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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.59 by root, Fri Feb 16 19:43:40 2007 UTC vs.
Revision 1.104 by elmex, Thu Nov 8 12:10:47 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
30#include <loader.h> 29#include <loader.h>
31#include <sproto.h> 30#include <sproto.h>
32 31
33///////////////////////////////////////////////////////////////////////////// 32/////////////////////////////////////////////////////////////////////////////
34 33
35/* Maps the MOVE_* values to names */ 34extern archetype *loading_arch;
36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
37 35
38/* This table is only necessary to convert objects that existed before the 36/* This table is only necessary to convert objects that existed before the
39 * spell object conversion to the new object. It was not practical 37 * spell object conversion to the new object. It was not practical
40 * to go through every mapping looking for every potion, rod, wand, etc 38 * to go through every mapping looking for every potion, rod, wand, etc
41 * that had a sp set and update to the new value. So this maps the 39 * that had a sp set and update to the new value. So this maps the
171 "spell_magic_drain", /* 122 */ 169 "spell_magic_drain", /* 122 */
172 "spell_counterspell", /* 123 */ 170 "spell_counterspell", /* 123 */
173 "spell_disarm", /* 124 */ 171 "spell_disarm", /* 124 */
174 "spell_cure_confusion", /* 125 */ 172 "spell_cure_confusion", /* 125 */
175 "spell_restoration", /* 126 */ 173 "spell_restoration", /* 126 */
176 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 174 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
177 "spell_counterwall", /* 128 */ 175 "spell_counterwall", /* 128 */
178 "spell_cause_light_wounds", /* 129 */ 176 "spell_cause_light_wounds", /* 129 */
179 "spell_cause_medium_wounds", /* 130 */ 177 "spell_cause_medium_wounds", /* 130 */
180 "spell_cause_heavy_wounds", /* 131 */ 178 "spell_cause_heavy_wounds", /* 131 */
181 "spell_charm_monsters", /* 132 */ 179 "spell_charm_monsters", /* 132 */
253 "spell_cause_rabies", /* 204 */ 251 "spell_cause_rabies", /* 204 */
254 "spell_glyph", /* 205 */ 252 "spell_glyph", /* 205 */
255 NULL 253 NULL
256}; 254};
257 255
258extern int arch_init;
259
260/* This function checks the object after it has been loaded (when we 256/* This function checks the object after it has been loaded (when we
261 * get the 'end' in the input stream). This function can be used to 257 * get the 'end' in the input stream). This function can be used to
262 * deal with legacy objects where fields may have changed. It can also be used 258 * deal with legacy objects where fields may have changed. It can also be used
263 * to check for objects to make sure there are no common errors. 259 * to check for objects to make sure there are no common errors.
264 */ 260 */
265static void 261void
266check_loaded_object (object *op) 262object::post_load_check ()
267{ 263{
264 if (type >= NUM_TYPES)
265 {
266 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ());
267 type = 0;
268 }
269
270 switch (type)
271 {
272 case BOW:
273 case WAND:
274 case ROD:
275 case HORN:
276 if (slot [body_range].info != -1)
277 {
278 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
279 slot [body_range].info = -1;
280 }
281 break;
282
283 case WEAPON:
284 if (slot [body_combat].info != -1)
285 {
286 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
287 slot [body_combat].info = -1;
288 }
289 break;
290
291 case SHIELD:
292 if (slot [body_shield].info != -1)
293 {
294 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
295 slot [body_shield].info = -1;
296 }
297 break;
298
299 case PLAYER:
300 if (slot [body_shield].info != 1)
301 {
302 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
303 slot [body_shield].info = 1;
304 }
305
306 if (slot [body_combat].info != 1)
307 {
308 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
309 slot [body_combat].info = 1;
310 }
311
312 if (slot [body_range].info != 1)
313 {
314 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
315 slot [body_range].info = 1;
316 }
317 break;
318 }
319
268 /* We do some specialised handling to handle legacy cases of name_pl. 320 /* We do some specialised handling to handle legacy cases of name_pl.
269 * If the object doesn't have a name_pl, we just use the object name - 321 * If the object doesn't have a name_pl, we just use the object name -
270 * this isn't perfect (things won't be properly pluralised), but works to 322 * this isn't perfect (things won't be properly pluralised), but works to
271 * that degree (5 heart is still quite understandable). But the case we 323 * that degree (5 heart is still quite understandable). But the case we
272 * also have to catch is if this object is not using the normal name for 324 * also have to catch is if this object is not using the normal name for
273 * the object. In that case, we also want to use the loaded name. 325 * the object. In that case, we also want to use the loaded name.
274 * Otherwise, what happens is that the the plural name will lose 326 * Otherwise, what happens is that the the plural name will lose
275 * information (appear as just 'hearts' and not 'goblins heart') 327 * information (appear as just 'hearts' and not 'goblins heart')
276 */ 328 */
277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 329 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
278 op->name_pl = 0; 330 name_pl = 0;
279 331
280 if (!op->name_pl) 332 if (!name_pl)
281 op->name_pl = op->name; 333 name_pl = name;
282 334
283 /* objects now have a materialname. try to patch it in */ 335 /* objects now have a materialname. try to patch it in */
284 if (!(op->is_weapon () && op->level > 0)) 336 if (!(is_weapon () && level > 0))
285 { 337 set_materialname (this, map ? map->difficulty : 5, 0);
286 if (op->map != NULL)
287 set_materialname (op, op->map->difficulty, NULL);
288 else
289 set_materialname (op, 5, NULL);
290 }
291 338
292 /* only do these when program is first run - a bit 339 /* only do these when program is first run - a bit
293 * excessive to do this at every run - most of this is 340 * excessive to do this at every run - most of this is
294 * really just to catch any errors - program will still run, but 341 * really just to catch any errors - program will still run, but
295 * not in the ideal fashion. 342 * not in the ideal fashion.
296 */ 343 */
297 if ((op->type == WEAPON || op->type == BOW) && arch_init) 344 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
298 { 345 {
299 if (!op->skill) 346 if (!skill)
300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 347 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ());
301 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 348 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) ||
302 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 349 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2))
303 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 350 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
304 } 351 }
305 352
306 /* We changed last_heal to gen_sp_armour, which is what it 353 /* We changed last_heal to gen_sp_armour, which is what it
307 * really does for many objects. Need to catch any in maps 354 * really does for many objects. Need to catch any in maps
308 * that may have an old value. 355 * that may have an old value.
309 */ 356 */
310 if (op->type == WEAPON 357 if (type == WEAPON
311 || op->type == ARMOUR || op->type == HELMET 358 || type == ARMOUR || type == HELMET
312 || op->type == SHIELD || op->type == RING 359 || type == SHIELD || type == RING
313 || op->type == BOOTS || op->type == GLOVES 360 || type == BOOTS || type == GLOVES
314 || op->type == AMULET || op->type == GIRDLE 361 || type == AMULET || type == GIRDLE
315 || op->type == BRACERS || op->type == CLOAK) 362 || type == BRACERS || type == CLOAK)
316 { 363 {
317 if (op->last_heal) 364 if (last_heal)
318 { 365 {
319 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 366 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
320 op->gen_sp_armour = op->last_heal; 367 gen_sp_armour = last_heal;
321 op->last_heal = 0; 368 last_heal = 0;
322 } 369 }
323 370
324 int ip = calc_item_power (op, 0); 371 int ip = calc_item_power (this, 0);
325 372
326 /* Legacy objects from before item power was in the game */ 373 /* Legacy objects from before item power was in the game */
327 if (!op->item_power && ip) 374 if (!item_power && ip)
328 { 375 {
329 if (ip > 3) 376 if (ip > 3)
330 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 377 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip);
331 378
332 op->item_power = ip; 379 item_power = ip;
333 } 380 }
334 381
335 /* Check for possibly bogus values. Has to meet both these criteria - 382 /* Check for possibly bogus values. Has to meet both these criteria -
336 * something that has item_power 1 is probably just fine if our calculated 383 * something that has item_power 1 is probably just fine if our calculated
337 * value is 1 or 2 - these values are small enough that hard to be precise. 384 * value is 1 or 2 - these values are small enough that hard to be precise.
338 * similarly, it item_power is 0, the first check will always pass, 385 * similarly, it item_power is 0, the first check will always pass,
339 * but not the second one. 386 * but not the second one.
340 */ 387 */
388#if 0 //TODO
341 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 389 if (ip > 2 * item_power && ip > (item_power + 3))
342 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 390 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
391#endif
343 } 392 }
344 393
345 /* Old spellcasting object - need to load in the appropiate object */ 394 /* Old spellcasting object - need to load in the appropiate object */
346 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
347 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
348 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
349 { 398 {
350 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 399 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
351 * in that spell was stored in sp. 400 * in that spell was stored in sp.
352 */ 401 */
353 object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 402 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
354 insert_ob_in_ob (tmp, op); 403 insert_ob_in_ob (tmp, this);
355 op->randomitems = NULL; /* So another spell isn't created for this object */ 404 randomitems = NULL; /* So another spell isn't created for this object */
356 } 405 }
357 406
358 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 407 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
359 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 408 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
360 { 409 {
361 object *tmp = get_archetype_by_object_name (op->slaying); 410 object *tmp = get_archetype_by_object_name (slaying);
362 insert_ob_in_ob (tmp, op); 411 insert_ob_in_ob (tmp, this);
363 op->randomitems = NULL; /* So another spell isn't created for this object */ 412 randomitems = NULL; /* So another spell isn't created for this object */
364 /* without this, value is all screwed up */ 413 /* without this, value is all screwed up */
365 op->value = op->arch->clone.value * op->inv->value; 414 value = arch->value * inv->value;
366 } 415 }
367 416
368 if (QUERY_FLAG (op, FLAG_MONSTER)) 417 if (QUERY_FLAG (this, FLAG_MONSTER))
369 { 418 {
370 if (op->stats.hp > op->stats.maxhp) 419 if (stats.hp > stats.maxhp)
371 { 420 {
372 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 421 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
373 op->stats.maxhp = op->stats.hp; 422 stats.maxhp = stats.hp;
374 } 423 }
375 424
376 /* The archs just need to be updated for this */ 425 /* The archs just need to be updated for this */
377 if (op->move_type == 0) 426 if (move_type == 0)
378 op->move_type = MOVE_WALK; 427 move_type = MOVE_WALK;
379 } 428 }
380 429
381 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 430 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
382 { 431 {
383 /* Object will duplicate it's content as part of the 432 /* Object will duplicate it's content as part of the
384 * generation process. To do this, we must flag inventory 433 * generation process. To do this, we must flag inventory
385 * so it remains unevaluated concerning the randomitems and 434 * so it remains unevaluated concerning the randomitems and
386 * the living (a demonlord shouldn't cast from inside generator!) 435 * the living (a demonlord shouldn't cast from inside generator!)
387 */ 436 */
388 flag_inv (op, FLAG_IS_A_TEMPLATE); 437 flag_inv (this, FLAG_IS_A_TEMPLATE);
389 } 438 }
390 439
391 /* Handle player movers. We use move_type for player movers 440 /* Handle player movers. We use move_type for player movers
392 * because they operate on their own time (move_on 441 * because they operate on their own time (move_on
393 * would potentially cause them to be triggered when someone steps 442 * would potentially cause them to be triggered when someone steps
394 * on them). If move_type is set, presume person knows what they 443 * on them). If move_type is set, presume person knows what they
395 * are doing, otherwise, set move_type based on maxhp value. 444 * are doing, otherwise, set move_type based on maxhp value.
396 */ 445 */
397 if (op->type == PLAYERMOVER) 446 if (type == PLAYERMOVER)
398 { 447 {
399 if (!op->move_type) 448 if (!move_type)
400 { 449 {
401 if (op->stats.maxhp) 450 if (stats.maxhp)
402 { 451 {
403 op->move_type = MOVE_ALL; 452 move_type = MOVE_ALL;
404 op->stats.maxhp = 0; 453 stats.maxhp = 0;
405 } 454 }
406 else 455 else
407 op->move_type = MOVE_WALK; 456 move_type = MOVE_WALK;
408 } 457 }
409 } 458 }
410
411} 459}
412 460
413static void 461static void
414set_move (MoveType & mt, const char *str) 462set_move (MoveType &mt, const char *str)
415{ 463{
464 static const struct flagstr {
465 const char *name;
466 MoveType flags;
467 } move_flags[] = {
468 { "walk" , MOVE_WALK },
469 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
470 { "fly_low" , MOVE_FLY_LOW },
471 { "fly_high", MOVE_FLY_HIGH },
472 { "swim" , MOVE_SWIM },
473 { "boat" , MOVE_BOAT },
474 { "ship" , MOVE_SHIP },
475 { "all" , MOVE_ALL },
476 };
477
416 if (!str) 478 if (!str)
417 { 479 {
418 mt = 0; 480 mt = 0;
419 return; 481 return;
420 } 482 }
427 489
428 mt = 0; 490 mt = 0;
429 491
430 for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) 492 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
431 { 493 {
432 if (!strcasecmp (str, "all")) 494 bool negate = 0;
433 mt |= MOVE_ALL; 495
434 else 496 if (*str == '-')
435 { 497 {
436 int i, negate = 0; 498 negate = 1;
499 str++;
500 }
437 501
438 if (*str == '-') 502 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
503 {
504 if (!strcmp (f->name, str))
439 { 505 {
440 negate = 1;
441 str++;
442 }
443
444 for (i = 0; move_name[i]; i++)
445 {
446 if (!strcasecmp (move_name[i], str))
447 {
448 if (negate) 506 if (negate)
449 mt &= ~(1 << i); 507 mt &= ~f->flags;
450 else
451 mt |= (1 << i);
452
453 break;
454 }
455 }
456
457 if (!move_name[i])
458 {
459 /* fly is a special case - covers both fly_low and
460 * fly_high - since it doesn't match to a specific
461 * single bit, have to special case it.
462 */
463 if (!strcasecmp (str, "flying"))
464 {
465 if (negate)
466 mt &= ~MOVE_FLYING;
467 else
468 mt |= MOVE_FLYING;
469 }
470 else 508 else
471 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); 509 mt |= f->flags;
510
511 goto next;
472 } 512 }
473 } 513 }
514
515 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str);
516
517next: ;
474 } 518 }
475} 519}
476 520
477#define GET_FLAG(op,flag) \ 521#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
478 if (f.get_sint32 ()) \
479 SET_FLAG (op, flag); \
480 else \
481 CLEAR_FLAG (op, flag) \
482 522
483bool 523bool
484object::parse_kv (object_thawer &f) 524object::parse_kv (object_thawer &f)
485{ 525{
486 assert (f.kw == KW_object || f.kw == KW_arch);
487
488 if (f.kw == KW_object)
489 f.get (name); // preset name from object name
490
491 f.next ();
492
493 object *op_inv = inv; 526 object *op_inv = inv;
494 527
495 for (;;) 528 for (;;)
496 { 529 {
497 switch (f.kw) 530 switch (f.kw)
523 556
524 case KW_attach: f.get_ornull (attach); break; 557 case KW_attach: f.get_ornull (attach); break;
525 case KW_skill: f.get_ornull (skill); break; 558 case KW_skill: f.get_ornull (skill); break;
526 case KW_race: f.get_ornull (race); break; 559 case KW_race: f.get_ornull (race); break;
527 case KW_slaying: f.get_ornull (slaying); break; 560 case KW_slaying: f.get_ornull (slaying); break;
561 case KW_tag: f.get_ornull (tag); break;
528 562
529 case KW_arch: 563 case KW_arch:
530 { 564 {
531 object *tmp = object::read (f); 565 object *tmp = object::read (f);
532 tmp->deactivate (); 566 tmp->deactivate ();
534 { 568 {
535 // was: insert_ob_in_ob (tmp, op); 569 // was: insert_ob_in_ob (tmp, op);
536 // but manually adding it can improve map loading times a lot 570 // but manually adding it can improve map loading times a lot
537 // also, appending instead of prepending keeps the 571 // also, appending instead of prepending keeps the
538 // save ordering the same between repeated load/saves. 572 // save ordering the same between repeated load/saves.
573 // and finally we do not want any funny effects
539 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 574 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
540 CLEAR_FLAG (tmp, FLAG_REMOVED); 575 CLEAR_FLAG (tmp, FLAG_REMOVED);
541 576
542 if (!op_inv) 577 if (!op_inv)
543 { 578 {
559 } 594 }
560 } 595 }
561 continue; 596 continue;
562 597
563 case KW_other_arch: 598 case KW_other_arch:
599 other_arch =
600 loading_arch
601 ? archetype::get (f.get_str ())
564 other_arch = archetype::find (f.get_str ()); 602 : archetype::find (f.get_str ());
603
604 if (!other_arch)
605 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ());
606 break;
607
608 case KW_owner:
609 f.delayed_deref (this, owner, f.get_str ());
565 break; 610 break;
566 611
567 case KW_animation: 612 case KW_animation:
568 { 613 {
569 CLEAR_FLAG (this, FLAG_ANIMATE); 614 CLEAR_FLAG (this, FLAG_ANIMATE);
595 move_slow |= MOVE_WALK; 640 move_slow |= MOVE_WALK;
596 f.get (move_slow_penalty); 641 f.get (move_slow_penalty);
597 break; 642 break;
598 643
599 case KW_face: 644 case KW_face:
600 face = &new_faces[FindFace (f.get_str (), 0)]; 645 face = face_find (f.get_str ());
646 break;
647
648 case KW_sound:
649 sound = sound_find (f.get_str ());
650 if (!sound)
651 f.parse_warn ("sound not found");
652 break;
653
654 case KW_sound_destroy:
655 sound_destroy = sound_find (f.get_str ());
656 if (!sound_destroy)
657 f.parse_warn ("sound not found");
601 break; 658 break;
602 659
603 case KW_x: f.get (x); break; 660 case KW_x: f.get (x); break;
604 case KW_y: f.get (y); break; 661 case KW_y: f.get (y); break;
605 662
732 if (QUERY_FLAG (this, FLAG_IDENTIFIED)) 789 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
733 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 790 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
734 791
735 break; 792 break;
736 793
737 case KW_wiz:
738 GET_FLAG (this, FLAG_WIZ);
739 //TODO: move to check_object
740 if (QUERY_FLAG (this, FLAG_WIZ))
741 {
742 SET_FLAG (this, FLAG_WAS_WIZ);
743 SET_FLAG (this, FLAG_WIZPASS);
744 SET_FLAG (this, FLAG_WIZCAST);
745 }
746 else
747 {
748 CLEAR_FLAG (this, FLAG_WIZPASS);
749 CLEAR_FLAG (this, FLAG_WIZCAST);
750 }
751 break;
752
753 case KW_friendly: 794 case KW_friendly:
754 if (f.get_sint32 ()) 795 if (f.get_bool ())
755 if (type != PLAYER) 796 if (type != PLAYER)
756 add_friendly_object (this); 797 add_friendly_object (this);
757 798
758 break; 799 break;
759 800
788 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 829 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
789 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 830 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
790 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; 831 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
791 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; 832 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
792 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; 833 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
793 case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break;
794 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; 834 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
795 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; 835 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
796 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; 836 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
797 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; 837 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
798 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; 838 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
841 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; 881 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
842 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; 882 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
843 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; 883 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
844 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; 884 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
845 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; 885 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
886 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
887 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
846 888
847 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; 889 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
848 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; 890 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
849 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; 891 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
850 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; 892 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
886 case KW_glow_radius: f.get (glow_radius); break; 928 case KW_glow_radius: f.get (glow_radius); break;
887 case KW_weapontype: f.get (weapontype); break; 929 case KW_weapontype: f.get (weapontype); break;
888 case KW_tooltype: f.get (tooltype); break; 930 case KW_tooltype: f.get (tooltype); break;
889 case KW_casting_time: f.get (casting_time); break; 931 case KW_casting_time: f.get (casting_time); break;
890 case KW_elevation: f.get (elevation); break; 932 case KW_elevation: f.get (elevation); break;
891 case KW_smoothlevel: f.get (smoothlevel); break; 933 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
892 case KW_client_type: f.get (client_type); break; 934 case KW_client_type: f.get (client_type); break;
893 case KW_duration: f.get (duration); break; 935 case KW_duration: f.get (duration); break;
894 case KW_range: f.get (range); break; 936 case KW_range: f.get (range); break;
895 case KW_range_modifier: f.get (range_modifier); break; 937 case KW_range_modifier: f.get (range_modifier); break;
896 case KW_dam_modifier: f.get (dam_modifier); break; 938 case KW_dam_modifier: f.get (dam_modifier); break;
897 case KW_duration_modifier: f.get (duration_modifier); break; 939 case KW_duration_modifier: f.get (duration_modifier); break;
898 940
899 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 941 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
900 //TODO: parse from other include files 942 //TODO: parse from other include files
901 case KW_body_range: f.get (body_info[0]); break; 943 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
902 case KW_body_arm: f.get (body_info[1]); break; 944 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
903 case KW_body_torso: f.get (body_info[2]); break; 945 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
904 case KW_body_head: f.get (body_info[3]); break; 946 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
905 case KW_body_neck: f.get (body_info[4]); break; 947 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
906 case KW_body_skill: f.get (body_info[5]); break; 948 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
907 case KW_body_finger: f.get (body_info[6]); break; 949 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
908 case KW_body_shoulder: f.get (body_info[7]); break; 950 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
909 case KW_body_foot: f.get (body_info[8]); break; 951 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
910 case KW_body_hand: f.get (body_info[9]); break; 952 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
911 case KW_body_wrist: f.get (body_info[10]); break; 953 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
912 case KW_body_waist: f.get (body_info[11]); break; 954 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
955 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
956 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
913 case KW_can_apply: 957 case KW_can_apply:
914 break; 958 break;
915 959
916 case KW_connected: 960 case KW_connected:
917 add_button_link (this, map, f.get_sint32 ()); 961 add_button_link (this, map, f.get_sint32 ());
918 break; 962 break;
919 963
920 case KW_randomitems: 964 case KW_randomitems:
921 randomitems = find_treasurelist (f.get_str ()); 965 if (f.get_str ())
966 {
967 randomitems =
968 loading_arch
969 ? treasurelist::get (f.get_str ())
970 : treasurelist::find (f.get_str ());
971
922 //if (!randomitems) 972 if (!randomitems)
923 // LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); 973 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
974 }
975 else
976 randomitems = 0;
924 break; 977 break;
925 978
926 case KW_msg: 979 case KW_msg:
927 f.get_ml (KW_endmsg, msg); 980 f.get_ml (KW_endmsg, msg);
928 //TODO: allow longer messages
929 if (strlen (msg) >= HUGE_BUF)
930 {
931 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
932 msg = "ERROR, please report: string too long, winged.\n";
933 }
934 break; 981 break;
935 982
936 case KW_lore: 983 case KW_lore:
937 f.get_ml (KW_endlore, lore); 984 f.get_ml (KW_endlore, lore);
938 //TODO: allow longer messages
939 /* Just print a warning so we can be reasonably safe
940 * about not overflowing the buffer.
941 */
942 if (strlen (lore) > (HUGE_BUF / 2))
943 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
944 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
945 break; 985 break;
946 986
947 case KW_editable: 987 case KW_editable:
948 case KW_editor_folder: 988 case KW_editor_folder:
949 break; 989 break;
950 990
951 case KW_end: 991 case KW_end:
952 check_loaded_object (this);
953
954 if (!arch_init) 992 if (!loading_arch)
955 instantiate (); 993 instantiate ();
956 994
957 f.next (); 995 f.next ();
958 return true; 996 return true;
959 997
971 f.next (); 1009 f.next ();
972 } 1010 }
973} 1011}
974 1012
975object * 1013object *
976object::read (object_thawer &f) 1014object::read (object_thawer &f, maptile *map)
977{ 1015{
978 assert (f.kw == KW_arch); 1016 assert (f.kw == KW_arch);
979 1017
980 archetype *arch = archetype::find (f.get_str ()); 1018 archetype *arch = archetype::find (f.get_str ());
1019
1020 if (!arch)
1021 {
1022 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1023 arch = archetype::find ("earthwall");
1024 }
1025
981 assert (arch); //D maybe use exception handling of sorts? 1026 assert (arch); //D maybe use exception handling of sorts?
982 1027
1028 f.next ();
1029
983 object *op = object::create (); 1030 object *op = object::create ();
984 1031
985 op->arch = arch; 1032 op->map = map;
986 arch->clone.copy_to (op); 1033 arch->copy_to (op);
987 // copy_to activates, this should be fixed properly 1034 // copy_to activates, this should be fixed properly
988 op->deactivate (); 1035 op->deactivate ();
989 1036
990 if (!op->parse_kv (f)) 1037 if (!op->parse_kv (f))
991 { 1038 {
992 delete op; 1039 op->destroy (true);
993 return 0; 1040 return 0;
994 } 1041 }
995 1042
1043 op->post_load_check ();
996 return op; 1044 return op;
997} 1045}
998 1046
999/* This takes a buffer, scans it for variables, and sets those variables 1047/* This takes a buffer, scans it for variables, and sets those variables
1000 * as appropriate in op. 1048 * as appropriate in op.
1076 * the 15'th element of this array should match that name. 1124 * the 15'th element of this array should match that name.
1077 * If an entry is NULL, that is a flag not to loaded/saved. 1125 * If an entry is NULL, that is a flag not to loaded/saved.
1078 */ 1126 */
1079 static const keyword flag_names [NUM_FLAGS] = { 1127 static const keyword flag_names [NUM_FLAGS] = {
1080 KW_alive, 1128 KW_alive,
1081 KW_wiz,
1082 KW_NULL, 1129 KW_NULL,
1083 KW_NULL, 1130 KW_NULL,
1084 KW_was_wiz, 1131 KW_NULL,
1132 KW_NULL,
1085 KW_applied, 1133 KW_applied,
1086 KW_unpaid, 1134 KW_unpaid,
1087 KW_can_use_shield, 1135 KW_can_use_shield,
1088 KW_no_pick, 1136 KW_no_pick,
1089 KW_NULL, // walk_on 1137 KW_NULL, // walk_on
1095 KW_monster, 1143 KW_monster,
1096 KW_friendly, 1144 KW_friendly,
1097 KW_generator, 1145 KW_generator,
1098 KW_is_thrown, 1146 KW_is_thrown,
1099 KW_auto_apply, 1147 KW_auto_apply,
1100 KW_NULL, // was KW_treasure 1148 KW_treasure_env,
1101 KW_player_sold, 1149 KW_player_sold,
1102 /* 20 */ 1150 /* 20 */
1103 KW_see_invisible, 1151 KW_see_invisible,
1104 KW_can_roll, 1152 KW_can_roll,
1105 KW_overlay_floor, 1153 KW_overlay_floor,
1166 KW_can_use_skill, 1214 KW_can_use_skill,
1167 KW_been_applied, 1215 KW_been_applied,
1168 /* 80 */ 1216 /* 80 */
1169 KW_has_ready_scroll, 1217 KW_has_ready_scroll,
1170 KW_can_use_rod, 1218 KW_can_use_rod,
1171 KW_NULL, 1219 KW_precious,
1172 KW_can_use_horn, 1220 KW_can_use_horn,
1173 KW_make_invisible, 1221 KW_make_invisible,
1174 KW_inv_locked, 1222 KW_inv_locked,
1175 KW_is_wooded, 1223 KW_is_wooded,
1176 KW_is_hilly, 1224 KW_is_hilly,
1226 char uids[64]; 1274 char uids[64];
1227 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); 1275 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1228 f.put (KW_uuid, (const char *)uids); 1276 f.put (KW_uuid, (const char *)uids);
1229 } 1277 }
1230 1278
1231#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1279#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1232#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1280#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1281
1282 if (object *owner = op->owner)
1283 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1233 1284
1234 CMP_OUT (name); 1285 CMP_OUT (name);
1235 CMP_OUT (name_pl); 1286 CMP_OUT (name_pl);
1236 CMP_OUT (custom_name); 1287 CMP_OUT (custom_name);
1237 CMP_OUT (title); 1288 CMP_OUT (title);
1238 CMP_OUT (race); 1289 CMP_OUT (race);
1239 CMP_OUT (slaying); 1290 CMP_OUT (slaying);
1240 1291 CMP_OUT (tag);
1241 if (op->msg != tmp->msg)
1242 f.put (KW_msg, KW_endmsg, op->msg);
1243 if (op->lore != tmp->lore)
1244 f.put (KW_lore, KW_endlore, op->lore);
1245
1246 CMP_OUT (other_arch); 1292 CMP_OUT (other_arch);
1247 CMP_OUT (face); 1293
1294 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1295 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1296
1297 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1298 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1299 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1248 1300
1249 if (op->animation_id != tmp->animation_id) 1301 if (op->animation_id != tmp->animation_id)
1250 if (op->animation_id) 1302 if (op->animation_id)
1251 { 1303 {
1252 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1304 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1253 1305
1254 if (!QUERY_FLAG (op, FLAG_ANIMATE)) 1306 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1255 f.put (KW_is_animated, (sint32) 0); 1307 f.put (KW_is_animated, (sint32)0);
1256 } 1308 }
1257 else 1309 else
1258 f.put (KW_animation, (const char *) 0); 1310 f.put (KW_animation, (const char *)0);
1259 1311
1260 CMP_OUT2 (str, stats.Str); 1312 CMP_OUT2 (str, stats.Str);
1261 CMP_OUT2 (dex, stats.Dex); 1313 CMP_OUT2 (dex, stats.Dex);
1262 CMP_OUT2 (con, stats.Con); 1314 CMP_OUT2 (con, stats.Con);
1263 CMP_OUT2 (wis, stats.Wis); 1315 CMP_OUT2 (wis, stats.Wis);
1294 CMP_OUT (type); 1346 CMP_OUT (type);
1295 CMP_OUT (subtype); 1347 CMP_OUT (subtype);
1296 CMP_OUT (attacktype); 1348 CMP_OUT (attacktype);
1297 1349
1298 for (i = 0; i < NROFATTACKS; i++) 1350 for (i = 0; i < NROFATTACKS; i++)
1299 if (op->resist[i] != tmp->resist[i]) 1351 if (expect_false (op->resist[i] != tmp->resist[i]))
1300 f.put (resist_save[i], op->resist[i]); 1352 f.put (resist_save[i], op->resist[i]);
1301 1353
1302 CMP_OUT (path_attuned); 1354 CMP_OUT (path_attuned);
1303 CMP_OUT (path_repelled); 1355 CMP_OUT (path_repelled);
1304 CMP_OUT (path_denied); 1356 CMP_OUT (path_denied);
1346 CMP_OUT (move_slow); 1398 CMP_OUT (move_slow);
1347 CMP_OUT (move_slow_penalty); 1399 CMP_OUT (move_slow_penalty);
1348 1400
1349 if (op->flag != tmp->flag) 1401 if (op->flag != tmp->flag)
1350 for (i = 0; i <= NUM_FLAGS; i++) 1402 for (i = 0; i <= NUM_FLAGS; i++)
1351 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1403 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1352 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1404 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1353 1405
1354 /* Save body locations */ 1406 // save body locations
1355 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1407 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1356 if (op->body_info[i] != tmp->body_info[i]) 1408 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1357 f.put (body_locations[i].save_name, op->body_info[i]); 1409 f.put (body_locations[i].save_name, op->slot[i].info);
1358} 1410}
1359 1411
1360/* 1412/*
1361 * Dumps all variables in an object to a file. 1413 * Dumps all variables in an object to a file.
1362 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1414 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1363 * the only place this is not set is when saving the player. 1415 * the only place this is not set is when saving the player.
1364 */ 1416 */
1365bool 1417bool
1366object::write (object_freezer &f) 1418object::write (object_freezer &f)
1367{ 1419{
1368 /* Even if the object does have an owner, it would seem that we should
1369 * still save it.
1370 */
1371 if (owner)
1372 return true;
1373
1374 archetype *at = arch ? (archetype *)arch : empty_archetype; 1420 archetype *at = arch ? (archetype *)arch : empty_archetype;
1375 1421
1376 f.put (KW_arch, at->name); 1422 f.put (KW_arch, at->archname);
1377 write_diff (f, this, &at->clone); 1423 write_diff (f, this, at);
1378 1424
1379 for (object *tmp = inv; tmp; tmp = tmp->below) 1425 for (object *tmp = inv; tmp; tmp = tmp->below)
1380 tmp->write (f); 1426 tmp->write (f);
1381 1427
1382 f.put (this); 1428 f.put (this);
1385 return true; 1431 return true;
1386} 1432}
1387 1433
1388///////////////////////////////////////////////////////////////////////////// 1434/////////////////////////////////////////////////////////////////////////////
1389 1435
1436// generic resource file load,
1437// currently supports: region, treasures, archetypes
1390bool load_resource_file (const char *filename) 1438bool load_resource_file (const char *filename)
1391{ 1439{
1392 object_thawer f (filename); 1440 object_thawer f (filename);
1393 1441
1394 f.next (); 1442 bool success = false;
1443 bool seen_arch = false;
1395 1444
1396 for (;;) 1445 for (;;)
1397 { 1446 {
1398 switch (f.kw) 1447 switch (f.kw)
1399 { 1448 {
1400 case KW_region: 1449 case KW_region:
1401 if (!region::read (f)) 1450 if (!region::read (f))
1402 return false; 1451 goto finish;
1452 break;
1453
1454 case KW_treasure:
1455 case KW_treasureone:
1456 if (!treasurelist::read (f))
1457 goto finish;
1458 break;
1459
1460 case KW_object:
1461 seen_arch = true;
1462 if (!archetype::read (f))
1463 goto finish;
1403 break; 1464 break;
1404 1465
1405 case KW_EOF: 1466 case KW_EOF:
1406 return true; 1467 success = true;
1468 goto finish;
1407 1469
1408 default: 1470 default:
1409 if (!f.parse_error ("resource file")) 1471 if (!f.parse_error ("resource file"))
1410 return false; 1472 goto finish;
1473
1474 f.next ();
1475 break;
1411 } 1476 }
1412
1413 f.next ();
1414 } 1477 }
1478
1479finish:
1480 if (seen_arch)
1481 init_archetype_pointers ();
1482
1483 return success;
1415} 1484}
1416 1485

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