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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.87 by root, Mon Jun 4 12:19:08 2007 UTC vs.
Revision 1.105 by root, Thu Nov 8 19:43:23 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <global.h> 28#include <global.h>
30#include <loader.h> 29#include <loader.h>
31#include <sproto.h> 30#include <sproto.h>
32 31
33///////////////////////////////////////////////////////////////////////////// 32/////////////////////////////////////////////////////////////////////////////
33
34extern archetype *loading_arch;
34 35
35/* This table is only necessary to convert objects that existed before the 36/* This table is only necessary to convert objects that existed before the
36 * spell object conversion to the new object. It was not practical 37 * spell object conversion to the new object. It was not practical
37 * to go through every mapping looking for every potion, rod, wand, etc 38 * to go through every mapping looking for every potion, rod, wand, etc
38 * that had a sp set and update to the new value. So this maps the 39 * that had a sp set and update to the new value. So this maps the
168 "spell_magic_drain", /* 122 */ 169 "spell_magic_drain", /* 122 */
169 "spell_counterspell", /* 123 */ 170 "spell_counterspell", /* 123 */
170 "spell_disarm", /* 124 */ 171 "spell_disarm", /* 124 */
171 "spell_cure_confusion", /* 125 */ 172 "spell_cure_confusion", /* 125 */
172 "spell_restoration", /* 126 */ 173 "spell_restoration", /* 126 */
173 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 174 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
174 "spell_counterwall", /* 128 */ 175 "spell_counterwall", /* 128 */
175 "spell_cause_light_wounds", /* 129 */ 176 "spell_cause_light_wounds", /* 129 */
176 "spell_cause_medium_wounds", /* 130 */ 177 "spell_cause_medium_wounds", /* 130 */
177 "spell_cause_heavy_wounds", /* 131 */ 178 "spell_cause_heavy_wounds", /* 131 */
178 "spell_charm_monsters", /* 132 */ 179 "spell_charm_monsters", /* 132 */
250 "spell_cause_rabies", /* 204 */ 251 "spell_cause_rabies", /* 204 */
251 "spell_glyph", /* 205 */ 252 "spell_glyph", /* 205 */
252 NULL 253 NULL
253}; 254};
254 255
255extern bool loading_arch;
256
257/* This function checks the object after it has been loaded (when we 256/* This function checks the object after it has been loaded (when we
258 * get the 'end' in the input stream). This function can be used to 257 * get the 'end' in the input stream). This function can be used to
259 * deal with legacy objects where fields may have changed. It can also be used 258 * deal with legacy objects where fields may have changed. It can also be used
260 * to check for objects to make sure there are no common errors. 259 * to check for objects to make sure there are no common errors.
261 */ 260 */
325 * also have to catch is if this object is not using the normal name for 324 * also have to catch is if this object is not using the normal name for
326 * the object. In that case, we also want to use the loaded name. 325 * the object. In that case, we also want to use the loaded name.
327 * Otherwise, what happens is that the the plural name will lose 326 * Otherwise, what happens is that the the plural name will lose
328 * information (appear as just 'hearts' and not 'goblins heart') 327 * information (appear as just 'hearts' and not 'goblins heart')
329 */ 328 */
330 if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) 329 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
331 name_pl = 0; 330 name_pl = 0;
332 331
333 if (!name_pl) 332 if (!name_pl)
334 name_pl = name; 333 name_pl = name;
335 334
395 /* Old spellcasting object - need to load in the appropiate object */ 394 /* Old spellcasting object - need to load in the appropiate object */
396 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
397 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
398 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
399 { 398 {
400 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 399 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
401 * in that spell was stored in sp. 400 * in that spell was stored in sp.
402 */ 401 */
403 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 402 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
404 insert_ob_in_ob (tmp, this); 403 insert_ob_in_ob (tmp, this);
405 randomitems = NULL; /* So another spell isn't created for this object */ 404 randomitems = NULL; /* So another spell isn't created for this object */
410 { 409 {
411 object *tmp = get_archetype_by_object_name (slaying); 410 object *tmp = get_archetype_by_object_name (slaying);
412 insert_ob_in_ob (tmp, this); 411 insert_ob_in_ob (tmp, this);
413 randomitems = NULL; /* So another spell isn't created for this object */ 412 randomitems = NULL; /* So another spell isn't created for this object */
414 /* without this, value is all screwed up */ 413 /* without this, value is all screwed up */
415 value = arch->clone.value * inv->value; 414 value = arch->value * inv->value;
416 } 415 }
417 416
418 if (QUERY_FLAG (this, FLAG_MONSTER)) 417 if (QUERY_FLAG (this, FLAG_MONSTER))
419 { 418 {
420 if (stats.hp > stats.maxhp) 419 if (stats.hp > stats.maxhp)
557 556
558 case KW_attach: f.get_ornull (attach); break; 557 case KW_attach: f.get_ornull (attach); break;
559 case KW_skill: f.get_ornull (skill); break; 558 case KW_skill: f.get_ornull (skill); break;
560 case KW_race: f.get_ornull (race); break; 559 case KW_race: f.get_ornull (race); break;
561 case KW_slaying: f.get_ornull (slaying); break; 560 case KW_slaying: f.get_ornull (slaying); break;
561 case KW_tag: f.get_ornull (tag); break;
562 562
563 case KW_arch: 563 case KW_arch:
564 { 564 {
565 object *tmp = object::read (f); 565 object *tmp = object::read (f);
566 tmp->deactivate (); 566 tmp->deactivate ();
568 { 568 {
569 // was: insert_ob_in_ob (tmp, op); 569 // was: insert_ob_in_ob (tmp, op);
570 // but manually adding it can improve map loading times a lot 570 // but manually adding it can improve map loading times a lot
571 // also, appending instead of prepending keeps the 571 // also, appending instead of prepending keeps the
572 // save ordering the same between repeated load/saves. 572 // save ordering the same between repeated load/saves.
573 // and finally we do not want any funny effects
573 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 574 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
574 CLEAR_FLAG (tmp, FLAG_REMOVED); 575 CLEAR_FLAG (tmp, FLAG_REMOVED);
575 576
576 if (!op_inv) 577 if (!op_inv)
577 { 578 {
602 603
603 if (!other_arch) 604 if (!other_arch)
604 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); 605 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ());
605 break; 606 break;
606 607
608 case KW_owner:
609 f.delayed_deref (this, owner, f.get_str ());
610 break;
611
607 case KW_animation: 612 case KW_animation:
608 { 613 {
609 CLEAR_FLAG (this, FLAG_ANIMATE); 614 CLEAR_FLAG (this, FLAG_ANIMATE);
610 animation_id = 0; 615 animation_id = 0;
611 616
636 f.get (move_slow_penalty); 641 f.get (move_slow_penalty);
637 break; 642 break;
638 643
639 case KW_face: 644 case KW_face:
640 face = face_find (f.get_str ()); 645 face = face_find (f.get_str ());
646 break;
647
648 case KW_sound:
649 sound = sound_find (f.get_str ());
650 if (!sound)
651 f.parse_warn ("sound not found");
652 break;
653
654 case KW_sound_destroy:
655 sound_destroy = sound_find (f.get_str ());
656 if (!sound_destroy)
657 f.parse_warn ("sound not found");
641 break; 658 break;
642 659
643 case KW_x: f.get (x); break; 660 case KW_x: f.get (x); break;
644 case KW_y: f.get (y); break; 661 case KW_y: f.get (y); break;
645 662
959 randomitems = 0; 976 randomitems = 0;
960 break; 977 break;
961 978
962 case KW_msg: 979 case KW_msg:
963 f.get_ml (KW_endmsg, msg); 980 f.get_ml (KW_endmsg, msg);
964 //TODO: allow longer messages
965 if (strlen (msg) >= HUGE_BUF)
966 {
967 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
968 msg = "ERROR, please report: string too long, winged.\n";
969 }
970 break; 981 break;
971 982
972 case KW_lore: 983 case KW_lore:
973 f.get_ml (KW_endlore, lore); 984 f.get_ml (KW_endlore, lore);
974 //TODO: allow longer messages
975 /* Just print a warning so we can be reasonably safe
976 * about not overflowing the buffer.
977 */
978 if (strlen (lore) > (HUGE_BUF / 2))
979 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
980 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
981 break; 985 break;
982 986
983 case KW_editable: 987 case KW_editable:
984 case KW_editor_folder: 988 case KW_editor_folder:
985 break; 989 break;
1024 f.next (); 1028 f.next ();
1025 1029
1026 object *op = object::create (); 1030 object *op = object::create ();
1027 1031
1028 op->map = map; 1032 op->map = map;
1029 arch->clone.copy_to (op); 1033 arch->copy_to (op);
1030 // copy_to activates, this should be fixed properly 1034 // copy_to activates, this should be fixed properly
1031 op->deactivate (); 1035 op->deactivate ();
1032 1036
1033 if (!op->parse_kv (f)) 1037 if (!op->parse_kv (f))
1034 { 1038 {
1049int 1053int
1050set_variable (object *op, char *buf) 1054set_variable (object *op, char *buf)
1051{ 1055{
1052 object_thawer f (buf, (AV *)0); 1056 object_thawer f (buf, (AV *)0);
1053 1057
1054 f.next ();
1055 return op->parse_kv (f); 1058 return op->parse_kv (f);
1056} 1059}
1057 1060
1058/* This returns a string of the integer movement type */ 1061/* This returns a string of the integer movement type */
1059#if 0 1062#if 0
1271 char uids[64]; 1274 char uids[64];
1272 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); 1275 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1273 f.put (KW_uuid, (const char *)uids); 1276 f.put (KW_uuid, (const char *)uids);
1274 } 1277 }
1275 1278
1276#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1279#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1277#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1280#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1281
1282 if (object *owner = op->owner)
1283 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1278 1284
1279 CMP_OUT (name); 1285 CMP_OUT (name);
1280 CMP_OUT (name_pl); 1286 CMP_OUT (name_pl);
1281 CMP_OUT (custom_name); 1287 CMP_OUT (custom_name);
1282 CMP_OUT (title); 1288 CMP_OUT (title);
1283 CMP_OUT (race); 1289 CMP_OUT (race);
1284 CMP_OUT (slaying); 1290 CMP_OUT (slaying);
1291 CMP_OUT (tag);
1292 CMP_OUT (other_arch);
1285 1293
1286 if (op->msg != tmp->msg) 1294 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1287 f.put (KW_msg, KW_endmsg, op->msg);
1288 if (op->lore != tmp->lore)
1289 f.put (KW_lore, KW_endlore, op->lore); 1295 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1290 if (op->other_arch != tmp->other_arch)
1291 f.put (KW_other_arch, op->other_arch ? &op->other_arch->archname : 0);
1292 1296
1293 if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); 1297 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1298 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1299 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1294 1300
1295 if (op->animation_id != tmp->animation_id) 1301 if (op->animation_id != tmp->animation_id)
1296 if (op->animation_id) 1302 if (op->animation_id)
1297 { 1303 {
1298 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1304 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1299 1305
1300 if (!QUERY_FLAG (op, FLAG_ANIMATE)) 1306 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1301 f.put (KW_is_animated, (sint32) 0); 1307 f.put (KW_is_animated, (sint32)0);
1302 } 1308 }
1303 else 1309 else
1304 f.put (KW_animation, (const char *) 0); 1310 f.put (KW_animation, (const char *)0);
1305 1311
1306 CMP_OUT2 (str, stats.Str); 1312 CMP_OUT2 (str, stats.Str);
1307 CMP_OUT2 (dex, stats.Dex); 1313 CMP_OUT2 (dex, stats.Dex);
1308 CMP_OUT2 (con, stats.Con); 1314 CMP_OUT2 (con, stats.Con);
1309 CMP_OUT2 (wis, stats.Wis); 1315 CMP_OUT2 (wis, stats.Wis);
1340 CMP_OUT (type); 1346 CMP_OUT (type);
1341 CMP_OUT (subtype); 1347 CMP_OUT (subtype);
1342 CMP_OUT (attacktype); 1348 CMP_OUT (attacktype);
1343 1349
1344 for (i = 0; i < NROFATTACKS; i++) 1350 for (i = 0; i < NROFATTACKS; i++)
1345 if (op->resist[i] != tmp->resist[i]) 1351 if (expect_false (op->resist[i] != tmp->resist[i]))
1346 f.put (resist_save[i], op->resist[i]); 1352 f.put (resist_save[i], op->resist[i]);
1347 1353
1348 CMP_OUT (path_attuned); 1354 CMP_OUT (path_attuned);
1349 CMP_OUT (path_repelled); 1355 CMP_OUT (path_repelled);
1350 CMP_OUT (path_denied); 1356 CMP_OUT (path_denied);
1392 CMP_OUT (move_slow); 1398 CMP_OUT (move_slow);
1393 CMP_OUT (move_slow_penalty); 1399 CMP_OUT (move_slow_penalty);
1394 1400
1395 if (op->flag != tmp->flag) 1401 if (op->flag != tmp->flag)
1396 for (i = 0; i <= NUM_FLAGS; i++) 1402 for (i = 0; i <= NUM_FLAGS; i++)
1397 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1403 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1398 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1404 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1399 1405
1400 // save body locations 1406 // save body locations
1401 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1407 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1402 if (op->slot[i].info != tmp->slot[i].info) 1408 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1403 f.put (body_locations[i].save_name, op->slot[i].info); 1409 f.put (body_locations[i].save_name, op->slot[i].info);
1404} 1410}
1405 1411
1406/* 1412/*
1407 * Dumps all variables in an object to a file. 1413 * Dumps all variables in an object to a file.
1409 * the only place this is not set is when saving the player. 1415 * the only place this is not set is when saving the player.
1410 */ 1416 */
1411bool 1417bool
1412object::write (object_freezer &f) 1418object::write (object_freezer &f)
1413{ 1419{
1414 /* Even if the object does have an owner, it would seem that we should
1415 * still save it.
1416 */
1417 if (owner)
1418 return true;
1419
1420 archetype *at = arch ? (archetype *)arch : empty_archetype; 1420 archetype *at = arch ? (archetype *)arch : empty_archetype;
1421 1421
1422 f.put (KW_arch, at->archname); 1422 f.put (KW_arch, at->archname);
1423 write_diff (f, this, &at->clone); 1423 write_diff (f, this, at);
1424 1424
1425 for (object *tmp = inv; tmp; tmp = tmp->below) 1425 for (object *tmp = inv; tmp; tmp = tmp->below)
1426 tmp->write (f); 1426 tmp->write (f);
1427 1427
1428 f.put (this); 1428 f.put (this);
1440 object_thawer f (filename); 1440 object_thawer f (filename);
1441 1441
1442 bool success = false; 1442 bool success = false;
1443 bool seen_arch = false; 1443 bool seen_arch = false;
1444 1444
1445 f.next ();
1446
1447 for (;;) 1445 for (;;)
1448 { 1446 {
1449 switch (f.kw) 1447 switch (f.kw)
1450 { 1448 {
1451 case KW_region: 1449 case KW_region:

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