ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/loader.C
(Generate patch)

Comparing deliantra/server/common/loader.C (file contents):
Revision 1.84 by root, Tue May 22 10:49:58 2007 UTC vs.
Revision 1.115 by root, Sun May 4 19:14:23 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28 23
29#include <global.h> 24#include <global.h>
30#include <loader.h> 25#include <loader.h>
31#include <sproto.h> 26#include <sproto.h>
32 27
33///////////////////////////////////////////////////////////////////////////// 28/////////////////////////////////////////////////////////////////////////////
29
30extern archetype *loading_arch;
34 31
35/* This table is only necessary to convert objects that existed before the 32/* This table is only necessary to convert objects that existed before the
36 * spell object conversion to the new object. It was not practical 33 * spell object conversion to the new object. It was not practical
37 * to go through every mapping looking for every potion, rod, wand, etc 34 * to go through every mapping looking for every potion, rod, wand, etc
38 * that had a sp set and update to the new value. So this maps the 35 * that had a sp set and update to the new value. So this maps the
168 "spell_magic_drain", /* 122 */ 165 "spell_magic_drain", /* 122 */
169 "spell_counterspell", /* 123 */ 166 "spell_counterspell", /* 123 */
170 "spell_disarm", /* 124 */ 167 "spell_disarm", /* 124 */
171 "spell_cure_confusion", /* 125 */ 168 "spell_cure_confusion", /* 125 */
172 "spell_restoration", /* 126 */ 169 "spell_restoration", /* 126 */
173 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 170 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
174 "spell_counterwall", /* 128 */ 171 "spell_counterwall", /* 128 */
175 "spell_cause_light_wounds", /* 129 */ 172 "spell_cause_light_wounds", /* 129 */
176 "spell_cause_medium_wounds", /* 130 */ 173 "spell_cause_medium_wounds", /* 130 */
177 "spell_cause_heavy_wounds", /* 131 */ 174 "spell_cause_heavy_wounds", /* 131 */
178 "spell_charm_monsters", /* 132 */ 175 "spell_charm_monsters", /* 132 */
250 "spell_cause_rabies", /* 204 */ 247 "spell_cause_rabies", /* 204 */
251 "spell_glyph", /* 205 */ 248 "spell_glyph", /* 205 */
252 NULL 249 NULL
253}; 250};
254 251
255extern bool loading_arch;
256
257/* This function checks the object after it has been loaded (when we 252/* This function checks the object after it has been loaded (when we
258 * get the 'end' in the input stream). This function can be used to 253 * get the 'end' in the input stream). This function can be used to
259 * deal with legacy objects where fields may have changed. It can also be used 254 * deal with legacy objects where fields may have changed. It can also be used
260 * to check for objects to make sure there are no common errors. 255 * to check for objects to make sure there are no common errors.
261 */ 256 */
325 * also have to catch is if this object is not using the normal name for 320 * also have to catch is if this object is not using the normal name for
326 * the object. In that case, we also want to use the loaded name. 321 * the object. In that case, we also want to use the loaded name.
327 * Otherwise, what happens is that the the plural name will lose 322 * Otherwise, what happens is that the the plural name will lose
328 * information (appear as just 'hearts' and not 'goblins heart') 323 * information (appear as just 'hearts' and not 'goblins heart')
329 */ 324 */
330 if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) 325 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
331 name_pl = 0; 326 name_pl = 0;
332 327
333 if (!name_pl) 328 if (!name_pl)
334 name_pl = name; 329 name_pl = name;
335 330
362 || type == AMULET || type == GIRDLE 357 || type == AMULET || type == GIRDLE
363 || type == BRACERS || type == CLOAK) 358 || type == BRACERS || type == CLOAK)
364 { 359 {
365 if (last_heal) 360 if (last_heal)
366 { 361 {
367 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); 362 LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
368 gen_sp_armour = last_heal; 363 gen_sp_armour = last_heal;
369 last_heal = 0; 364 last_heal = 0;
370 } 365 }
371 366
372 int ip = calc_item_power (this, 0); 367 int ip = calc_item_power (this, 0);
395 /* Old spellcasting object - need to load in the appropiate object */ 390 /* Old spellcasting object - need to load in the appropiate object */
396 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 391 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL ||
397 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 392 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
398 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 393 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch)
399 { 394 {
400 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 395 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
401 * in that spell was stored in sp. 396 * in that spell was stored in sp.
402 */ 397 */
398 LOG (llevError, "old spellcasting object found: %s", debug_desc ());
403 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 399 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
404 insert_ob_in_ob (tmp, this); 400 insert_ob_in_ob (tmp, this);
405 randomitems = NULL; /* So another spell isn't created for this object */ 401 randomitems = NULL; /* So another spell isn't created for this object */
406 } 402 }
407 403
408 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 404 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
409 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 405 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
410 { 406 {
407 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ());
411 object *tmp = get_archetype_by_object_name (slaying); 408 object *tmp = get_archetype_by_object_name (slaying);
412 insert_ob_in_ob (tmp, this); 409 insert_ob_in_ob (tmp, this);
413 randomitems = NULL; /* So another spell isn't created for this object */ 410 randomitems = 0; /* So another spell isn't created for this object */
414 /* without this, value is all screwed up */ 411 /* without this, value is all screwed up */
415 value = arch->clone.value * inv->value; 412 value = arch->value * inv->value;
416 } 413 }
417 414
418 if (QUERY_FLAG (this, FLAG_MONSTER)) 415 if (QUERY_FLAG (this, FLAG_MONSTER))
419 { 416 {
420 if (stats.hp > stats.maxhp) 417 if (stats.hp > stats.maxhp)
421 { 418 {
422 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 419 LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
423 stats.maxhp = stats.hp; 420 stats.maxhp = stats.hp;
424 } 421 }
425 422
426 /* The archs just need to be updated for this */ 423 /* The archs just need to be updated for this */
427 if (move_type == 0) 424 if (move_type == 0)
428 move_type = MOVE_WALK; 425 move_type = MOVE_WALK;
429 } 426 }
430 427
431 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) 428 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
432 {
433 /* Object will duplicate it's content as part of the 429 /* Object will duplicate it's content as part of the
434 * generation process. To do this, we must flag inventory 430 * generation process. To do this, we must flag inventory
435 * so it remains unevaluated concerning the randomitems and 431 * so it remains unevaluated concerning the randomitems and
436 * the living (a demonlord shouldn't cast from inside generator!) 432 * the living (a demonlord shouldn't cast from inside generator!)
437 */ 433 */
434 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
438 flag_inv (this, FLAG_IS_A_TEMPLATE); 435 flag_inv (this, FLAG_IS_A_TEMPLATE);
439 }
440 436
441 /* Handle player movers. We use move_type for player movers 437 /* Handle player movers. We use move_type for player movers
442 * because they operate on their own time (move_on 438 * because they operate on their own time (move_on
443 * would potentially cause them to be triggered when someone steps 439 * would potentially cause them to be triggered when someone steps
444 * on them). If move_type is set, presume person knows what they 440 * on them). If move_type is set, presume person knows what they
445 * are doing, otherwise, set move_type based on maxhp value. 441 * are doing, otherwise, set move_type based on maxhp value.
446 */ 442 */
447 if (type == PLAYERMOVER) 443 if (type == PLAYERMOVER)
448 { 444 {
449 if (!move_type) 445 if (!move_type)
511 507
512 goto next; 508 goto next;
513 } 509 }
514 } 510 }
515 511
516 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); 512 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
517 513
518next: ; 514next: ;
519 } 515 }
520} 516}
521 517
522#define GET_FLAG(op,flag) \ 518#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
523 if (f.get_sint32 ()) \
524 SET_FLAG (op, flag); \
525 else \
526 CLEAR_FLAG (op, flag) \
527 519
528bool 520bool
529object::parse_kv (object_thawer &f) 521object::parse_kv (object_thawer &f)
530{ 522{
531 object *op_inv = inv; 523 object *op_inv = inv;
524 key_value *last_kv = key_values;
532 525
533 for (;;) 526 for (;;)
534 { 527 {
535 switch (f.kw) 528 switch (f.kw)
536 { 529 {
537 case KW_uuid: 530 case KW_uuid:
538 if (const char *s = f.get_str ()) 531 if (const char *s = f.get_str ())
539 { 532 if (!uuid.parse (s))
540 unsigned int version;
541 unsigned long long seq;
542
543 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
544 { 533 {
545 uuid.seq = seq; 534 f.parse_warn ("unparseable uuid");
546 break; 535 uuid = UUID::gen ();
547 } 536 }
548 }
549
550 uuid = gen_uuid ();
551 break; 537 break;
552 538
553 case KW_oid: 539 case KW_oid:
554 f.get (this, f.get_sint32 ()); 540 f.get (this, f.get_sint32 ());
555 break; 541 break;
561 547
562 case KW_attach: f.get_ornull (attach); break; 548 case KW_attach: f.get_ornull (attach); break;
563 case KW_skill: f.get_ornull (skill); break; 549 case KW_skill: f.get_ornull (skill); break;
564 case KW_race: f.get_ornull (race); break; 550 case KW_race: f.get_ornull (race); break;
565 case KW_slaying: f.get_ornull (slaying); break; 551 case KW_slaying: f.get_ornull (slaying); break;
552 case KW_tag: f.get_ornull (tag); break;
566 553
567 case KW_arch: 554 case KW_arch:
568 { 555 {
569 object *tmp = object::read (f); 556 object *tmp = object::read (f);
570 tmp->deactivate (); 557 tmp->deactivate ();
572 { 559 {
573 // was: insert_ob_in_ob (tmp, op); 560 // was: insert_ob_in_ob (tmp, op);
574 // but manually adding it can improve map loading times a lot 561 // but manually adding it can improve map loading times a lot
575 // also, appending instead of prepending keeps the 562 // also, appending instead of prepending keeps the
576 // save ordering the same between repeated load/saves. 563 // save ordering the same between repeated load/saves.
564 // and finally we do not want any funny effects
577 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 565 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
578 CLEAR_FLAG (tmp, FLAG_REMOVED); 566 CLEAR_FLAG (tmp, FLAG_REMOVED);
579 567
580 if (!op_inv) 568 if (!op_inv)
581 { 569 {
597 } 585 }
598 } 586 }
599 continue; 587 continue;
600 588
601 case KW_other_arch: 589 case KW_other_arch:
602 other_arch =
603 loading_arch 590 if (loading_arch == this)
604 ? archetype::get (f.get_str ()) 591 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
592 else
593 {
605 : archetype::find (f.get_str ()); 594 other_arch = archetype::find (f.get_str ());
606 595
607 if (!other_arch) 596 if (!other_arch)
608 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); 597 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
598 }
599 break;
600
601 case KW_owner:
602 f.delayed_deref (this, owner, f.get_str ());
609 break; 603 break;
610 604
611 case KW_animation: 605 case KW_animation:
612 { 606 {
613 CLEAR_FLAG (this, FLAG_ANIMATE); 607 CLEAR_FLAG (this, FLAG_ANIMATE);
640 f.get (move_slow_penalty); 634 f.get (move_slow_penalty);
641 break; 635 break;
642 636
643 case KW_face: 637 case KW_face:
644 face = face_find (f.get_str ()); 638 face = face_find (f.get_str ());
639 break;
640
641 case KW_sound:
642 sound = sound_find (f.get_str ());
643 if (!sound)
644 f.parse_warn ("sound not found");
645 break;
646
647 case KW_sound_destroy:
648 sound_destroy = sound_find (f.get_str ());
649 if (!sound_destroy)
650 f.parse_warn ("sound not found");
645 break; 651 break;
646 652
647 case KW_x: f.get (x); break; 653 case KW_x: f.get (x); break;
648 case KW_y: f.get (y); break; 654 case KW_y: f.get (y); break;
649 655
777 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 783 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
778 784
779 break; 785 break;
780 786
781 case KW_friendly: 787 case KW_friendly:
782 if (f.get_sint32 ()) 788 if (f.get_bool ())
783 if (type != PLAYER) 789 if (type != PLAYER)
784 add_friendly_object (this); 790 add_friendly_object (this);
785 791
786 break; 792 break;
787 793
800 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; 806 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
801 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; 807 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
802 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; 808 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
803 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; 809 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
804 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; 810 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
811 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
805 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; 812 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
806 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; 813 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
807 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; 814 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
808 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 815 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
809 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 816 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
963 randomitems = 0; 970 randomitems = 0;
964 break; 971 break;
965 972
966 case KW_msg: 973 case KW_msg:
967 f.get_ml (KW_endmsg, msg); 974 f.get_ml (KW_endmsg, msg);
968 //TODO: allow longer messages
969 if (strlen (msg) >= HUGE_BUF)
970 {
971 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
972 msg = "ERROR, please report: string too long, winged.\n";
973 }
974 break; 975 break;
975 976
976 case KW_lore: 977 case KW_lore:
977 f.get_ml (KW_endlore, lore); 978 f.get_ml (KW_endlore, lore);
978 //TODO: allow longer messages
979 /* Just print a warning so we can be reasonably safe
980 * about not overflowing the buffer.
981 */
982 if (strlen (lore) > (HUGE_BUF / 2))
983 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
984 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
985 break; 979 break;
986 980
987 case KW_editable: 981 case KW_editable:
988 case KW_editor_folder: 982 case KW_editor_folder:
989 break; 983 break;
994 988
995 f.next (); 989 f.next ();
996 return true; 990 return true;
997 991
998 case KW_ERROR: 992 case KW_ERROR:
999 set_ob_key_value (this, f.kw_str, f.value, true); 993 // append as key value pair (do not use kv_set as it prepends)
994 // we also do not even try to find old values, duplicate keys stay duplicate
995 {
996 key_value *kv = new key_value;
997
998 kv->next = 0;
999 kv->key = shstr (f.kw_str);
1000 kv->value = shstr (f.value);
1001
1002 if (!last_kv)
1003 key_values = last_kv = kv;
1004 else
1005 {
1006 while (last_kv->next)
1007 last_kv = last_kv->next;
1008
1009 last_kv->next = kv;
1010 last_kv = kv;
1011 }
1012 }
1000 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D 1013 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1001 break; 1014 break;
1002 1015
1003 default: 1016 default:
1004 if (!f.parse_error ("object", name)) 1017 if (!f.parse_error ("object", name))
1025 1038
1026 assert (arch); //D maybe use exception handling of sorts? 1039 assert (arch); //D maybe use exception handling of sorts?
1027 1040
1028 f.next (); 1041 f.next ();
1029 1042
1030 object *op = object::create (); 1043 object *op = arch->instance ();
1031
1032 op->map = map; 1044 op->map = map;
1033 arch->clone.copy_to (op);
1034 // copy_to activates, this should be fixed properly 1045 // instance() activates, this should be fixed properly
1035 op->deactivate (); 1046 op->deactivate ();
1036 1047
1037 if (!op->parse_kv (f)) 1048 if (!op->parse_kv (f))
1038 { 1049 {
1039 op->destroy (true); 1050 op->destroy (true);
1053int 1064int
1054set_variable (object *op, char *buf) 1065set_variable (object *op, char *buf)
1055{ 1066{
1056 object_thawer f (buf, (AV *)0); 1067 object_thawer f (buf, (AV *)0);
1057 1068
1058 f.next ();
1059 return op->parse_kv (f); 1069 return op->parse_kv (f);
1060} 1070}
1061 1071
1062/* This returns a string of the integer movement type */ 1072/* This returns a string of the integer movement type */
1063#if 0 1073#if 0
1250 /* 110 */ 1260 /* 110 */
1251 KW_destroy_on_death, 1261 KW_destroy_on_death,
1252 KW_NULL, 1262 KW_NULL,
1253 }; 1263 };
1254 1264
1255 int i;
1256
1257 /* This saves the key/value lists. We do it first so that any 1265 /* This saves the key/value lists. We do it first so that any
1258 * keys that match field names will be overwritten by the loader. 1266 * keys that match field names will be overwritten by the loader.
1259 */ 1267 */
1260 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) 1268 for (key_value *kv = op->key_values; kv; kv = kv->next)
1261 { 1269 if (!tmp->key_values || tmp->kv (kv->key) != kv->value)
1262 /* Find the field in the opposing member. */ 1270 f.put (kv->key, kv->value);
1263 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1264
1265 /* If there's no partnering field, or it's got a different value, save our field. */
1266 if (!arch_field || my_field->value != arch_field->value)
1267 f.put (my_field->key, my_field->value);
1268 }
1269 1271
1270 /* We don't need to worry about the arch's extra fields - they 1272 /* We don't need to worry about the arch's extra fields - they
1271 * will get taken care of the copy_to method. 1273 * will get taken care of the copy_to method.
1272 */ 1274 */
1273 1275
1274 { 1276 f.put (KW_uuid, op->uuid.c_str ());
1275 char uids[64];
1276 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1277 f.put (KW_uuid, (const char *)uids);
1278 }
1279 1277
1280#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1278#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1281#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1279#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1280
1281 if (object *owner = op->owner)
1282 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1282 1283
1283 CMP_OUT (name); 1284 CMP_OUT (name);
1284 CMP_OUT (name_pl); 1285 CMP_OUT (name_pl);
1285 CMP_OUT (custom_name); 1286 CMP_OUT (custom_name);
1286 CMP_OUT (title); 1287 CMP_OUT (title);
1287 CMP_OUT (race); 1288 CMP_OUT (race);
1289 CMP_OUT (skill);
1288 CMP_OUT (slaying); 1290 CMP_OUT (slaying);
1289 1291 CMP_OUT (tag);
1290 if (op->msg != tmp->msg)
1291 f.put (KW_msg, KW_endmsg, op->msg);
1292 if (op->lore != tmp->lore)
1293 f.put (KW_lore, KW_endlore, op->lore);
1294
1295 CMP_OUT (other_arch); 1292 CMP_OUT (other_arch);
1296 1293
1294 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1295 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1296
1297 if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); 1297 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1298 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1299 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1298 1300
1299 if (op->animation_id != tmp->animation_id) 1301 if (op->animation_id != tmp->animation_id)
1300 if (op->animation_id) 1302 if (op->animation_id)
1301 { 1303 {
1302 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1304 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1303 1305
1304 if (!QUERY_FLAG (op, FLAG_ANIMATE)) 1306 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1305 f.put (KW_is_animated, (sint32) 0); 1307 f.put (KW_is_animated, (sint32)0);
1306 } 1308 }
1307 else 1309 else
1308 f.put (KW_animation, (const char *) 0); 1310 f.put (KW_animation, (const char *)0);
1309 1311
1310 CMP_OUT2 (str, stats.Str); 1312 CMP_OUT2 (str, stats.Str);
1311 CMP_OUT2 (dex, stats.Dex); 1313 CMP_OUT2 (dex, stats.Dex);
1312 CMP_OUT2 (con, stats.Con); 1314 CMP_OUT2 (con, stats.Con);
1313 CMP_OUT2 (wis, stats.Wis); 1315 CMP_OUT2 (wis, stats.Wis);
1343 CMP_OUT (direction); 1345 CMP_OUT (direction);
1344 CMP_OUT (type); 1346 CMP_OUT (type);
1345 CMP_OUT (subtype); 1347 CMP_OUT (subtype);
1346 CMP_OUT (attacktype); 1348 CMP_OUT (attacktype);
1347 1349
1348 for (i = 0; i < NROFATTACKS; i++) 1350 for (int i = 0; i < NROFATTACKS; i++)
1349 if (op->resist[i] != tmp->resist[i]) 1351 if (expect_false (op->resist[i] != tmp->resist[i]))
1350 f.put (resist_save[i], op->resist[i]); 1352 f.put (resist_save[i], op->resist[i]);
1351 1353
1352 CMP_OUT (path_attuned); 1354 CMP_OUT (path_attuned);
1353 CMP_OUT (path_repelled); 1355 CMP_OUT (path_repelled);
1354 CMP_OUT (path_denied); 1356 CMP_OUT (path_denied);
1364 CMP_OUT (last_sp); 1366 CMP_OUT (last_sp);
1365 CMP_OUT (last_grace); 1367 CMP_OUT (last_grace);
1366 CMP_OUT (last_eat); 1368 CMP_OUT (last_eat);
1367 CMP_OUT (glow_radius); 1369 CMP_OUT (glow_radius);
1368 1370
1369 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1371 if (op->flag [FLAG_IS_LINKED])
1372 if (int i = get_button_value (op))
1370 f.put (KW_connected, i); 1373 f.put (KW_connected, i);
1371 1374
1372 CMP_OUT (randomitems); 1375 CMP_OUT (randomitems);
1373 CMP_OUT2 (container, weight_limit); 1376 CMP_OUT2 (container, weight_limit);
1374 1377
1375 CMP_OUT (run_away); 1378 CMP_OUT (run_away);
1395 CMP_OUT (move_off); 1398 CMP_OUT (move_off);
1396 CMP_OUT (move_slow); 1399 CMP_OUT (move_slow);
1397 CMP_OUT (move_slow_penalty); 1400 CMP_OUT (move_slow_penalty);
1398 1401
1399 if (op->flag != tmp->flag) 1402 if (op->flag != tmp->flag)
1400 for (i = 0; i <= NUM_FLAGS; i++) 1403 for (int i = 0; i <= NUM_FLAGS; i++)
1401 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1404 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1402 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1405 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1403 1406
1404 // save body locations 1407 // save body locations
1405 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1408 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1406 if (op->slot[i].info != tmp->slot[i].info) 1409 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1407 f.put (body_locations[i].save_name, op->slot[i].info); 1410 f.put (body_locations[i].save_name, op->slot[i].info);
1408} 1411}
1409 1412
1410/* 1413/*
1411 * Dumps all variables in an object to a file. 1414 * Dumps all variables in an object to a file.
1413 * the only place this is not set is when saving the player. 1416 * the only place this is not set is when saving the player.
1414 */ 1417 */
1415bool 1418bool
1416object::write (object_freezer &f) 1419object::write (object_freezer &f)
1417{ 1420{
1418 /* Even if the object does have an owner, it would seem that we should 1421 archetype *at = arch ? arch : archetype::empty;
1419 * still save it.
1420 */
1421 if (owner)
1422 return true;
1423 1422
1424 archetype *at = arch ? (archetype *)arch : empty_archetype;
1425
1426 f.put (KW_arch, at->name); 1423 f.put (KW_arch, at->archname);
1427 write_diff (f, this, &at->clone); 1424 write_diff (f, this, at);
1428 1425
1429 for (object *tmp = inv; tmp; tmp = tmp->below) 1426 for (object *tmp = inv; tmp; tmp = tmp->below)
1430 tmp->write (f); 1427 tmp->write (f);
1431 1428
1432 f.put (this); 1429 f.put (this);
1437 1434
1438///////////////////////////////////////////////////////////////////////////// 1435/////////////////////////////////////////////////////////////////////////////
1439 1436
1440// generic resource file load, 1437// generic resource file load,
1441// currently supports: region, treasures, archetypes 1438// currently supports: region, treasures, archetypes
1439bool
1442bool load_resource_file (const char *filename) 1440load_resource_file_ (const char *filename)
1443{ 1441{
1444 object_thawer f (filename); 1442 object_thawer f (filename);
1445
1446 bool success = false;
1447 bool seen_arch = false;
1448
1449 f.next ();
1450 1443
1451 for (;;) 1444 for (;;)
1452 { 1445 {
1453 switch (f.kw) 1446 switch (f.kw)
1454 { 1447 {
1455 case KW_region: 1448 case KW_region:
1456 if (!region::read (f)) 1449 if (!region::read (f))
1457 goto finish; 1450 return false;
1458 break; 1451 break;
1459 1452
1460 case KW_treasure: 1453 case KW_treasure:
1461 case KW_treasureone: 1454 case KW_treasureone:
1462 if (!treasurelist::read (f)) 1455 if (!treasurelist::read (f))
1463 goto finish; 1456 return false;
1464 break; 1457 break;
1465 1458
1466 case KW_object: 1459 case KW_object:
1467 seen_arch = true;
1468 if (!archetype::read (f)) 1460 if (!archetype::read (f))
1469 goto finish; 1461 return false;
1470 break; 1462 break;
1471 1463
1472 case KW_EOF: 1464 case KW_EOF:
1473 success = true; 1465 return true;
1474 goto finish;
1475 1466
1476 default: 1467 default:
1477 if (!f.parse_error ("resource file")) 1468 if (!f.parse_error ("resource file"))
1478 goto finish; 1469 return false;
1479 1470
1480 f.next (); 1471 f.next ();
1481 break; 1472 break;
1482 } 1473 }
1483 } 1474 }
1484
1485finish:
1486 if (seen_arch)
1487 init_archetype_pointers ();
1488
1489 return success;
1490} 1475}
1491 1476

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines