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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.43 by root, Mon Jan 8 12:44:34 2007 UTC vs.
Revision 1.119 by elmex, Mon Sep 1 22:29:17 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22 */
24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28
29 23
30#include <global.h> 24#include <global.h>
31#include <loader.h> 25#include <loader.h>
32#include <sproto.h> 26#include <sproto.h>
33 27
34/* Maps the MOVE_* values to names */ 28/////////////////////////////////////////////////////////////////////////////
35static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 29
30extern archetype *loading_arch;
36 31
37/* This table is only necessary to convert objects that existed before the 32/* This table is only necessary to convert objects that existed before the
38 * spell object conversion to the new object. It was not practical 33 * spell object conversion to the new object. It was not practical
39 * to go through every mapping looking for every potion, rod, wand, etc 34 * to go through every mapping looking for every potion, rod, wand, etc
40 * that had a sp set and update to the new value. So this maps the 35 * that had a sp set and update to the new value. So this maps the
170 "spell_magic_drain", /* 122 */ 165 "spell_magic_drain", /* 122 */
171 "spell_counterspell", /* 123 */ 166 "spell_counterspell", /* 123 */
172 "spell_disarm", /* 124 */ 167 "spell_disarm", /* 124 */
173 "spell_cure_confusion", /* 125 */ 168 "spell_cure_confusion", /* 125 */
174 "spell_restoration", /* 126 */ 169 "spell_restoration", /* 126 */
175 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 170 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
176 "spell_counterwall", /* 128 */ 171 "spell_counterwall", /* 128 */
177 "spell_cause_light_wounds", /* 129 */ 172 "spell_cause_light_wounds", /* 129 */
178 "spell_cause_medium_wounds", /* 130 */ 173 "spell_cause_medium_wounds", /* 130 */
179 "spell_cause_heavy_wounds", /* 131 */ 174 "spell_cause_heavy_wounds", /* 131 */
180 "spell_charm_monsters", /* 132 */ 175 "spell_charm_monsters", /* 132 */
252 "spell_cause_rabies", /* 204 */ 247 "spell_cause_rabies", /* 204 */
253 "spell_glyph", /* 205 */ 248 "spell_glyph", /* 205 */
254 NULL 249 NULL
255}; 250};
256 251
257extern int arch_init;
258
259/* This function checks the object after it has been loaded (when we 252/* This function checks the object after it has been loaded (when we
260 * get the 'end' in the input stream). This function can be used to 253 * get the 'end' in the input stream). This function can be used to
261 * deal with legacy objects where fields may have changed. It can also be used 254 * deal with legacy objects where fields may have changed. It can also be used
262 * to check for objects to make sure there are no common errors. 255 * to check for objects to make sure there are no common errors.
263 */ 256 */
264static void 257void
265check_loaded_object (object *op) 258object::post_load_check ()
266{ 259{
267 int ip; 260 if (type >= NUM_TYPES)
261 {
262 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ());
263 type = 0;
264 }
265
266 switch (type)
267 {
268 case BOW:
269 case WAND:
270 case ROD:
271 case HORN:
272 if (slot [body_range].info != -1)
273 {
274 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
275 slot [body_range].info = -1;
276 }
277 break;
278
279 case WEAPON:
280 if (slot [body_combat].info != -1)
281 {
282 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
283 slot [body_combat].info = -1;
284 }
285 break;
286
287 case SHIELD:
288 if (slot [body_shield].info != -1)
289 {
290 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
291 slot [body_shield].info = -1;
292 }
293 break;
294
295 case PLAYER:
296 if (slot [body_shield].info != 1)
297 {
298 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
299 slot [body_shield].info = 1;
300 }
301
302 if (slot [body_combat].info != 1)
303 {
304 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
305 slot [body_combat].info = 1;
306 }
307
308 if (slot [body_range].info != 1)
309 {
310 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
311 slot [body_range].info = 1;
312 }
313 break;
314 }
268 315
269 /* We do some specialised handling to handle legacy cases of name_pl. 316 /* We do some specialised handling to handle legacy cases of name_pl.
270 * If the object doesn't have a name_pl, we just use the object name - 317 * If the object doesn't have a name_pl, we just use the object name -
271 * this isn't perfect (things won't be properly pluralised), but works to 318 * this isn't perfect (things won't be properly pluralised), but works to
272 * that degree (5 heart is still quite understandable). But the case we 319 * that degree (5 heart is still quite understandable). But the case we
273 * also have to catch is if this object is not using the normal name for 320 * also have to catch is if this object is not using the normal name for
274 * the object. In that case, we also want to use the loaded name. 321 * the object. In that case, we also want to use the loaded name.
275 * Otherwise, what happens is that the the plural name will lose 322 * Otherwise, what happens is that the the plural name will lose
276 * information (appear as just 'hearts' and not 'goblins heart') 323 * information (appear as just 'hearts' and not 'goblins heart')
277 */ 324 */
278 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 325 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
279 op->name_pl = NULL; 326 name_pl = 0;
280 327
281 if (!op->name_pl) 328 if (!name_pl)
282 op->name_pl = op->name; 329 name_pl = name;
283 330
284 /* objects now have a materialname. try to patch it in */ 331 /* objects now have a materialname. try to patch it in */
285 if (!(op->is_weapon () && op->level > 0)) 332 if (!(is_weapon () && level > 0))
286 { 333 set_materialname (this, map ? map->difficulty : 5, 0);
287 if (op->map != NULL) 334
288 set_materialname (op, op->map->difficulty, NULL);
289 else
290 set_materialname (op, 5, NULL);
291 }
292 /* only do these when program is first run - a bit 335 /* only do these when program is first run - a bit
293 * excessive to do this at every run - most of this is 336 * excessive to do this at every run - most of this is
294 * really just to catch any errors - program will still run, but 337 * really just to catch any errors - program will still run, but
295 * not in the ideal fashion. 338 * not in the ideal fashion.
296 */ 339 */
297 if ((op->type == WEAPON || op->type == BOW) && arch_init) 340 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
298 { 341 {
299 if (!op->skill) 342 if (!skill)
300 {
301 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 343 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ());
302 }
303 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 344 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) ||
304 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 345 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2))
305 {
306 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 346 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
307 }
308 } 347 }
309 348
310 /* We changed last_heal to gen_sp_armour, which is what it 349 /* We changed last_heal to gen_sp_armour, which is what it
311 * really does for many objects. Need to catch any in maps 350 * really does for many objects. Need to catch any in maps
312 * that may have an old value. 351 * that may have an old value.
313 */ 352 */
314 if ((op->type == WEAPON) || 353 if (type == WEAPON
315 (op->type == ARMOUR) || (op->type == HELMET) || 354 || type == ARMOUR || type == HELMET
316 (op->type == SHIELD) || (op->type == RING) || 355 || type == SHIELD || type == RING
317 (op->type == BOOTS) || (op->type == GLOVES) || 356 || type == BOOTS || type == GLOVES
318 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 357 || type == AMULET || type == GIRDLE
358 || type == BRACERS || type == CLOAK)
319 { 359 {
320 if (op->last_heal) 360 if (last_heal)
321 { 361 {
322 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 362 LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
323 op->gen_sp_armour = op->last_heal; 363 gen_sp_armour = last_heal;
324 op->last_heal = 0; 364 last_heal = 0;
325 } 365 }
326 366
327 ip = calc_item_power (op, 0); 367 int ip = calc_item_power (this, 0);
368
328 /* Legacy objects from before item power was in the game */ 369 /* Legacy objects from before item power was in the game */
329 if (!op->item_power && ip) 370 if (!item_power && ip)
330 { 371 {
331 if (ip > 3) 372 if (ip > 3)
332 {
333 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 373 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip);
334 } 374
335 op->item_power = ip; 375 item_power = ip;
336 } 376 }
377
337 /* Check for possibly bogus values. Has to meet both these criteria - 378 /* Check for possibly bogus values. Has to meet both these criteria -
338 * something that has item_power 1 is probably just fine if our calculated 379 * something that has item_power 1 is probably just fine if our calculated
339 * value is 1 or 2 - these values are small enough that hard to be precise. 380 * value is 1 or 2 - these values are small enough that hard to be precise.
340 * similarly, it item_power is 0, the first check will always pass, 381 * similarly, it item_power is 0, the first check will always pass,
341 * but not the second one. 382 * but not the second one.
342 */ 383 */
384#if 0 //TODO
343 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 385 if (ip > 2 * item_power && ip > (item_power + 3))
344 {
345 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
346 } 387#endif
347
348 } 388 }
389
349 /* Old spellcasting object - need to load in the appropiate object */ 390 /* Old spellcasting object - need to load in the appropiate object */
350 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 391 if ((type == ROD
392 || type == WAND
393 || type == SCROLL
394 || type == HORN
395 || type == FIREWALL
351 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
352 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 397 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
398 && !inv
399 && !loading_arch
400 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
353 { 401 {
354 object *tmp;
355
356 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 402 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
357 * in that spell was stored in sp. 403 * in that spell was stored in sp.
358 */ 404 */
405 LOG (llevError, "old spellcasting object found: %s", debug_desc ());
359 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 406 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
360 insert_ob_in_ob (tmp, op); 407 insert_ob_in_ob (tmp, this);
361 op->randomitems = NULL; /* So another spell isn't created for this object */ 408 randomitems = 0;
362 } 409 }
410
363 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 411 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
364
365 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 412 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
366 { 413 {
367 object *tmp; 414 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ());
368
369 tmp = get_archetype_by_object_name (op->slaying); 415 object *tmp = get_archetype_by_object_name (slaying);
370 insert_ob_in_ob (tmp, op); 416 insert_ob_in_ob (tmp, this);
371 op->randomitems = NULL; /* So another spell isn't created for this object */ 417 randomitems = 0; /* So another spell isn't created for this object */
372 /* without this, value is all screwed up */ 418 /* without this, value is all screwed up */
373 op->value = op->arch->clone.value * op->inv->value; 419 value = arch->value * inv->value;
374 } 420 }
375 421
376 if (QUERY_FLAG (op, FLAG_MONSTER)) 422 if (QUERY_FLAG (this, FLAG_MONSTER))
377 { 423 {
378 if (op->stats.hp > op->stats.maxhp) 424 if (stats.hp > stats.maxhp)
425 {
379 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 426 LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
427 stats.maxhp = stats.hp;
428 }
380 429
381 /* The archs just need to be updated for this */ 430 /* The archs just need to be updated for this */
382 if (op->move_type == 0) 431 if (move_type == 0)
383 op->move_type = MOVE_WALK; 432 move_type = MOVE_WALK;
384 } 433 }
385 434
386 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 435 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
387 {
388 /* Object will duplicate it's content as part of the 436 /* Object will duplicate it's content as part of the
389 * generation process. To do this, we must flag inventory 437 * generation process. To do this, we must flag inventory
390 * so it remains unevaluated concerning the randomitems and 438 * so it remains unevaluated concerning the randomitems and
391 * the living (a demonlord shouldn't cast from inside generator!) 439 * the living (a demonlord shouldn't cast from inside generator!)
392 */ 440 */
441 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
393 flag_inv (op, FLAG_IS_A_TEMPLATE); 442 flag_inv (this, FLAG_IS_A_TEMPLATE);
394 }
395 443
396 /* Handle player movers. We use move_type for player movers 444 /* Handle player movers. We use move_type for player movers
397 * because they operate on their own time (move_on 445 * because they operate on their own time (move_on
398 * would potentially cause them to be triggered when someone steps 446 * would potentially cause them to be triggered when someone steps
399 * on them). If move_type is set, presume person knows what they 447 * on them). If move_type is set, presume person knows what they
400 * are doing, otherwise, set move_type based on maxhp value. 448 * are doing, otherwise, set move_type based on maxhp value.
401 */ 449 */
402 if (op->type == PLAYERMOVER) 450 if (type == PLAYERMOVER)
403 { 451 {
404 if (!op->move_type) 452 if (!move_type)
405 { 453 {
406 if (op->stats.maxhp) 454 if (stats.maxhp)
407 { 455 {
408 op->move_type = MOVE_ALL; 456 move_type = MOVE_ALL;
409 op->stats.maxhp = 0; 457 stats.maxhp = 0;
410 } 458 }
411 else 459 else
460 move_type = MOVE_WALK;
461 }
462 }
463}
464
465static void
466set_move (MoveType &mt, const char *str)
467{
468 static const struct flagstr {
469 const char *name;
470 MoveType flags;
471 } move_flags[] = {
472 { "walk" , MOVE_WALK },
473 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
474 { "fly_low" , MOVE_FLY_LOW },
475 { "fly_high", MOVE_FLY_HIGH },
476 { "swim" , MOVE_SWIM },
477 { "boat" , MOVE_BOAT },
478 { "ship" , MOVE_SHIP },
479 { "all" , MOVE_ALL },
480 };
481
482 if (!str)
483 {
484 mt = 0;
485 return;
486 }
487
488 if (isdigit (*str))
489 {
490 mt = atoi (str);
491 return;
492 }
493
494 mt = 0;
495
496 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
497 {
498 bool negate = 0;
499
500 if (*str == '-')
501 {
502 negate = 1;
503 str++;
504 }
505
506 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
507 {
508 if (!strcmp (f->name, str))
412 { 509 {
413 op->move_type = MOVE_WALK; 510 if (negate)
511 mt &= ~f->flags;
512 else
513 mt |= f->flags;
514
515 goto next;
414 } 516 }
415 } 517 }
416 }
417 518
519 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
520
521next: ;
522 }
418} 523}
419 524
420static void 525#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
421set_move (MoveType & mt, const char *str) 526
527bool
528object::parse_kv (object_thawer &f)
422{ 529{
423 if (!str) 530 object *op_inv = inv;
424 { 531 key_value *last_kv = key_values;
425 mt = 0; 532
426 return; 533 for (;;)
427 } 534 {
428 535 switch (f.kw)
429 if (isdigit (*str))
430 {
431 mt = atoi (str);
432 return;
433 }
434
435 mt = 0;
436
437 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
438 {
439 if (!strcasecmp (str, "all"))
440 mt |= MOVE_ALL;
441 else
442 { 536 {
443 int i, negate = 0; 537 case KW_uuid:
444 538 if (const char *s = f.get_str ())
445 if (*str == '-') 539 if (!uuid.parse (s))
446 {
447 negate = 1;
448 str++;
449 }
450
451 for (i = 0; move_name[i]; i++)
452 {
453 if (!strcasecmp (move_name[i], str))
454 { 540 {
455 if (negate) 541 f.parse_warn ("unparseable uuid");
456 mt &= ~(1 << i); 542 uuid = UUID::gen ();
457 else
458 mt |= (1 << i);
459
460 break;
461 } 543 }
462 }
463
464 if (!move_name[i])
465 {
466 /* fly is a special case - covers both fly_low and
467 * fly_high - since it doesn't match to a specific
468 * single bit, have to special case it.
469 */
470 if (!strcasecmp (str, "flying"))
471 {
472 if (negate)
473 mt &= ~MOVE_FLYING;
474 else
475 mt |= MOVE_FLYING;
476 }
477 else
478 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
479 }
480 }
481 }
482}
483
484#define GET_FLAG(op,flag) \
485 if (thawer.get_sint32 ()) \
486 SET_FLAG (op, flag); \
487 else \
488 CLEAR_FLAG (op, flag) \
489
490int
491parse_object (object *op, object_thawer &thawer, int map_flags)
492{
493 bool ismore = 0;
494 object *op_inv = op->inv;
495
496 for (;;)
497 {
498 keyword kw = thawer.get_kv ();
499
500 switch (kw)
501 {
502 case KW_Object: // uppercase alias
503 case KW_object:
504 thawer.get (op->name);
505
506 if (op->arch)
507 op->arch->name = op->name;
508
509 break;
510
511 case KW_uuid:
512 if (const char *s = thawer.get_str ())
513 {
514 unsigned int version;
515 unsigned long long seq;
516
517 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
518 {
519 op->uuid.seq = seq;
520 break;
521 }
522 }
523
524 op->uuid = gen_uuid ();
525 break; 544 break;
526 545
527 case KW_oid: 546 case KW_oid:
528 thawer.get (op, thawer.get_sint32 ()); 547 f.get (this, f.get_sint32 ());
529 break; 548 break;
530 549
531 case KW_name: thawer.get (op->name); break; 550 case KW_name: f.get (name); break;
532 case KW_name_pl: thawer.get (op->name_pl); break; 551 case KW_name_pl: f.get (name_pl); break;
533 case KW_title: thawer.get (op->title); break; 552 case KW_title: f.get (title); break;
534 case KW_custom_name: thawer.get (op->custom_name); break; 553 case KW_custom_name: f.get (custom_name); break;
535 554
536 case KW_attach: thawer.get_ornull (op->attach); break; 555 case KW_attach: f.get_ornull (attach); break;
537 case KW_skill: thawer.get_ornull (op->skill); break; 556 case KW_skill: f.get_ornull (skill); break;
538 case KW_race: thawer.get_ornull (op->race); break; 557 case KW_race: f.get_ornull (race); break;
539 case KW_slaying: thawer.get_ornull (op->slaying); break; 558 case KW_slaying: f.get_ornull (slaying); break;
559 case KW_tag: f.get_ornull (tag); break;
540 560
541 case KW_arch: 561 case KW_arch:
542 { 562 {
543 const char *str = thawer.get_str ();
544
545 if (op->arch)
546 {
547 /* If op->arch has been set, then this new object
548 * must be part of the inventory. So process
549 * appropriately.
550 */
551 archetype *arch = archetype::find (str);
552
553 object *tmp;
554
555 if (arch)
556 tmp = arch_to_object (arch);
557 else
558 {
559 tmp = object::create (); 563 object *tmp = object::read (f);
560 /* record the name of the broken object */
561 tmp->name = str;
562 }
563
564 // decativate the object we, as we are still going
565 // to read the speed value. Objects should be activated
566 // when the map, object or player is completly loaded.
567 tmp->deactivate (); 564 tmp->deactivate ();
568 565
569 parse_object (tmp, thawer, map_flags);
570
571 if (tmp->arch)
572 { 566 {
573 // was: insert_ob_in_ob (tmp, op); 567 // was: insert_ob_in_ob (tmp, op);
574 // but manually adding it can improve map loading times a lot 568 // but manually adding it can improve map loading times a lot
575 // also, appending instead of prepending keeps the 569 // also, appending instead of prepending keeps the
576 // save ordering the same between repeated load/saves. 570 // save ordering the same between repeated load/saves.
571 // and finally we do not want any funny effects
577 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 572 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
578 CLEAR_FLAG (tmp, FLAG_REMOVED); 573 CLEAR_FLAG (tmp, FLAG_REMOVED);
579 574
580 if (!op_inv) 575 if (!op_inv)
581 { 576 {
582 op->inv = tmp;
583 tmp->above = 0;
584 }
585 else
586 {
587 while (op_inv->below)
588 op_inv = op_inv->below;
589
590 op_inv->below = tmp;
591 tmp->above = op_inv;
592 }
593
594 tmp->below = 0;
595 tmp->env = op;
596 op_inv = tmp; 577 inv = tmp;
578 tmp->above = 0;
597 } 579 }
598 else 580 else
599 { 581 {
600 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)"); 582 while (op_inv->below)
601 tmp->destroy (); 583 op_inv = op_inv->below;
584
585 op_inv->below = tmp;
586 tmp->above = op_inv;
602 } 587 }
588
589 tmp->below = 0;
590 tmp->env = this;
591 op_inv = tmp;
603 } 592 }
604 else
605 {
606 /* This is the actual archetype definition then */
607 op->arch = archetype::find (str);
608
609 if (op->arch)
610 {
611 op->arch->clone.copy_to (op);
612 // copy_to activates, this should be fixed properly
613 op->deactivate ();
614 }
615 else if (!arch_init)
616 /* record the name of the broken object */
617 op->name = str;
618 }
619 } 593 }
620 break; 594 continue;
621 595
622 case KW_other_arch: 596 case KW_other_arch:
597 if (loading_arch == this)
598 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
599 else
600 {
623 op->other_arch = archetype::find (thawer.get_str ()); 601 other_arch = archetype::find (f.get_str ());
602
603 if (!other_arch)
604 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
605 }
606 break;
607
608 case KW_owner:
609 f.delayed_deref (this, owner, f.get_str ());
624 break; 610 break;
625 611
626 case KW_animation: 612 case KW_animation:
627 { 613 {
614 CLEAR_FLAG (this, FLAG_ANIMATE);
615 animation_id = 0;
616
628 const char *str = thawer.get_str (); 617 const char *str = f.get_str ();
629
630 if (!str)
631 {
632 op->animation_id = 0;
633 CLEAR_FLAG (op, FLAG_ANIMATE);
634 }
635 else
636 {
637 op->animation_id = find_animation (str); 618 if (str && (animation_id = find_animation (str)))
638 SET_FLAG (op, FLAG_ANIMATE); 619 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
639 }
640 } 620 }
641
642 break; 621 break;
643 622
644 case KW_last_heal: thawer.get (op->last_heal); break; 623 case KW_last_heal: f.get (last_heal); break;
645 case KW_last_sp: thawer.get (op->last_sp); break; 624 case KW_last_sp: f.get (last_sp); break;
646 case KW_last_grace: thawer.get (op->last_grace); break; 625 case KW_last_grace: f.get (last_grace); break;
647 case KW_last_eat: thawer.get (op->last_eat); break; 626 case KW_last_eat: f.get (last_eat); break;
648 case KW_speed_left: thawer.get (op->speed_left); break; 627 case KW_speed_left: f.get (speed_left); break;
649 628
650 case KW_speed: 629 case KW_speed:
651 thawer.get (op->speed); 630 f.get (speed);
652 631
653 //TODO: maybe do in check_object 632 //TODO: maybe do in check_object
654 // removed check for style maps 633 // removed check for style maps
655 if (op->speed < 0) 634 if (speed < 0)
656 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 635 speed_left = speed_left - rndm ();
657 636
658 break; 637 break;
659 638
660 case KW_slow_move: 639 case KW_slow_move:
661 op->move_slow |= MOVE_WALK; 640 move_slow |= MOVE_WALK;
662 thawer.get (op->move_slow_penalty); 641 f.get (move_slow_penalty);
663 break; 642 break;
664 643
665 case KW_face: 644 case KW_face:
666 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 645 face = face_find (f.get_str ());
667 break; 646 break;
668 647
648 case KW_sound:
649 sound = sound_find (f.get_str ());
650 if (!sound)
651 f.parse_warn ("sound not found");
652 break;
653
654 case KW_sound_destroy:
655 sound_destroy = sound_find (f.get_str ());
656 if (!sound_destroy)
657 f.parse_warn ("sound not found");
658 break;
659
669 case KW_x: thawer.get (op->x); break; 660 case KW_x: f.get (x); break;
670 case KW_y: thawer.get (op->y); break; 661 case KW_y: f.get (y); break;
671 662
672 case KW_Str: // uppercase alias 663 case KW_Str: // uppercase alias
673 case KW_str: thawer.get (op->stats.Str); break; 664 case KW_str: f.get (stats.Str); break;
674 case KW_Dex: // uppercase alias 665 case KW_Dex: // uppercase alias
675 case KW_dex: thawer.get (op->stats.Dex); break; 666 case KW_dex: f.get (stats.Dex); break;
676 case KW_Con: // uppercase alias 667 case KW_Con: // uppercase alias
677 case KW_con: thawer.get (op->stats.Con); break; 668 case KW_con: f.get (stats.Con); break;
678 case KW_Wis: // uppercase alias 669 case KW_Wis: // uppercase alias
679 case KW_wis: thawer.get (op->stats.Wis); break; 670 case KW_wis: f.get (stats.Wis); break;
680 case KW_Cha: // uppercase alias 671 case KW_Cha: // uppercase alias
681 case KW_cha: thawer.get (op->stats.Cha); break; 672 case KW_cha: f.get (stats.Cha); break;
682 case KW_Int: // uppercase alias 673 case KW_Int: // uppercase alias
683 case KW_int: thawer.get (op->stats.Int); break; 674 case KW_int: f.get (stats.Int); break;
684 case KW_Pow: // uppercase alias 675 case KW_Pow: // uppercase alias
685 case KW_pow: thawer.get (op->stats.Pow); break; 676 case KW_pow: f.get (stats.Pow); break;
686 677
687 case KW_hp: thawer.get (op->stats.hp); break; 678 case KW_hp: f.get (stats.hp); break;
688 case KW_maxhp: thawer.get (op->stats.maxhp); break; 679 case KW_maxhp: f.get (stats.maxhp); break;
689 case KW_sp: thawer.get (op->stats.sp); break; 680 case KW_sp: f.get (stats.sp); break;
690 case KW_maxsp: thawer.get (op->stats.maxsp); break; 681 case KW_maxsp: f.get (stats.maxsp); break;
691 case KW_grace: thawer.get (op->stats.grace); break; 682 case KW_grace: f.get (stats.grace); break;
692 case KW_maxgrace: thawer.get (op->stats.maxgrace); break; 683 case KW_maxgrace: f.get (stats.maxgrace); break;
693 684
694 case KW_exp: thawer.get (op->stats.exp); break; 685 case KW_exp: f.get (stats.exp); break;
695 case KW_perm_exp: thawer.get (op->perm_exp); break; 686 case KW_perm_exp: f.get (perm_exp); break;
696 case KW_food: thawer.get (op->stats.food); break; 687 case KW_food: f.get (stats.food); break;
697 case KW_dam: thawer.get (op->stats.dam); break; 688 case KW_dam: f.get (stats.dam); break;
698 case KW_wc: thawer.get (op->stats.wc); break; 689 case KW_wc: f.get (stats.wc); break;
699 case KW_ac: thawer.get (op->stats.ac); break; 690 case KW_ac: f.get (stats.ac); break;
700 case KW_nrof: thawer.get (op->nrof); break; 691 case KW_nrof: f.get (nrof); break;
701 case KW_level: thawer.get (op->level); break; 692 case KW_level: f.get (level); break;
702 case KW_direction: thawer.get (op->direction); break; 693 case KW_direction: f.get (direction); break;
703 case KW_type: thawer.get (op->type); break; 694 case KW_type: f.get (type); break;
704 case KW_subtype: thawer.get (op->subtype); break; 695 case KW_subtype: f.get (subtype); break;
705 case KW_value: thawer.get (op->value); break; 696 case KW_value: f.get (value); break;
706 case KW_weight: thawer.get (op->weight); break; 697 case KW_weight: f.get (weight); break;
707 case KW_carrying: thawer.get (op->carrying); break; 698 case KW_carrying: f.get (carrying); break;
708 case KW_attacktype: thawer.get (op->attacktype); break; 699 case KW_attacktype: f.get (attacktype); break;
709 case KW_path_attuned: thawer.get (op->path_attuned); break; 700 case KW_path_attuned: f.get (path_attuned); break;
710 case KW_path_repelled: thawer.get (op->path_repelled); break; 701 case KW_path_repelled: f.get (path_repelled); break;
711 case KW_path_denied: thawer.get (op->path_denied); break; 702 case KW_path_denied: f.get (path_denied); break;
712 case KW_invisible: thawer.get (op->invisible); break; 703 case KW_invisible: f.get (invisible); break;
713 case KW_magic: thawer.get (op->magic); break; 704 case KW_magic: f.get (magic); break;
714 case KW_state: thawer.get (op->state); break; 705 case KW_state: f.get (state); break;
715 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; 706 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
716 case KW_material: thawer.get (op->material); break; 707 case KW_material: f.get (materials); break; //TODO: nuke
717 case KW_materialname: thawer.get (op->materialname); break; 708 case KW_materialname: f.get (materialname); break;
718 709
719 /* These are the new values */ 710 /* These are the new values */
720 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 711 case KW_move_block: set_move (move_block, f.get_str ()); break;
721 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 712 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
722 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; 713 case KW_move_type: set_move (move_type, f.get_str ()); break;
723 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; 714 case KW_move_on: set_move (move_on, f.get_str ()); break;
724 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; 715 case KW_move_off: set_move (move_off, f.get_str ()); break;
725 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; 716 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
726 717
727 /* These are all legacy - any new objects should use the move_ .. values */ 718 /* These are all legacy - any new objects should use the move_ .. values */
728 case KW_no_pass: 719 case KW_no_pass:
729 { 720 {
730 if (thawer.get_sint32 ()) 721 if (f.get_sint32 ())
731 op->move_block = MOVE_ALL; 722 move_block = MOVE_ALL;
732 else 723 else
733 op->move_block = 0; 724 move_block = 0;
734 } 725 }
735 726
736 break; 727 break;
737 728
738 /* These are all legacy - any new objects should use the move_ .. values */ 729 /* These are all legacy - any new objects should use the move_ .. values */
739 case KW_walk_on: 730 case KW_walk_on:
740 { 731 {
741 if (thawer.get_sint32 ()) 732 if (f.get_sint32 ())
742 op->move_on |= MOVE_WALK; 733 move_on |= MOVE_WALK;
743 else 734 else
744 op->move_on &= ~MOVE_WALK; 735 move_on &= ~MOVE_WALK;
745 } 736 }
746 737
747 break; 738 break;
748 739
749 /* These are all legacy - any new objects should use the move_ .. values */ 740 /* These are all legacy - any new objects should use the move_ .. values */
750 case KW_walk_off: 741 case KW_walk_off:
751 { 742 {
752 if (thawer.get_sint32 ()) 743 if (f.get_sint32 ())
753 op->move_off |= MOVE_WALK; 744 move_off |= MOVE_WALK;
754 else 745 else
755 op->move_off &= ~MOVE_WALK; 746 move_off &= ~MOVE_WALK;
756 } 747 }
757 break; 748 break;
758 749
759 /* These are all legacy - any new objects should use the move_ .. values */ 750 /* These are all legacy - any new objects should use the move_ .. values */
760 case KW_fly_on: 751 case KW_fly_on:
761 { 752 {
762 if (thawer.get_sint32 ()) 753 if (f.get_sint32 ())
763 op->move_on |= MOVE_FLY_LOW; 754 move_on |= MOVE_FLY_LOW;
764 else 755 else
765 op->move_on &= ~MOVE_FLY_LOW; 756 move_on &= ~MOVE_FLY_LOW;
766 } 757 }
767 break; 758 break;
768 759
769 /* These are all legacy - any new objects should use the move_ .. values */ 760 /* These are all legacy - any new objects should use the move_ .. values */
770 case KW_fly_off: 761 case KW_fly_off:
771 { 762 {
772 if (thawer.get_sint32 ()) 763 if (f.get_sint32 ())
773 op->move_off |= MOVE_FLY_LOW; 764 move_off |= MOVE_FLY_LOW;
774 else 765 else
775 op->move_off &= ~MOVE_FLY_LOW; 766 move_off &= ~MOVE_FLY_LOW;
776 } 767 }
777 break; 768 break;
778 769
779 //TODO: remove these after converting archetypes 770 //TODO: remove these after converting archetypes
780 case KW_can_use_wand: 771 case KW_can_use_wand:
781 GET_FLAG (op, FLAG_USE_RANGE); 772 GET_FLAG (this, FLAG_USE_RANGE);
782 break; 773 break;
783 774
784 /* These are all legacy - any new objects should use the move_ .. values */ 775 /* These are all legacy - any new objects should use the move_ .. values */
785 case KW_flying: 776 case KW_flying:
786 { 777 {
787 if (thawer.get_sint32 ()) 778 if (f.get_sint32 ())
788 op->move_type |= MOVE_FLY_LOW; 779 move_type |= MOVE_FLY_LOW;
789 else 780 else
790 op->move_type &= ~MOVE_FLY_LOW; 781 move_type &= ~MOVE_FLY_LOW;
791 } 782 }
792 break; 783 break;
793 784
794 785
795 case KW_identified: 786 case KW_identified:
796 GET_FLAG (op, FLAG_IDENTIFIED); 787 GET_FLAG (this, FLAG_IDENTIFIED);
797 //TODO: move to check_object or so 788 //TODO: move to check_object or so
798 if (QUERY_FLAG (op, FLAG_IDENTIFIED)) 789 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
799 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); 790 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
800 791
801 break; 792 break;
802 793
803 case KW_wiz: 794 case KW_friendly:
804 GET_FLAG (op, FLAG_WIZ); 795 if (f.get_bool ())
805 //TODO: move to check_object 796 if (type != PLAYER)
806 if (QUERY_FLAG (op, FLAG_WIZ)) 797 add_friendly_object (this);
798
799 break;
800
801 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
802 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
803 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
804 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
805 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
806 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
807 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
808 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
809 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
810 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
811 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
812 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
813 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
814 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
815 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
816 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
817 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
818 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
819 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
820 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
821 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
822 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
823 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
824 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
825 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
826 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
827 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
828 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
829 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
830 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
831 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
832 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
833 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
834 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
835 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
836 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
837 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
838 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
839 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
840 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
841 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
842 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
843 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
844 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
845 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
846 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
847 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
848 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
849 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
850 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
851 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
852 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
853 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
854 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
855 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
856 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
857 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
858 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
859 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
860 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
861 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
862 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
863 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
864 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
865 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
866 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
867 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
868 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
869 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
870 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
871 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
872 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
873 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
874 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
875 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
876 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
877 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
878 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
879 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
880 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
881 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
882 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
883 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
884 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
885 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
886 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
887 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
888 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
889
890 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
891 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
892 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
893 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
894 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
895 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
896 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
897 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
898 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
899 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
900 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
901 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
902 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
903 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
904 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
905 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
906 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
907 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
908 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
909 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
910 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
911 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
912 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
913 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
914 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
915 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
916 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
917
918 case KW_luck: f.get (stats.luck); break;
919 case KW_run_away: f.get (run_away); break;
920 case KW_pick_up: f.get (pick_up); break;
921 case KW_item_power: f.get (item_power); break;
922 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
923 case KW_anim_speed: f.get (anim_speed); break;
924 case KW_container: f.get (weight_limit); break;
925 case KW_will_apply: f.get (will_apply); break;
926 case KW_attack_movement: f.get (attack_movement); break;
927 case KW_move_state: f.get (move_status); break;
928 case KW_expmul: f.get (expmul); break;
929 case KW_glow_radius: f.get (glow_radius); break;
930 case KW_weapontype: f.get (weapontype); break;
931 case KW_tooltype: f.get (tooltype); break;
932 case KW_casting_time: f.get (casting_time); break;
933
934 // elevation is deprecated
935 case KW_elevation: break;
936
937 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
938 case KW_client_type: f.get (client_type); break;
939 case KW_duration: f.get (duration); break;
940 case KW_range: f.get (range); break;
941 case KW_range_modifier: f.get (range_modifier); break;
942 case KW_dam_modifier: f.get (dam_modifier); break;
943 case KW_duration_modifier: f.get (duration_modifier); break;
944
945 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
946 //TODO: parse from other include files
947 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
948 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
949 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
950 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
951 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
952 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
953 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
954 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
955 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
956 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
957 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
958 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
959 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
960 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
961 case KW_can_apply:
962 break;
963
964 case KW_connected:
965 add_button_link (this, map, f.get_sint32 ());
966 break;
967
968 case KW_randomitems:
969 if (f.get_str ())
807 { 970 {
808 SET_FLAG (op, FLAG_WAS_WIZ); 971 randomitems =
809 SET_FLAG (op, FLAG_WIZPASS); 972 loading_arch
810 SET_FLAG (op, FLAG_WIZCAST); 973 ? treasurelist::get (f.get_str ())
974 : treasurelist::find (f.get_str ());
975
976 if (!randomitems)
977 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
811 } 978 }
812 else 979 else
813 { 980 randomitems = 0;
814 CLEAR_FLAG (op, FLAG_WIZPASS);
815 CLEAR_FLAG (op, FLAG_WIZCAST);
816 }
817 break;
818
819 case KW_friendly:
820 if (thawer.get_sint32 ())
821 if (op->type != PLAYER)
822 add_friendly_object (op);
823
824 break;
825
826 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
827 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
828 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
829 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
830 case KW_obj_original: GET_FLAG (op, FLAG_OBJ_ORIGINAL); break;
831 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
832 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
833 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
834 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
835 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
836 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
837 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
838 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
839 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
840 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
841 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
842 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
843 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
844 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
845 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
846 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
847 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
848 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
849 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
850 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
851 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
852 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
853 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
854 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
855 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
856 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
857 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
858 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
859 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
860 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
861 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
862 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
863 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
864 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
865 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
866 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
867 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
868 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
869 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
870 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
871 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
872 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
873 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
874 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
875 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
876 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
877 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
878 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
879 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
880 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
881 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
882 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
883 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
884 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
885 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
886 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
887 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
888 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
889 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
890 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
891 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
892 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
893 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
894 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
895 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
896 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
897 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
898 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
899 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
900 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
901 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
902 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
903 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
904 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
905 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
906 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
907 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
908 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
909 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
910 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
911 case KW_destroy_on_death: GET_FLAG (op, FLAG_DESTROY_ON_DEATH); break;
912
913 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
914 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
915 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
916 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
917 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
918 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
919 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
920 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
921 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
922 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
923 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
924 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
925 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
926 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
927 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
928 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
929 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
930 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
931 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
932 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
933 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
934 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
935 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
936 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
937 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
938 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
939 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
940
941 case KW_luck: thawer.get (op->stats.luck); break;
942 case KW_run_away: thawer.get (op->run_away); break;
943 case KW_pick_up: thawer.get (op->pick_up); break;
944 case KW_item_power: thawer.get (op->item_power); break;
945 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
946 case KW_anim_speed: thawer.get (op->anim_speed); break;
947 case KW_container: thawer.get (op->weight_limit); break;
948 case KW_will_apply: thawer.get (op->will_apply); break;
949 case KW_attack_movement: thawer.get (op->attack_movement); break;
950 case KW_move_state: thawer.get (op->move_status); break;
951 case KW_expmul: thawer.get (op->expmul); break;
952 case KW_glow_radius: thawer.get (op->glow_radius); break;
953 case KW_weapontype: thawer.get (op->weapontype); break;
954 case KW_tooltype: thawer.get (op->tooltype); break;
955 case KW_casting_time: thawer.get (op->casting_time); break;
956 case KW_elevation: thawer.get (op->elevation); break;
957 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
958 case KW_client_type: thawer.get (op->client_type); break;
959 case KW_duration: thawer.get (op->duration); break;
960 case KW_range: thawer.get (op->range); break;
961 case KW_range_modifier: thawer.get (op->range_modifier); break;
962 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
963 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
964
965 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
966 //TODO: parse from other include files
967 case KW_body_range: thawer.get (op->body_info[0]); break;
968 case KW_body_arm: thawer.get (op->body_info[1]); break;
969 case KW_body_torso: thawer.get (op->body_info[2]); break;
970 case KW_body_head: thawer.get (op->body_info[3]); break;
971 case KW_body_neck: thawer.get (op->body_info[4]); break;
972 case KW_body_skill: thawer.get (op->body_info[5]); break;
973 case KW_body_finger: thawer.get (op->body_info[6]); break;
974 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
975 case KW_body_foot: thawer.get (op->body_info[8]); break;
976 case KW_body_hand: thawer.get (op->body_info[9]); break;
977 case KW_body_wrist: thawer.get (op->body_info[10]); break;
978 case KW_body_waist: thawer.get (op->body_info[11]); break;
979 case KW_can_apply:
980 break;
981
982 case KW_connected:
983 add_button_link (op, op->map, thawer.get_sint32 ());
984 break;
985
986 case KW_randomitems:
987 op->randomitems = find_treasurelist (thawer.get_str ());
988 break; 981 break;
989 982
990 case KW_msg: 983 case KW_msg:
991 thawer.get_ml (KW_endmsg, op->msg); 984 f.get_ml (KW_endmsg, msg);
992 //TODO: allow longer messages
993 if (strlen (op->msg) >= HUGE_BUF)
994 {
995 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
996 op->msg = "ERROR, please report: string too long, winged.\n";
997 }
998 break; 985 break;
999 986
1000 case KW_lore: 987 case KW_lore:
1001 thawer.get_ml (KW_endlore, op->lore); 988 f.get_ml (KW_endlore, lore);
1002 //TODO: allow longer messages
1003 /* Just print a warning so we can be reasonably safe
1004 * about not overflowing the buffer.
1005 */
1006 if (strlen (op->lore) > (HUGE_BUF / 2))
1007 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1008 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1009 break; 989 break;
1010 990
1011 case KW_editable: 991 case KW_editable:
1012 case KW_editor_folder: 992 case KW_editor_folder:
1013 break; 993 break;
1014 994
1015 case KW_More: // uppercase alias
1016 case KW_more:
1017 /* We need to record that this is a multipart object,
1018 * so the calling function can glue things back together
1019 */
1020 ismore = 1;
1021 break;
1022
1023 case KW_end: 995 case KW_end:
1024 check_loaded_object (op);
1025
1026 if (!arch_init) 996 if (!loading_arch)
1027 op->instantiate (); 997 instantiate ();
1028 998
1029 return ismore ? LL_MORE : LL_NORMAL; 999 f.next ();
1030
1031 case KW_EOF:
1032 return LL_EOF; 1000 return true;
1033 1001
1034 case KW_ERROR: 1002 case KW_ERROR:
1035 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); 1003 // append as key value pair (do not use kv_set as it prepends)
1004 // we also do not even try to find old values, duplicate keys stay duplicate
1005 {
1006 key_value *kv = new key_value;
1007
1008 kv->next = 0;
1009 kv->key = shstr (f.kw_str);
1010 kv->value = shstr (f.value);
1011
1012 if (!last_kv)
1013 key_values = last_kv = kv;
1014 else
1015 {
1016 while (last_kv->next)
1017 last_kv = last_kv->next;
1018
1019 last_kv->next = kv;
1020 last_kv = kv;
1021 }
1022 }
1036 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D 1023 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1037 break; 1024 break;
1038 1025
1039 default: 1026 default:
1040 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1027 if (!f.parse_error ("object", name))
1028 return false;
1041 break; 1029 break;
1042 } 1030 }
1031
1032 f.next ();
1043 } 1033 }
1044} 1034}
1045 1035
1046/* 1036object *
1047 * Loads an object from the given file-pointer. 1037object::read (object_thawer &f, maptile *map)
1048 * Variables will be read and parsed and patched into the object
1049 * until the string "end" is reached, or the end of the file.
1050 *
1051 * bufstat is used to determine various file attributes:
1052 * LO_REPATE (0): We are reading from the same buffer as the last call.
1053 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1054 * will also be reading from this (treasure file, artifacts.)
1055 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1056 * be reset.
1057 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1058 *
1059 */
1060int
1061load_object (object_thawer &fp, object *op, int map_flags)
1062{ 1038{
1063 coroapi::cede_every (1000); // cede once in a while 1039 assert (f.kw == KW_arch);
1064 1040
1065 return parse_object (op, fp, map_flags); 1041 archetype *arch = archetype::find (f.get_str ());
1042
1043 if (!arch)
1044 {
1045 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1046 arch = archetype::find ("earthwall");
1047 }
1048
1049 assert (arch); //D maybe use exception handling of sorts?
1050
1051 f.next ();
1052
1053 object *op = arch->instance ();
1054 op->map = map;
1055 // instance() activates, this should be fixed properly
1056 op->deactivate ();
1057
1058 if (!op->parse_kv (f))
1059 {
1060 op->destroy (true);
1061 return 0;
1062 }
1063
1064 op->post_load_check ();
1065 return op;
1066} 1066}
1067 1067
1068/* This takes a buffer, scans it for variables, and sets those variables 1068/* This takes a buffer, scans it for variables, and sets those variables
1069 * as appropriate in op. 1069 * as appropriate in op.
1070 * 1070 *
1072 * override values and in c_wiz to mutate values. 1072 * override values and in c_wiz to mutate values.
1073 */ 1073 */
1074int 1074int
1075set_variable (object *op, char *buf) 1075set_variable (object *op, char *buf)
1076{ 1076{
1077 object_thawer thawer (buf, (AV *)0); 1077 object_thawer f (buf, (AV *)0);
1078 1078
1079 return parse_object (op, thawer, 0); 1079 return op->parse_kv (f);
1080}
1081
1082/*
1083 * Initialises the array of variable-names. Needed before any
1084 * objects can be loaded. Called by init_library().
1085 */
1086
1087void
1088init_vars ()
1089{
1090} 1080}
1091 1081
1092/* This returns a string of the integer movement type */ 1082/* This returns a string of the integer movement type */
1093#if 0 1083#if 0
1094// unused function 1084// unused function
1139 return retbuf + 1; 1129 return retbuf + 1;
1140} 1130}
1141#endif 1131#endif
1142 1132
1143// compare *op against *tmp and output differences 1133// compare *op against *tmp and output differences
1144void 1134static void
1145put (object_freezer &f, object *op, object *tmp) 1135write_diff (object_freezer &f, object *op, object *tmp)
1146{ 1136{
1147 static const keyword resist_save[NROFATTACKS] = { 1137 static const keyword resist_save[NROFATTACKS] = {
1148# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1138# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1149# include "attackinc.h" 1139# include "attackinc.h"
1150# undef def 1140# undef def
1155 * the 15'th element of this array should match that name. 1145 * the 15'th element of this array should match that name.
1156 * If an entry is NULL, that is a flag not to loaded/saved. 1146 * If an entry is NULL, that is a flag not to loaded/saved.
1157 */ 1147 */
1158 static const keyword flag_names [NUM_FLAGS] = { 1148 static const keyword flag_names [NUM_FLAGS] = {
1159 KW_alive, 1149 KW_alive,
1160 KW_wiz,
1161 KW_NULL, 1150 KW_NULL,
1162 KW_NULL, 1151 KW_NULL,
1163 KW_was_wiz, 1152 KW_NULL,
1153 KW_NULL,
1164 KW_applied, 1154 KW_applied,
1165 KW_unpaid, 1155 KW_unpaid,
1166 KW_can_use_shield, 1156 KW_can_use_shield,
1167 KW_no_pick, 1157 KW_no_pick,
1168 KW_NULL, // walk_on 1158 KW_NULL, // walk_on
1174 KW_monster, 1164 KW_monster,
1175 KW_friendly, 1165 KW_friendly,
1176 KW_generator, 1166 KW_generator,
1177 KW_is_thrown, 1167 KW_is_thrown,
1178 KW_auto_apply, 1168 KW_auto_apply,
1179 KW_NULL, // was KW_treasure 1169 KW_treasure_env,
1180 KW_player_sold, 1170 KW_player_sold,
1181 /* 20 */ 1171 /* 20 */
1182 KW_see_invisible, 1172 KW_see_invisible,
1183 KW_can_roll, 1173 KW_can_roll,
1184 KW_overlay_floor, 1174 KW_overlay_floor,
1245 KW_can_use_skill, 1235 KW_can_use_skill,
1246 KW_been_applied, 1236 KW_been_applied,
1247 /* 80 */ 1237 /* 80 */
1248 KW_has_ready_scroll, 1238 KW_has_ready_scroll,
1249 KW_can_use_rod, 1239 KW_can_use_rod,
1250 KW_NULL, 1240 KW_precious,
1251 KW_can_use_horn, 1241 KW_can_use_horn,
1252 KW_make_invisible, 1242 KW_make_invisible,
1253 KW_inv_locked, 1243 KW_inv_locked,
1254 KW_is_wooded, 1244 KW_is_wooded,
1255 KW_is_hilly, 1245 KW_is_hilly,
1277 KW_use_content_on_gen, 1267 KW_use_content_on_gen,
1278 KW_NULL, 1268 KW_NULL,
1279 KW_is_buildable, 1269 KW_is_buildable,
1280 /* 110 */ 1270 /* 110 */
1281 KW_destroy_on_death, 1271 KW_destroy_on_death,
1272 KW_NULL,
1282 }; 1273 };
1283
1284 int i;
1285 1274
1286 /* This saves the key/value lists. We do it first so that any 1275 /* This saves the key/value lists. We do it first so that any
1287 * keys that match field names will be overwritten by the loader. 1276 * keys that match field names will be overwritten by the loader.
1288 */ 1277 */
1289 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1278 for (key_value *kv = op->key_values; kv; kv = kv->next)
1290 { 1279 if (!tmp->key_values || tmp->kv (kv->key) != kv->value)
1291 /* Find the field in the opposing member. */ 1280 f.put (kv->key, kv->value);
1292 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1293
1294 /* If there's no partnering field, or it's got a different value, save our field. */
1295 if (!arch_field || my_field->value != arch_field->value)
1296 f.put (my_field->key, my_field->value);
1297 }
1298 1281
1299 /* We don't need to worry about the arch's extra fields - they 1282 /* We don't need to worry about the arch's extra fields - they
1300 * will get taken care of the copy_to method. 1283 * will get taken care of the copy_to method.
1301 */ 1284 */
1302 1285
1303 { 1286 f.put (KW_uuid, op->uuid.c_str ());
1304 char uids[64];
1305 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1306 f.put (KW_uuid, (const char *)uids);
1307 }
1308 1287
1309#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1288#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1310#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1289#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1290
1291 if (object *owner = op->owner)
1292 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1311 1293
1312 CMP_OUT (name); 1294 CMP_OUT (name);
1313 CMP_OUT (name_pl); 1295 CMP_OUT (name_pl);
1314 CMP_OUT (custom_name); 1296 CMP_OUT (custom_name);
1315 CMP_OUT (title); 1297 CMP_OUT (title);
1316 CMP_OUT (race); 1298 CMP_OUT (race);
1299 CMP_OUT (skill);
1317 CMP_OUT (slaying); 1300 CMP_OUT (slaying);
1318 1301 CMP_OUT (tag);
1319 if (op->msg != tmp->msg)
1320 f.put (KW_msg, KW_endmsg, op->msg);
1321 if (op->lore != tmp->lore)
1322 f.put (KW_lore, KW_endlore, op->lore);
1323
1324 CMP_OUT (other_arch); 1302 CMP_OUT (other_arch);
1325 CMP_OUT (face); 1303
1304 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1305 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1306
1307 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1308 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1309 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1326 1310
1327 if (op->animation_id != tmp->animation_id) 1311 if (op->animation_id != tmp->animation_id)
1328 if (op->animation_id) 1312 if (op->animation_id)
1313 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1314 else
1329 { 1315 {
1330 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1316 f.put (KW_animation, (const char *)0);
1331 1317 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1332 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1333 f.put (KW_is_animated, (sint32) 0);
1334 } 1318 }
1335 else
1336 f.put (KW_animation, (const char *) 0);
1337 1319
1338 CMP_OUT2 (str, stats.Str); 1320 CMP_OUT2 (str, stats.Str);
1339 CMP_OUT2 (dex, stats.Dex); 1321 CMP_OUT2 (dex, stats.Dex);
1340 CMP_OUT2 (con, stats.Con); 1322 CMP_OUT2 (con, stats.Con);
1341 CMP_OUT2 (wis, stats.Wis); 1323 CMP_OUT2 (wis, stats.Wis);
1371 CMP_OUT (direction); 1353 CMP_OUT (direction);
1372 CMP_OUT (type); 1354 CMP_OUT (type);
1373 CMP_OUT (subtype); 1355 CMP_OUT (subtype);
1374 CMP_OUT (attacktype); 1356 CMP_OUT (attacktype);
1375 1357
1376 for (i = 0; i < NROFATTACKS; i++) 1358 for (int i = 0; i < NROFATTACKS; i++)
1377 if (op->resist[i] != tmp->resist[i]) 1359 if (expect_false (op->resist[i] != tmp->resist[i]))
1378 f.put (resist_save[i], op->resist[i]); 1360 f.put (resist_save[i], op->resist[i]);
1379 1361
1380 CMP_OUT (path_attuned); 1362 CMP_OUT (path_attuned);
1381 CMP_OUT (path_repelled); 1363 CMP_OUT (path_repelled);
1382 CMP_OUT (path_denied); 1364 CMP_OUT (path_denied);
1383 CMP_OUT (material); 1365 CMP_OUT2 (material, materials);//TODO: nuke
1384 CMP_OUT (materialname); 1366 CMP_OUT (materialname);
1385 CMP_OUT (value); 1367 CMP_OUT (value);
1386 CMP_OUT (carrying); 1368 CMP_OUT (carrying);
1387 CMP_OUT (weight); 1369 CMP_OUT (weight);
1388 CMP_OUT (invisible); 1370 CMP_OUT (invisible);
1392 CMP_OUT (last_sp); 1374 CMP_OUT (last_sp);
1393 CMP_OUT (last_grace); 1375 CMP_OUT (last_grace);
1394 CMP_OUT (last_eat); 1376 CMP_OUT (last_eat);
1395 CMP_OUT (glow_radius); 1377 CMP_OUT (glow_radius);
1396 1378
1397 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1379 if (op->flag [FLAG_IS_LINKED])
1380 if (int i = get_button_value (op))
1398 f.put (KW_connected, i); 1381 f.put (KW_connected, i);
1399 1382
1400 CMP_OUT (randomitems); 1383 CMP_OUT (randomitems);
1401 CMP_OUT2 (container, weight_limit); 1384 CMP_OUT2 (container, weight_limit);
1402 1385
1403 CMP_OUT (run_away); 1386 CMP_OUT (run_away);
1404 CMP_OUT (pick_up); 1387 CMP_OUT (pick_up);
1405 CMP_OUT (will_apply); 1388 CMP_OUT (will_apply);
1406 CMP_OUT (smoothlevel); 1389 CMP_OUT (smoothlevel);
1407 CMP_OUT (weapontype); 1390 CMP_OUT (weapontype);
1408 CMP_OUT (tooltype); 1391 CMP_OUT (tooltype);
1409 CMP_OUT (elevation);
1410 CMP_OUT (client_type); 1392 CMP_OUT (client_type);
1411 CMP_OUT (item_power); 1393 CMP_OUT (item_power);
1412 CMP_OUT (duration); 1394 CMP_OUT (duration);
1413 CMP_OUT (range); 1395 CMP_OUT (range);
1414 CMP_OUT (range_modifier); 1396 CMP_OUT (range_modifier);
1423 CMP_OUT (move_off); 1405 CMP_OUT (move_off);
1424 CMP_OUT (move_slow); 1406 CMP_OUT (move_slow);
1425 CMP_OUT (move_slow_penalty); 1407 CMP_OUT (move_slow_penalty);
1426 1408
1427 if (op->flag != tmp->flag) 1409 if (op->flag != tmp->flag)
1428 for (i = 0; i <= NUM_FLAGS; i++) 1410 for (int i = 0; i <= NUM_FLAGS; i++)
1429 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1411 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1430 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1412 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1431 1413
1432 /* Save body locations */ 1414 // save body locations
1433 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1415 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1434 if (op->body_info[i] != tmp->body_info[i]) 1416 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1435 f.put (body_locations[i].save_name, op->body_info[i]); 1417 f.put (body_locations[i].save_name, op->slot[i].info);
1436} 1418}
1437 1419
1438/* 1420/*
1439 * Dumps all variables in an object to a file. 1421 * Dumps all variables in an object to a file.
1440 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1422 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1441 * the only place this is not set is when saving the player. 1423 * the only place this is not set is when saving the player.
1442 */ 1424 */
1443void 1425bool
1444save_object (object_freezer &fp, object *op, int flag) 1426object::write (object_freezer &f)
1445{ 1427{
1446 /* Even if the object does have an owner, it would seem that we should 1428 archetype *at = arch ? arch : archetype::empty;
1447 * still save it.
1448 */
1449 if (op->owner)
1450 return;
1451 1429
1452 /* If it is unpaid and we don't want to save those, just return. */
1453 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1454 return;
1455
1456 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1457
1458 fp.put (KW_arch, at->name); 1430 f.put (KW_arch, at->archname);
1459 put (fp, op, &at->clone); 1431 write_diff (f, this, at);
1460 1432
1461 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1462
1463 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1433 for (object *tmp = inv; tmp; tmp = tmp->below)
1464 save_object (fp, tmp, flag); 1434 tmp->write (f);
1465 1435
1466 fp.put (op); 1436 f.put (this);
1467 fp.put (KW_end); 1437 f.put (KW_end);
1438
1439 return true;
1468} 1440}
1469 1441
1442/////////////////////////////////////////////////////////////////////////////
1443
1444// generic resource file load,
1445// currently supports: region, treasures, archetypes
1446bool
1447load_resource_file_ (const char *filename)
1448{
1449 object_thawer f (filename);
1450
1451 for (;;)
1452 {
1453 switch (f.kw)
1454 {
1455 case KW_region:
1456 if (!region::read (f))
1457 return false;
1458 break;
1459
1460 case KW_treasure:
1461 case KW_treasureone:
1462 if (!treasurelist::read (f))
1463 return false;
1464 break;
1465
1466 case KW_object:
1467 if (!archetype::read (f))
1468 return false;
1469 break;
1470
1471 case KW_EOF:
1472 return true;
1473
1474 default:
1475 if (!f.parse_error ("resource file"))
1476 return false;
1477
1478 f.next ();
1479 break;
1480 }
1481 }
1482}
1483

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