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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.110 by root, Sun Apr 20 05:24:55 2008 UTC vs.
Revision 1.117 by elmex, Sun Jun 15 20:29:56 2008 UTC

18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27 23
28#include <global.h> 24#include <global.h>
29#include <loader.h> 25#include <loader.h>
30#include <sproto.h> 26#include <sproto.h>
31 27
409 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 405 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
410 { 406 {
411 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ()); 407 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ());
412 object *tmp = get_archetype_by_object_name (slaying); 408 object *tmp = get_archetype_by_object_name (slaying);
413 insert_ob_in_ob (tmp, this); 409 insert_ob_in_ob (tmp, this);
414 randomitems = NULL; /* So another spell isn't created for this object */ 410 randomitems = 0; /* So another spell isn't created for this object */
415 /* without this, value is all screwed up */ 411 /* without this, value is all screwed up */
416 value = arch->value * inv->value; 412 value = arch->value * inv->value;
417 } 413 }
418 414
419 if (QUERY_FLAG (this, FLAG_MONSTER)) 415 if (QUERY_FLAG (this, FLAG_MONSTER))
523 519
524bool 520bool
525object::parse_kv (object_thawer &f) 521object::parse_kv (object_thawer &f)
526{ 522{
527 object *op_inv = inv; 523 object *op_inv = inv;
524 key_value *last_kv = key_values;
528 525
529 for (;;) 526 for (;;)
530 { 527 {
531 switch (f.kw) 528 switch (f.kw)
532 { 529 {
610 CLEAR_FLAG (this, FLAG_ANIMATE); 607 CLEAR_FLAG (this, FLAG_ANIMATE);
611 animation_id = 0; 608 animation_id = 0;
612 609
613 const char *str = f.get_str (); 610 const char *str = f.get_str ();
614 if (str && (animation_id = find_animation (str))) 611 if (str && (animation_id = find_animation (str)))
615 SET_FLAG (this, FLAG_ANIMATE); 612 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
616 } 613 }
617 break; 614 break;
618 615
619 case KW_last_heal: f.get (last_heal); break; 616 case KW_last_heal: f.get (last_heal); break;
620 case KW_last_sp: f.get (last_sp); break; 617 case KW_last_sp: f.get (last_sp); break;
924 case KW_expmul: f.get (expmul); break; 921 case KW_expmul: f.get (expmul); break;
925 case KW_glow_radius: f.get (glow_radius); break; 922 case KW_glow_radius: f.get (glow_radius); break;
926 case KW_weapontype: f.get (weapontype); break; 923 case KW_weapontype: f.get (weapontype); break;
927 case KW_tooltype: f.get (tooltype); break; 924 case KW_tooltype: f.get (tooltype); break;
928 case KW_casting_time: f.get (casting_time); break; 925 case KW_casting_time: f.get (casting_time); break;
926
927 // elevation is deprecated
929 case KW_elevation: f.get (elevation); break; 928 case KW_elevation: break;
929
930 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; 930 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
931 case KW_client_type: f.get (client_type); break; 931 case KW_client_type: f.get (client_type); break;
932 case KW_duration: f.get (duration); break; 932 case KW_duration: f.get (duration); break;
933 case KW_range: f.get (range); break; 933 case KW_range: f.get (range); break;
934 case KW_range_modifier: f.get (range_modifier); break; 934 case KW_range_modifier: f.get (range_modifier); break;
991 991
992 f.next (); 992 f.next ();
993 return true; 993 return true;
994 994
995 case KW_ERROR: 995 case KW_ERROR:
996 set_ob_key_value (this, f.kw_str, f.value, true); 996 // append as key value pair (do not use kv_set as it prepends)
997 // we also do not even try to find old values, duplicate keys stay duplicate
998 {
999 key_value *kv = new key_value;
1000
1001 kv->next = 0;
1002 kv->key = shstr (f.kw_str);
1003 kv->value = shstr (f.value);
1004
1005 if (!last_kv)
1006 key_values = last_kv = kv;
1007 else
1008 {
1009 while (last_kv->next)
1010 last_kv = last_kv->next;
1011
1012 last_kv->next = kv;
1013 last_kv = kv;
1014 }
1015 }
997 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D 1016 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
998 break; 1017 break;
999 1018
1000 default: 1019 default:
1001 if (!f.parse_error ("object", name)) 1020 if (!f.parse_error ("object", name))
1022 1041
1023 assert (arch); //D maybe use exception handling of sorts? 1042 assert (arch); //D maybe use exception handling of sorts?
1024 1043
1025 f.next (); 1044 f.next ();
1026 1045
1027 object *op = object::create (); 1046 object *op = arch->instance ();
1028
1029 op->map = map; 1047 op->map = map;
1030 arch->copy_to (op);
1031 // copy_to activates, this should be fixed properly 1048 // instance() activates, this should be fixed properly
1032 op->deactivate (); 1049 op->deactivate ();
1033 1050
1034 if (!op->parse_kv (f)) 1051 if (!op->parse_kv (f))
1035 { 1052 {
1036 op->destroy (true); 1053 op->destroy (true);
1246 /* 110 */ 1263 /* 110 */
1247 KW_destroy_on_death, 1264 KW_destroy_on_death,
1248 KW_NULL, 1265 KW_NULL,
1249 }; 1266 };
1250 1267
1251 int i;
1252
1253 /* This saves the key/value lists. We do it first so that any 1268 /* This saves the key/value lists. We do it first so that any
1254 * keys that match field names will be overwritten by the loader. 1269 * keys that match field names will be overwritten by the loader.
1255 */ 1270 */
1256 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) 1271 for (key_value *kv = op->key_values; kv; kv = kv->next)
1257 { 1272 if (!tmp->key_values || tmp->kv (kv->key) != kv->value)
1258 /* Find the field in the opposing member. */ 1273 f.put (kv->key, kv->value);
1259 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1260
1261 /* If there's no partnering field, or it's got a different value, save our field. */
1262 if (!arch_field || my_field->value != arch_field->value)
1263 f.put (my_field->key, my_field->value);
1264 }
1265 1274
1266 /* We don't need to worry about the arch's extra fields - they 1275 /* We don't need to worry about the arch's extra fields - they
1267 * will get taken care of the copy_to method. 1276 * will get taken care of the copy_to method.
1268 */ 1277 */
1269 1278
1278 CMP_OUT (name); 1287 CMP_OUT (name);
1279 CMP_OUT (name_pl); 1288 CMP_OUT (name_pl);
1280 CMP_OUT (custom_name); 1289 CMP_OUT (custom_name);
1281 CMP_OUT (title); 1290 CMP_OUT (title);
1282 CMP_OUT (race); 1291 CMP_OUT (race);
1292 CMP_OUT (skill);
1283 CMP_OUT (slaying); 1293 CMP_OUT (slaying);
1284 CMP_OUT (tag); 1294 CMP_OUT (tag);
1285 CMP_OUT (other_arch); 1295 CMP_OUT (other_arch);
1286 1296
1287 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); 1297 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1291 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); 1301 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1292 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); 1302 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1293 1303
1294 if (op->animation_id != tmp->animation_id) 1304 if (op->animation_id != tmp->animation_id)
1295 if (op->animation_id) 1305 if (op->animation_id)
1306 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1307 else
1296 { 1308 {
1297 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1309 f.put (KW_animation, (const char *)0);
1298 1310 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1299 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1300 f.put (KW_is_animated, (sint32)0);
1301 } 1311 }
1302 else
1303 f.put (KW_animation, (const char *)0);
1304 1312
1305 CMP_OUT2 (str, stats.Str); 1313 CMP_OUT2 (str, stats.Str);
1306 CMP_OUT2 (dex, stats.Dex); 1314 CMP_OUT2 (dex, stats.Dex);
1307 CMP_OUT2 (con, stats.Con); 1315 CMP_OUT2 (con, stats.Con);
1308 CMP_OUT2 (wis, stats.Wis); 1316 CMP_OUT2 (wis, stats.Wis);
1338 CMP_OUT (direction); 1346 CMP_OUT (direction);
1339 CMP_OUT (type); 1347 CMP_OUT (type);
1340 CMP_OUT (subtype); 1348 CMP_OUT (subtype);
1341 CMP_OUT (attacktype); 1349 CMP_OUT (attacktype);
1342 1350
1343 for (i = 0; i < NROFATTACKS; i++) 1351 for (int i = 0; i < NROFATTACKS; i++)
1344 if (expect_false (op->resist[i] != tmp->resist[i])) 1352 if (expect_false (op->resist[i] != tmp->resist[i]))
1345 f.put (resist_save[i], op->resist[i]); 1353 f.put (resist_save[i], op->resist[i]);
1346 1354
1347 CMP_OUT (path_attuned); 1355 CMP_OUT (path_attuned);
1348 CMP_OUT (path_repelled); 1356 CMP_OUT (path_repelled);
1359 CMP_OUT (last_sp); 1367 CMP_OUT (last_sp);
1360 CMP_OUT (last_grace); 1368 CMP_OUT (last_grace);
1361 CMP_OUT (last_eat); 1369 CMP_OUT (last_eat);
1362 CMP_OUT (glow_radius); 1370 CMP_OUT (glow_radius);
1363 1371
1364 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1372 if (op->flag [FLAG_IS_LINKED])
1373 if (int i = get_button_value (op))
1365 f.put (KW_connected, i); 1374 f.put (KW_connected, i);
1366 1375
1367 CMP_OUT (randomitems); 1376 CMP_OUT (randomitems);
1368 CMP_OUT2 (container, weight_limit); 1377 CMP_OUT2 (container, weight_limit);
1369 1378
1370 CMP_OUT (run_away); 1379 CMP_OUT (run_away);
1371 CMP_OUT (pick_up); 1380 CMP_OUT (pick_up);
1372 CMP_OUT (will_apply); 1381 CMP_OUT (will_apply);
1373 CMP_OUT (smoothlevel); 1382 CMP_OUT (smoothlevel);
1374 CMP_OUT (weapontype); 1383 CMP_OUT (weapontype);
1375 CMP_OUT (tooltype); 1384 CMP_OUT (tooltype);
1376 CMP_OUT (elevation);
1377 CMP_OUT (client_type); 1385 CMP_OUT (client_type);
1378 CMP_OUT (item_power); 1386 CMP_OUT (item_power);
1379 CMP_OUT (duration); 1387 CMP_OUT (duration);
1380 CMP_OUT (range); 1388 CMP_OUT (range);
1381 CMP_OUT (range_modifier); 1389 CMP_OUT (range_modifier);
1390 CMP_OUT (move_off); 1398 CMP_OUT (move_off);
1391 CMP_OUT (move_slow); 1399 CMP_OUT (move_slow);
1392 CMP_OUT (move_slow_penalty); 1400 CMP_OUT (move_slow_penalty);
1393 1401
1394 if (op->flag != tmp->flag) 1402 if (op->flag != tmp->flag)
1395 for (i = 0; i <= NUM_FLAGS; i++) 1403 for (int i = 0; i <= NUM_FLAGS; i++)
1396 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) 1404 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1397 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1405 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1398 1406
1399 // save body locations 1407 // save body locations
1400 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1408 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1401 if (expect_false (op->slot[i].info != tmp->slot[i].info)) 1409 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1402 f.put (body_locations[i].save_name, op->slot[i].info); 1410 f.put (body_locations[i].save_name, op->slot[i].info);
1403} 1411}
1404 1412
1405/* 1413/*

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