--- deliantra/server/common/loader.C 2006/09/03 22:45:55 1.1 +++ deliantra/server/common/loader.C 2007/08/25 22:19:26 1.99 @@ -1,38 +1,35 @@ /* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2002 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The authors can be reached via e-mail at crossfire-devel@real-time.com -*/ + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Crossfire TRT is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + * + * The authors can be reached via e-mail to + */ /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. sub/add_weight will transcend the environment updating the carrying variable. */ - #include #include -#include #include -/* Maps the MOVE_* values to names */ -static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", NULL}; +///////////////////////////////////////////////////////////////////////////// /* This table is only necessary to convert objects that existed before the * spell object conversion to the new object. It was not practical @@ -45,395 +42,439 @@ * not be updated for whatever reason. */ const char *spell_mapping[] = { -"spell_magic_bullet", /* 0 */ -"spell_small_fireball", /* 1 */ -"spell_medium_fireball", /* 2 */ -"spell_large_fireball", /* 3 */ -"spell_burning_hands", /* 4 */ -"spell_sm_lightning", /* 5 */ -"spell_large_lightning", /* 6 */ -"spell_magic_missile", /* 7 */ -"spell_create_bomb", /* 8 */ -"spell_summon_golem", /* 9 */ -"spell_summon_fire_elemental", /* 10 */ -"spell_summon_earth_elemental", /* 11 */ -"spell_summon_water_elemental", /* 12 */ -"spell_summon_air_elemental", /* 13 */ -"spell_dimension_door", /* 14 */ -"spell_create_earth_wall", /* 15 */ -"spell_paralyze", /* 16 */ -"spell_icestorm", /* 17 */ -"spell_magic_mapping", /* 18 */ -"spell_turn_undead", /* 19 */ -"spell_fear", /* 20 */ -"spell_poison_cloud", /* 21 */ -"spell_wonder", /* 22 */ -"spell_destruction", /* 23 */ -"spell_perceive_self", /* 24 */ -"spell_word_of_recall", /* 25 */ -"spell_invisible", /* 26 */ -"spell_invisible_to_undead", /* 27 */ -"spell_probe", /* 28 */ -"spell_lg_magic_bullet", /* 29 */ -"spell_improved_invisibility", /* 30 */ -"spell_holy_word", /* 31 */ -"spell_minor_healing", /* 32 */ -"spell_medium_healing", /* 33 */ -"spell_major_healing", /* 34 */ -"spell_heal", /* 35 */ -"spell_create_food", /* 36 */ -"spell_earth_to_dust", /* 37 */ -"spell_armour", /* 38 */ -"spell_strength", /* 39 */ -"spell_dexterity", /* 40 */ -"spell_constitution", /* 41 */ -"spell_charisma", /* 42 */ -"spell_create_fire_wall", /* 43 */ -"spell_create_frost_wall", /* 44 */ -"spell_protection_from_cold", /* 45 */ -"spell_protection_from_electricity", /* 46 */ -"spell_protection_from_fire", /* 47 */ -"spell_protection_from_poison", /* 48 */ -"spell_protection_from_slow", /* 49 */ -"spell_protection_from_paralysis", /* 50 */ -"spell_protection_from_draining", /* 51 */ -"spell_protection_from_magic", /* 52 */ -"spell_protection_from_attack", /* 53 */ -"spell_levitate", /* 54 */ -"spell_small_speedball", /* 55 */ -"spell_large_speedball", /* 56 */ -"spell_hellfire", /* 57 */ -"spell_dragonbreath", /* 58 */ -"spell_large_icestorm", /* 59 */ -"spell_charging", /* 60 */ -"spell_polymorph", /* 61 */ -"spell_cancellation", /* 62 */ -"spell_confusion", /* 63 */ -"spell_mass_confusion", /* 64 */ -"spell_summon_pet_monster", /* 65 */ -"spell_slow", /* 66 */ -"spell_regenerate_spellpoints", /* 67 */ -"spell_cure_poison", /* 68 */ -"spell_protection_from_confusion", /* 69 */ -"spell_protection_from_cancellation", /* 70 */ -"spell_protection_from_depletion", /* 71 */ -"spell_alchemy", /* 72 */ -"spell_remove_curse", /* 73 */ -"spell_remove_damnation", /* 74 */ -"spell_identify", /* 75*/ -"spell_detect_magic", /* 76 */ -"spell_detect_monster", /* 77 */ -"spell_detect_evil", /* 78 */ -"spell_detect_curse", /* 79 */ -"spell_heroism", /* 80 */ -"spell_aggravation", /* 81 */ -"spell_firebolt", /* 82 */ -"spell_frostbolt", /* 83 */ -"spell_shockwave", /* 84 */ -"spell_color_spray", /* 85 */ -"spell_haste", /* 86 */ -"spell_face_of_death", /* 87 */ -"spell_ball_lightning", /* 88 */ -"spell_meteor_swarm", /* 89 */ -"spell_comet", /* 90 */ -"spell_mystic_fist", /* 91 */ -"spell_raise_dead", /* 92 */ -"spell_resurrection", /* 93 */ -"spell_reincarnation", /* 94 */ -"spell_immunity_to_cold", /* 95 */ -"spell_immunity_to_electricity",/* 96 */ -"spell_immunity_to_fire", /* 97 */ -"spell_immunity_to_poison", /* 98 */ -"spell_immunity_to_slow", /* 99 */ -"spell_immunity_to_paralysis", /* 100 */ -"spell_immunity_to_draining", /* 101 */ -"spell_immunity_to_magic", /* 102 */ -"spell_immunity_to_attack", /* 103 */ -"spell_invulnerability", /* 104 */ -"spell_defense", /* 105 */ -"spell_rune_of_fire", /* 106 */ -"spell_rune_of_frost", /* 107 */ -"spell_rune_of_shocking", /* 108 */ -"spell_rune_of_blasting", /* 109 */ -"spell_rune_of_death", /* 110 */ -"spell_marking_rune", /* 111 */ -"spell_build_director", /* 112 */ -"spell_create_pool_of_chaos", /* 113 */ -"spell_build_bullet_wall", /* 114 */ -"spell_build_lightning_wall", /* 115 */ -"spell_build_fireball_wall", /* 116 */ -"spell_magic_rune", /* 117 */ -"spell_rune_of_magic_drain", /* 118 */ -"spell_antimagic_rune", /* 119 */ -"spell_rune_of_transference", /* 120 */ -"spell_transference", /* 121 */ -"spell_magic_drain", /* 122 */ -"spell_counterspell", /* 123 */ -"spell_disarm", /* 124 */ -"spell_cure_confusion", /* 125 */ -"spell_restoration", /* 126 */ -"was summon evil monster", /* 127 */ /* Not implenented as nothing used it */ -"spell_counterwall", /* 128 */ -"spell_cause_light_wounds", /* 129 */ -"spell_cause_medium_wounds", /* 130 */ -"spell_cause_heavy_wounds", /* 131 */ -"spell_charm_monsters", /* 132 */ -"spell_banishment", /* 133 */ -"spell_create_missile", /* 134 */ -"spell_show_invisible", /* 135 */ -"spell_xray", /* 136 */ -"spell_pacify", /* 137 */ -"spell_summon_fog", /* 138 */ -"spell_steambolt", /* 139 */ -"spell_command_undead", /* 140 */ -"spell_holy_orb", /* 141 */ -"spell_summon_avatar", /* 142 */ -"spell_holy_possession", /* 143 */ -"spell_bless", /* 144 */ -"spell_curse", /* 145 */ -"spell_regeneration", /* 146 */ -"spell_consecrate", /* 147 */ -"spell_summon_cult_monsters", /* 148 */ -"spell_cause_critical_wounds", /* 149 */ -"spell_holy_wrath", /* 150 */ -"spell_retributive_strike", /* 151 */ -"spell_finger_of_death", /* 152 */ -"spell_insect_plague", /* 153 */ -"spell_call_holy_servant", /* 154 */ -"spell_wall_of_thorns", /* 155 */ -"spell_staff_to_snake", /* 156 */ -"spell_light", /* 157 */ -"spell_darkness", /* 158 */ -"spell_nightfall", /* 159 */ -"spell_daylight", /* 160 */ -"spell_sunspear", /* 161 */ -"spell_faery_fire", /* 162 */ -"spell_cure_blindness", /* 163 */ -"spell_dark_vision", /* 164 */ -"spell_bullet_swarm", /* 165 */ -"spell_bullet_storm", /* 166 */ -"spell_cause_many_wounds", /* 167 */ -"spell_small_snowstorm", /* 168 */ -"spell_medium_snowstorm", /* 169 */ -"spell_large_snowstorm", /* 170 */ -"spell_cure_disease", /* 171 */ -"spell_cause_red_death", /* 172 */ -"spell_cause_flu", /* 173 */ -"spell_cause_black_death", /* 174 */ -"spell_cause_leprosy", /* 175 */ -"spell_cause_smallpox", /* 176 */ -"spell_cause_white_death", /* 177 */ -"spell_cause_anthrax", /* 178 */ -"spell_cause_typhoid", /* 179 */ -"spell_mana_blast", /* 180 */ -"spell_small_manaball", /* 181 */ -"spell_medium_manaball", /* 182 */ -"spell_large_manaball", /* 183 */ -"spell_manabolt", /* 184 */ -"spell_dancing_sword", /* 185 */ -"spell_animate_weapon", /* 186 */ -"spell_cause_cold", /* 187 */ -"spell_divine_shock", /* 188 */ -"spell_windstorm", /* 189 */ -"spell_sanctuary", /* 190 */ -"spell_peace", /* 191 */ -"spell_spiderweb", /* 192 */ -"spell_conflict", /* 193 */ -"spell_rage", /* 194 */ -"spell_forked_lightning", /* 195 */ -"spell_poison_fog", /* 196 */ -"spell_flaming_aura", /* 197 */ -"spell_vitriol", /* 198 */ -"spell_vitriol_splash", /* 199 */ -"spell_iron_skin", /* 200 */ -"spell_wrathful_eye", /* 201 */ -"spell_town_portal", /* 202 */ -"spell_missile_swarm", /* 203 */ -"spell_cause_rabies", /* 204 */ -"spell_glyph", /* 205 */ -NULL + "spell_magic_bullet", /* 0 */ + "spell_small_fireball", /* 1 */ + "spell_medium_fireball", /* 2 */ + "spell_large_fireball", /* 3 */ + "spell_burning_hands", /* 4 */ + "spell_sm_lightning", /* 5 */ + "spell_large_lightning", /* 6 */ + "spell_magic_missile", /* 7 */ + "spell_create_bomb", /* 8 */ + "spell_summon_golem", /* 9 */ + "spell_summon_fire_elemental", /* 10 */ + "spell_summon_earth_elemental", /* 11 */ + "spell_summon_water_elemental", /* 12 */ + "spell_summon_air_elemental", /* 13 */ + "spell_dimension_door", /* 14 */ + "spell_create_earth_wall", /* 15 */ + "spell_paralyze", /* 16 */ + "spell_icestorm", /* 17 */ + "spell_magic_mapping", /* 18 */ + "spell_turn_undead", /* 19 */ + "spell_fear", /* 20 */ + "spell_poison_cloud", /* 21 */ + "spell_wonder", /* 22 */ + "spell_destruction", /* 23 */ + "spell_perceive_self", /* 24 */ + "spell_word_of_recall", /* 25 */ + "spell_invisible", /* 26 */ + "spell_invisible_to_undead", /* 27 */ + "spell_probe", /* 28 */ + "spell_lg_magic_bullet", /* 29 */ + "spell_improved_invisibility", /* 30 */ + "spell_holy_word", /* 31 */ + "spell_minor_healing", /* 32 */ + "spell_medium_healing", /* 33 */ + "spell_major_healing", /* 34 */ + "spell_heal", /* 35 */ + "spell_create_food", /* 36 */ + "spell_earth_to_dust", /* 37 */ + "spell_armour", /* 38 */ + "spell_strength", /* 39 */ + "spell_dexterity", /* 40 */ + "spell_constitution", /* 41 */ + "spell_charisma", /* 42 */ + "spell_create_fire_wall", /* 43 */ + "spell_create_frost_wall", /* 44 */ + "spell_protection_from_cold", /* 45 */ + "spell_protection_from_electricity", /* 46 */ + "spell_protection_from_fire", /* 47 */ + "spell_protection_from_poison", /* 48 */ + "spell_protection_from_slow", /* 49 */ + "spell_protection_from_paralysis", /* 50 */ + "spell_protection_from_draining", /* 51 */ + "spell_protection_from_magic", /* 52 */ + "spell_protection_from_attack", /* 53 */ + "spell_levitate", /* 54 */ + "spell_small_speedball", /* 55 */ + "spell_large_speedball", /* 56 */ + "spell_hellfire", /* 57 */ + "spell_dragonbreath", /* 58 */ + "spell_large_icestorm", /* 59 */ + "spell_charging", /* 60 */ + "spell_polymorph", /* 61 */ + "spell_cancellation", /* 62 */ + "spell_confusion", /* 63 */ + "spell_mass_confusion", /* 64 */ + "spell_summon_pet_monster", /* 65 */ + "spell_slow", /* 66 */ + "spell_regenerate_spellpoints", /* 67 */ + "spell_cure_poison", /* 68 */ + "spell_protection_from_confusion", /* 69 */ + "spell_protection_from_cancellation", /* 70 */ + "spell_protection_from_depletion", /* 71 */ + "spell_alchemy", /* 72 */ + "spell_remove_curse", /* 73 */ + "spell_remove_damnation", /* 74 */ + "spell_identify", /* 75 */ + "spell_detect_magic", /* 76 */ + "spell_detect_monster", /* 77 */ + "spell_detect_evil", /* 78 */ + "spell_detect_curse", /* 79 */ + "spell_heroism", /* 80 */ + "spell_aggravation", /* 81 */ + "spell_firebolt", /* 82 */ + "spell_frostbolt", /* 83 */ + "spell_shockwave", /* 84 */ + "spell_color_spray", /* 85 */ + "spell_haste", /* 86 */ + "spell_face_of_death", /* 87 */ + "spell_ball_lightning", /* 88 */ + "spell_meteor_swarm", /* 89 */ + "spell_comet", /* 90 */ + "spell_mystic_fist", /* 91 */ + "spell_raise_dead", /* 92 */ + "spell_resurrection", /* 93 */ + "spell_reincarnation", /* 94 */ + "spell_immunity_to_cold", /* 95 */ + "spell_immunity_to_electricity", /* 96 */ + "spell_immunity_to_fire", /* 97 */ + "spell_immunity_to_poison", /* 98 */ + "spell_immunity_to_slow", /* 99 */ + "spell_immunity_to_paralysis", /* 100 */ + "spell_immunity_to_draining", /* 101 */ + "spell_immunity_to_magic", /* 102 */ + "spell_immunity_to_attack", /* 103 */ + "spell_invulnerability", /* 104 */ + "spell_defense", /* 105 */ + "spell_rune_of_fire", /* 106 */ + "spell_rune_of_frost", /* 107 */ + "spell_rune_of_shocking", /* 108 */ + "spell_rune_of_blasting", /* 109 */ + "spell_rune_of_death", /* 110 */ + "spell_marking_rune", /* 111 */ + "spell_build_director", /* 112 */ + "spell_create_pool_of_chaos", /* 113 */ + "spell_build_bullet_wall", /* 114 */ + "spell_build_lightning_wall", /* 115 */ + "spell_build_fireball_wall", /* 116 */ + "spell_magic_rune", /* 117 */ + "spell_rune_of_magic_drain", /* 118 */ + "spell_antimagic_rune", /* 119 */ + "spell_rune_of_transference", /* 120 */ + "spell_transference", /* 121 */ + "spell_magic_drain", /* 122 */ + "spell_counterspell", /* 123 */ + "spell_disarm", /* 124 */ + "spell_cure_confusion", /* 125 */ + "spell_restoration", /* 126 */ + "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ + "spell_counterwall", /* 128 */ + "spell_cause_light_wounds", /* 129 */ + "spell_cause_medium_wounds", /* 130 */ + "spell_cause_heavy_wounds", /* 131 */ + "spell_charm_monsters", /* 132 */ + "spell_banishment", /* 133 */ + "spell_create_missile", /* 134 */ + "spell_show_invisible", /* 135 */ + "spell_xray", /* 136 */ + "spell_pacify", /* 137 */ + "spell_summon_fog", /* 138 */ + "spell_steambolt", /* 139 */ + "spell_command_undead", /* 140 */ + "spell_holy_orb", /* 141 */ + "spell_summon_avatar", /* 142 */ + "spell_holy_possession", /* 143 */ + "spell_bless", /* 144 */ + "spell_curse", /* 145 */ + "spell_regeneration", /* 146 */ + "spell_consecrate", /* 147 */ + "spell_summon_cult_monsters", /* 148 */ + "spell_cause_critical_wounds", /* 149 */ + "spell_holy_wrath", /* 150 */ + "spell_retributive_strike", /* 151 */ + "spell_finger_of_death", /* 152 */ + "spell_insect_plague", /* 153 */ + "spell_call_holy_servant", /* 154 */ + "spell_wall_of_thorns", /* 155 */ + "spell_staff_to_snake", /* 156 */ + "spell_light", /* 157 */ + "spell_darkness", /* 158 */ + "spell_nightfall", /* 159 */ + "spell_daylight", /* 160 */ + "spell_sunspear", /* 161 */ + "spell_faery_fire", /* 162 */ + "spell_cure_blindness", /* 163 */ + "spell_dark_vision", /* 164 */ + "spell_bullet_swarm", /* 165 */ + "spell_bullet_storm", /* 166 */ + "spell_cause_many_wounds", /* 167 */ + "spell_small_snowstorm", /* 168 */ + "spell_medium_snowstorm", /* 169 */ + "spell_large_snowstorm", /* 170 */ + "spell_cure_disease", /* 171 */ + "spell_cause_red_death", /* 172 */ + "spell_cause_flu", /* 173 */ + "spell_cause_black_death", /* 174 */ + "spell_cause_leprosy", /* 175 */ + "spell_cause_smallpox", /* 176 */ + "spell_cause_white_death", /* 177 */ + "spell_cause_anthrax", /* 178 */ + "spell_cause_typhoid", /* 179 */ + "spell_mana_blast", /* 180 */ + "spell_small_manaball", /* 181 */ + "spell_medium_manaball", /* 182 */ + "spell_large_manaball", /* 183 */ + "spell_manabolt", /* 184 */ + "spell_dancing_sword", /* 185 */ + "spell_animate_weapon", /* 186 */ + "spell_cause_cold", /* 187 */ + "spell_divine_shock", /* 188 */ + "spell_windstorm", /* 189 */ + "spell_sanctuary", /* 190 */ + "spell_peace", /* 191 */ + "spell_spiderweb", /* 192 */ + "spell_conflict", /* 193 */ + "spell_rage", /* 194 */ + "spell_forked_lightning", /* 195 */ + "spell_poison_fog", /* 196 */ + "spell_flaming_aura", /* 197 */ + "spell_vitriol", /* 198 */ + "spell_vitriol_splash", /* 199 */ + "spell_iron_skin", /* 200 */ + "spell_wrathful_eye", /* 201 */ + "spell_town_portal", /* 202 */ + "spell_missile_swarm", /* 203 */ + "spell_cause_rabies", /* 204 */ + "spell_glyph", /* 205 */ + NULL }; -extern int arch_init; +extern bool loading_arch; -// return a suitable strign describign an objetc in enough detail to find it -// used only in check_loaded_object: TODO remove static, move it elsewhere and -// use it in more log messages. -static char *op_debug_info_ (object *op, char *info) +/* This function checks the object after it has been loaded (when we + * get the 'end' in the input stream). This function can be used to + * deal with legacy objects where fields may have changed. It can also be used + * to check for objects to make sure there are no common errors. + */ +void +object::post_load_check () { - char info2[256 * 3]; - char *p = info; + if (type >= NUM_TYPES) + { + LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); + type = 0; + } - p += snprintf (p, 256, "%d=\"%s%s%s\"", - op->count, - op->name ? (const char *)op->name : "(anon)", - op->title ? " " : "", - op->title ? (const char *)op->title : ""); + switch (type) + { + case BOW: + case WAND: + case ROD: + case HORN: + if (slot [body_range].info != -1) + { + LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); + slot [body_range].info = -1; + } + break; - if (op->env) - p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2)); + case WEAPON: + if (slot [body_combat].info != -1) + { + LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); + slot [body_combat].info = -1; + } + break; - if (op->map) - p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y); + case SHIELD: + if (slot [body_shield].info != -1) + { + LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); + slot [body_shield].info = -1; + } + break; - return info; -} + case PLAYER: + if (slot [body_shield].info != 1) + { + LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); + slot [body_shield].info = 1; + } -static char *op_debug_info (object *op) -{ - static char info[256 * 3]; + if (slot [body_combat].info != 1) + { + LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); + slot [body_combat].info = 1; + } - return op_debug_info_ (op, info); -} + if (slot [body_range].info != 1) + { + LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); + slot [body_range].info = 1; + } + break; + } -/* This function checks the object after it has been loaded (when we - * get the 'end' in the input stream). This function can be used to - * deal with legacy objects where fields may have changed. It can also be used - * to check for objects to make sure there are no common errors. - */ -static void check_loaded_object(object *op) { - int ip; + /* We do some specialised handling to handle legacy cases of name_pl. + * If the object doesn't have a name_pl, we just use the object name - + * this isn't perfect (things won't be properly pluralised), but works to + * that degree (5 heart is still quite understandable). But the case we + * also have to catch is if this object is not using the normal name for + * the object. In that case, we also want to use the loaded name. + * Otherwise, what happens is that the the plural name will lose + * information (appear as just 'hearts' and not 'goblins heart') + */ + if (arch && name != arch->object::name && name_pl == arch->object::name_pl) + name_pl = 0; - /* We do some specialized handling to handle legacy cases of name_pl. - * If the object doesn't have a name_pl, we just use the object name - - * this isn't perfect (things won't be properly pluralized), but works to - * that degree (5 heart is still quite understandable). But the case we - * also have to catch is if this object is not using the normal name for - * the object. In that case, we also want to use the loaded name. - * Otherwise, what happens is that the the plural name will lose - * information (appear as just 'hearts' and not 'goblins heart') - */ - if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) - op->name_pl = NULL; - - if (!op->name_pl) op->name_pl = op->name; - - /* objects now have a materialname. try to patch it in */ - if (!(IS_WEAPON(op) && op->level > 0)) { - if (op->map != NULL) - set_materialname(op, op->map->difficulty, NULL); - else - set_materialname(op, 5, NULL); - } - /* only do these when program is first run - a bit - * excessive to do this at every run - most of this is - * really just to catch any errors - program will still run, but - * not in the ideal fashion. - */ - if ((op->type == WEAPON || op->type==BOW) && arch_init) { - if (!op->skill) { - LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op)); - } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) || - (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) { - LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n", - op_debug_info (op), op->body_info[1], &op->skill); - } + if (!name_pl) + name_pl = name; + + /* objects now have a materialname. try to patch it in */ + if (!(is_weapon () && level > 0)) + set_materialname (this, map ? map->difficulty : 5, 0); + + /* only do these when program is first run - a bit + * excessive to do this at every run - most of this is + * really just to catch any errors - program will still run, but + * not in the ideal fashion. + */ + if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) + { + if (!skill) + LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); + else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || + (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) + LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); } - /* We changed last_heal to gen_sp_armour, which is what it - * really does for many objects. Need to catch any in maps - * that may have an old value. - */ - if ((op->type == WEAPON) || - (op->type == ARMOUR) || (op->type == HELMET) || - (op->type == SHIELD) || (op->type == RING) || - (op->type == BOOTS) || (op->type == GLOVES) || - (op->type == AMULET ) || (op->type == GIRDLE) || - (op->type == BRACERS ) || (op->type == CLOAK)) { - if (op->last_heal) { - LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op)); - op->gen_sp_armour = op->last_heal; - op->last_heal = 0; - } - if (editor) ip =0; - else ip = calc_item_power(op, 0); - /* Legacy objects from before item power was in the game */ - if (!op->item_power && ip) { - if (ip > 3) { - LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip); - } - op->item_power = ip; + /* We changed last_heal to gen_sp_armour, which is what it + * really does for many objects. Need to catch any in maps + * that may have an old value. + */ + if (type == WEAPON + || type == ARMOUR || type == HELMET + || type == SHIELD || type == RING + || type == BOOTS || type == GLOVES + || type == AMULET || type == GIRDLE + || type == BRACERS || type == CLOAK) + { + if (last_heal) + { + LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); + gen_sp_armour = last_heal; + last_heal = 0; } - /* Check for possibly bogus values. Has to meet both these criteria - - * something that has item_power 1 is probably just fine if our calculated - * value is 1 or 2 - these values are small enough that hard to be precise. - * similarly, it item_power is 0, the first check will always pass, - * but not the second one. - */ - if (ip > 2 *op->item_power && ip > (op->item_power + 3)) { - LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n", - op_debug_info (op), ip, op->item_power); + + int ip = calc_item_power (this, 0); + + /* Legacy objects from before item power was in the game */ + if (!item_power && ip) + { + if (ip > 3) + LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); + + item_power = ip; } + /* Check for possibly bogus values. Has to meet both these criteria - + * something that has item_power 1 is probably just fine if our calculated + * value is 1 or 2 - these values are small enough that hard to be precise. + * similarly, it item_power is 0, the first check will always pass, + * but not the second one. + */ +#if 0 //TODO + if (ip > 2 * item_power && ip > (item_power + 3)) + LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); +#endif } - /* Old spellcasting object - need to load in the appropiate object */ - if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN - || op->type == FIREWALL || - /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ - ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) { - object *tmp; - - /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' - * in that spell was stored in sp. - */ - tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]); - insert_ob_in_ob(tmp, op); - op->randomitems = NULL; /* So another spell isn't created for this object */ - } - /* spellbooks & runes use slaying. But not to arch name, but to spell name */ - if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) { - object *tmp; + /* Old spellcasting object - need to load in the appropiate object */ + if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || + /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ + ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) + { + /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' + * in that spell was stored in sp. + */ + object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); + insert_ob_in_ob (tmp, this); + randomitems = NULL; /* So another spell isn't created for this object */ + } - tmp = get_archetype_by_object_name(op->slaying); - insert_ob_in_ob(tmp, op); - op->randomitems = NULL; /* So another spell isn't created for this object */ - /* without this, value is all screwed up */ - op->value = op->arch->clone.value * op->inv->value; + /* spellbooks & runes use slaying. But not to arch name, but to spell name */ + if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) + { + object *tmp = get_archetype_by_object_name (slaying); + insert_ob_in_ob (tmp, this); + randomitems = NULL; /* So another spell isn't created for this object */ + /* without this, value is all screwed up */ + value = arch->value * inv->value; } - if (QUERY_FLAG(op, FLAG_MONSTER)) { - if (op->stats.hp > op->stats.maxhp) - LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n", - op_debug_info (op), - op->stats.hp, op->stats.maxhp); + if (QUERY_FLAG (this, FLAG_MONSTER)) + { + if (stats.hp > stats.maxhp) + { + LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); + stats.maxhp = stats.hp; + } - /* The archs just need to be updated for this */ - if (op->move_type ==0) op->move_type = MOVE_WALK; + /* The archs just need to be updated for this */ + if (move_type == 0) + move_type = MOVE_WALK; } - if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN)) - || op->type == CREATOR - || op->type == CONVERTER) { - /* Object will duplicate it's content as part of the - * generation process. To do this, we must flag inventory - * so it remains unevaluated concerning the randomitems and - * the living (a demonlord shouldn't cast from inside generator!) - */ - flag_inv(op,FLAG_IS_A_TEMPLATE); + + if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) + { + /* Object will duplicate it's content as part of the + * generation process. To do this, we must flag inventory + * so it remains unevaluated concerning the randomitems and + * the living (a demonlord shouldn't cast from inside generator!) + */ + flag_inv (this, FLAG_IS_A_TEMPLATE); } - /* Handle player movers. We use move_type for player movers - * because they operate on their own time (move_on - * would potentially cause them to be triggered when someone steps - * on them). If move_type is set, presume person knows what they - * are doing, otherwise, set move_type based on maxhp value. - */ - if (op->type == PLAYERMOVER) { - if (!op->move_type) { - if (op->stats.maxhp) { - op->move_type = MOVE_ALL; - op->stats.maxhp=0; - } else { - op->move_type = MOVE_WALK; + /* Handle player movers. We use move_type for player movers + * because they operate on their own time (move_on + * would potentially cause them to be triggered when someone steps + * on them). If move_type is set, presume person knows what they + * are doing, otherwise, set move_type based on maxhp value. + */ + if (type == PLAYERMOVER) + { + if (!move_type) + { + if (stats.maxhp) + { + move_type = MOVE_ALL; + stats.maxhp = 0; } + else + move_type = MOVE_WALK; } } - } static void set_move (MoveType &mt, const char *str) { + static const struct flagstr { + const char *name; + MoveType flags; + } move_flags[] = { + { "walk" , MOVE_WALK }, + { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH }, + { "fly_low" , MOVE_FLY_LOW }, + { "fly_high", MOVE_FLY_HIGH }, + { "swim" , MOVE_SWIM }, + { "boat" , MOVE_BOAT }, + { "ship" , MOVE_SHIP }, + { "all" , MOVE_ALL }, + }; + if (!str) { mt = 0; @@ -448,577 +489,572 @@ mt = 0; - for (str = strtok ((char *)str, " "); str; str = strtok (0, " ")) + for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) { - if (!strcasecmp (str, "all")) - mt |= MOVE_ALL; - else - { - int i, negate = 0; + bool negate = 0; - if (*str == '-') - { - negate = 1; - str++; - } - - for (i = 0; move_name [i]; i++) - { - if (!strcasecmp (move_name [i], str)) - { - if (negate) - mt &= ~(1 << i); - else - mt |= (1 << i); - - break; - } - } + if (*str == '-') + { + negate = 1; + str++; + } - if (!move_name [i]) + for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) + { + if (!strcmp (f->name, str)) { - /* fly is a special case - covers both fly_low and - * fly_high - since it doesn't match to a specific - * single bit, have to special case it. - */ - if (!strcasecmp (str, "flying")) - { - if (negate) - mt &= ~MOVE_FLYING; - else - mt |= MOVE_FLYING; - } + if (negate) + mt &= ~f->flags; else - LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); + mt |= f->flags; + + goto next; } } + + LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); + +next: ; } } -#define GET_FLAG(op,flag) \ - if (thawer.get_sint32 ()) \ - SET_FLAG (op, flag); \ - else \ - CLEAR_FLAG (op, flag) \ +#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () -int parse_object (object * op, object_thawer & thawer, int map_flags) +bool +object::parse_kv (object_thawer &f) { - bool ismore = 0; + object *op_inv = inv; for (;;) { - keyword kw = thawer.get_kv (); - - switch (kw) + switch (f.kw) { - case KW_object: - thawer.get (op->name); + case KW_uuid: + if (const char *s = f.get_str ()) + { + unsigned int version; + unsigned long long seq; - if (op->arch != NULL) - op->arch->name = op->name; + if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) + { + uuid.seq = seq; + break; + } + } + uuid = gen_uuid (); break; - case KW_oid: thawer.get (op, thawer.get_sint32 ()); break; + case KW_oid: + f.get (this, f.get_sint32 ()); + break; - case KW_name: thawer.get (op->name); break; - case KW_name_pl: thawer.get (op->name_pl); break; - case KW_title: thawer.get (op->title); break; - case KW_custom_name: thawer.get (op->custom_name); break; - case KW_attach: thawer.get_ornull (op->attach); break; - case KW_skill: thawer.get_ornull (op->skill); break; - case KW_race: thawer.get_ornull (op->race); break; - case KW_slaying: thawer.get_ornull (op->slaying); break; + case KW_name: f.get (name); break; + case KW_name_pl: f.get (name_pl); break; + case KW_title: f.get (title); break; + case KW_custom_name: f.get (custom_name); break; + + case KW_attach: f.get_ornull (attach); break; + case KW_skill: f.get_ornull (skill); break; + case KW_race: f.get_ornull (race); break; + case KW_slaying: f.get_ornull (slaying); break; case KW_arch: { - const char *str = thawer.get_str (); + object *tmp = object::read (f); + tmp->deactivate (); - if (op->arch) - { - /* If op->arch has been set, then this new object - * must be part of the inventory. So process - * appropriately. - */ - archetype *arch = find_archetype (str); - - object *tmp; - - if (arch != NULL) - tmp = arch_to_object (arch); - else - { - tmp = get_object (); - /* record the name of the broken object */ - tmp->name = str; - } - - parse_object (tmp, thawer, map_flags); - - if (tmp->arch) - insert_ob_in_ob (tmp, op); - else - { - LOG (llevDebug, "Discarding object without arch: %s\n", - tmp->name ? (const char *) tmp->name : "(null)"); - free_object (tmp); - } - } - else - { - /* This is the actual archetype definition then */ - op->arch = find_archetype (str); - - if (op->arch != NULL) - copy_object (&op->arch->clone, op); - else if (!arch_init) - /* record the name of the broken object */ - op->name = str; - } + { + // was: insert_ob_in_ob (tmp, op); + // but manually adding it can improve map loading times a lot + // also, appending instead of prepending keeps the + // save ordering the same between repeated load/saves. + CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); + CLEAR_FLAG (tmp, FLAG_REMOVED); + + if (!op_inv) + { + inv = tmp; + tmp->above = 0; + } + else + { + while (op_inv->below) + op_inv = op_inv->below; + + op_inv->below = tmp; + tmp->above = op_inv; + } + + tmp->below = 0; + tmp->env = this; + op_inv = tmp; + } } - break; + continue; case KW_other_arch: - op->other_arch = find_archetype (thawer.get_str ()); + other_arch = + loading_arch + ? archetype::get (f.get_str ()) + : archetype::find (f.get_str ()); + + if (!other_arch) + LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); + break; + + case KW_owner: + if (const char *s = f.get_str ()) + { + unsigned int version; + unsigned long long seq; + char name[256]; + + if (3 == sscanf (s, "<%d.%llx>/%256s", &version, &seq, name) && version == 1) + { + UUID uuid = seq; + player *pl = player::find (name); + + if (pl && pl->ob->uuid == uuid) + owner = pl->ob; + } + } break; case KW_animation: { - const char *str = thawer.get_str (); - - if (!str) - { - op->animation_id = 0; - CLEAR_FLAG (op, FLAG_ANIMATE); - } - else - { - op->animation_id = find_animation (str); - SET_FLAG (op, FLAG_ANIMATE); - } - } + CLEAR_FLAG (this, FLAG_ANIMATE); + animation_id = 0; + const char *str = f.get_str (); + if (str && (animation_id = find_animation (str))) + SET_FLAG (this, FLAG_ANIMATE); + } break; - case KW_last_heal: thawer.get (op->last_heal); break; - case KW_last_sp: thawer.get (op->last_sp); break; - case KW_last_grace: thawer.get (op->last_grace); break; - case KW_last_eat: thawer.get (op->last_eat); break; - case KW_speed_left: thawer.get (op->speed_left); break; + case KW_last_heal: f.get (last_heal); break; + case KW_last_sp: f.get (last_sp); break; + case KW_last_grace: f.get (last_grace); break; + case KW_last_eat: f.get (last_eat); break; + case KW_speed_left: f.get (speed_left); break; case KW_speed: - thawer.get (op->speed); + f.get (speed); //TODO: maybe do in check_object - if (!(map_flags & MAP_STYLE)) - { - if (op->speed < 0) - op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; - - update_ob_speed (op); - } + // removed check for style maps + if (speed < 0) + speed_left = speed_left - rndm (); break; case KW_slow_move: - op->move_slow |= MOVE_WALK; - thawer.get (op->move_slow_penalty); + move_slow |= MOVE_WALK; + f.get (move_slow_penalty); break; case KW_face: - op->face = &new_faces[FindFace (thawer.get_str (), 0)]; + face = face_find (f.get_str ()); break; - case KW_x: thawer.get (op->x); break; - case KW_y: thawer.get (op->y); break; - case KW_str: thawer.get (op->stats.Str); break; - case KW_dex: thawer.get (op->stats.Dex); break; - case KW_con: thawer.get (op->stats.Con); break; - case KW_wis: thawer.get (op->stats.Wis); break; - case KW_cha: thawer.get (op->stats.Cha); break; - case KW_int: thawer.get (op->stats.Int); break; - case KW_pow: thawer.get (op->stats.Pow); break; - case KW_hp: thawer.get (op->stats.hp); break; - case KW_maxhp: thawer.get (op->stats.maxhp); break; - case KW_sp: thawer.get (op->stats.sp); break; - case KW_maxsp: thawer.get (op->stats.maxsp); break; - case KW_grace: thawer.get (op->stats.grace); break; - case KW_maxgrace: thawer.get (op->stats.maxgrace); break; - - case KW_exp: thawer.get (op->stats.exp); break; - case KW_perm_exp: thawer.get (op->perm_exp); break; - case KW_food: thawer.get (op->stats.food); break; - case KW_dam: thawer.get (op->stats.dam); break; - case KW_wc: thawer.get (op->stats.wc); break; - case KW_ac: thawer.get (op->stats.ac); break; - case KW_nrof: thawer.get (op->nrof); break; - case KW_level: thawer.get (op->level); break; - case KW_direction: thawer.get (op->direction); break; - case KW_type: thawer.get (op->type); break; - case KW_subtype: thawer.get (op->subtype); break; - case KW_value: thawer.get (op->value); break; - case KW_weight: thawer.get (op->weight); break; - case KW_carrying: thawer.get (op->carrying); break; - case KW_attacktype: thawer.get (op->attacktype); break; - case KW_path_attuned: thawer.get (op->path_attuned); break; - case KW_path_repelled: thawer.get (op->path_repelled); break; - case KW_path_denied: thawer.get (op->path_denied); break; - case KW_invisible: thawer.get (op->invisible); break; - case KW_magic: thawer.get (op->magic); break; - case KW_state: thawer.get (op->state); break; - case KW_move_slow_penalty:thawer.get (op->move_slow_penalty); break; - case KW_material: thawer.get (op->material); break; - case KW_materialname: thawer.get (op->materialname); break; - - /* These are the new values */ - case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; - case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; - case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; - case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; - case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; - case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; + case KW_sound: + sound = sound_find (f.get_str ()); + if (!sound) + f.parse_warn ("sound not found"); + break; + + case KW_sound_destroy: + sound_destroy = sound_find (f.get_str ()); + if (!sound_destroy) + f.parse_warn ("sound not found"); + break; + + case KW_x: f.get (x); break; + case KW_y: f.get (y); break; + + case KW_Str: // uppercase alias + case KW_str: f.get (stats.Str); break; + case KW_Dex: // uppercase alias + case KW_dex: f.get (stats.Dex); break; + case KW_Con: // uppercase alias + case KW_con: f.get (stats.Con); break; + case KW_Wis: // uppercase alias + case KW_wis: f.get (stats.Wis); break; + case KW_Cha: // uppercase alias + case KW_cha: f.get (stats.Cha); break; + case KW_Int: // uppercase alias + case KW_int: f.get (stats.Int); break; + case KW_Pow: // uppercase alias + case KW_pow: f.get (stats.Pow); break; + + case KW_hp: f.get (stats.hp); break; + case KW_maxhp: f.get (stats.maxhp); break; + case KW_sp: f.get (stats.sp); break; + case KW_maxsp: f.get (stats.maxsp); break; + case KW_grace: f.get (stats.grace); break; + case KW_maxgrace: f.get (stats.maxgrace); break; + + case KW_exp: f.get (stats.exp); break; + case KW_perm_exp: f.get (perm_exp); break; + case KW_food: f.get (stats.food); break; + case KW_dam: f.get (stats.dam); break; + case KW_wc: f.get (stats.wc); break; + case KW_ac: f.get (stats.ac); break; + case KW_nrof: f.get (nrof); break; + case KW_level: f.get (level); break; + case KW_direction: f.get (direction); break; + case KW_type: f.get (type); break; + case KW_subtype: f.get (subtype); break; + case KW_value: f.get (value); break; + case KW_weight: f.get (weight); break; + case KW_carrying: f.get (carrying); break; + case KW_attacktype: f.get (attacktype); break; + case KW_path_attuned: f.get (path_attuned); break; + case KW_path_repelled: f.get (path_repelled); break; + case KW_path_denied: f.get (path_denied); break; + case KW_invisible: f.get (invisible); break; + case KW_magic: f.get (magic); break; + case KW_state: f.get (state); break; + case KW_move_slow_penalty: f.get (move_slow_penalty); break; + case KW_material: f.get (materials); break; //TODO: nuke + case KW_materialname: f.get (materialname); break; + + /* These are the new values */ + case KW_move_block: set_move (move_block, f.get_str ()); break; + case KW_move_allow: set_move (move_allow, f.get_str ()); break; + case KW_move_type: set_move (move_type, f.get_str ()); break; + case KW_move_on: set_move (move_on, f.get_str ()); break; + case KW_move_off: set_move (move_off, f.get_str ()); break; + case KW_move_slow: set_move (move_slow, f.get_str ()); break; - /* These are all legacy - any new objects should use the move_ .. values */ + /* These are all legacy - any new objects should use the move_ .. values */ case KW_no_pass: { - if (thawer.get_sint32 ()) - op->move_block = MOVE_ALL; + if (f.get_sint32 ()) + move_block = MOVE_ALL; else - op->move_block = 0; + move_block = 0; } break; - /* These are all legacy - any new objects should use the move_ .. values */ + /* These are all legacy - any new objects should use the move_ .. values */ case KW_walk_on: { - if (thawer.get_sint32 ()) - op->move_on |= MOVE_WALK; + if (f.get_sint32 ()) + move_on |= MOVE_WALK; else - op->move_on &= ~MOVE_WALK; + move_on &= ~MOVE_WALK; } break; - /* These are all legacy - any new objects should use the move_ .. values */ + /* These are all legacy - any new objects should use the move_ .. values */ case KW_walk_off: { - if (thawer.get_sint32 ()) - op->move_off |= MOVE_WALK; + if (f.get_sint32 ()) + move_off |= MOVE_WALK; else - op->move_off &= ~MOVE_WALK; + move_off &= ~MOVE_WALK; } break; - /* These are all legacy - any new objects should use the move_ .. values */ + /* These are all legacy - any new objects should use the move_ .. values */ case KW_fly_on: { - if (thawer.get_sint32 ()) - op->move_on |= MOVE_FLY_LOW; + if (f.get_sint32 ()) + move_on |= MOVE_FLY_LOW; else - op->move_on &= ~MOVE_FLY_LOW; + move_on &= ~MOVE_FLY_LOW; } break; - /* These are all legacy - any new objects should use the move_ .. values */ + /* These are all legacy - any new objects should use the move_ .. values */ case KW_fly_off: { - if (thawer.get_sint32 ()) - op->move_off |= MOVE_FLY_LOW; + if (f.get_sint32 ()) + move_off |= MOVE_FLY_LOW; else - op->move_off &= ~MOVE_FLY_LOW; + move_off &= ~MOVE_FLY_LOW; } break; - //TODO: remove these after convertign archetypes - case KW_can_use_wand: GET_FLAG (op, FLAG_USE_RANGE); break; + //TODO: remove these after converting archetypes + case KW_can_use_wand: + GET_FLAG (this, FLAG_USE_RANGE); + break; - /* These are all legacy - any new objects should use the move_ .. values */ + /* These are all legacy - any new objects should use the move_ .. values */ case KW_flying: { - if (thawer.get_sint32 ()) - op->move_type |= MOVE_FLY_LOW; + if (f.get_sint32 ()) + move_type |= MOVE_FLY_LOW; else - op->move_type &= ~MOVE_FLY_LOW; + move_type &= ~MOVE_FLY_LOW; } break; case KW_identified: - GET_FLAG (op, FLAG_IDENTIFIED); + GET_FLAG (this, FLAG_IDENTIFIED); //TODO: move to check_object or so - if (QUERY_FLAG (op, FLAG_IDENTIFIED)) - CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); + if (QUERY_FLAG (this, FLAG_IDENTIFIED)) + CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); break; - case KW_wiz: - GET_FLAG (op, FLAG_WIZ); - //TODO: move to check_object - if (QUERY_FLAG (op, FLAG_WIZ)) - { - SET_FLAG (op, FLAG_WAS_WIZ); - SET_FLAG (op, FLAG_WIZPASS); - SET_FLAG (op, FLAG_WIZCAST); - } - else - { - CLEAR_FLAG (op, FLAG_WIZPASS); - CLEAR_FLAG (op, FLAG_WIZCAST); - } - break; - case KW_friendly: - GET_FLAG (op, FLAG_FRIENDLY); - //TODO: move to check_object or so - if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) - add_friendly_object (op); - break; - - case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; - case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; - case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; - case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; - case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; - case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; - case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; - case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; - case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break; - case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; - case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; - case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; - case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; - case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; - case KW_alive: GET_FLAG (op, FLAG_ALIVE); break; - case KW_applied: GET_FLAG (op, FLAG_APPLIED); break; - case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break; - case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break; - case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break; - case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break; - case KW_changing: GET_FLAG (op, FLAG_CHANGING); break; - case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break; - case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break; - case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break; - case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break; - case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break; - case KW_scared: GET_FLAG (op, FLAG_SCARED); break; - case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break; - case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break; - case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break; - case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break; - case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break; - case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break; - case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break; - case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break; - case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break; - case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break; - case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break; - case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break; - case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break; - case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break; - case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; - case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; - case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; - case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; - case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; - case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; - case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; - case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; - case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; - case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; - case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break; - case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break; - case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break; - case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break; - case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break; - case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break; - case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break; - case KW_cursed: GET_FLAG (op, FLAG_CURSED); break; - case KW_damned: GET_FLAG (op, FLAG_DAMNED); break; - case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break; - case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break; - case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break; - case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break; - case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break; - case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break; - case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break; - case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break; - case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break; - case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break; - case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break; - case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break; - case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break; - case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break; - case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break; - case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break; - case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break; - case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break; - case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break; - case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; - case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; - case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; - case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; - case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; - - case KW_armour: thawer.get (op->resist [ATNR_PHYSICAL]); break; - case KW_resist_physical: thawer.get (op->resist [ATNR_PHYSICAL]); break; - case KW_resist_magic: thawer.get (op->resist [ATNR_MAGIC]); break; - case KW_resist_fire: thawer.get (op->resist [ATNR_FIRE]); break; - case KW_resist_electricity: thawer.get (op->resist [ATNR_ELECTRICITY]); break; - case KW_resist_cold: thawer.get (op->resist [ATNR_COLD]); break; - case KW_resist_confusion: thawer.get (op->resist [ATNR_CONFUSION]); break; - case KW_resist_acid: thawer.get (op->resist [ATNR_ACID]); break; - case KW_resist_drain: thawer.get (op->resist [ATNR_DRAIN]); break; - case KW_resist_weaponmagic: thawer.get (op->resist [ATNR_WEAPONMAGIC]); break; - case KW_resist_ghosthit: thawer.get (op->resist [ATNR_GHOSTHIT]); break; - case KW_resist_poison: thawer.get (op->resist [ATNR_POISON]); break; - case KW_resist_slow: thawer.get (op->resist [ATNR_SLOW]); break; - case KW_resist_paralyze: thawer.get (op->resist [ATNR_PARALYZE]); break; - case KW_resist_turn_undead: thawer.get (op->resist [ATNR_TURN_UNDEAD]); break; - case KW_resist_fear: thawer.get (op->resist [ATNR_FEAR]); break; - case KW_resist_cancellation: thawer.get (op->resist [ATNR_CANCELLATION]); break; - case KW_resist_deplete: thawer.get (op->resist [ATNR_DEPLETE]); break; - case KW_resist_death: thawer.get (op->resist [ATNR_DEATH]); break; - case KW_resist_chaos: thawer.get (op->resist [ATNR_CHAOS]); break; - case KW_resist_counterspell: thawer.get (op->resist [ATNR_COUNTERSPELL]); break; - case KW_resist_godpower: thawer.get (op->resist [ATNR_GODPOWER]); break; - case KW_resist_holyword: thawer.get (op->resist [ATNR_HOLYWORD]); break; - case KW_resist_blind: thawer.get (op->resist [ATNR_BLIND]); break; - case KW_resist_internal: thawer.get (op->resist [ATNR_INTERNAL]); break; - case KW_resist_life_stealing: thawer.get (op->resist [ATNR_LIFE_STEALING]); break; - case KW_resist_disease: thawer.get (op->resist [ATNR_DISEASE]); break; - - case KW_luck: thawer.get (op->stats.luck); break; - case KW_run_away: thawer.get (op->run_away); break; - case KW_pick_up: thawer.get (op->pick_up); break; - case KW_item_power: thawer.get (op->item_power); break; - case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break; - case KW_anim_speed: thawer.get (op->anim_speed); break; - case KW_container: thawer.get (op->weight_limit); break; - case KW_will_apply: thawer.get (op->will_apply); break; - case KW_attack_movement: thawer.get (op->attack_movement); break; - case KW_move_state: thawer.get (op->move_status); break; - case KW_expmul: thawer.get (op->expmul); break; - case KW_glow_radius: thawer.get (op->glow_radius); break; - case KW_weapontype: thawer.get (op->weapontype); break; - case KW_tooltype: thawer.get (op->tooltype); break; - case KW_casting_time: thawer.get (op->casting_time); break; - case KW_elevation: thawer.get (op->elevation); break; - case KW_smoothlevel: thawer.get (op->smoothlevel); break; - case KW_client_type: thawer.get (op->client_type); break; - case KW_duration: thawer.get (op->duration); break; - case KW_range: thawer.get (op->range); break; - case KW_range_modifier: thawer.get (op->range_modifier); break; - case KW_dam_modifier: thawer.get (op->dam_modifier); break; - case KW_duration_modifier: thawer.get (op->duration_modifier); break; - - //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess - //TODO: parse from other include files - case KW_body_range: thawer.get (op->body_info [ 0]); break; - case KW_body_arm: thawer.get (op->body_info [ 1]); break; - case KW_body_torso: thawer.get (op->body_info [ 2]); break; - case KW_body_head: thawer.get (op->body_info [ 3]); break; - case KW_body_neck: thawer.get (op->body_info [ 4]); break; - case KW_body_skill: thawer.get (op->body_info [ 5]); break; - case KW_body_finger: thawer.get (op->body_info [ 6]); break; - case KW_body_shoulder: thawer.get (op->body_info [ 7]); break; - case KW_body_foot: thawer.get (op->body_info [ 8]); break; - case KW_body_hand: thawer.get (op->body_info [ 9]); break; - case KW_body_wrist: thawer.get (op->body_info [10]); break; - case KW_body_waist: thawer.get (op->body_info [11]); break; + if (f.get_bool ()) + if (type != PLAYER) + add_friendly_object (this); + + break; + + case KW_monster: GET_FLAG (this, FLAG_MONSTER); break; + case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break; + case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break; + case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break; + case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break; + case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break; + case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break; + case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break; + case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break; + case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break; + case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break; + case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break; + case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; + case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; + case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; + case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; + case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; + case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; + case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; + case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; + case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; + case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; + case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; + case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; + case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; + case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; + case KW_scared: GET_FLAG (this, FLAG_SCARED); break; + case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; + case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; + case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; + case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; + case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; + case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; + case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; + case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; + case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; + case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; + case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; + case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; + case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break; + case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break; + case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break; + case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break; + case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break; + case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break; + case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break; + case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break; + case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break; + case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break; + case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break; + case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break; + case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break; + case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break; + case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break; + case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break; + case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break; + case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break; + case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break; + case KW_cursed: GET_FLAG (this, FLAG_CURSED); break; + case KW_damned: GET_FLAG (this, FLAG_DAMNED); break; + case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break; + case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break; + case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break; + case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break; + case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break; + case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break; + case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break; + case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break; + case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break; + case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break; + case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break; + case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break; + case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break; + case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break; + case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break; + case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break; + case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break; + case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break; + case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break; + case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break; + case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; + case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; + case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; + case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; + case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; + case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; + case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; + + case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; + case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; + case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; + case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; + case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break; + case KW_resist_cold: f.get (resist[ATNR_COLD]); break; + case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break; + case KW_resist_acid: f.get (resist[ATNR_ACID]); break; + case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break; + case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break; + case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break; + case KW_resist_poison: f.get (resist[ATNR_POISON]); break; + case KW_resist_slow: f.get (resist[ATNR_SLOW]); break; + case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break; + case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break; + case KW_resist_fear: f.get (resist[ATNR_FEAR]); break; + case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break; + case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break; + case KW_resist_death: f.get (resist[ATNR_DEATH]); break; + case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break; + case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break; + case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break; + case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break; + case KW_resist_blind: f.get (resist[ATNR_BLIND]); break; + case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break; + case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break; + case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break; + + case KW_luck: f.get (stats.luck); break; + case KW_run_away: f.get (run_away); break; + case KW_pick_up: f.get (pick_up); break; + case KW_item_power: f.get (item_power); break; + case KW_gen_sp_armour: f.get (gen_sp_armour); break; + case KW_anim_speed: f.get (anim_speed); break; + case KW_container: f.get (weight_limit); break; + case KW_will_apply: f.get (will_apply); break; + case KW_attack_movement: f.get (attack_movement); break; + case KW_move_state: f.get (move_status); break; + case KW_expmul: f.get (expmul); break; + case KW_glow_radius: f.get (glow_radius); break; + case KW_weapontype: f.get (weapontype); break; + case KW_tooltype: f.get (tooltype); break; + case KW_casting_time: f.get (casting_time); break; + case KW_elevation: f.get (elevation); break; + case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; + case KW_client_type: f.get (client_type); break; + case KW_duration: f.get (duration); break; + case KW_range: f.get (range); break; + case KW_range_modifier: f.get (range_modifier); break; + case KW_dam_modifier: f.get (dam_modifier); break; + case KW_duration_modifier: f.get (duration_modifier); break; + + //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess + //TODO: parse from other include files + case KW_body_range: slot[body_range] .info = f.get_sint32 (); break; + case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break; + case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break; + case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break; + case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break; + case KW_body_head: slot[body_head] .info = f.get_sint32 (); break; + case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break; + case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break; + case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break; + case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break; + case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break; + case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break; + case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break; + case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; case KW_can_apply: break; case KW_connected: - add_button_link (op, op->map, thawer.get_sint32 ()); + add_button_link (this, map, f.get_sint32 ()); break; case KW_randomitems: - op->randomitems = find_treasurelist (thawer.get_str ()); + if (f.get_str ()) + { + randomitems = + loading_arch + ? treasurelist::get (f.get_str ()) + : treasurelist::find (f.get_str ()); + + if (!randomitems) + LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); + } + else + randomitems = 0; break; case KW_msg: - { - thawer.get_ml (KW_endmsg, op->msg); - //TODO: allow longer messages - if (strlen (op->msg) >= HUGE_BUF) - { - LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); - op->msg = "ERROR, please report: string too long, winged.\n"; - } - } + f.get_ml (KW_endmsg, msg); break; case KW_lore: - { - shstr msgbuf; - thawer.get_ml (KW_endlore, op->lore); - //TODO: allow longer messages - /* Just print a warning so we can be reasonably safe - * about not overflowing the buffer. - */ - if (strlen (op->lore) > (HUGE_BUF / 2)) - LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", - HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); - } + f.get_ml (KW_endlore, lore); break; case KW_editable: case KW_editor_folder: break; - case KW_more: - /* We need to record that this is a multipart object, - * so the calling function can glue things back together - */ - ismore = 1; - break; - case KW_end: - check_loaded_object (op); - - if (!arch_init) - op->instantiate (); + if (!loading_arch) + instantiate (); - return ismore ? LL_MORE : LL_NORMAL; - - case KW_EOF: - return LL_EOF; + f.next (); + return true; case KW_ERROR: - set_ob_key_value(op, thawer.line, thawer.last_value, true); - //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D - - // skip line, ugly - thawer.line = thawer.last_value + strlen (thawer.last_value) + 1; + set_ob_key_value (this, f.kw_str, f.value, true); + //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D break; default: - printf ("kw abort %d\n", kw);//D - abort (); + if (!f.parse_error ("object", name)) + return false; + break; } + + f.next (); } } -/* - * Loads an object from the given file-pointer. - * Variables will be read and parsed and patched into the object - * until the string "end" is reached, or the end of the file. - * - * bufstat is used to determine various file attributes: - * LO_REPATE (0): We are reading from the same buffer as the last call. - * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions - * will also be reading from this (treasure file, artifacts.) - * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should - * be reset. - * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) - * - */ +object * +object::read (object_thawer &f, maptile *map) +{ + assert (f.kw == KW_arch); -int load_object(object_thawer &fp, object *op, int map_flags) { - return parse_object(op, fp, map_flags); -} + archetype *arch = archetype::find (f.get_str ()); + + if (!arch) + { + LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); + arch = archetype::find ("earthwall"); + } + assert (arch); //D maybe use exception handling of sorts? + + f.next (); + + object *op = object::create (); + + op->map = map; + arch->copy_to (op); + // copy_to activates, this should be fixed properly + op->deactivate (); + + if (!op->parse_kv (f)) + { + op->destroy (true); + return 0; + } + + op->post_load_check (); + return op; +} /* This takes a buffer, scans it for variables, and sets those variables * as appropriate in op. @@ -1026,137 +1062,243 @@ * This function appears to be used in only 2 places - in crossedit to * override values and in c_wiz to mutate values. */ -int set_variable(object *op,char *buf) { -#if 0 - int retval; - object_thawer thawer (0); - - strcpy(msgbuf, ""); - strcpy(lorebuf, ""); - retval=parse_object(op,thawer,0); - yy_switch_to_buffer(yycurbuf); - yy_delete_buffer(yybufstate); - yy_pop_state(); - return retval; -#endif -} - -/* This array equates the FLAG_ values with the V_ values. Use -1 to - * put gaps in the array that should not be processed. - * The order matches the order of the define values in 'define.h'. - */ -/* This is a list of pointers that correspond to the FLAG_.. values. - * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then - * the 15'th element of this array should match that name. - * If an entry is NULL, that is a flag not to loaded/saved. - */ -static const char *const flag_names[NUM_FLAGS+1] = { -"alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid", -"can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */ -"is_animated", NULL /* slow_move */, -NULL /* flying */, "monster", "friendly", "generator", -"is_thrown", "auto_apply", "treasure", "player sold", /* 20 */ -"see_invisible", "can_roll", "overlay_floor", -"is_turnable", NULL /* walk_off */, NULL /* fly_on */, -NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */ -"changing", "splitting", "hitback", "startequip", -"blocksview", "undead", "scared", "unaggressive", -"reflect_missile", "reflect_spell", /* 40 */ -"no_magic", "no_fix_player", "is_lightable", "tear_down", -"run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/, -"pick_up", "unique", "no_drop", /* 50 */ -NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range", -"can_use_bow", "can_use_armour", "can_use_weapon", -"can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */ -"xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep", -"stand_still", "random_move", "only_attack", "confused", /* 70 */ - "stealth", NULL, NULL, "cursed", "damned", -"see_anywhere", "known_magical", "known_cursed", -"can_use_skill", "been_applied", /* 80 */ -"has_ready_scroll", "can_use_rod", NULL, -"can_use_horn", "make_invisible", "inv_locked", "is_wooded", -"is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */ -"no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron", -"is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */ -"no_attack", "no_damage", NULL, NULL, "activate_on_push", -"activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */ -NULL -}; - - -/* - * Initialises the array of variable-names. Needed before any - * objects can be loaded. Called by init_library(). - */ +int +set_variable (object *op, char *buf) +{ + object_thawer f (buf, (AV *)0); -void init_vars() { + f.next (); + return op->parse_kv (f); } /* This returns a string of the integer movement type */ -static char* get_string_move_type(MoveType mt) +#if 0 +// unused function +static char * +get_string_move_type (MoveType mt) { - static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; - int i, all_count=0, count; + static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; + int i, all_count = 0, count; - strcpy(retbuf,""); - strcpy(retbuf_all," all"); + strcpy (retbuf, ""); + strcpy (retbuf_all, " all"); - /* Quick check, and probably fairly common */ - if (mt == MOVE_ALL) return retbuf_all+1; - if (mt == 0) { - strcpy(retbuf,"0"); - return retbuf; + /* Quick check, and probably fairly common */ + if (mt == MOVE_ALL) + return retbuf_all + 1; + if (mt == 0) + { + strcpy (retbuf, "0"); + return retbuf; } - /* We basically slide the bits down. Why look at MOVE_ALL? - * because we may want to return a string like 'all -swim', - * and if we just looked at mt, we couldn't get that. - */ - for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) { - if (mt & (1<>= 1, count++) + { + if (mt & (1 << count)) + { + strcat (retbuf, " "); + strcat (retbuf, move_name[count]); + } + else + { + strcat (retbuf_all, " -"); + strcat (retbuf_all, move_name[count]); + all_count++; } } - /* Basically, if there is a single negation, return it, eg - * 'all -swim'. But more than that, just return the - * enumerated values. It doesn't make sense to return - * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' - */ - if (all_count <=1) return retbuf_all+1; - else return retbuf+1; + /* Basically, if there is a single negation, return it, eg + * 'all -swim'. But more than that, just return the + * enumerated values. It doesn't make sense to return + * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' + */ + if (all_count <= 1) + return retbuf_all + 1; + else + return retbuf + 1; } - +#endif // compare *op against *tmp and output differences -void -put (object_freezer &f, object *op, object *tmp) +static void +write_diff (object_freezer &f, object *op, object *tmp) { + static const keyword resist_save[NROFATTACKS] = { +# define def(uc, lc, name, plus, change) KW_resist_ ## lc, +# include "attackinc.h" +# undef def + }; + + /* This is a list of keywords that correspond to the FLAG_.. values. + * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then + * the 15'th element of this array should match that name. + * If an entry is NULL, that is a flag not to loaded/saved. + */ + static const keyword flag_names [NUM_FLAGS] = { + KW_alive, + KW_NULL, + KW_NULL, + KW_NULL, + KW_NULL, + KW_applied, + KW_unpaid, + KW_can_use_shield, + KW_no_pick, + KW_NULL, // walk_on + KW_NULL, // no_pass + /* 10 */ + KW_is_animated, + KW_NULL, // slow_move + KW_NULL, // flying + KW_monster, + KW_friendly, + KW_generator, + KW_is_thrown, + KW_auto_apply, + KW_treasure_env, + KW_player_sold, + /* 20 */ + KW_see_invisible, + KW_can_roll, + KW_overlay_floor, + KW_is_turnable, + KW_NULL, // walk_off + KW_NULL, // fly_on + KW_NULL, // fly_off + KW_is_used_up, + KW_identified, + KW_reflecting, + /* 30 */ + KW_changing, + KW_splitting, + KW_hitback, + KW_startequip, + KW_blocksview, + KW_undead, + KW_scared, + KW_unaggressive, + KW_reflect_missile, + KW_reflect_spell, + /* 40 */ + KW_no_magic, + KW_no_fix_player, + KW_is_lightable, + KW_tear_down, + KW_run_away, + KW_NULL, // pass_thru + KW_NULL, // an_pass_thru + KW_pick_up, + KW_unique, + KW_no_drop, + /* 50 */ + KW_NULL, // wizcast + KW_can_cast_spell, + KW_can_use_scroll, + KW_can_use_range, + KW_can_use_bow, + KW_can_use_armour, + KW_can_use_weapon, + KW_can_use_ring, + KW_has_ready_range, + KW_has_ready_bow, + /* 60 */ + KW_xrays, + KW_NULL, + KW_is_floor, + KW_lifesave, + KW_no_strength, + KW_sleep, + KW_stand_still, + KW_random_move, + KW_only_attack, + KW_confused, + /* 70 */ + KW_stealth, + KW_NULL, + KW_NULL, + KW_cursed, + KW_damned, + KW_see_anywhere, + KW_known_magical, + KW_known_cursed, + KW_can_use_skill, + KW_been_applied, + /* 80 */ + KW_has_ready_scroll, + KW_can_use_rod, + KW_precious, + KW_can_use_horn, + KW_make_invisible, + KW_inv_locked, + KW_is_wooded, + KW_is_hilly, + KW_has_ready_skill, + KW_has_ready_weapon, + /* 90 */ + KW_no_skill_ident, + KW_is_blind, + KW_can_see_in_dark, + KW_is_cauldron, + KW_NULL, + KW_no_steal, + KW_one_hit, + KW_NULL, + KW_berserk, + KW_neutral, + /* 100 */ + KW_no_attack, + KW_no_damage, + KW_obj_original, + KW_NULL, + KW_activate_on_push, + KW_activate_on_release, + KW_is_water, + KW_use_content_on_gen, + KW_NULL, + KW_is_buildable, + /* 110 */ + KW_destroy_on_death, + KW_NULL, + }; + int i; /* This saves the key/value lists. We do it first so that any * keys that match field names will be overwritten by the loader. */ - for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) + for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) { /* Find the field in the opposing member. */ key_value *arch_field = get_ob_key_link (tmp, my_field->key); /* If there's no partnering field, or it's got a different value, save our field. */ - if (arch_field == NULL || my_field->value != arch_field->value) + if (!arch_field || my_field->value != arch_field->value) f.put (my_field->key, my_field->value); } /* We don't need to worry about the arch's extra fields - they - * will get taken care of the copy_object function. + * will get taken care of the copy_to method. */ -# define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) -# define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) + { + char uids[64]; + snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); + f.put (KW_uuid, (const char *)uids); + } + +#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) +#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) + + if (object *pl = op->owner) + if (pl->contr) + { + char owner[256]; + snprintf (owner, sizeof (owner), "<1.%llx>/%s", (unsigned long long)pl->uuid.seq, &pl->name); + f.put (KW_owner, (const char *)owner); + } CMP_OUT (name); CMP_OUT (name_pl); @@ -1164,47 +1306,50 @@ CMP_OUT (title); CMP_OUT (race); CMP_OUT (slaying); + CMP_OUT (other_arch); - if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg); + if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); - CMP_OUT (other_arch); - CMP_OUT (face); + if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); + if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); + if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); if (op->animation_id != tmp->animation_id) if (op->animation_id) { f.put (KW_animation, animations[GET_ANIM_ID (op)].name); - + if (!QUERY_FLAG (op, FLAG_ANIMATE)) - f.put (KW_is_animated, 0); + f.put (KW_is_animated, (sint32)0); } else - f.put (KW_animation, "NONE"); + f.put (KW_animation, (const char *)0); - CMP_OUT2 (str , stats.Str); - CMP_OUT2 (dex , stats.Dex); - CMP_OUT2 (con , stats.Con); - CMP_OUT2 (wis , stats.Wis); - CMP_OUT2 (pow , stats.Pow); - CMP_OUT2 (cha , stats.Cha); - CMP_OUT2 (int , stats.Int); - CMP_OUT2 (hp , stats.hp); - CMP_OUT2 (maxhp , stats.maxhp); - CMP_OUT2 (sp , stats.sp); - CMP_OUT2 (maxsp , stats.maxsp); - CMP_OUT2 (grace , stats.grace); + CMP_OUT2 (str, stats.Str); + CMP_OUT2 (dex, stats.Dex); + CMP_OUT2 (con, stats.Con); + CMP_OUT2 (wis, stats.Wis); + CMP_OUT2 (pow, stats.Pow); + CMP_OUT2 (cha, stats.Cha); + CMP_OUT2 (int, stats.Int); + + CMP_OUT2 (hp, stats.hp); + CMP_OUT2 (maxhp, stats.maxhp); + CMP_OUT2 (sp, stats.sp); + CMP_OUT2 (maxsp, stats.maxsp); + CMP_OUT2 (grace, stats.grace); CMP_OUT2 (maxgrace, stats.maxgrace); - CMP_OUT2 (exp , stats.exp); + CMP_OUT2 (exp, stats.exp); CMP_OUT (perm_exp); CMP_OUT (expmul); - CMP_OUT2 (food , stats.food); - CMP_OUT2 (dam , stats.dam); - CMP_OUT2 (luck , stats.luck); - CMP_OUT2 (wc , stats.wc); - CMP_OUT2 (ac , stats.ac); + CMP_OUT2 (food, stats.food); + CMP_OUT2 (dam, stats.dam); + CMP_OUT2 (luck, stats.luck); + CMP_OUT2 (wc, stats.wc); + CMP_OUT2 (ac, stats.ac); CMP_OUT (x); CMP_OUT (y); @@ -1220,13 +1365,13 @@ CMP_OUT (attacktype); for (i = 0; i < NROFATTACKS; i++) - if (op->resist [i] != tmp->resist [i]) - f.put (resist_save [i], op->resist [i]); + if (expect_false (op->resist[i] != tmp->resist[i])) + f.put (resist_save[i], op->resist[i]); CMP_OUT (path_attuned); CMP_OUT (path_repelled); CMP_OUT (path_denied); - CMP_OUT (material); + CMP_OUT2 (material, materials);//TODO: nuke CMP_OUT (materialname); CMP_OUT (value); CMP_OUT (carrying); @@ -1270,81 +1415,90 @@ CMP_OUT (move_slow); CMP_OUT (move_slow_penalty); - if (!COMPARE_FLAGS (op, tmp)) + if (op->flag != tmp->flag) for (i = 0; i <= NUM_FLAGS; i++) - if (flag_names [i] - && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) - f.put (flag_names [i], QUERY_FLAG (op, i) ? "1" : 0); + if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) + f.put (flag_names [i], op->flag [i] ? "1" : "0"); - /* Save body locations */ + // save body locations for (i = 0; i < NUM_BODY_LOCATIONS; i++) - if (op->body_info[i] != tmp->body_info[i]) - f.put (body_locations[i].save_name, op->body_info[i]); + if (expect_false (op->slot[i].info != tmp->slot[i].info)) + f.put (body_locations[i].save_name, op->slot[i].info); } /* * Dumps all variables in an object to a file. * If bit 0 of flag is set, unpaid objects will be saved. As of now, * the only place this is not set is when saving the player. - * If bit 1 of flag is set, don't remove the object after save. As of now, - * all of the callers are setting this. */ - -void -save_object (object_freezer &fp, object *op, int flag) +bool +object::write (object_freezer &f) { - archetype *at; - object *tmp, *old; + archetype *at = arch ? (archetype *)arch : empty_archetype; - /* Even if the object does have an owner, it would seem that we should - * still save it. - */ - if (op->owner != NULL) - return; + f.put (KW_arch, at->archname); + write_diff (f, this, at); - /* If it is unpaid and we don't want to save those, just return. */ - if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) - return; + for (object *tmp = inv; tmp; tmp = tmp->below) + tmp->write (f); - if ((at = op->arch) == NULL) - at = empty_archetype; + f.put (this); + f.put (KW_end); - fp.put (KW_arch, at->name); + return true; +} - put (fp, op, &at->clone); +///////////////////////////////////////////////////////////////////////////// - /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ +// generic resource file load, +// currently supports: region, treasures, archetypes +bool load_resource_file (const char *filename) +{ + object_thawer f (filename); - old = NULL; + bool success = false; + bool seen_arch = false; - if (flag & 2) - for (tmp = op->inv; tmp != NULL; tmp = tmp->below) - save_object (fp, tmp, flag); - else - /* Slightly different logic because tmp/op will be removed by - * the save_object we call. So we just keep looking at op->inv - * until there is nothing left. In theory, the variable old - * should not be needed, as recursive loops shouldn't happen. - */ - while ((tmp = op->inv) != NULL) - { - if (old == tmp) - { - LOG (llevError, " Recursive loop in inventory\n"); + f.next (); + + for (;;) + { + switch (f.kw) + { + case KW_region: + if (!region::read (f)) + goto finish; break; - } - save_object (fp, tmp, flag); - old = tmp; - } + case KW_treasure: + case KW_treasureone: + if (!treasurelist::read (f)) + goto finish; + break; - if (!(flag & 2)) - { - remove_ob (op); - free_object (op); + case KW_object: + seen_arch = true; + if (!archetype::read (f)) + goto finish; + break; + + case KW_EOF: + success = true; + goto finish; + + default: + if (!f.parse_error ("resource file")) + goto finish; + + f.next (); + break; + } } - fp.put (op); - fprintf (fp, "end\n"); +finish: + if (seen_arch) + init_archetype_pointers (); + + return success; }