1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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22 | */ |
22 | */ |
23 | |
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24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
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25 | sub/add_weight will transcend the environment updating the carrying |
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26 | variable. */ |
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27 | |
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28 | |
23 | |
29 | #include <global.h> |
24 | #include <global.h> |
30 | #include <loader.h> |
25 | #include <loader.h> |
31 | #include <newserver.h> |
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32 | #include <sproto.h> |
26 | #include <sproto.h> |
33 | |
27 | |
34 | /* Maps the MOVE_* values to names */ |
28 | ///////////////////////////////////////////////////////////////////////////// |
35 | static const char *const move_name[] = {"walk", "fly_low", "fly_high", "swim", "boat", NULL}; |
29 | |
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30 | extern archetype *loading_arch; |
36 | |
31 | |
37 | /* This table is only necessary to convert objects that existed before the |
32 | /* This table is only necessary to convert objects that existed before the |
38 | * spell object conversion to the new object. It was not practical |
33 | * spell object conversion to the new object. It was not practical |
39 | * to go through every mapping looking for every potion, rod, wand, etc |
34 | * to go through every mapping looking for every potion, rod, wand, etc |
40 | * that had a sp set and update to the new value. So this maps the |
35 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
43 | * new spell won't have been used, and thus won't have any legacy object. |
38 | * new spell won't have been used, and thus won't have any legacy object. |
44 | * NULL entries in this table are valid - to denote objects that should |
39 | * NULL entries in this table are valid - to denote objects that should |
45 | * not be updated for whatever reason. |
40 | * not be updated for whatever reason. |
46 | */ |
41 | */ |
47 | const char *spell_mapping[] = { |
42 | const char *spell_mapping[] = { |
48 | "spell_magic_bullet", /* 0 */ |
43 | "spell_magic_bullet", /* 0 */ |
49 | "spell_small_fireball", /* 1 */ |
44 | "spell_small_fireball", /* 1 */ |
50 | "spell_medium_fireball", /* 2 */ |
45 | "spell_medium_fireball", /* 2 */ |
51 | "spell_large_fireball", /* 3 */ |
46 | "spell_large_fireball", /* 3 */ |
52 | "spell_burning_hands", /* 4 */ |
47 | "spell_burning_hands", /* 4 */ |
53 | "spell_sm_lightning", /* 5 */ |
48 | "spell_sm_lightning", /* 5 */ |
54 | "spell_large_lightning", /* 6 */ |
49 | "spell_large_lightning", /* 6 */ |
55 | "spell_magic_missile", /* 7 */ |
50 | "spell_magic_missile", /* 7 */ |
56 | "spell_create_bomb", /* 8 */ |
51 | "spell_create_bomb", /* 8 */ |
57 | "spell_summon_golem", /* 9 */ |
52 | "spell_summon_golem", /* 9 */ |
58 | "spell_summon_fire_elemental", /* 10 */ |
53 | "spell_summon_fire_elemental", /* 10 */ |
59 | "spell_summon_earth_elemental", /* 11 */ |
54 | "spell_summon_earth_elemental", /* 11 */ |
60 | "spell_summon_water_elemental", /* 12 */ |
55 | "spell_summon_water_elemental", /* 12 */ |
61 | "spell_summon_air_elemental", /* 13 */ |
56 | "spell_summon_air_elemental", /* 13 */ |
62 | "spell_dimension_door", /* 14 */ |
57 | "spell_dimension_door", /* 14 */ |
63 | "spell_create_earth_wall", /* 15 */ |
58 | "spell_create_earth_wall", /* 15 */ |
64 | "spell_paralyze", /* 16 */ |
59 | "spell_paralyze", /* 16 */ |
65 | "spell_icestorm", /* 17 */ |
60 | "spell_icestorm", /* 17 */ |
66 | "spell_magic_mapping", /* 18 */ |
61 | "spell_magic_mapping", /* 18 */ |
67 | "spell_turn_undead", /* 19 */ |
62 | "spell_turn_undead", /* 19 */ |
68 | "spell_fear", /* 20 */ |
63 | "spell_fear", /* 20 */ |
69 | "spell_poison_cloud", /* 21 */ |
64 | "spell_poison_cloud", /* 21 */ |
70 | "spell_wonder", /* 22 */ |
65 | "spell_wonder", /* 22 */ |
71 | "spell_destruction", /* 23 */ |
66 | "spell_destruction", /* 23 */ |
72 | "spell_perceive_self", /* 24 */ |
67 | "spell_perceive_self", /* 24 */ |
73 | "spell_word_of_recall", /* 25 */ |
68 | "spell_word_of_recall", /* 25 */ |
74 | "spell_invisible", /* 26 */ |
69 | "spell_invisible", /* 26 */ |
75 | "spell_invisible_to_undead", /* 27 */ |
70 | "spell_invisible_to_undead", /* 27 */ |
76 | "spell_probe", /* 28 */ |
71 | "spell_probe", /* 28 */ |
77 | "spell_lg_magic_bullet", /* 29 */ |
72 | "spell_lg_magic_bullet", /* 29 */ |
78 | "spell_improved_invisibility", /* 30 */ |
73 | "spell_improved_invisibility", /* 30 */ |
79 | "spell_holy_word", /* 31 */ |
74 | "spell_holy_word", /* 31 */ |
80 | "spell_minor_healing", /* 32 */ |
75 | "spell_minor_healing", /* 32 */ |
81 | "spell_medium_healing", /* 33 */ |
76 | "spell_medium_healing", /* 33 */ |
82 | "spell_major_healing", /* 34 */ |
77 | "spell_major_healing", /* 34 */ |
83 | "spell_heal", /* 35 */ |
78 | "spell_heal", /* 35 */ |
84 | "spell_create_food", /* 36 */ |
79 | "spell_create_food", /* 36 */ |
85 | "spell_earth_to_dust", /* 37 */ |
80 | "spell_earth_to_dust", /* 37 */ |
86 | "spell_armour", /* 38 */ |
81 | "spell_armour", /* 38 */ |
87 | "spell_strength", /* 39 */ |
82 | "spell_strength", /* 39 */ |
88 | "spell_dexterity", /* 40 */ |
83 | "spell_dexterity", /* 40 */ |
89 | "spell_constitution", /* 41 */ |
84 | "spell_constitution", /* 41 */ |
90 | "spell_charisma", /* 42 */ |
85 | "spell_charisma", /* 42 */ |
91 | "spell_create_fire_wall", /* 43 */ |
86 | "spell_create_fire_wall", /* 43 */ |
92 | "spell_create_frost_wall", /* 44 */ |
87 | "spell_create_frost_wall", /* 44 */ |
93 | "spell_protection_from_cold", /* 45 */ |
88 | "spell_protection_from_cold", /* 45 */ |
94 | "spell_protection_from_electricity", /* 46 */ |
89 | "spell_protection_from_electricity", /* 46 */ |
95 | "spell_protection_from_fire", /* 47 */ |
90 | "spell_protection_from_fire", /* 47 */ |
96 | "spell_protection_from_poison", /* 48 */ |
91 | "spell_protection_from_poison", /* 48 */ |
97 | "spell_protection_from_slow", /* 49 */ |
92 | "spell_protection_from_slow", /* 49 */ |
98 | "spell_protection_from_paralysis", /* 50 */ |
93 | "spell_protection_from_paralysis", /* 50 */ |
99 | "spell_protection_from_draining", /* 51 */ |
94 | "spell_protection_from_draining", /* 51 */ |
100 | "spell_protection_from_magic", /* 52 */ |
95 | "spell_protection_from_magic", /* 52 */ |
101 | "spell_protection_from_attack", /* 53 */ |
96 | "spell_protection_from_attack", /* 53 */ |
102 | "spell_levitate", /* 54 */ |
97 | "spell_levitate", /* 54 */ |
103 | "spell_small_speedball", /* 55 */ |
98 | "spell_small_speedball", /* 55 */ |
104 | "spell_large_speedball", /* 56 */ |
99 | "spell_large_speedball", /* 56 */ |
105 | "spell_hellfire", /* 57 */ |
100 | "spell_hellfire", /* 57 */ |
106 | "spell_dragonbreath", /* 58 */ |
101 | "spell_dragonbreath", /* 58 */ |
107 | "spell_large_icestorm", /* 59 */ |
102 | "spell_large_icestorm", /* 59 */ |
108 | "spell_charging", /* 60 */ |
103 | "spell_charging", /* 60 */ |
109 | "spell_polymorph", /* 61 */ |
104 | "spell_polymorph", /* 61 */ |
110 | "spell_cancellation", /* 62 */ |
105 | "spell_cancellation", /* 62 */ |
111 | "spell_confusion", /* 63 */ |
106 | "spell_confusion", /* 63 */ |
112 | "spell_mass_confusion", /* 64 */ |
107 | "spell_mass_confusion", /* 64 */ |
113 | "spell_summon_pet_monster", /* 65 */ |
108 | "spell_summon_pet_monster", /* 65 */ |
114 | "spell_slow", /* 66 */ |
109 | "spell_slow", /* 66 */ |
115 | "spell_regenerate_spellpoints", /* 67 */ |
110 | "spell_regenerate_spellpoints", /* 67 */ |
116 | "spell_cure_poison", /* 68 */ |
111 | "spell_cure_poison", /* 68 */ |
117 | "spell_protection_from_confusion", /* 69 */ |
112 | "spell_protection_from_confusion", /* 69 */ |
118 | "spell_protection_from_cancellation", /* 70 */ |
113 | "spell_protection_from_cancellation", /* 70 */ |
119 | "spell_protection_from_depletion", /* 71 */ |
114 | "spell_protection_from_depletion", /* 71 */ |
120 | "spell_alchemy", /* 72 */ |
115 | "spell_alchemy", /* 72 */ |
121 | "spell_remove_curse", /* 73 */ |
116 | "spell_remove_curse", /* 73 */ |
122 | "spell_remove_damnation", /* 74 */ |
117 | "spell_remove_damnation", /* 74 */ |
123 | "spell_identify", /* 75*/ |
118 | "spell_identify", /* 75 */ |
124 | "spell_detect_magic", /* 76 */ |
119 | "spell_detect_magic", /* 76 */ |
125 | "spell_detect_monster", /* 77 */ |
120 | "spell_detect_monster", /* 77 */ |
126 | "spell_detect_evil", /* 78 */ |
121 | "spell_detect_evil", /* 78 */ |
127 | "spell_detect_curse", /* 79 */ |
122 | "spell_detect_curse", /* 79 */ |
128 | "spell_heroism", /* 80 */ |
123 | "spell_heroism", /* 80 */ |
129 | "spell_aggravation", /* 81 */ |
124 | "spell_aggravation", /* 81 */ |
130 | "spell_firebolt", /* 82 */ |
125 | "spell_firebolt", /* 82 */ |
131 | "spell_frostbolt", /* 83 */ |
126 | "spell_frostbolt", /* 83 */ |
132 | "spell_shockwave", /* 84 */ |
127 | "spell_shockwave", /* 84 */ |
133 | "spell_color_spray", /* 85 */ |
128 | "spell_color_spray", /* 85 */ |
134 | "spell_haste", /* 86 */ |
129 | "spell_haste", /* 86 */ |
135 | "spell_face_of_death", /* 87 */ |
130 | "spell_face_of_death", /* 87 */ |
136 | "spell_ball_lightning", /* 88 */ |
131 | "spell_ball_lightning", /* 88 */ |
137 | "spell_meteor_swarm", /* 89 */ |
132 | "spell_meteor_swarm", /* 89 */ |
138 | "spell_comet", /* 90 */ |
133 | "spell_comet", /* 90 */ |
139 | "spell_mystic_fist", /* 91 */ |
134 | "spell_mystic_fist", /* 91 */ |
140 | "spell_raise_dead", /* 92 */ |
135 | "spell_raise_dead", /* 92 */ |
141 | "spell_resurrection", /* 93 */ |
136 | "spell_resurrection", /* 93 */ |
142 | "spell_reincarnation", /* 94 */ |
137 | "spell_reincarnation", /* 94 */ |
143 | "spell_immunity_to_cold", /* 95 */ |
138 | "spell_immunity_to_cold", /* 95 */ |
144 | "spell_immunity_to_electricity",/* 96 */ |
139 | "spell_immunity_to_electricity", /* 96 */ |
145 | "spell_immunity_to_fire", /* 97 */ |
140 | "spell_immunity_to_fire", /* 97 */ |
146 | "spell_immunity_to_poison", /* 98 */ |
141 | "spell_immunity_to_poison", /* 98 */ |
147 | "spell_immunity_to_slow", /* 99 */ |
142 | "spell_immunity_to_slow", /* 99 */ |
148 | "spell_immunity_to_paralysis", /* 100 */ |
143 | "spell_immunity_to_paralysis", /* 100 */ |
149 | "spell_immunity_to_draining", /* 101 */ |
144 | "spell_immunity_to_draining", /* 101 */ |
150 | "spell_immunity_to_magic", /* 102 */ |
145 | "spell_immunity_to_magic", /* 102 */ |
151 | "spell_immunity_to_attack", /* 103 */ |
146 | "spell_immunity_to_attack", /* 103 */ |
152 | "spell_invulnerability", /* 104 */ |
147 | "spell_invulnerability", /* 104 */ |
153 | "spell_defense", /* 105 */ |
148 | "spell_defense", /* 105 */ |
154 | "spell_rune_of_fire", /* 106 */ |
149 | "spell_rune_of_fire", /* 106 */ |
155 | "spell_rune_of_frost", /* 107 */ |
150 | "spell_rune_of_frost", /* 107 */ |
156 | "spell_rune_of_shocking", /* 108 */ |
151 | "spell_rune_of_shocking", /* 108 */ |
157 | "spell_rune_of_blasting", /* 109 */ |
152 | "spell_rune_of_blasting", /* 109 */ |
158 | "spell_rune_of_death", /* 110 */ |
153 | "spell_rune_of_death", /* 110 */ |
159 | "spell_marking_rune", /* 111 */ |
154 | "spell_marking_rune", /* 111 */ |
160 | "spell_build_director", /* 112 */ |
155 | "spell_build_director", /* 112 */ |
161 | "spell_create_pool_of_chaos", /* 113 */ |
156 | "spell_create_pool_of_chaos", /* 113 */ |
162 | "spell_build_bullet_wall", /* 114 */ |
157 | "spell_build_bullet_wall", /* 114 */ |
163 | "spell_build_lightning_wall", /* 115 */ |
158 | "spell_build_lightning_wall", /* 115 */ |
164 | "spell_build_fireball_wall", /* 116 */ |
159 | "spell_build_fireball_wall", /* 116 */ |
165 | "spell_magic_rune", /* 117 */ |
160 | "spell_magic_rune", /* 117 */ |
166 | "spell_rune_of_magic_drain", /* 118 */ |
161 | "spell_rune_of_magic_drain", /* 118 */ |
167 | "spell_antimagic_rune", /* 119 */ |
162 | "spell_antimagic_rune", /* 119 */ |
168 | "spell_rune_of_transference", /* 120 */ |
163 | "spell_rune_of_transference", /* 120 */ |
169 | "spell_transference", /* 121 */ |
164 | "spell_transference", /* 121 */ |
170 | "spell_magic_drain", /* 122 */ |
165 | "spell_magic_drain", /* 122 */ |
171 | "spell_counterspell", /* 123 */ |
166 | "spell_counterspell", /* 123 */ |
172 | "spell_disarm", /* 124 */ |
167 | "spell_disarm", /* 124 */ |
173 | "spell_cure_confusion", /* 125 */ |
168 | "spell_cure_confusion", /* 125 */ |
174 | "spell_restoration", /* 126 */ |
169 | "spell_restoration", /* 126 */ |
175 | "was summon evil monster", /* 127 */ /* Not implenented as nothing used it */ |
170 | "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */ |
176 | "spell_counterwall", /* 128 */ |
171 | "spell_counterwall", /* 128 */ |
177 | "spell_cause_light_wounds", /* 129 */ |
172 | "spell_cause_light_wounds", /* 129 */ |
178 | "spell_cause_medium_wounds", /* 130 */ |
173 | "spell_cause_medium_wounds", /* 130 */ |
179 | "spell_cause_heavy_wounds", /* 131 */ |
174 | "spell_cause_heavy_wounds", /* 131 */ |
180 | "spell_charm_monsters", /* 132 */ |
175 | "spell_charm_monsters", /* 132 */ |
181 | "spell_banishment", /* 133 */ |
176 | "spell_banishment", /* 133 */ |
182 | "spell_create_missile", /* 134 */ |
177 | "spell_create_missile", /* 134 */ |
183 | "spell_show_invisible", /* 135 */ |
178 | "spell_show_invisible", /* 135 */ |
184 | "spell_xray", /* 136 */ |
179 | "spell_xray", /* 136 */ |
185 | "spell_pacify", /* 137 */ |
180 | "spell_pacify", /* 137 */ |
186 | "spell_summon_fog", /* 138 */ |
181 | "spell_summon_fog", /* 138 */ |
187 | "spell_steambolt", /* 139 */ |
182 | "spell_steambolt", /* 139 */ |
188 | "spell_command_undead", /* 140 */ |
183 | "spell_command_undead", /* 140 */ |
189 | "spell_holy_orb", /* 141 */ |
184 | "spell_holy_orb", /* 141 */ |
190 | "spell_summon_avatar", /* 142 */ |
185 | "spell_summon_avatar", /* 142 */ |
191 | "spell_holy_possession", /* 143 */ |
186 | "spell_holy_possession", /* 143 */ |
192 | "spell_bless", /* 144 */ |
187 | "spell_bless", /* 144 */ |
193 | "spell_curse", /* 145 */ |
188 | "spell_curse", /* 145 */ |
194 | "spell_regeneration", /* 146 */ |
189 | "spell_regeneration", /* 146 */ |
195 | "spell_consecrate", /* 147 */ |
190 | "spell_consecrate", /* 147 */ |
196 | "spell_summon_cult_monsters", /* 148 */ |
191 | "spell_summon_cult_monsters", /* 148 */ |
197 | "spell_cause_critical_wounds", /* 149 */ |
192 | "spell_cause_critical_wounds", /* 149 */ |
198 | "spell_holy_wrath", /* 150 */ |
193 | "spell_holy_wrath", /* 150 */ |
199 | "spell_retributive_strike", /* 151 */ |
194 | "spell_retributive_strike", /* 151 */ |
200 | "spell_finger_of_death", /* 152 */ |
195 | "spell_finger_of_death", /* 152 */ |
201 | "spell_insect_plague", /* 153 */ |
196 | "spell_insect_plague", /* 153 */ |
202 | "spell_call_holy_servant", /* 154 */ |
197 | "spell_call_holy_servant", /* 154 */ |
203 | "spell_wall_of_thorns", /* 155 */ |
198 | "spell_wall_of_thorns", /* 155 */ |
204 | "spell_staff_to_snake", /* 156 */ |
199 | "spell_staff_to_snake", /* 156 */ |
205 | "spell_light", /* 157 */ |
200 | "spell_light", /* 157 */ |
206 | "spell_darkness", /* 158 */ |
201 | "spell_darkness", /* 158 */ |
207 | "spell_nightfall", /* 159 */ |
202 | "spell_nightfall", /* 159 */ |
208 | "spell_daylight", /* 160 */ |
203 | "spell_daylight", /* 160 */ |
209 | "spell_sunspear", /* 161 */ |
204 | "spell_sunspear", /* 161 */ |
210 | "spell_faery_fire", /* 162 */ |
205 | "spell_faery_fire", /* 162 */ |
211 | "spell_cure_blindness", /* 163 */ |
206 | "spell_cure_blindness", /* 163 */ |
212 | "spell_dark_vision", /* 164 */ |
207 | "spell_dark_vision", /* 164 */ |
213 | "spell_bullet_swarm", /* 165 */ |
208 | "spell_bullet_swarm", /* 165 */ |
214 | "spell_bullet_storm", /* 166 */ |
209 | "spell_bullet_storm", /* 166 */ |
215 | "spell_cause_many_wounds", /* 167 */ |
210 | "spell_cause_many_wounds", /* 167 */ |
216 | "spell_small_snowstorm", /* 168 */ |
211 | "spell_small_snowstorm", /* 168 */ |
217 | "spell_medium_snowstorm", /* 169 */ |
212 | "spell_medium_snowstorm", /* 169 */ |
218 | "spell_large_snowstorm", /* 170 */ |
213 | "spell_large_snowstorm", /* 170 */ |
219 | "spell_cure_disease", /* 171 */ |
214 | "spell_cure_disease", /* 171 */ |
220 | "spell_cause_red_death", /* 172 */ |
215 | "spell_cause_red_death", /* 172 */ |
221 | "spell_cause_flu", /* 173 */ |
216 | "spell_cause_flu", /* 173 */ |
222 | "spell_cause_black_death", /* 174 */ |
217 | "spell_cause_black_death", /* 174 */ |
223 | "spell_cause_leprosy", /* 175 */ |
218 | "spell_cause_leprosy", /* 175 */ |
224 | "spell_cause_smallpox", /* 176 */ |
219 | "spell_cause_smallpox", /* 176 */ |
225 | "spell_cause_white_death", /* 177 */ |
220 | "spell_cause_white_death", /* 177 */ |
226 | "spell_cause_anthrax", /* 178 */ |
221 | "spell_cause_anthrax", /* 178 */ |
227 | "spell_cause_typhoid", /* 179 */ |
222 | "spell_cause_typhoid", /* 179 */ |
228 | "spell_mana_blast", /* 180 */ |
223 | "spell_mana_blast", /* 180 */ |
229 | "spell_small_manaball", /* 181 */ |
224 | "spell_small_manaball", /* 181 */ |
230 | "spell_medium_manaball", /* 182 */ |
225 | "spell_medium_manaball", /* 182 */ |
231 | "spell_large_manaball", /* 183 */ |
226 | "spell_large_manaball", /* 183 */ |
232 | "spell_manabolt", /* 184 */ |
227 | "spell_manabolt", /* 184 */ |
233 | "spell_dancing_sword", /* 185 */ |
228 | "spell_dancing_sword", /* 185 */ |
234 | "spell_animate_weapon", /* 186 */ |
229 | "spell_animate_weapon", /* 186 */ |
235 | "spell_cause_cold", /* 187 */ |
230 | "spell_cause_cold", /* 187 */ |
236 | "spell_divine_shock", /* 188 */ |
231 | "spell_divine_shock", /* 188 */ |
237 | "spell_windstorm", /* 189 */ |
232 | "spell_windstorm", /* 189 */ |
238 | "spell_sanctuary", /* 190 */ |
233 | "spell_sanctuary", /* 190 */ |
239 | "spell_peace", /* 191 */ |
234 | "spell_peace", /* 191 */ |
240 | "spell_spiderweb", /* 192 */ |
235 | "spell_spiderweb", /* 192 */ |
241 | "spell_conflict", /* 193 */ |
236 | "spell_conflict", /* 193 */ |
242 | "spell_rage", /* 194 */ |
237 | "spell_rage", /* 194 */ |
243 | "spell_forked_lightning", /* 195 */ |
238 | "spell_forked_lightning", /* 195 */ |
244 | "spell_poison_fog", /* 196 */ |
239 | "spell_poison_fog", /* 196 */ |
245 | "spell_flaming_aura", /* 197 */ |
240 | "spell_flaming_aura", /* 197 */ |
246 | "spell_vitriol", /* 198 */ |
241 | "spell_vitriol", /* 198 */ |
247 | "spell_vitriol_splash", /* 199 */ |
242 | "spell_vitriol_splash", /* 199 */ |
248 | "spell_iron_skin", /* 200 */ |
243 | "spell_iron_skin", /* 200 */ |
249 | "spell_wrathful_eye", /* 201 */ |
244 | "spell_wrathful_eye", /* 201 */ |
250 | "spell_town_portal", /* 202 */ |
245 | "spell_town_portal", /* 202 */ |
251 | "spell_missile_swarm", /* 203 */ |
246 | "spell_missile_swarm", /* 203 */ |
252 | "spell_cause_rabies", /* 204 */ |
247 | "spell_cause_rabies", /* 204 */ |
253 | "spell_glyph", /* 205 */ |
248 | "spell_glyph", /* 205 */ |
254 | NULL |
249 | NULL |
255 | }; |
250 | }; |
256 | |
|
|
257 | extern int arch_init; |
|
|
258 | |
|
|
259 | // return a suitable strign describign an objetc in enough detail to find it |
|
|
260 | // used only in check_loaded_object: TODO remove static, move it elsewhere and |
|
|
261 | // use it in more log messages. |
|
|
262 | static char *op_debug_info_ (object *op, char *info) |
|
|
263 | { |
|
|
264 | char info2[256 * 3]; |
|
|
265 | char *p = info; |
|
|
266 | |
|
|
267 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
|
|
268 | op->count, |
|
|
269 | op->name ? (const char *)op->name : "(anon)", |
|
|
270 | op->title ? " " : "", |
|
|
271 | op->title ? (const char *)op->title : ""); |
|
|
272 | |
|
|
273 | if (op->env) |
|
|
274 | p += snprintf (p, 256, "(in %s)", op_debug_info_ (op->env, info2)); |
|
|
275 | |
|
|
276 | if (op->map) |
|
|
277 | p += snprintf (p, 256, "(on %s@%d+%d)", op->map->path, op->x, op->y); |
|
|
278 | |
|
|
279 | return info; |
|
|
280 | } |
|
|
281 | |
|
|
282 | static char *op_debug_info (object *op) |
|
|
283 | { |
|
|
284 | static char info[256 * 3]; |
|
|
285 | |
|
|
286 | return op_debug_info_ (op, info); |
|
|
287 | } |
|
|
288 | |
251 | |
289 | /* This function checks the object after it has been loaded (when we |
252 | /* This function checks the object after it has been loaded (when we |
290 | * get the 'end' in the input stream). This function can be used to |
253 | * get the 'end' in the input stream). This function can be used to |
291 | * deal with legacy objects where fields may have changed. It can also be used |
254 | * deal with legacy objects where fields may have changed. It can also be used |
292 | * to check for objects to make sure there are no common errors. |
255 | * to check for objects to make sure there are no common errors. |
293 | */ |
256 | */ |
294 | static void check_loaded_object(object *op) { |
257 | void |
295 | int ip; |
258 | object::post_load_check () |
|
|
259 | { |
|
|
260 | if (type >= NUM_TYPES) |
|
|
261 | { |
|
|
262 | LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); |
|
|
263 | type = 0; |
|
|
264 | } |
296 | |
265 | |
|
|
266 | switch (type) |
|
|
267 | { |
|
|
268 | case BOW: |
|
|
269 | case WAND: |
|
|
270 | case ROD: |
|
|
271 | case HORN: |
|
|
272 | if (slot [body_range].info != -1) |
|
|
273 | { |
|
|
274 | LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
|
|
275 | slot [body_range].info = -1; |
|
|
276 | } |
|
|
277 | break; |
|
|
278 | |
|
|
279 | case WEAPON: |
|
|
280 | if (slot [body_combat].info != -1) |
|
|
281 | { |
|
|
282 | LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
|
|
283 | slot [body_combat].info = -1; |
|
|
284 | } |
|
|
285 | break; |
|
|
286 | |
|
|
287 | case SHIELD: |
|
|
288 | if (slot [body_shield].info != -1) |
|
|
289 | { |
|
|
290 | LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
|
|
291 | slot [body_shield].info = -1; |
|
|
292 | } |
|
|
293 | break; |
|
|
294 | |
|
|
295 | case PLAYER: |
|
|
296 | if (slot [body_shield].info != 1) |
|
|
297 | { |
|
|
298 | LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
|
|
299 | slot [body_shield].info = 1; |
|
|
300 | } |
|
|
301 | |
|
|
302 | if (slot [body_combat].info != 1) |
|
|
303 | { |
|
|
304 | LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
|
|
305 | slot [body_combat].info = 1; |
|
|
306 | } |
|
|
307 | |
|
|
308 | if (slot [body_range].info != 1) |
|
|
309 | { |
|
|
310 | LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
|
|
311 | slot [body_range].info = 1; |
|
|
312 | } |
|
|
313 | break; |
|
|
314 | } |
|
|
315 | |
297 | /* We do some specialized handling to handle legacy cases of name_pl. |
316 | /* We do some specialised handling to handle legacy cases of name_pl. |
298 | * If the object doesn't have a name_pl, we just use the object name - |
317 | * If the object doesn't have a name_pl, we just use the object name - |
299 | * this isn't perfect (things won't be properly pluralized), but works to |
318 | * this isn't perfect (things won't be properly pluralised), but works to |
300 | * that degree (5 heart is still quite understandable). But the case we |
319 | * that degree (5 heart is still quite understandable). But the case we |
301 | * also have to catch is if this object is not using the normal name for |
320 | * also have to catch is if this object is not using the normal name for |
302 | * the object. In that case, we also want to use the loaded name. |
321 | * the object. In that case, we also want to use the loaded name. |
303 | * Otherwise, what happens is that the the plural name will lose |
322 | * Otherwise, what happens is that the the plural name will lose |
304 | * information (appear as just 'hearts' and not 'goblins heart') |
323 | * information (appear as just 'hearts' and not 'goblins heart') |
|
|
324 | */ |
|
|
325 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
|
|
326 | name_pl = 0; |
|
|
327 | |
|
|
328 | if (!name_pl) |
|
|
329 | name_pl = name; |
|
|
330 | |
|
|
331 | /* objects now have a materialname. try to patch it in */ |
|
|
332 | if (!(is_weapon () && level > 0)) |
|
|
333 | set_materialname (this, map ? map->difficulty : 5, 0); |
|
|
334 | |
|
|
335 | /* only do these when program is first run - a bit |
|
|
336 | * excessive to do this at every run - most of this is |
|
|
337 | * really just to catch any errors - program will still run, but |
|
|
338 | * not in the ideal fashion. |
|
|
339 | */ |
|
|
340 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
|
|
341 | { |
|
|
342 | if (!skill) |
|
|
343 | LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); |
|
|
344 | else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || |
|
|
345 | (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) |
|
|
346 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
|
|
347 | } |
|
|
348 | |
|
|
349 | /* We changed last_heal to gen_sp_armour, which is what it |
|
|
350 | * really does for many objects. Need to catch any in maps |
|
|
351 | * that may have an old value. |
|
|
352 | */ |
|
|
353 | if (type == WEAPON |
|
|
354 | || type == ARMOUR || type == HELMET |
|
|
355 | || type == SHIELD || type == RING |
|
|
356 | || type == BOOTS || type == GLOVES |
|
|
357 | || type == AMULET || type == GIRDLE |
|
|
358 | || type == BRACERS || type == CLOAK) |
|
|
359 | { |
|
|
360 | if (last_heal) |
|
|
361 | { |
|
|
362 | LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
|
|
363 | gen_sp_armour = last_heal; |
|
|
364 | last_heal = 0; |
|
|
365 | } |
|
|
366 | |
|
|
367 | int ip = calc_item_power (this, 0); |
|
|
368 | |
|
|
369 | /* Legacy objects from before item power was in the game */ |
|
|
370 | if (!item_power && ip) |
|
|
371 | { |
|
|
372 | if (ip > 3) |
|
|
373 | LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); |
|
|
374 | |
|
|
375 | item_power = ip; |
|
|
376 | } |
|
|
377 | |
|
|
378 | /* Check for possibly bogus values. Has to meet both these criteria - |
|
|
379 | * something that has item_power 1 is probably just fine if our calculated |
|
|
380 | * value is 1 or 2 - these values are small enough that hard to be precise. |
|
|
381 | * similarly, it item_power is 0, the first check will always pass, |
|
|
382 | * but not the second one. |
|
|
383 | */ |
|
|
384 | #if 0 //TODO |
|
|
385 | if (ip > 2 * item_power && ip > (item_power + 3)) |
|
|
386 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
|
|
387 | #endif |
|
|
388 | } |
|
|
389 | |
|
|
390 | /* Old spellcasting object - need to load in the appropiate object */ |
|
|
391 | if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || |
|
|
392 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
|
|
393 | ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) |
|
|
394 | { |
|
|
395 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
|
|
396 | * in that spell was stored in sp. |
|
|
397 | */ |
|
|
398 | LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
|
|
399 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
|
|
400 | insert_ob_in_ob (tmp, this); |
|
|
401 | randomitems = NULL; /* So another spell isn't created for this object */ |
|
|
402 | } |
|
|
403 | |
|
|
404 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
|
|
405 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
|
|
406 | { |
|
|
407 | LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ()); |
|
|
408 | object *tmp = get_archetype_by_object_name (slaying); |
|
|
409 | insert_ob_in_ob (tmp, this); |
|
|
410 | randomitems = 0; /* So another spell isn't created for this object */ |
|
|
411 | /* without this, value is all screwed up */ |
|
|
412 | value = arch->value * inv->value; |
|
|
413 | } |
|
|
414 | |
|
|
415 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
|
|
416 | { |
|
|
417 | if (stats.hp > stats.maxhp) |
|
|
418 | { |
|
|
419 | LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
|
|
420 | stats.maxhp = stats.hp; |
|
|
421 | } |
|
|
422 | |
|
|
423 | /* The archs just need to be updated for this */ |
|
|
424 | if (move_type == 0) |
|
|
425 | move_type = MOVE_WALK; |
|
|
426 | } |
|
|
427 | |
|
|
428 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
|
|
429 | /* Object will duplicate it's content as part of the |
|
|
430 | * generation process. To do this, we must flag inventory |
|
|
431 | * so it remains unevaluated concerning the randomitems and |
|
|
432 | * the living (a demonlord shouldn't cast from inside generator!) |
305 | */ |
433 | */ |
306 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
434 | /* ??? this *should* be done elsewhere, e.g. after map loading etc. */ |
307 | op->name_pl = NULL; |
435 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
308 | |
436 | |
309 | if (!op->name_pl) op->name_pl = op->name; |
437 | /* Handle player movers. We use move_type for player movers |
310 | |
438 | * because they operate on their own time (move_on |
311 | /* objects now have a materialname. try to patch it in */ |
439 | * would potentially cause them to be triggered when someone steps |
312 | if (!(IS_WEAPON(op) && op->level > 0)) { |
440 | * on them). If move_type is set, presume person knows what they |
313 | if (op->map != NULL) |
441 | * are doing, otherwise, set move_type based on maxhp value. |
314 | set_materialname(op, op->map->difficulty, NULL); |
442 | */ |
|
|
443 | if (type == PLAYERMOVER) |
|
|
444 | { |
|
|
445 | if (!move_type) |
|
|
446 | { |
|
|
447 | if (stats.maxhp) |
|
|
448 | { |
|
|
449 | move_type = MOVE_ALL; |
|
|
450 | stats.maxhp = 0; |
|
|
451 | } |
315 | else |
452 | else |
316 | set_materialname(op, 5, NULL); |
453 | move_type = MOVE_WALK; |
317 | } |
|
|
318 | /* only do these when program is first run - a bit |
|
|
319 | * excessive to do this at every run - most of this is |
|
|
320 | * really just to catch any errors - program will still run, but |
|
|
321 | * not in the ideal fashion. |
|
|
322 | */ |
|
|
323 | if ((op->type == WEAPON || op->type==BOW) && arch_init) { |
|
|
324 | if (!op->skill) { |
|
|
325 | LOG(llevError,"Weapon %s lacks a skill.\n", op_debug_info (op)); |
|
|
326 | } else if ((!strcmp(op->skill,"one handed weapons") && op->body_info[1] != -1) || |
|
|
327 | (!strcmp(op->skill,"two handed weapons") && op->body_info[1] != -2)) { |
|
|
328 | LOG(llevError,"weapon %s arm usage does not match skill: %d, %s\n", |
|
|
329 | op_debug_info (op), op->body_info[1], &op->skill); |
|
|
330 | } |
454 | } |
331 | } |
455 | } |
332 | |
|
|
333 | /* We changed last_heal to gen_sp_armour, which is what it |
|
|
334 | * really does for many objects. Need to catch any in maps |
|
|
335 | * that may have an old value. |
|
|
336 | */ |
|
|
337 | if ((op->type == WEAPON) || |
|
|
338 | (op->type == ARMOUR) || (op->type == HELMET) || |
|
|
339 | (op->type == SHIELD) || (op->type == RING) || |
|
|
340 | (op->type == BOOTS) || (op->type == GLOVES) || |
|
|
341 | (op->type == AMULET ) || (op->type == GIRDLE) || |
|
|
342 | (op->type == BRACERS ) || (op->type == CLOAK)) { |
|
|
343 | if (op->last_heal) { |
|
|
344 | LOG(llevDebug,"Object %s still has last_heal set, not gen_sp_armour\n", op_debug_info (op)); |
|
|
345 | op->gen_sp_armour = op->last_heal; |
|
|
346 | op->last_heal = 0; |
|
|
347 | } |
|
|
348 | if (editor) ip =0; |
|
|
349 | else ip = calc_item_power(op, 0); |
|
|
350 | /* Legacy objects from before item power was in the game */ |
|
|
351 | if (!op->item_power && ip) { |
|
|
352 | if (ip > 3) { |
|
|
353 | LOG(llevDebug,"Object %s had no item power, using %d\n", op_debug_info (op), ip); |
|
|
354 | } |
|
|
355 | op->item_power = ip; |
|
|
356 | } |
|
|
357 | /* Check for possibly bogus values. Has to meet both these criteria - |
|
|
358 | * something that has item_power 1 is probably just fine if our calculated |
|
|
359 | * value is 1 or 2 - these values are small enough that hard to be precise. |
|
|
360 | * similarly, it item_power is 0, the first check will always pass, |
|
|
361 | * but not the second one. |
|
|
362 | */ |
|
|
363 | if (ip > 2 *op->item_power && ip > (op->item_power + 3)) { |
|
|
364 | LOG(llevDebug,"Object %s seems to have too low item power? %d > %d\n", |
|
|
365 | op_debug_info (op), ip, op->item_power); |
|
|
366 | } |
|
|
367 | |
|
|
368 | } |
|
|
369 | /* Old spellcasting object - need to load in the appropiate object */ |
|
|
370 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN |
|
|
371 | || op->type == FIREWALL || |
|
|
372 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
|
|
373 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) { |
|
|
374 | object *tmp; |
|
|
375 | |
|
|
376 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
|
|
377 | * in that spell was stored in sp. |
|
|
378 | */ |
|
|
379 | tmp = get_archetype(spell_mapping[op->type == FIREWALL?op->stats.dam:op->stats.sp]); |
|
|
380 | insert_ob_in_ob(tmp, op); |
|
|
381 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
|
|
382 | } |
|
|
383 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
|
|
384 | |
|
|
385 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) { |
|
|
386 | object *tmp; |
|
|
387 | |
|
|
388 | tmp = get_archetype_by_object_name(op->slaying); |
|
|
389 | insert_ob_in_ob(tmp, op); |
|
|
390 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
|
|
391 | /* without this, value is all screwed up */ |
|
|
392 | op->value = op->arch->clone.value * op->inv->value; |
|
|
393 | } |
|
|
394 | |
|
|
395 | if (QUERY_FLAG(op, FLAG_MONSTER)) { |
|
|
396 | if (op->stats.hp > op->stats.maxhp) |
|
|
397 | LOG(llevDebug,"Monster %s has hp set higher than maxhp (%d>%d)\n", |
|
|
398 | op_debug_info (op), |
|
|
399 | op->stats.hp, op->stats.maxhp); |
|
|
400 | |
|
|
401 | /* The archs just need to be updated for this */ |
|
|
402 | if (op->move_type ==0) op->move_type = MOVE_WALK; |
|
|
403 | } |
|
|
404 | if ((QUERY_FLAG(op,FLAG_GENERATOR) && QUERY_FLAG(op,FLAG_CONTENT_ON_GEN)) |
|
|
405 | || op->type == CREATOR |
|
|
406 | || op->type == CONVERTER) { |
|
|
407 | /* Object will duplicate it's content as part of the |
|
|
408 | * generation process. To do this, we must flag inventory |
|
|
409 | * so it remains unevaluated concerning the randomitems and |
|
|
410 | * the living (a demonlord shouldn't cast from inside generator!) |
|
|
411 | */ |
|
|
412 | flag_inv(op,FLAG_IS_A_TEMPLATE); |
|
|
413 | } |
|
|
414 | |
|
|
415 | /* Handle player movers. We use move_type for player movers |
|
|
416 | * because they operate on their own time (move_on |
|
|
417 | * would potentially cause them to be triggered when someone steps |
|
|
418 | * on them). If move_type is set, presume person knows what they |
|
|
419 | * are doing, otherwise, set move_type based on maxhp value. |
|
|
420 | */ |
|
|
421 | if (op->type == PLAYERMOVER) { |
|
|
422 | if (!op->move_type) { |
|
|
423 | if (op->stats.maxhp) { |
|
|
424 | op->move_type = MOVE_ALL; |
|
|
425 | op->stats.maxhp=0; |
|
|
426 | } else { |
|
|
427 | op->move_type = MOVE_WALK; |
|
|
428 | } |
|
|
429 | } |
|
|
430 | } |
|
|
431 | |
|
|
432 | } |
456 | } |
433 | |
457 | |
434 | static void |
458 | static void |
435 | set_move (MoveType &mt, const char *str) |
459 | set_move (MoveType &mt, const char *str) |
436 | { |
460 | { |
|
|
461 | static const struct flagstr { |
|
|
462 | const char *name; |
|
|
463 | MoveType flags; |
|
|
464 | } move_flags[] = { |
|
|
465 | { "walk" , MOVE_WALK }, |
|
|
466 | { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH }, |
|
|
467 | { "fly_low" , MOVE_FLY_LOW }, |
|
|
468 | { "fly_high", MOVE_FLY_HIGH }, |
|
|
469 | { "swim" , MOVE_SWIM }, |
|
|
470 | { "boat" , MOVE_BOAT }, |
|
|
471 | { "ship" , MOVE_SHIP }, |
|
|
472 | { "all" , MOVE_ALL }, |
|
|
473 | }; |
|
|
474 | |
437 | if (!str) |
475 | if (!str) |
438 | { |
476 | { |
439 | mt = 0; |
477 | mt = 0; |
440 | return; |
478 | return; |
441 | } |
479 | } |
… | |
… | |
446 | return; |
484 | return; |
447 | } |
485 | } |
448 | |
486 | |
449 | mt = 0; |
487 | mt = 0; |
450 | |
488 | |
451 | for (str = strtok ((char *)str, " "); str; str = strtok (0, " ")) |
489 | for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
452 | { |
490 | { |
453 | if (!strcasecmp (str, "all")) |
491 | bool negate = 0; |
454 | mt |= MOVE_ALL; |
492 | |
455 | else |
493 | if (*str == '-') |
456 | { |
494 | { |
457 | int i, negate = 0; |
495 | negate = 1; |
|
|
496 | str++; |
|
|
497 | } |
458 | |
498 | |
459 | if (*str == '-') |
499 | for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) |
|
|
500 | { |
|
|
501 | if (!strcmp (f->name, str)) |
460 | { |
502 | { |
461 | negate = 1; |
503 | if (negate) |
|
|
504 | mt &= ~f->flags; |
462 | str++; |
505 | else |
|
|
506 | mt |= f->flags; |
|
|
507 | |
|
|
508 | goto next; |
463 | } |
509 | } |
|
|
510 | } |
464 | |
511 | |
465 | for (i = 0; move_name [i]; i++) |
512 | LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str); |
|
|
513 | |
|
|
514 | next: ; |
|
|
515 | } |
|
|
516 | } |
|
|
517 | |
|
|
518 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
|
|
519 | |
|
|
520 | bool |
|
|
521 | object::parse_kv (object_thawer &f) |
|
|
522 | { |
|
|
523 | object *op_inv = inv; |
|
|
524 | key_value *last_kv = key_values; |
|
|
525 | |
|
|
526 | for (;;) |
|
|
527 | { |
|
|
528 | switch (f.kw) |
|
|
529 | { |
|
|
530 | case KW_uuid: |
|
|
531 | if (const char *s = f.get_str ()) |
|
|
532 | if (!uuid.parse (s)) |
|
|
533 | { |
|
|
534 | f.parse_warn ("unparseable uuid"); |
|
|
535 | uuid = UUID::gen (); |
|
|
536 | } |
|
|
537 | break; |
|
|
538 | |
|
|
539 | case KW_oid: |
|
|
540 | f.get (this, f.get_sint32 ()); |
|
|
541 | break; |
|
|
542 | |
|
|
543 | case KW_name: f.get (name); break; |
|
|
544 | case KW_name_pl: f.get (name_pl); break; |
|
|
545 | case KW_title: f.get (title); break; |
|
|
546 | case KW_custom_name: f.get (custom_name); break; |
|
|
547 | |
|
|
548 | case KW_attach: f.get_ornull (attach); break; |
|
|
549 | case KW_skill: f.get_ornull (skill); break; |
|
|
550 | case KW_race: f.get_ornull (race); break; |
|
|
551 | case KW_slaying: f.get_ornull (slaying); break; |
|
|
552 | case KW_tag: f.get_ornull (tag); break; |
|
|
553 | |
|
|
554 | case KW_arch: |
466 | { |
555 | { |
467 | if (!strcasecmp (move_name [i], str)) |
556 | object *tmp = object::read (f); |
|
|
557 | tmp->deactivate (); |
|
|
558 | |
|
|
559 | { |
|
|
560 | // was: insert_ob_in_ob (tmp, op); |
|
|
561 | // but manually adding it can improve map loading times a lot |
|
|
562 | // also, appending instead of prepending keeps the |
|
|
563 | // save ordering the same between repeated load/saves. |
|
|
564 | // and finally we do not want any funny effects |
|
|
565 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
|
|
566 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
|
|
567 | |
|
|
568 | if (!op_inv) |
|
|
569 | { |
|
|
570 | inv = tmp; |
|
|
571 | tmp->above = 0; |
|
|
572 | } |
|
|
573 | else |
|
|
574 | { |
|
|
575 | while (op_inv->below) |
|
|
576 | op_inv = op_inv->below; |
|
|
577 | |
|
|
578 | op_inv->below = tmp; |
|
|
579 | tmp->above = op_inv; |
|
|
580 | } |
|
|
581 | |
|
|
582 | tmp->below = 0; |
|
|
583 | tmp->env = this; |
|
|
584 | op_inv = tmp; |
|
|
585 | } |
|
|
586 | } |
|
|
587 | continue; |
|
|
588 | |
|
|
589 | case KW_other_arch: |
|
|
590 | if (loading_arch == this) |
|
|
591 | archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); |
|
|
592 | else |
|
|
593 | { |
|
|
594 | other_arch = archetype::find (f.get_str ()); |
|
|
595 | |
|
|
596 | if (!other_arch) |
|
|
597 | f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ())); |
|
|
598 | } |
|
|
599 | break; |
|
|
600 | |
|
|
601 | case KW_owner: |
|
|
602 | f.delayed_deref (this, owner, f.get_str ()); |
|
|
603 | break; |
|
|
604 | |
|
|
605 | case KW_animation: |
|
|
606 | { |
|
|
607 | CLEAR_FLAG (this, FLAG_ANIMATE); |
|
|
608 | animation_id = 0; |
|
|
609 | |
|
|
610 | const char *str = f.get_str (); |
|
|
611 | if (str && (animation_id = find_animation (str))) |
|
|
612 | SET_FLAG (this, FLAG_ANIMATE); |
|
|
613 | } |
|
|
614 | break; |
|
|
615 | |
|
|
616 | case KW_last_heal: f.get (last_heal); break; |
|
|
617 | case KW_last_sp: f.get (last_sp); break; |
|
|
618 | case KW_last_grace: f.get (last_grace); break; |
|
|
619 | case KW_last_eat: f.get (last_eat); break; |
|
|
620 | case KW_speed_left: f.get (speed_left); break; |
|
|
621 | |
|
|
622 | case KW_speed: |
|
|
623 | f.get (speed); |
|
|
624 | |
|
|
625 | //TODO: maybe do in check_object |
|
|
626 | // removed check for style maps |
|
|
627 | if (speed < 0) |
|
|
628 | speed_left = speed_left - rndm (); |
|
|
629 | |
|
|
630 | break; |
|
|
631 | |
|
|
632 | case KW_slow_move: |
|
|
633 | move_slow |= MOVE_WALK; |
|
|
634 | f.get (move_slow_penalty); |
|
|
635 | break; |
|
|
636 | |
|
|
637 | case KW_face: |
|
|
638 | face = face_find (f.get_str ()); |
|
|
639 | break; |
|
|
640 | |
|
|
641 | case KW_sound: |
|
|
642 | sound = sound_find (f.get_str ()); |
|
|
643 | if (!sound) |
|
|
644 | f.parse_warn ("sound not found"); |
|
|
645 | break; |
|
|
646 | |
|
|
647 | case KW_sound_destroy: |
|
|
648 | sound_destroy = sound_find (f.get_str ()); |
|
|
649 | if (!sound_destroy) |
|
|
650 | f.parse_warn ("sound not found"); |
|
|
651 | break; |
|
|
652 | |
|
|
653 | case KW_x: f.get (x); break; |
|
|
654 | case KW_y: f.get (y); break; |
|
|
655 | |
|
|
656 | case KW_Str: // uppercase alias |
|
|
657 | case KW_str: f.get (stats.Str); break; |
|
|
658 | case KW_Dex: // uppercase alias |
|
|
659 | case KW_dex: f.get (stats.Dex); break; |
|
|
660 | case KW_Con: // uppercase alias |
|
|
661 | case KW_con: f.get (stats.Con); break; |
|
|
662 | case KW_Wis: // uppercase alias |
|
|
663 | case KW_wis: f.get (stats.Wis); break; |
|
|
664 | case KW_Cha: // uppercase alias |
|
|
665 | case KW_cha: f.get (stats.Cha); break; |
|
|
666 | case KW_Int: // uppercase alias |
|
|
667 | case KW_int: f.get (stats.Int); break; |
|
|
668 | case KW_Pow: // uppercase alias |
|
|
669 | case KW_pow: f.get (stats.Pow); break; |
|
|
670 | |
|
|
671 | case KW_hp: f.get (stats.hp); break; |
|
|
672 | case KW_maxhp: f.get (stats.maxhp); break; |
|
|
673 | case KW_sp: f.get (stats.sp); break; |
|
|
674 | case KW_maxsp: f.get (stats.maxsp); break; |
|
|
675 | case KW_grace: f.get (stats.grace); break; |
|
|
676 | case KW_maxgrace: f.get (stats.maxgrace); break; |
|
|
677 | |
|
|
678 | case KW_exp: f.get (stats.exp); break; |
|
|
679 | case KW_perm_exp: f.get (perm_exp); break; |
|
|
680 | case KW_food: f.get (stats.food); break; |
|
|
681 | case KW_dam: f.get (stats.dam); break; |
|
|
682 | case KW_wc: f.get (stats.wc); break; |
|
|
683 | case KW_ac: f.get (stats.ac); break; |
|
|
684 | case KW_nrof: f.get (nrof); break; |
|
|
685 | case KW_level: f.get (level); break; |
|
|
686 | case KW_direction: f.get (direction); break; |
|
|
687 | case KW_type: f.get (type); break; |
|
|
688 | case KW_subtype: f.get (subtype); break; |
|
|
689 | case KW_value: f.get (value); break; |
|
|
690 | case KW_weight: f.get (weight); break; |
|
|
691 | case KW_carrying: f.get (carrying); break; |
|
|
692 | case KW_attacktype: f.get (attacktype); break; |
|
|
693 | case KW_path_attuned: f.get (path_attuned); break; |
|
|
694 | case KW_path_repelled: f.get (path_repelled); break; |
|
|
695 | case KW_path_denied: f.get (path_denied); break; |
|
|
696 | case KW_invisible: f.get (invisible); break; |
|
|
697 | case KW_magic: f.get (magic); break; |
|
|
698 | case KW_state: f.get (state); break; |
|
|
699 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
|
|
700 | case KW_material: f.get (materials); break; //TODO: nuke |
|
|
701 | case KW_materialname: f.get (materialname); break; |
|
|
702 | |
|
|
703 | /* These are the new values */ |
|
|
704 | case KW_move_block: set_move (move_block, f.get_str ()); break; |
|
|
705 | case KW_move_allow: set_move (move_allow, f.get_str ()); break; |
|
|
706 | case KW_move_type: set_move (move_type, f.get_str ()); break; |
|
|
707 | case KW_move_on: set_move (move_on, f.get_str ()); break; |
|
|
708 | case KW_move_off: set_move (move_off, f.get_str ()); break; |
|
|
709 | case KW_move_slow: set_move (move_slow, f.get_str ()); break; |
|
|
710 | |
|
|
711 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
712 | case KW_no_pass: |
|
|
713 | { |
|
|
714 | if (f.get_sint32 ()) |
|
|
715 | move_block = MOVE_ALL; |
|
|
716 | else |
|
|
717 | move_block = 0; |
|
|
718 | } |
|
|
719 | |
|
|
720 | break; |
|
|
721 | |
|
|
722 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
723 | case KW_walk_on: |
|
|
724 | { |
|
|
725 | if (f.get_sint32 ()) |
|
|
726 | move_on |= MOVE_WALK; |
|
|
727 | else |
|
|
728 | move_on &= ~MOVE_WALK; |
|
|
729 | } |
|
|
730 | |
|
|
731 | break; |
|
|
732 | |
|
|
733 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
734 | case KW_walk_off: |
|
|
735 | { |
|
|
736 | if (f.get_sint32 ()) |
|
|
737 | move_off |= MOVE_WALK; |
|
|
738 | else |
|
|
739 | move_off &= ~MOVE_WALK; |
|
|
740 | } |
|
|
741 | break; |
|
|
742 | |
|
|
743 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
744 | case KW_fly_on: |
|
|
745 | { |
|
|
746 | if (f.get_sint32 ()) |
|
|
747 | move_on |= MOVE_FLY_LOW; |
|
|
748 | else |
|
|
749 | move_on &= ~MOVE_FLY_LOW; |
|
|
750 | } |
|
|
751 | break; |
|
|
752 | |
|
|
753 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
754 | case KW_fly_off: |
|
|
755 | { |
|
|
756 | if (f.get_sint32 ()) |
|
|
757 | move_off |= MOVE_FLY_LOW; |
|
|
758 | else |
|
|
759 | move_off &= ~MOVE_FLY_LOW; |
|
|
760 | } |
|
|
761 | break; |
|
|
762 | |
|
|
763 | //TODO: remove these after converting archetypes |
|
|
764 | case KW_can_use_wand: |
|
|
765 | GET_FLAG (this, FLAG_USE_RANGE); |
|
|
766 | break; |
|
|
767 | |
|
|
768 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
769 | case KW_flying: |
|
|
770 | { |
|
|
771 | if (f.get_sint32 ()) |
|
|
772 | move_type |= MOVE_FLY_LOW; |
|
|
773 | else |
|
|
774 | move_type &= ~MOVE_FLY_LOW; |
|
|
775 | } |
|
|
776 | break; |
|
|
777 | |
|
|
778 | |
|
|
779 | case KW_identified: |
|
|
780 | GET_FLAG (this, FLAG_IDENTIFIED); |
|
|
781 | //TODO: move to check_object or so |
|
|
782 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
|
|
783 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
|
|
784 | |
|
|
785 | break; |
|
|
786 | |
|
|
787 | case KW_friendly: |
|
|
788 | if (f.get_bool ()) |
|
|
789 | if (type != PLAYER) |
|
|
790 | add_friendly_object (this); |
|
|
791 | |
|
|
792 | break; |
|
|
793 | |
|
|
794 | case KW_monster: GET_FLAG (this, FLAG_MONSTER); break; |
|
|
795 | case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break; |
|
|
796 | case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break; |
|
|
797 | case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break; |
|
|
798 | case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break; |
|
|
799 | case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break; |
|
|
800 | case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break; |
|
|
801 | case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break; |
|
|
802 | case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break; |
|
|
803 | case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break; |
|
|
804 | case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break; |
|
|
805 | case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break; |
|
|
806 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
|
|
807 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
|
|
808 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
|
|
809 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
|
|
810 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
|
|
811 | case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break; |
|
|
812 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
|
|
813 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
|
|
814 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
|
|
815 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
|
|
816 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
|
|
817 | case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; |
|
|
818 | case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; |
|
|
819 | case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; |
|
|
820 | case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; |
|
|
821 | case KW_scared: GET_FLAG (this, FLAG_SCARED); break; |
|
|
822 | case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; |
|
|
823 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
|
|
824 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
|
|
825 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
|
|
826 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
|
|
827 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
|
|
828 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
|
|
829 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
|
|
830 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
|
|
831 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
|
|
832 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
|
|
833 | case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; |
|
|
834 | case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break; |
|
|
835 | case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break; |
|
|
836 | case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break; |
|
|
837 | case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break; |
|
|
838 | case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break; |
|
|
839 | case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break; |
|
|
840 | case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break; |
|
|
841 | case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break; |
|
|
842 | case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break; |
|
|
843 | case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break; |
|
|
844 | case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break; |
|
|
845 | case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break; |
|
|
846 | case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break; |
|
|
847 | case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
|
|
848 | case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break; |
|
|
849 | case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break; |
|
|
850 | case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break; |
|
|
851 | case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break; |
|
|
852 | case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break; |
|
|
853 | case KW_cursed: GET_FLAG (this, FLAG_CURSED); break; |
|
|
854 | case KW_damned: GET_FLAG (this, FLAG_DAMNED); break; |
|
|
855 | case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break; |
|
|
856 | case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break; |
|
|
857 | case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break; |
|
|
858 | case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break; |
|
|
859 | case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break; |
|
|
860 | case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break; |
|
|
861 | case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break; |
|
|
862 | case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break; |
|
|
863 | case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break; |
|
|
864 | case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break; |
|
|
865 | case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break; |
|
|
866 | case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break; |
|
|
867 | case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break; |
|
|
868 | case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break; |
|
|
869 | case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break; |
|
|
870 | case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break; |
|
|
871 | case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break; |
|
|
872 | case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break; |
|
|
873 | case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break; |
|
|
874 | case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break; |
|
|
875 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
|
|
876 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
|
|
877 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
|
|
878 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
|
|
879 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
|
|
880 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
|
|
881 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
|
|
882 | |
|
|
883 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
|
|
884 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
|
|
885 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
|
|
886 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
|
|
887 | case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break; |
|
|
888 | case KW_resist_cold: f.get (resist[ATNR_COLD]); break; |
|
|
889 | case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break; |
|
|
890 | case KW_resist_acid: f.get (resist[ATNR_ACID]); break; |
|
|
891 | case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break; |
|
|
892 | case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break; |
|
|
893 | case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break; |
|
|
894 | case KW_resist_poison: f.get (resist[ATNR_POISON]); break; |
|
|
895 | case KW_resist_slow: f.get (resist[ATNR_SLOW]); break; |
|
|
896 | case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break; |
|
|
897 | case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break; |
|
|
898 | case KW_resist_fear: f.get (resist[ATNR_FEAR]); break; |
|
|
899 | case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break; |
|
|
900 | case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break; |
|
|
901 | case KW_resist_death: f.get (resist[ATNR_DEATH]); break; |
|
|
902 | case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break; |
|
|
903 | case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break; |
|
|
904 | case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break; |
|
|
905 | case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break; |
|
|
906 | case KW_resist_blind: f.get (resist[ATNR_BLIND]); break; |
|
|
907 | case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break; |
|
|
908 | case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break; |
|
|
909 | case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break; |
|
|
910 | |
|
|
911 | case KW_luck: f.get (stats.luck); break; |
|
|
912 | case KW_run_away: f.get (run_away); break; |
|
|
913 | case KW_pick_up: f.get (pick_up); break; |
|
|
914 | case KW_item_power: f.get (item_power); break; |
|
|
915 | case KW_gen_sp_armour: f.get (gen_sp_armour); break; |
|
|
916 | case KW_anim_speed: f.get (anim_speed); break; |
|
|
917 | case KW_container: f.get (weight_limit); break; |
|
|
918 | case KW_will_apply: f.get (will_apply); break; |
|
|
919 | case KW_attack_movement: f.get (attack_movement); break; |
|
|
920 | case KW_move_state: f.get (move_status); break; |
|
|
921 | case KW_expmul: f.get (expmul); break; |
|
|
922 | case KW_glow_radius: f.get (glow_radius); break; |
|
|
923 | case KW_weapontype: f.get (weapontype); break; |
|
|
924 | case KW_tooltype: f.get (tooltype); break; |
|
|
925 | case KW_casting_time: f.get (casting_time); break; |
|
|
926 | case KW_elevation: f.get (elevation); break; |
|
|
927 | case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; |
|
|
928 | case KW_client_type: f.get (client_type); break; |
|
|
929 | case KW_duration: f.get (duration); break; |
|
|
930 | case KW_range: f.get (range); break; |
|
|
931 | case KW_range_modifier: f.get (range_modifier); break; |
|
|
932 | case KW_dam_modifier: f.get (dam_modifier); break; |
|
|
933 | case KW_duration_modifier: f.get (duration_modifier); break; |
|
|
934 | |
|
|
935 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
|
|
936 | //TODO: parse from other include files |
|
|
937 | case KW_body_range: slot[body_range] .info = f.get_sint32 (); break; |
|
|
938 | case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break; |
|
|
939 | case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break; |
|
|
940 | case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break; |
|
|
941 | case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break; |
|
|
942 | case KW_body_head: slot[body_head] .info = f.get_sint32 (); break; |
|
|
943 | case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break; |
|
|
944 | case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break; |
|
|
945 | case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break; |
|
|
946 | case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break; |
|
|
947 | case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break; |
|
|
948 | case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break; |
|
|
949 | case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break; |
|
|
950 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
|
|
951 | case KW_can_apply: |
|
|
952 | break; |
|
|
953 | |
|
|
954 | case KW_connected: |
|
|
955 | add_button_link (this, map, f.get_sint32 ()); |
|
|
956 | break; |
|
|
957 | |
|
|
958 | case KW_randomitems: |
|
|
959 | if (f.get_str ()) |
|
|
960 | { |
|
|
961 | randomitems = |
|
|
962 | loading_arch |
|
|
963 | ? treasurelist::get (f.get_str ()) |
|
|
964 | : treasurelist::find (f.get_str ()); |
|
|
965 | |
|
|
966 | if (!randomitems) |
|
|
967 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
|
|
968 | } |
|
|
969 | else |
|
|
970 | randomitems = 0; |
|
|
971 | break; |
|
|
972 | |
|
|
973 | case KW_msg: |
|
|
974 | f.get_ml (KW_endmsg, msg); |
|
|
975 | break; |
|
|
976 | |
|
|
977 | case KW_lore: |
|
|
978 | f.get_ml (KW_endlore, lore); |
|
|
979 | break; |
|
|
980 | |
|
|
981 | case KW_editable: |
|
|
982 | case KW_editor_folder: |
|
|
983 | break; |
|
|
984 | |
|
|
985 | case KW_end: |
|
|
986 | if (!loading_arch) |
|
|
987 | instantiate (); |
|
|
988 | |
|
|
989 | f.next (); |
|
|
990 | return true; |
|
|
991 | |
|
|
992 | case KW_ERROR: |
|
|
993 | // append as key value pair (do not use kv_set as it prepends) |
|
|
994 | // we also do not even try to find old values, duplicate keys stay duplicate |
|
|
995 | { |
|
|
996 | key_value *kv = new key_value; |
|
|
997 | |
|
|
998 | kv->next = 0; |
|
|
999 | kv->key = shstr (f.kw_str); |
|
|
1000 | kv->value = shstr (f.value); |
|
|
1001 | |
|
|
1002 | if (!last_kv) |
|
|
1003 | key_values = last_kv = kv; |
|
|
1004 | else |
468 | { |
1005 | { |
469 | if (negate) |
1006 | while (last_kv->next) |
470 | mt &= ~(1 << i); |
1007 | last_kv = last_kv->next; |
471 | else |
|
|
472 | mt |= (1 << i); |
|
|
473 | |
1008 | |
474 | break; |
1009 | last_kv->next = kv; |
|
|
1010 | last_kv = kv; |
475 | } |
1011 | } |
476 | } |
1012 | } |
477 | |
1013 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
478 | if (!move_name [i]) |
|
|
479 | { |
1014 | break; |
480 | /* fly is a special case - covers both fly_low and |
1015 | |
481 | * fly_high - since it doesn't match to a specific |
1016 | default: |
482 | * single bit, have to special case it. |
1017 | if (!f.parse_error ("object", name)) |
483 | */ |
|
|
484 | if (!strcasecmp (str, "flying")) |
|
|
485 | { |
|
|
486 | if (negate) |
|
|
487 | mt &= ~MOVE_FLYING; |
|
|
488 | else |
|
|
489 | mt |= MOVE_FLYING; |
|
|
490 | } |
|
|
491 | else |
1018 | return false; |
492 | LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); |
|
|
493 | } |
1019 | break; |
494 | } |
1020 | } |
|
|
1021 | |
|
|
1022 | f.next (); |
495 | } |
1023 | } |
496 | } |
1024 | } |
497 | |
1025 | |
498 | #define GET_FLAG(op,flag) \ |
1026 | object * |
499 | if (thawer.get_sint32 ()) \ |
1027 | object::read (object_thawer &f, maptile *map) |
500 | SET_FLAG (op, flag); \ |
|
|
501 | else \ |
|
|
502 | CLEAR_FLAG (op, flag) \ |
|
|
503 | |
|
|
504 | int parse_object (object * op, object_thawer & thawer, int map_flags) |
|
|
505 | { |
1028 | { |
506 | bool ismore = 0; |
1029 | assert (f.kw == KW_arch); |
507 | |
1030 | |
508 | for (;;) |
1031 | archetype *arch = archetype::find (f.get_str ()); |
509 | { |
|
|
510 | keyword kw = thawer.get_kv (); |
|
|
511 | |
1032 | |
512 | switch (kw) |
1033 | if (!arch) |
513 | { |
|
|
514 | case KW_Object: // uppercase alias |
|
|
515 | case KW_object: |
|
|
516 | thawer.get (op->name); |
|
|
517 | |
|
|
518 | if (op->arch != NULL) |
|
|
519 | op->arch->name = op->name; |
|
|
520 | |
|
|
521 | break; |
|
|
522 | |
|
|
523 | case KW_oid: thawer.get (op, thawer.get_sint32 ()); break; |
|
|
524 | |
|
|
525 | case KW_name: thawer.get (op->name); break; |
|
|
526 | case KW_name_pl: thawer.get (op->name_pl); break; |
|
|
527 | case KW_title: thawer.get (op->title); break; |
|
|
528 | case KW_custom_name: thawer.get (op->custom_name); break; |
|
|
529 | case KW_attach: thawer.get_ornull (op->attach); break; |
|
|
530 | case KW_skill: thawer.get_ornull (op->skill); break; |
|
|
531 | case KW_race: thawer.get_ornull (op->race); break; |
|
|
532 | case KW_slaying: thawer.get_ornull (op->slaying); break; |
|
|
533 | |
|
|
534 | case KW_arch: |
|
|
535 | { |
|
|
536 | const char *str = thawer.get_str (); |
|
|
537 | |
|
|
538 | if (op->arch) |
|
|
539 | { |
|
|
540 | /* If op->arch has been set, then this new object |
|
|
541 | * must be part of the inventory. So process |
|
|
542 | * appropriately. |
|
|
543 | */ |
|
|
544 | archetype *arch = find_archetype (str); |
|
|
545 | |
|
|
546 | object *tmp; |
|
|
547 | |
|
|
548 | if (arch != NULL) |
|
|
549 | tmp = arch_to_object (arch); |
|
|
550 | else |
|
|
551 | { |
|
|
552 | tmp = get_object (); |
|
|
553 | /* record the name of the broken object */ |
|
|
554 | tmp->name = str; |
|
|
555 | } |
|
|
556 | |
|
|
557 | parse_object (tmp, thawer, map_flags); |
|
|
558 | |
|
|
559 | if (tmp->arch) |
|
|
560 | { |
|
|
561 | // was: insert_ob_in_ob (tmp, op); |
|
|
562 | // but manually adding it can improve map loading times a lot |
|
|
563 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
|
|
564 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
|
|
565 | tmp->env = op; |
|
|
566 | |
|
|
567 | if (!op->inv) |
|
|
568 | op->inv = tmp; |
|
|
569 | else |
|
|
570 | { |
|
|
571 | tmp->below = op->inv; |
|
|
572 | tmp->below->above = tmp; |
|
|
573 | op->inv = tmp; |
|
|
574 | } |
|
|
575 | } |
|
|
576 | else |
|
|
577 | { |
|
|
578 | LOG (llevDebug, "Discarding object without arch: %s\n", |
|
|
579 | tmp->name ? (const char *) tmp->name : "(null)"); |
|
|
580 | free_object (tmp); |
|
|
581 | } |
|
|
582 | } |
|
|
583 | else |
|
|
584 | { |
|
|
585 | /* This is the actual archetype definition then */ |
|
|
586 | op->arch = find_archetype (str); |
|
|
587 | |
|
|
588 | if (op->arch != NULL) |
|
|
589 | copy_object (&op->arch->clone, op); |
|
|
590 | else if (!arch_init) |
|
|
591 | /* record the name of the broken object */ |
|
|
592 | op->name = str; |
|
|
593 | } |
|
|
594 | } |
|
|
595 | break; |
|
|
596 | |
|
|
597 | case KW_other_arch: |
|
|
598 | op->other_arch = find_archetype (thawer.get_str ()); |
|
|
599 | break; |
|
|
600 | |
|
|
601 | case KW_animation: |
|
|
602 | { |
|
|
603 | const char *str = thawer.get_str (); |
|
|
604 | |
|
|
605 | if (!str) |
|
|
606 | { |
|
|
607 | op->animation_id = 0; |
|
|
608 | CLEAR_FLAG (op, FLAG_ANIMATE); |
|
|
609 | } |
|
|
610 | else |
|
|
611 | { |
|
|
612 | op->animation_id = find_animation (str); |
|
|
613 | SET_FLAG (op, FLAG_ANIMATE); |
|
|
614 | } |
|
|
615 | } |
|
|
616 | |
|
|
617 | break; |
|
|
618 | |
|
|
619 | case KW_last_heal: thawer.get (op->last_heal); break; |
|
|
620 | case KW_last_sp: thawer.get (op->last_sp); break; |
|
|
621 | case KW_last_grace: thawer.get (op->last_grace); break; |
|
|
622 | case KW_last_eat: thawer.get (op->last_eat); break; |
|
|
623 | case KW_speed_left: thawer.get (op->speed_left); break; |
|
|
624 | |
|
|
625 | case KW_speed: |
|
|
626 | thawer.get (op->speed); |
|
|
627 | |
|
|
628 | //TODO: maybe do in check_object |
|
|
629 | if (!(map_flags & MAP_STYLE)) |
|
|
630 | { |
|
|
631 | if (op->speed < 0) |
|
|
632 | op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; |
|
|
633 | |
|
|
634 | update_ob_speed (op); |
|
|
635 | } |
|
|
636 | |
|
|
637 | break; |
|
|
638 | |
|
|
639 | case KW_slow_move: |
|
|
640 | op->move_slow |= MOVE_WALK; |
|
|
641 | thawer.get (op->move_slow_penalty); |
|
|
642 | break; |
|
|
643 | |
|
|
644 | case KW_face: |
|
|
645 | if (const char *str = thawer.get_str ()) |
|
|
646 | op->face = &new_faces[FindFace (str, 0)]; |
|
|
647 | else |
|
|
648 | op->face = 0; |
|
|
649 | break; |
|
|
650 | |
|
|
651 | case KW_x: thawer.get (op->x); break; |
|
|
652 | case KW_y: thawer.get (op->y); break; |
|
|
653 | case KW_Str: // uppercase alias |
|
|
654 | case KW_str: thawer.get (op->stats.Str); break; |
|
|
655 | case KW_Dex: // uppercase alias |
|
|
656 | case KW_dex: thawer.get (op->stats.Dex); break; |
|
|
657 | case KW_Con: // uppercase alias |
|
|
658 | case KW_con: thawer.get (op->stats.Con); break; |
|
|
659 | case KW_Wis: // uppercase alias |
|
|
660 | case KW_wis: thawer.get (op->stats.Wis); break; |
|
|
661 | case KW_Cha: // uppercase alias |
|
|
662 | case KW_cha: thawer.get (op->stats.Cha); break; |
|
|
663 | case KW_Int: // uppercase alias |
|
|
664 | case KW_int: thawer.get (op->stats.Int); break; |
|
|
665 | case KW_Pow: // uppercase alias |
|
|
666 | case KW_pow: thawer.get (op->stats.Pow); break; |
|
|
667 | case KW_hp: thawer.get (op->stats.hp); break; |
|
|
668 | case KW_maxhp: thawer.get (op->stats.maxhp); break; |
|
|
669 | case KW_sp: thawer.get (op->stats.sp); break; |
|
|
670 | case KW_maxsp: thawer.get (op->stats.maxsp); break; |
|
|
671 | case KW_grace: thawer.get (op->stats.grace); break; |
|
|
672 | case KW_maxgrace: thawer.get (op->stats.maxgrace); break; |
|
|
673 | |
|
|
674 | case KW_exp: thawer.get (op->stats.exp); break; |
|
|
675 | case KW_perm_exp: thawer.get (op->perm_exp); break; |
|
|
676 | case KW_food: thawer.get (op->stats.food); break; |
|
|
677 | case KW_dam: thawer.get (op->stats.dam); break; |
|
|
678 | case KW_wc: thawer.get (op->stats.wc); break; |
|
|
679 | case KW_ac: thawer.get (op->stats.ac); break; |
|
|
680 | case KW_nrof: thawer.get (op->nrof); break; |
|
|
681 | case KW_level: thawer.get (op->level); break; |
|
|
682 | case KW_direction: thawer.get (op->direction); break; |
|
|
683 | case KW_type: thawer.get (op->type); break; |
|
|
684 | case KW_subtype: thawer.get (op->subtype); break; |
|
|
685 | case KW_value: thawer.get (op->value); break; |
|
|
686 | case KW_weight: thawer.get (op->weight); break; |
|
|
687 | case KW_carrying: thawer.get (op->carrying); break; |
|
|
688 | case KW_attacktype: thawer.get (op->attacktype); break; |
|
|
689 | case KW_path_attuned: thawer.get (op->path_attuned); break; |
|
|
690 | case KW_path_repelled: thawer.get (op->path_repelled); break; |
|
|
691 | case KW_path_denied: thawer.get (op->path_denied); break; |
|
|
692 | case KW_invisible: thawer.get (op->invisible); break; |
|
|
693 | case KW_magic: thawer.get (op->magic); break; |
|
|
694 | case KW_state: thawer.get (op->state); break; |
|
|
695 | case KW_move_slow_penalty:thawer.get (op->move_slow_penalty); break; |
|
|
696 | case KW_material: thawer.get (op->material); break; |
|
|
697 | case KW_materialname: thawer.get (op->materialname); break; |
|
|
698 | |
|
|
699 | /* These are the new values */ |
|
|
700 | case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; |
|
|
701 | case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; |
|
|
702 | case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; |
|
|
703 | case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; |
|
|
704 | case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; |
|
|
705 | case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; |
|
|
706 | |
|
|
707 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
708 | case KW_no_pass: |
|
|
709 | { |
|
|
710 | if (thawer.get_sint32 ()) |
|
|
711 | op->move_block = MOVE_ALL; |
|
|
712 | else |
|
|
713 | op->move_block = 0; |
|
|
714 | } |
|
|
715 | |
|
|
716 | break; |
|
|
717 | |
|
|
718 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
719 | case KW_walk_on: |
|
|
720 | { |
|
|
721 | if (thawer.get_sint32 ()) |
|
|
722 | op->move_on |= MOVE_WALK; |
|
|
723 | else |
|
|
724 | op->move_on &= ~MOVE_WALK; |
|
|
725 | } |
|
|
726 | |
|
|
727 | break; |
|
|
728 | |
|
|
729 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
730 | case KW_walk_off: |
|
|
731 | { |
|
|
732 | if (thawer.get_sint32 ()) |
|
|
733 | op->move_off |= MOVE_WALK; |
|
|
734 | else |
|
|
735 | op->move_off &= ~MOVE_WALK; |
|
|
736 | } |
|
|
737 | break; |
|
|
738 | |
|
|
739 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
740 | case KW_fly_on: |
|
|
741 | { |
|
|
742 | if (thawer.get_sint32 ()) |
|
|
743 | op->move_on |= MOVE_FLY_LOW; |
|
|
744 | else |
|
|
745 | op->move_on &= ~MOVE_FLY_LOW; |
|
|
746 | } |
|
|
747 | break; |
|
|
748 | |
|
|
749 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
750 | case KW_fly_off: |
|
|
751 | { |
|
|
752 | if (thawer.get_sint32 ()) |
|
|
753 | op->move_off |= MOVE_FLY_LOW; |
|
|
754 | else |
|
|
755 | op->move_off &= ~MOVE_FLY_LOW; |
|
|
756 | } |
|
|
757 | break; |
|
|
758 | |
|
|
759 | //TODO: remove these after convertign archetypes |
|
|
760 | case KW_can_use_wand: GET_FLAG (op, FLAG_USE_RANGE); break; |
|
|
761 | |
|
|
762 | /* These are all legacy - any new objects should use the move_ .. values */ |
|
|
763 | case KW_flying: |
|
|
764 | { |
|
|
765 | if (thawer.get_sint32 ()) |
|
|
766 | op->move_type |= MOVE_FLY_LOW; |
|
|
767 | else |
|
|
768 | op->move_type &= ~MOVE_FLY_LOW; |
|
|
769 | } |
|
|
770 | break; |
|
|
771 | |
|
|
772 | |
|
|
773 | case KW_identified: |
|
|
774 | GET_FLAG (op, FLAG_IDENTIFIED); |
|
|
775 | //TODO: move to check_object or so |
|
|
776 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
|
|
777 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
|
|
778 | |
|
|
779 | break; |
|
|
780 | |
|
|
781 | case KW_wiz: |
|
|
782 | GET_FLAG (op, FLAG_WIZ); |
|
|
783 | //TODO: move to check_object |
|
|
784 | if (QUERY_FLAG (op, FLAG_WIZ)) |
|
|
785 | { |
|
|
786 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
787 | SET_FLAG (op, FLAG_WIZPASS); |
|
|
788 | SET_FLAG (op, FLAG_WIZCAST); |
|
|
789 | } |
|
|
790 | else |
|
|
791 | { |
|
|
792 | CLEAR_FLAG (op, FLAG_WIZPASS); |
|
|
793 | CLEAR_FLAG (op, FLAG_WIZCAST); |
|
|
794 | } |
|
|
795 | break; |
|
|
796 | |
|
|
797 | case KW_friendly: |
|
|
798 | GET_FLAG (op, FLAG_FRIENDLY); |
|
|
799 | //TODO: move to check_object or so |
|
|
800 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
801 | add_friendly_object (op); |
|
|
802 | break; |
|
|
803 | |
|
|
804 | case KW_monster: GET_FLAG (op, FLAG_MONSTER); break; |
|
|
805 | case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break; |
|
|
806 | case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break; |
|
|
807 | case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break; |
|
|
808 | case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break; |
|
|
809 | case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break; |
|
|
810 | case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break; |
|
|
811 | case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break; |
|
|
812 | case KW_treasure: GET_FLAG (op, FLAG_TREASURE); break; |
|
|
813 | case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break; |
|
|
814 | case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break; |
|
|
815 | case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break; |
|
|
816 | case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break; |
|
|
817 | case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break; |
|
|
818 | case KW_alive: GET_FLAG (op, FLAG_ALIVE); break; |
|
|
819 | case KW_applied: GET_FLAG (op, FLAG_APPLIED); break; |
|
|
820 | case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break; |
|
|
821 | case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break; |
|
|
822 | case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break; |
|
|
823 | case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break; |
|
|
824 | case KW_changing: GET_FLAG (op, FLAG_CHANGING); break; |
|
|
825 | case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break; |
|
|
826 | case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break; |
|
|
827 | case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break; |
|
|
828 | case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break; |
|
|
829 | case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break; |
|
|
830 | case KW_scared: GET_FLAG (op, FLAG_SCARED); break; |
|
|
831 | case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break; |
|
|
832 | case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break; |
|
|
833 | case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break; |
|
|
834 | case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break; |
|
|
835 | case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break; |
|
|
836 | case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break; |
|
|
837 | case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break; |
|
|
838 | case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break; |
|
|
839 | case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break; |
|
|
840 | case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break; |
|
|
841 | case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break; |
|
|
842 | case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break; |
|
|
843 | case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break; |
|
|
844 | case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break; |
|
|
845 | case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break; |
|
|
846 | case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break; |
|
|
847 | case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break; |
|
|
848 | case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break; |
|
|
849 | case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break; |
|
|
850 | case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break; |
|
|
851 | case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break; |
|
|
852 | case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break; |
|
|
853 | case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break; |
|
|
854 | case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break; |
|
|
855 | case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break; |
|
|
856 | case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break; |
|
|
857 | case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break; |
|
|
858 | case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break; |
|
|
859 | case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break; |
|
|
860 | case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break; |
|
|
861 | case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break; |
|
|
862 | case KW_cursed: GET_FLAG (op, FLAG_CURSED); break; |
|
|
863 | case KW_damned: GET_FLAG (op, FLAG_DAMNED); break; |
|
|
864 | case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break; |
|
|
865 | case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break; |
|
|
866 | case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break; |
|
|
867 | case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break; |
|
|
868 | case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break; |
|
|
869 | case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break; |
|
|
870 | case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break; |
|
|
871 | case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break; |
|
|
872 | case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break; |
|
|
873 | case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break; |
|
|
874 | case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break; |
|
|
875 | case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break; |
|
|
876 | case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break; |
|
|
877 | case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break; |
|
|
878 | case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break; |
|
|
879 | case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break; |
|
|
880 | case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break; |
|
|
881 | case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break; |
|
|
882 | case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break; |
|
|
883 | case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break; |
|
|
884 | case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break; |
|
|
885 | case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break; |
|
|
886 | case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break; |
|
|
887 | case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break; |
|
|
888 | |
|
|
889 | case KW_armour: thawer.get (op->resist [ATNR_PHYSICAL]); break; |
|
|
890 | case KW_resist_physical: thawer.get (op->resist [ATNR_PHYSICAL]); break; |
|
|
891 | case KW_resist_magic: thawer.get (op->resist [ATNR_MAGIC]); break; |
|
|
892 | case KW_resist_fire: thawer.get (op->resist [ATNR_FIRE]); break; |
|
|
893 | case KW_resist_electricity: thawer.get (op->resist [ATNR_ELECTRICITY]); break; |
|
|
894 | case KW_resist_cold: thawer.get (op->resist [ATNR_COLD]); break; |
|
|
895 | case KW_resist_confusion: thawer.get (op->resist [ATNR_CONFUSION]); break; |
|
|
896 | case KW_resist_acid: thawer.get (op->resist [ATNR_ACID]); break; |
|
|
897 | case KW_resist_drain: thawer.get (op->resist [ATNR_DRAIN]); break; |
|
|
898 | case KW_resist_weaponmagic: thawer.get (op->resist [ATNR_WEAPONMAGIC]); break; |
|
|
899 | case KW_resist_ghosthit: thawer.get (op->resist [ATNR_GHOSTHIT]); break; |
|
|
900 | case KW_resist_poison: thawer.get (op->resist [ATNR_POISON]); break; |
|
|
901 | case KW_resist_slow: thawer.get (op->resist [ATNR_SLOW]); break; |
|
|
902 | case KW_resist_paralyze: thawer.get (op->resist [ATNR_PARALYZE]); break; |
|
|
903 | case KW_resist_turn_undead: thawer.get (op->resist [ATNR_TURN_UNDEAD]); break; |
|
|
904 | case KW_resist_fear: thawer.get (op->resist [ATNR_FEAR]); break; |
|
|
905 | case KW_resist_cancellation: thawer.get (op->resist [ATNR_CANCELLATION]); break; |
|
|
906 | case KW_resist_deplete: thawer.get (op->resist [ATNR_DEPLETE]); break; |
|
|
907 | case KW_resist_death: thawer.get (op->resist [ATNR_DEATH]); break; |
|
|
908 | case KW_resist_chaos: thawer.get (op->resist [ATNR_CHAOS]); break; |
|
|
909 | case KW_resist_counterspell: thawer.get (op->resist [ATNR_COUNTERSPELL]); break; |
|
|
910 | case KW_resist_godpower: thawer.get (op->resist [ATNR_GODPOWER]); break; |
|
|
911 | case KW_resist_holyword: thawer.get (op->resist [ATNR_HOLYWORD]); break; |
|
|
912 | case KW_resist_blind: thawer.get (op->resist [ATNR_BLIND]); break; |
|
|
913 | case KW_resist_internal: thawer.get (op->resist [ATNR_INTERNAL]); break; |
|
|
914 | case KW_resist_life_stealing: thawer.get (op->resist [ATNR_LIFE_STEALING]); break; |
|
|
915 | case KW_resist_disease: thawer.get (op->resist [ATNR_DISEASE]); break; |
|
|
916 | |
|
|
917 | case KW_luck: thawer.get (op->stats.luck); break; |
|
|
918 | case KW_run_away: thawer.get (op->run_away); break; |
|
|
919 | case KW_pick_up: thawer.get (op->pick_up); break; |
|
|
920 | case KW_item_power: thawer.get (op->item_power); break; |
|
|
921 | case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break; |
|
|
922 | case KW_anim_speed: thawer.get (op->anim_speed); break; |
|
|
923 | case KW_container: thawer.get (op->weight_limit); break; |
|
|
924 | case KW_will_apply: thawer.get (op->will_apply); break; |
|
|
925 | case KW_attack_movement: thawer.get (op->attack_movement); break; |
|
|
926 | case KW_move_state: thawer.get (op->move_status); break; |
|
|
927 | case KW_expmul: thawer.get (op->expmul); break; |
|
|
928 | case KW_glow_radius: thawer.get (op->glow_radius); break; |
|
|
929 | case KW_weapontype: thawer.get (op->weapontype); break; |
|
|
930 | case KW_tooltype: thawer.get (op->tooltype); break; |
|
|
931 | case KW_casting_time: thawer.get (op->casting_time); break; |
|
|
932 | case KW_elevation: thawer.get (op->elevation); break; |
|
|
933 | case KW_smoothlevel: thawer.get (op->smoothlevel); break; |
|
|
934 | case KW_client_type: thawer.get (op->client_type); break; |
|
|
935 | case KW_duration: thawer.get (op->duration); break; |
|
|
936 | case KW_range: thawer.get (op->range); break; |
|
|
937 | case KW_range_modifier: thawer.get (op->range_modifier); break; |
|
|
938 | case KW_dam_modifier: thawer.get (op->dam_modifier); break; |
|
|
939 | case KW_duration_modifier: thawer.get (op->duration_modifier); break; |
|
|
940 | |
|
|
941 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
|
|
942 | //TODO: parse from other include files |
|
|
943 | case KW_body_range: thawer.get (op->body_info [ 0]); break; |
|
|
944 | case KW_body_arm: thawer.get (op->body_info [ 1]); break; |
|
|
945 | case KW_body_torso: thawer.get (op->body_info [ 2]); break; |
|
|
946 | case KW_body_head: thawer.get (op->body_info [ 3]); break; |
|
|
947 | case KW_body_neck: thawer.get (op->body_info [ 4]); break; |
|
|
948 | case KW_body_skill: thawer.get (op->body_info [ 5]); break; |
|
|
949 | case KW_body_finger: thawer.get (op->body_info [ 6]); break; |
|
|
950 | case KW_body_shoulder: thawer.get (op->body_info [ 7]); break; |
|
|
951 | case KW_body_foot: thawer.get (op->body_info [ 8]); break; |
|
|
952 | case KW_body_hand: thawer.get (op->body_info [ 9]); break; |
|
|
953 | case KW_body_wrist: thawer.get (op->body_info [10]); break; |
|
|
954 | case KW_body_waist: thawer.get (op->body_info [11]); break; |
|
|
955 | case KW_can_apply: |
|
|
956 | break; |
|
|
957 | |
|
|
958 | case KW_connected: |
|
|
959 | add_button_link (op, op->map, thawer.get_sint32 ()); |
|
|
960 | break; |
|
|
961 | |
|
|
962 | case KW_randomitems: |
|
|
963 | op->randomitems = find_treasurelist (thawer.get_str ()); |
|
|
964 | break; |
|
|
965 | |
|
|
966 | case KW_msg: |
|
|
967 | { |
|
|
968 | thawer.get_ml (KW_endmsg, op->msg); |
|
|
969 | //TODO: allow longer messages |
|
|
970 | if (strlen (op->msg) >= HUGE_BUF) |
|
|
971 | { |
|
|
972 | LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg); |
|
|
973 | op->msg = "ERROR, please report: string too long, winged.\n"; |
|
|
974 | } |
|
|
975 | } |
|
|
976 | break; |
|
|
977 | |
|
|
978 | case KW_lore: |
|
|
979 | { |
|
|
980 | shstr msgbuf; |
|
|
981 | thawer.get_ml (KW_endlore, op->lore); |
|
|
982 | //TODO: allow longer messages |
|
|
983 | /* Just print a warning so we can be reasonably safe |
|
|
984 | * about not overflowing the buffer. |
|
|
985 | */ |
|
|
986 | if (strlen (op->lore) > (HUGE_BUF / 2)) |
|
|
987 | LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
|
|
988 | HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore); |
|
|
989 | } |
|
|
990 | break; |
|
|
991 | |
|
|
992 | case KW_editable: |
|
|
993 | case KW_editor_folder: |
|
|
994 | break; |
|
|
995 | |
|
|
996 | case KW_More: // uppercase alias |
|
|
997 | case KW_more: |
|
|
998 | /* We need to record that this is a multipart object, |
|
|
999 | * so the calling function can glue things back together |
|
|
1000 | */ |
|
|
1001 | ismore = 1; |
|
|
1002 | break; |
|
|
1003 | |
|
|
1004 | case KW_end: |
|
|
1005 | check_loaded_object (op); |
|
|
1006 | |
|
|
1007 | if (!arch_init) |
|
|
1008 | op->instantiate (); |
|
|
1009 | |
|
|
1010 | return ismore ? LL_MORE : LL_NORMAL; |
|
|
1011 | |
|
|
1012 | case KW_EOF: |
|
|
1013 | return LL_EOF; |
|
|
1014 | |
|
|
1015 | case KW_ERROR: |
|
|
1016 | set_ob_key_value (op, thawer.line, thawer.last_value, true); |
|
|
1017 | //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D |
|
|
1018 | |
|
|
1019 | //TODO: skip line, ugly, factor parsing better |
|
|
1020 | if (thawer.last_value) |
|
|
1021 | thawer.line = thawer.last_value; |
|
|
1022 | |
|
|
1023 | thawer.line += strlen (thawer.line) + 1; |
|
|
1024 | |
|
|
1025 | break; |
|
|
1026 | |
|
|
1027 | default: |
|
|
1028 | LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str [kw]); |
|
|
1029 | break; |
|
|
1030 | } |
|
|
1031 | } |
1034 | { |
|
|
1035 | LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
|
|
1036 | arch = archetype::find ("earthwall"); |
|
|
1037 | } |
|
|
1038 | |
|
|
1039 | assert (arch); //D maybe use exception handling of sorts? |
|
|
1040 | |
|
|
1041 | f.next (); |
|
|
1042 | |
|
|
1043 | object *op = arch->instance (); |
|
|
1044 | op->map = map; |
|
|
1045 | // instance() activates, this should be fixed properly |
|
|
1046 | op->deactivate (); |
|
|
1047 | |
|
|
1048 | if (!op->parse_kv (f)) |
|
|
1049 | { |
|
|
1050 | op->destroy (true); |
|
|
1051 | return 0; |
|
|
1052 | } |
|
|
1053 | |
|
|
1054 | op->post_load_check (); |
|
|
1055 | return op; |
1032 | } |
1056 | } |
1033 | |
|
|
1034 | /* |
|
|
1035 | * Loads an object from the given file-pointer. |
|
|
1036 | * Variables will be read and parsed and patched into the object |
|
|
1037 | * until the string "end" is reached, or the end of the file. |
|
|
1038 | * |
|
|
1039 | * bufstat is used to determine various file attributes: |
|
|
1040 | * LO_REPATE (0): We are reading from the same buffer as the last call. |
|
|
1041 | * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions |
|
|
1042 | * will also be reading from this (treasure file, artifacts.) |
|
|
1043 | * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should |
|
|
1044 | * be reset. |
|
|
1045 | * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null) |
|
|
1046 | * |
|
|
1047 | */ |
|
|
1048 | |
|
|
1049 | int load_object(object_thawer &fp, object *op, int map_flags) { |
|
|
1050 | return parse_object(op, fp, map_flags); |
|
|
1051 | } |
|
|
1052 | |
|
|
1053 | |
1057 | |
1054 | /* This takes a buffer, scans it for variables, and sets those variables |
1058 | /* This takes a buffer, scans it for variables, and sets those variables |
1055 | * as appropriate in op. |
1059 | * as appropriate in op. |
1056 | * |
1060 | * |
1057 | * This function appears to be used in only 2 places - in crossedit to |
1061 | * This function appears to be used in only 2 places - in crossedit to |
1058 | * override values and in c_wiz to mutate values. |
1062 | * override values and in c_wiz to mutate values. |
1059 | */ |
1063 | */ |
|
|
1064 | int |
1060 | int set_variable(object *op,char *buf) { |
1065 | set_variable (object *op, char *buf) |
|
|
1066 | { |
|
|
1067 | object_thawer f (buf, (AV *)0); |
|
|
1068 | |
|
|
1069 | return op->parse_kv (f); |
|
|
1070 | } |
|
|
1071 | |
|
|
1072 | /* This returns a string of the integer movement type */ |
1061 | #if 0 |
1073 | #if 0 |
1062 | int retval; |
1074 | // unused function |
1063 | object_thawer thawer (0); |
1075 | static char * |
|
|
1076 | get_string_move_type (MoveType mt) |
|
|
1077 | { |
|
|
1078 | static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; |
|
|
1079 | int i, all_count = 0, count; |
1064 | |
1080 | |
1065 | strcpy(msgbuf, ""); |
|
|
1066 | strcpy(lorebuf, ""); |
1081 | strcpy (retbuf, ""); |
1067 | retval=parse_object(op,thawer,0); |
1082 | strcpy (retbuf_all, " all"); |
1068 | yy_switch_to_buffer(yycurbuf); |
1083 | |
1069 | yy_delete_buffer(yybufstate); |
1084 | /* Quick check, and probably fairly common */ |
1070 | yy_pop_state(); |
1085 | if (mt == MOVE_ALL) |
|
|
1086 | return retbuf_all + 1; |
|
|
1087 | if (mt == 0) |
|
|
1088 | { |
|
|
1089 | strcpy (retbuf, "0"); |
1071 | return retval; |
1090 | return retbuf; |
|
|
1091 | } |
|
|
1092 | |
|
|
1093 | /* We basically slide the bits down. Why look at MOVE_ALL? |
|
|
1094 | * because we may want to return a string like 'all -swim', |
|
|
1095 | * and if we just looked at mt, we couldn't get that. |
|
|
1096 | */ |
|
|
1097 | for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++) |
|
|
1098 | { |
|
|
1099 | if (mt & (1 << count)) |
|
|
1100 | { |
|
|
1101 | strcat (retbuf, " "); |
|
|
1102 | strcat (retbuf, move_name[count]); |
|
|
1103 | } |
|
|
1104 | else |
|
|
1105 | { |
|
|
1106 | strcat (retbuf_all, " -"); |
|
|
1107 | strcat (retbuf_all, move_name[count]); |
|
|
1108 | all_count++; |
|
|
1109 | } |
|
|
1110 | } |
|
|
1111 | /* Basically, if there is a single negation, return it, eg |
|
|
1112 | * 'all -swim'. But more than that, just return the |
|
|
1113 | * enumerated values. It doesn't make sense to return |
|
|
1114 | * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' |
|
|
1115 | */ |
|
|
1116 | if (all_count <= 1) |
|
|
1117 | return retbuf_all + 1; |
|
|
1118 | else |
|
|
1119 | return retbuf + 1; |
|
|
1120 | } |
1072 | #endif |
1121 | #endif |
1073 | } |
|
|
1074 | |
1122 | |
1075 | /* This array equates the FLAG_ values with the V_ values. Use -1 to |
1123 | // compare *op against *tmp and output differences |
1076 | * put gaps in the array that should not be processed. |
1124 | static void |
1077 | * The order matches the order of the define values in 'define.h'. |
1125 | write_diff (object_freezer &f, object *op, object *tmp) |
1078 | */ |
|
|
1079 | /* This is a list of pointers that correspond to the FLAG_.. values. |
|
|
1080 | * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then |
|
|
1081 | * the 15'th element of this array should match that name. |
|
|
1082 | * If an entry is NULL, that is a flag not to loaded/saved. |
|
|
1083 | */ |
|
|
1084 | static const char *const flag_names[NUM_FLAGS+1] = { |
|
|
1085 | "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid", |
|
|
1086 | "can_use_shield", "no_pick", NULL /* walk_on*/, NULL /* no_pass */, /* 10 */ |
|
|
1087 | "is_animated", NULL /* slow_move */, |
|
|
1088 | NULL /* flying */, "monster", "friendly", "generator", |
|
|
1089 | "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */ |
|
|
1090 | "see_invisible", "can_roll", "overlay_floor", |
|
|
1091 | "is_turnable", NULL /* walk_off */, NULL /* fly_on */, |
|
|
1092 | NULL /*fly_off*/, "is_used_up", "identified", "reflecting", /* 30 */ |
|
|
1093 | "changing", "splitting", "hitback", "startequip", |
|
|
1094 | "blocksview", "undead", "scared", "unaggressive", |
|
|
1095 | "reflect_missile", "reflect_spell", /* 40 */ |
|
|
1096 | "no_magic", "no_fix_player", "is_lightable", "tear_down", |
|
|
1097 | "run_away", NULL /*pass_thru */, NULL /*can_pass_thru*/, |
|
|
1098 | "pick_up", "unique", "no_drop", /* 50 */ |
|
|
1099 | NULL /* wizcast*/, "can_cast_spell", "can_use_scroll", "can_use_range", |
|
|
1100 | "can_use_bow", "can_use_armour", "can_use_weapon", |
|
|
1101 | "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */ |
|
|
1102 | "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep", |
|
|
1103 | "stand_still", "random_move", "only_attack", "confused", /* 70 */ |
|
|
1104 | "stealth", NULL, NULL, "cursed", "damned", |
|
|
1105 | "see_anywhere", "known_magical", "known_cursed", |
|
|
1106 | "can_use_skill", "been_applied", /* 80 */ |
|
|
1107 | "has_ready_scroll", "can_use_rod", NULL, |
|
|
1108 | "can_use_horn", "make_invisible", "inv_locked", "is_wooded", |
|
|
1109 | "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */ |
|
|
1110 | "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron", |
|
|
1111 | "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */ |
|
|
1112 | "no_attack", "no_damage", NULL, NULL, "activate_on_push", |
|
|
1113 | "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */ |
|
|
1114 | NULL |
|
|
1115 | }; |
|
|
1116 | |
|
|
1117 | |
|
|
1118 | /* |
|
|
1119 | * Initialises the array of variable-names. Needed before any |
|
|
1120 | * objects can be loaded. Called by init_library(). |
|
|
1121 | */ |
|
|
1122 | |
|
|
1123 | void init_vars() { |
|
|
1124 | } |
|
|
1125 | |
|
|
1126 | /* This returns a string of the integer movement type */ |
|
|
1127 | static char* get_string_move_type(MoveType mt) |
|
|
1128 | { |
1126 | { |
1129 | static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; |
1127 | static const keyword resist_save[NROFATTACKS] = { |
1130 | int i, all_count=0, count; |
1128 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
|
|
1129 | # include "attackinc.h" |
|
|
1130 | # undef def |
|
|
1131 | }; |
1131 | |
1132 | |
1132 | strcpy(retbuf,""); |
1133 | /* This is a list of keywords that correspond to the FLAG_.. values. |
1133 | strcpy(retbuf_all," all"); |
1134 | * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then |
1134 | |
1135 | * the 15'th element of this array should match that name. |
1135 | /* Quick check, and probably fairly common */ |
1136 | * If an entry is NULL, that is a flag not to loaded/saved. |
1136 | if (mt == MOVE_ALL) return retbuf_all+1; |
|
|
1137 | if (mt == 0) { |
|
|
1138 | strcpy(retbuf,"0"); |
|
|
1139 | return retbuf; |
|
|
1140 | } |
|
|
1141 | |
|
|
1142 | /* We basically slide the bits down. Why look at MOVE_ALL? |
|
|
1143 | * because we may want to return a string like 'all -swim', |
|
|
1144 | * and if we just looked at mt, we couldn't get that. |
|
|
1145 | */ |
1137 | */ |
1146 | for (i=MOVE_ALL, count=0; i!=0; i >>= 1, count++) { |
1138 | static const keyword flag_names [NUM_FLAGS] = { |
1147 | if (mt & (1<<count)) { |
1139 | KW_alive, |
1148 | strcat(retbuf, " "); |
1140 | KW_NULL, |
1149 | strcat(retbuf, move_name[count]); |
1141 | KW_NULL, |
1150 | } else { |
1142 | KW_NULL, |
1151 | strcat(retbuf_all, " -"); |
1143 | KW_NULL, |
1152 | strcat(retbuf_all, move_name[count]); |
1144 | KW_applied, |
1153 | all_count++; |
1145 | KW_unpaid, |
1154 | } |
1146 | KW_can_use_shield, |
1155 | } |
1147 | KW_no_pick, |
1156 | /* Basically, if there is a single negation, return it, eg |
1148 | KW_NULL, // walk_on |
1157 | * 'all -swim'. But more than that, just return the |
1149 | KW_NULL, // no_pass |
1158 | * enumerated values. It doesn't make sense to return |
1150 | /* 10 */ |
1159 | * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' |
1151 | KW_is_animated, |
1160 | */ |
1152 | KW_NULL, // slow_move |
1161 | if (all_count <=1) return retbuf_all+1; |
1153 | KW_NULL, // flying |
1162 | else return retbuf+1; |
1154 | KW_monster, |
1163 | } |
1155 | KW_friendly, |
1164 | |
1156 | KW_generator, |
1165 | // compare *op against *tmp and output differences |
1157 | KW_is_thrown, |
1166 | void |
1158 | KW_auto_apply, |
1167 | put (object_freezer &f, object *op, object *tmp) |
1159 | KW_treasure_env, |
1168 | { |
1160 | KW_player_sold, |
1169 | int i; |
1161 | /* 20 */ |
|
|
1162 | KW_see_invisible, |
|
|
1163 | KW_can_roll, |
|
|
1164 | KW_overlay_floor, |
|
|
1165 | KW_is_turnable, |
|
|
1166 | KW_NULL, // walk_off |
|
|
1167 | KW_NULL, // fly_on |
|
|
1168 | KW_NULL, // fly_off |
|
|
1169 | KW_is_used_up, |
|
|
1170 | KW_identified, |
|
|
1171 | KW_reflecting, |
|
|
1172 | /* 30 */ |
|
|
1173 | KW_changing, |
|
|
1174 | KW_splitting, |
|
|
1175 | KW_hitback, |
|
|
1176 | KW_startequip, |
|
|
1177 | KW_blocksview, |
|
|
1178 | KW_undead, |
|
|
1179 | KW_scared, |
|
|
1180 | KW_unaggressive, |
|
|
1181 | KW_reflect_missile, |
|
|
1182 | KW_reflect_spell, |
|
|
1183 | /* 40 */ |
|
|
1184 | KW_no_magic, |
|
|
1185 | KW_no_fix_player, |
|
|
1186 | KW_is_lightable, |
|
|
1187 | KW_tear_down, |
|
|
1188 | KW_run_away, |
|
|
1189 | KW_NULL, // pass_thru |
|
|
1190 | KW_NULL, // an_pass_thru |
|
|
1191 | KW_pick_up, |
|
|
1192 | KW_unique, |
|
|
1193 | KW_no_drop, |
|
|
1194 | /* 50 */ |
|
|
1195 | KW_NULL, // wizcast |
|
|
1196 | KW_can_cast_spell, |
|
|
1197 | KW_can_use_scroll, |
|
|
1198 | KW_can_use_range, |
|
|
1199 | KW_can_use_bow, |
|
|
1200 | KW_can_use_armour, |
|
|
1201 | KW_can_use_weapon, |
|
|
1202 | KW_can_use_ring, |
|
|
1203 | KW_has_ready_range, |
|
|
1204 | KW_has_ready_bow, |
|
|
1205 | /* 60 */ |
|
|
1206 | KW_xrays, |
|
|
1207 | KW_NULL, |
|
|
1208 | KW_is_floor, |
|
|
1209 | KW_lifesave, |
|
|
1210 | KW_no_strength, |
|
|
1211 | KW_sleep, |
|
|
1212 | KW_stand_still, |
|
|
1213 | KW_random_move, |
|
|
1214 | KW_only_attack, |
|
|
1215 | KW_confused, |
|
|
1216 | /* 70 */ |
|
|
1217 | KW_stealth, |
|
|
1218 | KW_NULL, |
|
|
1219 | KW_NULL, |
|
|
1220 | KW_cursed, |
|
|
1221 | KW_damned, |
|
|
1222 | KW_see_anywhere, |
|
|
1223 | KW_known_magical, |
|
|
1224 | KW_known_cursed, |
|
|
1225 | KW_can_use_skill, |
|
|
1226 | KW_been_applied, |
|
|
1227 | /* 80 */ |
|
|
1228 | KW_has_ready_scroll, |
|
|
1229 | KW_can_use_rod, |
|
|
1230 | KW_precious, |
|
|
1231 | KW_can_use_horn, |
|
|
1232 | KW_make_invisible, |
|
|
1233 | KW_inv_locked, |
|
|
1234 | KW_is_wooded, |
|
|
1235 | KW_is_hilly, |
|
|
1236 | KW_has_ready_skill, |
|
|
1237 | KW_has_ready_weapon, |
|
|
1238 | /* 90 */ |
|
|
1239 | KW_no_skill_ident, |
|
|
1240 | KW_is_blind, |
|
|
1241 | KW_can_see_in_dark, |
|
|
1242 | KW_is_cauldron, |
|
|
1243 | KW_NULL, |
|
|
1244 | KW_no_steal, |
|
|
1245 | KW_one_hit, |
|
|
1246 | KW_NULL, |
|
|
1247 | KW_berserk, |
|
|
1248 | KW_neutral, |
|
|
1249 | /* 100 */ |
|
|
1250 | KW_no_attack, |
|
|
1251 | KW_no_damage, |
|
|
1252 | KW_obj_original, |
|
|
1253 | KW_NULL, |
|
|
1254 | KW_activate_on_push, |
|
|
1255 | KW_activate_on_release, |
|
|
1256 | KW_is_water, |
|
|
1257 | KW_use_content_on_gen, |
|
|
1258 | KW_NULL, |
|
|
1259 | KW_is_buildable, |
|
|
1260 | /* 110 */ |
|
|
1261 | KW_destroy_on_death, |
|
|
1262 | KW_NULL, |
|
|
1263 | }; |
1170 | |
1264 | |
1171 | /* This saves the key/value lists. We do it first so that any |
1265 | /* This saves the key/value lists. We do it first so that any |
1172 | * keys that match field names will be overwritten by the loader. |
1266 | * keys that match field names will be overwritten by the loader. |
1173 | */ |
1267 | */ |
1174 | for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) |
1268 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
1175 | { |
1269 | if (!tmp->key_values || tmp->kv (kv->key) != kv->value) |
1176 | /* Find the field in the opposing member. */ |
1270 | f.put (kv->key, kv->value); |
1177 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
|
|
1178 | |
|
|
1179 | /* If there's no partnering field, or it's got a different value, save our field. */ |
|
|
1180 | if (arch_field == NULL || my_field->value != arch_field->value) |
|
|
1181 | f.put (my_field->key, my_field->value); |
|
|
1182 | } |
|
|
1183 | |
1271 | |
1184 | /* We don't need to worry about the arch's extra fields - they |
1272 | /* We don't need to worry about the arch's extra fields - they |
1185 | * will get taken care of the copy_object function. |
1273 | * will get taken care of the copy_to method. |
1186 | */ |
1274 | */ |
1187 | |
1275 | |
|
|
1276 | f.put (KW_uuid, op->uuid.c_str ()); |
|
|
1277 | |
1188 | # define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) |
1278 | #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) |
1189 | # define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) |
1279 | #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) |
|
|
1280 | |
|
|
1281 | if (object *owner = op->owner) |
|
|
1282 | f.put (KW_owner, static_cast<const char *>(owner->ref ())); |
1190 | |
1283 | |
1191 | CMP_OUT (name); |
1284 | CMP_OUT (name); |
1192 | CMP_OUT (name_pl); |
1285 | CMP_OUT (name_pl); |
1193 | CMP_OUT (custom_name); |
1286 | CMP_OUT (custom_name); |
1194 | CMP_OUT (title); |
1287 | CMP_OUT (title); |
1195 | CMP_OUT (race); |
1288 | CMP_OUT (race); |
|
|
1289 | CMP_OUT (skill); |
1196 | CMP_OUT (slaying); |
1290 | CMP_OUT (slaying); |
|
|
1291 | CMP_OUT (tag); |
|
|
1292 | CMP_OUT (other_arch); |
1197 | |
1293 | |
1198 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg); |
1294 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
1199 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
1295 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
1200 | |
1296 | |
1201 | CMP_OUT (other_arch); |
1297 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1202 | CMP_OUT (face); |
1298 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1203 | |
1299 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1204 | if (!op->face || !op->face->name) |
|
|
1205 | printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>");//D |
|
|
1206 | |
1300 | |
1207 | if (op->animation_id != tmp->animation_id) |
1301 | if (op->animation_id != tmp->animation_id) |
1208 | if (op->animation_id) |
1302 | if (op->animation_id) |
1209 | { |
1303 | { |
1210 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1304 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1211 | |
1305 | |
1212 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1306 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
1213 | f.put (KW_is_animated, (sint32)0); |
1307 | f.put (KW_is_animated, (sint32)0); |
1214 | } |
1308 | } |
1215 | else |
1309 | else |
1216 | f.put (KW_animation, (const char *)0); |
1310 | f.put (KW_animation, (const char *)0); |
1217 | |
1311 | |
1218 | CMP_OUT2 (str , stats.Str); |
1312 | CMP_OUT2 (str, stats.Str); |
1219 | CMP_OUT2 (dex , stats.Dex); |
1313 | CMP_OUT2 (dex, stats.Dex); |
1220 | CMP_OUT2 (con , stats.Con); |
1314 | CMP_OUT2 (con, stats.Con); |
1221 | CMP_OUT2 (wis , stats.Wis); |
1315 | CMP_OUT2 (wis, stats.Wis); |
1222 | CMP_OUT2 (pow , stats.Pow); |
1316 | CMP_OUT2 (pow, stats.Pow); |
1223 | CMP_OUT2 (cha , stats.Cha); |
1317 | CMP_OUT2 (cha, stats.Cha); |
1224 | CMP_OUT2 (int , stats.Int); |
1318 | CMP_OUT2 (int, stats.Int); |
|
|
1319 | |
1225 | CMP_OUT2 (hp , stats.hp); |
1320 | CMP_OUT2 (hp, stats.hp); |
1226 | CMP_OUT2 (maxhp , stats.maxhp); |
1321 | CMP_OUT2 (maxhp, stats.maxhp); |
1227 | CMP_OUT2 (sp , stats.sp); |
1322 | CMP_OUT2 (sp, stats.sp); |
1228 | CMP_OUT2 (maxsp , stats.maxsp); |
1323 | CMP_OUT2 (maxsp, stats.maxsp); |
1229 | CMP_OUT2 (grace , stats.grace); |
1324 | CMP_OUT2 (grace, stats.grace); |
1230 | CMP_OUT2 (maxgrace, stats.maxgrace); |
1325 | CMP_OUT2 (maxgrace, stats.maxgrace); |
1231 | CMP_OUT2 (exp , stats.exp); |
1326 | CMP_OUT2 (exp, stats.exp); |
1232 | |
1327 | |
1233 | CMP_OUT (perm_exp); |
1328 | CMP_OUT (perm_exp); |
1234 | CMP_OUT (expmul); |
1329 | CMP_OUT (expmul); |
1235 | |
1330 | |
1236 | CMP_OUT2 (food , stats.food); |
1331 | CMP_OUT2 (food, stats.food); |
1237 | CMP_OUT2 (dam , stats.dam); |
1332 | CMP_OUT2 (dam, stats.dam); |
1238 | CMP_OUT2 (luck , stats.luck); |
1333 | CMP_OUT2 (luck, stats.luck); |
1239 | CMP_OUT2 (wc , stats.wc); |
1334 | CMP_OUT2 (wc, stats.wc); |
1240 | CMP_OUT2 (ac , stats.ac); |
1335 | CMP_OUT2 (ac, stats.ac); |
1241 | |
1336 | |
1242 | CMP_OUT (x); |
1337 | CMP_OUT (x); |
1243 | CMP_OUT (y); |
1338 | CMP_OUT (y); |
1244 | CMP_OUT (speed); |
1339 | CMP_OUT (speed); |
1245 | CMP_OUT (speed_left); |
1340 | CMP_OUT (speed_left); |
… | |
… | |
1250 | CMP_OUT (direction); |
1345 | CMP_OUT (direction); |
1251 | CMP_OUT (type); |
1346 | CMP_OUT (type); |
1252 | CMP_OUT (subtype); |
1347 | CMP_OUT (subtype); |
1253 | CMP_OUT (attacktype); |
1348 | CMP_OUT (attacktype); |
1254 | |
1349 | |
1255 | for (i = 0; i < NROFATTACKS; i++) |
1350 | for (int i = 0; i < NROFATTACKS; i++) |
1256 | if (op->resist [i] != tmp->resist [i]) |
1351 | if (expect_false (op->resist[i] != tmp->resist[i])) |
1257 | f.put (resist_save [i], op->resist [i]); |
1352 | f.put (resist_save[i], op->resist[i]); |
1258 | |
1353 | |
1259 | CMP_OUT (path_attuned); |
1354 | CMP_OUT (path_attuned); |
1260 | CMP_OUT (path_repelled); |
1355 | CMP_OUT (path_repelled); |
1261 | CMP_OUT (path_denied); |
1356 | CMP_OUT (path_denied); |
1262 | CMP_OUT (material); |
1357 | CMP_OUT2 (material, materials);//TODO: nuke |
1263 | CMP_OUT (materialname); |
1358 | CMP_OUT (materialname); |
1264 | CMP_OUT (value); |
1359 | CMP_OUT (value); |
1265 | CMP_OUT (carrying); |
1360 | CMP_OUT (carrying); |
1266 | CMP_OUT (weight); |
1361 | CMP_OUT (weight); |
1267 | CMP_OUT (invisible); |
1362 | CMP_OUT (invisible); |
… | |
… | |
1271 | CMP_OUT (last_sp); |
1366 | CMP_OUT (last_sp); |
1272 | CMP_OUT (last_grace); |
1367 | CMP_OUT (last_grace); |
1273 | CMP_OUT (last_eat); |
1368 | CMP_OUT (last_eat); |
1274 | CMP_OUT (glow_radius); |
1369 | CMP_OUT (glow_radius); |
1275 | |
1370 | |
1276 | if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) |
1371 | if (op->flag [FLAG_IS_LINKED]) |
|
|
1372 | if (int i = get_button_value (op)) |
1277 | f.put (KW_connected, i); |
1373 | f.put (KW_connected, i); |
1278 | |
1374 | |
1279 | CMP_OUT (randomitems); |
1375 | CMP_OUT (randomitems); |
1280 | CMP_OUT2 (container, weight_limit); |
1376 | CMP_OUT2 (container, weight_limit); |
1281 | |
1377 | |
1282 | CMP_OUT (run_away); |
1378 | CMP_OUT (run_away); |
… | |
… | |
1301 | CMP_OUT (move_on); |
1397 | CMP_OUT (move_on); |
1302 | CMP_OUT (move_off); |
1398 | CMP_OUT (move_off); |
1303 | CMP_OUT (move_slow); |
1399 | CMP_OUT (move_slow); |
1304 | CMP_OUT (move_slow_penalty); |
1400 | CMP_OUT (move_slow_penalty); |
1305 | |
1401 | |
1306 | if (!COMPARE_FLAGS (op, tmp)) |
1402 | if (op->flag != tmp->flag) |
1307 | for (i = 0; i <= NUM_FLAGS; i++) |
1403 | for (int i = 0; i <= NUM_FLAGS; i++) |
1308 | if (flag_names [i] |
1404 | if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) |
1309 | && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) |
|
|
1310 | f.put (flag_names [i], QUERY_FLAG (op, i) ? "1" : "0"); |
1405 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1311 | |
1406 | |
1312 | /* Save body locations */ |
1407 | // save body locations |
1313 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1408 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1314 | if (op->body_info[i] != tmp->body_info[i]) |
1409 | if (expect_false (op->slot[i].info != tmp->slot[i].info)) |
1315 | f.put (body_locations[i].save_name, op->body_info[i]); |
1410 | f.put (body_locations[i].save_name, op->slot[i].info); |
1316 | } |
1411 | } |
1317 | |
1412 | |
1318 | /* |
1413 | /* |
1319 | * Dumps all variables in an object to a file. |
1414 | * Dumps all variables in an object to a file. |
1320 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1415 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1321 | * the only place this is not set is when saving the player. |
1416 | * the only place this is not set is when saving the player. |
1322 | * If bit 1 of flag is set, don't remove the object after save. As of now, |
|
|
1323 | * all of the callers are setting this. |
|
|
1324 | */ |
1417 | */ |
1325 | |
1418 | bool |
1326 | void |
1419 | object::write (object_freezer &f) |
1327 | save_object (object_freezer &fp, object *op, int flag) |
|
|
1328 | { |
1420 | { |
1329 | archetype *at; |
1421 | archetype *at = arch ? arch : archetype::empty; |
1330 | object *tmp, *old; |
|
|
1331 | |
1422 | |
1332 | /* Even if the object does have an owner, it would seem that we should |
|
|
1333 | * still save it. |
|
|
1334 | */ |
|
|
1335 | if (op->owner != NULL) |
|
|
1336 | return; |
|
|
1337 | |
|
|
1338 | /* If it is unpaid and we don't want to save those, just return. */ |
|
|
1339 | if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID))) |
|
|
1340 | return; |
|
|
1341 | |
|
|
1342 | if ((at = op->arch) == NULL) |
|
|
1343 | at = empty_archetype; |
|
|
1344 | |
|
|
1345 | fp.put (KW_arch, at->name); |
1423 | f.put (KW_arch, at->archname); |
|
|
1424 | write_diff (f, this, at); |
1346 | |
1425 | |
1347 | put (fp, op, &at->clone); |
|
|
1348 | |
|
|
1349 | /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */ |
|
|
1350 | |
|
|
1351 | old = NULL; |
|
|
1352 | |
|
|
1353 | if (flag & 2) |
|
|
1354 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1426 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1355 | save_object (fp, tmp, flag); |
1427 | tmp->write (f); |
1356 | else |
|
|
1357 | /* Slightly different logic because tmp/op will be removed by |
|
|
1358 | * the save_object we call. So we just keep looking at op->inv |
|
|
1359 | * until there is nothing left. In theory, the variable old |
|
|
1360 | * should not be needed, as recursive loops shouldn't happen. |
|
|
1361 | */ |
|
|
1362 | while ((tmp = op->inv) != NULL) |
|
|
1363 | { |
|
|
1364 | if (old == tmp) |
|
|
1365 | { |
|
|
1366 | LOG (llevError, " Recursive loop in inventory\n"); |
|
|
1367 | break; |
|
|
1368 | } |
|
|
1369 | |
1428 | |
1370 | save_object (fp, tmp, flag); |
|
|
1371 | old = tmp; |
|
|
1372 | } |
|
|
1373 | |
|
|
1374 | if (!(flag & 2)) |
|
|
1375 | { |
|
|
1376 | remove_ob (op); |
|
|
1377 | free_object (op); |
|
|
1378 | } |
|
|
1379 | |
|
|
1380 | fp.put (op); |
1429 | f.put (this); |
1381 | fprintf (fp, "end\n"); |
1430 | f.put (KW_end); |
|
|
1431 | |
|
|
1432 | return true; |
1382 | } |
1433 | } |
1383 | |
1434 | |
|
|
1435 | ///////////////////////////////////////////////////////////////////////////// |
|
|
1436 | |
|
|
1437 | // generic resource file load, |
|
|
1438 | // currently supports: region, treasures, archetypes |
|
|
1439 | bool |
|
|
1440 | load_resource_file_ (const char *filename) |
|
|
1441 | { |
|
|
1442 | object_thawer f (filename); |
|
|
1443 | |
|
|
1444 | for (;;) |
|
|
1445 | { |
|
|
1446 | switch (f.kw) |
|
|
1447 | { |
|
|
1448 | case KW_region: |
|
|
1449 | if (!region::read (f)) |
|
|
1450 | return false; |
|
|
1451 | break; |
|
|
1452 | |
|
|
1453 | case KW_treasure: |
|
|
1454 | case KW_treasureone: |
|
|
1455 | if (!treasurelist::read (f)) |
|
|
1456 | return false; |
|
|
1457 | break; |
|
|
1458 | |
|
|
1459 | case KW_object: |
|
|
1460 | if (!archetype::read (f)) |
|
|
1461 | return false; |
|
|
1462 | break; |
|
|
1463 | |
|
|
1464 | case KW_EOF: |
|
|
1465 | return true; |
|
|
1466 | |
|
|
1467 | default: |
|
|
1468 | if (!f.parse_error ("resource file")) |
|
|
1469 | return false; |
|
|
1470 | |
|
|
1471 | f.next (); |
|
|
1472 | break; |
|
|
1473 | } |
|
|
1474 | } |
|
|
1475 | } |
|
|
1476 | |