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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.79 by root, Mon May 7 07:47:32 2007 UTC vs.
Revision 1.115 by root, Sun May 4 19:14:23 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28 23
29#include <global.h> 24#include <global.h>
30#include <loader.h> 25#include <loader.h>
31#include <sproto.h> 26#include <sproto.h>
32 27
33///////////////////////////////////////////////////////////////////////////// 28/////////////////////////////////////////////////////////////////////////////
29
30extern archetype *loading_arch;
34 31
35/* This table is only necessary to convert objects that existed before the 32/* This table is only necessary to convert objects that existed before the
36 * spell object conversion to the new object. It was not practical 33 * spell object conversion to the new object. It was not practical
37 * to go through every mapping looking for every potion, rod, wand, etc 34 * to go through every mapping looking for every potion, rod, wand, etc
38 * that had a sp set and update to the new value. So this maps the 35 * that had a sp set and update to the new value. So this maps the
168 "spell_magic_drain", /* 122 */ 165 "spell_magic_drain", /* 122 */
169 "spell_counterspell", /* 123 */ 166 "spell_counterspell", /* 123 */
170 "spell_disarm", /* 124 */ 167 "spell_disarm", /* 124 */
171 "spell_cure_confusion", /* 125 */ 168 "spell_cure_confusion", /* 125 */
172 "spell_restoration", /* 126 */ 169 "spell_restoration", /* 126 */
173 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 170 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
174 "spell_counterwall", /* 128 */ 171 "spell_counterwall", /* 128 */
175 "spell_cause_light_wounds", /* 129 */ 172 "spell_cause_light_wounds", /* 129 */
176 "spell_cause_medium_wounds", /* 130 */ 173 "spell_cause_medium_wounds", /* 130 */
177 "spell_cause_heavy_wounds", /* 131 */ 174 "spell_cause_heavy_wounds", /* 131 */
178 "spell_charm_monsters", /* 132 */ 175 "spell_charm_monsters", /* 132 */
250 "spell_cause_rabies", /* 204 */ 247 "spell_cause_rabies", /* 204 */
251 "spell_glyph", /* 205 */ 248 "spell_glyph", /* 205 */
252 NULL 249 NULL
253}; 250};
254 251
255extern bool loading_arch;
256
257/* This function checks the object after it has been loaded (when we 252/* This function checks the object after it has been loaded (when we
258 * get the 'end' in the input stream). This function can be used to 253 * get the 'end' in the input stream). This function can be used to
259 * deal with legacy objects where fields may have changed. It can also be used 254 * deal with legacy objects where fields may have changed. It can also be used
260 * to check for objects to make sure there are no common errors. 255 * to check for objects to make sure there are no common errors.
261 */ 256 */
262void 257void
263object::post_load_check () 258object::post_load_check ()
264{ 259{
265 // as a kind of a hack, we now adjust the range, shield and combat slots 260 if (type >= NUM_TYPES)
261 {
262 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ());
263 type = 0;
264 }
265
266 switch (type) 266 switch (type)
267 { 267 {
268 case BOW: 268 case BOW:
269 case WAND: 269 case WAND:
270 case ROD: 270 case ROD:
271 case HORN: 271 case HORN:
272 case SKILL: // maybe have to think about this one, as skills get applied togethr with their governing weapons
273 case SKILL_TOOL:
274 if (slot [body_range].info != -1) 272 if (slot [body_range].info != -1)
275 { 273 {
276 LOG (llevInfo, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); 274 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
277 slot [body_range].info = -1; 275 slot [body_range].info = -1;
278 } 276 }
279 break; 277 break;
280 278
281 case WEAPON: 279 case WEAPON:
282 if (slot [body_combat].info != -1) 280 if (slot [body_combat].info != -1)
283 { 281 {
284 LOG (llevInfo, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); 282 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
285 slot [body_combat].info = -1; 283 slot [body_combat].info = -1;
286 } 284 }
287 break; 285 break;
288 286
289 case SHIELD: 287 case SHIELD:
290 if (slot [body_shield].info != -1) 288 if (slot [body_shield].info != -1)
291 { 289 {
292 LOG (llevInfo, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); 290 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
293 slot [body_shield].info = -1; 291 slot [body_shield].info = -1;
294 } 292 }
295 break; 293 break;
296 294
297 case PLAYER: 295 case PLAYER:
298 if (slot [body_shield].info != 1) 296 if (slot [body_shield].info != 1)
299 { 297 {
300 LOG (llevInfo, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); 298 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
301 slot [body_shield].info = 1; 299 slot [body_shield].info = 1;
302 } 300 }
303 301
304 if (slot [body_combat].info != 1) 302 if (slot [body_combat].info != 1)
305 { 303 {
306 LOG (llevInfo, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); 304 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
307 slot [body_combat].info = 1; 305 slot [body_combat].info = 1;
308 } 306 }
309 307
310 if (slot [body_range].info != 1) 308 if (slot [body_range].info != 1)
311 { 309 {
312 LOG (llevInfo, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); 310 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
313 slot [body_range].info = 1; 311 slot [body_range].info = 1;
314 } 312 }
315 break; 313 break;
316 } 314 }
317 315
322 * also have to catch is if this object is not using the normal name for 320 * also have to catch is if this object is not using the normal name for
323 * the object. In that case, we also want to use the loaded name. 321 * the object. In that case, we also want to use the loaded name.
324 * Otherwise, what happens is that the the plural name will lose 322 * Otherwise, what happens is that the the plural name will lose
325 * information (appear as just 'hearts' and not 'goblins heart') 323 * information (appear as just 'hearts' and not 'goblins heart')
326 */ 324 */
327 if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) 325 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
328 name_pl = 0; 326 name_pl = 0;
329 327
330 if (!name_pl) 328 if (!name_pl)
331 name_pl = name; 329 name_pl = name;
332 330
359 || type == AMULET || type == GIRDLE 357 || type == AMULET || type == GIRDLE
360 || type == BRACERS || type == CLOAK) 358 || type == BRACERS || type == CLOAK)
361 { 359 {
362 if (last_heal) 360 if (last_heal)
363 { 361 {
364 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); 362 LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
365 gen_sp_armour = last_heal; 363 gen_sp_armour = last_heal;
366 last_heal = 0; 364 last_heal = 0;
367 } 365 }
368 366
369 int ip = calc_item_power (this, 0); 367 int ip = calc_item_power (this, 0);
381 * something that has item_power 1 is probably just fine if our calculated 379 * something that has item_power 1 is probably just fine if our calculated
382 * value is 1 or 2 - these values are small enough that hard to be precise. 380 * value is 1 or 2 - these values are small enough that hard to be precise.
383 * similarly, it item_power is 0, the first check will always pass, 381 * similarly, it item_power is 0, the first check will always pass,
384 * but not the second one. 382 * but not the second one.
385 */ 383 */
384#if 0 //TODO
386 if (ip > 2 * item_power && ip > (item_power + 3)) 385 if (ip > 2 * item_power && ip > (item_power + 3))
387 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
387#endif
388 } 388 }
389 389
390 /* Old spellcasting object - need to load in the appropiate object */ 390 /* Old spellcasting object - need to load in the appropiate object */
391 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 391 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
392 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 392 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
393 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 393 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
394 { 394 {
395 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 395 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
396 * in that spell was stored in sp. 396 * in that spell was stored in sp.
397 */ 397 */
398 LOG (llevError, "old spellcasting object found: %s", debug_desc ());
398 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 399 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
399 insert_ob_in_ob (tmp, this); 400 insert_ob_in_ob (tmp, this);
400 randomitems = NULL; /* So another spell isn't created for this object */ 401 randomitems = NULL; /* So another spell isn't created for this object */
401 } 402 }
402 403
403 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 404 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
404 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 405 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
405 { 406 {
407 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ());
406 object *tmp = get_archetype_by_object_name (slaying); 408 object *tmp = get_archetype_by_object_name (slaying);
407 insert_ob_in_ob (tmp, this); 409 insert_ob_in_ob (tmp, this);
408 randomitems = NULL; /* So another spell isn't created for this object */ 410 randomitems = 0; /* So another spell isn't created for this object */
409 /* without this, value is all screwed up */ 411 /* without this, value is all screwed up */
410 value = arch->clone.value * inv->value; 412 value = arch->value * inv->value;
411 } 413 }
412 414
413 if (QUERY_FLAG (this, FLAG_MONSTER)) 415 if (QUERY_FLAG (this, FLAG_MONSTER))
414 { 416 {
415 if (stats.hp > stats.maxhp) 417 if (stats.hp > stats.maxhp)
416 { 418 {
417 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 419 LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
418 stats.maxhp = stats.hp; 420 stats.maxhp = stats.hp;
419 } 421 }
420 422
421 /* The archs just need to be updated for this */ 423 /* The archs just need to be updated for this */
422 if (move_type == 0) 424 if (move_type == 0)
423 move_type = MOVE_WALK; 425 move_type = MOVE_WALK;
424 } 426 }
425 427
426 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) 428 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
427 {
428 /* Object will duplicate it's content as part of the 429 /* Object will duplicate it's content as part of the
429 * generation process. To do this, we must flag inventory 430 * generation process. To do this, we must flag inventory
430 * so it remains unevaluated concerning the randomitems and 431 * so it remains unevaluated concerning the randomitems and
431 * the living (a demonlord shouldn't cast from inside generator!) 432 * the living (a demonlord shouldn't cast from inside generator!)
432 */ 433 */
434 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
433 flag_inv (this, FLAG_IS_A_TEMPLATE); 435 flag_inv (this, FLAG_IS_A_TEMPLATE);
434 }
435 436
436 /* Handle player movers. We use move_type for player movers 437 /* Handle player movers. We use move_type for player movers
437 * because they operate on their own time (move_on 438 * because they operate on their own time (move_on
438 * would potentially cause them to be triggered when someone steps 439 * would potentially cause them to be triggered when someone steps
439 * on them). If move_type is set, presume person knows what they 440 * on them). If move_type is set, presume person knows what they
440 * are doing, otherwise, set move_type based on maxhp value. 441 * are doing, otherwise, set move_type based on maxhp value.
441 */ 442 */
442 if (type == PLAYERMOVER) 443 if (type == PLAYERMOVER)
443 { 444 {
444 if (!move_type) 445 if (!move_type)
506 507
507 goto next; 508 goto next;
508 } 509 }
509 } 510 }
510 511
511 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); 512 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
512 513
513next: ; 514next: ;
514 } 515 }
515} 516}
516 517
517#define GET_FLAG(op,flag) \ 518#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
518 if (f.get_sint32 ()) \
519 SET_FLAG (op, flag); \
520 else \
521 CLEAR_FLAG (op, flag) \
522 519
523bool 520bool
524object::parse_kv (object_thawer &f) 521object::parse_kv (object_thawer &f)
525{ 522{
526 object *op_inv = inv; 523 object *op_inv = inv;
524 key_value *last_kv = key_values;
527 525
528 for (;;) 526 for (;;)
529 { 527 {
530 switch (f.kw) 528 switch (f.kw)
531 { 529 {
532 case KW_uuid: 530 case KW_uuid:
533 if (const char *s = f.get_str ()) 531 if (const char *s = f.get_str ())
534 { 532 if (!uuid.parse (s))
535 unsigned int version;
536 unsigned long long seq;
537
538 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
539 { 533 {
540 uuid.seq = seq; 534 f.parse_warn ("unparseable uuid");
541 break; 535 uuid = UUID::gen ();
542 } 536 }
543 }
544
545 uuid = gen_uuid ();
546 break; 537 break;
547 538
548 case KW_oid: 539 case KW_oid:
549 f.get (this, f.get_sint32 ()); 540 f.get (this, f.get_sint32 ());
550 break; 541 break;
556 547
557 case KW_attach: f.get_ornull (attach); break; 548 case KW_attach: f.get_ornull (attach); break;
558 case KW_skill: f.get_ornull (skill); break; 549 case KW_skill: f.get_ornull (skill); break;
559 case KW_race: f.get_ornull (race); break; 550 case KW_race: f.get_ornull (race); break;
560 case KW_slaying: f.get_ornull (slaying); break; 551 case KW_slaying: f.get_ornull (slaying); break;
552 case KW_tag: f.get_ornull (tag); break;
561 553
562 case KW_arch: 554 case KW_arch:
563 { 555 {
564 object *tmp = object::read (f); 556 object *tmp = object::read (f);
565 tmp->deactivate (); 557 tmp->deactivate ();
567 { 559 {
568 // was: insert_ob_in_ob (tmp, op); 560 // was: insert_ob_in_ob (tmp, op);
569 // but manually adding it can improve map loading times a lot 561 // but manually adding it can improve map loading times a lot
570 // also, appending instead of prepending keeps the 562 // also, appending instead of prepending keeps the
571 // save ordering the same between repeated load/saves. 563 // save ordering the same between repeated load/saves.
564 // and finally we do not want any funny effects
572 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 565 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
573 CLEAR_FLAG (tmp, FLAG_REMOVED); 566 CLEAR_FLAG (tmp, FLAG_REMOVED);
574 567
575 if (!op_inv) 568 if (!op_inv)
576 { 569 {
592 } 585 }
593 } 586 }
594 continue; 587 continue;
595 588
596 case KW_other_arch: 589 case KW_other_arch:
597 other_arch =
598 loading_arch 590 if (loading_arch == this)
599 ? archetype::get (f.get_str ()) 591 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
592 else
593 {
600 : archetype::find (f.get_str ()); 594 other_arch = archetype::find (f.get_str ());
601 595
602 if (!other_arch) 596 if (!other_arch)
603 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); 597 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
598 }
599 break;
600
601 case KW_owner:
602 f.delayed_deref (this, owner, f.get_str ());
604 break; 603 break;
605 604
606 case KW_animation: 605 case KW_animation:
607 { 606 {
608 CLEAR_FLAG (this, FLAG_ANIMATE); 607 CLEAR_FLAG (this, FLAG_ANIMATE);
635 f.get (move_slow_penalty); 634 f.get (move_slow_penalty);
636 break; 635 break;
637 636
638 case KW_face: 637 case KW_face:
639 face = face_find (f.get_str ()); 638 face = face_find (f.get_str ());
639 break;
640
641 case KW_sound:
642 sound = sound_find (f.get_str ());
643 if (!sound)
644 f.parse_warn ("sound not found");
645 break;
646
647 case KW_sound_destroy:
648 sound_destroy = sound_find (f.get_str ());
649 if (!sound_destroy)
650 f.parse_warn ("sound not found");
640 break; 651 break;
641 652
642 case KW_x: f.get (x); break; 653 case KW_x: f.get (x); break;
643 case KW_y: f.get (y); break; 654 case KW_y: f.get (y); break;
644 655
771 if (QUERY_FLAG (this, FLAG_IDENTIFIED)) 782 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
772 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 783 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
773 784
774 break; 785 break;
775 786
776 case KW_wiz:
777 GET_FLAG (this, FLAG_WIZ);
778 //TODO: move to check_object
779 if (QUERY_FLAG (this, FLAG_WIZ))
780 {
781 SET_FLAG (this, FLAG_WAS_WIZ);
782 SET_FLAG (this, FLAG_WIZPASS);
783 SET_FLAG (this, FLAG_WIZCAST);
784 }
785 else
786 {
787 CLEAR_FLAG (this, FLAG_WIZPASS);
788 CLEAR_FLAG (this, FLAG_WIZCAST);
789 }
790 break;
791
792 case KW_friendly: 787 case KW_friendly:
793 if (f.get_sint32 ()) 788 if (f.get_bool ())
794 if (type != PLAYER) 789 if (type != PLAYER)
795 add_friendly_object (this); 790 add_friendly_object (this);
796 791
797 break; 792 break;
798 793
811 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; 806 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
812 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; 807 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
813 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; 808 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
814 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; 809 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
815 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; 810 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
811 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
816 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; 812 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
817 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; 813 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
818 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; 814 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
819 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 815 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
820 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 816 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
827 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 823 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
828 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 824 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
829 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; 825 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
830 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; 826 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
831 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; 827 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
832 case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break;
833 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; 828 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
834 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; 829 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
835 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; 830 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
836 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; 831 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
837 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; 832 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
975 randomitems = 0; 970 randomitems = 0;
976 break; 971 break;
977 972
978 case KW_msg: 973 case KW_msg:
979 f.get_ml (KW_endmsg, msg); 974 f.get_ml (KW_endmsg, msg);
980 //TODO: allow longer messages
981 if (strlen (msg) >= HUGE_BUF)
982 {
983 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
984 msg = "ERROR, please report: string too long, winged.\n";
985 }
986 break; 975 break;
987 976
988 case KW_lore: 977 case KW_lore:
989 f.get_ml (KW_endlore, lore); 978 f.get_ml (KW_endlore, lore);
990 //TODO: allow longer messages
991 /* Just print a warning so we can be reasonably safe
992 * about not overflowing the buffer.
993 */
994 if (strlen (lore) > (HUGE_BUF / 2))
995 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
996 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
997 break; 979 break;
998 980
999 case KW_editable: 981 case KW_editable:
1000 case KW_editor_folder: 982 case KW_editor_folder:
1001 break; 983 break;
1006 988
1007 f.next (); 989 f.next ();
1008 return true; 990 return true;
1009 991
1010 case KW_ERROR: 992 case KW_ERROR:
1011 set_ob_key_value (this, f.kw_str, f.value, true); 993 // append as key value pair (do not use kv_set as it prepends)
994 // we also do not even try to find old values, duplicate keys stay duplicate
995 {
996 key_value *kv = new key_value;
997
998 kv->next = 0;
999 kv->key = shstr (f.kw_str);
1000 kv->value = shstr (f.value);
1001
1002 if (!last_kv)
1003 key_values = last_kv = kv;
1004 else
1005 {
1006 while (last_kv->next)
1007 last_kv = last_kv->next;
1008
1009 last_kv->next = kv;
1010 last_kv = kv;
1011 }
1012 }
1012 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D 1013 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1013 break; 1014 break;
1014 1015
1015 default: 1016 default:
1016 if (!f.parse_error ("object", name)) 1017 if (!f.parse_error ("object", name))
1037 1038
1038 assert (arch); //D maybe use exception handling of sorts? 1039 assert (arch); //D maybe use exception handling of sorts?
1039 1040
1040 f.next (); 1041 f.next ();
1041 1042
1042 object *op = object::create (); 1043 object *op = arch->instance ();
1043
1044 op->map = map; 1044 op->map = map;
1045 arch->clone.copy_to (op);
1046 // copy_to activates, this should be fixed properly 1045 // instance() activates, this should be fixed properly
1047 op->deactivate (); 1046 op->deactivate ();
1048 1047
1049 if (!op->parse_kv (f)) 1048 if (!op->parse_kv (f))
1050 { 1049 {
1051 op->destroy (true); 1050 op->destroy (true);
1065int 1064int
1066set_variable (object *op, char *buf) 1065set_variable (object *op, char *buf)
1067{ 1066{
1068 object_thawer f (buf, (AV *)0); 1067 object_thawer f (buf, (AV *)0);
1069 1068
1070 f.next ();
1071 return op->parse_kv (f); 1069 return op->parse_kv (f);
1072} 1070}
1073 1071
1074/* This returns a string of the integer movement type */ 1072/* This returns a string of the integer movement type */
1075#if 0 1073#if 0
1137 * the 15'th element of this array should match that name. 1135 * the 15'th element of this array should match that name.
1138 * If an entry is NULL, that is a flag not to loaded/saved. 1136 * If an entry is NULL, that is a flag not to loaded/saved.
1139 */ 1137 */
1140 static const keyword flag_names [NUM_FLAGS] = { 1138 static const keyword flag_names [NUM_FLAGS] = {
1141 KW_alive, 1139 KW_alive,
1142 KW_wiz,
1143 KW_NULL, 1140 KW_NULL,
1144 KW_NULL, 1141 KW_NULL,
1145 KW_was_wiz, 1142 KW_NULL,
1143 KW_NULL,
1146 KW_applied, 1144 KW_applied,
1147 KW_unpaid, 1145 KW_unpaid,
1148 KW_can_use_shield, 1146 KW_can_use_shield,
1149 KW_no_pick, 1147 KW_no_pick,
1150 KW_NULL, // walk_on 1148 KW_NULL, // walk_on
1262 /* 110 */ 1260 /* 110 */
1263 KW_destroy_on_death, 1261 KW_destroy_on_death,
1264 KW_NULL, 1262 KW_NULL,
1265 }; 1263 };
1266 1264
1267 int i;
1268
1269 /* This saves the key/value lists. We do it first so that any 1265 /* This saves the key/value lists. We do it first so that any
1270 * keys that match field names will be overwritten by the loader. 1266 * keys that match field names will be overwritten by the loader.
1271 */ 1267 */
1272 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) 1268 for (key_value *kv = op->key_values; kv; kv = kv->next)
1273 { 1269 if (!tmp->key_values || tmp->kv (kv->key) != kv->value)
1274 /* Find the field in the opposing member. */ 1270 f.put (kv->key, kv->value);
1275 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1276
1277 /* If there's no partnering field, or it's got a different value, save our field. */
1278 if (!arch_field || my_field->value != arch_field->value)
1279 f.put (my_field->key, my_field->value);
1280 }
1281 1271
1282 /* We don't need to worry about the arch's extra fields - they 1272 /* We don't need to worry about the arch's extra fields - they
1283 * will get taken care of the copy_to method. 1273 * will get taken care of the copy_to method.
1284 */ 1274 */
1285 1275
1286 { 1276 f.put (KW_uuid, op->uuid.c_str ());
1287 char uids[64];
1288 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1289 f.put (KW_uuid, (const char *)uids);
1290 }
1291 1277
1292#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1278#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1293#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1279#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1280
1281 if (object *owner = op->owner)
1282 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1294 1283
1295 CMP_OUT (name); 1284 CMP_OUT (name);
1296 CMP_OUT (name_pl); 1285 CMP_OUT (name_pl);
1297 CMP_OUT (custom_name); 1286 CMP_OUT (custom_name);
1298 CMP_OUT (title); 1287 CMP_OUT (title);
1299 CMP_OUT (race); 1288 CMP_OUT (race);
1289 CMP_OUT (skill);
1300 CMP_OUT (slaying); 1290 CMP_OUT (slaying);
1301 1291 CMP_OUT (tag);
1302 if (op->msg != tmp->msg)
1303 f.put (KW_msg, KW_endmsg, op->msg);
1304 if (op->lore != tmp->lore)
1305 f.put (KW_lore, KW_endlore, op->lore);
1306
1307 CMP_OUT (other_arch); 1292 CMP_OUT (other_arch);
1308 1293
1294 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1295 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1296
1309 if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); 1297 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1298 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1299 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1310 1300
1311 if (op->animation_id != tmp->animation_id) 1301 if (op->animation_id != tmp->animation_id)
1312 if (op->animation_id) 1302 if (op->animation_id)
1313 { 1303 {
1314 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1304 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1315 1305
1316 if (!QUERY_FLAG (op, FLAG_ANIMATE)) 1306 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1317 f.put (KW_is_animated, (sint32) 0); 1307 f.put (KW_is_animated, (sint32)0);
1318 } 1308 }
1319 else 1309 else
1320 f.put (KW_animation, (const char *) 0); 1310 f.put (KW_animation, (const char *)0);
1321 1311
1322 CMP_OUT2 (str, stats.Str); 1312 CMP_OUT2 (str, stats.Str);
1323 CMP_OUT2 (dex, stats.Dex); 1313 CMP_OUT2 (dex, stats.Dex);
1324 CMP_OUT2 (con, stats.Con); 1314 CMP_OUT2 (con, stats.Con);
1325 CMP_OUT2 (wis, stats.Wis); 1315 CMP_OUT2 (wis, stats.Wis);
1355 CMP_OUT (direction); 1345 CMP_OUT (direction);
1356 CMP_OUT (type); 1346 CMP_OUT (type);
1357 CMP_OUT (subtype); 1347 CMP_OUT (subtype);
1358 CMP_OUT (attacktype); 1348 CMP_OUT (attacktype);
1359 1349
1360 for (i = 0; i < NROFATTACKS; i++) 1350 for (int i = 0; i < NROFATTACKS; i++)
1361 if (op->resist[i] != tmp->resist[i]) 1351 if (expect_false (op->resist[i] != tmp->resist[i]))
1362 f.put (resist_save[i], op->resist[i]); 1352 f.put (resist_save[i], op->resist[i]);
1363 1353
1364 CMP_OUT (path_attuned); 1354 CMP_OUT (path_attuned);
1365 CMP_OUT (path_repelled); 1355 CMP_OUT (path_repelled);
1366 CMP_OUT (path_denied); 1356 CMP_OUT (path_denied);
1376 CMP_OUT (last_sp); 1366 CMP_OUT (last_sp);
1377 CMP_OUT (last_grace); 1367 CMP_OUT (last_grace);
1378 CMP_OUT (last_eat); 1368 CMP_OUT (last_eat);
1379 CMP_OUT (glow_radius); 1369 CMP_OUT (glow_radius);
1380 1370
1381 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1371 if (op->flag [FLAG_IS_LINKED])
1372 if (int i = get_button_value (op))
1382 f.put (KW_connected, i); 1373 f.put (KW_connected, i);
1383 1374
1384 CMP_OUT (randomitems); 1375 CMP_OUT (randomitems);
1385 CMP_OUT2 (container, weight_limit); 1376 CMP_OUT2 (container, weight_limit);
1386 1377
1387 CMP_OUT (run_away); 1378 CMP_OUT (run_away);
1407 CMP_OUT (move_off); 1398 CMP_OUT (move_off);
1408 CMP_OUT (move_slow); 1399 CMP_OUT (move_slow);
1409 CMP_OUT (move_slow_penalty); 1400 CMP_OUT (move_slow_penalty);
1410 1401
1411 if (op->flag != tmp->flag) 1402 if (op->flag != tmp->flag)
1412 for (i = 0; i <= NUM_FLAGS; i++) 1403 for (int i = 0; i <= NUM_FLAGS; i++)
1413 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1404 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1414 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1405 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1415 1406
1416 // save body locations 1407 // save body locations
1417 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1408 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1418 if (op->slot[i].info != tmp->slot[i].info) 1409 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1419 f.put (body_locations[i].save_name, op->slot[i].info); 1410 f.put (body_locations[i].save_name, op->slot[i].info);
1420} 1411}
1421 1412
1422/* 1413/*
1423 * Dumps all variables in an object to a file. 1414 * Dumps all variables in an object to a file.
1425 * the only place this is not set is when saving the player. 1416 * the only place this is not set is when saving the player.
1426 */ 1417 */
1427bool 1418bool
1428object::write (object_freezer &f) 1419object::write (object_freezer &f)
1429{ 1420{
1430 /* Even if the object does have an owner, it would seem that we should 1421 archetype *at = arch ? arch : archetype::empty;
1431 * still save it.
1432 */
1433 if (owner)
1434 return true;
1435 1422
1436 archetype *at = arch ? (archetype *)arch : empty_archetype;
1437
1438 f.put (KW_arch, at->name); 1423 f.put (KW_arch, at->archname);
1439 write_diff (f, this, &at->clone); 1424 write_diff (f, this, at);
1440 1425
1441 for (object *tmp = inv; tmp; tmp = tmp->below) 1426 for (object *tmp = inv; tmp; tmp = tmp->below)
1442 tmp->write (f); 1427 tmp->write (f);
1443 1428
1444 f.put (this); 1429 f.put (this);
1449 1434
1450///////////////////////////////////////////////////////////////////////////// 1435/////////////////////////////////////////////////////////////////////////////
1451 1436
1452// generic resource file load, 1437// generic resource file load,
1453// currently supports: region, treasures, archetypes 1438// currently supports: region, treasures, archetypes
1439bool
1454bool load_resource_file (const char *filename) 1440load_resource_file_ (const char *filename)
1455{ 1441{
1456 object_thawer f (filename); 1442 object_thawer f (filename);
1457
1458 bool success = false;
1459 bool seen_arch = false;
1460
1461 f.next ();
1462 1443
1463 for (;;) 1444 for (;;)
1464 { 1445 {
1465 switch (f.kw) 1446 switch (f.kw)
1466 { 1447 {
1467 case KW_region: 1448 case KW_region:
1468 if (!region::read (f)) 1449 if (!region::read (f))
1469 goto finish; 1450 return false;
1470 break; 1451 break;
1471 1452
1472 case KW_treasure: 1453 case KW_treasure:
1473 case KW_treasureone: 1454 case KW_treasureone:
1474 if (!treasurelist::read (f)) 1455 if (!treasurelist::read (f))
1475 goto finish; 1456 return false;
1476 break; 1457 break;
1477 1458
1478 case KW_object: 1459 case KW_object:
1479 seen_arch = true;
1480 if (!archetype::read (f)) 1460 if (!archetype::read (f))
1481 goto finish; 1461 return false;
1482 break; 1462 break;
1483 1463
1484 case KW_EOF: 1464 case KW_EOF:
1485 success = true; 1465 return true;
1486 goto finish;
1487 1466
1488 default: 1467 default:
1489 if (!f.parse_error ("resource file")) 1468 if (!f.parse_error ("resource file"))
1490 goto finish; 1469 return false;
1491 1470
1492 f.next (); 1471 f.next ();
1493 break; 1472 break;
1494 } 1473 }
1495 } 1474 }
1496
1497finish:
1498 if (seen_arch)
1499 init_archetype_pointers ();
1500
1501 return success;
1502} 1475}
1503 1476

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