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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.120 by root, Thu Sep 11 12:43:17 2008 UTC vs.
Revision 1.131 by root, Thu Sep 17 00:07:04 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
257void 257void
258object::post_load_check () 258object::post_load_check ()
259{ 259{
260 if (type >= NUM_TYPES) 260 if (type >= NUM_TYPES)
261 { 261 {
262 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); 262 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
263 type = 0; 263 type = 0;
264 } 264 }
265 265
266 switch (type) 266 switch (type)
267 { 267 {
269 case WAND: 269 case WAND:
270 case ROD: 270 case ROD:
271 case HORN: 271 case HORN:
272 if (slot [body_range].info != -1) 272 if (slot [body_range].info != -1)
273 { 273 {
274 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); 274 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
275 slot [body_range].info = -1; 275 slot [body_range].info = -1;
276 } 276 }
277 break; 277 break;
278 278
279 case WEAPON: 279 case WEAPON:
280 if (slot [body_combat].info != -1) 280 if (slot [body_combat].info != -1)
281 { 281 {
282 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); 282 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
283 slot [body_combat].info = -1; 283 slot [body_combat].info = -1;
284 } 284 }
285 break; 285 break;
286 286
287 case SHIELD: 287 case SHIELD:
288 if (slot [body_shield].info != -1) 288 if (slot [body_shield].info != -1)
289 { 289 {
290 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); 290 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
291 slot [body_shield].info = -1; 291 slot [body_shield].info = -1;
292 } 292 }
293 break; 293 break;
294 294
295 case PLAYER: 295 case PLAYER:
296 if (slot [body_shield].info != 1) 296 if (slot [body_shield].info != 1)
297 { 297 {
298 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); 298 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
299 slot [body_shield].info = 1; 299 slot [body_shield].info = 1;
300 } 300 }
301 301
302 if (slot [body_combat].info != 1) 302 if (slot [body_combat].info != 1)
303 { 303 {
304 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); 304 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
305 slot [body_combat].info = 1; 305 slot [body_combat].info = 1;
306 } 306 }
307 307
308 if (slot [body_range].info != 1) 308 if (slot [body_range].info != 1)
309 { 309 {
310 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); 310 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
311 slot [body_range].info = 1; 311 slot [body_range].info = 1;
312 } 312 }
313 break; 313 break;
314 } 314 }
315 315
338 * not in the ideal fashion. 338 * not in the ideal fashion.
339 */ 339 */
340 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) 340 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
341 { 341 {
342 if (!skill) 342 if (!skill)
343 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); 343 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
344 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || 344 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
345 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) 345 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
346 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); 346 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
347 } 347 }
348 348
349 /* We changed last_heal to gen_sp_armour, which is what it 349 /* We changed last_heal to gen_sp_armour, which is what it
350 * really does for many objects. Need to catch any in maps 350 * really does for many objects. Need to catch any in maps
351 * that may have an old value. 351 * that may have an old value.
357 || type == AMULET || type == GIRDLE 357 || type == AMULET || type == GIRDLE
358 || type == BRACERS || type == CLOAK) 358 || type == BRACERS || type == CLOAK)
359 { 359 {
360 if (last_heal) 360 if (last_heal)
361 { 361 {
362 LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); 362 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
363 gen_sp_armour = last_heal; 363 gen_sp_armour = last_heal;
364 last_heal = 0; 364 last_heal = 0;
365 } 365 }
366 366
367 int ip = calc_item_power (this, 0); 367 int ip = calc_item_power (this, 0);
368 368
369 /* Legacy objects from before item power was in the game */ 369 /* Legacy objects from before item power was in the game */
370 if (!item_power && ip) 370 if (!item_power && ip)
371 { 371 {
372 if (ip > 3) 372 if (ip > 3)
373 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); 373 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
374 374
375 item_power = ip; 375 item_power = ip;
376 } 376 }
377 377
378 /* Check for possibly bogus values. Has to meet both these criteria - 378 /* Check for possibly bogus values. Has to meet both these criteria -
412 } 412 }
413 413
414 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 414 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
415 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 415 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
416 { 416 {
417 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ()); 417 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
418 object *tmp = get_archetype_by_object_name (slaying); 418 object *tmp = get_archetype_by_object_name (slaying);
419 insert_ob_in_ob (tmp, this); 419 insert_ob_in_ob (tmp, this);
420 randomitems = 0; /* So another spell isn't created for this object */ 420 randomitems = 0; /* So another spell isn't created for this object */
421 /* without this, value is all screwed up */ 421 /* without this, value is all screwed up */
422 value = arch->value * inv->value; 422 value = arch->value * inv->value;
424 424
425 if (QUERY_FLAG (this, FLAG_MONSTER)) 425 if (QUERY_FLAG (this, FLAG_MONSTER))
426 { 426 {
427 if (stats.hp > stats.maxhp) 427 if (stats.hp > stats.maxhp)
428 { 428 {
429 LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 429 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
430 stats.maxhp = stats.hp; 430 stats.maxhp = stats.hp;
431 } 431 }
432 432
433 /* The archs just need to be updated for this */ 433 /* The archs just need to be updated for this */
434 if (move_type == 0) 434 if (move_type == 0)
560 case KW_race: f.get_ornull (race); break; 560 case KW_race: f.get_ornull (race); break;
561 case KW_slaying: f.get_ornull (slaying); break; 561 case KW_slaying: f.get_ornull (slaying); break;
562 case KW_tag: f.get_ornull (tag); break; 562 case KW_tag: f.get_ornull (tag); break;
563 563
564 case KW_arch: 564 case KW_arch:
565 {
566 object *tmp = object::read (f); 565 if (object *tmp = object::read (f))
567 tmp->deactivate ();
568
569 { 566 {
567 tmp->deactivate ();
568
570 // was: insert_ob_in_ob (tmp, op); 569 // was: insert_ob_in_ob (tmp, op);
571 // but manually adding it can improve map loading times a lot 570 // but manually adding it can improve map loading times a lot
572 // also, appending instead of prepending keeps the 571 // also, appending instead of prepending keeps the
573 // save ordering the same between repeated load/saves. 572 // save ordering the same between repeated load/saves.
574 // and finally we do not want any funny effects 573 // and finally we do not want any funny effects
591 590
592 tmp->below = 0; 591 tmp->below = 0;
593 tmp->env = this; 592 tmp->env = this;
594 op_inv = tmp; 593 op_inv = tmp;
595 } 594 }
596 } 595 else
596 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
597
597 continue; 598 continue;
598 599
599 case KW_other_arch: 600 case KW_other_arch:
600 if (loading_arch == this) 601 if (loading_arch == this)
601 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); 602 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
926 case KW_anim_speed: f.get (anim_speed); break; 927 case KW_anim_speed: f.get (anim_speed); break;
927 case KW_container: f.get (weight_limit); break; 928 case KW_container: f.get (weight_limit); break;
928 case KW_will_apply: f.get (will_apply); break; 929 case KW_will_apply: f.get (will_apply); break;
929 case KW_attack_movement: f.get (attack_movement); break; 930 case KW_attack_movement: f.get (attack_movement); break;
930 case KW_move_state: f.get (move_status); break; 931 case KW_move_state: f.get (move_status); break;
931 case KW_expmul: f.get (expmul); break; 932 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
932 case KW_glow_radius: f.get (glow_radius); break; 933 case KW_glow_radius: f.get (glow_radius); break;
933 case KW_weapontype: f.get (weapontype); break; 934 case KW_weapontype: f.get (weapontype); break;
934 case KW_tooltype: f.get (tooltype); break;
935 case KW_casting_time: f.get (casting_time); break; 935 case KW_casting_time: f.get (casting_time); break;
936 936
937 // elevation is deprecated 937 // elevation is deprecated
938 case KW_elevation: break; 938 case KW_elevation: break;
939 939
963 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; 963 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
964 case KW_can_apply: 964 case KW_can_apply:
965 break; 965 break;
966 966
967 case KW_connected: 967 case KW_connected:
968 add_button_link (this, map, f.get_sint32 ()); 968 {
969 shstr connected;
970
971 f.get (connected);
972 add_link (map, connected);
973 }
969 break; 974 break;
970 975
971 case KW_randomitems: 976 case KW_randomitems:
972 if (f.get_str ()) 977 if (f.get_str ())
973 { 978 {
1058 // instance() activates, this should be fixed properly 1063 // instance() activates, this should be fixed properly
1059 op->deactivate (); 1064 op->deactivate ();
1060 1065
1061 if (!op->parse_kv (f)) 1066 if (!op->parse_kv (f))
1062 { 1067 {
1063 op->destroy (true); 1068 op->destroy ();
1064 return 0; 1069 return 0;
1065 } 1070 }
1066 1071
1067 op->post_load_check (); 1072 op->post_load_check ();
1068 return op; 1073 return op;
1310 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); 1315 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1311 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); 1316 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1312 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); 1317 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1313 1318
1314 if (op->animation_id != tmp->animation_id) 1319 if (op->animation_id != tmp->animation_id)
1315 if (op->animation_id) 1320 if (op->has_anim ())
1316 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1321 f.put (KW_animation, op->anim ().name);
1317 else 1322 else
1318 { 1323 {
1319 f.put (KW_animation, (const char *)0); 1324 f.put (KW_animation, (const char *)0);
1320 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? 1325 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1321 } 1326 }
1378 CMP_OUT (last_grace); 1383 CMP_OUT (last_grace);
1379 CMP_OUT (last_eat); 1384 CMP_OUT (last_eat);
1380 CMP_OUT (glow_radius); 1385 CMP_OUT (glow_radius);
1381 1386
1382 if (op->flag [FLAG_IS_LINKED]) 1387 if (op->flag [FLAG_IS_LINKED])
1383 if (int i = get_button_value (op)) 1388 if (auto (ol, op->find_link ()))
1384 f.put (KW_connected, i); 1389 f.put (KW_connected, ol->id);
1385 1390
1386 CMP_OUT (randomitems); 1391 CMP_OUT (randomitems);
1387 CMP_OUT2 (container, weight_limit); 1392 CMP_OUT2 (container, weight_limit);
1388 1393
1389 CMP_OUT (run_away); 1394 CMP_OUT (run_away);
1390 CMP_OUT (pick_up); 1395 CMP_OUT (pick_up);
1391 CMP_OUT (will_apply); 1396 CMP_OUT (will_apply);
1392 CMP_OUT (smoothlevel); 1397 CMP_OUT (smoothlevel);
1393 CMP_OUT (weapontype); 1398 CMP_OUT (weapontype);
1394 CMP_OUT (tooltype);
1395 CMP_OUT (client_type); 1399 CMP_OUT (client_type);
1396 CMP_OUT (item_power); 1400 CMP_OUT (item_power);
1397 CMP_OUT (duration); 1401 CMP_OUT (duration);
1398 CMP_OUT (range); 1402 CMP_OUT (range);
1399 CMP_OUT (range_modifier); 1403 CMP_OUT (range_modifier);
1426 * the only place this is not set is when saving the player. 1430 * the only place this is not set is when saving the player.
1427 */ 1431 */
1428bool 1432bool
1429object::write (object_freezer &f) 1433object::write (object_freezer &f)
1430{ 1434{
1431 archetype *at = arch ? arch : archetype::empty; 1435 if (is_arch ())
1432 1436 {
1437 f.put (KW_object, arch->archname);
1438 write_diff (f, this, archetype::empty);
1439 }
1440 else
1441 {
1433 f.put (KW_arch, at->archname); 1442 f.put (KW_arch, arch->archname);
1434 write_diff (f, this, at); 1443 write_diff (f, this, arch);
1444 }
1435 1445
1436 for (object *tmp = inv; tmp; tmp = tmp->below) 1446 for (object *tmp = inv; tmp; tmp = tmp->below)
1437 tmp->write (f); 1447 tmp->write (f);
1438 1448
1439 f.put (this); 1449 f.put (this);

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