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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.48 by root, Fri Jan 19 17:50:10 2007 UTC vs.
Revision 1.100 by root, Tue Sep 4 05:43:20 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
28 27
29
30#include <global.h> 28#include <global.h>
31#include <loader.h> 29#include <loader.h>
32#include <sproto.h> 30#include <sproto.h>
33 31
34// future resource loader base class 32/////////////////////////////////////////////////////////////////////////////
35struct loader_base
36{
37 virtual archetype *get_arch (const char *name);
38 virtual void put_arch (archetype *arch);
39
40 virtual object *get_object (const char *name);
41 virtual void put_object (object *op);
42
43 virtual player *get_player ();
44 virtual void put_player (player *pl);
45
46 virtual region *get_region ();
47 virtual void put_region (region *region);
48
49 virtual facetile *get_face (const char *name);
50 virtual void put_face (facetile *face);
51
52 virtual treasurelist *get_treasure (const char *name, bool one = false);
53 virtual void put_treasure (treasurelist *treasure);
54
55 virtual animation *get_animation (const char *name);
56 virtual void put_animation (animation *anim);
57};
58
59// future generic resource loader
60// handles generic stuff valid in most files, such as
61// animations, treasures, faces and so on
62struct loader_generic : loader_base
63{
64 virtual region *get_region ();
65 virtual void put_region (region *region);
66
67 virtual facetile *get_face (const char *name);
68 virtual void put_face (facetile *face);
69
70 virtual treasurelist *get_treasure (const char *name, bool one = false);
71 virtual void put_treasure (treasurelist *treasure);
72
73 virtual animation *get_animation (const char *name);
74 virtual void put_animation (animation *anim);
75};
76
77/* Maps the MOVE_* values to names */
78static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
79 33
80/* This table is only necessary to convert objects that existed before the 34/* This table is only necessary to convert objects that existed before the
81 * spell object conversion to the new object. It was not practical 35 * spell object conversion to the new object. It was not practical
82 * to go through every mapping looking for every potion, rod, wand, etc 36 * to go through every mapping looking for every potion, rod, wand, etc
83 * that had a sp set and update to the new value. So this maps the 37 * that had a sp set and update to the new value. So this maps the
295 "spell_cause_rabies", /* 204 */ 249 "spell_cause_rabies", /* 204 */
296 "spell_glyph", /* 205 */ 250 "spell_glyph", /* 205 */
297 NULL 251 NULL
298}; 252};
299 253
300extern int arch_init; 254extern bool loading_arch;
301 255
302/* This function checks the object after it has been loaded (when we 256/* This function checks the object after it has been loaded (when we
303 * get the 'end' in the input stream). This function can be used to 257 * get the 'end' in the input stream). This function can be used to
304 * deal with legacy objects where fields may have changed. It can also be used 258 * deal with legacy objects where fields may have changed. It can also be used
305 * to check for objects to make sure there are no common errors. 259 * to check for objects to make sure there are no common errors.
306 */ 260 */
307static void 261void
308check_loaded_object (object *op) 262object::post_load_check ()
309{ 263{
310 int ip; 264 if (type >= NUM_TYPES)
265 {
266 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ());
267 type = 0;
268 }
269
270 switch (type)
271 {
272 case BOW:
273 case WAND:
274 case ROD:
275 case HORN:
276 if (slot [body_range].info != -1)
277 {
278 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
279 slot [body_range].info = -1;
280 }
281 break;
282
283 case WEAPON:
284 if (slot [body_combat].info != -1)
285 {
286 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
287 slot [body_combat].info = -1;
288 }
289 break;
290
291 case SHIELD:
292 if (slot [body_shield].info != -1)
293 {
294 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
295 slot [body_shield].info = -1;
296 }
297 break;
298
299 case PLAYER:
300 if (slot [body_shield].info != 1)
301 {
302 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
303 slot [body_shield].info = 1;
304 }
305
306 if (slot [body_combat].info != 1)
307 {
308 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
309 slot [body_combat].info = 1;
310 }
311
312 if (slot [body_range].info != 1)
313 {
314 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
315 slot [body_range].info = 1;
316 }
317 break;
318 }
311 319
312 /* We do some specialised handling to handle legacy cases of name_pl. 320 /* We do some specialised handling to handle legacy cases of name_pl.
313 * If the object doesn't have a name_pl, we just use the object name - 321 * If the object doesn't have a name_pl, we just use the object name -
314 * this isn't perfect (things won't be properly pluralised), but works to 322 * this isn't perfect (things won't be properly pluralised), but works to
315 * that degree (5 heart is still quite understandable). But the case we 323 * that degree (5 heart is still quite understandable). But the case we
316 * also have to catch is if this object is not using the normal name for 324 * also have to catch is if this object is not using the normal name for
317 * the object. In that case, we also want to use the loaded name. 325 * the object. In that case, we also want to use the loaded name.
318 * Otherwise, what happens is that the the plural name will lose 326 * Otherwise, what happens is that the the plural name will lose
319 * information (appear as just 'hearts' and not 'goblins heart') 327 * information (appear as just 'hearts' and not 'goblins heart')
320 */ 328 */
321 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 329 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
322 op->name_pl = NULL; 330 name_pl = 0;
323 331
324 if (!op->name_pl) 332 if (!name_pl)
325 op->name_pl = op->name; 333 name_pl = name;
326 334
327 /* objects now have a materialname. try to patch it in */ 335 /* objects now have a materialname. try to patch it in */
328 if (!(op->is_weapon () && op->level > 0)) 336 if (!(is_weapon () && level > 0))
329 { 337 set_materialname (this, map ? map->difficulty : 5, 0);
330 if (op->map != NULL) 338
331 set_materialname (op, op->map->difficulty, NULL);
332 else
333 set_materialname (op, 5, NULL);
334 }
335 /* only do these when program is first run - a bit 339 /* only do these when program is first run - a bit
336 * excessive to do this at every run - most of this is 340 * excessive to do this at every run - most of this is
337 * really just to catch any errors - program will still run, but 341 * really just to catch any errors - program will still run, but
338 * not in the ideal fashion. 342 * not in the ideal fashion.
339 */ 343 */
340 if ((op->type == WEAPON || op->type == BOW) && arch_init) 344 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
341 { 345 {
342 if (!op->skill) 346 if (!skill)
343 {
344 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 347 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ());
345 }
346 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 348 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) ||
347 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 349 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2))
348 {
349 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 350 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
350 }
351 } 351 }
352 352
353 /* We changed last_heal to gen_sp_armour, which is what it 353 /* We changed last_heal to gen_sp_armour, which is what it
354 * really does for many objects. Need to catch any in maps 354 * really does for many objects. Need to catch any in maps
355 * that may have an old value. 355 * that may have an old value.
356 */ 356 */
357 if ((op->type == WEAPON) || 357 if (type == WEAPON
358 (op->type == ARMOUR) || (op->type == HELMET) || 358 || type == ARMOUR || type == HELMET
359 (op->type == SHIELD) || (op->type == RING) || 359 || type == SHIELD || type == RING
360 (op->type == BOOTS) || (op->type == GLOVES) || 360 || type == BOOTS || type == GLOVES
361 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 361 || type == AMULET || type == GIRDLE
362 || type == BRACERS || type == CLOAK)
362 { 363 {
363 if (op->last_heal) 364 if (last_heal)
364 { 365 {
365 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 366 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
366 op->gen_sp_armour = op->last_heal; 367 gen_sp_armour = last_heal;
367 op->last_heal = 0; 368 last_heal = 0;
368 } 369 }
369 370
370 ip = calc_item_power (op, 0); 371 int ip = calc_item_power (this, 0);
372
371 /* Legacy objects from before item power was in the game */ 373 /* Legacy objects from before item power was in the game */
372 if (!op->item_power && ip) 374 if (!item_power && ip)
373 { 375 {
374 if (ip > 3) 376 if (ip > 3)
375 {
376 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 377 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip);
377 } 378
378 op->item_power = ip; 379 item_power = ip;
379 } 380 }
381
380 /* Check for possibly bogus values. Has to meet both these criteria - 382 /* Check for possibly bogus values. Has to meet both these criteria -
381 * something that has item_power 1 is probably just fine if our calculated 383 * something that has item_power 1 is probably just fine if our calculated
382 * value is 1 or 2 - these values are small enough that hard to be precise. 384 * value is 1 or 2 - these values are small enough that hard to be precise.
383 * similarly, it item_power is 0, the first check will always pass, 385 * similarly, it item_power is 0, the first check will always pass,
384 * but not the second one. 386 * but not the second one.
385 */ 387 */
388#if 0 //TODO
386 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 389 if (ip > 2 * item_power && ip > (item_power + 3))
387 {
388 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 390 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
389 } 391#endif
390
391 } 392 }
393
392 /* Old spellcasting object - need to load in the appropiate object */ 394 /* Old spellcasting object - need to load in the appropiate object */
393 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
394 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
395 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
396 { 398 {
397 object *tmp;
398
399 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 399 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
400 * in that spell was stored in sp. 400 * in that spell was stored in sp.
401 */ 401 */
402 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 402 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
403 insert_ob_in_ob (tmp, op); 403 insert_ob_in_ob (tmp, this);
404 op->randomitems = NULL; /* So another spell isn't created for this object */ 404 randomitems = NULL; /* So another spell isn't created for this object */
405 } 405 }
406
406 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 407 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
407
408 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 408 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
409 { 409 {
410 object *tmp;
411
412 tmp = get_archetype_by_object_name (op->slaying); 410 object *tmp = get_archetype_by_object_name (slaying);
413 insert_ob_in_ob (tmp, op); 411 insert_ob_in_ob (tmp, this);
414 op->randomitems = NULL; /* So another spell isn't created for this object */ 412 randomitems = NULL; /* So another spell isn't created for this object */
415 /* without this, value is all screwed up */ 413 /* without this, value is all screwed up */
416 op->value = op->arch->clone.value * op->inv->value; 414 value = arch->value * inv->value;
417 } 415 }
418 416
419 if (QUERY_FLAG (op, FLAG_MONSTER)) 417 if (QUERY_FLAG (this, FLAG_MONSTER))
420 { 418 {
421 if (op->stats.hp > op->stats.maxhp) 419 if (stats.hp > stats.maxhp)
420 {
422 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 421 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
422 stats.maxhp = stats.hp;
423 }
423 424
424 /* The archs just need to be updated for this */ 425 /* The archs just need to be updated for this */
425 if (op->move_type == 0) 426 if (move_type == 0)
426 op->move_type = MOVE_WALK; 427 move_type = MOVE_WALK;
427 } 428 }
428 429
429 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 430 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
430 { 431 {
431 /* Object will duplicate it's content as part of the 432 /* Object will duplicate it's content as part of the
432 * generation process. To do this, we must flag inventory 433 * generation process. To do this, we must flag inventory
433 * so it remains unevaluated concerning the randomitems and 434 * so it remains unevaluated concerning the randomitems and
434 * the living (a demonlord shouldn't cast from inside generator!) 435 * the living (a demonlord shouldn't cast from inside generator!)
435 */ 436 */
436 flag_inv (op, FLAG_IS_A_TEMPLATE); 437 flag_inv (this, FLAG_IS_A_TEMPLATE);
437 } 438 }
438 439
439 /* Handle player movers. We use move_type for player movers 440 /* Handle player movers. We use move_type for player movers
440 * because they operate on their own time (move_on 441 * because they operate on their own time (move_on
441 * would potentially cause them to be triggered when someone steps 442 * would potentially cause them to be triggered when someone steps
442 * on them). If move_type is set, presume person knows what they 443 * on them). If move_type is set, presume person knows what they
443 * are doing, otherwise, set move_type based on maxhp value. 444 * are doing, otherwise, set move_type based on maxhp value.
444 */ 445 */
445 if (op->type == PLAYERMOVER) 446 if (type == PLAYERMOVER)
446 { 447 {
447 if (!op->move_type) 448 if (!move_type)
448 { 449 {
449 if (op->stats.maxhp) 450 if (stats.maxhp)
450 { 451 {
451 op->move_type = MOVE_ALL; 452 move_type = MOVE_ALL;
452 op->stats.maxhp = 0; 453 stats.maxhp = 0;
453 } 454 }
454 else 455 else
456 move_type = MOVE_WALK;
457 }
458 }
459}
460
461static void
462set_move (MoveType &mt, const char *str)
463{
464 static const struct flagstr {
465 const char *name;
466 MoveType flags;
467 } move_flags[] = {
468 { "walk" , MOVE_WALK },
469 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
470 { "fly_low" , MOVE_FLY_LOW },
471 { "fly_high", MOVE_FLY_HIGH },
472 { "swim" , MOVE_SWIM },
473 { "boat" , MOVE_BOAT },
474 { "ship" , MOVE_SHIP },
475 { "all" , MOVE_ALL },
476 };
477
478 if (!str)
479 {
480 mt = 0;
481 return;
482 }
483
484 if (isdigit (*str))
485 {
486 mt = atoi (str);
487 return;
488 }
489
490 mt = 0;
491
492 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
493 {
494 bool negate = 0;
495
496 if (*str == '-')
497 {
498 negate = 1;
499 str++;
500 }
501
502 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
503 {
504 if (!strcmp (f->name, str))
455 { 505 {
456 op->move_type = MOVE_WALK; 506 if (negate)
507 mt &= ~f->flags;
508 else
509 mt |= f->flags;
510
511 goto next;
457 } 512 }
458 } 513 }
459 }
460 514
515 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str);
516
517next: ;
518 }
461} 519}
462 520
463static void 521#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
464set_move (MoveType & mt, const char *str) 522
523bool
524object::parse_kv (object_thawer &f)
465{ 525{
466 if (!str) 526 object *op_inv = inv;
467 { 527
468 mt = 0; 528 for (;;)
469 return;
470 } 529 {
471 530 switch (f.kw)
472 if (isdigit (*str))
473 {
474 mt = atoi (str);
475 return;
476 }
477
478 mt = 0;
479
480 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
481 {
482 if (!strcasecmp (str, "all"))
483 mt |= MOVE_ALL;
484 else
485 { 531 {
486 int i, negate = 0;
487
488 if (*str == '-')
489 {
490 negate = 1;
491 str++;
492 }
493
494 for (i = 0; move_name[i]; i++)
495 {
496 if (!strcasecmp (move_name[i], str))
497 {
498 if (negate)
499 mt &= ~(1 << i);
500 else
501 mt |= (1 << i);
502
503 break;
504 }
505 }
506
507 if (!move_name[i])
508 {
509 /* fly is a special case - covers both fly_low and
510 * fly_high - since it doesn't match to a specific
511 * single bit, have to special case it.
512 */
513 if (!strcasecmp (str, "flying"))
514 {
515 if (negate)
516 mt &= ~MOVE_FLYING;
517 else
518 mt |= MOVE_FLYING;
519 }
520 else
521 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
522 }
523 }
524 }
525}
526
527#define GET_FLAG(op,flag) \
528 if (thawer.get_sint32 ()) \
529 SET_FLAG (op, flag); \
530 else \
531 CLEAR_FLAG (op, flag) \
532
533int
534parse_object (object *op, object_thawer &thawer, int map_flags)
535{
536 bool ismore = 0;
537 object *op_inv = op->inv;
538
539 for (;;)
540 {
541 keyword kw = thawer.get_kv ();
542
543 switch (kw)
544 {
545 case KW_Object: // uppercase alias
546 case KW_object:
547 thawer.get (op->name);
548
549 if (op->arch)
550 op->arch->name = op->name;
551
552 break;
553
554 case KW_uuid: 532 case KW_uuid:
555 if (const char *s = thawer.get_str ()) 533 if (const char *s = f.get_str ())
556 { 534 {
557 unsigned int version; 535 unsigned int version;
558 unsigned long long seq; 536 unsigned long long seq;
559 537
560 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) 538 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
561 { 539 {
562 op->uuid.seq = seq; 540 uuid.seq = seq;
563 break; 541 break;
564 } 542 }
565 } 543 }
566 544
567 op->uuid = gen_uuid (); 545 uuid = gen_uuid ();
568 break; 546 break;
569 547
570 case KW_oid: 548 case KW_oid:
571 thawer.get (op, thawer.get_sint32 ()); 549 f.get (this, f.get_sint32 ());
572 break; 550 break;
573 551
574 case KW_name: thawer.get (op->name); break; 552 case KW_name: f.get (name); break;
575 case KW_name_pl: thawer.get (op->name_pl); break; 553 case KW_name_pl: f.get (name_pl); break;
576 case KW_title: thawer.get (op->title); break; 554 case KW_title: f.get (title); break;
577 case KW_custom_name: thawer.get (op->custom_name); break; 555 case KW_custom_name: f.get (custom_name); break;
578 556
579 case KW_attach: thawer.get_ornull (op->attach); break; 557 case KW_attach: f.get_ornull (attach); break;
580 case KW_skill: thawer.get_ornull (op->skill); break; 558 case KW_skill: f.get_ornull (skill); break;
581 case KW_race: thawer.get_ornull (op->race); break; 559 case KW_race: f.get_ornull (race); break;
582 case KW_slaying: thawer.get_ornull (op->slaying); break; 560 case KW_slaying: f.get_ornull (slaying); break;
583 561
584 case KW_arch: 562 case KW_arch:
585 { 563 {
586 const char *str = thawer.get_str ();
587
588 if (op->arch)
589 {
590 /* If op->arch has been set, then this new object
591 * must be part of the inventory. So process
592 * appropriately.
593 */
594 archetype *arch = archetype::find (str);
595
596 object *tmp;
597
598 if (arch)
599 tmp = arch_to_object (arch);
600 else
601 {
602 tmp = object::create (); 564 object *tmp = object::read (f);
603 /* record the name of the broken object */
604 tmp->name = str;
605 }
606
607 // decativate the object we, as we are still going
608 // to read the speed value. Objects should be activated
609 // when the map, object or player is completly loaded.
610 tmp->deactivate (); 565 tmp->deactivate ();
611 566
612 parse_object (tmp, thawer, map_flags);
613
614 if (tmp->arch)
615 { 567 {
616 // was: insert_ob_in_ob (tmp, op); 568 // was: insert_ob_in_ob (tmp, op);
617 // but manually adding it can improve map loading times a lot 569 // but manually adding it can improve map loading times a lot
618 // also, appending instead of prepending keeps the 570 // also, appending instead of prepending keeps the
619 // save ordering the same between repeated load/saves. 571 // save ordering the same between repeated load/saves.
620 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 572 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
621 CLEAR_FLAG (tmp, FLAG_REMOVED); 573 CLEAR_FLAG (tmp, FLAG_REMOVED);
622 574
623 if (!op_inv) 575 if (!op_inv)
624 { 576 {
625 op->inv = tmp;
626 tmp->above = 0;
627 }
628 else
629 {
630 while (op_inv->below)
631 op_inv = op_inv->below;
632
633 op_inv->below = tmp;
634 tmp->above = op_inv;
635 }
636
637 tmp->below = 0;
638 tmp->env = op;
639 op_inv = tmp; 577 inv = tmp;
578 tmp->above = 0;
640 } 579 }
641 else 580 else
642 { 581 {
643 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 582 while (op_inv->below)
644 tmp->destroy (); 583 op_inv = op_inv->below;
584
585 op_inv->below = tmp;
586 tmp->above = op_inv;
645 } 587 }
588
589 tmp->below = 0;
590 tmp->env = this;
591 op_inv = tmp;
646 } 592 }
647 else
648 {
649 /* This is the actual archetype definition then */
650 op->arch = archetype::find (str);
651
652 if (op->arch)
653 {
654 op->arch->clone.copy_to (op);
655 // copy_to activates, this should be fixed properly
656 op->deactivate ();
657 }
658 else if (!arch_init)
659 /* record the name of the broken object */
660 op->name = str;
661 }
662 } 593 }
663 break; 594 continue;
664 595
665 case KW_other_arch: 596 case KW_other_arch:
597 other_arch =
598 loading_arch
599 ? archetype::get (f.get_str ())
666 op->other_arch = archetype::find (thawer.get_str ()); 600 : archetype::find (f.get_str ());
601
602 if (!other_arch)
603 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ());
604 break;
605
606 case KW_owner:
607 f.delayed_deref (this, owner, f.get_str ());
667 break; 608 break;
668 609
669 case KW_animation: 610 case KW_animation:
670 { 611 {
612 CLEAR_FLAG (this, FLAG_ANIMATE);
613 animation_id = 0;
614
671 const char *str = thawer.get_str (); 615 const char *str = f.get_str ();
672
673 if (!str)
674 {
675 op->animation_id = 0;
676 CLEAR_FLAG (op, FLAG_ANIMATE);
677 }
678 else if ((op->animation_id = find_animation (str))) 616 if (str && (animation_id = find_animation (str)))
679 SET_FLAG (op, FLAG_ANIMATE); 617 SET_FLAG (this, FLAG_ANIMATE);
680 } 618 }
681
682 break; 619 break;
683 620
684 case KW_last_heal: thawer.get (op->last_heal); break; 621 case KW_last_heal: f.get (last_heal); break;
685 case KW_last_sp: thawer.get (op->last_sp); break; 622 case KW_last_sp: f.get (last_sp); break;
686 case KW_last_grace: thawer.get (op->last_grace); break; 623 case KW_last_grace: f.get (last_grace); break;
687 case KW_last_eat: thawer.get (op->last_eat); break; 624 case KW_last_eat: f.get (last_eat); break;
688 case KW_speed_left: thawer.get (op->speed_left); break; 625 case KW_speed_left: f.get (speed_left); break;
689 626
690 case KW_speed: 627 case KW_speed:
691 thawer.get (op->speed); 628 f.get (speed);
692 629
693 //TODO: maybe do in check_object 630 //TODO: maybe do in check_object
694 // removed check for style maps 631 // removed check for style maps
695 if (op->speed < 0) 632 if (speed < 0)
696 op->speed_left = op->speed_left - rndm (); 633 speed_left = speed_left - rndm ();
697 634
698 break; 635 break;
699 636
700 case KW_slow_move: 637 case KW_slow_move:
701 op->move_slow |= MOVE_WALK; 638 move_slow |= MOVE_WALK;
702 thawer.get (op->move_slow_penalty); 639 f.get (move_slow_penalty);
703 break; 640 break;
704 641
705 case KW_face: 642 case KW_face:
706 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 643 face = face_find (f.get_str ());
707 break; 644 break;
708 645
646 case KW_sound:
647 sound = sound_find (f.get_str ());
648 if (!sound)
649 f.parse_warn ("sound not found");
650 break;
651
652 case KW_sound_destroy:
653 sound_destroy = sound_find (f.get_str ());
654 if (!sound_destroy)
655 f.parse_warn ("sound not found");
656 break;
657
709 case KW_x: thawer.get (op->x); break; 658 case KW_x: f.get (x); break;
710 case KW_y: thawer.get (op->y); break; 659 case KW_y: f.get (y); break;
711 660
712 case KW_Str: // uppercase alias 661 case KW_Str: // uppercase alias
713 case KW_str: thawer.get (op->stats.Str); break; 662 case KW_str: f.get (stats.Str); break;
714 case KW_Dex: // uppercase alias 663 case KW_Dex: // uppercase alias
715 case KW_dex: thawer.get (op->stats.Dex); break; 664 case KW_dex: f.get (stats.Dex); break;
716 case KW_Con: // uppercase alias 665 case KW_Con: // uppercase alias
717 case KW_con: thawer.get (op->stats.Con); break; 666 case KW_con: f.get (stats.Con); break;
718 case KW_Wis: // uppercase alias 667 case KW_Wis: // uppercase alias
719 case KW_wis: thawer.get (op->stats.Wis); break; 668 case KW_wis: f.get (stats.Wis); break;
720 case KW_Cha: // uppercase alias 669 case KW_Cha: // uppercase alias
721 case KW_cha: thawer.get (op->stats.Cha); break; 670 case KW_cha: f.get (stats.Cha); break;
722 case KW_Int: // uppercase alias 671 case KW_Int: // uppercase alias
723 case KW_int: thawer.get (op->stats.Int); break; 672 case KW_int: f.get (stats.Int); break;
724 case KW_Pow: // uppercase alias 673 case KW_Pow: // uppercase alias
725 case KW_pow: thawer.get (op->stats.Pow); break; 674 case KW_pow: f.get (stats.Pow); break;
726 675
727 case KW_hp: thawer.get (op->stats.hp); break; 676 case KW_hp: f.get (stats.hp); break;
728 case KW_maxhp: thawer.get (op->stats.maxhp); break; 677 case KW_maxhp: f.get (stats.maxhp); break;
729 case KW_sp: thawer.get (op->stats.sp); break; 678 case KW_sp: f.get (stats.sp); break;
730 case KW_maxsp: thawer.get (op->stats.maxsp); break; 679 case KW_maxsp: f.get (stats.maxsp); break;
731 case KW_grace: thawer.get (op->stats.grace); break; 680 case KW_grace: f.get (stats.grace); break;
732 case KW_maxgrace: thawer.get (op->stats.maxgrace); break; 681 case KW_maxgrace: f.get (stats.maxgrace); break;
733 682
734 case KW_exp: thawer.get (op->stats.exp); break; 683 case KW_exp: f.get (stats.exp); break;
735 case KW_perm_exp: thawer.get (op->perm_exp); break; 684 case KW_perm_exp: f.get (perm_exp); break;
736 case KW_food: thawer.get (op->stats.food); break; 685 case KW_food: f.get (stats.food); break;
737 case KW_dam: thawer.get (op->stats.dam); break; 686 case KW_dam: f.get (stats.dam); break;
738 case KW_wc: thawer.get (op->stats.wc); break; 687 case KW_wc: f.get (stats.wc); break;
739 case KW_ac: thawer.get (op->stats.ac); break; 688 case KW_ac: f.get (stats.ac); break;
740 case KW_nrof: thawer.get (op->nrof); break; 689 case KW_nrof: f.get (nrof); break;
741 case KW_level: thawer.get (op->level); break; 690 case KW_level: f.get (level); break;
742 case KW_direction: thawer.get (op->direction); break; 691 case KW_direction: f.get (direction); break;
743 case KW_type: thawer.get (op->type); break; 692 case KW_type: f.get (type); break;
744 case KW_subtype: thawer.get (op->subtype); break; 693 case KW_subtype: f.get (subtype); break;
745 case KW_value: thawer.get (op->value); break; 694 case KW_value: f.get (value); break;
746 case KW_weight: thawer.get (op->weight); break; 695 case KW_weight: f.get (weight); break;
747 case KW_carrying: thawer.get (op->carrying); break; 696 case KW_carrying: f.get (carrying); break;
748 case KW_attacktype: thawer.get (op->attacktype); break; 697 case KW_attacktype: f.get (attacktype); break;
749 case KW_path_attuned: thawer.get (op->path_attuned); break; 698 case KW_path_attuned: f.get (path_attuned); break;
750 case KW_path_repelled: thawer.get (op->path_repelled); break; 699 case KW_path_repelled: f.get (path_repelled); break;
751 case KW_path_denied: thawer.get (op->path_denied); break; 700 case KW_path_denied: f.get (path_denied); break;
752 case KW_invisible: thawer.get (op->invisible); break; 701 case KW_invisible: f.get (invisible); break;
753 case KW_magic: thawer.get (op->magic); break; 702 case KW_magic: f.get (magic); break;
754 case KW_state: thawer.get (op->state); break; 703 case KW_state: f.get (state); break;
755 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; 704 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
756 case KW_material: thawer.get (op->material); break; 705 case KW_material: f.get (materials); break; //TODO: nuke
757 case KW_materialname: thawer.get (op->materialname); break; 706 case KW_materialname: f.get (materialname); break;
758 707
759 /* These are the new values */ 708 /* These are the new values */
760 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 709 case KW_move_block: set_move (move_block, f.get_str ()); break;
761 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 710 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
762 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; 711 case KW_move_type: set_move (move_type, f.get_str ()); break;
763 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; 712 case KW_move_on: set_move (move_on, f.get_str ()); break;
764 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; 713 case KW_move_off: set_move (move_off, f.get_str ()); break;
765 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; 714 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
766 715
767 /* These are all legacy - any new objects should use the move_ .. values */ 716 /* These are all legacy - any new objects should use the move_ .. values */
768 case KW_no_pass: 717 case KW_no_pass:
769 { 718 {
770 if (thawer.get_sint32 ()) 719 if (f.get_sint32 ())
771 op->move_block = MOVE_ALL; 720 move_block = MOVE_ALL;
772 else 721 else
773 op->move_block = 0; 722 move_block = 0;
774 } 723 }
775 724
776 break; 725 break;
777 726
778 /* These are all legacy - any new objects should use the move_ .. values */ 727 /* These are all legacy - any new objects should use the move_ .. values */
779 case KW_walk_on: 728 case KW_walk_on:
780 { 729 {
781 if (thawer.get_sint32 ()) 730 if (f.get_sint32 ())
782 op->move_on |= MOVE_WALK; 731 move_on |= MOVE_WALK;
783 else 732 else
784 op->move_on &= ~MOVE_WALK; 733 move_on &= ~MOVE_WALK;
785 } 734 }
786 735
787 break; 736 break;
788 737
789 /* These are all legacy - any new objects should use the move_ .. values */ 738 /* These are all legacy - any new objects should use the move_ .. values */
790 case KW_walk_off: 739 case KW_walk_off:
791 { 740 {
792 if (thawer.get_sint32 ()) 741 if (f.get_sint32 ())
793 op->move_off |= MOVE_WALK; 742 move_off |= MOVE_WALK;
794 else 743 else
795 op->move_off &= ~MOVE_WALK; 744 move_off &= ~MOVE_WALK;
796 } 745 }
797 break; 746 break;
798 747
799 /* These are all legacy - any new objects should use the move_ .. values */ 748 /* These are all legacy - any new objects should use the move_ .. values */
800 case KW_fly_on: 749 case KW_fly_on:
801 { 750 {
802 if (thawer.get_sint32 ()) 751 if (f.get_sint32 ())
803 op->move_on |= MOVE_FLY_LOW; 752 move_on |= MOVE_FLY_LOW;
804 else 753 else
805 op->move_on &= ~MOVE_FLY_LOW; 754 move_on &= ~MOVE_FLY_LOW;
806 } 755 }
807 break; 756 break;
808 757
809 /* These are all legacy - any new objects should use the move_ .. values */ 758 /* These are all legacy - any new objects should use the move_ .. values */
810 case KW_fly_off: 759 case KW_fly_off:
811 { 760 {
812 if (thawer.get_sint32 ()) 761 if (f.get_sint32 ())
813 op->move_off |= MOVE_FLY_LOW; 762 move_off |= MOVE_FLY_LOW;
814 else 763 else
815 op->move_off &= ~MOVE_FLY_LOW; 764 move_off &= ~MOVE_FLY_LOW;
816 } 765 }
817 break; 766 break;
818 767
819 //TODO: remove these after converting archetypes 768 //TODO: remove these after converting archetypes
820 case KW_can_use_wand: 769 case KW_can_use_wand:
821 GET_FLAG (op, FLAG_USE_RANGE); 770 GET_FLAG (this, FLAG_USE_RANGE);
822 break; 771 break;
823 772
824 /* These are all legacy - any new objects should use the move_ .. values */ 773 /* These are all legacy - any new objects should use the move_ .. values */
825 case KW_flying: 774 case KW_flying:
826 { 775 {
827 if (thawer.get_sint32 ()) 776 if (f.get_sint32 ())
828 op->move_type |= MOVE_FLY_LOW; 777 move_type |= MOVE_FLY_LOW;
829 else 778 else
830 op->move_type &= ~MOVE_FLY_LOW; 779 move_type &= ~MOVE_FLY_LOW;
831 } 780 }
832 break; 781 break;
833 782
834 783
835 case KW_identified: 784 case KW_identified:
836 GET_FLAG (op, FLAG_IDENTIFIED); 785 GET_FLAG (this, FLAG_IDENTIFIED);
837 //TODO: move to check_object or so 786 //TODO: move to check_object or so
838 if (QUERY_FLAG (op, FLAG_IDENTIFIED)) 787 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
839 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); 788 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
840 789
841 break; 790 break;
842 791
843 case KW_wiz: 792 case KW_friendly:
844 GET_FLAG (op, FLAG_WIZ); 793 if (f.get_bool ())
845 //TODO: move to check_object 794 if (type != PLAYER)
846 if (QUERY_FLAG (op, FLAG_WIZ)) 795 add_friendly_object (this);
796
797 break;
798
799 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
800 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
801 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
802 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
803 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
804 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
805 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
806 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
807 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
808 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
809 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
810 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
811 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
812 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
813 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
814 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
815 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
816 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
817 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
818 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
819 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
820 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
821 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
822 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
823 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
824 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
825 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
826 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
827 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
828 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
829 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
830 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
831 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
832 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
833 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
834 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
835 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
836 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
837 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
838 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
839 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
840 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
841 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
842 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
843 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
844 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
845 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
846 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
847 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
848 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
849 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
850 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
851 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
852 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
853 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
854 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
855 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
856 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
857 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
858 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
859 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
860 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
861 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
862 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
863 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
864 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
865 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
866 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
867 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
868 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
869 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
870 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
871 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
872 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
873 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
874 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
875 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
876 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
877 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
878 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
879 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
880 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
881 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
882 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
883 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
884 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
885 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
886
887 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
888 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
889 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
890 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
891 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
892 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
893 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
894 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
895 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
896 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
897 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
898 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
899 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
900 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
901 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
902 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
903 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
904 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
905 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
906 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
907 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
908 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
909 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
910 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
911 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
912 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
913 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
914
915 case KW_luck: f.get (stats.luck); break;
916 case KW_run_away: f.get (run_away); break;
917 case KW_pick_up: f.get (pick_up); break;
918 case KW_item_power: f.get (item_power); break;
919 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
920 case KW_anim_speed: f.get (anim_speed); break;
921 case KW_container: f.get (weight_limit); break;
922 case KW_will_apply: f.get (will_apply); break;
923 case KW_attack_movement: f.get (attack_movement); break;
924 case KW_move_state: f.get (move_status); break;
925 case KW_expmul: f.get (expmul); break;
926 case KW_glow_radius: f.get (glow_radius); break;
927 case KW_weapontype: f.get (weapontype); break;
928 case KW_tooltype: f.get (tooltype); break;
929 case KW_casting_time: f.get (casting_time); break;
930 case KW_elevation: f.get (elevation); break;
931 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
932 case KW_client_type: f.get (client_type); break;
933 case KW_duration: f.get (duration); break;
934 case KW_range: f.get (range); break;
935 case KW_range_modifier: f.get (range_modifier); break;
936 case KW_dam_modifier: f.get (dam_modifier); break;
937 case KW_duration_modifier: f.get (duration_modifier); break;
938
939 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
940 //TODO: parse from other include files
941 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
942 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
943 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
944 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
945 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
946 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
947 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
948 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
949 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
950 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
951 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
952 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
953 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
954 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
955 case KW_can_apply:
956 break;
957
958 case KW_connected:
959 add_button_link (this, map, f.get_sint32 ());
960 break;
961
962 case KW_randomitems:
963 if (f.get_str ())
847 { 964 {
848 SET_FLAG (op, FLAG_WAS_WIZ); 965 randomitems =
849 SET_FLAG (op, FLAG_WIZPASS); 966 loading_arch
850 SET_FLAG (op, FLAG_WIZCAST); 967 ? treasurelist::get (f.get_str ())
968 : treasurelist::find (f.get_str ());
969
970 if (!randomitems)
971 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
851 } 972 }
852 else 973 else
853 { 974 randomitems = 0;
854 CLEAR_FLAG (op, FLAG_WIZPASS);
855 CLEAR_FLAG (op, FLAG_WIZCAST);
856 }
857 break;
858
859 case KW_friendly:
860 if (thawer.get_sint32 ())
861 if (op->type != PLAYER)
862 add_friendly_object (op);
863
864 break;
865
866 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
867 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
868 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
869 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
870 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
871 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
872 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
873 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
874 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
875 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
876 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
877 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
878 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
879 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
880 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
881 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
882 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
883 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
884 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
885 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
886 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
887 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
888 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
889 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
890 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
891 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
892 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
893 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
894 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
895 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
896 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
897 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
898 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
899 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
900 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
901 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
902 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
903 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
904 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
905 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
906 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
907 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
908 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
909 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
910 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
911 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
912 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
913 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
914 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
915 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
916 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
917 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
918 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
919 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
920 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
921 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
922 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
923 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
924 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
925 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
926 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
927 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
928 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
929 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
930 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
931 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
932 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
933 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
934 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
935 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
936 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
937 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
938 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
939 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
940 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
941 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
942 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
943 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
944 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
945 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
946 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
947 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
948 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
949 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
950 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
951 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
952
953 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
954 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
955 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
956 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
957 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
958 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
959 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
960 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
961 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
962 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
963 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
964 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
965 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
966 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
967 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
968 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
969 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
970 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
971 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
972 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
973 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
974 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
975 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
976 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
977 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
978 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
979 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
980
981 case KW_luck: thawer.get (op->stats.luck); break;
982 case KW_run_away: thawer.get (op->run_away); break;
983 case KW_pick_up: thawer.get (op->pick_up); break;
984 case KW_item_power: thawer.get (op->item_power); break;
985 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
986 case KW_anim_speed: thawer.get (op->anim_speed); break;
987 case KW_container: thawer.get (op->weight_limit); break;
988 case KW_will_apply: thawer.get (op->will_apply); break;
989 case KW_attack_movement: thawer.get (op->attack_movement); break;
990 case KW_move_state: thawer.get (op->move_status); break;
991 case KW_expmul: thawer.get (op->expmul); break;
992 case KW_glow_radius: thawer.get (op->glow_radius); break;
993 case KW_weapontype: thawer.get (op->weapontype); break;
994 case KW_tooltype: thawer.get (op->tooltype); break;
995 case KW_casting_time: thawer.get (op->casting_time); break;
996 case KW_elevation: thawer.get (op->elevation); break;
997 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
998 case KW_client_type: thawer.get (op->client_type); break;
999 case KW_duration: thawer.get (op->duration); break;
1000 case KW_range: thawer.get (op->range); break;
1001 case KW_range_modifier: thawer.get (op->range_modifier); break;
1002 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
1003 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
1004
1005 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1006 //TODO: parse from other include files
1007 case KW_body_range: thawer.get (op->body_info[0]); break;
1008 case KW_body_arm: thawer.get (op->body_info[1]); break;
1009 case KW_body_torso: thawer.get (op->body_info[2]); break;
1010 case KW_body_head: thawer.get (op->body_info[3]); break;
1011 case KW_body_neck: thawer.get (op->body_info[4]); break;
1012 case KW_body_skill: thawer.get (op->body_info[5]); break;
1013 case KW_body_finger: thawer.get (op->body_info[6]); break;
1014 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
1015 case KW_body_foot: thawer.get (op->body_info[8]); break;
1016 case KW_body_hand: thawer.get (op->body_info[9]); break;
1017 case KW_body_wrist: thawer.get (op->body_info[10]); break;
1018 case KW_body_waist: thawer.get (op->body_info[11]); break;
1019 case KW_can_apply:
1020 break;
1021
1022 case KW_connected:
1023 add_button_link (op, op->map, thawer.get_sint32 ());
1024 break;
1025
1026 case KW_randomitems:
1027 op->randomitems = find_treasurelist (thawer.get_str ());
1028 break; 975 break;
1029 976
1030 case KW_msg: 977 case KW_msg:
1031 thawer.get_ml (KW_endmsg, op->msg); 978 f.get_ml (KW_endmsg, msg);
1032 //TODO: allow longer messages
1033 if (strlen (op->msg) >= HUGE_BUF)
1034 {
1035 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1036 op->msg = "ERROR, please report: string too long, winged.\n";
1037 }
1038 break; 979 break;
1039 980
1040 case KW_lore: 981 case KW_lore:
1041 thawer.get_ml (KW_endlore, op->lore); 982 f.get_ml (KW_endlore, lore);
1042 //TODO: allow longer messages
1043 /* Just print a warning so we can be reasonably safe
1044 * about not overflowing the buffer.
1045 */
1046 if (strlen (op->lore) > (HUGE_BUF / 2))
1047 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1048 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1049 break; 983 break;
1050 984
1051 case KW_editable: 985 case KW_editable:
1052 case KW_editor_folder: 986 case KW_editor_folder:
1053 break; 987 break;
1054 988
1055 case KW_More: // uppercase alias
1056 case KW_more:
1057 /* We need to record that this is a multipart object,
1058 * so the calling function can glue things back together
1059 */
1060 ismore = 1;
1061 break;
1062
1063 case KW_end: 989 case KW_end:
1064 check_loaded_object (op);
1065
1066 if (!arch_init) 990 if (!loading_arch)
1067 op->instantiate (); 991 instantiate ();
1068 992
1069 return ismore ? LL_MORE : LL_NORMAL; 993 f.next ();
1070
1071 case KW_EOF:
1072 return LL_EOF; 994 return true;
1073 995
1074 case KW_ERROR: 996 case KW_ERROR:
1075 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); 997 set_ob_key_value (this, f.kw_str, f.value, true);
1076 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D 998 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1077 break; 999 break;
1078 1000
1079 default: 1001 default:
1080 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1002 if (!f.parse_error ("object", name))
1003 return false;
1081 break; 1004 break;
1082 } 1005 }
1006
1007 f.next ();
1083 } 1008 }
1084} 1009}
1085 1010
1086/* 1011object *
1087 * Loads an object from the given file-pointer. 1012object::read (object_thawer &f, maptile *map)
1088 * Variables will be read and parsed and patched into the object
1089 * until the string "end" is reached, or the end of the file.
1090 *
1091 * bufstat is used to determine various file attributes:
1092 * LO_REPATE (0): We are reading from the same buffer as the last call.
1093 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1094 * will also be reading from this (treasure file, artifacts.)
1095 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1096 * be reset.
1097 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1098 *
1099 */
1100int
1101load_object (object_thawer &fp, object *op, int map_flags)
1102{ 1013{
1103 coroapi::cede_every (1000); // cede once in a while 1014 assert (f.kw == KW_arch);
1104 1015
1105 return parse_object (op, fp, map_flags); 1016 archetype *arch = archetype::find (f.get_str ());
1017
1018 if (!arch)
1019 {
1020 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1021 arch = archetype::find ("earthwall");
1022 }
1023
1024 assert (arch); //D maybe use exception handling of sorts?
1025
1026 f.next ();
1027
1028 object *op = object::create ();
1029
1030 op->map = map;
1031 arch->copy_to (op);
1032 // copy_to activates, this should be fixed properly
1033 op->deactivate ();
1034
1035 if (!op->parse_kv (f))
1036 {
1037 op->destroy (true);
1038 return 0;
1039 }
1040
1041 op->post_load_check ();
1042 return op;
1106} 1043}
1107 1044
1108/* This takes a buffer, scans it for variables, and sets those variables 1045/* This takes a buffer, scans it for variables, and sets those variables
1109 * as appropriate in op. 1046 * as appropriate in op.
1110 * 1047 *
1112 * override values and in c_wiz to mutate values. 1049 * override values and in c_wiz to mutate values.
1113 */ 1050 */
1114int 1051int
1115set_variable (object *op, char *buf) 1052set_variable (object *op, char *buf)
1116{ 1053{
1117 object_thawer thawer (buf, (AV *)0); 1054 object_thawer f (buf, (AV *)0);
1118 1055
1119 return parse_object (op, thawer, 0); 1056 return op->parse_kv (f);
1120}
1121
1122/*
1123 * Initialises the array of variable-names. Needed before any
1124 * objects can be loaded. Called by init_library().
1125 */
1126
1127void
1128init_vars ()
1129{
1130} 1057}
1131 1058
1132/* This returns a string of the integer movement type */ 1059/* This returns a string of the integer movement type */
1133#if 0 1060#if 0
1134// unused function 1061// unused function
1179 return retbuf + 1; 1106 return retbuf + 1;
1180} 1107}
1181#endif 1108#endif
1182 1109
1183// compare *op against *tmp and output differences 1110// compare *op against *tmp and output differences
1184void 1111static void
1185put (object_freezer &f, object *op, object *tmp) 1112write_diff (object_freezer &f, object *op, object *tmp)
1186{ 1113{
1187 static const keyword resist_save[NROFATTACKS] = { 1114 static const keyword resist_save[NROFATTACKS] = {
1188# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1115# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1189# include "attackinc.h" 1116# include "attackinc.h"
1190# undef def 1117# undef def
1195 * the 15'th element of this array should match that name. 1122 * the 15'th element of this array should match that name.
1196 * If an entry is NULL, that is a flag not to loaded/saved. 1123 * If an entry is NULL, that is a flag not to loaded/saved.
1197 */ 1124 */
1198 static const keyword flag_names [NUM_FLAGS] = { 1125 static const keyword flag_names [NUM_FLAGS] = {
1199 KW_alive, 1126 KW_alive,
1200 KW_wiz,
1201 KW_NULL, 1127 KW_NULL,
1202 KW_NULL, 1128 KW_NULL,
1203 KW_was_wiz, 1129 KW_NULL,
1130 KW_NULL,
1204 KW_applied, 1131 KW_applied,
1205 KW_unpaid, 1132 KW_unpaid,
1206 KW_can_use_shield, 1133 KW_can_use_shield,
1207 KW_no_pick, 1134 KW_no_pick,
1208 KW_NULL, // walk_on 1135 KW_NULL, // walk_on
1214 KW_monster, 1141 KW_monster,
1215 KW_friendly, 1142 KW_friendly,
1216 KW_generator, 1143 KW_generator,
1217 KW_is_thrown, 1144 KW_is_thrown,
1218 KW_auto_apply, 1145 KW_auto_apply,
1219 KW_NULL, // was KW_treasure 1146 KW_treasure_env,
1220 KW_player_sold, 1147 KW_player_sold,
1221 /* 20 */ 1148 /* 20 */
1222 KW_see_invisible, 1149 KW_see_invisible,
1223 KW_can_roll, 1150 KW_can_roll,
1224 KW_overlay_floor, 1151 KW_overlay_floor,
1285 KW_can_use_skill, 1212 KW_can_use_skill,
1286 KW_been_applied, 1213 KW_been_applied,
1287 /* 80 */ 1214 /* 80 */
1288 KW_has_ready_scroll, 1215 KW_has_ready_scroll,
1289 KW_can_use_rod, 1216 KW_can_use_rod,
1290 KW_NULL, 1217 KW_precious,
1291 KW_can_use_horn, 1218 KW_can_use_horn,
1292 KW_make_invisible, 1219 KW_make_invisible,
1293 KW_inv_locked, 1220 KW_inv_locked,
1294 KW_is_wooded, 1221 KW_is_wooded,
1295 KW_is_hilly, 1222 KW_is_hilly,
1345 char uids[64]; 1272 char uids[64];
1346 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); 1273 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1347 f.put (KW_uuid, (const char *)uids); 1274 f.put (KW_uuid, (const char *)uids);
1348 } 1275 }
1349 1276
1350#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1277#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1351#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1278#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1279
1280 if (object *owner = op->owner)
1281 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1352 1282
1353 CMP_OUT (name); 1283 CMP_OUT (name);
1354 CMP_OUT (name_pl); 1284 CMP_OUT (name_pl);
1355 CMP_OUT (custom_name); 1285 CMP_OUT (custom_name);
1356 CMP_OUT (title); 1286 CMP_OUT (title);
1357 CMP_OUT (race); 1287 CMP_OUT (race);
1358 CMP_OUT (slaying); 1288 CMP_OUT (slaying);
1359
1360 if (op->msg != tmp->msg)
1361 f.put (KW_msg, KW_endmsg, op->msg);
1362 if (op->lore != tmp->lore)
1363 f.put (KW_lore, KW_endlore, op->lore);
1364
1365 CMP_OUT (other_arch); 1289 CMP_OUT (other_arch);
1366 CMP_OUT (face); 1290
1291 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1292 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1293
1294 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1295 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1296 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1367 1297
1368 if (op->animation_id != tmp->animation_id) 1298 if (op->animation_id != tmp->animation_id)
1369 if (op->animation_id) 1299 if (op->animation_id)
1370 { 1300 {
1371 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1301 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1372 1302
1373 if (!QUERY_FLAG (op, FLAG_ANIMATE)) 1303 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1374 f.put (KW_is_animated, (sint32) 0); 1304 f.put (KW_is_animated, (sint32)0);
1375 } 1305 }
1376 else 1306 else
1377 f.put (KW_animation, (const char *) 0); 1307 f.put (KW_animation, (const char *)0);
1378 1308
1379 CMP_OUT2 (str, stats.Str); 1309 CMP_OUT2 (str, stats.Str);
1380 CMP_OUT2 (dex, stats.Dex); 1310 CMP_OUT2 (dex, stats.Dex);
1381 CMP_OUT2 (con, stats.Con); 1311 CMP_OUT2 (con, stats.Con);
1382 CMP_OUT2 (wis, stats.Wis); 1312 CMP_OUT2 (wis, stats.Wis);
1413 CMP_OUT (type); 1343 CMP_OUT (type);
1414 CMP_OUT (subtype); 1344 CMP_OUT (subtype);
1415 CMP_OUT (attacktype); 1345 CMP_OUT (attacktype);
1416 1346
1417 for (i = 0; i < NROFATTACKS; i++) 1347 for (i = 0; i < NROFATTACKS; i++)
1418 if (op->resist[i] != tmp->resist[i]) 1348 if (expect_false (op->resist[i] != tmp->resist[i]))
1419 f.put (resist_save[i], op->resist[i]); 1349 f.put (resist_save[i], op->resist[i]);
1420 1350
1421 CMP_OUT (path_attuned); 1351 CMP_OUT (path_attuned);
1422 CMP_OUT (path_repelled); 1352 CMP_OUT (path_repelled);
1423 CMP_OUT (path_denied); 1353 CMP_OUT (path_denied);
1424 CMP_OUT (material); 1354 CMP_OUT2 (material, materials);//TODO: nuke
1425 CMP_OUT (materialname); 1355 CMP_OUT (materialname);
1426 CMP_OUT (value); 1356 CMP_OUT (value);
1427 CMP_OUT (carrying); 1357 CMP_OUT (carrying);
1428 CMP_OUT (weight); 1358 CMP_OUT (weight);
1429 CMP_OUT (invisible); 1359 CMP_OUT (invisible);
1465 CMP_OUT (move_slow); 1395 CMP_OUT (move_slow);
1466 CMP_OUT (move_slow_penalty); 1396 CMP_OUT (move_slow_penalty);
1467 1397
1468 if (op->flag != tmp->flag) 1398 if (op->flag != tmp->flag)
1469 for (i = 0; i <= NUM_FLAGS; i++) 1399 for (i = 0; i <= NUM_FLAGS; i++)
1470 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1400 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1471 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1401 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1472 1402
1473 /* Save body locations */ 1403 // save body locations
1474 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1404 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1475 if (op->body_info[i] != tmp->body_info[i]) 1405 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1476 f.put (body_locations[i].save_name, op->body_info[i]); 1406 f.put (body_locations[i].save_name, op->slot[i].info);
1477} 1407}
1478 1408
1479/* 1409/*
1480 * Dumps all variables in an object to a file. 1410 * Dumps all variables in an object to a file.
1481 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1411 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1482 * the only place this is not set is when saving the player. 1412 * the only place this is not set is when saving the player.
1483 */ 1413 */
1484void 1414bool
1485save_object (object_freezer &fp, object *op, int flag) 1415object::write (object_freezer &f)
1486{ 1416{
1487 /* Even if the object does have an owner, it would seem that we should
1488 * still save it.
1489 */
1490 if (op->owner)
1491 return;
1492
1493 /* If it is unpaid and we don't want to save those, just return. */
1494 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1495 return;
1496
1497 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype; 1417 archetype *at = arch ? (archetype *)arch : empty_archetype;
1498 1418
1499 fp.put (KW_arch, at->name); 1419 f.put (KW_arch, at->archname);
1500 put (fp, op, &at->clone); 1420 write_diff (f, this, at);
1501 1421
1502 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1503
1504 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1422 for (object *tmp = inv; tmp; tmp = tmp->below)
1505 save_object (fp, tmp, flag); 1423 tmp->write (f);
1506 1424
1507 fp.put (op); 1425 f.put (this);
1508 fp.put (KW_end); 1426 f.put (KW_end);
1427
1428 return true;
1509} 1429}
1510 1430
1431/////////////////////////////////////////////////////////////////////////////
1432
1433// generic resource file load,
1434// currently supports: region, treasures, archetypes
1435bool load_resource_file (const char *filename)
1436{
1437 object_thawer f (filename);
1438
1439 bool success = false;
1440 bool seen_arch = false;
1441
1442 for (;;)
1443 {
1444 switch (f.kw)
1445 {
1446 case KW_region:
1447 if (!region::read (f))
1448 goto finish;
1449 break;
1450
1451 case KW_treasure:
1452 case KW_treasureone:
1453 if (!treasurelist::read (f))
1454 goto finish;
1455 break;
1456
1457 case KW_object:
1458 seen_arch = true;
1459 if (!archetype::read (f))
1460 goto finish;
1461 break;
1462
1463 case KW_EOF:
1464 success = true;
1465 goto finish;
1466
1467 default:
1468 if (!f.parse_error ("resource file"))
1469 goto finish;
1470
1471 f.next ();
1472 break;
1473 }
1474 }
1475
1476finish:
1477 if (seen_arch)
1478 init_archetype_pointers ();
1479
1480 return success;
1481}
1482

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