1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
339 | */ |
340 | */ |
340 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
341 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
341 | { |
342 | { |
342 | if (!skill) |
343 | if (!skill) |
343 | LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ()); |
344 | LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ()); |
344 | else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || |
345 | else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) || |
345 | (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) |
346 | (skill == shstr_two_handed_weapons && slot[body_arm].info != -2)) |
346 | LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
347 | LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
347 | } |
348 | } |
348 | |
349 | |
349 | /* We changed last_heal to gen_sp_armour, which is what it |
350 | /* We changed last_heal to gen_sp_armour, which is what it |
350 | * really does for many objects. Need to catch any in maps |
351 | * really does for many objects. Need to catch any in maps |
… | |
… | |
460 | stats.maxhp = 0; |
461 | stats.maxhp = 0; |
461 | } |
462 | } |
462 | else |
463 | else |
463 | move_type = MOVE_WALK; |
464 | move_type = MOVE_WALK; |
464 | } |
465 | } |
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|
466 | } |
|
|
467 | |
|
|
468 | // if the object has an animation, try to provide a default face |
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|
469 | if (has_anim ()) |
|
|
470 | { |
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|
471 | const animation &anim_ob = anim (); |
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|
472 | |
|
|
473 | if (anim_speed) |
|
|
474 | // if this item is time-animated, force the last frame |
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|
475 | animate_object (this, 0); |
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|
476 | else if (flag [FLAG_MONSTER]) |
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|
477 | // if it is a monster, set appropriate facing |
|
|
478 | animate_object (this, direction); |
465 | } |
479 | } |
466 | } |
480 | } |
467 | |
481 | |
468 | static void |
482 | static void |
469 | set_move (MoveType &mt, const char *str) |
483 | set_move (MoveType &mt, const char *str) |
… | |
… | |
927 | case KW_anim_speed: f.get (anim_speed); break; |
941 | case KW_anim_speed: f.get (anim_speed); break; |
928 | case KW_container: f.get (weight_limit); break; |
942 | case KW_container: f.get (weight_limit); break; |
929 | case KW_will_apply: f.get (will_apply); break; |
943 | case KW_will_apply: f.get (will_apply); break; |
930 | case KW_attack_movement: f.get (attack_movement); break; |
944 | case KW_attack_movement: f.get (attack_movement); break; |
931 | case KW_move_state: f.get (move_status); break; |
945 | case KW_move_state: f.get (move_status); break; |
932 | case KW_expmul: f.get (expmul); break; |
946 | //case KW_expmul: f.get (expmul); break;//D declared const for the time being |
933 | case KW_glow_radius: f.get (glow_radius); break; |
947 | case KW_glow_radius: f.get (glow_radius); break; |
934 | case KW_weapontype: f.get (weapontype); break; |
948 | case KW_weapontype: f.get (weapontype); break; |
935 | case KW_tooltype: f.get (tooltype); break; |
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|
936 | case KW_casting_time: f.get (casting_time); break; |
949 | case KW_casting_time: f.get (casting_time); break; |
937 | |
950 | |
938 | // elevation is deprecated |
951 | // elevation is deprecated |
939 | case KW_elevation: break; |
952 | case KW_elevation: break; |
940 | |
953 | |
… | |
… | |
964 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
977 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
965 | case KW_can_apply: |
978 | case KW_can_apply: |
966 | break; |
979 | break; |
967 | |
980 | |
968 | case KW_connected: |
981 | case KW_connected: |
969 | add_button_link (this, map, f.get_sint32 ()); |
982 | { |
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|
983 | shstr connected; |
|
|
984 | |
|
|
985 | f.get (connected); |
|
|
986 | add_link (map, connected); |
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|
987 | } |
970 | break; |
988 | break; |
971 | |
989 | |
972 | case KW_randomitems: |
990 | case KW_randomitems: |
973 | if (f.get_str ()) |
991 | if (f.get_str ()) |
974 | { |
992 | { |
… | |
… | |
1285 | |
1303 | |
1286 | /* We don't need to worry about the arch's extra fields - they |
1304 | /* We don't need to worry about the arch's extra fields - they |
1287 | * will get taken care of the copy_to method. |
1305 | * will get taken care of the copy_to method. |
1288 | */ |
1306 | */ |
1289 | |
1307 | |
|
|
1308 | if (op->uuid) |
1290 | f.put (KW_uuid, op->uuid.c_str ()); |
1309 | f.put (KW_uuid, op->uuid.c_str ()); |
1291 | |
1310 | |
1292 | #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) |
1311 | #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) |
1293 | #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) |
1312 | #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) |
1294 | |
1313 | |
1295 | if (object *owner = op->owner) |
1314 | if (object *owner = op->owner) |
… | |
… | |
1311 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1330 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1312 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1331 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1313 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1332 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1314 | |
1333 | |
1315 | if (op->animation_id != tmp->animation_id) |
1334 | if (op->animation_id != tmp->animation_id) |
1316 | if (op->animation_id) |
1335 | if (op->has_anim ()) |
1317 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1336 | f.put (KW_animation, op->anim ().name); |
1318 | else |
1337 | else |
1319 | { |
1338 | { |
1320 | f.put (KW_animation, (const char *)0); |
1339 | f.put (KW_animation, (const char *)0); |
1321 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1340 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1322 | } |
1341 | } |
… | |
… | |
1379 | CMP_OUT (last_grace); |
1398 | CMP_OUT (last_grace); |
1380 | CMP_OUT (last_eat); |
1399 | CMP_OUT (last_eat); |
1381 | CMP_OUT (glow_radius); |
1400 | CMP_OUT (glow_radius); |
1382 | |
1401 | |
1383 | if (op->flag [FLAG_IS_LINKED]) |
1402 | if (op->flag [FLAG_IS_LINKED]) |
1384 | if (int i = get_button_value (op)) |
1403 | if (auto (ol, op->find_link ())) |
1385 | f.put (KW_connected, i); |
1404 | f.put (KW_connected, ol->id); |
1386 | |
1405 | |
1387 | CMP_OUT (randomitems); |
1406 | CMP_OUT (randomitems); |
1388 | CMP_OUT2 (container, weight_limit); |
1407 | CMP_OUT2 (container, weight_limit); |
1389 | |
1408 | |
1390 | CMP_OUT (run_away); |
1409 | CMP_OUT (run_away); |
1391 | CMP_OUT (pick_up); |
1410 | CMP_OUT (pick_up); |
1392 | CMP_OUT (will_apply); |
1411 | CMP_OUT (will_apply); |
1393 | CMP_OUT (smoothlevel); |
1412 | CMP_OUT (smoothlevel); |
1394 | CMP_OUT (weapontype); |
1413 | CMP_OUT (weapontype); |
1395 | CMP_OUT (tooltype); |
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|
1396 | CMP_OUT (client_type); |
1414 | CMP_OUT (client_type); |
1397 | CMP_OUT (item_power); |
1415 | CMP_OUT (item_power); |
1398 | CMP_OUT (duration); |
1416 | CMP_OUT (duration); |
1399 | CMP_OUT (range); |
1417 | CMP_OUT (range); |
1400 | CMP_OUT (range_modifier); |
1418 | CMP_OUT (range_modifier); |
… | |
… | |
1427 | * the only place this is not set is when saving the player. |
1445 | * the only place this is not set is when saving the player. |
1428 | */ |
1446 | */ |
1429 | bool |
1447 | bool |
1430 | object::write (object_freezer &f) |
1448 | object::write (object_freezer &f) |
1431 | { |
1449 | { |
1432 | archetype *at = arch ? arch : archetype::empty; |
1450 | if (is_arch ()) |
1433 | |
1451 | { |
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|
1452 | f.put (KW_object, arch->archname); |
|
|
1453 | write_diff (f, this, archetype::empty); |
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|
1454 | } |
|
|
1455 | else |
|
|
1456 | { |
1434 | f.put (KW_arch, at->archname); |
1457 | f.put (KW_arch, arch->archname); |
1435 | write_diff (f, this, at); |
1458 | write_diff (f, this, arch); |
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|
1459 | } |
1436 | |
1460 | |
1437 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1461 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1438 | tmp->write (f); |
1462 | tmp->write (f); |
1439 | |
1463 | |
1440 | f.put (this); |
1464 | f.put (this); |