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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.99 by root, Sat Aug 25 22:19:26 2007 UTC vs.
Revision 1.104 by elmex, Thu Nov 8 12:10:47 2007 UTC

28#include <global.h> 28#include <global.h>
29#include <loader.h> 29#include <loader.h>
30#include <sproto.h> 30#include <sproto.h>
31 31
32///////////////////////////////////////////////////////////////////////////// 32/////////////////////////////////////////////////////////////////////////////
33
34extern archetype *loading_arch;
33 35
34/* This table is only necessary to convert objects that existed before the 36/* This table is only necessary to convert objects that existed before the
35 * spell object conversion to the new object. It was not practical 37 * spell object conversion to the new object. It was not practical
36 * to go through every mapping looking for every potion, rod, wand, etc 38 * to go through every mapping looking for every potion, rod, wand, etc
37 * that had a sp set and update to the new value. So this maps the 39 * that had a sp set and update to the new value. So this maps the
167 "spell_magic_drain", /* 122 */ 169 "spell_magic_drain", /* 122 */
168 "spell_counterspell", /* 123 */ 170 "spell_counterspell", /* 123 */
169 "spell_disarm", /* 124 */ 171 "spell_disarm", /* 124 */
170 "spell_cure_confusion", /* 125 */ 172 "spell_cure_confusion", /* 125 */
171 "spell_restoration", /* 126 */ 173 "spell_restoration", /* 126 */
172 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 174 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
173 "spell_counterwall", /* 128 */ 175 "spell_counterwall", /* 128 */
174 "spell_cause_light_wounds", /* 129 */ 176 "spell_cause_light_wounds", /* 129 */
175 "spell_cause_medium_wounds", /* 130 */ 177 "spell_cause_medium_wounds", /* 130 */
176 "spell_cause_heavy_wounds", /* 131 */ 178 "spell_cause_heavy_wounds", /* 131 */
177 "spell_charm_monsters", /* 132 */ 179 "spell_charm_monsters", /* 132 */
249 "spell_cause_rabies", /* 204 */ 251 "spell_cause_rabies", /* 204 */
250 "spell_glyph", /* 205 */ 252 "spell_glyph", /* 205 */
251 NULL 253 NULL
252}; 254};
253 255
254extern bool loading_arch;
255
256/* This function checks the object after it has been loaded (when we 256/* This function checks the object after it has been loaded (when we
257 * get the 'end' in the input stream). This function can be used to 257 * get the 'end' in the input stream). This function can be used to
258 * deal with legacy objects where fields may have changed. It can also be used 258 * deal with legacy objects where fields may have changed. It can also be used
259 * to check for objects to make sure there are no common errors. 259 * to check for objects to make sure there are no common errors.
260 */ 260 */
394 /* Old spellcasting object - need to load in the appropiate object */ 394 /* Old spellcasting object - need to load in the appropiate object */
395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
398 { 398 {
399 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 399 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
400 * in that spell was stored in sp. 400 * in that spell was stored in sp.
401 */ 401 */
402 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 402 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
403 insert_ob_in_ob (tmp, this); 403 insert_ob_in_ob (tmp, this);
404 randomitems = NULL; /* So another spell isn't created for this object */ 404 randomitems = NULL; /* So another spell isn't created for this object */
556 556
557 case KW_attach: f.get_ornull (attach); break; 557 case KW_attach: f.get_ornull (attach); break;
558 case KW_skill: f.get_ornull (skill); break; 558 case KW_skill: f.get_ornull (skill); break;
559 case KW_race: f.get_ornull (race); break; 559 case KW_race: f.get_ornull (race); break;
560 case KW_slaying: f.get_ornull (slaying); break; 560 case KW_slaying: f.get_ornull (slaying); break;
561 case KW_tag: f.get_ornull (tag); break;
561 562
562 case KW_arch: 563 case KW_arch:
563 { 564 {
564 object *tmp = object::read (f); 565 object *tmp = object::read (f);
565 tmp->deactivate (); 566 tmp->deactivate ();
567 { 568 {
568 // was: insert_ob_in_ob (tmp, op); 569 // was: insert_ob_in_ob (tmp, op);
569 // but manually adding it can improve map loading times a lot 570 // but manually adding it can improve map loading times a lot
570 // also, appending instead of prepending keeps the 571 // also, appending instead of prepending keeps the
571 // save ordering the same between repeated load/saves. 572 // save ordering the same between repeated load/saves.
573 // and finally we do not want any funny effects
572 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 574 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
573 CLEAR_FLAG (tmp, FLAG_REMOVED); 575 CLEAR_FLAG (tmp, FLAG_REMOVED);
574 576
575 if (!op_inv) 577 if (!op_inv)
576 { 578 {
602 if (!other_arch) 604 if (!other_arch)
603 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); 605 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ());
604 break; 606 break;
605 607
606 case KW_owner: 608 case KW_owner:
607 if (const char *s = f.get_str ()) 609 f.delayed_deref (this, owner, f.get_str ());
608 {
609 unsigned int version;
610 unsigned long long seq;
611 char name[256];
612
613 if (3 == sscanf (s, "<%d.%llx>/%256s", &version, &seq, name) && version == 1)
614 {
615 UUID uuid = seq;
616 player *pl = player::find (name);
617
618 if (pl && pl->ob->uuid == uuid)
619 owner = pl->ob;
620 }
621 }
622 break; 610 break;
623 611
624 case KW_animation: 612 case KW_animation:
625 { 613 {
626 CLEAR_FLAG (this, FLAG_ANIMATE); 614 CLEAR_FLAG (this, FLAG_ANIMATE);
1065int 1053int
1066set_variable (object *op, char *buf) 1054set_variable (object *op, char *buf)
1067{ 1055{
1068 object_thawer f (buf, (AV *)0); 1056 object_thawer f (buf, (AV *)0);
1069 1057
1070 f.next ();
1071 return op->parse_kv (f); 1058 return op->parse_kv (f);
1072} 1059}
1073 1060
1074/* This returns a string of the integer movement type */ 1061/* This returns a string of the integer movement type */
1075#if 0 1062#if 0
1290 } 1277 }
1291 1278
1292#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) 1279#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1293#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) 1280#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1294 1281
1295 if (object *pl = op->owner) 1282 if (object *owner = op->owner)
1296 if (pl->contr) 1283 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1297 {
1298 char owner[256];
1299 snprintf (owner, sizeof (owner), "<1.%llx>/%s", (unsigned long long)pl->uuid.seq, &pl->name);
1300 f.put (KW_owner, (const char *)owner);
1301 }
1302 1284
1303 CMP_OUT (name); 1285 CMP_OUT (name);
1304 CMP_OUT (name_pl); 1286 CMP_OUT (name_pl);
1305 CMP_OUT (custom_name); 1287 CMP_OUT (custom_name);
1306 CMP_OUT (title); 1288 CMP_OUT (title);
1307 CMP_OUT (race); 1289 CMP_OUT (race);
1308 CMP_OUT (slaying); 1290 CMP_OUT (slaying);
1291 CMP_OUT (tag);
1309 CMP_OUT (other_arch); 1292 CMP_OUT (other_arch);
1310 1293
1311 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); 1294 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1312 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); 1295 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1313 1296
1457 object_thawer f (filename); 1440 object_thawer f (filename);
1458 1441
1459 bool success = false; 1442 bool success = false;
1460 bool seen_arch = false; 1443 bool seen_arch = false;
1461 1444
1462 f.next ();
1463
1464 for (;;) 1445 for (;;)
1465 { 1446 {
1466 switch (f.kw) 1447 switch (f.kw)
1467 { 1448 {
1468 case KW_region: 1449 case KW_region:

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