1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
29 | #include <global.h> |
28 | #include <global.h> |
30 | #include <loader.h> |
29 | #include <loader.h> |
31 | #include <sproto.h> |
30 | #include <sproto.h> |
32 | |
31 | |
33 | ///////////////////////////////////////////////////////////////////////////// |
32 | ///////////////////////////////////////////////////////////////////////////// |
|
|
33 | |
|
|
34 | extern archetype *loading_arch; |
34 | |
35 | |
35 | /* This table is only necessary to convert objects that existed before the |
36 | /* This table is only necessary to convert objects that existed before the |
36 | * spell object conversion to the new object. It was not practical |
37 | * spell object conversion to the new object. It was not practical |
37 | * to go through every mapping looking for every potion, rod, wand, etc |
38 | * to go through every mapping looking for every potion, rod, wand, etc |
38 | * that had a sp set and update to the new value. So this maps the |
39 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
168 | "spell_magic_drain", /* 122 */ |
169 | "spell_magic_drain", /* 122 */ |
169 | "spell_counterspell", /* 123 */ |
170 | "spell_counterspell", /* 123 */ |
170 | "spell_disarm", /* 124 */ |
171 | "spell_disarm", /* 124 */ |
171 | "spell_cure_confusion", /* 125 */ |
172 | "spell_cure_confusion", /* 125 */ |
172 | "spell_restoration", /* 126 */ |
173 | "spell_restoration", /* 126 */ |
173 | "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ |
174 | "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */ |
174 | "spell_counterwall", /* 128 */ |
175 | "spell_counterwall", /* 128 */ |
175 | "spell_cause_light_wounds", /* 129 */ |
176 | "spell_cause_light_wounds", /* 129 */ |
176 | "spell_cause_medium_wounds", /* 130 */ |
177 | "spell_cause_medium_wounds", /* 130 */ |
177 | "spell_cause_heavy_wounds", /* 131 */ |
178 | "spell_cause_heavy_wounds", /* 131 */ |
178 | "spell_charm_monsters", /* 132 */ |
179 | "spell_charm_monsters", /* 132 */ |
… | |
… | |
250 | "spell_cause_rabies", /* 204 */ |
251 | "spell_cause_rabies", /* 204 */ |
251 | "spell_glyph", /* 205 */ |
252 | "spell_glyph", /* 205 */ |
252 | NULL |
253 | NULL |
253 | }; |
254 | }; |
254 | |
255 | |
255 | extern bool loading_arch; |
|
|
256 | |
|
|
257 | /* This function checks the object after it has been loaded (when we |
256 | /* This function checks the object after it has been loaded (when we |
258 | * get the 'end' in the input stream). This function can be used to |
257 | * get the 'end' in the input stream). This function can be used to |
259 | * deal with legacy objects where fields may have changed. It can also be used |
258 | * deal with legacy objects where fields may have changed. It can also be used |
260 | * to check for objects to make sure there are no common errors. |
259 | * to check for objects to make sure there are no common errors. |
261 | */ |
260 | */ |
262 | void |
261 | void |
263 | object::post_load_check () |
262 | object::post_load_check () |
264 | { |
263 | { |
265 | // as a kind of a hack, we now adjust the range, shield and combat slots |
264 | if (type >= NUM_TYPES) |
|
|
265 | { |
|
|
266 | LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); |
|
|
267 | type = 0; |
|
|
268 | } |
|
|
269 | |
266 | switch (type) |
270 | switch (type) |
267 | { |
271 | { |
268 | case BOW: |
272 | case BOW: |
269 | case WAND: |
273 | case WAND: |
270 | case ROD: |
274 | case ROD: |
271 | case HORN: |
275 | case HORN: |
272 | case SKILL: // maybe have to think about this one, as skills get applied togethr with their governing weapons |
|
|
273 | case SKILL_TOOL: |
|
|
274 | if (slot [body_range].info != 1) |
276 | if (slot [body_range].info != -1) |
275 | { |
277 | { |
276 | LOG (llevInfo, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
278 | LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
277 | slot [body_range].info = 1; |
279 | slot [body_range].info = -1; |
278 | } |
280 | } |
279 | break; |
281 | break; |
280 | |
282 | |
281 | case WEAPON: |
283 | case WEAPON: |
282 | if (slot [body_combat].info != 1) |
284 | if (slot [body_combat].info != -1) |
283 | { |
285 | { |
284 | LOG (llevInfo, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
286 | LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
285 | slot [body_combat].info = 1; |
287 | slot [body_combat].info = -1; |
286 | } |
288 | } |
287 | break; |
289 | break; |
288 | |
290 | |
289 | case SHIELD: |
291 | case SHIELD: |
290 | if (slot [body_shield].info != 1) |
292 | if (slot [body_shield].info != -1) |
291 | { |
293 | { |
292 | LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
294 | LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
293 | slot [body_shield].info = 1; |
295 | slot [body_shield].info = -1; |
294 | } |
296 | } |
295 | break; |
297 | break; |
296 | |
298 | |
297 | case PLAYER: |
299 | case PLAYER: |
298 | if (slot [body_shield].info != 1) |
300 | if (slot [body_shield].info != 1) |
299 | { |
301 | { |
300 | LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
302 | LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
301 | slot [body_shield].info = 1; |
303 | slot [body_shield].info = 1; |
302 | } |
304 | } |
303 | |
305 | |
304 | if (slot [body_combat].info != 1) |
306 | if (slot [body_combat].info != 1) |
305 | { |
307 | { |
306 | LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_combat].info); |
308 | LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
307 | slot [body_combat].info = 1; |
309 | slot [body_combat].info = 1; |
|
|
310 | } |
|
|
311 | |
|
|
312 | if (slot [body_range].info != 1) |
|
|
313 | { |
|
|
314 | LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
|
|
315 | slot [body_range].info = 1; |
308 | } |
316 | } |
309 | break; |
317 | break; |
310 | } |
318 | } |
311 | |
319 | |
312 | /* We do some specialised handling to handle legacy cases of name_pl. |
320 | /* We do some specialised handling to handle legacy cases of name_pl. |
… | |
… | |
316 | * also have to catch is if this object is not using the normal name for |
324 | * also have to catch is if this object is not using the normal name for |
317 | * the object. In that case, we also want to use the loaded name. |
325 | * the object. In that case, we also want to use the loaded name. |
318 | * Otherwise, what happens is that the the plural name will lose |
326 | * Otherwise, what happens is that the the plural name will lose |
319 | * information (appear as just 'hearts' and not 'goblins heart') |
327 | * information (appear as just 'hearts' and not 'goblins heart') |
320 | */ |
328 | */ |
321 | if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) |
329 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
322 | name_pl = 0; |
330 | name_pl = 0; |
323 | |
331 | |
324 | if (!name_pl) |
332 | if (!name_pl) |
325 | name_pl = name; |
333 | name_pl = name; |
326 | |
334 | |
327 | /* objects now have a materialname. try to patch it in */ |
335 | /* objects now have a materialname. try to patch it in */ |
328 | if (!(is_weapon () && level > 0)) |
336 | if (!(is_weapon () && level > 0)) |
329 | { |
|
|
330 | if (map != NULL) |
|
|
331 | set_materialname (this, map->difficulty, NULL); |
337 | set_materialname (this, map ? map->difficulty : 5, 0); |
332 | else |
|
|
333 | set_materialname (this, 5, NULL); |
|
|
334 | } |
|
|
335 | |
338 | |
336 | /* only do these when program is first run - a bit |
339 | /* only do these when program is first run - a bit |
337 | * excessive to do this at every run - most of this is |
340 | * excessive to do this at every run - most of this is |
338 | * really just to catch any errors - program will still run, but |
341 | * really just to catch any errors - program will still run, but |
339 | * not in the ideal fashion. |
342 | * not in the ideal fashion. |
… | |
… | |
380 | * something that has item_power 1 is probably just fine if our calculated |
383 | * something that has item_power 1 is probably just fine if our calculated |
381 | * value is 1 or 2 - these values are small enough that hard to be precise. |
384 | * value is 1 or 2 - these values are small enough that hard to be precise. |
382 | * similarly, it item_power is 0, the first check will always pass, |
385 | * similarly, it item_power is 0, the first check will always pass, |
383 | * but not the second one. |
386 | * but not the second one. |
384 | */ |
387 | */ |
|
|
388 | #if 0 //TODO |
385 | if (ip > 2 * item_power && ip > (item_power + 3)) |
389 | if (ip > 2 * item_power && ip > (item_power + 3)) |
386 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
390 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
|
|
391 | #endif |
387 | } |
392 | } |
388 | |
393 | |
389 | /* Old spellcasting object - need to load in the appropiate object */ |
394 | /* Old spellcasting object - need to load in the appropiate object */ |
390 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
395 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
391 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
396 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
392 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
397 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
393 | { |
398 | { |
394 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
399 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
395 | * in that spell was stored in sp. |
400 | * in that spell was stored in sp. |
396 | */ |
401 | */ |
397 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
402 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
398 | insert_ob_in_ob (tmp, this); |
403 | insert_ob_in_ob (tmp, this); |
399 | randomitems = NULL; /* So another spell isn't created for this object */ |
404 | randomitems = NULL; /* So another spell isn't created for this object */ |
… | |
… | |
404 | { |
409 | { |
405 | object *tmp = get_archetype_by_object_name (slaying); |
410 | object *tmp = get_archetype_by_object_name (slaying); |
406 | insert_ob_in_ob (tmp, this); |
411 | insert_ob_in_ob (tmp, this); |
407 | randomitems = NULL; /* So another spell isn't created for this object */ |
412 | randomitems = NULL; /* So another spell isn't created for this object */ |
408 | /* without this, value is all screwed up */ |
413 | /* without this, value is all screwed up */ |
409 | value = arch->clone.value * inv->value; |
414 | value = arch->value * inv->value; |
410 | } |
415 | } |
411 | |
416 | |
412 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
417 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
413 | { |
418 | { |
414 | if (stats.hp > stats.maxhp) |
419 | if (stats.hp > stats.maxhp) |
… | |
… | |
511 | |
516 | |
512 | next: ; |
517 | next: ; |
513 | } |
518 | } |
514 | } |
519 | } |
515 | |
520 | |
516 | #define GET_FLAG(op,flag) \ |
521 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
517 | if (f.get_sint32 ()) \ |
|
|
518 | SET_FLAG (op, flag); \ |
|
|
519 | else \ |
|
|
520 | CLEAR_FLAG (op, flag) \ |
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|
521 | |
522 | |
522 | bool |
523 | bool |
523 | object::parse_kv (object_thawer &f) |
524 | object::parse_kv (object_thawer &f) |
524 | { |
525 | { |
525 | object *op_inv = inv; |
526 | object *op_inv = inv; |
… | |
… | |
555 | |
556 | |
556 | case KW_attach: f.get_ornull (attach); break; |
557 | case KW_attach: f.get_ornull (attach); break; |
557 | case KW_skill: f.get_ornull (skill); break; |
558 | case KW_skill: f.get_ornull (skill); break; |
558 | case KW_race: f.get_ornull (race); break; |
559 | case KW_race: f.get_ornull (race); break; |
559 | case KW_slaying: f.get_ornull (slaying); break; |
560 | case KW_slaying: f.get_ornull (slaying); break; |
|
|
561 | case KW_tag: f.get_ornull (tag); break; |
560 | |
562 | |
561 | case KW_arch: |
563 | case KW_arch: |
562 | { |
564 | { |
563 | object *tmp = object::read (f); |
565 | object *tmp = object::read (f); |
564 | tmp->deactivate (); |
566 | tmp->deactivate (); |
… | |
… | |
566 | { |
568 | { |
567 | // was: insert_ob_in_ob (tmp, op); |
569 | // was: insert_ob_in_ob (tmp, op); |
568 | // but manually adding it can improve map loading times a lot |
570 | // but manually adding it can improve map loading times a lot |
569 | // also, appending instead of prepending keeps the |
571 | // also, appending instead of prepending keeps the |
570 | // save ordering the same between repeated load/saves. |
572 | // save ordering the same between repeated load/saves. |
|
|
573 | // and finally we do not want any funny effects |
571 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
574 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
572 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
575 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
573 | |
576 | |
574 | if (!op_inv) |
577 | if (!op_inv) |
575 | { |
578 | { |
… | |
… | |
600 | |
603 | |
601 | if (!other_arch) |
604 | if (!other_arch) |
602 | LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); |
605 | LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); |
603 | break; |
606 | break; |
604 | |
607 | |
|
|
608 | case KW_owner: |
|
|
609 | f.delayed_deref (this, owner, f.get_str ()); |
|
|
610 | break; |
|
|
611 | |
605 | case KW_animation: |
612 | case KW_animation: |
606 | { |
613 | { |
607 | CLEAR_FLAG (this, FLAG_ANIMATE); |
614 | CLEAR_FLAG (this, FLAG_ANIMATE); |
608 | animation_id = 0; |
615 | animation_id = 0; |
609 | |
616 | |
… | |
… | |
634 | f.get (move_slow_penalty); |
641 | f.get (move_slow_penalty); |
635 | break; |
642 | break; |
636 | |
643 | |
637 | case KW_face: |
644 | case KW_face: |
638 | face = face_find (f.get_str ()); |
645 | face = face_find (f.get_str ()); |
|
|
646 | break; |
|
|
647 | |
|
|
648 | case KW_sound: |
|
|
649 | sound = sound_find (f.get_str ()); |
|
|
650 | if (!sound) |
|
|
651 | f.parse_warn ("sound not found"); |
|
|
652 | break; |
|
|
653 | |
|
|
654 | case KW_sound_destroy: |
|
|
655 | sound_destroy = sound_find (f.get_str ()); |
|
|
656 | if (!sound_destroy) |
|
|
657 | f.parse_warn ("sound not found"); |
639 | break; |
658 | break; |
640 | |
659 | |
641 | case KW_x: f.get (x); break; |
660 | case KW_x: f.get (x); break; |
642 | case KW_y: f.get (y); break; |
661 | case KW_y: f.get (y); break; |
643 | |
662 | |
… | |
… | |
770 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
789 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
771 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
790 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
772 | |
791 | |
773 | break; |
792 | break; |
774 | |
793 | |
775 | case KW_wiz: |
|
|
776 | GET_FLAG (this, FLAG_WIZ); |
|
|
777 | //TODO: move to check_object |
|
|
778 | if (QUERY_FLAG (this, FLAG_WIZ)) |
|
|
779 | { |
|
|
780 | SET_FLAG (this, FLAG_WAS_WIZ); |
|
|
781 | SET_FLAG (this, FLAG_WIZPASS); |
|
|
782 | SET_FLAG (this, FLAG_WIZCAST); |
|
|
783 | } |
|
|
784 | else |
|
|
785 | { |
|
|
786 | CLEAR_FLAG (this, FLAG_WIZPASS); |
|
|
787 | CLEAR_FLAG (this, FLAG_WIZCAST); |
|
|
788 | } |
|
|
789 | break; |
|
|
790 | |
|
|
791 | case KW_friendly: |
794 | case KW_friendly: |
792 | if (f.get_sint32 ()) |
795 | if (f.get_bool ()) |
793 | if (type != PLAYER) |
796 | if (type != PLAYER) |
794 | add_friendly_object (this); |
797 | add_friendly_object (this); |
795 | |
798 | |
796 | break; |
799 | break; |
797 | |
800 | |
… | |
… | |
826 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
829 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
827 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
830 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
828 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
831 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
829 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
832 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
830 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
833 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
831 | case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break; |
|
|
832 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
834 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
833 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
835 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
834 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
836 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
835 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
837 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
836 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
838 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
… | |
… | |
974 | randomitems = 0; |
976 | randomitems = 0; |
975 | break; |
977 | break; |
976 | |
978 | |
977 | case KW_msg: |
979 | case KW_msg: |
978 | f.get_ml (KW_endmsg, msg); |
980 | f.get_ml (KW_endmsg, msg); |
979 | //TODO: allow longer messages |
|
|
980 | if (strlen (msg) >= HUGE_BUF) |
|
|
981 | { |
|
|
982 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg); |
|
|
983 | msg = "ERROR, please report: string too long, winged.\n"; |
|
|
984 | } |
|
|
985 | break; |
981 | break; |
986 | |
982 | |
987 | case KW_lore: |
983 | case KW_lore: |
988 | f.get_ml (KW_endlore, lore); |
984 | f.get_ml (KW_endlore, lore); |
989 | //TODO: allow longer messages |
|
|
990 | /* Just print a warning so we can be reasonably safe |
|
|
991 | * about not overflowing the buffer. |
|
|
992 | */ |
|
|
993 | if (strlen (lore) > (HUGE_BUF / 2)) |
|
|
994 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
|
|
995 | HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore); |
|
|
996 | break; |
985 | break; |
997 | |
986 | |
998 | case KW_editable: |
987 | case KW_editable: |
999 | case KW_editor_folder: |
988 | case KW_editor_folder: |
1000 | break; |
989 | break; |
… | |
… | |
1039 | f.next (); |
1028 | f.next (); |
1040 | |
1029 | |
1041 | object *op = object::create (); |
1030 | object *op = object::create (); |
1042 | |
1031 | |
1043 | op->map = map; |
1032 | op->map = map; |
1044 | arch->clone.copy_to (op); |
1033 | arch->copy_to (op); |
1045 | // copy_to activates, this should be fixed properly |
1034 | // copy_to activates, this should be fixed properly |
1046 | op->deactivate (); |
1035 | op->deactivate (); |
1047 | |
1036 | |
1048 | if (!op->parse_kv (f)) |
1037 | if (!op->parse_kv (f)) |
1049 | { |
1038 | { |
… | |
… | |
1064 | int |
1053 | int |
1065 | set_variable (object *op, char *buf) |
1054 | set_variable (object *op, char *buf) |
1066 | { |
1055 | { |
1067 | object_thawer f (buf, (AV *)0); |
1056 | object_thawer f (buf, (AV *)0); |
1068 | |
1057 | |
1069 | f.next (); |
|
|
1070 | return op->parse_kv (f); |
1058 | return op->parse_kv (f); |
1071 | } |
1059 | } |
1072 | |
1060 | |
1073 | /* This returns a string of the integer movement type */ |
1061 | /* This returns a string of the integer movement type */ |
1074 | #if 0 |
1062 | #if 0 |
… | |
… | |
1136 | * the 15'th element of this array should match that name. |
1124 | * the 15'th element of this array should match that name. |
1137 | * If an entry is NULL, that is a flag not to loaded/saved. |
1125 | * If an entry is NULL, that is a flag not to loaded/saved. |
1138 | */ |
1126 | */ |
1139 | static const keyword flag_names [NUM_FLAGS] = { |
1127 | static const keyword flag_names [NUM_FLAGS] = { |
1140 | KW_alive, |
1128 | KW_alive, |
1141 | KW_wiz, |
|
|
1142 | KW_NULL, |
1129 | KW_NULL, |
1143 | KW_NULL, |
1130 | KW_NULL, |
1144 | KW_was_wiz, |
1131 | KW_NULL, |
|
|
1132 | KW_NULL, |
1145 | KW_applied, |
1133 | KW_applied, |
1146 | KW_unpaid, |
1134 | KW_unpaid, |
1147 | KW_can_use_shield, |
1135 | KW_can_use_shield, |
1148 | KW_no_pick, |
1136 | KW_no_pick, |
1149 | KW_NULL, // walk_on |
1137 | KW_NULL, // walk_on |
… | |
… | |
1286 | char uids[64]; |
1274 | char uids[64]; |
1287 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
1275 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
1288 | f.put (KW_uuid, (const char *)uids); |
1276 | f.put (KW_uuid, (const char *)uids); |
1289 | } |
1277 | } |
1290 | |
1278 | |
1291 | #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) |
1279 | #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) |
1292 | #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) |
1280 | #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) |
|
|
1281 | |
|
|
1282 | if (object *owner = op->owner) |
|
|
1283 | f.put (KW_owner, static_cast<const char *>(owner->ref ())); |
1293 | |
1284 | |
1294 | CMP_OUT (name); |
1285 | CMP_OUT (name); |
1295 | CMP_OUT (name_pl); |
1286 | CMP_OUT (name_pl); |
1296 | CMP_OUT (custom_name); |
1287 | CMP_OUT (custom_name); |
1297 | CMP_OUT (title); |
1288 | CMP_OUT (title); |
1298 | CMP_OUT (race); |
1289 | CMP_OUT (race); |
1299 | CMP_OUT (slaying); |
1290 | CMP_OUT (slaying); |
1300 | |
1291 | CMP_OUT (tag); |
1301 | if (op->msg != tmp->msg) |
|
|
1302 | f.put (KW_msg, KW_endmsg, op->msg); |
|
|
1303 | if (op->lore != tmp->lore) |
|
|
1304 | f.put (KW_lore, KW_endlore, op->lore); |
|
|
1305 | |
|
|
1306 | CMP_OUT (other_arch); |
1292 | CMP_OUT (other_arch); |
1307 | |
1293 | |
|
|
1294 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
|
|
1295 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
|
|
1296 | |
1308 | if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); |
1297 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
|
|
1298 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
|
|
1299 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1309 | |
1300 | |
1310 | if (op->animation_id != tmp->animation_id) |
1301 | if (op->animation_id != tmp->animation_id) |
1311 | if (op->animation_id) |
1302 | if (op->animation_id) |
1312 | { |
1303 | { |
1313 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1304 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1314 | |
1305 | |
1315 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1306 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1316 | f.put (KW_is_animated, (sint32) 0); |
1307 | f.put (KW_is_animated, (sint32)0); |
1317 | } |
1308 | } |
1318 | else |
1309 | else |
1319 | f.put (KW_animation, (const char *) 0); |
1310 | f.put (KW_animation, (const char *)0); |
1320 | |
1311 | |
1321 | CMP_OUT2 (str, stats.Str); |
1312 | CMP_OUT2 (str, stats.Str); |
1322 | CMP_OUT2 (dex, stats.Dex); |
1313 | CMP_OUT2 (dex, stats.Dex); |
1323 | CMP_OUT2 (con, stats.Con); |
1314 | CMP_OUT2 (con, stats.Con); |
1324 | CMP_OUT2 (wis, stats.Wis); |
1315 | CMP_OUT2 (wis, stats.Wis); |
… | |
… | |
1355 | CMP_OUT (type); |
1346 | CMP_OUT (type); |
1356 | CMP_OUT (subtype); |
1347 | CMP_OUT (subtype); |
1357 | CMP_OUT (attacktype); |
1348 | CMP_OUT (attacktype); |
1358 | |
1349 | |
1359 | for (i = 0; i < NROFATTACKS; i++) |
1350 | for (i = 0; i < NROFATTACKS; i++) |
1360 | if (op->resist[i] != tmp->resist[i]) |
1351 | if (expect_false (op->resist[i] != tmp->resist[i])) |
1361 | f.put (resist_save[i], op->resist[i]); |
1352 | f.put (resist_save[i], op->resist[i]); |
1362 | |
1353 | |
1363 | CMP_OUT (path_attuned); |
1354 | CMP_OUT (path_attuned); |
1364 | CMP_OUT (path_repelled); |
1355 | CMP_OUT (path_repelled); |
1365 | CMP_OUT (path_denied); |
1356 | CMP_OUT (path_denied); |
… | |
… | |
1407 | CMP_OUT (move_slow); |
1398 | CMP_OUT (move_slow); |
1408 | CMP_OUT (move_slow_penalty); |
1399 | CMP_OUT (move_slow_penalty); |
1409 | |
1400 | |
1410 | if (op->flag != tmp->flag) |
1401 | if (op->flag != tmp->flag) |
1411 | for (i = 0; i <= NUM_FLAGS; i++) |
1402 | for (i = 0; i <= NUM_FLAGS; i++) |
1412 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1403 | if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) |
1413 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1404 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1414 | |
1405 | |
1415 | // save body locations |
1406 | // save body locations |
1416 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1407 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1417 | if (op->slot[i].info != tmp->slot[i].info) |
1408 | if (expect_false (op->slot[i].info != tmp->slot[i].info)) |
1418 | f.put (body_locations[i].save_name, op->slot[i].info); |
1409 | f.put (body_locations[i].save_name, op->slot[i].info); |
1419 | } |
1410 | } |
1420 | |
1411 | |
1421 | /* |
1412 | /* |
1422 | * Dumps all variables in an object to a file. |
1413 | * Dumps all variables in an object to a file. |
… | |
… | |
1424 | * the only place this is not set is when saving the player. |
1415 | * the only place this is not set is when saving the player. |
1425 | */ |
1416 | */ |
1426 | bool |
1417 | bool |
1427 | object::write (object_freezer &f) |
1418 | object::write (object_freezer &f) |
1428 | { |
1419 | { |
1429 | /* Even if the object does have an owner, it would seem that we should |
|
|
1430 | * still save it. |
|
|
1431 | */ |
|
|
1432 | if (owner) |
|
|
1433 | return true; |
|
|
1434 | |
|
|
1435 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1420 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1436 | |
1421 | |
1437 | f.put (KW_arch, at->name); |
1422 | f.put (KW_arch, at->archname); |
1438 | write_diff (f, this, &at->clone); |
1423 | write_diff (f, this, at); |
1439 | |
1424 | |
1440 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1425 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1441 | tmp->write (f); |
1426 | tmp->write (f); |
1442 | |
1427 | |
1443 | f.put (this); |
1428 | f.put (this); |
… | |
… | |
1455 | object_thawer f (filename); |
1440 | object_thawer f (filename); |
1456 | |
1441 | |
1457 | bool success = false; |
1442 | bool success = false; |
1458 | bool seen_arch = false; |
1443 | bool seen_arch = false; |
1459 | |
1444 | |
1460 | f.next (); |
|
|
1461 | |
|
|
1462 | for (;;) |
1445 | for (;;) |
1463 | { |
1446 | { |
1464 | switch (f.kw) |
1447 | switch (f.kw) |
1465 | { |
1448 | { |
1466 | case KW_region: |
1449 | case KW_region: |