… | |
… | |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
|
|
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
|
|
25 | sub/add_weight will transcend the environment updating the carrying |
|
|
26 | variable. */ |
|
|
27 | |
23 | |
28 | #include <global.h> |
24 | #include <global.h> |
29 | #include <loader.h> |
25 | #include <loader.h> |
30 | #include <sproto.h> |
26 | #include <sproto.h> |
31 | |
27 | |
… | |
… | |
390 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
386 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
391 | #endif |
387 | #endif |
392 | } |
388 | } |
393 | |
389 | |
394 | /* Old spellcasting object - need to load in the appropiate object */ |
390 | /* Old spellcasting object - need to load in the appropiate object */ |
395 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
391 | if ((type == ROD |
|
|
392 | || type == WAND |
|
|
393 | || type == SCROLL |
|
|
394 | || type == HORN |
|
|
395 | || type == FIREWALL |
396 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
396 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
397 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
397 | || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet. |
|
|
398 | && !inv |
|
|
399 | && !loading_arch |
|
|
400 | && !randomitems) // by elmex: not _any_ rod or horn we find on a map, which has randomitems is an old spellcasting |
|
|
401 | // object. For instance lythanders pipe got it's spell in the treasurelist in the randomitems, |
|
|
402 | // same goes for normal rods. |
398 | { |
403 | { |
399 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
404 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
400 | * in that spell was stored in sp. |
405 | * in that spell was stored in sp. |
401 | */ |
406 | */ |
402 | LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
407 | LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
403 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
408 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
404 | insert_ob_in_ob (tmp, this); |
409 | insert_ob_in_ob (tmp, this); |
405 | randomitems = NULL; /* So another spell isn't created for this object */ |
|
|
406 | } |
410 | } |
407 | |
411 | |
408 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
412 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
409 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
413 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
410 | { |
414 | { |
411 | LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ()); |
415 | LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ()); |
412 | object *tmp = get_archetype_by_object_name (slaying); |
416 | object *tmp = get_archetype_by_object_name (slaying); |
413 | insert_ob_in_ob (tmp, this); |
417 | insert_ob_in_ob (tmp, this); |
414 | randomitems = NULL; /* So another spell isn't created for this object */ |
418 | randomitems = 0; /* So another spell isn't created for this object */ |
415 | /* without this, value is all screwed up */ |
419 | /* without this, value is all screwed up */ |
416 | value = arch->value * inv->value; |
420 | value = arch->value * inv->value; |
417 | } |
421 | } |
418 | |
422 | |
419 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
423 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
… | |
… | |
523 | |
527 | |
524 | bool |
528 | bool |
525 | object::parse_kv (object_thawer &f) |
529 | object::parse_kv (object_thawer &f) |
526 | { |
530 | { |
527 | object *op_inv = inv; |
531 | object *op_inv = inv; |
|
|
532 | key_value *last_kv = key_values; |
528 | |
533 | |
529 | for (;;) |
534 | for (;;) |
530 | { |
535 | { |
531 | switch (f.kw) |
536 | switch (f.kw) |
532 | { |
537 | { |
… | |
… | |
610 | CLEAR_FLAG (this, FLAG_ANIMATE); |
615 | CLEAR_FLAG (this, FLAG_ANIMATE); |
611 | animation_id = 0; |
616 | animation_id = 0; |
612 | |
617 | |
613 | const char *str = f.get_str (); |
618 | const char *str = f.get_str (); |
614 | if (str && (animation_id = find_animation (str))) |
619 | if (str && (animation_id = find_animation (str))) |
615 | SET_FLAG (this, FLAG_ANIMATE); |
620 | SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here |
616 | } |
621 | } |
617 | break; |
622 | break; |
618 | |
623 | |
619 | case KW_last_heal: f.get (last_heal); break; |
624 | case KW_last_heal: f.get (last_heal); break; |
620 | case KW_last_sp: f.get (last_sp); break; |
625 | case KW_last_sp: f.get (last_sp); break; |
… | |
… | |
924 | case KW_expmul: f.get (expmul); break; |
929 | case KW_expmul: f.get (expmul); break; |
925 | case KW_glow_radius: f.get (glow_radius); break; |
930 | case KW_glow_radius: f.get (glow_radius); break; |
926 | case KW_weapontype: f.get (weapontype); break; |
931 | case KW_weapontype: f.get (weapontype); break; |
927 | case KW_tooltype: f.get (tooltype); break; |
932 | case KW_tooltype: f.get (tooltype); break; |
928 | case KW_casting_time: f.get (casting_time); break; |
933 | case KW_casting_time: f.get (casting_time); break; |
|
|
934 | |
|
|
935 | // elevation is deprecated |
929 | case KW_elevation: f.get (elevation); break; |
936 | case KW_elevation: break; |
|
|
937 | |
930 | case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; |
938 | case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; |
931 | case KW_client_type: f.get (client_type); break; |
939 | case KW_client_type: f.get (client_type); break; |
932 | case KW_duration: f.get (duration); break; |
940 | case KW_duration: f.get (duration); break; |
933 | case KW_range: f.get (range); break; |
941 | case KW_range: f.get (range); break; |
934 | case KW_range_modifier: f.get (range_modifier); break; |
942 | case KW_range_modifier: f.get (range_modifier); break; |
… | |
… | |
991 | |
999 | |
992 | f.next (); |
1000 | f.next (); |
993 | return true; |
1001 | return true; |
994 | |
1002 | |
995 | case KW_ERROR: |
1003 | case KW_ERROR: |
996 | set_ob_key_value (this, f.kw_str, f.value, true); |
1004 | // append as key value pair (do not use kv_set as it prepends) |
|
|
1005 | // we also do not even try to find old values, duplicate keys stay duplicate |
|
|
1006 | { |
|
|
1007 | key_value *kv = new key_value; |
|
|
1008 | |
|
|
1009 | kv->next = 0; |
|
|
1010 | kv->key = shstr (f.kw_str); |
|
|
1011 | kv->value = shstr (f.value); |
|
|
1012 | |
|
|
1013 | if (!last_kv) |
|
|
1014 | key_values = last_kv = kv; |
|
|
1015 | else |
|
|
1016 | { |
|
|
1017 | while (last_kv->next) |
|
|
1018 | last_kv = last_kv->next; |
|
|
1019 | |
|
|
1020 | last_kv->next = kv; |
|
|
1021 | last_kv = kv; |
|
|
1022 | } |
|
|
1023 | } |
997 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
1024 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
998 | break; |
1025 | break; |
999 | |
1026 | |
1000 | default: |
1027 | default: |
1001 | if (!f.parse_error ("object", name)) |
1028 | if (!f.parse_error ("object", name)) |
… | |
… | |
1022 | |
1049 | |
1023 | assert (arch); //D maybe use exception handling of sorts? |
1050 | assert (arch); //D maybe use exception handling of sorts? |
1024 | |
1051 | |
1025 | f.next (); |
1052 | f.next (); |
1026 | |
1053 | |
1027 | object *op = object::create (); |
1054 | object *op = arch->instance (); |
1028 | |
|
|
1029 | op->map = map; |
1055 | op->map = map; |
1030 | arch->copy_to (op); |
|
|
1031 | // copy_to activates, this should be fixed properly |
1056 | // instance() activates, this should be fixed properly |
1032 | op->deactivate (); |
1057 | op->deactivate (); |
1033 | |
1058 | |
1034 | if (!op->parse_kv (f)) |
1059 | if (!op->parse_kv (f)) |
1035 | { |
1060 | { |
1036 | op->destroy (true); |
1061 | op->destroy (true); |
… | |
… | |
1246 | /* 110 */ |
1271 | /* 110 */ |
1247 | KW_destroy_on_death, |
1272 | KW_destroy_on_death, |
1248 | KW_NULL, |
1273 | KW_NULL, |
1249 | }; |
1274 | }; |
1250 | |
1275 | |
1251 | int i; |
|
|
1252 | |
|
|
1253 | /* This saves the key/value lists. We do it first so that any |
1276 | /* This saves the key/value lists. We do it first so that any |
1254 | * keys that match field names will be overwritten by the loader. |
1277 | * keys that match field names will be overwritten by the loader. |
1255 | */ |
1278 | */ |
1256 | for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) |
1279 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
1257 | { |
1280 | if (!tmp->key_values || tmp->kv (kv->key) != kv->value) |
1258 | /* Find the field in the opposing member. */ |
1281 | f.put (kv->key, kv->value); |
1259 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
|
|
1260 | |
|
|
1261 | /* If there's no partnering field, or it's got a different value, save our field. */ |
|
|
1262 | if (!arch_field || my_field->value != arch_field->value) |
|
|
1263 | f.put (my_field->key, my_field->value); |
|
|
1264 | } |
|
|
1265 | |
1282 | |
1266 | /* We don't need to worry about the arch's extra fields - they |
1283 | /* We don't need to worry about the arch's extra fields - they |
1267 | * will get taken care of the copy_to method. |
1284 | * will get taken care of the copy_to method. |
1268 | */ |
1285 | */ |
1269 | |
1286 | |
… | |
… | |
1278 | CMP_OUT (name); |
1295 | CMP_OUT (name); |
1279 | CMP_OUT (name_pl); |
1296 | CMP_OUT (name_pl); |
1280 | CMP_OUT (custom_name); |
1297 | CMP_OUT (custom_name); |
1281 | CMP_OUT (title); |
1298 | CMP_OUT (title); |
1282 | CMP_OUT (race); |
1299 | CMP_OUT (race); |
|
|
1300 | CMP_OUT (skill); |
1283 | CMP_OUT (slaying); |
1301 | CMP_OUT (slaying); |
1284 | CMP_OUT (tag); |
1302 | CMP_OUT (tag); |
1285 | CMP_OUT (other_arch); |
1303 | CMP_OUT (other_arch); |
1286 | |
1304 | |
1287 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
1305 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
… | |
… | |
1291 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1309 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1292 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1310 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1293 | |
1311 | |
1294 | if (op->animation_id != tmp->animation_id) |
1312 | if (op->animation_id != tmp->animation_id) |
1295 | if (op->animation_id) |
1313 | if (op->animation_id) |
|
|
1314 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
|
|
1315 | else |
1296 | { |
1316 | { |
1297 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1317 | f.put (KW_animation, (const char *)0); |
1298 | |
1318 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1299 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
|
|
1300 | f.put (KW_is_animated, (sint32)0); |
|
|
1301 | } |
1319 | } |
1302 | else |
|
|
1303 | f.put (KW_animation, (const char *)0); |
|
|
1304 | |
1320 | |
1305 | CMP_OUT2 (str, stats.Str); |
1321 | CMP_OUT2 (str, stats.Str); |
1306 | CMP_OUT2 (dex, stats.Dex); |
1322 | CMP_OUT2 (dex, stats.Dex); |
1307 | CMP_OUT2 (con, stats.Con); |
1323 | CMP_OUT2 (con, stats.Con); |
1308 | CMP_OUT2 (wis, stats.Wis); |
1324 | CMP_OUT2 (wis, stats.Wis); |
… | |
… | |
1338 | CMP_OUT (direction); |
1354 | CMP_OUT (direction); |
1339 | CMP_OUT (type); |
1355 | CMP_OUT (type); |
1340 | CMP_OUT (subtype); |
1356 | CMP_OUT (subtype); |
1341 | CMP_OUT (attacktype); |
1357 | CMP_OUT (attacktype); |
1342 | |
1358 | |
1343 | for (i = 0; i < NROFATTACKS; i++) |
1359 | for (int i = 0; i < NROFATTACKS; i++) |
1344 | if (expect_false (op->resist[i] != tmp->resist[i])) |
1360 | if (expect_false (op->resist[i] != tmp->resist[i])) |
1345 | f.put (resist_save[i], op->resist[i]); |
1361 | f.put (resist_save[i], op->resist[i]); |
1346 | |
1362 | |
1347 | CMP_OUT (path_attuned); |
1363 | CMP_OUT (path_attuned); |
1348 | CMP_OUT (path_repelled); |
1364 | CMP_OUT (path_repelled); |
… | |
… | |
1359 | CMP_OUT (last_sp); |
1375 | CMP_OUT (last_sp); |
1360 | CMP_OUT (last_grace); |
1376 | CMP_OUT (last_grace); |
1361 | CMP_OUT (last_eat); |
1377 | CMP_OUT (last_eat); |
1362 | CMP_OUT (glow_radius); |
1378 | CMP_OUT (glow_radius); |
1363 | |
1379 | |
1364 | if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) |
1380 | if (op->flag [FLAG_IS_LINKED]) |
|
|
1381 | if (int i = get_button_value (op)) |
1365 | f.put (KW_connected, i); |
1382 | f.put (KW_connected, i); |
1366 | |
1383 | |
1367 | CMP_OUT (randomitems); |
1384 | CMP_OUT (randomitems); |
1368 | CMP_OUT2 (container, weight_limit); |
1385 | CMP_OUT2 (container, weight_limit); |
1369 | |
1386 | |
1370 | CMP_OUT (run_away); |
1387 | CMP_OUT (run_away); |
1371 | CMP_OUT (pick_up); |
1388 | CMP_OUT (pick_up); |
1372 | CMP_OUT (will_apply); |
1389 | CMP_OUT (will_apply); |
1373 | CMP_OUT (smoothlevel); |
1390 | CMP_OUT (smoothlevel); |
1374 | CMP_OUT (weapontype); |
1391 | CMP_OUT (weapontype); |
1375 | CMP_OUT (tooltype); |
1392 | CMP_OUT (tooltype); |
1376 | CMP_OUT (elevation); |
|
|
1377 | CMP_OUT (client_type); |
1393 | CMP_OUT (client_type); |
1378 | CMP_OUT (item_power); |
1394 | CMP_OUT (item_power); |
1379 | CMP_OUT (duration); |
1395 | CMP_OUT (duration); |
1380 | CMP_OUT (range); |
1396 | CMP_OUT (range); |
1381 | CMP_OUT (range_modifier); |
1397 | CMP_OUT (range_modifier); |
… | |
… | |
1390 | CMP_OUT (move_off); |
1406 | CMP_OUT (move_off); |
1391 | CMP_OUT (move_slow); |
1407 | CMP_OUT (move_slow); |
1392 | CMP_OUT (move_slow_penalty); |
1408 | CMP_OUT (move_slow_penalty); |
1393 | |
1409 | |
1394 | if (op->flag != tmp->flag) |
1410 | if (op->flag != tmp->flag) |
1395 | for (i = 0; i <= NUM_FLAGS; i++) |
1411 | for (int i = 0; i <= NUM_FLAGS; i++) |
1396 | if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) |
1412 | if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) |
1397 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1413 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1398 | |
1414 | |
1399 | // save body locations |
1415 | // save body locations |
1400 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1416 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1401 | if (expect_false (op->slot[i].info != tmp->slot[i].info)) |
1417 | if (expect_false (op->slot[i].info != tmp->slot[i].info)) |
1402 | f.put (body_locations[i].save_name, op->slot[i].info); |
1418 | f.put (body_locations[i].save_name, op->slot[i].info); |
1403 | } |
1419 | } |
1404 | |
1420 | |
1405 | /* |
1421 | /* |
… | |
… | |
1408 | * the only place this is not set is when saving the player. |
1424 | * the only place this is not set is when saving the player. |
1409 | */ |
1425 | */ |
1410 | bool |
1426 | bool |
1411 | object::write (object_freezer &f) |
1427 | object::write (object_freezer &f) |
1412 | { |
1428 | { |
1413 | archetype *at = arch ? (archetype *)arch : archetype::empty; |
1429 | archetype *at = arch ? arch : archetype::empty; |
1414 | |
1430 | |
1415 | f.put (KW_arch, at->archname); |
1431 | f.put (KW_arch, at->archname); |
1416 | write_diff (f, this, at); |
1432 | write_diff (f, this, at); |
1417 | |
1433 | |
1418 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1434 | for (object *tmp = inv; tmp; tmp = tmp->below) |