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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.11 by root, Fri Sep 8 17:14:07 2006 UTC vs.
Revision 1.37 by pippijn, Tue Jan 2 23:39:21 2007 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 26 variable. */
27 27
28 28
29#include <global.h> 29#include <global.h>
30#include <loader.h> 30#include <loader.h>
31#include <newserver.h>
32#include <sproto.h> 31#include <sproto.h>
33 32
34/* Maps the MOVE_* values to names */ 33/* Maps the MOVE_* values to names */
35static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", NULL}; 34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL };
36 35
37/* This table is only necessary to convert objects that existed before the 36/* This table is only necessary to convert objects that existed before the
38 * spell object conversion to the new object. It was not practical 37 * spell object conversion to the new object. It was not practical
39 * to go through every mapping looking for every potion, rod, wand, etc 38 * to go through every mapping looking for every potion, rod, wand, etc
40 * that had a sp set and update to the new value. So this maps the 39 * that had a sp set and update to the new value. So this maps the
43 * new spell won't have been used, and thus won't have any legacy object. 42 * new spell won't have been used, and thus won't have any legacy object.
44 * NULL entries in this table are valid - to denote objects that should 43 * NULL entries in this table are valid - to denote objects that should
45 * not be updated for whatever reason. 44 * not be updated for whatever reason.
46 */ 45 */
47const char *spell_mapping[] = { 46const char *spell_mapping[] = {
48"spell_magic_bullet", /* 0 */ 47 "spell_magic_bullet", /* 0 */
49"spell_small_fireball", /* 1 */ 48 "spell_small_fireball", /* 1 */
50"spell_medium_fireball", /* 2 */ 49 "spell_medium_fireball", /* 2 */
51"spell_large_fireball", /* 3 */ 50 "spell_large_fireball", /* 3 */
52"spell_burning_hands", /* 4 */ 51 "spell_burning_hands", /* 4 */
53"spell_sm_lightning", /* 5 */ 52 "spell_sm_lightning", /* 5 */
54"spell_large_lightning", /* 6 */ 53 "spell_large_lightning", /* 6 */
55"spell_magic_missile", /* 7 */ 54 "spell_magic_missile", /* 7 */
56"spell_create_bomb", /* 8 */ 55 "spell_create_bomb", /* 8 */
57"spell_summon_golem", /* 9 */ 56 "spell_summon_golem", /* 9 */
58"spell_summon_fire_elemental", /* 10 */ 57 "spell_summon_fire_elemental", /* 10 */
59"spell_summon_earth_elemental", /* 11 */ 58 "spell_summon_earth_elemental", /* 11 */
60"spell_summon_water_elemental", /* 12 */ 59 "spell_summon_water_elemental", /* 12 */
61"spell_summon_air_elemental", /* 13 */ 60 "spell_summon_air_elemental", /* 13 */
62"spell_dimension_door", /* 14 */ 61 "spell_dimension_door", /* 14 */
63"spell_create_earth_wall", /* 15 */ 62 "spell_create_earth_wall", /* 15 */
64"spell_paralyze", /* 16 */ 63 "spell_paralyze", /* 16 */
65"spell_icestorm", /* 17 */ 64 "spell_icestorm", /* 17 */
66"spell_magic_mapping", /* 18 */ 65 "spell_magic_mapping", /* 18 */
67"spell_turn_undead", /* 19 */ 66 "spell_turn_undead", /* 19 */
68"spell_fear", /* 20 */ 67 "spell_fear", /* 20 */
69"spell_poison_cloud", /* 21 */ 68 "spell_poison_cloud", /* 21 */
70"spell_wonder", /* 22 */ 69 "spell_wonder", /* 22 */
71"spell_destruction", /* 23 */ 70 "spell_destruction", /* 23 */
72"spell_perceive_self", /* 24 */ 71 "spell_perceive_self", /* 24 */
73"spell_word_of_recall", /* 25 */ 72 "spell_word_of_recall", /* 25 */
74"spell_invisible", /* 26 */ 73 "spell_invisible", /* 26 */
75"spell_invisible_to_undead", /* 27 */ 74 "spell_invisible_to_undead", /* 27 */
76"spell_probe", /* 28 */ 75 "spell_probe", /* 28 */
77"spell_lg_magic_bullet", /* 29 */ 76 "spell_lg_magic_bullet", /* 29 */
78"spell_improved_invisibility", /* 30 */ 77 "spell_improved_invisibility", /* 30 */
79"spell_holy_word", /* 31 */ 78 "spell_holy_word", /* 31 */
80"spell_minor_healing", /* 32 */ 79 "spell_minor_healing", /* 32 */
81"spell_medium_healing", /* 33 */ 80 "spell_medium_healing", /* 33 */
82"spell_major_healing", /* 34 */ 81 "spell_major_healing", /* 34 */
83"spell_heal", /* 35 */ 82 "spell_heal", /* 35 */
84"spell_create_food", /* 36 */ 83 "spell_create_food", /* 36 */
85"spell_earth_to_dust", /* 37 */ 84 "spell_earth_to_dust", /* 37 */
86"spell_armour", /* 38 */ 85 "spell_armour", /* 38 */
87"spell_strength", /* 39 */ 86 "spell_strength", /* 39 */
88"spell_dexterity", /* 40 */ 87 "spell_dexterity", /* 40 */
89"spell_constitution", /* 41 */ 88 "spell_constitution", /* 41 */
90"spell_charisma", /* 42 */ 89 "spell_charisma", /* 42 */
91"spell_create_fire_wall", /* 43 */ 90 "spell_create_fire_wall", /* 43 */
92"spell_create_frost_wall", /* 44 */ 91 "spell_create_frost_wall", /* 44 */
93"spell_protection_from_cold", /* 45 */ 92 "spell_protection_from_cold", /* 45 */
94"spell_protection_from_electricity", /* 46 */ 93 "spell_protection_from_electricity", /* 46 */
95"spell_protection_from_fire", /* 47 */ 94 "spell_protection_from_fire", /* 47 */
96"spell_protection_from_poison", /* 48 */ 95 "spell_protection_from_poison", /* 48 */
97"spell_protection_from_slow", /* 49 */ 96 "spell_protection_from_slow", /* 49 */
98"spell_protection_from_paralysis", /* 50 */ 97 "spell_protection_from_paralysis", /* 50 */
99"spell_protection_from_draining", /* 51 */ 98 "spell_protection_from_draining", /* 51 */
100"spell_protection_from_magic", /* 52 */ 99 "spell_protection_from_magic", /* 52 */
101"spell_protection_from_attack", /* 53 */ 100 "spell_protection_from_attack", /* 53 */
102"spell_levitate", /* 54 */ 101 "spell_levitate", /* 54 */
103"spell_small_speedball", /* 55 */ 102 "spell_small_speedball", /* 55 */
104"spell_large_speedball", /* 56 */ 103 "spell_large_speedball", /* 56 */
105"spell_hellfire", /* 57 */ 104 "spell_hellfire", /* 57 */
106"spell_dragonbreath", /* 58 */ 105 "spell_dragonbreath", /* 58 */
107"spell_large_icestorm", /* 59 */ 106 "spell_large_icestorm", /* 59 */
108"spell_charging", /* 60 */ 107 "spell_charging", /* 60 */
109"spell_polymorph", /* 61 */ 108 "spell_polymorph", /* 61 */
110"spell_cancellation", /* 62 */ 109 "spell_cancellation", /* 62 */
111"spell_confusion", /* 63 */ 110 "spell_confusion", /* 63 */
112"spell_mass_confusion", /* 64 */ 111 "spell_mass_confusion", /* 64 */
113"spell_summon_pet_monster", /* 65 */ 112 "spell_summon_pet_monster", /* 65 */
114"spell_slow", /* 66 */ 113 "spell_slow", /* 66 */
115"spell_regenerate_spellpoints", /* 67 */ 114 "spell_regenerate_spellpoints", /* 67 */
116"spell_cure_poison", /* 68 */ 115 "spell_cure_poison", /* 68 */
117"spell_protection_from_confusion", /* 69 */ 116 "spell_protection_from_confusion", /* 69 */
118"spell_protection_from_cancellation", /* 70 */ 117 "spell_protection_from_cancellation", /* 70 */
119"spell_protection_from_depletion", /* 71 */ 118 "spell_protection_from_depletion", /* 71 */
120"spell_alchemy", /* 72 */ 119 "spell_alchemy", /* 72 */
121"spell_remove_curse", /* 73 */ 120 "spell_remove_curse", /* 73 */
122"spell_remove_damnation", /* 74 */ 121 "spell_remove_damnation", /* 74 */
123"spell_identify", /* 75*/ 122 "spell_identify", /* 75 */
124"spell_detect_magic", /* 76 */ 123 "spell_detect_magic", /* 76 */
125"spell_detect_monster", /* 77 */ 124 "spell_detect_monster", /* 77 */
126"spell_detect_evil", /* 78 */ 125 "spell_detect_evil", /* 78 */
127"spell_detect_curse", /* 79 */ 126 "spell_detect_curse", /* 79 */
128"spell_heroism", /* 80 */ 127 "spell_heroism", /* 80 */
129"spell_aggravation", /* 81 */ 128 "spell_aggravation", /* 81 */
130"spell_firebolt", /* 82 */ 129 "spell_firebolt", /* 82 */
131"spell_frostbolt", /* 83 */ 130 "spell_frostbolt", /* 83 */
132"spell_shockwave", /* 84 */ 131 "spell_shockwave", /* 84 */
133"spell_color_spray", /* 85 */ 132 "spell_color_spray", /* 85 */
134"spell_haste", /* 86 */ 133 "spell_haste", /* 86 */
135"spell_face_of_death", /* 87 */ 134 "spell_face_of_death", /* 87 */
136"spell_ball_lightning", /* 88 */ 135 "spell_ball_lightning", /* 88 */
137"spell_meteor_swarm", /* 89 */ 136 "spell_meteor_swarm", /* 89 */
138"spell_comet", /* 90 */ 137 "spell_comet", /* 90 */
139"spell_mystic_fist", /* 91 */ 138 "spell_mystic_fist", /* 91 */
140"spell_raise_dead", /* 92 */ 139 "spell_raise_dead", /* 92 */
141"spell_resurrection", /* 93 */ 140 "spell_resurrection", /* 93 */
142"spell_reincarnation", /* 94 */ 141 "spell_reincarnation", /* 94 */
143"spell_immunity_to_cold", /* 95 */ 142 "spell_immunity_to_cold", /* 95 */
144"spell_immunity_to_electricity",/* 96 */ 143 "spell_immunity_to_electricity", /* 96 */
145"spell_immunity_to_fire", /* 97 */ 144 "spell_immunity_to_fire", /* 97 */
146"spell_immunity_to_poison", /* 98 */ 145 "spell_immunity_to_poison", /* 98 */
147"spell_immunity_to_slow", /* 99 */ 146 "spell_immunity_to_slow", /* 99 */
148"spell_immunity_to_paralysis", /* 100 */ 147 "spell_immunity_to_paralysis", /* 100 */
149"spell_immunity_to_draining", /* 101 */ 148 "spell_immunity_to_draining", /* 101 */
150"spell_immunity_to_magic", /* 102 */ 149 "spell_immunity_to_magic", /* 102 */
151"spell_immunity_to_attack", /* 103 */ 150 "spell_immunity_to_attack", /* 103 */
152"spell_invulnerability", /* 104 */ 151 "spell_invulnerability", /* 104 */
153"spell_defense", /* 105 */ 152 "spell_defense", /* 105 */
154"spell_rune_of_fire", /* 106 */ 153 "spell_rune_of_fire", /* 106 */
155"spell_rune_of_frost", /* 107 */ 154 "spell_rune_of_frost", /* 107 */
156"spell_rune_of_shocking", /* 108 */ 155 "spell_rune_of_shocking", /* 108 */
157"spell_rune_of_blasting", /* 109 */ 156 "spell_rune_of_blasting", /* 109 */
158"spell_rune_of_death", /* 110 */ 157 "spell_rune_of_death", /* 110 */
159"spell_marking_rune", /* 111 */ 158 "spell_marking_rune", /* 111 */
160"spell_build_director", /* 112 */ 159 "spell_build_director", /* 112 */
161"spell_create_pool_of_chaos", /* 113 */ 160 "spell_create_pool_of_chaos", /* 113 */
162"spell_build_bullet_wall", /* 114 */ 161 "spell_build_bullet_wall", /* 114 */
163"spell_build_lightning_wall", /* 115 */ 162 "spell_build_lightning_wall", /* 115 */
164"spell_build_fireball_wall", /* 116 */ 163 "spell_build_fireball_wall", /* 116 */
165"spell_magic_rune", /* 117 */ 164 "spell_magic_rune", /* 117 */
166"spell_rune_of_magic_drain", /* 118 */ 165 "spell_rune_of_magic_drain", /* 118 */
167"spell_antimagic_rune", /* 119 */ 166 "spell_antimagic_rune", /* 119 */
168"spell_rune_of_transference", /* 120 */ 167 "spell_rune_of_transference", /* 120 */
169"spell_transference", /* 121 */ 168 "spell_transference", /* 121 */
170"spell_magic_drain", /* 122 */ 169 "spell_magic_drain", /* 122 */
171"spell_counterspell", /* 123 */ 170 "spell_counterspell", /* 123 */
172"spell_disarm", /* 124 */ 171 "spell_disarm", /* 124 */
173"spell_cure_confusion", /* 125 */ 172 "spell_cure_confusion", /* 125 */
174"spell_restoration", /* 126 */ 173 "spell_restoration", /* 126 */
175"was summon evil monster", /* 127 */ /* Not implenented as nothing used it */ 174 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */
176"spell_counterwall", /* 128 */ 175 "spell_counterwall", /* 128 */
177"spell_cause_light_wounds", /* 129 */ 176 "spell_cause_light_wounds", /* 129 */
178"spell_cause_medium_wounds", /* 130 */ 177 "spell_cause_medium_wounds", /* 130 */
179"spell_cause_heavy_wounds", /* 131 */ 178 "spell_cause_heavy_wounds", /* 131 */
180"spell_charm_monsters", /* 132 */ 179 "spell_charm_monsters", /* 132 */
181"spell_banishment", /* 133 */ 180 "spell_banishment", /* 133 */
182"spell_create_missile", /* 134 */ 181 "spell_create_missile", /* 134 */
183"spell_show_invisible", /* 135 */ 182 "spell_show_invisible", /* 135 */
184"spell_xray", /* 136 */ 183 "spell_xray", /* 136 */
185"spell_pacify", /* 137 */ 184 "spell_pacify", /* 137 */
186"spell_summon_fog", /* 138 */ 185 "spell_summon_fog", /* 138 */
187"spell_steambolt", /* 139 */ 186 "spell_steambolt", /* 139 */
188"spell_command_undead", /* 140 */ 187 "spell_command_undead", /* 140 */
189"spell_holy_orb", /* 141 */ 188 "spell_holy_orb", /* 141 */
190"spell_summon_avatar", /* 142 */ 189 "spell_summon_avatar", /* 142 */
191"spell_holy_possession", /* 143 */ 190 "spell_holy_possession", /* 143 */
192"spell_bless", /* 144 */ 191 "spell_bless", /* 144 */
193"spell_curse", /* 145 */ 192 "spell_curse", /* 145 */
194"spell_regeneration", /* 146 */ 193 "spell_regeneration", /* 146 */
195"spell_consecrate", /* 147 */ 194 "spell_consecrate", /* 147 */
196"spell_summon_cult_monsters", /* 148 */ 195 "spell_summon_cult_monsters", /* 148 */
197"spell_cause_critical_wounds", /* 149 */ 196 "spell_cause_critical_wounds", /* 149 */
198"spell_holy_wrath", /* 150 */ 197 "spell_holy_wrath", /* 150 */
199"spell_retributive_strike", /* 151 */ 198 "spell_retributive_strike", /* 151 */
200"spell_finger_of_death", /* 152 */ 199 "spell_finger_of_death", /* 152 */
201"spell_insect_plague", /* 153 */ 200 "spell_insect_plague", /* 153 */
202"spell_call_holy_servant", /* 154 */ 201 "spell_call_holy_servant", /* 154 */
203"spell_wall_of_thorns", /* 155 */ 202 "spell_wall_of_thorns", /* 155 */
204"spell_staff_to_snake", /* 156 */ 203 "spell_staff_to_snake", /* 156 */
205"spell_light", /* 157 */ 204 "spell_light", /* 157 */
206"spell_darkness", /* 158 */ 205 "spell_darkness", /* 158 */
207"spell_nightfall", /* 159 */ 206 "spell_nightfall", /* 159 */
208"spell_daylight", /* 160 */ 207 "spell_daylight", /* 160 */
209"spell_sunspear", /* 161 */ 208 "spell_sunspear", /* 161 */
210"spell_faery_fire", /* 162 */ 209 "spell_faery_fire", /* 162 */
211"spell_cure_blindness", /* 163 */ 210 "spell_cure_blindness", /* 163 */
212"spell_dark_vision", /* 164 */ 211 "spell_dark_vision", /* 164 */
213"spell_bullet_swarm", /* 165 */ 212 "spell_bullet_swarm", /* 165 */
214"spell_bullet_storm", /* 166 */ 213 "spell_bullet_storm", /* 166 */
215"spell_cause_many_wounds", /* 167 */ 214 "spell_cause_many_wounds", /* 167 */
216"spell_small_snowstorm", /* 168 */ 215 "spell_small_snowstorm", /* 168 */
217"spell_medium_snowstorm", /* 169 */ 216 "spell_medium_snowstorm", /* 169 */
218"spell_large_snowstorm", /* 170 */ 217 "spell_large_snowstorm", /* 170 */
219"spell_cure_disease", /* 171 */ 218 "spell_cure_disease", /* 171 */
220"spell_cause_red_death", /* 172 */ 219 "spell_cause_red_death", /* 172 */
221"spell_cause_flu", /* 173 */ 220 "spell_cause_flu", /* 173 */
222"spell_cause_black_death", /* 174 */ 221 "spell_cause_black_death", /* 174 */
223"spell_cause_leprosy", /* 175 */ 222 "spell_cause_leprosy", /* 175 */
224"spell_cause_smallpox", /* 176 */ 223 "spell_cause_smallpox", /* 176 */
225"spell_cause_white_death", /* 177 */ 224 "spell_cause_white_death", /* 177 */
226"spell_cause_anthrax", /* 178 */ 225 "spell_cause_anthrax", /* 178 */
227"spell_cause_typhoid", /* 179 */ 226 "spell_cause_typhoid", /* 179 */
228"spell_mana_blast", /* 180 */ 227 "spell_mana_blast", /* 180 */
229"spell_small_manaball", /* 181 */ 228 "spell_small_manaball", /* 181 */
230"spell_medium_manaball", /* 182 */ 229 "spell_medium_manaball", /* 182 */
231"spell_large_manaball", /* 183 */ 230 "spell_large_manaball", /* 183 */
232"spell_manabolt", /* 184 */ 231 "spell_manabolt", /* 184 */
233"spell_dancing_sword", /* 185 */ 232 "spell_dancing_sword", /* 185 */
234"spell_animate_weapon", /* 186 */ 233 "spell_animate_weapon", /* 186 */
235"spell_cause_cold", /* 187 */ 234 "spell_cause_cold", /* 187 */
236"spell_divine_shock", /* 188 */ 235 "spell_divine_shock", /* 188 */
237"spell_windstorm", /* 189 */ 236 "spell_windstorm", /* 189 */
238"spell_sanctuary", /* 190 */ 237 "spell_sanctuary", /* 190 */
239"spell_peace", /* 191 */ 238 "spell_peace", /* 191 */
240"spell_spiderweb", /* 192 */ 239 "spell_spiderweb", /* 192 */
241"spell_conflict", /* 193 */ 240 "spell_conflict", /* 193 */
242"spell_rage", /* 194 */ 241 "spell_rage", /* 194 */
243"spell_forked_lightning", /* 195 */ 242 "spell_forked_lightning", /* 195 */
244"spell_poison_fog", /* 196 */ 243 "spell_poison_fog", /* 196 */
245"spell_flaming_aura", /* 197 */ 244 "spell_flaming_aura", /* 197 */
246"spell_vitriol", /* 198 */ 245 "spell_vitriol", /* 198 */
247"spell_vitriol_splash", /* 199 */ 246 "spell_vitriol_splash", /* 199 */
248"spell_iron_skin", /* 200 */ 247 "spell_iron_skin", /* 200 */
249"spell_wrathful_eye", /* 201 */ 248 "spell_wrathful_eye", /* 201 */
250"spell_town_portal", /* 202 */ 249 "spell_town_portal", /* 202 */
251"spell_missile_swarm", /* 203 */ 250 "spell_missile_swarm", /* 203 */
252"spell_cause_rabies", /* 204 */ 251 "spell_cause_rabies", /* 204 */
253"spell_glyph", /* 205 */ 252 "spell_glyph", /* 205 */
254NULL 253 NULL
255}; 254};
256 255
257extern int arch_init; 256extern int arch_init;
258
259// return a suitable strign describign an objetc in enough detail to find it
260// used only in check_loaded_object: TODO remove static, move it elsewhere and
261// use it in more log messages.
262static char *op_debug_info_ (object *op, char *info)
263{
264 char info2[256 * 3];
265 char *p = info;
266
267 p += snprintf (p, 256, "%d=\"%s%s%s\"",
268 op->count,
269 op->name ? (const char *)op->name : "(anon)",
270 op->title ? " " : "",
271 op->title ? (const char *)op->title : "");
272
273 if (op->env)
274 p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2));
275
276 if (op->map)
277 p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y);
278
279 return info;
280}
281
282static char *op_debug_info (object *op)
283{
284 static char info[256 * 3];
285
286 return op_debug_info_ (op, info);
287}
288 257
289/* This function checks the object after it has been loaded (when we 258/* This function checks the object after it has been loaded (when we
290 * get the 'end' in the input stream). This function can be used to 259 * get the 'end' in the input stream). This function can be used to
291 * deal with legacy objects where fields may have changed. It can also be used 260 * deal with legacy objects where fields may have changed. It can also be used
292 * to check for objects to make sure there are no common errors. 261 * to check for objects to make sure there are no common errors.
293 */ 262 */
263static void
294static void check_loaded_object(object *op) { 264check_loaded_object (object *op)
265{
295 int ip; 266 int ip;
296 267
297 /* We do some specialized handling to handle legacy cases of name_pl. 268 /* We do some specialized handling to handle legacy cases of name_pl.
298 * If the object doesn't have a name_pl, we just use the object name - 269 * If the object doesn't have a name_pl, we just use the object name -
299 * this isn't perfect (things won't be properly pluralized), but works to 270 * this isn't perfect (things won't be properly pluralized), but works to
300 * that degree (5 heart is still quite understandable). But the case we 271 * that degree (5 heart is still quite understandable). But the case we
301 * also have to catch is if this object is not using the normal name for 272 * also have to catch is if this object is not using the normal name for
302 * the object. In that case, we also want to use the loaded name. 273 * the object. In that case, we also want to use the loaded name.
303 * Otherwise, what happens is that the the plural name will lose 274 * Otherwise, what happens is that the the plural name will lose
304 * information (appear as just 'hearts' and not 'goblins heart') 275 * information (appear as just 'hearts' and not 'goblins heart')
305 */ 276 */
306 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl)
307 op->name_pl = NULL; 278 op->name_pl = NULL;
308 279
280 if (!op->name_pl)
309 if (!op->name_pl) op->name_pl = op->name; 281 op->name_pl = op->name;
310 282
311 /* objects now have a materialname. try to patch it in */ 283 /* objects now have a materialname. try to patch it in */
312 if (!(IS_WEAPON(op) && op->level > 0)) { 284 if (!(op->is_weapon () && op->level > 0))
285 {
313 if (op->map != NULL) 286 if (op->map != NULL)
314 set_materialname(op, op->map->difficulty, NULL); 287 set_materialname (op, op->map->difficulty, NULL);
315 else 288 else
316 set_materialname(op, 5, NULL); 289 set_materialname (op, 5, NULL);
317 } 290 }
318 /* only do these when program is first run - a bit 291 /* only do these when program is first run - a bit
319 * excessive to do this at every run - most of this is 292 * excessive to do this at every run - most of this is
320 * really just to catch any errors - program will still run, but 293 * really just to catch any errors - program will still run, but
321 * not in the ideal fashion. 294 * not in the ideal fashion.
322 */ 295 */
323 if ((op->type == WEAPON || op->type==BOW) && arch_init) { 296 if ((op->type == WEAPON || op->type == BOW) && arch_init)
297 {
324 if (!op->skill) { 298 if (!op->skill)
299 {
325 LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op)); 300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ());
301 }
326 } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) || 302 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) ||
327 (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) { 303 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
328 LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n", 304 {
329 op_debug_info (op), op->body_info[1], &op->skill); 305 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill);
330 } 306 }
331 } 307 }
332 308
333 /* We changed last_heal to gen_sp_armour, which is what it 309 /* We changed last_heal to gen_sp_armour, which is what it
334 * really does for many objects. Need to catch any in maps 310 * really does for many objects. Need to catch any in maps
335 * that may have an old value. 311 * that may have an old value.
336 */ 312 */
337 if ((op->type == WEAPON) || 313 if ((op->type == WEAPON) ||
338 (op->type == ARMOUR) || (op->type == HELMET) || 314 (op->type == ARMOUR) || (op->type == HELMET) ||
339 (op->type == SHIELD) || (op->type == RING) || 315 (op->type == SHIELD) || (op->type == RING) ||
340 (op->type == BOOTS) || (op->type == GLOVES) || 316 (op->type == BOOTS) || (op->type == GLOVES) ||
341 (op->type == AMULET ) || (op->type == GIRDLE) || 317 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
342 (op->type == BRACERS ) || (op->type == CLOAK)) { 318 {
343 if (op->last_heal) { 319 if (op->last_heal)
320 {
344 LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op)); 321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ());
345 op->gen_sp_armour = op->last_heal; 322 op->gen_sp_armour = op->last_heal;
346 op->last_heal = 0; 323 op->last_heal = 0;
347 } 324 }
348 if (editor) ip =0; 325 if (editor)
326 ip = 0;
327 else
349 else ip = calc_item_power(op, 0); 328 ip = calc_item_power (op, 0);
350 /* Legacy objects from before item power was in the game */ 329 /* Legacy objects from before item power was in the game */
351 if (!op->item_power && ip) { 330 if (!op->item_power && ip)
331 {
352 if (ip > 3) { 332 if (ip > 3)
333 {
353 LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip); 334 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip);
354 } 335 }
355 op->item_power = ip; 336 op->item_power = ip;
356 } 337 }
357 /* Check for possibly bogus values. Has to meet both these criteria - 338 /* Check for possibly bogus values. Has to meet both these criteria -
358 * something that has item_power 1 is probably just fine if our calculated 339 * something that has item_power 1 is probably just fine if our calculated
359 * value is 1 or 2 - these values are small enough that hard to be precise. 340 * value is 1 or 2 - these values are small enough that hard to be precise.
360 * similarly, it item_power is 0, the first check will always pass, 341 * similarly, it item_power is 0, the first check will always pass,
361 * but not the second one. 342 * but not the second one.
362 */ 343 */
363 if (ip > 2 *op->item_power && ip > (op->item_power + 3)) { 344 if (ip > 2 * op->item_power && ip > (op->item_power + 3))
345 {
364 LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n", 346 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power);
365 op_debug_info (op), ip, op->item_power);
366 } 347 }
367 348
368 } 349 }
369 /* Old spellcasting object - need to load in the appropiate object */ 350 /* Old spellcasting object - need to load in the appropiate object */
370 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN 351 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL ||
371 || op->type == FIREWALL ||
372 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 352 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
373 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) { 353 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init)
354 {
374 object *tmp; 355 object *tmp;
375 356
376 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 357 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal'
377 * in that spell was stored in sp. 358 * in that spell was stored in sp.
378 */ 359 */
379 tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]); 360 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]);
380 insert_ob_in_ob(tmp, op); 361 insert_ob_in_ob (tmp, op);
381 op->randomitems = NULL; /* So another spell isn't created for this object */ 362 op->randomitems = NULL; /* So another spell isn't created for this object */
382 } 363 }
383 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 364 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
384 365
385 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) { 366 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init)
367 {
386 object *tmp; 368 object *tmp;
387 369
388 tmp = get_archetype_by_object_name(op->slaying); 370 tmp = get_archetype_by_object_name (op->slaying);
389 insert_ob_in_ob(tmp, op); 371 insert_ob_in_ob (tmp, op);
390 op->randomitems = NULL; /* So another spell isn't created for this object */ 372 op->randomitems = NULL; /* So another spell isn't created for this object */
391 /* without this, value is all screwed up */ 373 /* without this, value is all screwed up */
392 op->value = op->arch->clone.value * op->inv->value; 374 op->value = op->arch->clone.value * op->inv->value;
393 } 375 }
394 376
395 if (QUERY_FLAG(op, FLAG_MONSTER)) { 377 if (QUERY_FLAG (op, FLAG_MONSTER))
378 {
396 if (op->stats.hp > op->stats.maxhp) 379 if (op->stats.hp > op->stats.maxhp)
397 LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n", 380 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp);
398 op_debug_info (op),
399 op->stats.hp, op->stats.maxhp);
400 381
401 /* The archs just need to be updated for this */ 382 /* The archs just need to be updated for this */
402 if (op->move_type ==0) op->move_type = MOVE_WALK; 383 if (op->move_type == 0)
384 op->move_type = MOVE_WALK;
403 } 385 }
404 if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN)) 386
405 || op->type == CREATOR 387 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER)
406 || op->type == CONVERTER) { 388 {
407 /* Object will duplicate it's content as part of the 389 /* Object will duplicate it's content as part of the
408 * generation process. To do this, we must flag inventory 390 * generation process. To do this, we must flag inventory
409 * so it remains unevaluated concerning the randomitems and 391 * so it remains unevaluated concerning the randomitems and
410 * the living (a demonlord shouldn't cast from inside generator!) 392 * the living (a demonlord shouldn't cast from inside generator!)
411 */ 393 */
412 flag_inv(op,FLAG_IS_A_TEMPLATE); 394 flag_inv (op, FLAG_IS_A_TEMPLATE);
413 } 395 }
414 396
415 /* Handle player movers. We use move_type for player movers 397 /* Handle player movers. We use move_type for player movers
416 * because they operate on their own time (move_on 398 * because they operate on their own time (move_on
417 * would potentially cause them to be triggered when someone steps 399 * would potentially cause them to be triggered when someone steps
418 * on them). If move_type is set, presume person knows what they 400 * on them). If move_type is set, presume person knows what they
419 * are doing, otherwise, set move_type based on maxhp value. 401 * are doing, otherwise, set move_type based on maxhp value.
420 */ 402 */
421 if (op->type == PLAYERMOVER) { 403 if (op->type == PLAYERMOVER)
404 {
422 if (!op->move_type) { 405 if (!op->move_type)
406 {
423 if (op->stats.maxhp) { 407 if (op->stats.maxhp)
408 {
424 op->move_type = MOVE_ALL; 409 op->move_type = MOVE_ALL;
425 op->stats.maxhp=0; 410 op->stats.maxhp = 0;
411 }
426 } else { 412 else
413 {
427 op->move_type = MOVE_WALK; 414 op->move_type = MOVE_WALK;
428 } 415 }
429 } 416 }
430 } 417 }
431 418
432} 419}
433 420
434static void 421static void
435set_move (MoveType &mt, const char *str) 422set_move (MoveType & mt, const char *str)
436{ 423{
437 if (!str) 424 if (!str)
438 { 425 {
439 mt = 0; 426 mt = 0;
440 return; 427 return;
446 return; 433 return;
447 } 434 }
448 435
449 mt = 0; 436 mt = 0;
450 437
451 for (str = strtok ((char *)str, " "); str; str = strtok (0, " ")) 438 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
452 { 439 {
453 if (!strcasecmp (str, "all")) 440 if (!strcasecmp (str, "all"))
454 mt |= MOVE_ALL; 441 mt |= MOVE_ALL;
455 else 442 else
456 { 443 {
460 { 447 {
461 negate = 1; 448 negate = 1;
462 str++; 449 str++;
463 } 450 }
464 451
465 for (i = 0; move_name [i]; i++) 452 for (i = 0; move_name[i]; i++)
466 { 453 {
467 if (!strcasecmp (move_name [i], str)) 454 if (!strcasecmp (move_name[i], str))
468 { 455 {
469 if (negate) 456 if (negate)
470 mt &= ~(1 << i); 457 mt &= ~(1 << i);
471 else 458 else
472 mt |= (1 << i); 459 mt |= (1 << i);
473 460
474 break; 461 break;
475 } 462 }
476 } 463 }
477 464
478 if (!move_name [i]) 465 if (!move_name[i])
479 { 466 {
480 /* fly is a special case - covers both fly_low and 467 /* fly is a special case - covers both fly_low and
481 * fly_high - since it doesn't match to a specific 468 * fly_high - since it doesn't match to a specific
482 * single bit, have to special case it. 469 * single bit, have to special case it.
483 */ 470 */
499 if (thawer.get_sint32 ()) \ 486 if (thawer.get_sint32 ()) \
500 SET_FLAG (op, flag); \ 487 SET_FLAG (op, flag); \
501 else \ 488 else \
502 CLEAR_FLAG (op, flag) \ 489 CLEAR_FLAG (op, flag) \
503 490
491int
504int parse_object (object *op, object_thawer &thawer, int map_flags) 492parse_object (object *op, object_thawer &thawer, int map_flags)
505{ 493{
506 bool ismore = 0; 494 bool ismore = 0;
507 object *op_inv = op->inv; 495 object *op_inv = op->inv;
508 496
509 for (;;) 497 for (;;)
510 { 498 {
511 keyword kw = thawer.get_kv (); 499 keyword kw = thawer.get_kv ();
512 500
513 switch (kw) 501 switch (kw)
514 { 502 {
515 case KW_Object: // uppercase alias 503 case KW_Object: // uppercase alias
516 case KW_object: 504 case KW_object:
517 thawer.get (op->name); 505 thawer.get (op->name);
518 506
519 if (op->arch != NULL) 507 if (op->arch)
520 op->arch->name = op->name; 508 op->arch->name = op->name;
521 509
522 break; 510 break;
523 511
512 case KW_uuid:
513 if (const char *s = thawer.get_str ())
514 {
515 unsigned int version;
516 unsigned long long seq;
517
518 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
519 {
520 op->uuid.seq = seq;
521 break;
522 }
523 }
524
525 op->uuid = gen_uuid ();
526 break;
527
528 case KW_oid:
524 case KW_oid: thawer.get (op, thawer.get_sint32 ()); break; 529 thawer.get (op, thawer.get_sint32 ());
530 break;
525 531
526 case KW_name: thawer.get (op->name); break; 532 case KW_name: thawer.get (op->name); break;
527 case KW_name_pl: thawer.get (op->name_pl); break; 533 case KW_name_pl: thawer.get (op->name_pl); break;
528 case KW_title: thawer.get (op->title); break; 534 case KW_title: thawer.get (op->title); break;
529 case KW_custom_name: thawer.get (op->custom_name); break; 535 case KW_custom_name: thawer.get (op->custom_name); break;
536
530 case KW_attach: thawer.get_ornull (op->attach); break; 537 case KW_attach: thawer.get_ornull (op->attach); break;
531 case KW_skill: thawer.get_ornull (op->skill); break; 538 case KW_skill: thawer.get_ornull (op->skill); break;
532 case KW_race: thawer.get_ornull (op->race); break; 539 case KW_race: thawer.get_ornull (op->race); break;
533 case KW_slaying: thawer.get_ornull (op->slaying); break; 540 case KW_slaying: thawer.get_ornull (op->slaying); break;
534 541
535 case KW_arch: 542 case KW_arch:
536 { 543 {
537 const char *str = thawer.get_str (); 544 const char *str = thawer.get_str ();
538 545
540 { 547 {
541 /* If op->arch has been set, then this new object 548 /* If op->arch has been set, then this new object
542 * must be part of the inventory. So process 549 * must be part of the inventory. So process
543 * appropriately. 550 * appropriately.
544 */ 551 */
545 archetype *arch = find_archetype (str); 552 archetype *arch = archetype::find (str);
546 553
547 object *tmp; 554 object *tmp;
548 555
549 if (arch != NULL) 556 if (arch)
550 tmp = arch_to_object (arch); 557 tmp = arch_to_object (arch);
551 else 558 else
552 { 559 {
553 tmp = get_object (); 560 tmp = object::create ();
554 /* record the name of the broken object */ 561 /* record the name of the broken object */
555 tmp->name = str; 562 tmp->name = str;
556 } 563 }
564
565 // decativate the object we, as we are still going
566 // to read the speed value. Objects should be activated
567 // when the map, object or player is completly loaded.
568 tmp->deactivate ();
557 569
558 parse_object (tmp, thawer, map_flags); 570 parse_object (tmp, thawer, map_flags);
559 571
560 if (tmp->arch) 572 if (tmp->arch)
561 { 573 {
568 580
569 if (!op_inv) 581 if (!op_inv)
570 { 582 {
571 op->inv = tmp; 583 op->inv = tmp;
572 tmp->above = 0; 584 tmp->above = 0;
573 } 585 }
574 else 586 else
575 { 587 {
576 while (op_inv->below) 588 while (op_inv->below)
577 op_inv = op_inv->below; 589 op_inv = op_inv->below;
578 590
584 tmp->env = op; 596 tmp->env = op;
585 op_inv = tmp; 597 op_inv = tmp;
586 } 598 }
587 else 599 else
588 { 600 {
589 LOG (llevDebug, "Discarding object without arch: %s\n", 601 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
590 tmp->name ? (const char *) tmp->name : "(null)"); 602 tmp->destroy ();
591 free_object (tmp);
592 } 603 }
593 } 604 }
594 else 605 else
595 { 606 {
596 /* This is the actual archetype definition then */ 607 /* This is the actual archetype definition then */
597 op->arch = find_archetype (str); 608 op->arch = archetype::find (str);
598 609
599 if (op->arch != NULL) 610 if (op->arch)
600 copy_object (&op->arch->clone, op); 611 {
612 op->arch->clone.copy_to (op);
613 // copy_to activates, this should be fixed properly
614 op->deactivate ();
615 }
601 else if (!arch_init) 616 else if (!arch_init)
602 /* record the name of the broken object */ 617 /* record the name of the broken object */
603 op->name = str; 618 op->name = str;
604 } 619 }
605 } 620 }
606 break; 621 break;
607 622
608 case KW_other_arch: 623 case KW_other_arch:
609 op->other_arch = find_archetype (thawer.get_str ()); 624 op->other_arch = archetype::find (thawer.get_str ());
610 break; 625 break;
611 626
612 case KW_animation: 627 case KW_animation:
613 { 628 {
614 const char *str = thawer.get_str (); 629 const char *str = thawer.get_str ();
615 630
616 if (!str) 631 if (!str)
617 { 632 {
618 op->animation_id = 0; 633 op->animation_id = 0;
619 CLEAR_FLAG (op, FLAG_ANIMATE); 634 CLEAR_FLAG (op, FLAG_ANIMATE);
620 } 635 }
621 else 636 else
622 { 637 {
623 op->animation_id = find_animation (str); 638 op->animation_id = find_animation (str);
624 SET_FLAG (op, FLAG_ANIMATE); 639 SET_FLAG (op, FLAG_ANIMATE);
625 } 640 }
626 } 641 }
627 642
628 break; 643 break;
629 644
630 case KW_last_heal: thawer.get (op->last_heal); break; 645 case KW_last_heal: thawer.get (op->last_heal); break;
631 case KW_last_sp: thawer.get (op->last_sp); break; 646 case KW_last_sp: thawer.get (op->last_sp); break;
632 case KW_last_grace: thawer.get (op->last_grace); break; 647 case KW_last_grace: thawer.get (op->last_grace); break;
633 case KW_last_eat: thawer.get (op->last_eat); break; 648 case KW_last_eat: thawer.get (op->last_eat); break;
634 case KW_speed_left: thawer.get (op->speed_left); break; 649 case KW_speed_left: thawer.get (op->speed_left); break;
635 650
636 case KW_speed: 651 case KW_speed:
637 thawer.get (op->speed); 652 thawer.get (op->speed);
638 653
639 //TODO: maybe do in check_object 654 //TODO: maybe do in check_object
640 if (!(map_flags & MAP_STYLE)) 655 // removed check for style maps
641 {
642 if (op->speed < 0) 656 if (op->speed < 0)
643 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 657 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0;
644
645 update_ob_speed (op);
646 }
647 658
648 break; 659 break;
649 660
650 case KW_slow_move: 661 case KW_slow_move:
651 op->move_slow |= MOVE_WALK; 662 op->move_slow |= MOVE_WALK;
654 665
655 case KW_face: 666 case KW_face:
656 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 667 op->face = &new_faces[FindFace (thawer.get_str (), 0)];
657 break; 668 break;
658 669
659 case KW_x: thawer.get (op->x); break; 670 case KW_x: thawer.get (op->x); break;
660 case KW_y: thawer.get (op->y); break; 671 case KW_y: thawer.get (op->y); break;
672
661 case KW_Str: // uppercase alias 673 case KW_Str: // uppercase alias
662 case KW_str: thawer.get (op->stats.Str); break; 674 case KW_str: thawer.get (op->stats.Str); break;
663 case KW_Dex: // uppercase alias 675 case KW_Dex: // uppercase alias
664 case KW_dex: thawer.get (op->stats.Dex); break; 676 case KW_dex: thawer.get (op->stats.Dex); break;
665 case KW_Con: // uppercase alias 677 case KW_Con: // uppercase alias
666 case KW_con: thawer.get (op->stats.Con); break; 678 case KW_con: thawer.get (op->stats.Con); break;
667 case KW_Wis: // uppercase alias 679 case KW_Wis: // uppercase alias
668 case KW_wis: thawer.get (op->stats.Wis); break; 680 case KW_wis: thawer.get (op->stats.Wis); break;
669 case KW_Cha: // uppercase alias 681 case KW_Cha: // uppercase alias
670 case KW_cha: thawer.get (op->stats.Cha); break; 682 case KW_cha: thawer.get (op->stats.Cha); break;
671 case KW_Int: // uppercase alias 683 case KW_Int: // uppercase alias
672 case KW_int: thawer.get (op->stats.Int); break; 684 case KW_int: thawer.get (op->stats.Int); break;
673 case KW_Pow: // uppercase alias 685 case KW_Pow: // uppercase alias
674 case KW_pow: thawer.get (op->stats.Pow); break; 686 case KW_pow: thawer.get (op->stats.Pow); break;
687
675 case KW_hp: thawer.get (op->stats.hp); break; 688 case KW_hp: thawer.get (op->stats.hp); break;
676 case KW_maxhp: thawer.get (op->stats.maxhp); break; 689 case KW_maxhp: thawer.get (op->stats.maxhp); break;
677 case KW_sp: thawer.get (op->stats.sp); break; 690 case KW_sp: thawer.get (op->stats.sp); break;
678 case KW_maxsp: thawer.get (op->stats.maxsp); break; 691 case KW_maxsp: thawer.get (op->stats.maxsp); break;
679 case KW_grace: thawer.get (op->stats.grace); break; 692 case KW_grace: thawer.get (op->stats.grace); break;
680 case KW_maxgrace: thawer.get (op->stats.maxgrace); break; 693 case KW_maxgrace: thawer.get (op->stats.maxgrace); break;
681 694
682 case KW_exp: thawer.get (op->stats.exp); break; 695 case KW_exp: thawer.get (op->stats.exp); break;
683 case KW_perm_exp: thawer.get (op->perm_exp); break; 696 case KW_perm_exp: thawer.get (op->perm_exp); break;
684 case KW_food: thawer.get (op->stats.food); break; 697 case KW_food: thawer.get (op->stats.food); break;
685 case KW_dam: thawer.get (op->stats.dam); break; 698 case KW_dam: thawer.get (op->stats.dam); break;
686 case KW_wc: thawer.get (op->stats.wc); break; 699 case KW_wc: thawer.get (op->stats.wc); break;
687 case KW_ac: thawer.get (op->stats.ac); break; 700 case KW_ac: thawer.get (op->stats.ac); break;
688 case KW_nrof: thawer.get (op->nrof); break; 701 case KW_nrof: thawer.get (op->nrof); break;
689 case KW_level: thawer.get (op->level); break; 702 case KW_level: thawer.get (op->level); break;
690 case KW_direction: thawer.get (op->direction); break; 703 case KW_direction: thawer.get (op->direction); break;
691 case KW_type: thawer.get (op->type); break; 704 case KW_type: thawer.get (op->type); break;
692 case KW_subtype: thawer.get (op->subtype); break; 705 case KW_subtype: thawer.get (op->subtype); break;
693 case KW_value: thawer.get (op->value); break; 706 case KW_value: thawer.get (op->value); break;
694 case KW_weight: thawer.get (op->weight); break; 707 case KW_weight: thawer.get (op->weight); break;
695 case KW_carrying: thawer.get (op->carrying); break; 708 case KW_carrying: thawer.get (op->carrying); break;
696 case KW_attacktype: thawer.get (op->attacktype); break; 709 case KW_attacktype: thawer.get (op->attacktype); break;
697 case KW_path_attuned: thawer.get (op->path_attuned); break; 710 case KW_path_attuned: thawer.get (op->path_attuned); break;
698 case KW_path_repelled: thawer.get (op->path_repelled); break; 711 case KW_path_repelled: thawer.get (op->path_repelled); break;
699 case KW_path_denied: thawer.get (op->path_denied); break; 712 case KW_path_denied: thawer.get (op->path_denied); break;
700 case KW_invisible: thawer.get (op->invisible); break; 713 case KW_invisible: thawer.get (op->invisible); break;
701 case KW_magic: thawer.get (op->magic); break; 714 case KW_magic: thawer.get (op->magic); break;
702 case KW_state: thawer.get (op->state); break; 715 case KW_state: thawer.get (op->state); break;
703 case KW_move_slow_penalty:thawer.get (op->move_slow_penalty); break; 716 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break;
704 case KW_material: thawer.get (op->material); break; 717 case KW_material: thawer.get (op->material); break;
705 case KW_materialname: thawer.get (op->materialname); break; 718 case KW_materialname: thawer.get (op->materialname); break;
706 719
707 /* These are the new values */ 720 /* These are the new values */
708 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 721 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break;
709 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 722 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break;
710 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; 723 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break;
711 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; 724 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break;
712 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; 725 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break;
713 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; 726 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break;
714 727
715 /* These are all legacy - any new objects should use the move_ .. values */ 728 /* These are all legacy - any new objects should use the move_ .. values */
716 case KW_no_pass: 729 case KW_no_pass:
717 { 730 {
718 if (thawer.get_sint32 ()) 731 if (thawer.get_sint32 ())
719 op->move_block = MOVE_ALL; 732 op->move_block = MOVE_ALL;
720 else 733 else
721 op->move_block = 0; 734 op->move_block = 0;
722 } 735 }
723 736
724 break; 737 break;
725 738
726 /* These are all legacy - any new objects should use the move_ .. values */ 739 /* These are all legacy - any new objects should use the move_ .. values */
727 case KW_walk_on: 740 case KW_walk_on:
728 { 741 {
729 if (thawer.get_sint32 ()) 742 if (thawer.get_sint32 ())
730 op->move_on |= MOVE_WALK; 743 op->move_on |= MOVE_WALK;
731 else 744 else
732 op->move_on &= ~MOVE_WALK; 745 op->move_on &= ~MOVE_WALK;
733 } 746 }
734 747
735 break; 748 break;
736 749
737 /* These are all legacy - any new objects should use the move_ .. values */ 750 /* These are all legacy - any new objects should use the move_ .. values */
738 case KW_walk_off: 751 case KW_walk_off:
739 { 752 {
740 if (thawer.get_sint32 ()) 753 if (thawer.get_sint32 ())
741 op->move_off |= MOVE_WALK; 754 op->move_off |= MOVE_WALK;
742 else 755 else
743 op->move_off &= ~MOVE_WALK; 756 op->move_off &= ~MOVE_WALK;
744 } 757 }
745 break; 758 break;
746 759
747 /* These are all legacy - any new objects should use the move_ .. values */ 760 /* These are all legacy - any new objects should use the move_ .. values */
748 case KW_fly_on: 761 case KW_fly_on:
749 { 762 {
750 if (thawer.get_sint32 ()) 763 if (thawer.get_sint32 ())
751 op->move_on |= MOVE_FLY_LOW; 764 op->move_on |= MOVE_FLY_LOW;
752 else 765 else
753 op->move_on &= ~MOVE_FLY_LOW; 766 op->move_on &= ~MOVE_FLY_LOW;
754 } 767 }
755 break; 768 break;
756 769
757 /* These are all legacy - any new objects should use the move_ .. values */ 770 /* These are all legacy - any new objects should use the move_ .. values */
758 case KW_fly_off: 771 case KW_fly_off:
759 { 772 {
760 if (thawer.get_sint32 ()) 773 if (thawer.get_sint32 ())
761 op->move_off |= MOVE_FLY_LOW; 774 op->move_off |= MOVE_FLY_LOW;
762 else 775 else
763 op->move_off &= ~MOVE_FLY_LOW; 776 op->move_off &= ~MOVE_FLY_LOW;
764 } 777 }
765 break; 778 break;
766 779
767 //TODO: remove these after convertign archetypes 780 //TODO: remove these after converting archetypes
768 case KW_can_use_wand: GET_FLAG (op, FLAG_USE_RANGE); break; 781 case KW_can_use_wand:
782 GET_FLAG (op, FLAG_USE_RANGE);
783 break;
769 784
770 /* These are all legacy - any new objects should use the move_ .. values */ 785 /* These are all legacy - any new objects should use the move_ .. values */
771 case KW_flying: 786 case KW_flying:
772 { 787 {
773 if (thawer.get_sint32 ()) 788 if (thawer.get_sint32 ())
774 op->move_type |= MOVE_FLY_LOW; 789 op->move_type |= MOVE_FLY_LOW;
775 else 790 else
807 //TODO: move to check_object or so 822 //TODO: move to check_object or so
808 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) 823 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
809 add_friendly_object (op); 824 add_friendly_object (op);
810 break; 825 break;
811 826
812 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; 827 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
813 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; 828 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
814 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; 829 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
815 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; 830 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
816 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; 831 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
817 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; 832 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
818 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; 833 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
819 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; 834 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
820 case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break;
821 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; 835 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
822 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; 836 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
823 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; 837 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
824 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; 838 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
825 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; 839 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
826 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break; 840 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
827 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break; 841 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
828 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break; 842 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
829 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break; 843 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
830 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break; 844 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
831 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break; 845 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
832 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break; 846 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
833 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break; 847 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
834 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break; 848 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
835 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break; 849 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
836 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break; 850 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
837 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break; 851 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
838 case KW_scared: GET_FLAG (op, FLAG_SCARED); break; 852 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
839 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break; 853 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
840 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break; 854 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
841 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break; 855 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
842 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break; 856 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
843 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break; 857 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
844 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break; 858 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
845 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break; 859 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
846 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break; 860 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
847 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break; 861 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
848 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break; 862 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
849 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break; 863 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
850 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break; 864 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
851 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break; 865 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
852 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break; 866 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
853 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; 867 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
854 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; 868 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
855 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; 869 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
856 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; 870 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
857 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; 871 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
872 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
858 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; 873 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
859 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; 874 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
860 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; 875 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
861 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; 876 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
862 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; 877 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
863 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break; 878 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
864 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break; 879 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
865 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break; 880 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
866 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break; 881 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
867 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break; 882 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
868 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break; 883 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
869 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break; 884 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
870 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break; 885 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
871 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break; 886 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
872 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break; 887 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
873 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break; 888 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
874 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break; 889 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
875 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break; 890 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
876 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break; 891 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
877 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break; 892 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
878 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break; 893 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
879 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break; 894 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
880 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break; 895 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
881 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break; 896 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
882 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break; 897 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
883 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break; 898 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
884 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break; 899 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
885 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break; 900 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
886 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break; 901 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
887 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break; 902 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
888 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break; 903 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
889 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break; 904 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
890 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break; 905 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
891 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; 906 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
892 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; 907 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
893 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; 908 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
894 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; 909 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
895 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; 910 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
896 911
897 case KW_armour: thawer.get (op->resist [ATNR_PHYSICAL]); break; 912 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
898 case KW_resist_physical: thawer.get (op->resist [ATNR_PHYSICAL]); break; 913 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
899 case KW_resist_magic: thawer.get (op->resist [ATNR_MAGIC]); break; 914 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
900 case KW_resist_fire: thawer.get (op->resist [ATNR_FIRE]); break; 915 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
901 case KW_resist_electricity: thawer.get (op->resist [ATNR_ELECTRICITY]); break; 916 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
902 case KW_resist_cold: thawer.get (op->resist [ATNR_COLD]); break; 917 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
903 case KW_resist_confusion: thawer.get (op->resist [ATNR_CONFUSION]); break; 918 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
904 case KW_resist_acid: thawer.get (op->resist [ATNR_ACID]); break; 919 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
905 case KW_resist_drain: thawer.get (op->resist [ATNR_DRAIN]); break; 920 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
906 case KW_resist_weaponmagic: thawer.get (op->resist [ATNR_WEAPONMAGIC]); break; 921 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
907 case KW_resist_ghosthit: thawer.get (op->resist [ATNR_GHOSTHIT]); break; 922 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
908 case KW_resist_poison: thawer.get (op->resist [ATNR_POISON]); break; 923 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
909 case KW_resist_slow: thawer.get (op->resist [ATNR_SLOW]); break; 924 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
910 case KW_resist_paralyze: thawer.get (op->resist [ATNR_PARALYZE]); break; 925 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
911 case KW_resist_turn_undead: thawer.get (op->resist [ATNR_TURN_UNDEAD]); break; 926 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
912 case KW_resist_fear: thawer.get (op->resist [ATNR_FEAR]); break; 927 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
913 case KW_resist_cancellation: thawer.get (op->resist [ATNR_CANCELLATION]); break; 928 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
914 case KW_resist_deplete: thawer.get (op->resist [ATNR_DEPLETE]); break; 929 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
915 case KW_resist_death: thawer.get (op->resist [ATNR_DEATH]); break; 930 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
916 case KW_resist_chaos: thawer.get (op->resist [ATNR_CHAOS]); break; 931 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
917 case KW_resist_counterspell: thawer.get (op->resist [ATNR_COUNTERSPELL]); break; 932 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
918 case KW_resist_godpower: thawer.get (op->resist [ATNR_GODPOWER]); break; 933 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
919 case KW_resist_holyword: thawer.get (op->resist [ATNR_HOLYWORD]); break; 934 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
920 case KW_resist_blind: thawer.get (op->resist [ATNR_BLIND]); break; 935 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
921 case KW_resist_internal: thawer.get (op->resist [ATNR_INTERNAL]); break; 936 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
922 case KW_resist_life_stealing: thawer.get (op->resist [ATNR_LIFE_STEALING]); break; 937 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
923 case KW_resist_disease: thawer.get (op->resist [ATNR_DISEASE]); break; 938 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
924 939
925 case KW_luck: thawer.get (op->stats.luck); break; 940 case KW_luck: thawer.get (op->stats.luck); break;
926 case KW_run_away: thawer.get (op->run_away); break; 941 case KW_run_away: thawer.get (op->run_away); break;
927 case KW_pick_up: thawer.get (op->pick_up); break; 942 case KW_pick_up: thawer.get (op->pick_up); break;
928 case KW_item_power: thawer.get (op->item_power); break; 943 case KW_item_power: thawer.get (op->item_power); break;
929 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break; 944 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
930 case KW_anim_speed: thawer.get (op->anim_speed); break; 945 case KW_anim_speed: thawer.get (op->anim_speed); break;
931 case KW_container: thawer.get (op->weight_limit); break; 946 case KW_container: thawer.get (op->weight_limit); break;
932 case KW_will_apply: thawer.get (op->will_apply); break; 947 case KW_will_apply: thawer.get (op->will_apply); break;
933 case KW_attack_movement: thawer.get (op->attack_movement); break; 948 case KW_attack_movement: thawer.get (op->attack_movement); break;
934 case KW_move_state: thawer.get (op->move_status); break; 949 case KW_move_state: thawer.get (op->move_status); break;
935 case KW_expmul: thawer.get (op->expmul); break; 950 case KW_expmul: thawer.get (op->expmul); break;
936 case KW_glow_radius: thawer.get (op->glow_radius); break; 951 case KW_glow_radius: thawer.get (op->glow_radius); break;
937 case KW_weapontype: thawer.get (op->weapontype); break; 952 case KW_weapontype: thawer.get (op->weapontype); break;
938 case KW_tooltype: thawer.get (op->tooltype); break; 953 case KW_tooltype: thawer.get (op->tooltype); break;
939 case KW_casting_time: thawer.get (op->casting_time); break; 954 case KW_casting_time: thawer.get (op->casting_time); break;
940 case KW_elevation: thawer.get (op->elevation); break; 955 case KW_elevation: thawer.get (op->elevation); break;
941 case KW_smoothlevel: thawer.get (op->smoothlevel); break; 956 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
942 case KW_client_type: thawer.get (op->client_type); break; 957 case KW_client_type: thawer.get (op->client_type); break;
943 case KW_duration: thawer.get (op->duration); break; 958 case KW_duration: thawer.get (op->duration); break;
944 case KW_range: thawer.get (op->range); break; 959 case KW_range: thawer.get (op->range); break;
945 case KW_range_modifier: thawer.get (op->range_modifier); break; 960 case KW_range_modifier: thawer.get (op->range_modifier); break;
946 case KW_dam_modifier: thawer.get (op->dam_modifier); break; 961 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
947 case KW_duration_modifier: thawer.get (op->duration_modifier); break; 962 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
948 963
949 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess 964 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
950 //TODO: parse from other include files 965 //TODO: parse from other include files
951 case KW_body_range: thawer.get (op->body_info [ 0]); break; 966 case KW_body_range: thawer.get (op->body_info[0]); break;
952 case KW_body_arm: thawer.get (op->body_info [ 1]); break; 967 case KW_body_arm: thawer.get (op->body_info[1]); break;
953 case KW_body_torso: thawer.get (op->body_info [ 2]); break; 968 case KW_body_torso: thawer.get (op->body_info[2]); break;
954 case KW_body_head: thawer.get (op->body_info [ 3]); break; 969 case KW_body_head: thawer.get (op->body_info[3]); break;
955 case KW_body_neck: thawer.get (op->body_info [ 4]); break; 970 case KW_body_neck: thawer.get (op->body_info[4]); break;
956 case KW_body_skill: thawer.get (op->body_info [ 5]); break; 971 case KW_body_skill: thawer.get (op->body_info[5]); break;
957 case KW_body_finger: thawer.get (op->body_info [ 6]); break; 972 case KW_body_finger: thawer.get (op->body_info[6]); break;
958 case KW_body_shoulder: thawer.get (op->body_info [ 7]); break; 973 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
959 case KW_body_foot: thawer.get (op->body_info [ 8]); break; 974 case KW_body_foot: thawer.get (op->body_info[8]); break;
960 case KW_body_hand: thawer.get (op->body_info [ 9]); break; 975 case KW_body_hand: thawer.get (op->body_info[9]); break;
961 case KW_body_wrist: thawer.get (op->body_info [10]); break; 976 case KW_body_wrist: thawer.get (op->body_info[10]); break;
962 case KW_body_waist: thawer.get (op->body_info [11]); break; 977 case KW_body_waist: thawer.get (op->body_info[11]); break;
963 case KW_can_apply: 978 case KW_can_apply:
964 break; 979 break;
965 980
966 case KW_connected: 981 case KW_connected:
967 add_button_link (op, op->map, thawer.get_sint32 ()); 982 add_button_link (op, op->map, thawer.get_sint32 ());
970 case KW_randomitems: 985 case KW_randomitems:
971 op->randomitems = find_treasurelist (thawer.get_str ()); 986 op->randomitems = find_treasurelist (thawer.get_str ());
972 break; 987 break;
973 988
974 case KW_msg: 989 case KW_msg:
975 {
976 thawer.get_ml (KW_endmsg, op->msg); 990 thawer.get_ml (KW_endmsg, op->msg);
977 //TODO: allow longer messages 991 //TODO: allow longer messages
978 if (strlen (op->msg) >= HUGE_BUF) 992 if (strlen (op->msg) >= HUGE_BUF)
979 { 993 {
980 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); 994 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
981 op->msg = "ERROR, please report: string too long, winged.\n"; 995 op->msg = "ERROR, please report: string too long, winged.\n";
982 } 996 }
983 }
984 break; 997 break;
985 998
986 case KW_lore: 999 case KW_lore:
987 {
988 shstr msgbuf;
989 thawer.get_ml (KW_endlore, op->lore); 1000 thawer.get_ml (KW_endlore, op->lore);
990 //TODO: allow longer messages 1001 //TODO: allow longer messages
991 /* Just print a warning so we can be reasonably safe 1002 /* Just print a warning so we can be reasonably safe
992 * about not overflowing the buffer. 1003 * about not overflowing the buffer.
993 */ 1004 */
994 if (strlen (op->lore) > (HUGE_BUF / 2)) 1005 if (strlen (op->lore) > (HUGE_BUF / 2))
995 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", 1006 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
996 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); 1007 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
997 }
998 break; 1008 break;
999 1009
1000 case KW_editable: 1010 case KW_editable:
1001 case KW_editor_folder: 1011 case KW_editor_folder:
1002 break; 1012 break;
1003 1013
1004 case KW_More: // uppercase alias 1014 case KW_More: // uppercase alias
1005 case KW_more: 1015 case KW_more:
1006 /* We need to record that this is a multipart object, 1016 /* We need to record that this is a multipart object,
1007 * so the calling function can glue things back together 1017 * so the calling function can glue things back together
1008 */ 1018 */
1009 ismore = 1; 1019 ismore = 1;
1019 1029
1020 case KW_EOF: 1030 case KW_EOF:
1021 return LL_EOF; 1031 return LL_EOF;
1022 1032
1023 case KW_ERROR: 1033 case KW_ERROR:
1024 set_ob_key_value (op, thawer.line, thawer.last_value, true); 1034 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true);
1025 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D 1035 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D
1026
1027 //TODO: skip line, ugly, factor parsing better
1028 if (thawer.last_value)
1029 thawer.line = thawer.last_value;
1030
1031 thawer.line += strlen (thawer.line) + 1;
1032
1033 break; 1036 break;
1034 1037
1035 default: 1038 default:
1036 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str [kw]); 1039 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]);
1037 break; 1040 break;
1038 } 1041 }
1039 } 1042 }
1040} 1043}
1041 1044
1051 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should 1054 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1052 * be reset. 1055 * be reset.
1053 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) 1056 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1054 * 1057 *
1055 */ 1058 */
1056 1059int
1057int load_object(object_thawer &fp, object *op, int map_flags) { 1060load_object (object_thawer &fp, object *op, int map_flags)
1061{
1062 coroapi::cede_every (1000); // cede once in a while
1063
1058 return parse_object(op, fp, map_flags); 1064 return parse_object (op, fp, map_flags);
1059} 1065}
1060
1061 1066
1062/* This takes a buffer, scans it for variables, and sets those variables 1067/* This takes a buffer, scans it for variables, and sets those variables
1063 * as appropriate in op. 1068 * as appropriate in op.
1064 * 1069 *
1065 * This function appears to be used in only 2 places - in crossedit to 1070 * This function appears to be used in only 2 places - in crossedit to
1066 * override values and in c_wiz to mutate values. 1071 * override values and in c_wiz to mutate values.
1067 */ 1072 */
1068int 1073int
1069set_variable(object *op, char *buf) 1074set_variable (object *op, char *buf)
1070{ 1075{
1071 return 0;
1072#if 0
1073 int retval;
1074 object_thawer thawer (0); 1076 object_thawer thawer (buf, (AV *)0);
1075 1077
1076 strcpy(msgbuf, "");
1077 strcpy(lorebuf, "");
1078 retval=parse_object(op,thawer,0); 1078 return parse_object (op, thawer, 0);
1079 yy_switch_to_buffer(yycurbuf);
1080 yy_delete_buffer(yybufstate);
1081 yy_pop_state();
1082 return retval;
1083#endif
1084} 1079}
1085
1086/* This array equates the FLAG_ values with the V_ values. Use -1 to
1087 * put gaps in the array that should not be processed.
1088 * The order matches the order of the define values in 'define.h'.
1089 */
1090/* This is a list of pointers that correspond to the FLAG_.. values.
1091 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1092 * the 15'th element of this array should match that name.
1093 * If an entry is NULL, that is a flag not to loaded/saved.
1094 */
1095static const char *const flag_names[NUM_FLAGS+1] = {
1096"alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1097"can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */
1098"is_animated", NULL /* slow_move */,
1099NULL /* flying */, "monster", "friendly", "generator",
1100"is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1101"see_invisible", "can_roll", "overlay_floor",
1102"is_turnable", NULL /* walk_off */, NULL /* fly_on */,
1103NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */
1104"changing", "splitting", "hitback", "startequip",
1105"blocksview", "undead", "scared", "unaggressive",
1106"reflect_missile", "reflect_spell", /* 40 */
1107"no_magic", "no_fix_player", "is_lightable", "tear_down",
1108"run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/,
1109"pick_up", "unique", "no_drop", /* 50 */
1110NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range",
1111"can_use_bow", "can_use_armour", "can_use_weapon",
1112"can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1113"xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1114"stand_still", "random_move", "only_attack", "confused", /* 70 */
1115 "stealth", NULL, NULL, "cursed", "damned",
1116"see_anywhere", "known_magical", "known_cursed",
1117"can_use_skill", "been_applied", /* 80 */
1118"has_ready_scroll", "can_use_rod", NULL,
1119"can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1120"is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1121"no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1122"is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1123"no_attack", "no_damage", NULL, NULL, "activate_on_push",
1124"activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1125NULL
1126};
1127
1128 1080
1129/* 1081/*
1130 * Initialises the array of variable-names. Needed before any 1082 * Initialises the array of variable-names. Needed before any
1131 * objects can be loaded. Called by init_library(). 1083 * objects can be loaded. Called by init_library().
1132 */ 1084 */
1133 1085
1134void init_vars() { 1086void
1087init_vars ()
1088{
1135} 1089}
1136 1090
1137/* This returns a string of the integer movement type */ 1091/* This returns a string of the integer movement type */
1138#if 0 1092#if 0
1139// unused function 1093// unused function
1094static char *
1140static char* get_string_move_type(MoveType mt) 1095get_string_move_type (MoveType mt)
1141{ 1096{
1142 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; 1097 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1143 int i, all_count=0, count; 1098 int i, all_count = 0, count;
1144 1099
1145 strcpy(retbuf,""); 1100 strcpy (retbuf, "");
1146 strcpy(retbuf_all," all"); 1101 strcpy (retbuf_all, " all");
1147 1102
1148 /* Quick check, and probably fairly common */ 1103 /* Quick check, and probably fairly common */
1149 if (mt == MOVE_ALL) return retbuf_all+1; 1104 if (mt == MOVE_ALL)
1105 return retbuf_all + 1;
1150 if (mt == 0) { 1106 if (mt == 0)
1107 {
1151 strcpy(retbuf,"0"); 1108 strcpy (retbuf, "0");
1152 return retbuf; 1109 return retbuf;
1153 } 1110 }
1154 1111
1155 /* We basically slide the bits down. Why look at MOVE_ALL? 1112 /* We basically slide the bits down. Why look at MOVE_ALL?
1156 * because we may want to return a string like 'all -swim', 1113 * because we may want to return a string like 'all -swim',
1157 * and if we just looked at mt, we couldn't get that. 1114 * and if we just looked at mt, we couldn't get that.
1158 */ 1115 */
1159 for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) { 1116 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1117 {
1160 if (mt & (1<<count)) { 1118 if (mt & (1 << count))
1119 {
1161 strcat(retbuf, " "); 1120 strcat (retbuf, " ");
1162 strcat(retbuf, move_name[count]); 1121 strcat (retbuf, move_name[count]);
1122 }
1163 } else { 1123 else
1124 {
1164 strcat(retbuf_all, " -"); 1125 strcat (retbuf_all, " -");
1165 strcat(retbuf_all, move_name[count]); 1126 strcat (retbuf_all, move_name[count]);
1166 all_count++; 1127 all_count++;
1167 } 1128 }
1168 } 1129 }
1169 /* Basically, if there is a single negation, return it, eg 1130 /* Basically, if there is a single negation, return it, eg
1170 * 'all -swim'. But more than that, just return the 1131 * 'all -swim'. But more than that, just return the
1171 * enumerated values. It doesn't make sense to return 1132 * enumerated values. It doesn't make sense to return
1172 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' 1133 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1173 */ 1134 */
1174 if (all_count <=1) return retbuf_all+1; 1135 if (all_count <= 1)
1136 return retbuf_all + 1;
1137 else
1175 else return retbuf+1; 1138 return retbuf + 1;
1176} 1139}
1177#endif 1140#endif
1178 1141
1179// compare *op against *tmp and output differences 1142// compare *op against *tmp and output differences
1180void 1143void
1181put (object_freezer &f, object *op, object *tmp) 1144put (object_freezer &f, object *op, object *tmp)
1182{ 1145{
1146 static const keyword resist_save[NROFATTACKS] = {
1147# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1148# include "attackinc.h"
1149# undef def
1150 };
1151
1152 /* This is a list of keywords that correspond to the FLAG_.. values.
1153 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1154 * the 15'th element of this array should match that name.
1155 * If an entry is NULL, that is a flag not to loaded/saved.
1156 */
1157 static const keyword flag_names [NUM_FLAGS] = {
1158 KW_alive,
1159 KW_wiz,
1160 KW_NULL,
1161 KW_NULL,
1162 KW_was_wiz,
1163 KW_applied,
1164 KW_unpaid,
1165 KW_can_use_shield,
1166 KW_no_pick,
1167 KW_NULL, // walk_on
1168 KW_NULL, // no_pass
1169 /* 10 */
1170 KW_is_animated,
1171 KW_NULL, // slow_move
1172 KW_NULL, // flying
1173 KW_monster,
1174 KW_friendly,
1175 KW_generator,
1176 KW_is_thrown,
1177 KW_auto_apply,
1178 KW_NULL, // was KW_treasure
1179 KW_player_sold,
1180 /* 20 */
1181 KW_see_invisible,
1182 KW_can_roll,
1183 KW_overlay_floor,
1184 KW_is_turnable,
1185 KW_NULL, // walk_off
1186 KW_NULL, // fly_on
1187 KW_NULL, // fly_off
1188 KW_is_used_up,
1189 KW_identified,
1190 KW_reflecting,
1191 /* 30 */
1192 KW_changing,
1193 KW_splitting,
1194 KW_hitback,
1195 KW_startequip,
1196 KW_blocksview,
1197 KW_undead,
1198 KW_scared,
1199 KW_unaggressive,
1200 KW_reflect_missile,
1201 KW_reflect_spell,
1202 /* 40 */
1203 KW_no_magic,
1204 KW_no_fix_player,
1205 KW_is_lightable,
1206 KW_tear_down,
1207 KW_run_away,
1208 KW_NULL, // pass_thru
1209 KW_NULL, // an_pass_thru
1210 KW_pick_up,
1211 KW_unique,
1212 KW_no_drop,
1213 /* 50 */
1214 KW_NULL, // wizcast
1215 KW_can_cast_spell,
1216 KW_can_use_scroll,
1217 KW_can_use_range,
1218 KW_can_use_bow,
1219 KW_can_use_armour,
1220 KW_can_use_weapon,
1221 KW_can_use_ring,
1222 KW_has_ready_range,
1223 KW_has_ready_bow,
1224 /* 60 */
1225 KW_xrays,
1226 KW_NULL,
1227 KW_is_floor,
1228 KW_lifesave,
1229 KW_no_strength,
1230 KW_sleep,
1231 KW_stand_still,
1232 KW_random_move,
1233 KW_only_attack,
1234 KW_confused,
1235 /* 70 */
1236 KW_stealth,
1237 KW_NULL,
1238 KW_NULL,
1239 KW_cursed,
1240 KW_damned,
1241 KW_see_anywhere,
1242 KW_known_magical,
1243 KW_known_cursed,
1244 KW_can_use_skill,
1245 KW_been_applied,
1246 /* 80 */
1247 KW_has_ready_scroll,
1248 KW_can_use_rod,
1249 KW_NULL,
1250 KW_can_use_horn,
1251 KW_make_invisible,
1252 KW_inv_locked,
1253 KW_is_wooded,
1254 KW_is_hilly,
1255 KW_has_ready_skill,
1256 KW_has_ready_weapon,
1257 /* 90 */
1258 KW_no_skill_ident,
1259 KW_is_blind,
1260 KW_can_see_in_dark,
1261 KW_is_cauldron,
1262 KW_NULL,
1263 KW_no_steal,
1264 KW_one_hit,
1265 KW_NULL,
1266 KW_berserk,
1267 KW_neutral,
1268 /* 100 */
1269 KW_no_attack,
1270 KW_no_damage,
1271 KW_NULL,
1272 KW_NULL,
1273 KW_activate_on_push,
1274 KW_activate_on_release,
1275 KW_is_water,
1276 KW_use_content_on_gen,
1277 KW_NULL,
1278 KW_is_buildable,
1279 /* 110 */
1280 };
1281
1183 int i; 1282 int i;
1184 1283
1185 /* This saves the key/value lists. We do it first so that any 1284 /* This saves the key/value lists. We do it first so that any
1186 * keys that match field names will be overwritten by the loader. 1285 * keys that match field names will be overwritten by the loader.
1187 */ 1286 */
1189 { 1288 {
1190 /* Find the field in the opposing member. */ 1289 /* Find the field in the opposing member. */
1191 key_value *arch_field = get_ob_key_link (tmp, my_field->key); 1290 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1192 1291
1193 /* If there's no partnering field, or it's got a different value, save our field. */ 1292 /* If there's no partnering field, or it's got a different value, save our field. */
1194 if (arch_field == NULL || my_field->value != arch_field->value) 1293 if (!arch_field || my_field->value != arch_field->value)
1195 f.put (my_field->key, my_field->value); 1294 f.put (my_field->key, my_field->value);
1196 } 1295 }
1197 1296
1198 /* We don't need to worry about the arch's extra fields - they 1297 /* We don't need to worry about the arch's extra fields - they
1199 * will get taken care of the copy_object function. 1298 * will get taken care of the copy_to method.
1200 */ 1299 */
1201 1300
1301 {
1302 char uids[64];
1303 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1304 f.put (KW_uuid, (const char *)uids);
1305 }
1306
1202# define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1307#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v)
1203# define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1308#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v)
1204 1309
1205 CMP_OUT (name); 1310 CMP_OUT (name);
1206 CMP_OUT (name_pl); 1311 CMP_OUT (name_pl);
1207 CMP_OUT (custom_name); 1312 CMP_OUT (custom_name);
1208 CMP_OUT (title); 1313 CMP_OUT (title);
1209 CMP_OUT (race); 1314 CMP_OUT (race);
1210 CMP_OUT (slaying); 1315 CMP_OUT (slaying);
1211 1316
1212 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg); 1317 if (op->msg != tmp->msg)
1318 f.put (KW_msg, KW_endmsg, op->msg);
1319 if (op->lore != tmp->lore)
1213 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); 1320 f.put (KW_lore, KW_endlore, op->lore);
1214 1321
1215 CMP_OUT (other_arch); 1322 CMP_OUT (other_arch);
1216 CMP_OUT (face); 1323 CMP_OUT (face);
1217
1218 if (!op->face || !op->face->name)
1219 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>");//D
1220 1324
1221 if (op->animation_id != tmp->animation_id) 1325 if (op->animation_id != tmp->animation_id)
1222 if (op->animation_id) 1326 if (op->animation_id)
1223 { 1327 {
1224 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1328 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1225 1329
1226 if (!QUERY_FLAG (op, FLAG_ANIMATE)) 1330 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1227 f.put (KW_is_animated, (sint32)0); 1331 f.put (KW_is_animated, (sint32) 0);
1228 } 1332 }
1229 else 1333 else
1230 f.put (KW_animation, (const char *)0); 1334 f.put (KW_animation, (const char *) 0);
1231 1335
1232 CMP_OUT2 (str , stats.Str); 1336 CMP_OUT2 (str, stats.Str);
1233 CMP_OUT2 (dex , stats.Dex); 1337 CMP_OUT2 (dex, stats.Dex);
1234 CMP_OUT2 (con , stats.Con); 1338 CMP_OUT2 (con, stats.Con);
1235 CMP_OUT2 (wis , stats.Wis); 1339 CMP_OUT2 (wis, stats.Wis);
1236 CMP_OUT2 (pow , stats.Pow); 1340 CMP_OUT2 (pow, stats.Pow);
1237 CMP_OUT2 (cha , stats.Cha); 1341 CMP_OUT2 (cha, stats.Cha);
1238 CMP_OUT2 (int , stats.Int); 1342 CMP_OUT2 (int, stats.Int);
1343
1239 CMP_OUT2 (hp , stats.hp); 1344 CMP_OUT2 (hp, stats.hp);
1240 CMP_OUT2 (maxhp , stats.maxhp); 1345 CMP_OUT2 (maxhp, stats.maxhp);
1241 CMP_OUT2 (sp , stats.sp); 1346 CMP_OUT2 (sp, stats.sp);
1242 CMP_OUT2 (maxsp , stats.maxsp); 1347 CMP_OUT2 (maxsp, stats.maxsp);
1243 CMP_OUT2 (grace , stats.grace); 1348 CMP_OUT2 (grace, stats.grace);
1244 CMP_OUT2 (maxgrace, stats.maxgrace); 1349 CMP_OUT2 (maxgrace, stats.maxgrace);
1245 CMP_OUT2 (exp , stats.exp); 1350 CMP_OUT2 (exp, stats.exp);
1246 1351
1247 CMP_OUT (perm_exp); 1352 CMP_OUT (perm_exp);
1248 CMP_OUT (expmul); 1353 CMP_OUT (expmul);
1249 1354
1250 CMP_OUT2 (food , stats.food); 1355 CMP_OUT2 (food, stats.food);
1251 CMP_OUT2 (dam , stats.dam); 1356 CMP_OUT2 (dam, stats.dam);
1252 CMP_OUT2 (luck , stats.luck); 1357 CMP_OUT2 (luck, stats.luck);
1253 CMP_OUT2 (wc , stats.wc); 1358 CMP_OUT2 (wc, stats.wc);
1254 CMP_OUT2 (ac , stats.ac); 1359 CMP_OUT2 (ac, stats.ac);
1255 1360
1256 CMP_OUT (x); 1361 CMP_OUT (x);
1257 CMP_OUT (y); 1362 CMP_OUT (y);
1258 CMP_OUT (speed); 1363 CMP_OUT (speed);
1259 CMP_OUT (speed_left); 1364 CMP_OUT (speed_left);
1265 CMP_OUT (type); 1370 CMP_OUT (type);
1266 CMP_OUT (subtype); 1371 CMP_OUT (subtype);
1267 CMP_OUT (attacktype); 1372 CMP_OUT (attacktype);
1268 1373
1269 for (i = 0; i < NROFATTACKS; i++) 1374 for (i = 0; i < NROFATTACKS; i++)
1270 if (op->resist [i] != tmp->resist [i]) 1375 if (op->resist[i] != tmp->resist[i])
1271 f.put (resist_save [i], op->resist [i]); 1376 f.put (resist_save[i], op->resist[i]);
1272 1377
1273 CMP_OUT (path_attuned); 1378 CMP_OUT (path_attuned);
1274 CMP_OUT (path_repelled); 1379 CMP_OUT (path_repelled);
1275 CMP_OUT (path_denied); 1380 CMP_OUT (path_denied);
1276 CMP_OUT (material); 1381 CMP_OUT (material);
1315 CMP_OUT (move_on); 1420 CMP_OUT (move_on);
1316 CMP_OUT (move_off); 1421 CMP_OUT (move_off);
1317 CMP_OUT (move_slow); 1422 CMP_OUT (move_slow);
1318 CMP_OUT (move_slow_penalty); 1423 CMP_OUT (move_slow_penalty);
1319 1424
1320 if (!COMPARE_FLAGS (op, tmp)) 1425 if (op->flag != tmp->flag)
1321 for (i = 0; i <= NUM_FLAGS; i++) 1426 for (i = 0; i <= NUM_FLAGS; i++)
1322 if (flag_names [i] 1427 if (flag_names [i] && op->flag [i] != tmp->flag [i])
1323 && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i)))
1324 f.put (flag_names [i], QUERY_FLAG (op, i) ? "1" : "0"); 1428 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1325 1429
1326 /* Save body locations */ 1430 /* Save body locations */
1327 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1431 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1328 if (op->body_info[i] != tmp->body_info[i]) 1432 if (op->body_info[i] != tmp->body_info[i])
1329 f.put (body_locations[i].save_name, op->body_info[i]); 1433 f.put (body_locations[i].save_name, op->body_info[i]);
1331 1435
1332/* 1436/*
1333 * Dumps all variables in an object to a file. 1437 * Dumps all variables in an object to a file.
1334 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1438 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1335 * the only place this is not set is when saving the player. 1439 * the only place this is not set is when saving the player.
1336 * If bit 1 of flag is set, don't remove the object after save. As of now,
1337 * all of the callers are setting this.
1338 */ 1440 */
1339
1340void 1441void
1341save_object (object_freezer &fp, object *op, int flag) 1442save_object (object_freezer &fp, object *op, int flag)
1342{ 1443{
1343 archetype *at;
1344 object *tmp, *old;
1345
1346 /* Even if the object does have an owner, it would seem that we should 1444 /* Even if the object does have an owner, it would seem that we should
1347 * still save it. 1445 * still save it.
1348 */ 1446 */
1349 if (op->owner != NULL) 1447 if (op->owner)
1350 return; 1448 return;
1351 1449
1352 /* If it is unpaid and we don't want to save those, just return. */ 1450 /* If it is unpaid and we don't want to save those, just return. */
1353 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) 1451 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1354 return; 1452 return;
1355 1453
1356 if ((at = op->arch) == NULL) 1454 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1357 at = empty_archetype;
1358 1455
1359 fp.put (KW_arch, at->name); 1456 fp.put (KW_arch, at->name);
1360
1361 put (fp, op, &at->clone); 1457 put (fp, op, &at->clone);
1362 1458
1363 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ 1459 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1364 1460
1365 old = NULL;
1366
1367 if (flag & 2)
1368 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1461 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1369 save_object (fp, tmp, flag); 1462 save_object (fp, tmp, flag);
1370 else
1371 /* Slightly different logic because tmp/op will be removed by
1372 * the save_object we call. So we just keep looking at op->inv
1373 * until there is nothing left. In theory, the variable old
1374 * should not be needed, as recursive loops shouldn't happen.
1375 */
1376 while ((tmp = op->inv) != NULL)
1377 {
1378 if (old == tmp)
1379 {
1380 LOG (llevError, " Recursive loop in inventory\n");
1381 break;
1382 }
1383
1384 save_object (fp, tmp, flag);
1385 old = tmp;
1386 }
1387
1388 if (!(flag & 2))
1389 {
1390 remove_ob (op);
1391 free_object (op);
1392 }
1393 1463
1394 fp.put (op); 1464 fp.put (op);
1395 fprintf (fp, "end\n"); 1465 fp.put (KW_end);
1396} 1466}
1397 1467

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