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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.112 by root, Tue Apr 29 15:19:30 2008 UTC vs.
Revision 1.155 by root, Tue Apr 13 03:24:32 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <loader.h>
26#include <sproto.h> 26#include <sproto.h>
27 27
28///////////////////////////////////////////////////////////////////////////// 28/////////////////////////////////////////////////////////////////////////////
29 29
30extern archetype *loading_arch; 30extern archetype *loading_arch;
31
32//+GPL
31 33
32/* This table is only necessary to convert objects that existed before the 34/* This table is only necessary to convert objects that existed before the
33 * spell object conversion to the new object. It was not practical 35 * spell object conversion to the new object. It was not practical
34 * to go through every mapping looking for every potion, rod, wand, etc 36 * to go through every mapping looking for every potion, rod, wand, etc
35 * that had a sp set and update to the new value. So this maps the 37 * that had a sp set and update to the new value. So this maps the
257void 259void
258object::post_load_check () 260object::post_load_check ()
259{ 261{
260 if (type >= NUM_TYPES) 262 if (type >= NUM_TYPES)
261 { 263 {
262 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); 264 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
263 type = 0; 265 type = 0;
264 } 266 }
265 267
266 switch (type) 268 switch (type)
267 { 269 {
269 case WAND: 271 case WAND:
270 case ROD: 272 case ROD:
271 case HORN: 273 case HORN:
272 if (slot [body_range].info != -1) 274 if (slot [body_range].info != -1)
273 { 275 {
274 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); 276 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
275 slot [body_range].info = -1; 277 slot [body_range].info = -1;
276 } 278 }
277 break; 279 break;
278 280
279 case WEAPON: 281 case WEAPON:
280 if (slot [body_combat].info != -1) 282 if (slot [body_combat].info != -1)
281 { 283 {
282 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); 284 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
283 slot [body_combat].info = -1; 285 slot [body_combat].info = -1;
284 } 286 }
285 break; 287 break;
286 288
287 case SHIELD: 289 case SHIELD:
288 if (slot [body_shield].info != -1) 290 if (slot [body_shield].info != -1)
289 { 291 {
290 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); 292 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
291 slot [body_shield].info = -1; 293 slot [body_shield].info = -1;
292 } 294 }
293 break; 295 break;
294 296
295 case PLAYER: 297 case PLAYER:
296 if (slot [body_shield].info != 1) 298 if (slot [body_shield].info != 1)
297 { 299 {
298 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); 300 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
299 slot [body_shield].info = 1; 301 slot [body_shield].info = 1;
300 } 302 }
301 303
302 if (slot [body_combat].info != 1) 304 if (slot [body_combat].info != 1)
303 { 305 {
304 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); 306 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
305 slot [body_combat].info = 1; 307 slot [body_combat].info = 1;
306 } 308 }
307 309
308 if (slot [body_range].info != 1) 310 if (slot [body_range].info != 1)
309 { 311 {
310 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); 312 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
311 slot [body_range].info = 1; 313 slot [body_range].info = 1;
312 } 314 }
313 break; 315 break;
314 } 316 }
315 317
327 329
328 if (!name_pl) 330 if (!name_pl)
329 name_pl = name; 331 name_pl = name;
330 332
331 /* objects now have a materialname. try to patch it in */ 333 /* objects now have a materialname. try to patch it in */
332 if (!(is_weapon () && level > 0)) 334 if (material == MATERIAL_NULL && !(is_weapon () && level > 0))
333 set_materialname (this, map ? map->difficulty : 5, 0); 335 select_material (this, map ? map->difficulty : 5);
336
337 if (speed < 0.)
338 {
339 flag [FLAG_RANDOM_SPEED] = true;
340 speed = -speed;
341 // speed_left will be randomised in instantiate () and copy_to ()
342 }
334 343
335 /* only do these when program is first run - a bit 344 /* only do these when program is first run - a bit
336 * excessive to do this at every run - most of this is 345 * excessive to do this at every run - most of this is
337 * really just to catch any errors - program will still run, but 346 * really just to catch any errors - program will still run, but
338 * not in the ideal fashion. 347 * not in the ideal fashion.
339 */ 348 */
340 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) 349 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
341 { 350 {
342 if (!skill) 351 if (!skill)
343 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); 352 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
344 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || 353 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
345 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) 354 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
346 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); 355 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
347 } 356 }
348 357
349 /* We changed last_heal to gen_sp_armour, which is what it 358 /* We changed last_heal to gen_sp_armour, which is what it
350 * really does for many objects. Need to catch any in maps 359 * really does for many objects. Need to catch any in maps
351 * that may have an old value. 360 * that may have an old value.
357 || type == AMULET || type == GIRDLE 366 || type == AMULET || type == GIRDLE
358 || type == BRACERS || type == CLOAK) 367 || type == BRACERS || type == CLOAK)
359 { 368 {
360 if (last_heal) 369 if (last_heal)
361 { 370 {
362 LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); 371 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
363 gen_sp_armour = last_heal; 372 gen_sp_armour = last_heal;
364 last_heal = 0; 373 last_heal = 0;
365 } 374 }
366 375
367 int ip = calc_item_power (this, 0); 376 int ip = calc_item_power (this, 0);
368 377
369 /* Legacy objects from before item power was in the game */ 378 /* Legacy objects from before item power was in the game */
370 if (!item_power && ip) 379 if (!item_power && ip)
371 { 380 {
372 if (ip > 3) 381 if (ip > 3)
373 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); 382 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
374 383
375 item_power = ip; 384 item_power = ip;
376 } 385 }
377 386
378 /* Check for possibly bogus values. Has to meet both these criteria - 387 /* Check for possibly bogus values. Has to meet both these criteria -
385 if (ip > 2 * item_power && ip > (item_power + 3)) 394 if (ip > 2 * item_power && ip > (item_power + 3))
386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 395 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
387#endif 396#endif
388 } 397 }
389 398
390 /* Old spellcasting object - need to load in the appropiate object */ 399 /* old style spellcasting object (pretty common) - need to load in the appropriate object */
391 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 400 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
401 if ((type == ROD
402 || type == WAND
403 || type == SCROLL
404 || type == HORN
405 || type == FIREWALL
392 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 406 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
393 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 407 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
408 && !inv
409 && !loading_arch
410 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
411 // TODO: at least one watchout-comments is redundant - investigate/remove
394 { 412 {
413 // TODO: fix firewall object on map
395 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' 414 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
396 * in that spell was stored in sp. 415 * in that spell was stored in sp.
397 */ 416 */
398 LOG (llevError, "old spellcasting object found: %s", debug_desc ()); 417 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
399 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 418 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
400 insert_ob_in_ob (tmp, this); 419 insert_ob_in_ob (tmp, this);
401 randomitems = NULL; /* So another spell isn't created for this object */ 420 randomitems = 0;
402 } 421 }
403 422
404 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 423 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
405 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 424 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
406 { 425 {
407 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ()); 426 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
408 object *tmp = get_archetype_by_object_name (slaying); 427 object *tmp = get_archetype_by_object_name (slaying);
409 insert_ob_in_ob (tmp, this); 428 insert_ob_in_ob (tmp, this);
410 randomitems = NULL; /* So another spell isn't created for this object */ 429 randomitems = 0; /* So another spell isn't created for this object */
411 /* without this, value is all screwed up */ 430 /* without this, value is all screwed up */
412 value = arch->value * inv->value; 431 value = arch->value * inv->value;
413 } 432 }
414 433
415 if (QUERY_FLAG (this, FLAG_MONSTER)) 434 if (this->flag [FLAG_MONSTER])
416 { 435 {
417 if (stats.hp > stats.maxhp) 436 if (stats.hp > stats.maxhp)
418 { 437 {
419 LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 438 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
420 stats.maxhp = stats.hp; 439 stats.maxhp = stats.hp;
421 } 440 }
422 441
423 /* The archs just need to be updated for this */ 442 /* The archs just need to be updated for this */
424 if (move_type == 0) 443 if (move_type == 0)
425 move_type = MOVE_WALK; 444 move_type = MOVE_WALK;
426 } 445 }
427 446
428 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) 447 if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER)
429 /* Object will duplicate it's content as part of the 448 /* Object will duplicate it's content as part of the
430 * generation process. To do this, we must flag inventory 449 * generation process. To do this, we must flag inventory
431 * so it remains unevaluated concerning the randomitems and 450 * so it remains unevaluated concerning the randomitems and
432 * the living (a demonlord shouldn't cast from inside generator!) 451 * the living (a demonlord shouldn't cast from inside generator!)
433 */ 452 */
451 } 470 }
452 else 471 else
453 move_type = MOVE_WALK; 472 move_type = MOVE_WALK;
454 } 473 }
455 } 474 }
475
476 // if the object has an animation, try to provide a default face
477 if (has_anim ())
478 {
479 const animation &anim_ob = anim ();
480
481 if (anim_speed)
482 // if this item is time-animated, force the last frame
483 animate_object (this, 0);
484 else if (flag [FLAG_MONSTER])
485 // if it is a monster, set appropriate facing
486 animate_object (this, direction);
487 }
456} 488}
457 489
458static void 490static void
459set_move (MoveType &mt, const char *str) 491set_move (MoveType &mt, object_thawer &f)
460{ 492{
461 static const struct flagstr { 493 static const struct flagstr {
462 const char *name; 494 const char *name;
463 MoveType flags; 495 MoveType flags;
464 } move_flags[] = { 496 } move_flags[] = {
470 { "boat" , MOVE_BOAT }, 502 { "boat" , MOVE_BOAT },
471 { "ship" , MOVE_SHIP }, 503 { "ship" , MOVE_SHIP },
472 { "all" , MOVE_ALL }, 504 { "all" , MOVE_ALL },
473 }; 505 };
474 506
475 if (!str) 507 const char *str = f.get_str ();
476 {
477 mt = 0;
478 return;
479 }
480 508
481 if (isdigit (*str)) 509 if (!*str || isdigit (*str))
482 { 510 {
483 mt = atoi (str); 511 mt = atoi (str);
484 return; 512 return;
485 } 513 }
486 514
487 mt = 0; 515 mt = 0;
488 516
489 for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) 517 for (str = strtok ((char *)str, " "); str; str = strtok (0, " "))
490 { 518 {
491 bool negate = 0; 519 bool negate = 0;
492 520
493 if (*str == '-') 521 if (*str == '-')
494 { 522 {
513 541
514next: ; 542next: ;
515 } 543 }
516} 544}
517 545
546//-GPL
547
518#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () 548#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
519 549
520bool 550bool
521object::parse_kv (object_thawer &f) 551object::parse_kv (object_thawer &f)
522{ 552{
523 object *op_inv = inv; 553 object *op_inv = inv;
554 key_value *last_kv = key_values;
524 555
525 for (;;) 556 for (;;)
526 { 557 {
527 switch (f.kw) 558 switch (f.kw)
528 { 559 {
529 case KW_uuid: 560 case KW_uuid:
530 if (const char *s = f.get_str ())
531 if (!uuid.parse (s)) 561 if (!uuid.parse (f.get_str ()))
532 { 562 {
533 f.parse_warn ("unparseable uuid"); 563 f.parse_warn ("unparseable uuid");
534 uuid = UUID::gen (); 564 uuid = UUID::gen ();
535 } 565 }
536 break; 566 break;
537 567
538 case KW_oid: 568 case KW_oid:
539 f.get (this, f.get_sint32 ()); 569 f.get (this, f.get_sint32 ());
540 break; 570 break;
549 case KW_race: f.get_ornull (race); break; 579 case KW_race: f.get_ornull (race); break;
550 case KW_slaying: f.get_ornull (slaying); break; 580 case KW_slaying: f.get_ornull (slaying); break;
551 case KW_tag: f.get_ornull (tag); break; 581 case KW_tag: f.get_ornull (tag); break;
552 582
553 case KW_arch: 583 case KW_arch:
554 {
555 object *tmp = object::read (f); 584 if (object *tmp = object::read (f))
556 tmp->deactivate ();
557
558 { 585 {
586 tmp->deactivate ();
587
559 // was: insert_ob_in_ob (tmp, op); 588 // was: insert_ob_in_ob (tmp, op);
560 // but manually adding it can improve map loading times a lot 589 // but manually adding it can improve map loading times a lot
561 // also, appending instead of prepending keeps the 590 // also, appending instead of prepending keeps the
562 // save ordering the same between repeated load/saves. 591 // save ordering the same between repeated load/saves.
563 // and finally we do not want any funny effects 592 // and finally we do not want any funny effects
564 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 593 tmp->clr_flag (FLAG_OBJ_ORIGINAL);
565 CLEAR_FLAG (tmp, FLAG_REMOVED); 594 tmp->clr_flag (FLAG_REMOVED);
566 595
567 if (!op_inv) 596 if (!op_inv)
568 { 597 {
569 inv = tmp; 598 inv = tmp;
570 tmp->above = 0; 599 tmp->above = 0;
580 609
581 tmp->below = 0; 610 tmp->below = 0;
582 tmp->env = this; 611 tmp->env = this;
583 op_inv = tmp; 612 op_inv = tmp;
584 } 613 }
585 } 614 else
615 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
616
586 continue; 617 continue;
587 618
588 case KW_other_arch: 619 case KW_other_arch:
589 if (loading_arch == this) 620 if (loading_arch == this)
590 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); 621 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
601 f.delayed_deref (this, owner, f.get_str ()); 632 f.delayed_deref (this, owner, f.get_str ());
602 break; 633 break;
603 634
604 case KW_animation: 635 case KW_animation:
605 { 636 {
606 CLEAR_FLAG (this, FLAG_ANIMATE); 637 this->clr_flag (FLAG_ANIMATE);
607 animation_id = 0; 638 animation_id = 0;
608 639
609 const char *str = f.get_str ();
610 if (str && (animation_id = find_animation (str))) 640 if (f.has_value () && (animation_id = find_animation (f.get_str ())))
611 SET_FLAG (this, FLAG_ANIMATE); 641 this->set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
612 } 642 }
613 break; 643 break;
614 644
615 case KW_last_heal: f.get (last_heal); break; 645 case KW_last_heal: f.get (last_heal); break;
616 case KW_last_sp: f.get (last_sp); break; 646 case KW_last_sp: f.get (last_sp); break;
617 case KW_last_grace: f.get (last_grace); break; 647 case KW_last_grace: f.get (last_grace); break;
618 case KW_last_eat: f.get (last_eat); break; 648 case KW_last_eat: f.get (last_eat); break;
649 case KW_sl:
619 case KW_speed_left: f.get (speed_left); break; 650 case KW_speed_left: f.get (speed_left); break;
620 651
621 case KW_speed: 652 case KW_speed:
622 f.get (speed); 653 f.get (speed);
623 654
632 move_slow |= MOVE_WALK; 663 move_slow |= MOVE_WALK;
633 f.get (move_slow_penalty); 664 f.get (move_slow_penalty);
634 break; 665 break;
635 666
636 case KW_face: 667 case KW_face:
637 face = face_find (f.get_str ()); 668 face = f.has_value () ? face_find (f.get_str ()) : blank_face;
638 break; 669 break;
639 670
640 case KW_sound: 671 case KW_sound:
672 if (f.has_value ())
673 {
641 sound = sound_find (f.get_str ()); 674 sound = sound_find (f.get_str ());
642 if (!sound) 675 if (!sound)
643 f.parse_warn ("sound not found"); 676 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
677 }
678 else
679 sound = 0;
644 break; 680 break;
645 681
646 case KW_sound_destroy: 682 case KW_sound_destroy:
683 if (f.has_value ())
684 {
647 sound_destroy = sound_find (f.get_str ()); 685 sound_destroy = sound_find (f.get_str ());
648 if (!sound_destroy) 686 if (!sound_destroy)
649 f.parse_warn ("sound not found"); 687 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
688 }
689 else
690 sound_destroy = 0;
650 break; 691 break;
651 692
652 case KW_x: f.get (x); break; 693 case KW_x: f.get (x); break;
653 case KW_y: f.get (y); break; 694 case KW_y: f.get (y); break;
654 695
695 case KW_invisible: f.get (invisible); break; 736 case KW_invisible: f.get (invisible); break;
696 case KW_magic: f.get (magic); break; 737 case KW_magic: f.get (magic); break;
697 case KW_state: f.get (state); break; 738 case KW_state: f.get (state); break;
698 case KW_move_slow_penalty: f.get (move_slow_penalty); break; 739 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
699 case KW_material: f.get (materials); break; //TODO: nuke 740 case KW_material: f.get (materials); break; //TODO: nuke
700 case KW_materialname: f.get (materialname); break; 741
742 case KW_materialname:
743 {
744 shstr sh;
745 f.get (sh);
746 material = name_to_material (sh);
747 }
748 break;
701 749
702 /* These are the new values */ 750 /* These are the new values */
703 case KW_move_block: set_move (move_block, f.get_str ()); break; 751 case KW_move_block: set_move (move_block, f); break;
704 case KW_move_allow: set_move (move_allow, f.get_str ()); break; 752 case KW_move_allow: set_move (move_allow, f); break;
705 case KW_move_type: set_move (move_type, f.get_str ()); break; 753 case KW_move_type: set_move (move_type , f); break;
706 case KW_move_on: set_move (move_on, f.get_str ()); break; 754 case KW_move_on: set_move (move_on , f); break;
707 case KW_move_off: set_move (move_off, f.get_str ()); break; 755 case KW_move_off: set_move (move_off , f); break;
708 case KW_move_slow: set_move (move_slow, f.get_str ()); break; 756 case KW_move_slow: set_move (move_slow , f); break;
709 757
710 /* These are all legacy - any new objects should use the move_ .. values */ 758 /* These are all legacy - any new objects should use the move_ .. values */
711 case KW_no_pass: 759 case KW_no_pass:
712 { 760 {
713 if (f.get_sint32 ()) 761 if (f.get_sint32 ())
776 824
777 825
778 case KW_identified: 826 case KW_identified:
779 GET_FLAG (this, FLAG_IDENTIFIED); 827 GET_FLAG (this, FLAG_IDENTIFIED);
780 //TODO: move to check_object or so 828 //TODO: move to check_object or so
781 if (QUERY_FLAG (this, FLAG_IDENTIFIED)) 829 if (this->flag [FLAG_IDENTIFIED])
782 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 830 this->clr_flag (FLAG_KNOWN_MAGICAL);
783 831
784 break; 832 break;
785 833
786 case KW_friendly: 834 case KW_friendly:
787 if (f.get_bool ()) 835 if (f.get_bool ())
822 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 870 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
823 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 871 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
824 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; 872 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
825 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; 873 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
826 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; 874 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
827 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
828 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; 875 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
829 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; 876 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
830 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; 877 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
831 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; 878 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
832 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; 879 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
876 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; 923 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
877 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; 924 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
878 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; 925 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
879 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; 926 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
880 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; 927 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
928 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
881 929
882 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; 930 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
883 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; 931 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
884 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; 932 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
885 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; 933 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
915 case KW_anim_speed: f.get (anim_speed); break; 963 case KW_anim_speed: f.get (anim_speed); break;
916 case KW_container: f.get (weight_limit); break; 964 case KW_container: f.get (weight_limit); break;
917 case KW_will_apply: f.get (will_apply); break; 965 case KW_will_apply: f.get (will_apply); break;
918 case KW_attack_movement: f.get (attack_movement); break; 966 case KW_attack_movement: f.get (attack_movement); break;
919 case KW_move_state: f.get (move_status); break; 967 case KW_move_state: f.get (move_status); break;
920 case KW_expmul: f.get (expmul); break; 968 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
921 case KW_glow_radius: f.get (glow_radius); break; 969 case KW_glow_radius: f.get (glow_radius); break;
922 case KW_weapontype: f.get (weapontype); break; 970 case KW_weapontype: f.get (weapontype); break;
923 case KW_tooltype: f.get (tooltype); break;
924 case KW_casting_time: f.get (casting_time); break; 971 case KW_casting_time: f.get (casting_time); break;
972
973 // elevation is deprecated
925 case KW_elevation: f.get (elevation); break; 974 case KW_elevation: break;
975
926 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; 976 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
927 case KW_client_type: f.get (client_type); break; 977 case KW_client_type: f.get (client_type); break;
928 case KW_duration: f.get (duration); break; 978 case KW_duration: f.get (duration); break;
929 case KW_range: f.get (range); break; 979 case KW_range: f.get (range); break;
930 case KW_range_modifier: f.get (range_modifier); break; 980 case KW_range_modifier: f.get (range_modifier); break;
949 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; 999 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
950 case KW_can_apply: 1000 case KW_can_apply:
951 break; 1001 break;
952 1002
953 case KW_connected: 1003 case KW_connected:
954 add_button_link (this, map, f.get_sint32 ()); 1004 {
1005 shstr connected;
1006
1007 f.get (connected);
1008 add_link (map, connected);
1009 }
955 break; 1010 break;
956 1011
957 case KW_randomitems: 1012 case KW_randomitems:
958 if (f.get_str ()) 1013 if (f.has_value ())
959 { 1014 {
960 randomitems = 1015 randomitems =
961 loading_arch 1016 loading_arch
962 ? treasurelist::get (f.get_str ()) 1017 ? treasurelist::get (f.get_str ())
963 : treasurelist::find (f.get_str ()); 1018 : treasurelist::find (f.get_str ());
964 1019
965 if (!randomitems) 1020 if (!randomitems)
1021 {
966 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); 1022 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
1023 randomitems = treasurelist::get (shstr_none); // avoid crashes
1024 }
967 } 1025 }
968 else 1026 else
969 randomitems = 0; 1027 randomitems = 0;
970 break; 1028 break;
971 1029
987 1045
988 f.next (); 1046 f.next ();
989 return true; 1047 return true;
990 1048
991 case KW_ERROR: 1049 case KW_ERROR:
992 set_ob_key_value (this, f.kw_str, f.value, true); 1050 // append as key value pair (do not use kv_set as it prepends)
1051 // we also do not even try to find old values, duplicate keys stay duplicate
1052 {
1053 key_value *kv = new key_value;
1054
1055 kv->next = 0;
1056 kv->key = shstr (f.kw_str);
1057 kv->value = shstr (f.value);
1058
1059 if (!last_kv)
1060 key_values = last_kv = kv;
1061 else
1062 {
1063 while (last_kv->next)
1064 last_kv = last_kv->next;
1065
1066 last_kv->next = kv;
1067 last_kv = kv;
1068 }
1069 }
993 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D 1070 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
994 break; 1071 break;
995 1072
996 default: 1073 default:
997 if (!f.parse_error ("object", name)) 1074 if (!f.parse_error ("object", name))
1011 archetype *arch = archetype::find (f.get_str ()); 1088 archetype *arch = archetype::find (f.get_str ());
1012 1089
1013 if (!arch) 1090 if (!arch)
1014 { 1091 {
1015 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); 1092 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1016 arch = archetype::find ("earthwall"); 1093 arch = archetype::find (shstr_earthwall);
1017 } 1094 }
1018 1095
1019 assert (arch); //D maybe use exception handling of sorts? 1096 assert (arch); //D maybe use exception handling of sorts?
1020 1097
1021 f.next (); 1098 f.next ();
1022 1099
1023 object *op = object::create (); 1100 object *op = arch->instance ();
1024
1025 op->map = map; 1101 op->map = map;
1026 arch->copy_to (op);
1027 // copy_to activates, this should be fixed properly 1102 // instance() activates, this should be fixed properly
1028 op->deactivate (); 1103 op->deactivate ();
1029 1104
1030 if (!op->parse_kv (f)) 1105 if (!op->parse_kv (f))
1031 { 1106 {
1032 op->destroy (true); 1107 op->destroy ();
1033 return 0; 1108 return 0;
1034 } 1109 }
1035 1110
1036 op->post_load_check (); 1111 op->post_load_check ();
1037 return op; 1112 return op;
1049 object_thawer f (buf, (AV *)0); 1124 object_thawer f (buf, (AV *)0);
1050 1125
1051 return op->parse_kv (f); 1126 return op->parse_kv (f);
1052} 1127}
1053 1128
1054/* This returns a string of the integer movement type */
1055#if 0
1056// unused function
1057static char *
1058get_string_move_type (MoveType mt)
1059{
1060 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1061 int i, all_count = 0, count;
1062
1063 strcpy (retbuf, "");
1064 strcpy (retbuf_all, " all");
1065
1066 /* Quick check, and probably fairly common */
1067 if (mt == MOVE_ALL)
1068 return retbuf_all + 1;
1069 if (mt == 0)
1070 {
1071 strcpy (retbuf, "0");
1072 return retbuf;
1073 }
1074
1075 /* We basically slide the bits down. Why look at MOVE_ALL?
1076 * because we may want to return a string like 'all -swim',
1077 * and if we just looked at mt, we couldn't get that.
1078 */
1079 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1080 {
1081 if (mt & (1 << count))
1082 {
1083 strcat (retbuf, " ");
1084 strcat (retbuf, move_name[count]);
1085 }
1086 else
1087 {
1088 strcat (retbuf_all, " -");
1089 strcat (retbuf_all, move_name[count]);
1090 all_count++;
1091 }
1092 }
1093 /* Basically, if there is a single negation, return it, eg
1094 * 'all -swim'. But more than that, just return the
1095 * enumerated values. It doesn't make sense to return
1096 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1097 */
1098 if (all_count <= 1)
1099 return retbuf_all + 1;
1100 else
1101 return retbuf + 1;
1102}
1103#endif
1104
1105// compare *op against *tmp and output differences 1129// compare *op against *arch and output differences
1106static void 1130static void
1107write_diff (object_freezer &f, object *op, object *tmp) 1131write_diff (object_freezer &f, object *op, object *arch)
1108{ 1132{
1109 static const keyword resist_save[NROFATTACKS] = { 1133 static const keyword resist_save[NROFATTACKS] = {
1110# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1134# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1111# include "attackinc.h" 1135# include "attackinc.h"
1112# undef def 1136# undef def
1126 KW_applied, 1150 KW_applied,
1127 KW_unpaid, 1151 KW_unpaid,
1128 KW_can_use_shield, 1152 KW_can_use_shield,
1129 KW_no_pick, 1153 KW_no_pick,
1130 KW_NULL, // walk_on 1154 KW_NULL, // walk_on
1155 /* 10 */
1131 KW_NULL, // no_pass 1156 KW_NULL, // no_pass
1132 /* 10 */
1133 KW_is_animated, 1157 KW_is_animated,
1134 KW_NULL, // slow_move 1158 KW_NULL, // slow_move
1135 KW_NULL, // flying 1159 KW_NULL, // flying
1136 KW_monster, 1160 KW_monster,
1137 KW_friendly, 1161 KW_friendly,
1138 KW_generator, 1162 KW_generator,
1139 KW_is_thrown, 1163 KW_is_thrown,
1140 KW_auto_apply, 1164 KW_auto_apply,
1141 KW_treasure_env, 1165 KW_treasure_env,
1166 /* 20 */
1142 KW_player_sold, 1167 KW_player_sold,
1143 /* 20 */
1144 KW_see_invisible, 1168 KW_see_invisible,
1145 KW_can_roll, 1169 KW_can_roll,
1146 KW_overlay_floor, 1170 KW_overlay_floor,
1147 KW_is_turnable, 1171 KW_is_turnable,
1148 KW_NULL, // walk_off 1172 KW_NULL, // walk_off
1149 KW_NULL, // fly_on 1173 KW_NULL, // fly_on
1150 KW_NULL, // fly_off 1174 KW_NULL, // fly_off
1151 KW_is_used_up, 1175 KW_is_used_up,
1152 KW_identified, 1176 KW_identified,
1177 /* 30 */
1153 KW_reflecting, 1178 KW_reflecting,
1154 /* 30 */
1155 KW_changing, 1179 KW_changing,
1156 KW_splitting, 1180 KW_splitting,
1157 KW_hitback, 1181 KW_hitback,
1158 KW_startequip, 1182 KW_startequip,
1159 KW_blocksview, 1183 KW_blocksview,
1160 KW_undead, 1184 KW_undead,
1161 KW_scared, 1185 KW_scared,
1162 KW_unaggressive, 1186 KW_unaggressive,
1163 KW_reflect_missile, 1187 KW_reflect_missile,
1188 /* 40 */
1164 KW_reflect_spell, 1189 KW_reflect_spell,
1165 /* 40 */
1166 KW_no_magic, 1190 KW_no_magic,
1167 KW_no_fix_player, 1191 KW_NULL,
1168 KW_is_lightable, 1192 KW_is_lightable,
1169 KW_tear_down, 1193 KW_tear_down,
1170 KW_run_away, 1194 KW_run_away,
1171 KW_NULL, // pass_thru 1195 KW_NULL, // pass_thru
1172 KW_NULL, // an_pass_thru 1196 KW_NULL, // an_pass_thru
1173 KW_pick_up, 1197 KW_pick_up,
1174 KW_unique, 1198 KW_unique,
1199 /* 50 */
1175 KW_no_drop, 1200 KW_no_drop,
1176 /* 50 */
1177 KW_NULL, // wizcast 1201 KW_NULL, // wizcast
1178 KW_can_cast_spell, 1202 KW_can_cast_spell,
1179 KW_can_use_scroll, 1203 KW_can_use_scroll,
1180 KW_can_use_range, 1204 KW_can_use_range,
1181 KW_can_use_bow, 1205 KW_can_use_bow,
1182 KW_can_use_armour, 1206 KW_can_use_armour,
1183 KW_can_use_weapon, 1207 KW_can_use_weapon,
1184 KW_can_use_ring, 1208 KW_can_use_ring,
1185 KW_has_ready_range, 1209 KW_has_ready_range,
1210 /* 60 */
1186 KW_has_ready_bow, 1211 KW_has_ready_bow,
1187 /* 60 */
1188 KW_xrays, 1212 KW_xrays,
1189 KW_NULL, 1213 KW_NULL,
1190 KW_is_floor, 1214 KW_is_floor,
1191 KW_lifesave, 1215 KW_lifesave,
1192 KW_no_strength, 1216 KW_no_strength,
1193 KW_sleep, 1217 KW_sleep,
1194 KW_stand_still, 1218 KW_stand_still,
1195 KW_random_move, 1219 KW_random_move,
1196 KW_only_attack, 1220 KW_only_attack,
1221 /* 70 */
1197 KW_confused, 1222 KW_confused,
1198 /* 70 */
1199 KW_stealth, 1223 KW_stealth,
1200 KW_NULL, 1224 KW_NULL,
1201 KW_NULL, 1225 KW_NULL,
1202 KW_cursed, 1226 KW_cursed,
1203 KW_damned, 1227 KW_damned,
1204 KW_see_anywhere, 1228 KW_see_anywhere,
1205 KW_known_magical, 1229 KW_known_magical,
1206 KW_known_cursed, 1230 KW_known_cursed,
1207 KW_can_use_skill, 1231 KW_can_use_skill,
1232 /* 80 */
1208 KW_been_applied, 1233 KW_been_applied,
1209 /* 80 */
1210 KW_has_ready_scroll, 1234 KW_has_ready_scroll,
1211 KW_can_use_rod, 1235 KW_can_use_rod,
1212 KW_precious, 1236 KW_precious,
1213 KW_can_use_horn, 1237 KW_can_use_horn,
1214 KW_make_invisible, 1238 KW_make_invisible,
1215 KW_inv_locked, 1239 KW_inv_locked,
1216 KW_is_wooded, 1240 KW_is_wooded,
1217 KW_is_hilly, 1241 KW_is_hilly,
1218 KW_has_ready_skill, 1242 KW_has_ready_skill,
1243 /* 90 */
1219 KW_has_ready_weapon, 1244 KW_has_ready_weapon,
1220 /* 90 */
1221 KW_no_skill_ident, 1245 KW_no_skill_ident,
1222 KW_is_blind, 1246 KW_is_blind,
1223 KW_can_see_in_dark, 1247 KW_can_see_in_dark,
1224 KW_is_cauldron, 1248 KW_is_cauldron,
1225 KW_NULL, 1249 KW_NULL,
1226 KW_no_steal, 1250 KW_no_steal,
1227 KW_one_hit, 1251 KW_one_hit,
1228 KW_NULL, 1252 KW_NULL,
1229 KW_berserk, 1253 KW_berserk,
1254 /* 100 */
1230 KW_neutral, 1255 KW_neutral,
1231 /* 100 */
1232 KW_no_attack, 1256 KW_no_attack,
1233 KW_no_damage, 1257 KW_no_damage,
1234 KW_obj_original, 1258 KW_obj_original,
1235 KW_NULL, 1259 KW_random_speed,
1236 KW_activate_on_push, 1260 KW_activate_on_push,
1237 KW_activate_on_release, 1261 KW_activate_on_release,
1238 KW_is_water, 1262 KW_is_water,
1239 KW_use_content_on_gen, 1263 KW_use_content_on_gen,
1240 KW_NULL, 1264 KW_NULL,
1265 /* 110 */
1241 KW_is_buildable, 1266 KW_is_buildable,
1242 /* 110 */
1243 KW_destroy_on_death, 1267 KW_destroy_on_death,
1244 KW_NULL, 1268 KW_NULL,
1245 }; 1269 };
1246 1270
1247 int i; 1271 // obj_original is the only commonly differing flag between archetype
1272 // and object, so special-case it here to be able to skip the loop
1273 static const struct flagmask : object::flags_t
1274 {
1275 flagmask ()
1276 {
1277 for (int i = 0; i < NUM_FLAGS; i++)
1278 if (flag_names [i])
1279 set (i);
1280 }
1281 } flagmask;
1248 1282
1249 /* This saves the key/value lists. We do it first so that any 1283 /* This saves the key/value lists. We do it first so that any
1250 * keys that match field names will be overwritten by the loader. 1284 * keys that match field names will be overwritten by the loader.
1251 */ 1285 */
1252 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) 1286 for (key_value *kv = op->key_values; kv; kv = kv->next)
1253 { 1287 if (!arch->key_values || arch->kv (kv->key) != kv->value)
1254 /* Find the field in the opposing member. */ 1288 f.put (kv->key, kv->value);
1255 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1256 1289
1257 /* If there's no partnering field, or it's got a different value, save our field. */ 1290 if (op->uuid)
1258 if (!arch_field || my_field->value != arch_field->value)
1259 f.put (my_field->key, my_field->value);
1260 } 1291 {
1292 // highly optimised - this is often 25% of all data written
1293 char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1);
1294 char *ptr = cur;
1261 1295
1262 /* We don't need to worry about the arch's extra fields - they 1296 memcpy (ptr, "uuid ", sizeof ("uuid ") - 1);
1263 * will get taken care of the copy_to method. 1297 ptr += sizeof ("uuid ") - 1;
1264 */ 1298 ptr = op->uuid.append (ptr);
1299 *ptr++ = '\n';
1265 1300
1266 f.put (KW_uuid, op->uuid.c_str ()); 1301 f.alloc (ptr - cur);
1302 }
1267 1303
1268#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) 1304#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v)
1269#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) 1305#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v)
1270 1306
1271 if (object *owner = op->owner) 1307 CMP_OUT (x);
1272 f.put (KW_owner, static_cast<const char *>(owner->ref ())); 1308 CMP_OUT (y);
1309
1310 CMP_OUT (type);
1311 CMP_OUT (subtype);
1312 CMP_OUT (direction);
1273 1313
1274 CMP_OUT (name); 1314 CMP_OUT (name);
1275 CMP_OUT (name_pl); 1315 CMP_OUT (name_pl);
1276 CMP_OUT (custom_name); 1316 CMP_OUT (speed);
1317
1318 // speed_left is a major time-burner, and has good locality, so
1319 // we use a simple lookup-cache to avoid the very slow printf.
1320 if (op->speed_left != arch->speed_left)
1321 {
1322 static double last_speed_left = 0.;
1323 static char last_speed_left_str [256] = "sl 0\n";
1324 static int last_speed_left_len = sizeof ("sl 0\n") - 1;
1325
1326 if (last_speed_left != op->speed_left)
1327 {
1328 last_speed_left = op->speed_left;
1329 last_speed_left_len = sizeof ("sl ") - 1
1330 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
1331 }
1332
1333 f.add (last_speed_left_str, last_speed_left_len);
1334 }
1335
1277 CMP_OUT (title); 1336 CMP_OUT (title);
1278 CMP_OUT (race); 1337 CMP_OUT (race);
1338 CMP_OUT (slaying);
1279 CMP_OUT (skill); 1339 CMP_OUT (skill);
1280 CMP_OUT (slaying); 1340
1281 CMP_OUT (tag); 1341 CMP_OUT (tag);
1342 CMP_OUT (custom_name);
1343
1344 if (object *owner = op->owner)
1345 if (const char *ref = owner->ref ())
1346 f.put (KW(owner), ref);
1347
1348 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1349
1282 CMP_OUT (other_arch); 1350 CMP_OUT (other_arch);
1283 1351
1284 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); 1352 if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg );
1285 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); 1353 if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore);
1286 1354
1287 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); 1355 if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0);
1288 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); 1356 if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0);
1289 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); 1357 if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0);
1290 1358
1291 if (op->animation_id != tmp->animation_id) 1359 if (op->animation_id != arch->animation_id)
1292 if (op->animation_id) 1360 if (op->has_anim ())
1361 f.put (KW(animation), op->anim ().name);
1362 else
1293 { 1363 {
1294 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1295
1296 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1297 f.put (KW_is_animated, (sint32)0); 1364 f.put (KW(animation));
1365 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1298 } 1366 }
1299 else
1300 f.put (KW_animation, (const char *)0);
1301 1367
1302 CMP_OUT2 (str, stats.Str); 1368 CMP_OUT2 (str, stats.Str);
1303 CMP_OUT2 (dex, stats.Dex); 1369 CMP_OUT2 (dex, stats.Dex);
1304 CMP_OUT2 (con, stats.Con); 1370 CMP_OUT2 (con, stats.Con);
1305 CMP_OUT2 (wis, stats.Wis); 1371 CMP_OUT2 (wis, stats.Wis);
1314 CMP_OUT2 (grace, stats.grace); 1380 CMP_OUT2 (grace, stats.grace);
1315 CMP_OUT2 (maxgrace, stats.maxgrace); 1381 CMP_OUT2 (maxgrace, stats.maxgrace);
1316 CMP_OUT2 (exp, stats.exp); 1382 CMP_OUT2 (exp, stats.exp);
1317 1383
1318 CMP_OUT (perm_exp); 1384 CMP_OUT (perm_exp);
1319 CMP_OUT (expmul); 1385 //CMP_OUT (expmul);
1320 1386
1321 CMP_OUT2 (food, stats.food); 1387 CMP_OUT2 (food, stats.food);
1322 CMP_OUT2 (dam, stats.dam); 1388 CMP_OUT2 (dam, stats.dam);
1323 CMP_OUT2 (luck, stats.luck); 1389 CMP_OUT2 (luck, stats.luck);
1324 CMP_OUT2 (wc, stats.wc); 1390 CMP_OUT2 (wc, stats.wc);
1325 CMP_OUT2 (ac, stats.ac); 1391 CMP_OUT2 (ac, stats.ac);
1326 1392
1327 CMP_OUT (x);
1328 CMP_OUT (y);
1329 CMP_OUT (speed);
1330 CMP_OUT (speed_left);
1331 CMP_OUT2 (move_state, move_status); 1393 CMP_OUT2 (move_state, move_status);
1332 CMP_OUT (attack_movement); 1394 CMP_OUT (attack_movement);
1333 CMP_OUT (nrof); 1395 CMP_OUT (nrof);
1334 CMP_OUT (level); 1396 CMP_OUT (level);
1335 CMP_OUT (direction);
1336 CMP_OUT (type);
1337 CMP_OUT (subtype);
1338 CMP_OUT (attacktype); 1397 CMP_OUT (attacktype);
1339 1398
1399 // using memcmp here seems to be a loss - is gcc vectorising?
1340 for (i = 0; i < NROFATTACKS; i++) 1400 for (int i = 0; i < NROFATTACKS; i++)
1341 if (expect_false (op->resist[i] != tmp->resist[i])) 1401 if (expect_false (op->resist[i] != arch->resist[i]))
1342 f.put (resist_save[i], op->resist[i]); 1402 f.put (resist_save[i], op->resist[i]);
1343 1403
1344 CMP_OUT (path_attuned); 1404 CMP_OUT (path_attuned);
1345 CMP_OUT (path_repelled); 1405 CMP_OUT (path_repelled);
1346 CMP_OUT (path_denied); 1406 CMP_OUT (path_denied);
1407
1347 CMP_OUT2 (material, materials);//TODO: nuke 1408 CMP_OUT2 (material, materials);//TODO: nuke
1348 CMP_OUT (materialname); 1409 if (op->material != arch->material)
1410 f.put (KW(materialname), op->material->name);
1411
1349 CMP_OUT (value); 1412 CMP_OUT (value);
1350 CMP_OUT (carrying); 1413 CMP_OUT (carrying);
1351 CMP_OUT (weight); 1414 CMP_OUT (weight);
1352 CMP_OUT (invisible); 1415 CMP_OUT (invisible);
1353 CMP_OUT (state); 1416 CMP_OUT (state);
1356 CMP_OUT (last_sp); 1419 CMP_OUT (last_sp);
1357 CMP_OUT (last_grace); 1420 CMP_OUT (last_grace);
1358 CMP_OUT (last_eat); 1421 CMP_OUT (last_eat);
1359 CMP_OUT (glow_radius); 1422 CMP_OUT (glow_radius);
1360 1423
1361 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1424 if (op->flag [FLAG_IS_LINKED])
1425 if (auto (ol, op->find_link ()))
1362 f.put (KW_connected, i); 1426 f.put (KW(connected), ol->id);
1363 1427
1364 CMP_OUT (randomitems); 1428 CMP_OUT (randomitems);
1429
1365 CMP_OUT2 (container, weight_limit); 1430 CMP_OUT2 (container, weight_limit);
1366 1431
1367 CMP_OUT (run_away); 1432 CMP_OUT (run_away);
1368 CMP_OUT (pick_up); 1433 CMP_OUT (pick_up);
1369 CMP_OUT (will_apply); 1434 CMP_OUT (will_apply);
1370 CMP_OUT (smoothlevel); 1435 CMP_OUT (smoothlevel);
1371 CMP_OUT (weapontype); 1436 CMP_OUT (weapontype);
1372 CMP_OUT (tooltype);
1373 CMP_OUT (elevation);
1374 CMP_OUT (client_type); 1437 CMP_OUT (client_type);
1375 CMP_OUT (item_power); 1438 CMP_OUT (item_power);
1376 CMP_OUT (duration); 1439 CMP_OUT (duration);
1377 CMP_OUT (range); 1440 CMP_OUT (range);
1378 CMP_OUT (range_modifier); 1441 CMP_OUT (range_modifier);
1386 CMP_OUT (move_on); 1449 CMP_OUT (move_on);
1387 CMP_OUT (move_off); 1450 CMP_OUT (move_off);
1388 CMP_OUT (move_slow); 1451 CMP_OUT (move_slow);
1389 CMP_OUT (move_slow_penalty); 1452 CMP_OUT (move_slow_penalty);
1390 1453
1391 if (op->flag != tmp->flag) 1454 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1455
1456 if (diff [FLAG_OBJ_ORIGINAL])
1457 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0));
1458
1459 diff.reset (FLAG_OBJ_ORIGINAL);
1460
1461 // quickly test whether any other flags differ
1462 if (expect_true (diff.any ()))
1392 for (i = 0; i <= NUM_FLAGS; i++) 1463 for (int i = 0; i < NUM_FLAGS; i++)
1393 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) 1464 if (expect_false (diff [i]))
1394 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1465 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1395 1466
1396 // save body locations 1467 // save body locations. gcc's memcmp does an abysmal job when used
1397 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1468 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1398 if (expect_false (op->slot[i].info != tmp->slot[i].info)) 1469 if (expect_false (op->slot[i].info != arch->slot[i].info))
1399 f.put (body_locations[i].save_name, op->slot[i].info); 1470 f.put (body_locations[i].save_name, op->slot[i].info);
1400} 1471}
1401 1472
1402/* 1473/*
1403 * Dumps all variables in an object to a file. 1474 * Dumps all variables in an object to a file.
1405 * the only place this is not set is when saving the player. 1476 * the only place this is not set is when saving the player.
1406 */ 1477 */
1407bool 1478bool
1408object::write (object_freezer &f) 1479object::write (object_freezer &f)
1409{ 1480{
1410 archetype *at = arch ? arch : archetype::empty; 1481 if (expect_false (is_arch ()))
1411 1482 {
1483 f.put (KW(object), arch->archname);
1484 write_diff (f, this, archetype::empty);
1485 }
1486 else
1487 {
1412 f.put (KW_arch, at->archname); 1488 f.put (KW(arch), arch->archname);
1413 write_diff (f, this, at); 1489 write_diff (f, this, arch);
1490 }
1414 1491
1415 for (object *tmp = inv; tmp; tmp = tmp->below) 1492 for (object *tmp = inv; tmp; tmp = tmp->below)
1416 tmp->write (f); 1493 tmp->write (f);
1417 1494
1418 f.put (this); 1495 f.put (this);
1419 f.put (KW_end); 1496 f.put (KW(end));
1420 1497
1421 return true; 1498 return true;
1422} 1499}
1423 1500
1424///////////////////////////////////////////////////////////////////////////// 1501/////////////////////////////////////////////////////////////////////////////

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