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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.117 by elmex, Sun Jun 15 20:29:56 2008 UTC vs.
Revision 1.181 by root, Wed Nov 14 20:34:58 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
20 * 22 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 24 */
23 25
24#include <global.h> 26#include <global.h>
25#include <loader.h>
26#include <sproto.h> 27#include <sproto.h>
27 28
28///////////////////////////////////////////////////////////////////////////// 29/////////////////////////////////////////////////////////////////////////////
29 30
30extern archetype *loading_arch; 31extern archetype *loading_arch;
32
33//+GPL
31 34
32/* This table is only necessary to convert objects that existed before the 35/* This table is only necessary to convert objects that existed before the
33 * spell object conversion to the new object. It was not practical 36 * spell object conversion to the new object. It was not practical
34 * to go through every mapping looking for every potion, rod, wand, etc 37 * to go through every mapping looking for every potion, rod, wand, etc
35 * that had a sp set and update to the new value. So this maps the 38 * that had a sp set and update to the new value. So this maps the
248 "spell_glyph", /* 205 */ 251 "spell_glyph", /* 205 */
249 NULL 252 NULL
250}; 253};
251 254
252/* This function checks the object after it has been loaded (when we 255/* This function checks the object after it has been loaded (when we
253 * get the 'end' in the input stream). This function can be used to 256 * get the 'end' in the input stream). This function can be used to
254 * deal with legacy objects where fields may have changed. It can also be used 257 * deal with legacy objects where fields may have changed. It can also be used
255 * to check for objects to make sure there are no common errors. 258 * to check for objects to make sure there are no common errors.
256 */ 259 */
257void 260void
258object::post_load_check () 261object::post_load_check ()
259{ 262{
260 if (type >= NUM_TYPES) 263 if (type >= NUM_TYPES)
261 { 264 {
262 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); 265 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
263 type = 0; 266 type = 0;
264 } 267 }
265 268
266 switch (type) 269 switch (type)
267 { 270 {
271 case RANGED:
268 case BOW: 272 case BOW:
269 case WAND: 273 case WAND:
270 case ROD: 274 case ROD:
271 case HORN: 275 case HORN:
272 if (slot [body_range].info != -1) 276 if (slot [body_range].info != -1)
273 { 277 {
274 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); 278 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
275 slot [body_range].info = -1; 279 slot [body_range].info = -1;
276 } 280 }
277 break; 281 break;
278 282
279 case WEAPON: 283 case WEAPON:
280 if (slot [body_combat].info != -1) 284 if (slot [body_combat].info != -1)
281 { 285 {
282 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); 286 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
283 slot [body_combat].info = -1; 287 slot [body_combat].info = -1;
284 } 288 }
285 break; 289 break;
286 290
287 case SHIELD: 291 case SHIELD:
288 if (slot [body_shield].info != -1) 292 if (slot [body_shield].info != -1)
289 { 293 {
290 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); 294 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
291 slot [body_shield].info = -1; 295 slot [body_shield].info = -1;
292 } 296 }
293 break; 297 break;
294 298
299 case CONTAINER:
300 if (nrof)
301 {
302 LOG (llevError, "ITEMBUG: %s: stackable container\n", debug_desc ());
303 nrof = 0;
304 }
305 break;
306
295 case PLAYER: 307 case PLAYER:
296 if (slot [body_shield].info != 1) 308 if (slot [body_shield].info != 1)
297 { 309 {
298 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); 310 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
299 slot [body_shield].info = 1; 311 slot [body_shield].info = 1;
300 } 312 }
301 313
302 if (slot [body_combat].info != 1) 314 if (slot [body_combat].info != 1)
303 { 315 {
304 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); 316 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
305 slot [body_combat].info = 1; 317 slot [body_combat].info = 1;
306 } 318 }
307 319
308 if (slot [body_range].info != 1) 320 if (slot [body_range].info != 1)
309 { 321 {
310 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); 322 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
311 slot [body_range].info = 1; 323 slot [body_range].info = 1;
312 } 324 }
313 break; 325 break;
314 } 326 }
315 327
318 * this isn't perfect (things won't be properly pluralised), but works to 330 * this isn't perfect (things won't be properly pluralised), but works to
319 * that degree (5 heart is still quite understandable). But the case we 331 * that degree (5 heart is still quite understandable). But the case we
320 * also have to catch is if this object is not using the normal name for 332 * also have to catch is if this object is not using the normal name for
321 * the object. In that case, we also want to use the loaded name. 333 * the object. In that case, we also want to use the loaded name.
322 * Otherwise, what happens is that the the plural name will lose 334 * Otherwise, what happens is that the the plural name will lose
323 * information (appear as just 'hearts' and not 'goblins heart') 335 * information (appear as just 'hearts' and not 'goblins heart')
324 */ 336 */
325 if (arch && name != arch->object::name && name_pl == arch->object::name_pl) 337 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
326 name_pl = 0; 338 name_pl = 0;
327 339
328 if (!name_pl) 340 if (!name_pl)
329 name_pl = name; 341 name_pl = name;
330 342
331 /* objects now have a materialname. try to patch it in */ 343 /* objects now have a materialname. try to patch it in */
332 if (!(is_weapon () && level > 0)) 344 if (material == MATERIAL_NULL && !(is_weapon () && level > 0))
333 set_materialname (this, map ? map->difficulty : 5, 0); 345 select_material (this, map ? map->difficulty : 5);
346
347 if (speed < 0.)
348 {
349 flag [FLAG_RANDOM_SPEED] = true;
350 speed = -speed;
351 // speed_left will be randomised in instantiate () and copy_to ()
352 }
334 353
335 /* only do these when program is first run - a bit 354 /* only do these when program is first run - a bit
336 * excessive to do this at every run - most of this is 355 * excessive to do this at every run - most of this is
337 * really just to catch any errors - program will still run, but 356 * really just to catch any errors - program will still run, but
338 * not in the ideal fashion. 357 * not in the ideal fashion.
339 */ 358 */
340 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) 359 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
341 { 360 {
342 if (!skill) 361 if (!skill)
343 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); 362 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
344 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || 363 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
345 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) 364 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
346 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); 365 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
347 } 366 }
348 367
349 /* We changed last_heal to gen_sp_armour, which is what it 368 /* We changed last_heal to gen_sp_armour, which is what it
350 * really does for many objects. Need to catch any in maps 369 * really does for many objects. Need to catch any in maps
351 * that may have an old value. 370 * that may have an old value.
357 || type == AMULET || type == GIRDLE 376 || type == AMULET || type == GIRDLE
358 || type == BRACERS || type == CLOAK) 377 || type == BRACERS || type == CLOAK)
359 { 378 {
360 if (last_heal) 379 if (last_heal)
361 { 380 {
362 LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); 381 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
363 gen_sp_armour = last_heal; 382 gen_sp_armour = last_heal;
364 last_heal = 0; 383 last_heal = 0;
365 } 384 }
366 385
367 int ip = calc_item_power (this, 0); 386 int ip = calc_item_power (this, 0);
368 387
369 /* Legacy objects from before item power was in the game */ 388 /* Legacy objects from before item power was in the game */
370 if (!item_power && ip) 389 if (!item_power && ip)
371 { 390 {
372 if (ip > 3) 391 if (ip > 3)
373 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); 392 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
374 393
375 item_power = ip; 394 item_power = ip;
376 } 395 }
377 396
378 /* Check for possibly bogus values. Has to meet both these criteria - 397 /* Check for possibly bogus values. Has to meet both these criteria -
385 if (ip > 2 * item_power && ip > (item_power + 3)) 404 if (ip > 2 * item_power && ip > (item_power + 3))
386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 405 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
387#endif 406#endif
388 } 407 }
389 408
390 /* Old spellcasting object - need to load in the appropiate object */ 409 /* old style spellcasting object (pretty common) - need to load in the appropriate object */
391 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 410 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
411 if ((type == ROD
412 || type == WAND
413 || type == SCROLL
414 || type == HORN
415 || type == FIREWALL
392 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 416 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
393 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 417 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
418 && !inv
419 && !loading_arch
420 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
421 // TODO: at least one watchout-comments is redundant - investigate/remove
394 { 422 {
423 // TODO: fix firewall object on map
395 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' 424 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
396 * in that spell was stored in sp. 425 * in that spell was stored in sp.
397 */ 426 */
398 LOG (llevError, "old spellcasting object found: %s", debug_desc ()); 427 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
399 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 428 object *tmp = archetype::get (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
400 insert_ob_in_ob (tmp, this); 429 insert_ob_in_ob (tmp, this);
401 randomitems = NULL; /* So another spell isn't created for this object */ 430 randomitems = 0;
402 } 431 }
403 432
404 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 433 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
405 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 434 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
406 { 435 {
407 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ()); 436 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
408 object *tmp = get_archetype_by_object_name (slaying); 437 object *tmp = get_archetype_by_object_name (slaying);
409 insert_ob_in_ob (tmp, this); 438 insert_ob_in_ob (tmp, this);
410 randomitems = 0; /* So another spell isn't created for this object */ 439 randomitems = 0; /* So another spell isn't created for this object */
411 /* without this, value is all screwed up */ 440 /* without this, value is all screwed up */
412 value = arch->value * inv->value; 441 value = arch->value * inv->value;
413 } 442 }
414 443
415 if (QUERY_FLAG (this, FLAG_MONSTER)) 444 if (this->flag [FLAG_MONSTER])
416 { 445 {
417 if (stats.hp > stats.maxhp) 446 if (stats.hp > stats.maxhp)
418 { 447 {
419 LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 448 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
420 stats.maxhp = stats.hp; 449 stats.maxhp = stats.hp;
421 } 450 }
422 451
423 /* The archs just need to be updated for this */ 452 /* The archs just need to be updated for this */
424 if (move_type == 0) 453 if (move_type == 0)
425 move_type = MOVE_WALK; 454 move_type = MOVE_WALK;
426 } 455 }
427 456
428 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) 457 if ((this->flag [FLAG_GENERATOR] && this->flag [FLAG_CONTENT_ON_GEN]) || type == CREATOR || type == CONVERTER)
429 /* Object will duplicate it's content as part of the 458 /* Object will duplicate it's content as part of the
430 * generation process. To do this, we must flag inventory 459 * generation process. To do this, we must flag inventory
431 * so it remains unevaluated concerning the randomitems and 460 * so it remains unevaluated concerning the randomitems and
432 * the living (a demonlord shouldn't cast from inside generator!) 461 * the living (a demonlord shouldn't cast from inside generator!)
433 */ 462 */
451 } 480 }
452 else 481 else
453 move_type = MOVE_WALK; 482 move_type = MOVE_WALK;
454 } 483 }
455 } 484 }
485
486 // if the object has an animation, try to provide a default face
487 if (has_anim ())
488 {
489 if (anim_speed)
490 // if this item is time-animated, force the last frame
491 animate_object (this, 0);
492 else if (flag [FLAG_MONSTER])
493 // if it is a monster, set appropriate facing
494 animate_object (this, direction);
495 }
456} 496}
457 497
458static void 498static void
459set_move (MoveType &mt, const char *str) 499set_move (MoveType &mt, object_thawer &f)
460{ 500{
461 static const struct flagstr { 501 static const struct flagstr {
462 const char *name; 502 const char *name;
463 MoveType flags; 503 MoveType flags;
464 } move_flags[] = { 504 } move_flags[] = {
470 { "boat" , MOVE_BOAT }, 510 { "boat" , MOVE_BOAT },
471 { "ship" , MOVE_SHIP }, 511 { "ship" , MOVE_SHIP },
472 { "all" , MOVE_ALL }, 512 { "all" , MOVE_ALL },
473 }; 513 };
474 514
475 if (!str) 515 const char *str = f.get_str ();
476 {
477 mt = 0;
478 return;
479 }
480 516
481 if (isdigit (*str)) 517 if (!*str || isdigit (*str))
482 { 518 {
483 mt = atoi (str); 519 mt = atoi (str);
484 return; 520 return;
485 } 521 }
486 522
487 mt = 0; 523 mt = 0;
488 524
489 for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) 525 for (str = strtok ((char *)str, " "); str; str = strtok (0, " "))
490 { 526 {
491 bool negate = 0; 527 bool negate = 0;
492 528
493 if (*str == '-') 529 if (*str == '-')
494 { 530 {
495 negate = 1; 531 negate = 1;
496 str++; 532 str++;
497 } 533 }
498 534
499 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) 535 for (const flagstr *f = move_flags; f < move_flags + array_length (move_flags); ++f)
500 { 536 {
501 if (!strcmp (f->name, str)) 537 if (!strcmp (f->name, str))
502 { 538 {
503 if (negate) 539 if (negate)
504 mt &= ~f->flags; 540 mt &= ~f->flags;
513 549
514next: ; 550next: ;
515 } 551 }
516} 552}
517 553
554//-GPL
555
518#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () 556#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
519 557
520bool 558bool
521object::parse_kv (object_thawer &f) 559object::parse_kv (object_thawer &f)
522{ 560{
523 object *op_inv = inv; 561 object *op_inv = inv;
524 key_value *last_kv = key_values;
525 562
526 for (;;) 563 for (;;)
527 { 564 {
528 switch (f.kw) 565 switch (f.kw)
529 { 566 {
530 case KW_uuid: 567 case KW_uuid:
531 if (const char *s = f.get_str ())
532 if (!uuid.parse (s)) 568 if (!uuid.parse (f.get_str ()))
533 { 569 {
534 f.parse_warn ("unparseable uuid"); 570 f.parse_warn ("unparseable uuid");
535 uuid = UUID::gen (); 571 uuid = UUID::gen ();
536 } 572 }
537 break; 573 break;
538 574
539 case KW_oid: 575 case KW_oid:
540 f.get (this, f.get_sint32 ()); 576 f.get (this, f.get_sint32 ());
541 break; 577 break;
550 case KW_race: f.get_ornull (race); break; 586 case KW_race: f.get_ornull (race); break;
551 case KW_slaying: f.get_ornull (slaying); break; 587 case KW_slaying: f.get_ornull (slaying); break;
552 case KW_tag: f.get_ornull (tag); break; 588 case KW_tag: f.get_ornull (tag); break;
553 589
554 case KW_arch: 590 case KW_arch:
555 {
556 object *tmp = object::read (f); 591 if (object *tmp = object::read (f))
557 tmp->deactivate ();
558
559 { 592 {
593 tmp->deactivate ();
594
560 // was: insert_ob_in_ob (tmp, op); 595 // was: insert_ob_in_ob (tmp, op);
561 // but manually adding it can improve map loading times a lot 596 // but manually adding it can improve map loading times a lot
562 // also, appending instead of prepending keeps the 597 // also, appending instead of prepending keeps the
563 // save ordering the same between repeated load/saves. 598 // save ordering the same between repeated load/saves.
564 // and finally we do not want any funny effects 599 // and finally we do not want any funny effects
565 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 600 tmp->clr_flag (FLAG_OBJ_ORIGINAL);
566 CLEAR_FLAG (tmp, FLAG_REMOVED); 601 tmp->clr_flag (FLAG_REMOVED);
567 602
568 if (!op_inv) 603 if (!op_inv)
569 { 604 {
570 inv = tmp; 605 inv = tmp;
571 tmp->above = 0; 606 tmp->above = 0;
581 616
582 tmp->below = 0; 617 tmp->below = 0;
583 tmp->env = this; 618 tmp->env = this;
584 op_inv = tmp; 619 op_inv = tmp;
585 } 620 }
586 } 621 else
622 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
623
587 continue; 624 continue;
588 625
589 case KW_other_arch: 626 case KW_other_arch:
590 if (loading_arch == this) 627 if (loading_arch == this)
591 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); 628 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
602 f.delayed_deref (this, owner, f.get_str ()); 639 f.delayed_deref (this, owner, f.get_str ());
603 break; 640 break;
604 641
605 case KW_animation: 642 case KW_animation:
606 { 643 {
607 CLEAR_FLAG (this, FLAG_ANIMATE); 644 clr_flag (FLAG_ANIMATE);
608 animation_id = 0; 645 animation_id = 0;
609 646
610 const char *str = f.get_str (); 647 if (f.has_value () && (animation_id = animation::find (f.get_str ()).number))
611 if (str && (animation_id = find_animation (str)))
612 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here 648 set_flag (FLAG_ANIMATE); //TODO: should not be forced to true here
613 } 649 }
614 break; 650 break;
615 651
616 case KW_last_heal: f.get (last_heal); break; 652 case KW_last_heal: f.get (last_heal); break;
617 case KW_last_sp: f.get (last_sp); break; 653 case KW_last_sp: f.get (last_sp); break;
618 case KW_last_grace: f.get (last_grace); break; 654 case KW_last_grace: f.get (last_grace); break;
619 case KW_last_eat: f.get (last_eat); break; 655 case KW_last_eat: f.get (last_eat); break;
656 case KW_sl:
620 case KW_speed_left: f.get (speed_left); break; 657 case KW_speed_left: f.get (speed_left); break;
621 658
622 case KW_speed: 659 case KW_speed:
623 f.get (speed); 660 f.get (speed);
624 661
633 move_slow |= MOVE_WALK; 670 move_slow |= MOVE_WALK;
634 f.get (move_slow_penalty); 671 f.get (move_slow_penalty);
635 break; 672 break;
636 673
637 case KW_face: 674 case KW_face:
638 face = face_find (f.get_str ()); 675 face = f.has_value () ? face_find (f.get_str ()) : blank_face;
639 break; 676 break;
640 677
641 case KW_sound: 678 case KW_sound:
679 if (f.has_value ())
680 {
642 sound = sound_find (f.get_str ()); 681 sound = sound_find (f.get_str ());
643 if (!sound) 682 if (!sound)
644 f.parse_warn ("sound not found"); 683 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
684 }
685 else
686 sound = 0;
645 break; 687 break;
646 688
647 case KW_sound_destroy: 689 case KW_sound_destroy:
690 if (f.has_value ())
691 {
648 sound_destroy = sound_find (f.get_str ()); 692 sound_destroy = sound_find (f.get_str ());
649 if (!sound_destroy) 693 if (!sound_destroy)
650 f.parse_warn ("sound not found"); 694 f.parse_warn (format ("sound '%s' not found", f.get_str ()));
695 }
696 else
697 sound_destroy = 0;
651 break; 698 break;
652 699
653 case KW_x: f.get (x); break; 700 case KW_x: f.get (x); break;
654 case KW_y: f.get (y); break; 701 case KW_y: f.get (y); break;
655 702
696 case KW_invisible: f.get (invisible); break; 743 case KW_invisible: f.get (invisible); break;
697 case KW_magic: f.get (magic); break; 744 case KW_magic: f.get (magic); break;
698 case KW_state: f.get (state); break; 745 case KW_state: f.get (state); break;
699 case KW_move_slow_penalty: f.get (move_slow_penalty); break; 746 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
700 case KW_material: f.get (materials); break; //TODO: nuke 747 case KW_material: f.get (materials); break; //TODO: nuke
701 case KW_materialname: f.get (materialname); break; 748 case KW_materialname: f.get (material); break;
702 749
703 /* These are the new values */ 750 /* These are the new values */
704 case KW_move_block: set_move (move_block, f.get_str ()); break; 751 case KW_move_block: set_move (move_block, f); break;
705 case KW_move_allow: set_move (move_allow, f.get_str ()); break; 752 case KW_move_allow: set_move (move_allow, f); break;
706 case KW_move_type: set_move (move_type, f.get_str ()); break; 753 case KW_move_type: set_move (move_type , f); break;
707 case KW_move_on: set_move (move_on, f.get_str ()); break; 754 case KW_move_on: set_move (move_on , f); break;
708 case KW_move_off: set_move (move_off, f.get_str ()); break; 755 case KW_move_off: set_move (move_off , f); break;
709 case KW_move_slow: set_move (move_slow, f.get_str ()); break; 756 case KW_move_slow: set_move (move_slow , f); break;
710
711 /* These are all legacy - any new objects should use the move_ .. values */
712 case KW_no_pass:
713 {
714 if (f.get_sint32 ())
715 move_block = MOVE_ALL;
716 else
717 move_block = 0;
718 }
719
720 break;
721
722 /* These are all legacy - any new objects should use the move_ .. values */
723 case KW_walk_on:
724 {
725 if (f.get_sint32 ())
726 move_on |= MOVE_WALK;
727 else
728 move_on &= ~MOVE_WALK;
729 }
730
731 break;
732
733 /* These are all legacy - any new objects should use the move_ .. values */
734 case KW_walk_off:
735 {
736 if (f.get_sint32 ())
737 move_off |= MOVE_WALK;
738 else
739 move_off &= ~MOVE_WALK;
740 }
741 break;
742
743 /* These are all legacy - any new objects should use the move_ .. values */
744 case KW_fly_on:
745 {
746 if (f.get_sint32 ())
747 move_on |= MOVE_FLY_LOW;
748 else
749 move_on &= ~MOVE_FLY_LOW;
750 }
751 break;
752
753 /* These are all legacy - any new objects should use the move_ .. values */
754 case KW_fly_off:
755 {
756 if (f.get_sint32 ())
757 move_off |= MOVE_FLY_LOW;
758 else
759 move_off &= ~MOVE_FLY_LOW;
760 }
761 break;
762 757
763 //TODO: remove these after converting archetypes 758 //TODO: remove these after converting archetypes
764 case KW_can_use_wand: 759 case KW_can_use_wand:
765 GET_FLAG (this, FLAG_USE_RANGE); 760 GET_FLAG (this, FLAG_USE_RANGE);
766 break; 761 break;
767 762
768 /* These are all legacy - any new objects should use the move_ .. values */
769 case KW_flying:
770 {
771 if (f.get_sint32 ())
772 move_type |= MOVE_FLY_LOW;
773 else
774 move_type &= ~MOVE_FLY_LOW;
775 }
776 break;
777
778
779 case KW_identified: 763 case KW_identified:
780 GET_FLAG (this, FLAG_IDENTIFIED); 764 GET_FLAG (this, FLAG_IDENTIFIED);
781 //TODO: move to check_object or so 765 //TODO: move to check_object or so
782 if (QUERY_FLAG (this, FLAG_IDENTIFIED)) 766 if (this->flag [FLAG_IDENTIFIED])
783 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 767 this->clr_flag (FLAG_KNOWN_MAGICAL);
784 768
785 break; 769 break;
786 770
787 case KW_friendly: 771 case KW_friendly:
788 if (f.get_bool ()) 772 if (f.get_bool ())
815 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 799 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
816 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 800 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
817 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break; 801 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
818 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break; 802 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
819 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break; 803 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
804 case KW_is_transparent_floor: GET_FLAG (this, FLAG_IS_TRANSPARENT_FLOOR); break;
820 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break; 805 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
821 case KW_scared: GET_FLAG (this, FLAG_SCARED); break; 806 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
822 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break; 807 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
823 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 808 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
824 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 809 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
825 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; 810 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
826 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; 811 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
827 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; 812 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
828 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
829 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; 813 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
830 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; 814 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
831 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; 815 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
832 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; 816 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
833 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; 817 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
877 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; 861 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
878 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; 862 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
879 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; 863 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
880 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; 864 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
881 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; 865 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
866 case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break;
867 case KW_is_quad: GET_FLAG (this, FLAG_IS_QUAD); break;
882 868
883 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; 869 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
884 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; 870 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
885 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; 871 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
886 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; 872 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
916 case KW_anim_speed: f.get (anim_speed); break; 902 case KW_anim_speed: f.get (anim_speed); break;
917 case KW_container: f.get (weight_limit); break; 903 case KW_container: f.get (weight_limit); break;
918 case KW_will_apply: f.get (will_apply); break; 904 case KW_will_apply: f.get (will_apply); break;
919 case KW_attack_movement: f.get (attack_movement); break; 905 case KW_attack_movement: f.get (attack_movement); break;
920 case KW_move_state: f.get (move_status); break; 906 case KW_move_state: f.get (move_status); break;
921 case KW_expmul: f.get (expmul); break; 907 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
922 case KW_glow_radius: f.get (glow_radius); break; 908 case KW_glow_radius: f.get (glow_radius); break;
923 case KW_weapontype: f.get (weapontype); break; 909 case KW_weapontype: f.get (weapontype); break;
924 case KW_tooltype: f.get (tooltype); break;
925 case KW_casting_time: f.get (casting_time); break; 910 case KW_casting_time: f.get (casting_time); break;
926 911
927 // elevation is deprecated 912 // elevation is deprecated
928 case KW_elevation: break; 913 case KW_elevation: break;
929 914
953 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; 938 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
954 case KW_can_apply: 939 case KW_can_apply:
955 break; 940 break;
956 941
957 case KW_connected: 942 case KW_connected:
958 add_button_link (this, map, f.get_sint32 ()); 943 {
944 shstr connected;
945
946 f.get (connected);
947 add_link (map, connected);
948 }
959 break; 949 break;
960 950
961 case KW_randomitems: 951 case KW_randomitems:
962 if (f.get_str ()) 952 if (f.has_value ())
963 { 953 {
964 randomitems = 954 randomitems =
965 loading_arch 955 loading_arch
966 ? treasurelist::get (f.get_str ()) 956 ? treasurelist::get (f.get_str ())
967 : treasurelist::find (f.get_str ()); 957 : treasurelist::find (f.get_str ());
968 958
969 if (!randomitems) 959 if (!randomitems)
960 {
970 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); 961 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
962 randomitems = treasurelist::get (shstr_none); // avoid crashes
963 }
971 } 964 }
972 else 965 else
973 randomitems = 0; 966 randomitems = 0;
974 break; 967 break;
975 968
991 984
992 f.next (); 985 f.next ();
993 return true; 986 return true;
994 987
995 case KW_ERROR: 988 case KW_ERROR:
996 // append as key value pair (do not use kv_set as it prepends)
997 // we also do not even try to find old values, duplicate keys stay duplicate 989 // we do not even try to find old values, duplicate keys stay duplicate
998 { 990 // the list gets reversed after loading
999 key_value *kv = new key_value; 991 kv.add (shstr (f.kw_str), shstr (f.value));
1000
1001 kv->next = 0;
1002 kv->key = shstr (f.kw_str);
1003 kv->value = shstr (f.value);
1004
1005 if (!last_kv)
1006 key_values = last_kv = kv;
1007 else
1008 {
1009 while (last_kv->next)
1010 last_kv = last_kv->next;
1011
1012 last_kv->next = kv;
1013 last_kv = kv;
1014 }
1015 }
1016 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1017 break; 992 break;
1018 993
1019 default: 994 default:
1020 if (!f.parse_error ("object", name)) 995 if (!f.parse_error ("object", name))
1021 return false; 996 return false;
1033 1008
1034 archetype *arch = archetype::find (f.get_str ()); 1009 archetype *arch = archetype::find (f.get_str ());
1035 1010
1036 if (!arch) 1011 if (!arch)
1037 { 1012 {
1038 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); 1013 LOG (llevError, "object referring to nonexistent archetype '%s'.\n", f.get_str ());
1039 arch = archetype::find ("earthwall"); 1014 arch = archetype::find (shstr_earthwall);
1040 } 1015 }
1041 1016
1042 assert (arch); //D maybe use exception handling of sorts? 1017 assert (arch); //D maybe use exception handling of sorts?
1043 1018
1044 f.next (); 1019 f.next ();
1048 // instance() activates, this should be fixed properly 1023 // instance() activates, this should be fixed properly
1049 op->deactivate (); 1024 op->deactivate ();
1050 1025
1051 if (!op->parse_kv (f)) 1026 if (!op->parse_kv (f))
1052 { 1027 {
1053 op->destroy (true); 1028 op->destroy ();
1054 return 0; 1029 return 0;
1055 } 1030 }
1031
1032 // the loader reverses the ordering of kv-pairs, so we reverse it again after loading
1033 // that greatly simplifies the loading code.
1034 op->kv.reverse ();
1056 1035
1057 op->post_load_check (); 1036 op->post_load_check ();
1058 return op; 1037 return op;
1059} 1038}
1060 1039
1065 * override values and in c_wiz to mutate values. 1044 * override values and in c_wiz to mutate values.
1066 */ 1045 */
1067int 1046int
1068set_variable (object *op, char *buf) 1047set_variable (object *op, char *buf)
1069{ 1048{
1070 object_thawer f (buf, (AV *)0); 1049 object_thawer f (format ("%s\nend", buf), (AV *)0);
1071 1050
1072 return op->parse_kv (f); 1051 return op->parse_kv (f);
1073} 1052}
1074 1053
1075/* This returns a string of the integer movement type */
1076#if 0
1077// unused function
1078static char *
1079get_string_move_type (MoveType mt)
1080{
1081 static char retbuf[MAX_BUF], retbuf_all[MAX_BUF];
1082 int i, all_count = 0, count;
1083
1084 strcpy (retbuf, "");
1085 strcpy (retbuf_all, " all");
1086
1087 /* Quick check, and probably fairly common */
1088 if (mt == MOVE_ALL)
1089 return retbuf_all + 1;
1090 if (mt == 0)
1091 {
1092 strcpy (retbuf, "0");
1093 return retbuf;
1094 }
1095
1096 /* We basically slide the bits down. Why look at MOVE_ALL?
1097 * because we may want to return a string like 'all -swim',
1098 * and if we just looked at mt, we couldn't get that.
1099 */
1100 for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++)
1101 {
1102 if (mt & (1 << count))
1103 {
1104 strcat (retbuf, " ");
1105 strcat (retbuf, move_name[count]);
1106 }
1107 else
1108 {
1109 strcat (retbuf_all, " -");
1110 strcat (retbuf_all, move_name[count]);
1111 all_count++;
1112 }
1113 }
1114 /* Basically, if there is a single negation, return it, eg
1115 * 'all -swim'. But more than that, just return the
1116 * enumerated values. It doesn't make sense to return
1117 * 'all -walk -fly_low' - it is shorter to return 'fly_high swim'
1118 */
1119 if (all_count <= 1)
1120 return retbuf_all + 1;
1121 else
1122 return retbuf + 1;
1123}
1124#endif
1125
1126// compare *op against *tmp and output differences 1054// compare *op against *arch and output differences
1127static void 1055static void
1128write_diff (object_freezer &f, object *op, object *tmp) 1056write_diff (object_freezer &f, object *op, object *arch)
1129{ 1057{
1130 static const keyword resist_save[NROFATTACKS] = { 1058 static const keyword resist_save[NROFATTACKS] = {
1131# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1059# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1132# include "attackinc.h" 1060# include "attackinc.h"
1133# undef def 1061# undef def
1146 KW_NULL, 1074 KW_NULL,
1147 KW_applied, 1075 KW_applied,
1148 KW_unpaid, 1076 KW_unpaid,
1149 KW_can_use_shield, 1077 KW_can_use_shield,
1150 KW_no_pick, 1078 KW_no_pick,
1151 KW_NULL, // walk_on 1079 KW_is_transparent_floor,
1080 /* 10 */
1152 KW_NULL, // no_pass 1081 KW_NULL, // no_pass
1153 /* 10 */
1154 KW_is_animated, 1082 KW_is_animated,
1155 KW_NULL, // slow_move 1083 KW_NULL, // slow_move
1156 KW_NULL, // flying 1084 KW_NULL, // flying
1157 KW_monster, 1085 KW_monster,
1158 KW_friendly, 1086 KW_friendly,
1159 KW_generator, 1087 KW_generator,
1160 KW_is_thrown, 1088 KW_is_thrown,
1161 KW_auto_apply, 1089 KW_auto_apply,
1162 KW_treasure_env, 1090 KW_treasure_env,
1091 /* 20 */
1163 KW_player_sold, 1092 KW_player_sold,
1164 /* 20 */
1165 KW_see_invisible, 1093 KW_see_invisible,
1166 KW_can_roll, 1094 KW_can_roll,
1167 KW_overlay_floor, 1095 KW_overlay_floor,
1168 KW_is_turnable, 1096 KW_is_turnable,
1169 KW_NULL, // walk_off 1097 KW_NULL, // walk_off
1170 KW_NULL, // fly_on 1098 KW_NULL, // fly_on
1171 KW_NULL, // fly_off 1099 KW_NULL, // fly_off
1172 KW_is_used_up, 1100 KW_is_used_up,
1173 KW_identified, 1101 KW_identified,
1102 /* 30 */
1174 KW_reflecting, 1103 KW_reflecting,
1175 /* 30 */
1176 KW_changing, 1104 KW_changing,
1177 KW_splitting, 1105 KW_splitting,
1178 KW_hitback, 1106 KW_hitback,
1179 KW_startequip, 1107 KW_startequip,
1180 KW_blocksview, 1108 KW_blocksview,
1181 KW_undead, 1109 KW_undead,
1182 KW_scared, 1110 KW_scared,
1183 KW_unaggressive, 1111 KW_unaggressive,
1184 KW_reflect_missile, 1112 KW_reflect_missile,
1113 /* 40 */
1185 KW_reflect_spell, 1114 KW_reflect_spell,
1186 /* 40 */
1187 KW_no_magic, 1115 KW_no_magic,
1188 KW_no_fix_player, 1116 KW_NULL,
1189 KW_is_lightable, 1117 KW_is_lightable,
1190 KW_tear_down, 1118 KW_tear_down,
1191 KW_run_away, 1119 KW_run_away,
1192 KW_NULL, // pass_thru 1120 KW_NULL, // pass_thru
1193 KW_NULL, // an_pass_thru 1121 KW_NULL, // an_pass_thru
1194 KW_pick_up, 1122 KW_pick_up,
1195 KW_unique, 1123 KW_unique,
1124 /* 50 */
1196 KW_no_drop, 1125 KW_no_drop,
1197 /* 50 */
1198 KW_NULL, // wizcast 1126 KW_NULL, // wizcast
1199 KW_can_cast_spell, 1127 KW_can_cast_spell,
1200 KW_can_use_scroll, 1128 KW_can_use_scroll,
1201 KW_can_use_range, 1129 KW_can_use_range,
1202 KW_can_use_bow, 1130 KW_can_use_bow,
1203 KW_can_use_armour, 1131 KW_can_use_armour,
1204 KW_can_use_weapon, 1132 KW_can_use_weapon,
1205 KW_can_use_ring, 1133 KW_can_use_ring,
1206 KW_has_ready_range, 1134 KW_has_ready_range,
1135 /* 60 */
1207 KW_has_ready_bow, 1136 KW_has_ready_bow,
1208 /* 60 */
1209 KW_xrays, 1137 KW_xrays,
1210 KW_NULL, 1138 KW_NULL,
1211 KW_is_floor, 1139 KW_is_floor,
1212 KW_lifesave, 1140 KW_lifesave,
1213 KW_no_strength, 1141 KW_no_strength,
1214 KW_sleep, 1142 KW_sleep,
1215 KW_stand_still, 1143 KW_stand_still,
1216 KW_random_move, 1144 KW_random_move,
1217 KW_only_attack, 1145 KW_only_attack,
1146 /* 70 */
1218 KW_confused, 1147 KW_confused,
1219 /* 70 */
1220 KW_stealth, 1148 KW_stealth,
1221 KW_NULL, 1149 KW_NULL,
1222 KW_NULL, 1150 KW_NULL,
1223 KW_cursed, 1151 KW_cursed,
1224 KW_damned, 1152 KW_damned,
1225 KW_see_anywhere, 1153 KW_see_anywhere,
1226 KW_known_magical, 1154 KW_known_magical,
1227 KW_known_cursed, 1155 KW_known_cursed,
1228 KW_can_use_skill, 1156 KW_can_use_skill,
1157 /* 80 */
1229 KW_been_applied, 1158 KW_been_applied,
1230 /* 80 */
1231 KW_has_ready_scroll, 1159 KW_has_ready_scroll,
1232 KW_can_use_rod, 1160 KW_can_use_rod,
1233 KW_precious, 1161 KW_precious,
1234 KW_can_use_horn, 1162 KW_can_use_horn,
1235 KW_make_invisible, 1163 KW_make_invisible,
1236 KW_inv_locked, 1164 KW_inv_locked,
1237 KW_is_wooded, 1165 KW_is_wooded,
1238 KW_is_hilly, 1166 KW_is_hilly,
1239 KW_has_ready_skill, 1167 KW_has_ready_skill,
1168 /* 90 */
1240 KW_has_ready_weapon, 1169 KW_has_ready_weapon,
1241 /* 90 */
1242 KW_no_skill_ident, 1170 KW_no_skill_ident,
1243 KW_is_blind, 1171 KW_is_blind,
1244 KW_can_see_in_dark, 1172 KW_can_see_in_dark,
1245 KW_is_cauldron, 1173 KW_is_cauldron,
1246 KW_NULL, 1174 KW_NULL,
1247 KW_no_steal, 1175 KW_no_steal,
1248 KW_one_hit, 1176 KW_one_hit,
1249 KW_NULL, 1177 KW_NULL,
1250 KW_berserk, 1178 KW_berserk,
1179 /* 100 */
1251 KW_neutral, 1180 KW_neutral,
1252 /* 100 */
1253 KW_no_attack, 1181 KW_no_attack,
1254 KW_no_damage, 1182 KW_no_damage,
1255 KW_obj_original, 1183 KW_obj_original,
1256 KW_NULL, 1184 KW_random_speed,
1257 KW_activate_on_push, 1185 KW_activate_on_push,
1258 KW_activate_on_release, 1186 KW_activate_on_release,
1259 KW_is_water, 1187 KW_is_water,
1260 KW_use_content_on_gen, 1188 KW_use_content_on_gen,
1261 KW_NULL, 1189 KW_NULL,
1190 /* 110 */
1262 KW_is_buildable, 1191 KW_is_buildable,
1263 /* 110 */
1264 KW_destroy_on_death, 1192 KW_destroy_on_death,
1265 KW_NULL, 1193 KW_NULL,
1266 }; 1194 };
1267 1195
1196 // obj_original is the only commonly differing flag between archetype
1197 // and object, so special-case it here to be able to skip the loop
1198 static const struct flagmask : object::flags_t
1199 {
1200 flagmask ()
1201 {
1202 for (int i = 0; i < NUM_FLAGS; i++)
1203 if (flag_names [i])
1204 set (i);
1205 }
1206 } flagmask;
1207
1268 /* This saves the key/value lists. We do it first so that any 1208 /* This saves the key/value lists. We do it first so that any
1269 * keys that match field names will be overwritten by the loader. 1209 * keys that match field names will be overwritten by the loader.
1270 */ 1210 */
1271 for (key_value *kv = op->key_values; kv; kv = kv->next) 1211 for (key_value *kv = op->kv.first; kv; kv = kv->next)
1272 if (!tmp->key_values || tmp->kv (kv->key) != kv->value) 1212 if (arch->kv.empty () || arch->kv [kv->key] != kv->value)
1273 f.put (kv->key, kv->value); 1213 f.put (kv->key, kv->value);
1274 1214
1275 /* We don't need to worry about the arch's extra fields - they 1215 if (op->uuid)
1276 * will get taken care of the copy_to method. 1216 {
1277 */ 1217 // highly optimised - this is often 25% of all data written
1218 char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1);
1219 char *ptr = cur;
1278 1220
1279 f.put (KW_uuid, op->uuid.c_str ()); 1221 memcpy (ptr, "uuid ", sizeof ("uuid ") - 1);
1222 ptr += sizeof ("uuid ") - 1;
1223 ptr = op->uuid.append (ptr);
1224 *ptr++ = '\n';
1280 1225
1226 f.alloc (ptr - cur);
1227 }
1228
1281#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) 1229#define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v)
1282#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) 1230#define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v)
1283 1231
1284 if (object *owner = op->owner) 1232 CMP_OUT (x);
1285 f.put (KW_owner, static_cast<const char *>(owner->ref ())); 1233 CMP_OUT (y);
1234
1235 CMP_OUT (type);
1236 CMP_OUT (subtype);
1237 CMP_OUT (direction);
1286 1238
1287 CMP_OUT (name); 1239 CMP_OUT (name);
1288 CMP_OUT (name_pl); 1240 CMP_OUT (name_pl);
1289 CMP_OUT (custom_name); 1241 CMP_OUT (speed);
1242
1243 // speed_left is a major time-burner, and has good locality, so
1244 // we use a simple lookup-cache to avoid the very slow printf.
1245 if (op->speed_left != arch->speed_left)
1246 {
1247 static double last_speed_left = 0.;
1248 static char last_speed_left_str [256] = "sl 0\n";
1249 static int last_speed_left_len = sizeof ("sl 0\n") - 1;
1250
1251 if (last_speed_left != op->speed_left)
1252 {
1253 last_speed_left = op->speed_left;
1254 // .7g loses precision even for float, but gives nice round numbers and smaller files
1255 // maybe hex format or a raw binary dump of the float is good enough, more exact, and much faster?
1256 // (printf is typically very slow)
1257 last_speed_left_len = sizeof ("sl ") - 1
1258 + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left);
1259 }
1260
1261 f.add (last_speed_left_str, last_speed_left_len);
1262 }
1263
1290 CMP_OUT (title); 1264 CMP_OUT (title);
1291 CMP_OUT (race); 1265 CMP_OUT (race);
1266 CMP_OUT (slaying);
1292 CMP_OUT (skill); 1267 CMP_OUT (skill);
1293 CMP_OUT (slaying); 1268
1294 CMP_OUT (tag); 1269 CMP_OUT (tag);
1270 CMP_OUT (custom_name);
1271
1272 if (object *owner = op->owner)
1273 if (const char *ref = owner->ref ())
1274 f.put (KW(owner), ref);
1275
1276 // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved
1277
1295 CMP_OUT (other_arch); 1278 CMP_OUT (other_arch);
1296 1279
1297 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); 1280 if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg );
1298 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); 1281 if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore);
1299 1282
1300 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); 1283 if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0);
1301 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); 1284 if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0);
1302 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); 1285 if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0);
1303 1286
1304 if (op->animation_id != tmp->animation_id) 1287 if (op->animation_id != arch->animation_id)
1305 if (op->animation_id) 1288 if (op->has_anim ())
1306 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1289 f.put (KW(animation), op->anim ().name);
1307 else 1290 else
1308 { 1291 {
1309 f.put (KW_animation, (const char *)0); 1292 f.put (KW(animation));
1310 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? 1293 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1311 } 1294 }
1312 1295
1313 CMP_OUT2 (str, stats.Str); 1296 CMP_OUT2 (str, stats.Str);
1314 CMP_OUT2 (dex, stats.Dex); 1297 CMP_OUT2 (dex, stats.Dex);
1325 CMP_OUT2 (grace, stats.grace); 1308 CMP_OUT2 (grace, stats.grace);
1326 CMP_OUT2 (maxgrace, stats.maxgrace); 1309 CMP_OUT2 (maxgrace, stats.maxgrace);
1327 CMP_OUT2 (exp, stats.exp); 1310 CMP_OUT2 (exp, stats.exp);
1328 1311
1329 CMP_OUT (perm_exp); 1312 CMP_OUT (perm_exp);
1330 CMP_OUT (expmul); 1313 //CMP_OUT (expmul);
1331 1314
1332 CMP_OUT2 (food, stats.food); 1315 CMP_OUT2 (food, stats.food);
1333 CMP_OUT2 (dam, stats.dam); 1316 CMP_OUT2 (dam, stats.dam);
1334 CMP_OUT2 (luck, stats.luck); 1317 CMP_OUT2 (luck, stats.luck);
1335 CMP_OUT2 (wc, stats.wc); 1318 CMP_OUT2 (wc, stats.wc);
1336 CMP_OUT2 (ac, stats.ac); 1319 CMP_OUT2 (ac, stats.ac);
1337 1320
1338 CMP_OUT (x);
1339 CMP_OUT (y);
1340 CMP_OUT (speed);
1341 CMP_OUT (speed_left);
1342 CMP_OUT2 (move_state, move_status); 1321 CMP_OUT2 (move_state, move_status);
1343 CMP_OUT (attack_movement); 1322 CMP_OUT (attack_movement);
1344 CMP_OUT (nrof); 1323 CMP_OUT (nrof);
1345 CMP_OUT (level); 1324 CMP_OUT (level);
1346 CMP_OUT (direction);
1347 CMP_OUT (type);
1348 CMP_OUT (subtype);
1349 CMP_OUT (attacktype); 1325 CMP_OUT (attacktype);
1350 1326
1327 // using memcmp here seems to be a loss - is gcc vectorising?
1351 for (int i = 0; i < NROFATTACKS; i++) 1328 for (int i = 0; i < NROFATTACKS; i++)
1352 if (expect_false (op->resist[i] != tmp->resist[i])) 1329 if (expect_false (op->resist[i] != arch->resist[i]))
1353 f.put (resist_save[i], op->resist[i]); 1330 f.put (resist_save[i], op->resist[i]);
1354 1331
1355 CMP_OUT (path_attuned); 1332 CMP_OUT (path_attuned);
1356 CMP_OUT (path_repelled); 1333 CMP_OUT (path_repelled);
1357 CMP_OUT (path_denied); 1334 CMP_OUT (path_denied);
1335
1358 CMP_OUT2 (material, materials);//TODO: nuke 1336 CMP_OUT2 (material, materials);//TODO: nuke
1359 CMP_OUT (materialname); 1337 if (op->material != arch->material)
1338 f.put (KW(materialname), op->material->name);
1339
1360 CMP_OUT (value); 1340 CMP_OUT (value);
1361 CMP_OUT (carrying); 1341 CMP_OUT (carrying);
1362 CMP_OUT (weight); 1342 CMP_OUT (weight);
1363 CMP_OUT (invisible); 1343 CMP_OUT (invisible);
1364 CMP_OUT (state); 1344 CMP_OUT (state);
1368 CMP_OUT (last_grace); 1348 CMP_OUT (last_grace);
1369 CMP_OUT (last_eat); 1349 CMP_OUT (last_eat);
1370 CMP_OUT (glow_radius); 1350 CMP_OUT (glow_radius);
1371 1351
1372 if (op->flag [FLAG_IS_LINKED]) 1352 if (op->flag [FLAG_IS_LINKED])
1373 if (int i = get_button_value (op)) 1353 if (auto (ol, op->find_link ()))
1374 f.put (KW_connected, i); 1354 f.put (KW(connected), ol->id);
1375 1355
1376 CMP_OUT (randomitems); 1356 CMP_OUT (randomitems);
1357
1377 CMP_OUT2 (container, weight_limit); 1358 CMP_OUT2 (container, weight_limit);
1378 1359
1379 CMP_OUT (run_away); 1360 CMP_OUT (run_away);
1380 CMP_OUT (pick_up); 1361 CMP_OUT (pick_up);
1381 CMP_OUT (will_apply); 1362 CMP_OUT (will_apply);
1382 CMP_OUT (smoothlevel); 1363 CMP_OUT (smoothlevel);
1383 CMP_OUT (weapontype); 1364 CMP_OUT (weapontype);
1384 CMP_OUT (tooltype);
1385 CMP_OUT (client_type); 1365 CMP_OUT (client_type);
1386 CMP_OUT (item_power); 1366 CMP_OUT (item_power);
1387 CMP_OUT (duration); 1367 CMP_OUT (duration);
1388 CMP_OUT (range); 1368 CMP_OUT (range);
1389 CMP_OUT (range_modifier); 1369 CMP_OUT (range_modifier);
1397 CMP_OUT (move_on); 1377 CMP_OUT (move_on);
1398 CMP_OUT (move_off); 1378 CMP_OUT (move_off);
1399 CMP_OUT (move_slow); 1379 CMP_OUT (move_slow);
1400 CMP_OUT (move_slow_penalty); 1380 CMP_OUT (move_slow_penalty);
1401 1381
1402 if (op->flag != tmp->flag) 1382 object::flags_t diff = (op->flag ^ arch->flag) & flagmask;
1383
1384#if stdcpp // we need gcc, sorry
1385 if (diff [FLAG_OBJ_ORIGINAL])
1386 f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0));
1387
1388 diff.reset (FLAG_OBJ_ORIGINAL);
1389
1390 // quickly test whether any other flags differ
1391 if (expect_true (diff.any ()))
1403 for (int i = 0; i <= NUM_FLAGS; i++) 1392 for (int i = 0; i < NUM_FLAGS; i++)
1404 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) 1393 if (expect_false (diff [i]))
1405 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1394 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1395#else
1396 // use sgi extensions
1397 for (int i = diff._Find_first (); i < diff.size (); i = diff._Find_next (i))
1398 f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0));
1399#endif
1406 1400
1407 // save body locations 1401 // save body locations. gcc's memcmp does an abysmal job when used
1408 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1402 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1409 if (expect_false (op->slot[i].info != tmp->slot[i].info)) 1403 if (expect_false (op->slot[i].info != arch->slot[i].info))
1410 f.put (body_locations[i].save_name, op->slot[i].info); 1404 f.put (body_locations[i].kw, op->slot[i].info);
1411} 1405}
1412 1406
1413/* 1407/*
1414 * Dumps all variables in an object to a file. 1408 * Dumps all variables in an object to a file.
1415 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1409 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1416 * the only place this is not set is when saving the player. 1410 * the only place this is not set is when saving the player.
1417 */ 1411 */
1418bool 1412bool
1419object::write (object_freezer &f) 1413object::write (object_freezer &f)
1420{ 1414{
1421 archetype *at = arch ? arch : archetype::empty; 1415 if (expect_false (is_arch ()))
1422 1416 {
1417 f.put (KW(object), arch->archname);
1418 write_diff (f, this, archetype::empty);
1419 }
1420 else
1421 {
1423 f.put (KW_arch, at->archname); 1422 f.put (KW(arch), arch->archname);
1424 write_diff (f, this, at); 1423 write_diff (f, this, arch);
1424 }
1425 1425
1426 for (object *tmp = inv; tmp; tmp = tmp->below) 1426 for (object *tmp = inv; tmp; tmp = tmp->below)
1427 tmp->write (f); 1427 tmp->write (f);
1428 1428
1429 f.put (this); 1429 f.put (this);
1430 f.put (KW_end); 1430 f.put (KW(end));
1431 1431
1432 return true; 1432 return true;
1433} 1433}
1434 1434
1435///////////////////////////////////////////////////////////////////////////// 1435/////////////////////////////////////////////////////////////////////////////
1441{ 1441{
1442 object_thawer f (filename); 1442 object_thawer f (filename);
1443 1443
1444 for (;;) 1444 for (;;)
1445 { 1445 {
1446 coroapi::cede_to_tick ();
1447
1446 switch (f.kw) 1448 switch (f.kw)
1447 { 1449 {
1448 case KW_region: 1450 case KW_region:
1449 if (!region::read (f)) 1451 if (!region::read (f))
1450 return false; 1452 return false;

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