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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.80 by root, Sat May 12 16:06:41 2007 UTC vs.
Revision 1.120 by root, Thu Sep 11 12:43:17 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28 23
29#include <global.h> 24#include <global.h>
30#include <loader.h> 25#include <loader.h>
31#include <sproto.h> 26#include <sproto.h>
32 27
33///////////////////////////////////////////////////////////////////////////// 28/////////////////////////////////////////////////////////////////////////////
29
30extern archetype *loading_arch;
34 31
35/* This table is only necessary to convert objects that existed before the 32/* This table is only necessary to convert objects that existed before the
36 * spell object conversion to the new object. It was not practical 33 * spell object conversion to the new object. It was not practical
37 * to go through every mapping looking for every potion, rod, wand, etc 34 * to go through every mapping looking for every potion, rod, wand, etc
38 * that had a sp set and update to the new value. So this maps the 35 * that had a sp set and update to the new value. So this maps the
168 "spell_magic_drain", /* 122 */ 165 "spell_magic_drain", /* 122 */
169 "spell_counterspell", /* 123 */ 166 "spell_counterspell", /* 123 */
170 "spell_disarm", /* 124 */ 167 "spell_disarm", /* 124 */
171 "spell_cure_confusion", /* 125 */ 168 "spell_cure_confusion", /* 125 */
172 "spell_restoration", /* 126 */ 169 "spell_restoration", /* 126 */
173 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 170 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
174 "spell_counterwall", /* 128 */ 171 "spell_counterwall", /* 128 */
175 "spell_cause_light_wounds", /* 129 */ 172 "spell_cause_light_wounds", /* 129 */
176 "spell_cause_medium_wounds", /* 130 */ 173 "spell_cause_medium_wounds", /* 130 */
177 "spell_cause_heavy_wounds", /* 131 */ 174 "spell_cause_heavy_wounds", /* 131 */
178 "spell_charm_monsters", /* 132 */ 175 "spell_charm_monsters", /* 132 */
250 "spell_cause_rabies", /* 204 */ 247 "spell_cause_rabies", /* 204 */
251 "spell_glyph", /* 205 */ 248 "spell_glyph", /* 205 */
252 NULL 249 NULL
253}; 250};
254 251
255extern bool loading_arch;
256
257/* This function checks the object after it has been loaded (when we 252/* This function checks the object after it has been loaded (when we
258 * get the 'end' in the input stream). This function can be used to 253 * get the 'end' in the input stream). This function can be used to
259 * deal with legacy objects where fields may have changed. It can also be used 254 * deal with legacy objects where fields may have changed. It can also be used
260 * to check for objects to make sure there are no common errors. 255 * to check for objects to make sure there are no common errors.
261 */ 256 */
262void 257void
263object::post_load_check () 258object::post_load_check ()
264{ 259{
260 if (type >= NUM_TYPES)
261 {
262 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ());
263 type = 0;
264 }
265
265 switch (type) 266 switch (type)
266 { 267 {
267 case BOW: 268 case BOW:
268 case WAND: 269 case WAND:
269 case ROD: 270 case ROD:
270 case HORN: 271 case HORN:
271 case SKILL_TOOL:
272 if (slot [body_range].info != -1) 272 if (slot [body_range].info != -1)
273 { 273 {
274 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); 274 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
275 slot [body_range].info = -1; 275 slot [body_range].info = -1;
276 } 276 }
320 * also have to catch is if this object is not using the normal name for 320 * also have to catch is if this object is not using the normal name for
321 * the object. In that case, we also want to use the loaded name. 321 * the object. In that case, we also want to use the loaded name.
322 * Otherwise, what happens is that the the plural name will lose 322 * Otherwise, what happens is that the the plural name will lose
323 * information (appear as just 'hearts' and not 'goblins heart') 323 * information (appear as just 'hearts' and not 'goblins heart')
324 */ 324 */
325 if (arch && name != arch->clone.name && name_pl == arch->clone.name_pl) 325 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
326 name_pl = 0; 326 name_pl = 0;
327 327
328 if (!name_pl) 328 if (!name_pl)
329 name_pl = name; 329 name_pl = name;
330 330
357 || type == AMULET || type == GIRDLE 357 || type == AMULET || type == GIRDLE
358 || type == BRACERS || type == CLOAK) 358 || type == BRACERS || type == CLOAK)
359 { 359 {
360 if (last_heal) 360 if (last_heal)
361 { 361 {
362 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); 362 LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
363 gen_sp_armour = last_heal; 363 gen_sp_armour = last_heal;
364 last_heal = 0; 364 last_heal = 0;
365 } 365 }
366 366
367 int ip = calc_item_power (this, 0); 367 int ip = calc_item_power (this, 0);
379 * something that has item_power 1 is probably just fine if our calculated 379 * something that has item_power 1 is probably just fine if our calculated
380 * value is 1 or 2 - these values are small enough that hard to be precise. 380 * value is 1 or 2 - these values are small enough that hard to be precise.
381 * similarly, it item_power is 0, the first check will always pass, 381 * similarly, it item_power is 0, the first check will always pass,
382 * but not the second one. 382 * but not the second one.
383 */ 383 */
384#if 0 //TODO
384 if (ip > 2 * item_power && ip > (item_power + 3)) 385 if (ip > 2 * item_power && ip > (item_power + 3))
385 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
387#endif
386 } 388 }
387 389
388 /* Old spellcasting object - need to load in the appropiate object */ 390 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
389 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 391 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
392 if ((type == ROD
393 || type == WAND
394 || type == SCROLL
395 || type == HORN
396 || type == FIREWALL
390 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 397 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
391 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 398 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
399 && !inv
400 && !loading_arch
401 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
402 // TODO: at least one watchout-comments is redundant - investigate/remove
392 { 403 {
404 // TODO: fix firewall object on map
393 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 405 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
394 * in that spell was stored in sp. 406 * in that spell was stored in sp.
395 */ 407 */
408 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
396 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 409 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
397 insert_ob_in_ob (tmp, this); 410 insert_ob_in_ob (tmp, this);
398 randomitems = NULL; /* So another spell isn't created for this object */ 411 randomitems = 0;
399 } 412 }
400 413
401 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 414 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
402 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 415 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
403 { 416 {
417 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ());
404 object *tmp = get_archetype_by_object_name (slaying); 418 object *tmp = get_archetype_by_object_name (slaying);
405 insert_ob_in_ob (tmp, this); 419 insert_ob_in_ob (tmp, this);
406 randomitems = NULL; /* So another spell isn't created for this object */ 420 randomitems = 0; /* So another spell isn't created for this object */
407 /* without this, value is all screwed up */ 421 /* without this, value is all screwed up */
408 value = arch->clone.value * inv->value; 422 value = arch->value * inv->value;
409 } 423 }
410 424
411 if (QUERY_FLAG (this, FLAG_MONSTER)) 425 if (QUERY_FLAG (this, FLAG_MONSTER))
412 { 426 {
413 if (stats.hp > stats.maxhp) 427 if (stats.hp > stats.maxhp)
414 { 428 {
415 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 429 LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
416 stats.maxhp = stats.hp; 430 stats.maxhp = stats.hp;
417 } 431 }
418 432
419 /* The archs just need to be updated for this */ 433 /* The archs just need to be updated for this */
420 if (move_type == 0) 434 if (move_type == 0)
421 move_type = MOVE_WALK; 435 move_type = MOVE_WALK;
422 } 436 }
423 437
424 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) 438 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
425 {
426 /* Object will duplicate it's content as part of the 439 /* Object will duplicate it's content as part of the
427 * generation process. To do this, we must flag inventory 440 * generation process. To do this, we must flag inventory
428 * so it remains unevaluated concerning the randomitems and 441 * so it remains unevaluated concerning the randomitems and
429 * the living (a demonlord shouldn't cast from inside generator!) 442 * the living (a demonlord shouldn't cast from inside generator!)
430 */ 443 */
444 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
431 flag_inv (this, FLAG_IS_A_TEMPLATE); 445 flag_inv (this, FLAG_IS_A_TEMPLATE);
432 }
433 446
434 /* Handle player movers. We use move_type for player movers 447 /* Handle player movers. We use move_type for player movers
435 * because they operate on their own time (move_on 448 * because they operate on their own time (move_on
436 * would potentially cause them to be triggered when someone steps 449 * would potentially cause them to be triggered when someone steps
437 * on them). If move_type is set, presume person knows what they 450 * on them). If move_type is set, presume person knows what they
438 * are doing, otherwise, set move_type based on maxhp value. 451 * are doing, otherwise, set move_type based on maxhp value.
439 */ 452 */
440 if (type == PLAYERMOVER) 453 if (type == PLAYERMOVER)
441 { 454 {
442 if (!move_type) 455 if (!move_type)
504 517
505 goto next; 518 goto next;
506 } 519 }
507 } 520 }
508 521
509 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); 522 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
510 523
511next: ; 524next: ;
512 } 525 }
513} 526}
514 527
515#define GET_FLAG(op,flag) \ 528#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
516 if (f.get_sint32 ()) \
517 SET_FLAG (op, flag); \
518 else \
519 CLEAR_FLAG (op, flag) \
520 529
521bool 530bool
522object::parse_kv (object_thawer &f) 531object::parse_kv (object_thawer &f)
523{ 532{
524 object *op_inv = inv; 533 object *op_inv = inv;
534 key_value *last_kv = key_values;
525 535
526 for (;;) 536 for (;;)
527 { 537 {
528 switch (f.kw) 538 switch (f.kw)
529 { 539 {
530 case KW_uuid: 540 case KW_uuid:
531 if (const char *s = f.get_str ()) 541 if (const char *s = f.get_str ())
532 { 542 if (!uuid.parse (s))
533 unsigned int version;
534 unsigned long long seq;
535
536 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
537 { 543 {
538 uuid.seq = seq; 544 f.parse_warn ("unparseable uuid");
539 break; 545 uuid = UUID::gen ();
540 } 546 }
541 }
542
543 uuid = gen_uuid ();
544 break; 547 break;
545 548
546 case KW_oid: 549 case KW_oid:
547 f.get (this, f.get_sint32 ()); 550 f.get (this, f.get_sint32 ());
548 break; 551 break;
554 557
555 case KW_attach: f.get_ornull (attach); break; 558 case KW_attach: f.get_ornull (attach); break;
556 case KW_skill: f.get_ornull (skill); break; 559 case KW_skill: f.get_ornull (skill); break;
557 case KW_race: f.get_ornull (race); break; 560 case KW_race: f.get_ornull (race); break;
558 case KW_slaying: f.get_ornull (slaying); break; 561 case KW_slaying: f.get_ornull (slaying); break;
562 case KW_tag: f.get_ornull (tag); break;
559 563
560 case KW_arch: 564 case KW_arch:
561 { 565 {
562 object *tmp = object::read (f); 566 object *tmp = object::read (f);
563 tmp->deactivate (); 567 tmp->deactivate ();
565 { 569 {
566 // was: insert_ob_in_ob (tmp, op); 570 // was: insert_ob_in_ob (tmp, op);
567 // but manually adding it can improve map loading times a lot 571 // but manually adding it can improve map loading times a lot
568 // also, appending instead of prepending keeps the 572 // also, appending instead of prepending keeps the
569 // save ordering the same between repeated load/saves. 573 // save ordering the same between repeated load/saves.
574 // and finally we do not want any funny effects
570 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 575 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
571 CLEAR_FLAG (tmp, FLAG_REMOVED); 576 CLEAR_FLAG (tmp, FLAG_REMOVED);
572 577
573 if (!op_inv) 578 if (!op_inv)
574 { 579 {
590 } 595 }
591 } 596 }
592 continue; 597 continue;
593 598
594 case KW_other_arch: 599 case KW_other_arch:
595 other_arch =
596 loading_arch 600 if (loading_arch == this)
597 ? archetype::get (f.get_str ()) 601 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
602 else
603 {
598 : archetype::find (f.get_str ()); 604 other_arch = archetype::find (f.get_str ());
599 605
600 if (!other_arch) 606 if (!other_arch)
601 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); 607 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
608 }
609 break;
610
611 case KW_owner:
612 f.delayed_deref (this, owner, f.get_str ());
602 break; 613 break;
603 614
604 case KW_animation: 615 case KW_animation:
605 { 616 {
606 CLEAR_FLAG (this, FLAG_ANIMATE); 617 CLEAR_FLAG (this, FLAG_ANIMATE);
607 animation_id = 0; 618 animation_id = 0;
608 619
609 const char *str = f.get_str (); 620 const char *str = f.get_str ();
610 if (str && (animation_id = find_animation (str))) 621 if (str && (animation_id = find_animation (str)))
611 SET_FLAG (this, FLAG_ANIMATE); 622 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
612 } 623 }
613 break; 624 break;
614 625
615 case KW_last_heal: f.get (last_heal); break; 626 case KW_last_heal: f.get (last_heal); break;
616 case KW_last_sp: f.get (last_sp); break; 627 case KW_last_sp: f.get (last_sp); break;
633 f.get (move_slow_penalty); 644 f.get (move_slow_penalty);
634 break; 645 break;
635 646
636 case KW_face: 647 case KW_face:
637 face = face_find (f.get_str ()); 648 face = face_find (f.get_str ());
649 break;
650
651 case KW_sound:
652 sound = sound_find (f.get_str ());
653 if (!sound)
654 f.parse_warn ("sound not found");
655 break;
656
657 case KW_sound_destroy:
658 sound_destroy = sound_find (f.get_str ());
659 if (!sound_destroy)
660 f.parse_warn ("sound not found");
638 break; 661 break;
639 662
640 case KW_x: f.get (x); break; 663 case KW_x: f.get (x); break;
641 case KW_y: f.get (y); break; 664 case KW_y: f.get (y); break;
642 665
769 if (QUERY_FLAG (this, FLAG_IDENTIFIED)) 792 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
770 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); 793 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
771 794
772 break; 795 break;
773 796
774 case KW_wiz:
775 GET_FLAG (this, FLAG_WIZ);
776 //TODO: move to check_object
777 if (QUERY_FLAG (this, FLAG_WIZ))
778 {
779 SET_FLAG (this, FLAG_WAS_WIZ);
780 SET_FLAG (this, FLAG_WIZPASS);
781 SET_FLAG (this, FLAG_WIZCAST);
782 }
783 else
784 {
785 CLEAR_FLAG (this, FLAG_WIZPASS);
786 CLEAR_FLAG (this, FLAG_WIZCAST);
787 }
788 break;
789
790 case KW_friendly: 797 case KW_friendly:
791 if (f.get_sint32 ()) 798 if (f.get_bool ())
792 if (type != PLAYER) 799 if (type != PLAYER)
793 add_friendly_object (this); 800 add_friendly_object (this);
794 801
795 break; 802 break;
796 803
809 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; 816 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
810 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; 817 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
811 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; 818 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
812 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; 819 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
813 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; 820 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
821 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
814 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; 822 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
815 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; 823 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
816 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; 824 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
817 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 825 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
818 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 826 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
825 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; 833 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
826 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; 834 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
827 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; 835 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
828 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; 836 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
829 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; 837 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
830 case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break;
831 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; 838 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
832 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; 839 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
833 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; 840 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
834 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; 841 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
835 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; 842 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
924 case KW_expmul: f.get (expmul); break; 931 case KW_expmul: f.get (expmul); break;
925 case KW_glow_radius: f.get (glow_radius); break; 932 case KW_glow_radius: f.get (glow_radius); break;
926 case KW_weapontype: f.get (weapontype); break; 933 case KW_weapontype: f.get (weapontype); break;
927 case KW_tooltype: f.get (tooltype); break; 934 case KW_tooltype: f.get (tooltype); break;
928 case KW_casting_time: f.get (casting_time); break; 935 case KW_casting_time: f.get (casting_time); break;
936
937 // elevation is deprecated
929 case KW_elevation: f.get (elevation); break; 938 case KW_elevation: break;
939
930 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; 940 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
931 case KW_client_type: f.get (client_type); break; 941 case KW_client_type: f.get (client_type); break;
932 case KW_duration: f.get (duration); break; 942 case KW_duration: f.get (duration); break;
933 case KW_range: f.get (range); break; 943 case KW_range: f.get (range); break;
934 case KW_range_modifier: f.get (range_modifier); break; 944 case KW_range_modifier: f.get (range_modifier); break;
973 randomitems = 0; 983 randomitems = 0;
974 break; 984 break;
975 985
976 case KW_msg: 986 case KW_msg:
977 f.get_ml (KW_endmsg, msg); 987 f.get_ml (KW_endmsg, msg);
978 //TODO: allow longer messages
979 if (strlen (msg) >= HUGE_BUF)
980 {
981 LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg);
982 msg = "ERROR, please report: string too long, winged.\n";
983 }
984 break; 988 break;
985 989
986 case KW_lore: 990 case KW_lore:
987 f.get_ml (KW_endlore, lore); 991 f.get_ml (KW_endlore, lore);
988 //TODO: allow longer messages
989 /* Just print a warning so we can be reasonably safe
990 * about not overflowing the buffer.
991 */
992 if (strlen (lore) > (HUGE_BUF / 2))
993 LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
994 HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore);
995 break; 992 break;
996 993
997 case KW_editable: 994 case KW_editable:
998 case KW_editor_folder: 995 case KW_editor_folder:
999 break; 996 break;
1004 1001
1005 f.next (); 1002 f.next ();
1006 return true; 1003 return true;
1007 1004
1008 case KW_ERROR: 1005 case KW_ERROR:
1009 set_ob_key_value (this, f.kw_str, f.value, true); 1006 // append as key value pair (do not use kv_set as it prepends)
1007 // we also do not even try to find old values, duplicate keys stay duplicate
1008 {
1009 key_value *kv = new key_value;
1010
1011 kv->next = 0;
1012 kv->key = shstr (f.kw_str);
1013 kv->value = shstr (f.value);
1014
1015 if (!last_kv)
1016 key_values = last_kv = kv;
1017 else
1018 {
1019 while (last_kv->next)
1020 last_kv = last_kv->next;
1021
1022 last_kv->next = kv;
1023 last_kv = kv;
1024 }
1025 }
1010 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D 1026 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1011 break; 1027 break;
1012 1028
1013 default: 1029 default:
1014 if (!f.parse_error ("object", name)) 1030 if (!f.parse_error ("object", name))
1035 1051
1036 assert (arch); //D maybe use exception handling of sorts? 1052 assert (arch); //D maybe use exception handling of sorts?
1037 1053
1038 f.next (); 1054 f.next ();
1039 1055
1040 object *op = object::create (); 1056 object *op = arch->instance ();
1041
1042 op->map = map; 1057 op->map = map;
1043 arch->clone.copy_to (op);
1044 // copy_to activates, this should be fixed properly 1058 // instance() activates, this should be fixed properly
1045 op->deactivate (); 1059 op->deactivate ();
1046 1060
1047 if (!op->parse_kv (f)) 1061 if (!op->parse_kv (f))
1048 { 1062 {
1049 op->destroy (true); 1063 op->destroy (true);
1063int 1077int
1064set_variable (object *op, char *buf) 1078set_variable (object *op, char *buf)
1065{ 1079{
1066 object_thawer f (buf, (AV *)0); 1080 object_thawer f (buf, (AV *)0);
1067 1081
1068 f.next ();
1069 return op->parse_kv (f); 1082 return op->parse_kv (f);
1070} 1083}
1071 1084
1072/* This returns a string of the integer movement type */ 1085/* This returns a string of the integer movement type */
1073#if 0 1086#if 0
1135 * the 15'th element of this array should match that name. 1148 * the 15'th element of this array should match that name.
1136 * If an entry is NULL, that is a flag not to loaded/saved. 1149 * If an entry is NULL, that is a flag not to loaded/saved.
1137 */ 1150 */
1138 static const keyword flag_names [NUM_FLAGS] = { 1151 static const keyword flag_names [NUM_FLAGS] = {
1139 KW_alive, 1152 KW_alive,
1140 KW_wiz,
1141 KW_NULL, 1153 KW_NULL,
1142 KW_NULL, 1154 KW_NULL,
1143 KW_was_wiz, 1155 KW_NULL,
1156 KW_NULL,
1144 KW_applied, 1157 KW_applied,
1145 KW_unpaid, 1158 KW_unpaid,
1146 KW_can_use_shield, 1159 KW_can_use_shield,
1147 KW_no_pick, 1160 KW_no_pick,
1148 KW_NULL, // walk_on 1161 KW_NULL, // walk_on
1260 /* 110 */ 1273 /* 110 */
1261 KW_destroy_on_death, 1274 KW_destroy_on_death,
1262 KW_NULL, 1275 KW_NULL,
1263 }; 1276 };
1264 1277
1265 int i;
1266
1267 /* This saves the key/value lists. We do it first so that any 1278 /* This saves the key/value lists. We do it first so that any
1268 * keys that match field names will be overwritten by the loader. 1279 * keys that match field names will be overwritten by the loader.
1269 */ 1280 */
1270 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) 1281 for (key_value *kv = op->key_values; kv; kv = kv->next)
1271 { 1282 if (!tmp->key_values || tmp->kv (kv->key) != kv->value)
1272 /* Find the field in the opposing member. */ 1283 f.put (kv->key, kv->value);
1273 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1274
1275 /* If there's no partnering field, or it's got a different value, save our field. */
1276 if (!arch_field || my_field->value != arch_field->value)
1277 f.put (my_field->key, my_field->value);
1278 }
1279 1284
1280 /* We don't need to worry about the arch's extra fields - they 1285 /* We don't need to worry about the arch's extra fields - they
1281 * will get taken care of the copy_to method. 1286 * will get taken care of the copy_to method.
1282 */ 1287 */
1283 1288
1284 { 1289 f.put (KW_uuid, op->uuid.c_str ());
1285 char uids[64];
1286 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1287 f.put (KW_uuid, (const char *)uids);
1288 }
1289 1290
1290#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1291#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1291#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1292#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1293
1294 if (object *owner = op->owner)
1295 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1292 1296
1293 CMP_OUT (name); 1297 CMP_OUT (name);
1294 CMP_OUT (name_pl); 1298 CMP_OUT (name_pl);
1295 CMP_OUT (custom_name); 1299 CMP_OUT (custom_name);
1296 CMP_OUT (title); 1300 CMP_OUT (title);
1297 CMP_OUT (race); 1301 CMP_OUT (race);
1302 CMP_OUT (skill);
1298 CMP_OUT (slaying); 1303 CMP_OUT (slaying);
1299 1304 CMP_OUT (tag);
1300 if (op->msg != tmp->msg)
1301 f.put (KW_msg, KW_endmsg, op->msg);
1302 if (op->lore != tmp->lore)
1303 f.put (KW_lore, KW_endlore, op->lore);
1304
1305 CMP_OUT (other_arch); 1305 CMP_OUT (other_arch);
1306 1306
1307 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1308 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1309
1307 if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); 1310 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1311 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1312 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1308 1313
1309 if (op->animation_id != tmp->animation_id) 1314 if (op->animation_id != tmp->animation_id)
1310 if (op->animation_id) 1315 if (op->animation_id)
1316 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1317 else
1311 { 1318 {
1312 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1319 f.put (KW_animation, (const char *)0);
1313 1320 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1314 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1315 f.put (KW_is_animated, (sint32) 0);
1316 } 1321 }
1317 else
1318 f.put (KW_animation, (const char *) 0);
1319 1322
1320 CMP_OUT2 (str, stats.Str); 1323 CMP_OUT2 (str, stats.Str);
1321 CMP_OUT2 (dex, stats.Dex); 1324 CMP_OUT2 (dex, stats.Dex);
1322 CMP_OUT2 (con, stats.Con); 1325 CMP_OUT2 (con, stats.Con);
1323 CMP_OUT2 (wis, stats.Wis); 1326 CMP_OUT2 (wis, stats.Wis);
1353 CMP_OUT (direction); 1356 CMP_OUT (direction);
1354 CMP_OUT (type); 1357 CMP_OUT (type);
1355 CMP_OUT (subtype); 1358 CMP_OUT (subtype);
1356 CMP_OUT (attacktype); 1359 CMP_OUT (attacktype);
1357 1360
1358 for (i = 0; i < NROFATTACKS; i++) 1361 for (int i = 0; i < NROFATTACKS; i++)
1359 if (op->resist[i] != tmp->resist[i]) 1362 if (expect_false (op->resist[i] != tmp->resist[i]))
1360 f.put (resist_save[i], op->resist[i]); 1363 f.put (resist_save[i], op->resist[i]);
1361 1364
1362 CMP_OUT (path_attuned); 1365 CMP_OUT (path_attuned);
1363 CMP_OUT (path_repelled); 1366 CMP_OUT (path_repelled);
1364 CMP_OUT (path_denied); 1367 CMP_OUT (path_denied);
1374 CMP_OUT (last_sp); 1377 CMP_OUT (last_sp);
1375 CMP_OUT (last_grace); 1378 CMP_OUT (last_grace);
1376 CMP_OUT (last_eat); 1379 CMP_OUT (last_eat);
1377 CMP_OUT (glow_radius); 1380 CMP_OUT (glow_radius);
1378 1381
1379 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1382 if (op->flag [FLAG_IS_LINKED])
1383 if (int i = get_button_value (op))
1380 f.put (KW_connected, i); 1384 f.put (KW_connected, i);
1381 1385
1382 CMP_OUT (randomitems); 1386 CMP_OUT (randomitems);
1383 CMP_OUT2 (container, weight_limit); 1387 CMP_OUT2 (container, weight_limit);
1384 1388
1385 CMP_OUT (run_away); 1389 CMP_OUT (run_away);
1386 CMP_OUT (pick_up); 1390 CMP_OUT (pick_up);
1387 CMP_OUT (will_apply); 1391 CMP_OUT (will_apply);
1388 CMP_OUT (smoothlevel); 1392 CMP_OUT (smoothlevel);
1389 CMP_OUT (weapontype); 1393 CMP_OUT (weapontype);
1390 CMP_OUT (tooltype); 1394 CMP_OUT (tooltype);
1391 CMP_OUT (elevation);
1392 CMP_OUT (client_type); 1395 CMP_OUT (client_type);
1393 CMP_OUT (item_power); 1396 CMP_OUT (item_power);
1394 CMP_OUT (duration); 1397 CMP_OUT (duration);
1395 CMP_OUT (range); 1398 CMP_OUT (range);
1396 CMP_OUT (range_modifier); 1399 CMP_OUT (range_modifier);
1405 CMP_OUT (move_off); 1408 CMP_OUT (move_off);
1406 CMP_OUT (move_slow); 1409 CMP_OUT (move_slow);
1407 CMP_OUT (move_slow_penalty); 1410 CMP_OUT (move_slow_penalty);
1408 1411
1409 if (op->flag != tmp->flag) 1412 if (op->flag != tmp->flag)
1410 for (i = 0; i <= NUM_FLAGS; i++) 1413 for (int i = 0; i <= NUM_FLAGS; i++)
1411 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1414 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1412 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1415 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1413 1416
1414 // save body locations 1417 // save body locations
1415 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1418 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1416 if (op->slot[i].info != tmp->slot[i].info) 1419 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1417 f.put (body_locations[i].save_name, op->slot[i].info); 1420 f.put (body_locations[i].save_name, op->slot[i].info);
1418} 1421}
1419 1422
1420/* 1423/*
1421 * Dumps all variables in an object to a file. 1424 * Dumps all variables in an object to a file.
1423 * the only place this is not set is when saving the player. 1426 * the only place this is not set is when saving the player.
1424 */ 1427 */
1425bool 1428bool
1426object::write (object_freezer &f) 1429object::write (object_freezer &f)
1427{ 1430{
1428 /* Even if the object does have an owner, it would seem that we should 1431 archetype *at = arch ? arch : archetype::empty;
1429 * still save it.
1430 */
1431 if (owner)
1432 return true;
1433 1432
1434 archetype *at = arch ? (archetype *)arch : empty_archetype;
1435
1436 f.put (KW_arch, at->name); 1433 f.put (KW_arch, at->archname);
1437 write_diff (f, this, &at->clone); 1434 write_diff (f, this, at);
1438 1435
1439 for (object *tmp = inv; tmp; tmp = tmp->below) 1436 for (object *tmp = inv; tmp; tmp = tmp->below)
1440 tmp->write (f); 1437 tmp->write (f);
1441 1438
1442 f.put (this); 1439 f.put (this);
1447 1444
1448///////////////////////////////////////////////////////////////////////////// 1445/////////////////////////////////////////////////////////////////////////////
1449 1446
1450// generic resource file load, 1447// generic resource file load,
1451// currently supports: region, treasures, archetypes 1448// currently supports: region, treasures, archetypes
1449bool
1452bool load_resource_file (const char *filename) 1450load_resource_file_ (const char *filename)
1453{ 1451{
1454 object_thawer f (filename); 1452 object_thawer f (filename);
1455
1456 bool success = false;
1457 bool seen_arch = false;
1458
1459 f.next ();
1460 1453
1461 for (;;) 1454 for (;;)
1462 { 1455 {
1463 switch (f.kw) 1456 switch (f.kw)
1464 { 1457 {
1465 case KW_region: 1458 case KW_region:
1466 if (!region::read (f)) 1459 if (!region::read (f))
1467 goto finish; 1460 return false;
1468 break; 1461 break;
1469 1462
1470 case KW_treasure: 1463 case KW_treasure:
1471 case KW_treasureone: 1464 case KW_treasureone:
1472 if (!treasurelist::read (f)) 1465 if (!treasurelist::read (f))
1473 goto finish; 1466 return false;
1474 break; 1467 break;
1475 1468
1476 case KW_object: 1469 case KW_object:
1477 seen_arch = true;
1478 if (!archetype::read (f)) 1470 if (!archetype::read (f))
1479 goto finish; 1471 return false;
1480 break; 1472 break;
1481 1473
1482 case KW_EOF: 1474 case KW_EOF:
1483 success = true; 1475 return true;
1484 goto finish;
1485 1476
1486 default: 1477 default:
1487 if (!f.parse_error ("resource file")) 1478 if (!f.parse_error ("resource file"))
1488 goto finish; 1479 return false;
1489 1480
1490 f.next (); 1481 f.next ();
1491 break; 1482 break;
1492 } 1483 }
1493 } 1484 }
1494
1495finish:
1496 if (seen_arch)
1497 init_archetype_pointers ();
1498
1499 return success;
1500} 1485}
1501 1486

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