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break; 860 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
813 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break; 861 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
814 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break; 862 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
815 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break; 863 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
816 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break; 864 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
817 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break; 865 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
818 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break; 866 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
819 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; 867 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
820 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; 868 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
821 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; 869 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
822 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; 870 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
823 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; 871 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
872 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
824 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; 873 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
825 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; 874 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
826 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; 875 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
827 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; 876 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
828 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; 877 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
829 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break; 878 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
830 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break; 879 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
831 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break; 880 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
832 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break; 881 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
833 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break; 882 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
834 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break; 883 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
835 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break; 884 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
836 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break; 885 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
837 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break; 886 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
838 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break; 887 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
839 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break; 888 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
840 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break; 889 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
841 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break; 890 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
842 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break; 891 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
843 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break; 892 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
844 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break; 893 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
845 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break; 894 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
846 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break; 895 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
847 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break; 896 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
848 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break; 897 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
849 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break; 898 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
850 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break; 899 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
851 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break; 900 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
852 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break; 901 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
853 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break; 902 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
854 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break; 903 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
855 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break; 904 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
856 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break; 905 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
857 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; 906 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
858 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; 907 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
859 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; 908 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
860 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; 909 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
861 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; 910 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
862 911
863 case KW_armour: thawer.get (op->resist [ATNR_PHYSICAL]); break; 912 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
864 case KW_resist_physical: thawer.get (op->resist [ATNR_PHYSICAL]); break; 913 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
865 case KW_resist_magic: thawer.get (op->resist [ATNR_MAGIC]); break; 914 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
866 case KW_resist_fire: thawer.get (op->resist [ATNR_FIRE]); break; 915 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
867 case KW_resist_electricity: thawer.get (op->resist [ATNR_ELECTRICITY]); break; 916 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
868 case KW_resist_cold: thawer.get (op->resist [ATNR_COLD]); break; 917 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
869 case KW_resist_confusion: thawer.get (op->resist [ATNR_CONFUSION]); break; 918 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
870 case KW_resist_acid: thawer.get (op->resist [ATNR_ACID]); break; 919 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
871 case KW_resist_drain: thawer.get (op->resist [ATNR_DRAIN]); break; 920 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
872 case KW_resist_weaponmagic: thawer.get (op->resist [ATNR_WEAPONMAGIC]); break; 921 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
873 case KW_resist_ghosthit: thawer.get (op->resist [ATNR_GHOSTHIT]); break; 922 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
874 case KW_resist_poison: thawer.get (op->resist [ATNR_POISON]); break; 923 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
875 case KW_resist_slow: thawer.get (op->resist [ATNR_SLOW]); break; 924 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
876 case KW_resist_paralyze: thawer.get (op->resist [ATNR_PARALYZE]); break; 925 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
877 case KW_resist_turn_undead: thawer.get (op->resist [ATNR_TURN_UNDEAD]); break; 926 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
878 case KW_resist_fear: thawer.get (op->resist [ATNR_FEAR]); break; 927 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
879 case KW_resist_cancellation: thawer.get (op->resist [ATNR_CANCELLATION]); break; 928 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
880 case KW_resist_deplete: thawer.get (op->resist [ATNR_DEPLETE]); break; 929 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
881 case KW_resist_death: thawer.get (op->resist [ATNR_DEATH]); break; 930 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
882 case KW_resist_chaos: thawer.get (op->resist [ATNR_CHAOS]); break; 931 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
883 case KW_resist_counterspell: thawer.get (op->resist [ATNR_COUNTERSPELL]); break; 932 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
884 case KW_resist_godpower: thawer.get (op->resist [ATNR_GODPOWER]); break; 933 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
885 case KW_resist_holyword: thawer.get (op->resist [ATNR_HOLYWORD]); break; 934 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
886 case KW_resist_blind: thawer.get (op->resist [ATNR_BLIND]); break; 935 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
887 case KW_resist_internal: thawer.get (op->resist [ATNR_INTERNAL]); break; 936 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
888 case KW_resist_life_stealing: thawer.get (op->resist [ATNR_LIFE_STEALING]); break; 937 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
889 case KW_resist_disease: thawer.get (op->resist [ATNR_DISEASE]); break; 938 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
890 939
891 case KW_luck: thawer.get (op->stats.luck); break; 940 case KW_luck: thawer.get (op->stats.luck); break;
892 case KW_run_away: thawer.get (op->run_away); break; 941 case KW_run_away: thawer.get (op->run_away); break;
893 case KW_pick_up: thawer.get (op->pick_up); break; 942 case KW_pick_up: thawer.get (op->pick_up); break;
894 case KW_item_power: thawer.get (op->item_power); break; 943 case KW_item_power: thawer.get (op->item_power); break;
895 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break; 944 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
896 case KW_anim_speed: thawer.get (op->anim_speed); break; 945 case KW_anim_speed: thawer.get (op->anim_speed); break;
897 case KW_container: thawer.get (op->weight_limit); break; 946 case KW_container: thawer.get (op->weight_limit); break;
898 case KW_will_apply: thawer.get (op->will_apply); break; 947 case KW_will_apply: thawer.get (op->will_apply); break;
899 case KW_attack_movement: thawer.get (op->attack_movement); break; 948 case KW_attack_movement: thawer.get (op->attack_movement); break;
900 case KW_move_state: thawer.get (op->move_status); break; 949 case KW_move_state: thawer.get (op->move_status); break;
901 case KW_expmul: thawer.get (op->expmul); break; 950 case KW_expmul: thawer.get (op->expmul); break;
902 case KW_glow_radius: thawer.get (op->glow_radius); break; 951 case KW_glow_radius: thawer.get (op->glow_radius); break;
903 case KW_weapontype: thawer.get (op->weapontype); break; 952 case KW_weapontype: thawer.get (op->weapontype); break;
904 case KW_tooltype: thawer.get (op->tooltype); break; 953 case KW_tooltype: thawer.get (op->tooltype); break;
905 case KW_casting_time: thawer.get (op->casting_time); break; 954 case KW_casting_time: thawer.get (op->casting_time); break;
906 case KW_elevation: thawer.get (op->elevation); break; 955 case KW_elevation: thawer.get (op->elevation); break;
907 case KW_smoothlevel: thawer.get (op->smoothlevel); break; 956 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
908 case KW_client_type: thawer.get (op->client_type); break; 957 case KW_client_type: thawer.get (op->client_type); break;
909 case KW_duration: thawer.get (op->duration); break; 958 case KW_duration: thawer.get (op->duration); break;
910 case KW_range: thawer.get (op->range); break; 959 case KW_range: thawer.get (op->range); break;
911 case KW_range_modifier: thawer.get (op->range_modifier); break; 960 case KW_range_modifier: thawer.get (op->range_modifier); break;
912 case KW_dam_modifier: thawer.get (op->dam_modifier); break; 961 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
913 case KW_duration_modifier: thawer.get (op->duration_modifier); break; 962 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
914 963
915 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 964 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
916 //TODO: parse from other include files 965 //TODO: parse from other include files
917 case KW_body_range: thawer.get (op->body_info [ 0]); break; 966 case KW_body_range: thawer.get (op->body_info[0]); break;
918 case KW_body_arm: thawer.get (op->body_info [ 1]); break; 967 case KW_body_arm: thawer.get (op->body_info[1]); break;
919 case KW_body_torso: thawer.get (op->body_info [ 2]); break; 968 case KW_body_torso: thawer.get (op->body_info[2]); break;
920 case KW_body_head: thawer.get (op->body_info [ 3]); break; 969 case KW_body_head: thawer.get (op->body_info[3]); break;
921 case KW_body_neck: thawer.get (op->body_info [ 4]); break; 970 case KW_body_neck: thawer.get (op->body_info[4]); break;
922 case KW_body_skill: thawer.get (op->body_info [ 5]); break; 971 case KW_body_skill: thawer.get (op->body_info[5]); break;
923 case KW_body_finger: thawer.get (op->body_info [ 6]); break; 972 case KW_body_finger: thawer.get (op->body_info[6]); break;
924 case KW_body_shoulder: thawer.get (op->body_info [ 7]); break; 973 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
925 case KW_body_foot: thawer.get (op->body_info [ 8]); break; 974 case KW_body_foot: thawer.get (op->body_info[8]); break;
926 case KW_body_hand: thawer.get (op->body_info [ 9]); break; 975 case KW_body_hand: thawer.get (op->body_info[9]); break;
927 case KW_body_wrist: thawer.get (op->body_info [10]); break; 976 case KW_body_wrist: thawer.get (op->body_info[10]); break;
928 case KW_body_waist: thawer.get (op->body_info [11]); break; 977 case KW_body_waist: thawer.get (op->body_info[11]); break;
929 case KW_can_apply: 978 case KW_can_apply:
930 break; 979 break;
931 980
932 case KW_connected: 981 case KW_connected:
933 add_button_link (op, op->map, thawer.get_sint32 ()); 982 add_button_link (op, op->map, thawer.get_sint32 ());
936 case KW_randomitems: 985 case KW_randomitems:
937 op->randomitems = find_treasurelist (thawer.get_str ()); 986 op->randomitems = find_treasurelist (thawer.get_str ());
938 break; 987 break;
939 988
940 case KW_msg: 989 case KW_msg:
941 {
942 thawer.get_ml (KW_endmsg, op->msg); 990 thawer.get_ml (KW_endmsg, op->msg);
943 //TODO: allow longer messages 991 //TODO: allow longer messages
944 if (strlen (op->msg) >= HUGE_BUF) 992 if (strlen (op->msg) >= HUGE_BUF)
945 { 993 {
946 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 994 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
947 op->msg = "ERROR, please report: string too long, winged.\n"; 995 op->msg = "ERROR, please report: string too long, winged.\n";
948 } 996 }
949 }
950 break; 997 break;
951 998
952 case KW_lore: 999 case KW_lore:
953 {
954 shstr msgbuf;
955 thawer.get_ml (KW_endlore, op->lore); 1000 thawer.get_ml (KW_endlore, op->lore);
956 //TODO: allow longer messages 1001 //TODO: allow longer messages
957 /* Just print a warning so we can be reasonably safe 1002 /* Just print a warning so we can be reasonably safe
958 * about not overflowing the buffer. 1003 * about not overflowing the buffer.
959 */ 1004 */
960 if (strlen (op->lore) > (HUGE_BUF / 2)) 1005 if (strlen (op->lore) > (HUGE_BUF / 2))
961 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1006 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
962 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1007 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
963 }
964 break; 1008 break;
965 1009
966 case KW_editable: 1010 case KW_editable:
967 case KW_editor_folder: 1011 case KW_editor_folder:
968 break; 1012 break;
969 1013
1014 case KW_More: // uppercase alias
970 case KW_more: 1015 case KW_more:
971 /* We need to record that this is a multipart object, 1016 /* We need to record that this is a multipart object,
972 * so the calling function can glue things back together 1017 * so the calling function can glue things back together
973 */ 1018 */
974 ismore = 1; 1019 ismore = 1;
984 1029
985 case KW_EOF: 1030 case KW_EOF:
986 return LL_EOF; 1031 return LL_EOF;
987 1032
988 case KW_ERROR: 1033 case KW_ERROR:
989 set_ob_key_value(op, thawer.line, thawer.last_value, true); 1034 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
990 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1035 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
991
992 // skip line, ugly
993 thawer.line = thawer.last_value + strlen (thawer.last_value) + 1;
994 break; 1036 break;
995 1037
996 default: 1038 default:
997 printf ("kw abort %d\n", kw);//D 1039 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
998 abort (); 1040 break;
999 } 1041 }
1000 } 1042 }
1001} 1043}
1002 1044
1003/* 1045/*
1012 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1054 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1013 * be reset. 1055 * be reset.
1014 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1056 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1015 * 1057 *
1016 */ 1058 */
1017 1059int
1018int load_object(object_thawer &fp, object *op, int map_flags) { 1060load_object (object_thawer &fp, object *op, int map_flags)
1061{
1062 // cede every 500 objects loaded
1063 coroapi::cede_every (500);
1064
1019 return parse_object(op, fp, map_flags); 1065 return parse_object (op, fp, map_flags);
1020} 1066}
1021
1022 1067
1023/* This takes a buffer, scans it for variables, and sets those variables 1068/* This takes a buffer, scans it for variables, and sets those variables
1024 * as appropriate in op. 1069 * as appropriate in op.
1025 * 1070 *
1026 * This function appears to be used in only 2 places - in crossedit to 1071 * This function appears to be used in only 2 places - in crossedit to
1027 * override values and in c_wiz to mutate values. 1072 * override values and in c_wiz to mutate values.
1028 */ 1073 */
1074int
1029int set_variable(object *op,char *buf) { 1075set_variable (object *op, char *buf)
1030#if 0 1076{
1031 int retval;
1032 object_thawer thawer (0); 1077 object_thawer thawer (buf, (AV *)0);
1033 1078
1034 strcpy(msgbuf, "");
1035 strcpy(lorebuf, "");
1036 retval=parse_object(op,thawer,0); 1079 return parse_object (op, thawer, 0);
1037 yy_switch_to_buffer(yycurbuf);
1038 yy_delete_buffer(yybufstate);
1039 yy_pop_state();
1040 return retval;
1041#endif
1042} 1080}
1043
1044/* This array equates the FLAG_ values with the V_ values. Use -1 to
1045 * put gaps in the array that should not be processed.
1046 * The order matches the order of the define values in 'define.h'.
1047 */
1048/* This is a list of pointers that correspond to the FLAG_.. values.
1049 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1050 * the 15'th element of this array should match that name.
1051 * If an entry is NULL, that is a flag not to loaded/saved.
1052 */
1053static const char *const flag_names[NUM_FLAGS+1] = {
1054"alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1055"can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */
1056"is_animated", NULL /* slow_move */,
1057NULL /* flying */, "monster", "friendly", "generator",
1058"is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1059"see_invisible", "can_roll", "overlay_floor",
1060"is_turnable", NULL /* walk_off */, NULL /* fly_on */,
1061NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */
1062"changing", "splitting", "hitback", "startequip",
1063"blocksview", "undead", "scared", "unaggressive",
1064"reflect_missile", "reflect_spell", /* 40 */
1065"no_magic", "no_fix_player", "is_lightable", "tear_down",
1066"run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/,
1067"pick_up", "unique", "no_drop", /* 50 */
1068NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range",
1069"can_use_bow", "can_use_armour", "can_use_weapon",
1070"can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1071"xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1072"stand_still", "random_move", "only_attack", "confused", /* 70 */
1073 "stealth", NULL, NULL, "cursed", "damned",
1074"see_anywhere", "known_magical", "known_cursed",
1075"can_use_skill", "been_applied", /* 80 */
1076"has_ready_scroll", "can_use_rod", NULL,
1077"can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1078"is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1079"no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1080"is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1081"no_attack", "no_damage", NULL, NULL, "activate_on_push",
1082"activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1083NULL
1084};
1085
1086 1081
1087/* 1082/*
1088 * Initialises the array of variable-names. Needed before any 1083 * Initialises the array of variable-names. Needed before any
1089 * objects can be loaded. Called by init_library(). 1084 * objects can be loaded. Called by init_library().
1090 */ 1085 */
1091 1086
1092void init_vars() { 1087void
1088init_vars ()
1089{
1093} 1090}
1094 1091
1095/* This returns a string of the integer movement type */ 1092/* This returns a string of the integer movement type */
1093#if 0
1094// unused function
1095static char *
1096static char* get_string_move_type(MoveType mt) 1096get_string_move_type (MoveType mt)
1097{ 1097{
1098 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; 1098 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1099 int i, all_count=0, count; 1099 int i, all_count = 0, count;
1100 1100
1101 strcpy(retbuf,""); 1101 strcpy (retbuf, "");
1102 strcpy(retbuf_all," all"); 1102 strcpy (retbuf_all, " all");
1103 1103
1104 /* Quick check, and probably fairly common */ 1104 /* Quick check, and probably fairly common */
1105 if (mt == MOVE_ALL) return retbuf_all+1; 1105 if (mt == MOVE_ALL)
1106 return retbuf_all + 1;
1106 if (mt == 0) { 1107 if (mt == 0)
1108 {
1107 strcpy(retbuf,"0"); 1109 strcpy (retbuf, "0");
1108 return retbuf; 1110 return retbuf;
1109 } 1111 }
1110 1112
1111 /* We basically slide the bits down. Why look at MOVE_ALL? 1113 /* We basically slide the bits down. Why look at MOVE_ALL?
1112 * because we may want to return a string like 'all -swim', 1114 * because we may want to return a string like 'all -swim',
1113 * and if we just looked at mt, we couldn't get that. 1115 * and if we just looked at mt, we couldn't get that.
1114 */ 1116 */
1115 for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) { 1117 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1118 {
1116 if (mt & (1<<count)) { 1119 if (mt & (1 << count))
1120 {
1117 strcat(retbuf, " "); 1121 strcat (retbuf, " ");
1118 strcat(retbuf, move_name[count]); 1122 strcat (retbuf, move_name[count]);
1123 }
1119 } else { 1124 else
1125 {
1120 strcat(retbuf_all, " -"); 1126 strcat (retbuf_all, " -");
1121 strcat(retbuf_all, move_name[count]); 1127 strcat (retbuf_all, move_name[count]);
1122 all_count++; 1128 all_count++;
1123 } 1129 }
1124 } 1130 }
1125 /* Basically, if there is a single negation, return it, eg 1131 /* Basically, if there is a single negation, return it, eg
1126 * 'all -swim'. But more than that, just return the 1132 * 'all -swim'. But more than that, just return the
1127 * enumerated values. It doesn't make sense to return 1133 * enumerated values. It doesn't make sense to return
1128 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' 1134 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1129 */ 1135 */
1130 if (all_count <=1) return retbuf_all+1; 1136 if (all_count <= 1)
1137 return retbuf_all + 1;
1138 else
1131 else return retbuf+1; 1139 return retbuf + 1;
1132} 1140}
1133 1141#endif
1134 1142
1135// compare *op against *tmp and output differences 1143// compare *op against *tmp and output differences
1136void 1144void
1137put (object_freezer &f, object *op, object *tmp) 1145put (object_freezer &f, object *op, object *tmp)
1138{ 1146{
1147 static const keyword resist_save[NROFATTACKS] = {
1148# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1149# include "attackinc.h"
1150# undef def
1151 };
1152
1153 /* This is a list of keywords that correspond to the FLAG_.. values.
1154 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1155 * the 15'th element of this array should match that name.
1156 * If an entry is NULL, that is a flag not to loaded/saved.
1157 */
1158 static const keyword flag_names [NUM_FLAGS] = {
1159 KW_alive,
1160 KW_wiz,
1161 KW_NULL,
1162 KW_NULL,
1163 KW_was_wiz,
1164 KW_applied,
1165 KW_unpaid,
1166 KW_can_use_shield,
1167 KW_no_pick,
1168 KW_NULL, // walk_on
1169 KW_NULL, // no_pass
1170 /* 10 */
1171 KW_is_animated,
1172 KW_NULL, // slow_move
1173 KW_NULL, // flying
1174 KW_monster,
1175 KW_friendly,
1176 KW_generator,
1177 KW_is_thrown,
1178 KW_auto_apply,
1179 KW_NULL, // was KW_treasure
1180 KW_player_sold,
1181 /* 20 */
1182 KW_see_invisible,
1183 KW_can_roll,
1184 KW_overlay_floor,
1185 KW_is_turnable,
1186 KW_NULL, // walk_off
1187 KW_NULL, // fly_on
1188 KW_NULL, // fly_off
1189 KW_is_used_up,
1190 KW_identified,
1191 KW_reflecting,
1192 /* 30 */
1193 KW_changing,
1194 KW_splitting,
1195 KW_hitback,
1196 KW_startequip,
1197 KW_blocksview,
1198 KW_undead,
1199 KW_scared,
1200 KW_unaggressive,
1201 KW_reflect_missile,
1202 KW_reflect_spell,
1203 /* 40 */
1204 KW_no_magic,
1205 KW_no_fix_player,
1206 KW_is_lightable,
1207 KW_tear_down,
1208 KW_run_away,
1209 KW_NULL, // pass_thru
1210 KW_NULL, // an_pass_thru
1211 KW_pick_up,
1212 KW_unique,
1213 KW_no_drop,
1214 /* 50 */
1215 KW_NULL, // wizcast
1216 KW_can_cast_spell,
1217 KW_can_use_scroll,
1218 KW_can_use_range,
1219 KW_can_use_bow,
1220 KW_can_use_armour,
1221 KW_can_use_weapon,
1222 KW_can_use_ring,
1223 KW_has_ready_range,
1224 KW_has_ready_bow,
1225 /* 60 */
1226 KW_xrays,
1227 KW_NULL,
1228 KW_is_floor,
1229 KW_lifesave,
1230 KW_no_strength,
1231 KW_sleep,
1232 KW_stand_still,
1233 KW_random_move,
1234 KW_only_attack,
1235 KW_confused,
1236 /* 70 */
1237 KW_stealth,
1238 KW_NULL,
1239 KW_NULL,
1240 KW_cursed,
1241 KW_damned,
1242 KW_see_anywhere,
1243 KW_known_magical,
1244 KW_known_cursed,
1245 KW_can_use_skill,
1246 KW_been_applied,
1247 /* 80 */
1248 KW_has_ready_scroll,
1249 KW_can_use_rod,
1250 KW_NULL,
1251 KW_can_use_horn,
1252 KW_make_invisible,
1253 KW_inv_locked,
1254 KW_is_wooded,
1255 KW_is_hilly,
1256 KW_has_ready_skill,
1257 KW_has_ready_weapon,
1258 /* 90 */
1259 KW_no_skill_ident,
1260 KW_is_blind,
1261 KW_can_see_in_dark,
1262 KW_is_cauldron,
1263 KW_NULL,
1264 KW_no_steal,
1265 KW_one_hit,
1266 KW_NULL,
1267 KW_berserk,
1268 KW_neutral,
1269 /* 100 */
1270 KW_no_attack,
1271 KW_no_damage,
1272 KW_NULL,
1273 KW_NULL,
1274 KW_activate_on_push,
1275 KW_activate_on_release,
1276 KW_is_water,
1277 KW_use_content_on_gen,
1278 KW_NULL,
1279 KW_is_buildable,
1280 /* 110 */
1281 };
1282
1139 int i; 1283 int i;
1140 1284
1141 /* This saves the key/value lists. We do it first so that any 1285 /* This saves the key/value lists. We do it first so that any
1142 * keys that match field names will be overwritten by the loader. 1286 * keys that match field names will be overwritten by the loader.
1143 */ 1287 */
1145 { 1289 {
1146 /* Find the field in the opposing member. */ 1290 /* Find the field in the opposing member. */
1147 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1291 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1148 1292
1149 /* If there's no partnering field, or it's got a different value, save our field. */ 1293 /* If there's no partnering field, or it's got a different value, save our field. */
1150 if (arch_field == NULL || my_field->value != arch_field->value) 1294 if (!arch_field || my_field->value != arch_field->value)
1151 f.put (my_field->key, my_field->value); 1295 f.put (my_field->key, my_field->value);
1152 } 1296 }
1153 1297
1154 /* We don't need to worry about the arch's extra fields - they 1298 /* We don't need to worry about the arch's extra fields - they
1155 * will get taken care of the copy_object function. 1299 * will get taken care of the copy_to method.
1156 */ 1300 */
1157 1301
1302 {
1303 char uids[64];
1304 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1305 f.put (KW_uuid, (const char *)uids);
1306 }
1307
1158# define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1308#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1159# define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1309#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1160 1310
1161 CMP_OUT (name); 1311 CMP_OUT (name);
1162 CMP_OUT (name_pl); 1312 CMP_OUT (name_pl);
1163 CMP_OUT (custom_name); 1313 CMP_OUT (custom_name);
1164 CMP_OUT (title); 1314 CMP_OUT (title);
1165 CMP_OUT (race); 1315 CMP_OUT (race);
1166 CMP_OUT (slaying); 1316 CMP_OUT (slaying);
1167 1317
1168 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg); 1318 if (op->msg != tmp->msg)
1319 f.put (KW_msg, KW_endmsg, op->msg);
1320 if (op->lore != tmp->lore)
1169 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); 1321 f.put (KW_lore, KW_endlore, op->lore);
1170 1322
1171 CMP_OUT (other_arch); 1323 CMP_OUT (other_arch);
1172 CMP_OUT (face); 1324 CMP_OUT (face);
1173 1325
1174 if (op->animation_id != tmp->animation_id) 1326 if (op->animation_id != tmp->animation_id)
1175 if (op->animation_id) 1327 if (op->animation_id)
1176 { 1328 {
1177 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1329 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1178 1330
1179 if (!QUERY_FLAG (op, FLAG_ANIMATE)) 1331 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1180 f.put (KW_is_animated, 0); 1332 f.put (KW_is_animated, (sint32) 0);
1181 } 1333 }
1182 else 1334 else
1183 f.put (KW_animation, "NONE"); 1335 f.put (KW_animation, (const char *) 0);
1184 1336
1185 CMP_OUT2 (str , stats.Str); 1337 CMP_OUT2 (str, stats.Str);
1186 CMP_OUT2 (dex , stats.Dex); 1338 CMP_OUT2 (dex, stats.Dex);
1187 CMP_OUT2 (con , stats.Con); 1339 CMP_OUT2 (con, stats.Con);
1188 CMP_OUT2 (wis , stats.Wis); 1340 CMP_OUT2 (wis, stats.Wis);
1189 CMP_OUT2 (pow , stats.Pow); 1341 CMP_OUT2 (pow, stats.Pow);
1190 CMP_OUT2 (cha , stats.Cha); 1342 CMP_OUT2 (cha, stats.Cha);
1191 CMP_OUT2 (int , stats.Int); 1343 CMP_OUT2 (int, stats.Int);
1344
1192 CMP_OUT2 (hp , stats.hp); 1345 CMP_OUT2 (hp, stats.hp);
1193 CMP_OUT2 (maxhp , stats.maxhp); 1346 CMP_OUT2 (maxhp, stats.maxhp);
1194 CMP_OUT2 (sp , stats.sp); 1347 CMP_OUT2 (sp, stats.sp);
1195 CMP_OUT2 (maxsp , stats.maxsp); 1348 CMP_OUT2 (maxsp, stats.maxsp);
1196 CMP_OUT2 (grace , stats.grace); 1349 CMP_OUT2 (grace, stats.grace);
1197 CMP_OUT2 (maxgrace, stats.maxgrace); 1350 CMP_OUT2 (maxgrace, stats.maxgrace);
1198 CMP_OUT2 (exp , stats.exp); 1351 CMP_OUT2 (exp, stats.exp);
1199 1352
1200 CMP_OUT (perm_exp); 1353 CMP_OUT (perm_exp);
1201 CMP_OUT (expmul); 1354 CMP_OUT (expmul);
1202 1355
1203 CMP_OUT2 (food , stats.food); 1356 CMP_OUT2 (food, stats.food);
1204 CMP_OUT2 (dam , stats.dam); 1357 CMP_OUT2 (dam, stats.dam);
1205 CMP_OUT2 (luck , stats.luck); 1358 CMP_OUT2 (luck, stats.luck);
1206 CMP_OUT2 (wc , stats.wc); 1359 CMP_OUT2 (wc, stats.wc);
1207 CMP_OUT2 (ac , stats.ac); 1360 CMP_OUT2 (ac, stats.ac);
1208 1361
1209 CMP_OUT (x); 1362 CMP_OUT (x);
1210 CMP_OUT (y); 1363 CMP_OUT (y);
1211 CMP_OUT (speed); 1364 CMP_OUT (speed);
1212 CMP_OUT (speed_left); 1365 CMP_OUT (speed_left);
1218 CMP_OUT (type); 1371 CMP_OUT (type);
1219 CMP_OUT (subtype); 1372 CMP_OUT (subtype);
1220 CMP_OUT (attacktype); 1373 CMP_OUT (attacktype);
1221 1374
1222 for (i = 0; i < NROFATTACKS; i++) 1375 for (i = 0; i < NROFATTACKS; i++)
1223 if (op->resist [i] != tmp->resist [i]) 1376 if (op->resist[i] != tmp->resist[i])
1224 f.put (resist_save [i], op->resist [i]); 1377 f.put (resist_save[i], op->resist[i]);
1225 1378
1226 CMP_OUT (path_attuned); 1379 CMP_OUT (path_attuned);
1227 CMP_OUT (path_repelled); 1380 CMP_OUT (path_repelled);
1228 CMP_OUT (path_denied); 1381 CMP_OUT (path_denied);
1229 CMP_OUT (material); 1382 CMP_OUT (material);
1268 CMP_OUT (move_on); 1421 CMP_OUT (move_on);
1269 CMP_OUT (move_off); 1422 CMP_OUT (move_off);
1270 CMP_OUT (move_slow); 1423 CMP_OUT (move_slow);
1271 CMP_OUT (move_slow_penalty); 1424 CMP_OUT (move_slow_penalty);
1272 1425
1273 if (!COMPARE_FLAGS (op, tmp)) 1426 if (op->flag != tmp->flag)
1274 for (i = 0; i <= NUM_FLAGS; i++) 1427 for (i = 0; i <= NUM_FLAGS; i++)
1275 if (flag_names [i] 1428 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1276 && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i)))
1277 f.put (flag_names [i], QUERY_FLAG (op, i) ? "1" : 0); 1429 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1278 1430
1279 /* Save body locations */ 1431 /* Save body locations */
1280 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1432 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1281 if (op->body_info[i] != tmp->body_info[i]) 1433 if (op->body_info[i] != tmp->body_info[i])
1282 f.put (body_locations[i].save_name, op->body_info[i]); 1434 f.put (body_locations[i].save_name, op->body_info[i]);
1284 1436
1285/* 1437/*
1286 * Dumps all variables in an object to a file. 1438 * Dumps all variables in an object to a file.
1287 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1439 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1288 * the only place this is not set is when saving the player. 1440 * the only place this is not set is when saving the player.
1289 * If bit 1 of flag is set, don't remove the object after save. As of now,
1290 * all of the callers are setting this.
1291 */ 1441 */
1292
1293void 1442void
1294save_object (object_freezer &fp, object *op, int flag) 1443save_object (object_freezer &fp, object *op, int flag)
1295{ 1444{
1296 archetype *at; 1445 // cede every 500 objects saved
1297 object *tmp, *old; 1446 coroapi::cede_every (500);
1298 1447
1299 /* Even if the object does have an owner, it would seem that we should 1448 /* Even if the object does have an owner, it would seem that we should
1300 * still save it. 1449 * still save it.
1301 */ 1450 */
1302 if (op->owner != NULL) 1451 if (op->owner)
1303 return; 1452 return;
1304 1453
1305 /* If it is unpaid and we don't want to save those, just return. */ 1454 /* If it is unpaid and we don't want to save those, just return. */
1306 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1455 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1307 return; 1456 return;
1308 1457
1309 if ((at = op->arch) == NULL) 1458 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1310 at = empty_archetype;
1311 1459
1312 fp.put (KW_arch, at->name); 1460 fp.put (KW_arch, at->name);
1313
1314 put (fp, op, &at->clone); 1461 put (fp, op, &at->clone);
1315 1462
1316 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1463 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1317 1464
1318 old = NULL;
1319
1320 if (flag & 2)
1321 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1465 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1322 save_object (fp, tmp, flag); 1466 save_object (fp, tmp, flag);
1323 else
1324 /* Slightly different logic because tmp/op will be removed by
1325 * the save_object we call. So we just keep looking at op->inv
1326 * until there is nothing left. In theory, the variable old
1327 * should not be needed, as recursive loops shouldn't happen.
1328 */
1329 while ((tmp = op->inv) != NULL)
1330 {
1331 if (old == tmp)
1332 {
1333 LOG (llevError, " Recursive loop in inventory\n");
1334 break;
1335 }
1336
1337 save_object (fp, tmp, flag);
1338 old = tmp;
1339 }
1340
1341 if (!(flag & 2))
1342 {
1343 remove_ob (op);
1344 free_object (op);
1345 }
1346 1467
1347 fp.put (op); 1468 fp.put (op);
1348 fprintf (fp, "end\n"); 1469 fp.put (KW_end);
1349} 1470}
1350 1471

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