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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.14 by root, Tue Sep 12 19:20:06 2006 UTC vs.
Revision 1.124 by root, Tue Sep 30 07:51:17 2008 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 The authors can be reached via e-mail at crossfire-devel@real-time.com
23*/ 22 */
24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying
27 variable. */
28
29 23
30#include <global.h> 24#include <global.h>
31#include <loader.h> 25#include <loader.h>
32#include <newserver.h>
33#include <sproto.h> 26#include <sproto.h>
34 27
35/* Maps the MOVE_* values to names */ 28/////////////////////////////////////////////////////////////////////////////
36static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 29
30extern archetype *loading_arch;
37 31
38/* This table is only necessary to convert objects that existed before the 32/* This table is only necessary to convert objects that existed before the
39 * spell object conversion to the new object. It was not practical 33 * spell object conversion to the new object. It was not practical
40 * to go through every mapping looking for every potion, rod, wand, etc 34 * to go through every mapping looking for every potion, rod, wand, etc
41 * that had a sp set and update to the new value. So this maps the 35 * that had a sp set and update to the new value. So this maps the
171 "spell_magic_drain", /* 122 */ 165 "spell_magic_drain", /* 122 */
172 "spell_counterspell", /* 123 */ 166 "spell_counterspell", /* 123 */
173 "spell_disarm", /* 124 */ 167 "spell_disarm", /* 124 */
174 "spell_cure_confusion", /* 125 */ 168 "spell_cure_confusion", /* 125 */
175 "spell_restoration", /* 126 */ 169 "spell_restoration", /* 126 */
176 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 170 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
177 "spell_counterwall", /* 128 */ 171 "spell_counterwall", /* 128 */
178 "spell_cause_light_wounds", /* 129 */ 172 "spell_cause_light_wounds", /* 129 */
179 "spell_cause_medium_wounds", /* 130 */ 173 "spell_cause_medium_wounds", /* 130 */
180 "spell_cause_heavy_wounds", /* 131 */ 174 "spell_cause_heavy_wounds", /* 131 */
181 "spell_charm_monsters", /* 132 */ 175 "spell_charm_monsters", /* 132 */
253 "spell_cause_rabies", /* 204 */ 247 "spell_cause_rabies", /* 204 */
254 "spell_glyph", /* 205 */ 248 "spell_glyph", /* 205 */
255 NULL 249 NULL
256}; 250};
257 251
258extern int arch_init;
259
260/* This function checks the object after it has been loaded (when we 252/* This function checks the object after it has been loaded (when we
261 * get the 'end' in the input stream). This function can be used to 253 * get the 'end' in the input stream). This function can be used to
262 * deal with legacy objects where fields may have changed. It can also be used 254 * deal with legacy objects where fields may have changed. It can also be used
263 * to check for objects to make sure there are no common errors. 255 * to check for objects to make sure there are no common errors.
264 */ 256 */
265static void 257void
266check_loaded_object (object *op) 258object::post_load_check ()
267{ 259{
268 int ip; 260 if (type >= NUM_TYPES)
261 {
262 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
263 type = 0;
264 }
269 265
266 switch (type)
267 {
268 case BOW:
269 case WAND:
270 case ROD:
271 case HORN:
272 if (slot [body_range].info != -1)
273 {
274 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
275 slot [body_range].info = -1;
276 }
277 break;
278
279 case WEAPON:
280 if (slot [body_combat].info != -1)
281 {
282 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
283 slot [body_combat].info = -1;
284 }
285 break;
286
287 case SHIELD:
288 if (slot [body_shield].info != -1)
289 {
290 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
291 slot [body_shield].info = -1;
292 }
293 break;
294
295 case PLAYER:
296 if (slot [body_shield].info != 1)
297 {
298 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
299 slot [body_shield].info = 1;
300 }
301
302 if (slot [body_combat].info != 1)
303 {
304 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
305 slot [body_combat].info = 1;
306 }
307
308 if (slot [body_range].info != 1)
309 {
310 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
311 slot [body_range].info = 1;
312 }
313 break;
314 }
315
270 /* We do some specialized handling to handle legacy cases of name_pl. 316 /* We do some specialised handling to handle legacy cases of name_pl.
271 * If the object doesn't have a name_pl, we just use the object name - 317 * If the object doesn't have a name_pl, we just use the object name -
272 * this isn't perfect (things won't be properly pluralized), but works to 318 * this isn't perfect (things won't be properly pluralised), but works to
273 * that degree (5 heart is still quite understandable). But the case we 319 * that degree (5 heart is still quite understandable). But the case we
274 * also have to catch is if this object is not using the normal name for 320 * also have to catch is if this object is not using the normal name for
275 * the object. In that case, we also want to use the loaded name. 321 * the object. In that case, we also want to use the loaded name.
276 * Otherwise, what happens is that the the plural name will lose 322 * Otherwise, what happens is that the the plural name will lose
277 * information (appear as just 'hearts' and not 'goblins heart') 323 * information (appear as just 'hearts' and not 'goblins heart')
278 */ 324 */
279 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 325 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
280 op->name_pl = NULL; 326 name_pl = 0;
281 327
282 if (!op->name_pl) 328 if (!name_pl)
283 op->name_pl = op->name; 329 name_pl = name;
284 330
285 /* objects now have a materialname. try to patch it in */ 331 /* objects now have a materialname. try to patch it in */
286 if (!(IS_WEAPON (op) && op->level > 0)) 332 if (!(is_weapon () && level > 0))
287 { 333 set_materialname (this, map ? map->difficulty : 5, 0);
288 if (op->map != NULL) 334
289 set_materialname (op, op->map->difficulty, NULL);
290 else
291 set_materialname (op, 5, NULL);
292 }
293 /* only do these when program is first run - a bit 335 /* only do these when program is first run - a bit
294 * excessive to do this at every run - most of this is 336 * excessive to do this at every run - most of this is
295 * really just to catch any errors - program will still run, but 337 * really just to catch any errors - program will still run, but
296 * not in the ideal fashion. 338 * not in the ideal fashion.
297 */ 339 */
298 if ((op->type == WEAPON || op->type == BOW) && arch_init) 340 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
299 { 341 {
300 if (!op->skill) 342 if (!skill)
301 {
302 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 343 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
303 }
304 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 344 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) ||
305 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) 345 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2))
306 {
307 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 346 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
308 }
309 } 347 }
310 348
311 /* We changed last_heal to gen_sp_armour, which is what it 349 /* We changed last_heal to gen_sp_armour, which is what it
312 * really does for many objects. Need to catch any in maps 350 * really does for many objects. Need to catch any in maps
313 * that may have an old value. 351 * that may have an old value.
314 */ 352 */
315 if ((op->type == WEAPON) || 353 if (type == WEAPON
316 (op->type == ARMOUR) || (op->type == HELMET) || 354 || type == ARMOUR || type == HELMET
317 (op->type == SHIELD) || (op->type == RING) || 355 || type == SHIELD || type == RING
318 (op->type == BOOTS) || (op->type == GLOVES) || 356 || type == BOOTS || type == GLOVES
319 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 357 || type == AMULET || type == GIRDLE
358 || type == BRACERS || type == CLOAK)
320 { 359 {
321 if (op->last_heal) 360 if (last_heal)
322 { 361 {
323 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 362 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
324 op->gen_sp_armour = op->last_heal; 363 gen_sp_armour = last_heal;
325 op->last_heal = 0; 364 last_heal = 0;
326 } 365 }
327 if (editor) 366
328 ip = 0;
329 else
330 ip = calc_item_power (op, 0); 367 int ip = calc_item_power (this, 0);
368
331 /* Legacy objects from before item power was in the game */ 369 /* Legacy objects from before item power was in the game */
332 if (!op->item_power && ip) 370 if (!item_power && ip)
333 { 371 {
334 if (ip > 3) 372 if (ip > 3)
335 {
336 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 373 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
337 } 374
338 op->item_power = ip; 375 item_power = ip;
339 } 376 }
377
340 /* Check for possibly bogus values. Has to meet both these criteria - 378 /* Check for possibly bogus values. Has to meet both these criteria -
341 * something that has item_power 1 is probably just fine if our calculated 379 * something that has item_power 1 is probably just fine if our calculated
342 * value is 1 or 2 - these values are small enough that hard to be precise. 380 * value is 1 or 2 - these values are small enough that hard to be precise.
343 * similarly, it item_power is 0, the first check will always pass, 381 * similarly, it item_power is 0, the first check will always pass,
344 * but not the second one. 382 * but not the second one.
345 */ 383 */
384#if 0 //TODO
346 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 385 if (ip > 2 * item_power && ip > (item_power + 3))
347 {
348 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
349 } 387#endif
350
351 } 388 }
389
352 /* Old spellcasting object - need to load in the appropiate object */ 390 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
353 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 391 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
392 if ((type == ROD
393 || type == WAND
394 || type == SCROLL
395 || type == HORN
396 || type == FIREWALL
354 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 397 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
355 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 398 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
399 && !inv
400 && !loading_arch
401 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
402 // TODO: at least one watchout-comments is redundant - investigate/remove
356 { 403 {
357 object *tmp; 404 // TODO: fix firewall object on map
358
359 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 405 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
360 * in that spell was stored in sp. 406 * in that spell was stored in sp.
361 */ 407 */
408 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
362 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 409 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
363 insert_ob_in_ob (tmp, op); 410 insert_ob_in_ob (tmp, this);
364 op->randomitems = NULL; /* So another spell isn't created for this object */ 411 randomitems = 0;
365 } 412 }
413
366 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 414 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
367
368 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 415 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
369 { 416 {
370 object *tmp; 417 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
371
372 tmp = get_archetype_by_object_name (op->slaying); 418 object *tmp = get_archetype_by_object_name (slaying);
373 insert_ob_in_ob (tmp, op); 419 insert_ob_in_ob (tmp, this);
374 op->randomitems = NULL; /* So another spell isn't created for this object */ 420 randomitems = 0; /* So another spell isn't created for this object */
375 /* without this, value is all screwed up */ 421 /* without this, value is all screwed up */
376 op->value = op->arch->clone.value * op->inv->value; 422 value = arch->value * inv->value;
377 } 423 }
378 424
379 if (QUERY_FLAG (op, FLAG_MONSTER)) 425 if (QUERY_FLAG (this, FLAG_MONSTER))
380 { 426 {
381 if (op->stats.hp > op->stats.maxhp) 427 if (stats.hp > stats.maxhp)
428 {
382 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 429 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
430 stats.maxhp = stats.hp;
431 }
383 432
384 /* The archs just need to be updated for this */ 433 /* The archs just need to be updated for this */
385 if (op->move_type == 0) 434 if (move_type == 0)
386 op->move_type = MOVE_WALK; 435 move_type = MOVE_WALK;
387 } 436 }
388 437
389 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 438 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
390 {
391 /* Object will duplicate it's content as part of the 439 /* Object will duplicate it's content as part of the
392 * generation process. To do this, we must flag inventory 440 * generation process. To do this, we must flag inventory
393 * so it remains unevaluated concerning the randomitems and 441 * so it remains unevaluated concerning the randomitems and
394 * the living (a demonlord shouldn't cast from inside generator!) 442 * the living (a demonlord shouldn't cast from inside generator!)
395 */ 443 */
444 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
396 flag_inv (op, FLAG_IS_A_TEMPLATE); 445 flag_inv (this, FLAG_IS_A_TEMPLATE);
397 }
398 446
399 /* Handle player movers. We use move_type for player movers 447 /* Handle player movers. We use move_type for player movers
400 * because they operate on their own time (move_on 448 * because they operate on their own time (move_on
401 * would potentially cause them to be triggered when someone steps 449 * would potentially cause them to be triggered when someone steps
402 * on them). If move_type is set, presume person knows what they 450 * on them). If move_type is set, presume person knows what they
403 * are doing, otherwise, set move_type based on maxhp value. 451 * are doing, otherwise, set move_type based on maxhp value.
404 */ 452 */
405 if (op->type == PLAYERMOVER) 453 if (type == PLAYERMOVER)
406 { 454 {
407 if (!op->move_type) 455 if (!move_type)
408 { 456 {
409 if (op->stats.maxhp) 457 if (stats.maxhp)
410 { 458 {
411 op->move_type = MOVE_ALL; 459 move_type = MOVE_ALL;
412 op->stats.maxhp = 0; 460 stats.maxhp = 0;
413 } 461 }
414 else 462 else
463 move_type = MOVE_WALK;
464 }
465 }
466}
467
468static void
469set_move (MoveType &mt, const char *str)
470{
471 static const struct flagstr {
472 const char *name;
473 MoveType flags;
474 } move_flags[] = {
475 { "walk" , MOVE_WALK },
476 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
477 { "fly_low" , MOVE_FLY_LOW },
478 { "fly_high", MOVE_FLY_HIGH },
479 { "swim" , MOVE_SWIM },
480 { "boat" , MOVE_BOAT },
481 { "ship" , MOVE_SHIP },
482 { "all" , MOVE_ALL },
483 };
484
485 if (!str)
486 {
487 mt = 0;
488 return;
489 }
490
491 if (isdigit (*str))
492 {
493 mt = atoi (str);
494 return;
495 }
496
497 mt = 0;
498
499 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
500 {
501 bool negate = 0;
502
503 if (*str == '-')
504 {
505 negate = 1;
506 str++;
507 }
508
509 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
510 {
511 if (!strcmp (f->name, str))
415 { 512 {
416 op->move_type = MOVE_WALK; 513 if (negate)
514 mt &= ~f->flags;
515 else
516 mt |= f->flags;
517
518 goto next;
417 } 519 }
418 } 520 }
419 }
420 521
522 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
523
524next: ;
525 }
421} 526}
422 527
423static void 528#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
424set_move (MoveType & mt, const char *str) 529
530bool
531object::parse_kv (object_thawer &f)
425{ 532{
426 if (!str) 533 object *op_inv = inv;
427 { 534 key_value *last_kv = key_values;
428 mt = 0; 535
429 return; 536 for (;;)
430 } 537 {
431 538 switch (f.kw)
432 if (isdigit (*str))
433 {
434 mt = atoi (str);
435 return;
436 }
437
438 mt = 0;
439
440 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
441 {
442 if (!strcasecmp (str, "all"))
443 mt |= MOVE_ALL;
444 else
445 { 539 {
446 int i, negate = 0; 540 case KW_uuid:
447 541 if (const char *s = f.get_str ())
448 if (*str == '-') 542 if (!uuid.parse (s))
449 {
450 negate = 1;
451 str++;
452 }
453
454 for (i = 0; move_name[i]; i++)
455 {
456 if (!strcasecmp (move_name[i], str))
457 { 543 {
458 if (negate) 544 f.parse_warn ("unparseable uuid");
459 mt &= ~(1 << i); 545 uuid = UUID::gen ();
460 else
461 mt |= (1 << i);
462
463 break;
464 } 546 }
465 }
466
467 if (!move_name[i])
468 {
469 /* fly is a special case - covers both fly_low and
470 * fly_high - since it doesn't match to a specific
471 * single bit, have to special case it.
472 */
473 if (!strcasecmp (str, "flying"))
474 {
475 if (negate)
476 mt &= ~MOVE_FLYING;
477 else
478 mt |= MOVE_FLYING;
479 }
480 else
481 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
482 }
483 }
484 }
485}
486
487#define GET_FLAG(op,flag) \
488 if (thawer.get_sint32 ()) \
489 SET_FLAG (op, flag); \
490 else \
491 CLEAR_FLAG (op, flag) \
492
493int
494parse_object (object *op, object_thawer & thawer, int map_flags)
495{
496 bool ismore = 0;
497 object *op_inv = op->inv;
498
499 for (;;)
500 {
501 keyword kw = thawer.get_kv ();
502
503 switch (kw)
504 {
505 case KW_Object: // uppercase alias
506 case KW_object:
507 thawer.get (op->name);
508
509 if (op->arch != NULL)
510 op->arch->name = op->name;
511
512 break; 547 break;
513 548
514 case KW_oid: 549 case KW_oid:
515 thawer.get (op, thawer.get_sint32 ()); 550 f.get (this, f.get_sint32 ());
516 break; 551 break;
517 552
518 case KW_name: 553 case KW_name: f.get (name); break;
519 thawer.get (op->name); 554 case KW_name_pl: f.get (name_pl); break;
520 break; 555 case KW_title: f.get (title); break;
521 case KW_name_pl: 556 case KW_custom_name: f.get (custom_name); break;
522 thawer.get (op->name_pl);
523 break;
524 case KW_title:
525 thawer.get (op->title);
526 break;
527 case KW_custom_name:
528 thawer.get (op->custom_name);
529 break;
530 case KW_attach:
531 thawer.get_ornull (op->attach);
532 break;
533 case KW_skill:
534 thawer.get_ornull (op->skill);
535 break;
536 case KW_race:
537 thawer.get_ornull (op->race);
538 break;
539 case KW_slaying:
540 thawer.get_ornull (op->slaying);
541 break;
542 557
558 case KW_attach: f.get_ornull (attach); break;
559 case KW_skill: f.get_ornull (skill); break;
560 case KW_race: f.get_ornull (race); break;
561 case KW_slaying: f.get_ornull (slaying); break;
562 case KW_tag: f.get_ornull (tag); break;
563
543 case KW_arch: 564 case KW_arch:
565 if (object *tmp = object::read (f))
544 { 566 {
545 const char *str = thawer.get_str (); 567 tmp->deactivate ();
546 568
569 // was: insert_ob_in_ob (tmp, op);
570 // but manually adding it can improve map loading times a lot
571 // also, appending instead of prepending keeps the
572 // save ordering the same between repeated load/saves.
573 // and finally we do not want any funny effects
574 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
575 CLEAR_FLAG (tmp, FLAG_REMOVED);
576
547 if (op->arch) 577 if (!op_inv)
548 { 578 {
549 /* If op->arch has been set, then this new object
550 * must be part of the inventory. So process
551 * appropriately.
552 */
553 archetype *arch = find_archetype (str);
554
555 object *tmp;
556
557 if (arch != NULL)
558 tmp = arch_to_object (arch);
559 else
560 {
561 tmp = get_object ();
562 /* record the name of the broken object */
563 tmp->name = str;
564 }
565
566 parse_object (tmp, thawer, map_flags);
567
568 if (tmp->arch)
569 {
570 // was: insert_ob_in_ob (tmp, op);
571 // but manually adding it can improve map loading times a lot
572 // also, appending instead of prepending keeps the
573 // save ordering the same between repeated load/saves.
574 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
575 CLEAR_FLAG (tmp, FLAG_REMOVED);
576
577 if (!op_inv)
578 {
579 op->inv = tmp; 579 inv = tmp;
580 tmp->above = 0; 580 tmp->above = 0;
581 }
582 else
583 {
584 while (op_inv->below)
585 op_inv = op_inv->below;
586
587 op_inv->below = tmp;
588 tmp->above = op_inv;
589 }
590
591 tmp->below = 0;
592 tmp->env = op;
593 op_inv = tmp;
594 }
595 else
596 {
597 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
598 free_object (tmp);
599 }
600 } 581 }
601 else 582 else
602 { 583 {
603 /* This is the actual archetype definition then */ 584 while (op_inv->below)
604 op->arch = find_archetype (str); 585 op_inv = op_inv->below;
605 586
606 if (op->arch != NULL) 587 op_inv->below = tmp;
607 copy_object (&op->arch->clone, op); 588 tmp->above = op_inv;
608 else if (!arch_init)
609 /* record the name of the broken object */
610 op->name = str;
611 } 589 }
590
591 tmp->below = 0;
592 tmp->env = this;
593 op_inv = tmp;
612 } 594 }
613 break; 595 else
596 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
614 597
598 continue;
599
615 case KW_other_arch: 600 case KW_other_arch:
616 op->other_arch = find_archetype (thawer.get_str ()); 601 if (loading_arch == this)
617 break; 602 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
618 603 else
619 case KW_animation:
620 { 604 {
621 const char *str = thawer.get_str (); 605 other_arch = archetype::find (f.get_str ());
622 606
623 if (!str) 607 if (!other_arch)
624 { 608 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
625 op->animation_id = 0;
626 CLEAR_FLAG (op, FLAG_ANIMATE);
627 }
628 else
629 {
630 op->animation_id = find_animation (str);
631 SET_FLAG (op, FLAG_ANIMATE);
632 }
633 } 609 }
634
635 break; 610 break;
636 611
637 case KW_last_heal: 612 case KW_owner:
638 thawer.get (op->last_heal); 613 f.delayed_deref (this, owner, f.get_str ());
639 break; 614 break;
615
640 case KW_last_sp: 616 case KW_animation:
641 thawer.get (op->last_sp); 617 {
618 CLEAR_FLAG (this, FLAG_ANIMATE);
619 animation_id = 0;
620
621 const char *str = f.get_str ();
622 if (str && (animation_id = find_animation (str)))
623 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
624 }
642 break; 625 break;
643 case KW_last_grace:
644 thawer.get (op->last_grace);
645 break;
646 case KW_last_eat:
647 thawer.get (op->last_eat);
648 break;
649 case KW_speed_left:
650 thawer.get (op->speed_left);
651 break;
652 626
627 case KW_last_heal: f.get (last_heal); break;
628 case KW_last_sp: f.get (last_sp); break;
629 case KW_last_grace: f.get (last_grace); break;
630 case KW_last_eat: f.get (last_eat); break;
631 case KW_speed_left: f.get (speed_left); break;
632
653 case KW_speed: 633 case KW_speed:
654 thawer.get (op->speed); 634 f.get (speed);
655 635
656 //TODO: maybe do in check_object 636 //TODO: maybe do in check_object
657 if (!(map_flags & MAP_STYLE)) 637 // removed check for style maps
658 {
659 if (op->speed < 0) 638 if (speed < 0)
660 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 639 speed_left = speed_left - rndm ();
661 640
662 update_ob_speed (op);
663 }
664
665 break; 641 break;
666 642
667 case KW_slow_move: 643 case KW_slow_move:
668 op->move_slow |= MOVE_WALK; 644 move_slow |= MOVE_WALK;
669 thawer.get (op->move_slow_penalty); 645 f.get (move_slow_penalty);
670 break; 646 break;
671 647
672 case KW_face: 648 case KW_face:
673 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 649 face = face_find (f.get_str ());
674 break; 650 break;
675 651
676 case KW_x: 652 case KW_sound:
677 thawer.get (op->x); 653 sound = sound_find (f.get_str ());
654 if (!sound)
655 f.parse_warn ("sound not found");
678 break; 656 break;
679 case KW_y: 657
680 thawer.get (op->y); 658 case KW_sound_destroy:
659 sound_destroy = sound_find (f.get_str ());
660 if (!sound_destroy)
661 f.parse_warn ("sound not found");
681 break; 662 break;
663
664 case KW_x: f.get (x); break;
665 case KW_y: f.get (y); break;
666
682 case KW_Str: // uppercase alias 667 case KW_Str: // uppercase alias
683 case KW_str: 668 case KW_str: f.get (stats.Str); break;
684 thawer.get (op->stats.Str);
685 break;
686 case KW_Dex: // uppercase alias 669 case KW_Dex: // uppercase alias
687 case KW_dex: 670 case KW_dex: f.get (stats.Dex); break;
688 thawer.get (op->stats.Dex);
689 break;
690 case KW_Con: // uppercase alias 671 case KW_Con: // uppercase alias
691 case KW_con: 672 case KW_con: f.get (stats.Con); break;
692 thawer.get (op->stats.Con);
693 break;
694 case KW_Wis: // uppercase alias 673 case KW_Wis: // uppercase alias
695 case KW_wis: 674 case KW_wis: f.get (stats.Wis); break;
696 thawer.get (op->stats.Wis);
697 break;
698 case KW_Cha: // uppercase alias 675 case KW_Cha: // uppercase alias
699 case KW_cha: 676 case KW_cha: f.get (stats.Cha); break;
700 thawer.get (op->stats.Cha);
701 break;
702 case KW_Int: // uppercase alias 677 case KW_Int: // uppercase alias
703 case KW_int: 678 case KW_int: f.get (stats.Int); break;
704 thawer.get (op->stats.Int);
705 break;
706 case KW_Pow: // uppercase alias 679 case KW_Pow: // uppercase alias
707 case KW_pow: 680 case KW_pow: f.get (stats.Pow); break;
708 thawer.get (op->stats.Pow);
709 break;
710 case KW_hp:
711 thawer.get (op->stats.hp);
712 break;
713 case KW_maxhp:
714 thawer.get (op->stats.maxhp);
715 break;
716 case KW_sp:
717 thawer.get (op->stats.sp);
718 break;
719 case KW_maxsp:
720 thawer.get (op->stats.maxsp);
721 break;
722 case KW_grace:
723 thawer.get (op->stats.grace);
724 break;
725 case KW_maxgrace:
726 thawer.get (op->stats.maxgrace);
727 break;
728 681
729 case KW_exp: 682 case KW_hp: f.get (stats.hp); break;
730 thawer.get (op->stats.exp); 683 case KW_maxhp: f.get (stats.maxhp); break;
731 break; 684 case KW_sp: f.get (stats.sp); break;
732 case KW_perm_exp: 685 case KW_maxsp: f.get (stats.maxsp); break;
733 thawer.get (op->perm_exp); 686 case KW_grace: f.get (stats.grace); break;
734 break; 687 case KW_maxgrace: f.get (stats.maxgrace); break;
735 case KW_food:
736 thawer.get (op->stats.food);
737 break;
738 case KW_dam:
739 thawer.get (op->stats.dam);
740 break;
741 case KW_wc:
742 thawer.get (op->stats.wc);
743 break;
744 case KW_ac:
745 thawer.get (op->stats.ac);
746 break;
747 case KW_nrof:
748 thawer.get (op->nrof);
749 break;
750 case KW_level:
751 thawer.get (op->level);
752 break;
753 case KW_direction:
754 thawer.get (op->direction);
755 break;
756 case KW_type:
757 thawer.get (op->type);
758 break;
759 case KW_subtype:
760 thawer.get (op->subtype);
761 break;
762 case KW_value:
763 thawer.get (op->value);
764 break;
765 case KW_weight:
766 thawer.get (op->weight);
767 break;
768 case KW_carrying:
769 thawer.get (op->carrying);
770 break;
771 case KW_attacktype:
772 thawer.get (op->attacktype);
773 break;
774 case KW_path_attuned:
775 thawer.get (op->path_attuned);
776 break;
777 case KW_path_repelled:
778 thawer.get (op->path_repelled);
779 break;
780 case KW_path_denied:
781 thawer.get (op->path_denied);
782 break;
783 case KW_invisible:
784 thawer.get (op->invisible);
785 break;
786 case KW_magic:
787 thawer.get (op->magic);
788 break;
789 case KW_state:
790 thawer.get (op->state);
791 break;
792 case KW_move_slow_penalty:
793 thawer.get (op->move_slow_penalty);
794 break;
795 case KW_material:
796 thawer.get (op->material);
797 break;
798 case KW_materialname:
799 thawer.get (op->materialname);
800 break;
801 688
689 case KW_exp: f.get (stats.exp); break;
690 case KW_perm_exp: f.get (perm_exp); break;
691 case KW_food: f.get (stats.food); break;
692 case KW_dam: f.get (stats.dam); break;
693 case KW_wc: f.get (stats.wc); break;
694 case KW_ac: f.get (stats.ac); break;
695 case KW_nrof: f.get (nrof); break;
696 case KW_level: f.get (level); break;
697 case KW_direction: f.get (direction); break;
698 case KW_type: f.get (type); break;
699 case KW_subtype: f.get (subtype); break;
700 case KW_value: f.get (value); break;
701 case KW_weight: f.get (weight); break;
702 case KW_carrying: f.get (carrying); break;
703 case KW_attacktype: f.get (attacktype); break;
704 case KW_path_attuned: f.get (path_attuned); break;
705 case KW_path_repelled: f.get (path_repelled); break;
706 case KW_path_denied: f.get (path_denied); break;
707 case KW_invisible: f.get (invisible); break;
708 case KW_magic: f.get (magic); break;
709 case KW_state: f.get (state); break;
710 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
711 case KW_material: f.get (materials); break; //TODO: nuke
712 case KW_materialname: f.get (materialname); break;
713
802 /* These are the new values */ 714 /* These are the new values */
803 case KW_move_block: 715 case KW_move_block: set_move (move_block, f.get_str ()); break;
804 set_move (op->move_block, thawer.get_str ()); 716 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
805 break; 717 case KW_move_type: set_move (move_type, f.get_str ()); break;
806 case KW_move_allow: 718 case KW_move_on: set_move (move_on, f.get_str ()); break;
807 set_move (op->move_allow, thawer.get_str ()); 719 case KW_move_off: set_move (move_off, f.get_str ()); break;
808 break; 720 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
809 case KW_move_type:
810 set_move (op->move_type, thawer.get_str ());
811 break;
812 case KW_move_on:
813 set_move (op->move_on, thawer.get_str ());
814 break;
815 case KW_move_off:
816 set_move (op->move_off, thawer.get_str ());
817 break;
818 case KW_move_slow:
819 set_move (op->move_slow, thawer.get_str ());
820 break;
821 721
822 /* These are all legacy - any new objects should use the move_ .. values */ 722 /* These are all legacy - any new objects should use the move_ .. values */
823 case KW_no_pass: 723 case KW_no_pass:
724 {
725 if (f.get_sint32 ())
726 move_block = MOVE_ALL;
727 else
728 move_block = 0;
729 }
730
731 break;
732
733 /* These are all legacy - any new objects should use the move_ .. values */
734 case KW_walk_on:
735 {
736 if (f.get_sint32 ())
737 move_on |= MOVE_WALK;
738 else
739 move_on &= ~MOVE_WALK;
740 }
741
742 break;
743
744 /* These are all legacy - any new objects should use the move_ .. values */
745 case KW_walk_off:
746 {
747 if (f.get_sint32 ())
748 move_off |= MOVE_WALK;
749 else
750 move_off &= ~MOVE_WALK;
751 }
752 break;
753
754 /* These are all legacy - any new objects should use the move_ .. values */
755 case KW_fly_on:
756 {
757 if (f.get_sint32 ())
758 move_on |= MOVE_FLY_LOW;
759 else
760 move_on &= ~MOVE_FLY_LOW;
761 }
762 break;
763
764 /* These are all legacy - any new objects should use the move_ .. values */
765 case KW_fly_off:
766 {
767 if (f.get_sint32 ())
768 move_off |= MOVE_FLY_LOW;
769 else
770 move_off &= ~MOVE_FLY_LOW;
771 }
772 break;
773
774 //TODO: remove these after converting archetypes
775 case KW_can_use_wand:
776 GET_FLAG (this, FLAG_USE_RANGE);
777 break;
778
779 /* These are all legacy - any new objects should use the move_ .. values */
780 case KW_flying:
781 {
782 if (f.get_sint32 ())
783 move_type |= MOVE_FLY_LOW;
784 else
785 move_type &= ~MOVE_FLY_LOW;
786 }
787 break;
788
789
790 case KW_identified:
791 GET_FLAG (this, FLAG_IDENTIFIED);
792 //TODO: move to check_object or so
793 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
794 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
795
796 break;
797
798 case KW_friendly:
799 if (f.get_bool ())
800 if (type != PLAYER)
801 add_friendly_object (this);
802
803 break;
804
805 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
806 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
807 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
808 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
809 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
810 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
811 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
812 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
813 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
814 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
815 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
816 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
817 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
818 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
819 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
820 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
821 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
822 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
823 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
824 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
825 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
826 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
827 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
828 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
829 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
830 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
831 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
832 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
833 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
834 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
835 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
836 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
837 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
838 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
839 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
840 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
841 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
842 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
843 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
844 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
845 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
846 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
847 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
848 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
849 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
850 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
851 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
852 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
853 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
854 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
855 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
856 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
857 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
858 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
859 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
860 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
861 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
862 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
863 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
864 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
865 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
866 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
867 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
868 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
869 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
870 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
871 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
872 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
873 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
874 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
875 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
876 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
877 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
878 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
879 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
880 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
881 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
882 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
883 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
884 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
885 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
886 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
887 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
888 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
889 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
890 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
891 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
892 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
893
894 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
895 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
896 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
897 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
898 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
899 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
900 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
901 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
902 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
903 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
904 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
905 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
906 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
907 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
908 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
909 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
910 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
911 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
912 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
913 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
914 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
915 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
916 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
917 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
918 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
919 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
920 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
921
922 case KW_luck: f.get (stats.luck); break;
923 case KW_run_away: f.get (run_away); break;
924 case KW_pick_up: f.get (pick_up); break;
925 case KW_item_power: f.get (item_power); break;
926 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
927 case KW_anim_speed: f.get (anim_speed); break;
928 case KW_container: f.get (weight_limit); break;
929 case KW_will_apply: f.get (will_apply); break;
930 case KW_attack_movement: f.get (attack_movement); break;
931 case KW_move_state: f.get (move_status); break;
932 case KW_expmul: f.get (expmul); break;
933 case KW_glow_radius: f.get (glow_radius); break;
934 case KW_weapontype: f.get (weapontype); break;
935 case KW_tooltype: f.get (tooltype); break;
936 case KW_casting_time: f.get (casting_time); break;
937
938 // elevation is deprecated
939 case KW_elevation: break;
940
941 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
942 case KW_client_type: f.get (client_type); break;
943 case KW_duration: f.get (duration); break;
944 case KW_range: f.get (range); break;
945 case KW_range_modifier: f.get (range_modifier); break;
946 case KW_dam_modifier: f.get (dam_modifier); break;
947 case KW_duration_modifier: f.get (duration_modifier); break;
948
949 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
950 //TODO: parse from other include files
951 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
952 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
953 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
954 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
955 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
956 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
957 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
958 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
959 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
960 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
961 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
962 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
963 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
964 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
965 case KW_can_apply:
966 break;
967
968 case KW_connected:
969 add_button_link (this, map, f.get_sint32 ());
970 break;
971
972 case KW_randomitems:
973 if (f.get_str ())
824 { 974 {
825 if (thawer.get_sint32 ()) 975 randomitems =
826 op->move_block = MOVE_ALL; 976 loading_arch
827 else 977 ? treasurelist::get (f.get_str ())
828 op->move_block = 0; 978 : treasurelist::find (f.get_str ());
979
980 if (!randomitems)
981 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
829 } 982 }
830 983 else
984 randomitems = 0;
831 break; 985 break;
832 986
833 /* These are all legacy - any new objects should use the move_ .. values */
834 case KW_walk_on: 987 case KW_msg:
835 { 988 f.get_ml (KW_endmsg, msg);
836 if (thawer.get_sint32 ())
837 op->move_on |= MOVE_WALK;
838 else
839 op->move_on &= ~MOVE_WALK;
840 }
841
842 break; 989 break;
843 990
844 /* These are all legacy - any new objects should use the move_ .. values */
845 case KW_walk_off: 991 case KW_lore:
846 { 992 f.get_ml (KW_endlore, lore);
847 if (thawer.get_sint32 ())
848 op->move_off |= MOVE_WALK;
849 else
850 op->move_off &= ~MOVE_WALK;
851 }
852 break; 993 break;
853 994
854 /* These are all legacy - any new objects should use the move_ .. values */ 995 case KW_editable:
855 case KW_fly_on: 996 case KW_editor_folder:
856 {
857 if (thawer.get_sint32 ())
858 op->move_on |= MOVE_FLY_LOW;
859 else
860 op->move_on &= ~MOVE_FLY_LOW;
861 }
862 break; 997 break;
863 998
864 /* These are all legacy - any new objects should use the move_ .. values */
865 case KW_fly_off: 999 case KW_end:
1000 if (!loading_arch)
1001 instantiate ();
1002
1003 f.next ();
1004 return true;
1005
1006 case KW_ERROR:
1007 // append as key value pair (do not use kv_set as it prepends)
1008 // we also do not even try to find old values, duplicate keys stay duplicate
866 { 1009 {
867 if (thawer.get_sint32 ()) 1010 key_value *kv = new key_value;
868 op->move_off |= MOVE_FLY_LOW;
869 else
870 op->move_off &= ~MOVE_FLY_LOW;
871 }
872 break;
873 1011
874 //TODO: remove these after convertign archetypes 1012 kv->next = 0;
875 case KW_can_use_wand: 1013 kv->key = shstr (f.kw_str);
876 GET_FLAG (op, FLAG_USE_RANGE); 1014 kv->value = shstr (f.value);
877 break;
878 1015
879 /* These are all legacy - any new objects should use the move_ .. values */ 1016 if (!last_kv)
880 case KW_flying: 1017 key_values = last_kv = kv;
881 {
882 if (thawer.get_sint32 ())
883 op->move_type |= MOVE_FLY_LOW;
884 else
885 op->move_type &= ~MOVE_FLY_LOW;
886 }
887 break;
888
889
890 case KW_identified:
891 GET_FLAG (op, FLAG_IDENTIFIED);
892 //TODO: move to check_object or so
893 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
894 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
895
896 break;
897
898 case KW_wiz:
899 GET_FLAG (op, FLAG_WIZ);
900 //TODO: move to check_object
901 if (QUERY_FLAG (op, FLAG_WIZ))
902 {
903 SET_FLAG (op, FLAG_WAS_WIZ);
904 SET_FLAG (op, FLAG_WIZPASS);
905 SET_FLAG (op, FLAG_WIZCAST);
906 }
907 else 1018 else
908 { 1019 {
909 CLEAR_FLAG (op, FLAG_WIZPASS); 1020 while (last_kv->next)
910 CLEAR_FLAG (op, FLAG_WIZCAST); 1021 last_kv = last_kv->next;
1022
1023 last_kv->next = kv;
1024 last_kv = kv;
911 } 1025 }
1026 }
1027 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
912 break; 1028 break;
913 1029
914 case KW_friendly:
915 GET_FLAG (op, FLAG_FRIENDLY);
916 //TODO: move to check_object or so
917 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
918 add_friendly_object (op);
919 break;
920
921 case KW_monster:
922 GET_FLAG (op, FLAG_MONSTER);
923 break;
924 case KW_neutral:
925 GET_FLAG (op, FLAG_NEUTRAL);
926 break;
927 case KW_no_attack:
928 GET_FLAG (op, FLAG_NO_ATTACK);
929 break;
930 case KW_no_damage:
931 GET_FLAG (op, FLAG_NO_DAMAGE);
932 break;
933 case KW_generator:
934 GET_FLAG (op, FLAG_GENERATOR);
935 break;
936 case KW_use_content_on_gen:
937 GET_FLAG (op, FLAG_CONTENT_ON_GEN);
938 break;
939 case KW_is_thrown:
940 GET_FLAG (op, FLAG_IS_THROWN);
941 break;
942 case KW_auto_apply:
943 GET_FLAG (op, FLAG_AUTO_APPLY);
944 break;
945 case KW_treasure:
946 GET_FLAG (op, FLAG_TREASURE);
947 break;
948 case KW_see_invisible:
949 GET_FLAG (op, FLAG_SEE_INVISIBLE);
950 break;
951 case KW_can_roll:
952 GET_FLAG (op, FLAG_CAN_ROLL);
953 break;
954 case KW_overlay_floor:
955 GET_FLAG (op, FLAG_OVERLAY_FLOOR);
956 break;
957 case KW_is_turnable:
958 GET_FLAG (op, FLAG_IS_TURNABLE);
959 break;
960 case KW_is_used_up:
961 GET_FLAG (op, FLAG_IS_USED_UP);
962 break;
963 case KW_alive:
964 GET_FLAG (op, FLAG_ALIVE);
965 break;
966 case KW_applied:
967 GET_FLAG (op, FLAG_APPLIED);
968 break;
969 case KW_unpaid:
970 GET_FLAG (op, FLAG_UNPAID);
971 break;
972 case KW_is_animated:
973 GET_FLAG (op, FLAG_ANIMATE);
974 break;
975 case KW_no_pick:
976 GET_FLAG (op, FLAG_NO_PICK);
977 break;
978 case KW_reflecting:
979 GET_FLAG (op, FLAG_REFLECTING);
980 break;
981 case KW_changing:
982 GET_FLAG (op, FLAG_CHANGING);
983 break;
984 case KW_splitting:
985 GET_FLAG (op, FLAG_SPLITTING);
986 break;
987 case KW_hitback:
988 GET_FLAG (op, FLAG_HITBACK);
989 break;
990 case KW_startequip:
991 GET_FLAG (op, FLAG_STARTEQUIP);
992 break;
993 case KW_blocksview:
994 GET_FLAG (op, FLAG_BLOCKSVIEW);
995 break;
996 case KW_undead:
997 GET_FLAG (op, FLAG_UNDEAD);
998 break;
999 case KW_scared:
1000 GET_FLAG (op, FLAG_SCARED);
1001 break;
1002 case KW_unaggressive:
1003 GET_FLAG (op, FLAG_UNAGGRESSIVE);
1004 break;
1005 case KW_reflect_missile:
1006 GET_FLAG (op, FLAG_REFL_MISSILE);
1007 break;
1008 case KW_reflect_spell:
1009 GET_FLAG (op, FLAG_REFL_SPELL);
1010 break;
1011 case KW_no_magic:
1012 GET_FLAG (op, FLAG_NO_MAGIC);
1013 break;
1014 case KW_no_drop:
1015 GET_FLAG (op, FLAG_NO_DROP);
1016 break;
1017 case KW_random_movement:
1018 GET_FLAG (op, FLAG_RANDOM_MOVE);
1019 break;
1020 case KW_was_wiz:
1021 GET_FLAG (op, FLAG_WAS_WIZ);
1022 break;
1023 case KW_no_fix_player:
1024 GET_FLAG (op, FLAG_NO_FIX_PLAYER);
1025 break;
1026 case KW_is_lightable:
1027 GET_FLAG (op, FLAG_IS_LIGHTABLE);
1028 break;
1029 case KW_tear_down:
1030 GET_FLAG (op, FLAG_TEAR_DOWN);
1031 break;
1032 case KW_can_use_shield:
1033 GET_FLAG (op, FLAG_USE_SHIELD);
1034 break;
1035 case KW_can_cast_spell:
1036 GET_FLAG (op, FLAG_CAST_SPELL);
1037 break;
1038 case KW_can_use_scroll:
1039 GET_FLAG (op, FLAG_USE_SCROLL);
1040 break;
1041 case KW_can_use_range:
1042 GET_FLAG (op, FLAG_USE_RANGE);
1043 break;
1044 case KW_can_use_bow:
1045 GET_FLAG (op, FLAG_USE_BOW);
1046 break;
1047 case KW_can_use_armour:
1048 GET_FLAG (op, FLAG_USE_ARMOUR);
1049 break;
1050 case KW_can_use_weapon:
1051 GET_FLAG (op, FLAG_USE_WEAPON);
1052 break;
1053 case KW_can_use_ring:
1054 GET_FLAG (op, FLAG_USE_RING);
1055 break;
1056 case KW_has_ready_bow:
1057 GET_FLAG (op, FLAG_READY_BOW);
1058 break;
1059 case KW_xrays:
1060 GET_FLAG (op, FLAG_XRAYS);
1061 break;
1062 case KW_is_floor:
1063 GET_FLAG (op, FLAG_IS_FLOOR);
1064 break;
1065 case KW_lifesave:
1066 GET_FLAG (op, FLAG_LIFESAVE);
1067 break;
1068 case KW_no_strength:
1069 GET_FLAG (op, FLAG_NO_STRENGTH);
1070 break;
1071 case KW_sleep:
1072 GET_FLAG (op, FLAG_SLEEP);
1073 break;
1074 case KW_stand_still:
1075 GET_FLAG (op, FLAG_STAND_STILL);
1076 break;
1077 case KW_random_move:
1078 GET_FLAG (op, FLAG_RANDOM_MOVE);
1079 break;
1080 case KW_only_attack:
1081 GET_FLAG (op, FLAG_ONLY_ATTACK);
1082 break;
1083 case KW_activate_on_push:
1084 GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH);
1085 break;
1086 case KW_activate_on_release:
1087 GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE);
1088 break;
1089 case KW_confused:
1090 GET_FLAG (op, FLAG_CONFUSED);
1091 break;
1092 case KW_stealth:
1093 GET_FLAG (op, FLAG_STEALTH);
1094 break;
1095 case KW_cursed:
1096 GET_FLAG (op, FLAG_CURSED);
1097 break;
1098 case KW_damned:
1099 GET_FLAG (op, FLAG_DAMNED);
1100 break;
1101 case KW_see_anywhere:
1102 GET_FLAG (op, FLAG_SEE_ANYWHERE);
1103 break;
1104 case KW_known_magical:
1105 GET_FLAG (op, FLAG_KNOWN_MAGICAL);
1106 break;
1107 case KW_known_cursed:
1108 GET_FLAG (op, FLAG_KNOWN_CURSED);
1109 break;
1110 case KW_can_use_skill:
1111 GET_FLAG (op, FLAG_CAN_USE_SKILL);
1112 break;
1113 case KW_been_applied:
1114 GET_FLAG (op, FLAG_BEEN_APPLIED);
1115 break;
1116 case KW_has_ready_scroll:
1117 GET_FLAG (op, FLAG_READY_SCROLL);
1118 break;
1119 case KW_can_use_rod:
1120 GET_FLAG (op, FLAG_USE_ROD);
1121 break;
1122 case KW_can_use_horn:
1123 GET_FLAG (op, FLAG_USE_HORN);
1124 break;
1125 case KW_unique:
1126 GET_FLAG (op, FLAG_UNIQUE);
1127 break;
1128 case KW_make_invisible:
1129 GET_FLAG (op, FLAG_MAKE_INVIS);
1130 break;
1131 case KW_inv_locked:
1132 GET_FLAG (op, FLAG_INV_LOCKED);
1133 break;
1134 case KW_is_wooded:
1135 GET_FLAG (op, FLAG_IS_WOODED);
1136 break;
1137 case KW_is_hilly:
1138 GET_FLAG (op, FLAG_IS_HILLY);
1139 break;
1140 case KW_is_water:
1141 GET_FLAG (op, FLAG_IS_WATER);
1142 break;
1143 case KW_has_ready_skill:
1144 GET_FLAG (op, FLAG_READY_SKILL);
1145 break;
1146 case KW_has_ready_weapon:
1147 GET_FLAG (op, FLAG_READY_WEAPON);
1148 break;
1149 case KW_no_skill_ident:
1150 GET_FLAG (op, FLAG_NO_SKILL_IDENT);
1151 break;
1152 case KW_is_blind:
1153 GET_FLAG (op, FLAG_BLIND);
1154 break;
1155 case KW_can_see_in_dark:
1156 GET_FLAG (op, FLAG_SEE_IN_DARK);
1157 break;
1158 case KW_is_cauldron:
1159 GET_FLAG (op, FLAG_IS_CAULDRON);
1160 break;
1161 case KW_no_steal:
1162 GET_FLAG (op, FLAG_NO_STEAL);
1163 break;
1164 case KW_one_hit:
1165 GET_FLAG (op, FLAG_ONE_HIT);
1166 break;
1167 case KW_berserk:
1168 GET_FLAG (op, FLAG_BERSERK);
1169 break;
1170 case KW_is_buildable:
1171 GET_FLAG (op, FLAG_IS_BUILDABLE);
1172 break;
1173
1174 case KW_armour:
1175 thawer.get (op->resist[ATNR_PHYSICAL]);
1176 break;
1177 case KW_resist_physical:
1178 thawer.get (op->resist[ATNR_PHYSICAL]);
1179 break;
1180 case KW_resist_magic:
1181 thawer.get (op->resist[ATNR_MAGIC]);
1182 break;
1183 case KW_resist_fire:
1184 thawer.get (op->resist[ATNR_FIRE]);
1185 break;
1186 case KW_resist_electricity:
1187 thawer.get (op->resist[ATNR_ELECTRICITY]);
1188 break;
1189 case KW_resist_cold:
1190 thawer.get (op->resist[ATNR_COLD]);
1191 break;
1192 case KW_resist_confusion:
1193 thawer.get (op->resist[ATNR_CONFUSION]);
1194 break;
1195 case KW_resist_acid:
1196 thawer.get (op->resist[ATNR_ACID]);
1197 break;
1198 case KW_resist_drain:
1199 thawer.get (op->resist[ATNR_DRAIN]);
1200 break;
1201 case KW_resist_weaponmagic:
1202 thawer.get (op->resist[ATNR_WEAPONMAGIC]);
1203 break;
1204 case KW_resist_ghosthit:
1205 thawer.get (op->resist[ATNR_GHOSTHIT]);
1206 break;
1207 case KW_resist_poison:
1208 thawer.get (op->resist[ATNR_POISON]);
1209 break;
1210 case KW_resist_slow:
1211 thawer.get (op->resist[ATNR_SLOW]);
1212 break;
1213 case KW_resist_paralyze:
1214 thawer.get (op->resist[ATNR_PARALYZE]);
1215 break;
1216 case KW_resist_turn_undead:
1217 thawer.get (op->resist[ATNR_TURN_UNDEAD]);
1218 break;
1219 case KW_resist_fear:
1220 thawer.get (op->resist[ATNR_FEAR]);
1221 break;
1222 case KW_resist_cancellation:
1223 thawer.get (op->resist[ATNR_CANCELLATION]);
1224 break;
1225 case KW_resist_deplete:
1226 thawer.get (op->resist[ATNR_DEPLETE]);
1227 break;
1228 case KW_resist_death:
1229 thawer.get (op->resist[ATNR_DEATH]);
1230 break;
1231 case KW_resist_chaos:
1232 thawer.get (op->resist[ATNR_CHAOS]);
1233 break;
1234 case KW_resist_counterspell:
1235 thawer.get (op->resist[ATNR_COUNTERSPELL]);
1236 break;
1237 case KW_resist_godpower:
1238 thawer.get (op->resist[ATNR_GODPOWER]);
1239 break;
1240 case KW_resist_holyword:
1241 thawer.get (op->resist[ATNR_HOLYWORD]);
1242 break;
1243 case KW_resist_blind:
1244 thawer.get (op->resist[ATNR_BLIND]);
1245 break;
1246 case KW_resist_internal:
1247 thawer.get (op->resist[ATNR_INTERNAL]);
1248 break;
1249 case KW_resist_life_stealing:
1250 thawer.get (op->resist[ATNR_LIFE_STEALING]);
1251 break;
1252 case KW_resist_disease:
1253 thawer.get (op->resist[ATNR_DISEASE]);
1254 break;
1255
1256 case KW_luck:
1257 thawer.get (op->stats.luck);
1258 break;
1259 case KW_run_away:
1260 thawer.get (op->run_away);
1261 break;
1262 case KW_pick_up:
1263 thawer.get (op->pick_up);
1264 break;
1265 case KW_item_power:
1266 thawer.get (op->item_power);
1267 break;
1268 case KW_gen_sp_armour:
1269 thawer.get (op->gen_sp_armour);
1270 break;
1271 case KW_anim_speed:
1272 thawer.get (op->anim_speed);
1273 break;
1274 case KW_container:
1275 thawer.get (op->weight_limit);
1276 break;
1277 case KW_will_apply:
1278 thawer.get (op->will_apply);
1279 break;
1280 case KW_attack_movement:
1281 thawer.get (op->attack_movement);
1282 break;
1283 case KW_move_state:
1284 thawer.get (op->move_status);
1285 break;
1286 case KW_expmul:
1287 thawer.get (op->expmul);
1288 break;
1289 case KW_glow_radius:
1290 thawer.get (op->glow_radius);
1291 break;
1292 case KW_weapontype:
1293 thawer.get (op->weapontype);
1294 break;
1295 case KW_tooltype:
1296 thawer.get (op->tooltype);
1297 break;
1298 case KW_casting_time:
1299 thawer.get (op->casting_time);
1300 break;
1301 case KW_elevation:
1302 thawer.get (op->elevation);
1303 break;
1304 case KW_smoothlevel:
1305 thawer.get (op->smoothlevel);
1306 break;
1307 case KW_client_type:
1308 thawer.get (op->client_type);
1309 break;
1310 case KW_duration:
1311 thawer.get (op->duration);
1312 break;
1313 case KW_range:
1314 thawer.get (op->range);
1315 break;
1316 case KW_range_modifier:
1317 thawer.get (op->range_modifier);
1318 break;
1319 case KW_dam_modifier:
1320 thawer.get (op->dam_modifier);
1321 break;
1322 case KW_duration_modifier:
1323 thawer.get (op->duration_modifier);
1324 break;
1325
1326 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
1327 //TODO: parse from other include files
1328 case KW_body_range:
1329 thawer.get (op->body_info[0]);
1330 break;
1331 case KW_body_arm:
1332 thawer.get (op->body_info[1]);
1333 break;
1334 case KW_body_torso:
1335 thawer.get (op->body_info[2]);
1336 break;
1337 case KW_body_head:
1338 thawer.get (op->body_info[3]);
1339 break;
1340 case KW_body_neck:
1341 thawer.get (op->body_info[4]);
1342 break;
1343 case KW_body_skill:
1344 thawer.get (op->body_info[5]);
1345 break;
1346 case KW_body_finger:
1347 thawer.get (op->body_info[6]);
1348 break;
1349 case KW_body_shoulder:
1350 thawer.get (op->body_info[7]);
1351 break;
1352 case KW_body_foot:
1353 thawer.get (op->body_info[8]);
1354 break;
1355 case KW_body_hand:
1356 thawer.get (op->body_info[9]);
1357 break;
1358 case KW_body_wrist:
1359 thawer.get (op->body_info[10]);
1360 break;
1361 case KW_body_waist:
1362 thawer.get (op->body_info[11]);
1363 break;
1364 case KW_can_apply:
1365 break;
1366
1367 case KW_connected:
1368 add_button_link (op, op->map, thawer.get_sint32 ());
1369 break;
1370
1371 case KW_randomitems:
1372 op->randomitems = find_treasurelist (thawer.get_str ());
1373 break;
1374
1375 case KW_msg:
1376 {
1377 thawer.get_ml (KW_endmsg, op->msg);
1378 //TODO: allow longer messages
1379 if (strlen (op->msg) >= HUGE_BUF)
1380 {
1381 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
1382 op->msg = "ERROR, please report: string too long, winged.\n";
1383 }
1384 }
1385 break;
1386
1387 case KW_lore:
1388 {
1389 shstr msgbuf;
1390
1391 thawer.get_ml (KW_endlore, op->lore);
1392 //TODO: allow longer messages
1393 /* Just print a warning so we can be reasonably safe
1394 * about not overflowing the buffer.
1395 */
1396 if (strlen (op->lore) > (HUGE_BUF / 2))
1397 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1398 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1399 }
1400 break;
1401
1402 case KW_editable:
1403 case KW_editor_folder:
1404 break;
1405
1406 case KW_More: // uppercase alias
1407 case KW_more:
1408 /* We need to record that this is a multipart object,
1409 * so the calling function can glue things back together
1410 */
1411 ismore = 1;
1412 break;
1413
1414 case KW_end:
1415 check_loaded_object (op);
1416
1417 if (!arch_init)
1418 op->instantiate ();
1419
1420 return ismore ? LL_MORE : LL_NORMAL;
1421
1422 case KW_EOF:
1423 return LL_EOF;
1424
1425 case KW_ERROR:
1426 set_ob_key_value (op, thawer.line, thawer.last_value, true);
1427 //printf ("addkv(%s,%s)\n", thawer.line, thawer.get_str());//D
1428
1429 //TODO: skip line, ugly, factor parsing better
1430 if (thawer.last_value)
1431 thawer.line = thawer.last_value;
1432
1433 thawer.line += strlen (thawer.line) + 1;
1434
1435 break;
1436
1437 default: 1030 default:
1438 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1031 if (!f.parse_error ("object", name))
1032 return false;
1439 break; 1033 break;
1440 } 1034 }
1035
1036 f.next ();
1441 } 1037 }
1442} 1038}
1443 1039
1444/* 1040object *
1445 * Loads an object from the given file-pointer. 1041object::read (object_thawer &f, maptile *map)
1446 * Variables will be read and parsed and patched into the object
1447 * until the string "end" is reached, or the end of the file.
1448 *
1449 * bufstat is used to determine various file attributes:
1450 * LO_REPATE (0): We are reading from the same buffer as the last call.
1451 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1452 * will also be reading from this (treasure file, artifacts.)
1453 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1454 * be reset.
1455 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1456 *
1457 */
1458
1459int
1460load_object (object_thawer & fp, object *op, int map_flags)
1461{ 1042{
1462 return parse_object (op, fp, map_flags); 1043 assert (f.kw == KW_arch);
1044
1045 archetype *arch = archetype::find (f.get_str ());
1046
1047 if (!arch)
1048 {
1049 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1050 arch = archetype::find ("earthwall");
1051 }
1052
1053 assert (arch); //D maybe use exception handling of sorts?
1054
1055 f.next ();
1056
1057 object *op = arch->instance ();
1058 op->map = map;
1059 // instance() activates, this should be fixed properly
1060 op->deactivate ();
1061
1062 if (!op->parse_kv (f))
1063 {
1064 op->destroy ();
1065 return 0;
1066 }
1067
1068 op->post_load_check ();
1069 return op;
1463} 1070}
1464
1465 1071
1466/* This takes a buffer, scans it for variables, and sets those variables 1072/* This takes a buffer, scans it for variables, and sets those variables
1467 * as appropriate in op. 1073 * as appropriate in op.
1468 * 1074 *
1469 * This function appears to be used in only 2 places - in crossedit to 1075 * This function appears to be used in only 2 places - in crossedit to
1470 * override values and in c_wiz to mutate values. 1076 * override values and in c_wiz to mutate values.
1471 */ 1077 */
1472int 1078int
1473set_variable (object *op, char *buf) 1079set_variable (object *op, char *buf)
1474{ 1080{
1475 return 0; 1081 object_thawer f (buf, (AV *)0);
1476#if 0
1477 int retval;
1478 object_thawer thawer (0);
1479 1082
1480 strcpy (msgbuf, ""); 1083 return op->parse_kv (f);
1481 strcpy (lorebuf, "");
1482 retval = parse_object (op, thawer, 0);
1483 yy_switch_to_buffer (yycurbuf);
1484 yy_delete_buffer (yybufstate);
1485 yy_pop_state ();
1486 return retval;
1487#endif
1488}
1489
1490/* This array equates the FLAG_ values with the V_ values. Use -1 to
1491 * put gaps in the array that should not be processed.
1492 * The order matches the order of the define values in 'define.h'.
1493 */
1494
1495/* This is a list of pointers that correspond to the FLAG_.. values.
1496 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1497 * the 15'th element of this array should match that name.
1498 * If an entry is NULL, that is a flag not to loaded/saved.
1499 */
1500static const char *const flag_names[NUM_FLAGS + 1] = {
1501 "alive", "wiz", NULL, NULL, "was_wiz", "applied", "unpaid",
1502 "can_use_shield", "no_pick", NULL /* walk_on */ , NULL /* no_pass */ , /* 10 */
1503 "is_animated", NULL /* slow_move */ ,
1504 NULL /* flying */ , "monster", "friendly", "generator",
1505 "is_thrown", "auto_apply", "treasure", "player sold", /* 20 */
1506 "see_invisible", "can_roll", "overlay_floor",
1507 "is_turnable", NULL /* walk_off */ , NULL /* fly_on */ ,
1508 NULL /*fly_off */ , "is_used_up", "identified", "reflecting", /* 30 */
1509 "changing", "splitting", "hitback", "startequip",
1510 "blocksview", "undead", "scared", "unaggressive",
1511 "reflect_missile", "reflect_spell", /* 40 */
1512 "no_magic", "no_fix_player", "is_lightable", "tear_down",
1513 "run_away", NULL /*pass_thru */ , NULL /*can_pass_thru */ ,
1514 "pick_up", "unique", "no_drop", /* 50 */
1515 NULL /* wizcast */ , "can_cast_spell", "can_use_scroll", "can_use_range",
1516 "can_use_bow", "can_use_armour", "can_use_weapon",
1517 "can_use_ring", "has_ready_range", "has_ready_bow", /* 60 */
1518 "xrays", NULL, "is_floor", "lifesave", "no_strength", "sleep",
1519 "stand_still", "random_move", "only_attack", "confused", /* 70 */
1520 "stealth", NULL, NULL, "cursed", "damned",
1521 "see_anywhere", "known_magical", "known_cursed",
1522 "can_use_skill", "been_applied", /* 80 */
1523 "has_ready_scroll", "can_use_rod", NULL,
1524 "can_use_horn", "make_invisible", "inv_locked", "is_wooded",
1525 "is_hilly", "has_ready_skill", "has_ready_weapon", /* 90 */
1526 "no_skill_ident", "is_blind", "can_see_in_dark", "is_cauldron",
1527 "is_dust", "no_steal", "one_hit", NULL, "berserk", "neutral", /* 100 */
1528 "no_attack", "no_damage", NULL, NULL, "activate_on_push",
1529 "activate_on_release", "is_water", "use_content_on_gen", NULL, "is_buildable", /* 110 */
1530 NULL
1531};
1532
1533
1534/*
1535 * Initialises the array of variable-names. Needed before any
1536 * objects can be loaded. Called by init_library().
1537 */
1538
1539void
1540init_vars ()
1541{
1542} 1084}
1543 1085
1544/* This returns a string of the integer movement type */ 1086/* This returns a string of the integer movement type */
1545#if 0 1087#if 0
1546// unused function 1088// unused function
1591 return retbuf + 1; 1133 return retbuf + 1;
1592} 1134}
1593#endif 1135#endif
1594 1136
1595// compare *op against *tmp and output differences 1137// compare *op against *tmp and output differences
1596void 1138static void
1597put (object_freezer & f, object *op, object *tmp) 1139write_diff (object_freezer &f, object *op, object *tmp)
1598{ 1140{
1599 int i; 1141 static const keyword resist_save[NROFATTACKS] = {
1142# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1143# include "attackinc.h"
1144# undef def
1145 };
1146
1147 /* This is a list of keywords that correspond to the FLAG_.. values.
1148 * This is a simple 1:1 mapping - if FLAG_FRIENDLY is 15, then
1149 * the 15'th element of this array should match that name.
1150 * If an entry is NULL, that is a flag not to loaded/saved.
1151 */
1152 static const keyword flag_names [NUM_FLAGS] = {
1153 KW_alive,
1154 KW_NULL,
1155 KW_NULL,
1156 KW_NULL,
1157 KW_NULL,
1158 KW_applied,
1159 KW_unpaid,
1160 KW_can_use_shield,
1161 KW_no_pick,
1162 KW_NULL, // walk_on
1163 KW_NULL, // no_pass
1164 /* 10 */
1165 KW_is_animated,
1166 KW_NULL, // slow_move
1167 KW_NULL, // flying
1168 KW_monster,
1169 KW_friendly,
1170 KW_generator,
1171 KW_is_thrown,
1172 KW_auto_apply,
1173 KW_treasure_env,
1174 KW_player_sold,
1175 /* 20 */
1176 KW_see_invisible,
1177 KW_can_roll,
1178 KW_overlay_floor,
1179 KW_is_turnable,
1180 KW_NULL, // walk_off
1181 KW_NULL, // fly_on
1182 KW_NULL, // fly_off
1183 KW_is_used_up,
1184 KW_identified,
1185 KW_reflecting,
1186 /* 30 */
1187 KW_changing,
1188 KW_splitting,
1189 KW_hitback,
1190 KW_startequip,
1191 KW_blocksview,
1192 KW_undead,
1193 KW_scared,
1194 KW_unaggressive,
1195 KW_reflect_missile,
1196 KW_reflect_spell,
1197 /* 40 */
1198 KW_no_magic,
1199 KW_no_fix_player,
1200 KW_is_lightable,
1201 KW_tear_down,
1202 KW_run_away,
1203 KW_NULL, // pass_thru
1204 KW_NULL, // an_pass_thru
1205 KW_pick_up,
1206 KW_unique,
1207 KW_no_drop,
1208 /* 50 */
1209 KW_NULL, // wizcast
1210 KW_can_cast_spell,
1211 KW_can_use_scroll,
1212 KW_can_use_range,
1213 KW_can_use_bow,
1214 KW_can_use_armour,
1215 KW_can_use_weapon,
1216 KW_can_use_ring,
1217 KW_has_ready_range,
1218 KW_has_ready_bow,
1219 /* 60 */
1220 KW_xrays,
1221 KW_NULL,
1222 KW_is_floor,
1223 KW_lifesave,
1224 KW_no_strength,
1225 KW_sleep,
1226 KW_stand_still,
1227 KW_random_move,
1228 KW_only_attack,
1229 KW_confused,
1230 /* 70 */
1231 KW_stealth,
1232 KW_NULL,
1233 KW_NULL,
1234 KW_cursed,
1235 KW_damned,
1236 KW_see_anywhere,
1237 KW_known_magical,
1238 KW_known_cursed,
1239 KW_can_use_skill,
1240 KW_been_applied,
1241 /* 80 */
1242 KW_has_ready_scroll,
1243 KW_can_use_rod,
1244 KW_precious,
1245 KW_can_use_horn,
1246 KW_make_invisible,
1247 KW_inv_locked,
1248 KW_is_wooded,
1249 KW_is_hilly,
1250 KW_has_ready_skill,
1251 KW_has_ready_weapon,
1252 /* 90 */
1253 KW_no_skill_ident,
1254 KW_is_blind,
1255 KW_can_see_in_dark,
1256 KW_is_cauldron,
1257 KW_NULL,
1258 KW_no_steal,
1259 KW_one_hit,
1260 KW_NULL,
1261 KW_berserk,
1262 KW_neutral,
1263 /* 100 */
1264 KW_no_attack,
1265 KW_no_damage,
1266 KW_obj_original,
1267 KW_NULL,
1268 KW_activate_on_push,
1269 KW_activate_on_release,
1270 KW_is_water,
1271 KW_use_content_on_gen,
1272 KW_NULL,
1273 KW_is_buildable,
1274 /* 110 */
1275 KW_destroy_on_death,
1276 KW_NULL,
1277 };
1600 1278
1601 /* This saves the key/value lists. We do it first so that any 1279 /* This saves the key/value lists. We do it first so that any
1602 * keys that match field names will be overwritten by the loader. 1280 * keys that match field names will be overwritten by the loader.
1603 */ 1281 */
1604 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1282 for (key_value *kv = op->key_values; kv; kv = kv->next)
1605 { 1283 if (!tmp->key_values || tmp->kv (kv->key) != kv->value)
1606 /* Find the field in the opposing member. */ 1284 f.put (kv->key, kv->value);
1607 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1608
1609 /* If there's no partnering field, or it's got a different value, save our field. */
1610 if (arch_field == NULL || my_field->value != arch_field->value)
1611 f.put (my_field->key, my_field->value);
1612 }
1613 1285
1614 /* We don't need to worry about the arch's extra fields - they 1286 /* We don't need to worry about the arch's extra fields - they
1615 * will get taken care of the copy_object function. 1287 * will get taken care of the copy_to method.
1616 */ 1288 */
1617 1289
1290 f.put (KW_uuid, op->uuid.c_str ());
1291
1618#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1292#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1619#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1293#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1294
1295 if (object *owner = op->owner)
1296 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1620 1297
1621 CMP_OUT (name); 1298 CMP_OUT (name);
1622 CMP_OUT (name_pl); 1299 CMP_OUT (name_pl);
1623 CMP_OUT (custom_name); 1300 CMP_OUT (custom_name);
1624 CMP_OUT (title); 1301 CMP_OUT (title);
1625 CMP_OUT (race); 1302 CMP_OUT (race);
1303 CMP_OUT (skill);
1626 CMP_OUT (slaying); 1304 CMP_OUT (slaying);
1627 1305 CMP_OUT (tag);
1628 if (op->msg != tmp->msg)
1629 f.put (KW_msg, KW_endmsg, op->msg);
1630 if (op->lore != tmp->lore)
1631 f.put (KW_lore, KW_endlore, op->lore);
1632
1633 CMP_OUT (other_arch); 1306 CMP_OUT (other_arch);
1634 CMP_OUT (face);
1635 1307
1636 if (!op->face || !op->face->name) 1308 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1637 printf ("ERRFACE<%s,%s, face %p,%p, fname%s>\n", &tmp->name, &op->name, tmp->face, op->face, op->face ? &op->face->name : "<noface>"); //D 1309 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1310
1311 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1312 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1313 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1638 1314
1639 if (op->animation_id != tmp->animation_id) 1315 if (op->animation_id != tmp->animation_id)
1640 if (op->animation_id) 1316 if (op->animation_id)
1317 f.put (KW_animation, animations[GET_ANIM_ID (op)].name);
1318 else
1641 { 1319 {
1642 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1320 f.put (KW_animation, (const char *)0);
1643 1321 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1644 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1645 f.put (KW_is_animated, (sint32) 0);
1646 } 1322 }
1647 else
1648 f.put (KW_animation, (const char *) 0);
1649 1323
1650 CMP_OUT2 (str, stats.Str); 1324 CMP_OUT2 (str, stats.Str);
1651 CMP_OUT2 (dex, stats.Dex); 1325 CMP_OUT2 (dex, stats.Dex);
1652 CMP_OUT2 (con, stats.Con); 1326 CMP_OUT2 (con, stats.Con);
1653 CMP_OUT2 (wis, stats.Wis); 1327 CMP_OUT2 (wis, stats.Wis);
1683 CMP_OUT (direction); 1357 CMP_OUT (direction);
1684 CMP_OUT (type); 1358 CMP_OUT (type);
1685 CMP_OUT (subtype); 1359 CMP_OUT (subtype);
1686 CMP_OUT (attacktype); 1360 CMP_OUT (attacktype);
1687 1361
1688 for (i = 0; i < NROFATTACKS; i++) 1362 for (int i = 0; i < NROFATTACKS; i++)
1689 if (op->resist[i] != tmp->resist[i]) 1363 if (expect_false (op->resist[i] != tmp->resist[i]))
1690 f.put (resist_save[i], op->resist[i]); 1364 f.put (resist_save[i], op->resist[i]);
1691 1365
1692 CMP_OUT (path_attuned); 1366 CMP_OUT (path_attuned);
1693 CMP_OUT (path_repelled); 1367 CMP_OUT (path_repelled);
1694 CMP_OUT (path_denied); 1368 CMP_OUT (path_denied);
1695 CMP_OUT (material); 1369 CMP_OUT2 (material, materials);//TODO: nuke
1696 CMP_OUT (materialname); 1370 CMP_OUT (materialname);
1697 CMP_OUT (value); 1371 CMP_OUT (value);
1698 CMP_OUT (carrying); 1372 CMP_OUT (carrying);
1699 CMP_OUT (weight); 1373 CMP_OUT (weight);
1700 CMP_OUT (invisible); 1374 CMP_OUT (invisible);
1704 CMP_OUT (last_sp); 1378 CMP_OUT (last_sp);
1705 CMP_OUT (last_grace); 1379 CMP_OUT (last_grace);
1706 CMP_OUT (last_eat); 1380 CMP_OUT (last_eat);
1707 CMP_OUT (glow_radius); 1381 CMP_OUT (glow_radius);
1708 1382
1709 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1383 if (op->flag [FLAG_IS_LINKED])
1384 if (int i = get_button_value (op))
1710 f.put (KW_connected, i); 1385 f.put (KW_connected, i);
1711 1386
1712 CMP_OUT (randomitems); 1387 CMP_OUT (randomitems);
1713 CMP_OUT2 (container, weight_limit); 1388 CMP_OUT2 (container, weight_limit);
1714 1389
1715 CMP_OUT (run_away); 1390 CMP_OUT (run_away);
1716 CMP_OUT (pick_up); 1391 CMP_OUT (pick_up);
1717 CMP_OUT (will_apply); 1392 CMP_OUT (will_apply);
1718 CMP_OUT (smoothlevel); 1393 CMP_OUT (smoothlevel);
1719 CMP_OUT (weapontype); 1394 CMP_OUT (weapontype);
1720 CMP_OUT (tooltype); 1395 CMP_OUT (tooltype);
1721 CMP_OUT (elevation);
1722 CMP_OUT (client_type); 1396 CMP_OUT (client_type);
1723 CMP_OUT (item_power); 1397 CMP_OUT (item_power);
1724 CMP_OUT (duration); 1398 CMP_OUT (duration);
1725 CMP_OUT (range); 1399 CMP_OUT (range);
1726 CMP_OUT (range_modifier); 1400 CMP_OUT (range_modifier);
1734 CMP_OUT (move_on); 1408 CMP_OUT (move_on);
1735 CMP_OUT (move_off); 1409 CMP_OUT (move_off);
1736 CMP_OUT (move_slow); 1410 CMP_OUT (move_slow);
1737 CMP_OUT (move_slow_penalty); 1411 CMP_OUT (move_slow_penalty);
1738 1412
1739 if (!COMPARE_FLAGS (op, tmp)) 1413 if (op->flag != tmp->flag)
1740 for (i = 0; i <= NUM_FLAGS; i++) 1414 for (int i = 0; i <= NUM_FLAGS; i++)
1741 if (flag_names[i] && (QUERY_FLAG (op, i) != QUERY_FLAG (tmp, i))) 1415 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1742 f.put (flag_names[i], QUERY_FLAG (op, i) ? "1" : "0"); 1416 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1743 1417
1744 /* Save body locations */ 1418 // save body locations
1745 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1419 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1746 if (op->body_info[i] != tmp->body_info[i]) 1420 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1747 f.put (body_locations[i].save_name, op->body_info[i]); 1421 f.put (body_locations[i].save_name, op->slot[i].info);
1748} 1422}
1749 1423
1750/* 1424/*
1751 * Dumps all variables in an object to a file. 1425 * Dumps all variables in an object to a file.
1752 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1426 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1753 * the only place this is not set is when saving the player. 1427 * the only place this is not set is when saving the player.
1754 * If bit 1 of flag is set, don't remove the object after save. As of now,
1755 * all of the callers are setting this.
1756 */ 1428 */
1757 1429bool
1758void 1430object::write (object_freezer &f)
1759save_object (object_freezer & fp, object *op, int flag)
1760{ 1431{
1761 archetype *at; 1432 archetype *at = arch ? arch : archetype::empty;
1762 object *tmp, *old;
1763 1433
1764 /* Even if the object does have an owner, it would seem that we should
1765 * still save it.
1766 */
1767 if (op->owner)
1768 return;
1769
1770 /* If it is unpaid and we don't want to save those, just return. */
1771 if (!(flag & 1) && (QUERY_FLAG (op, FLAG_UNPAID)))
1772 return;
1773
1774 if ((at = op->arch) == NULL)
1775 at = empty_archetype;
1776
1777 fp.put (KW_arch, at->name); 1434 f.put (KW_arch, at->archname);
1435 write_diff (f, this, at);
1778 1436
1779 put (fp, op, &at->clone);
1780
1781 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1782
1783 old = NULL;
1784
1785 if (flag & 2)
1786 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1437 for (object *tmp = inv; tmp; tmp = tmp->below)
1787 save_object (fp, tmp, flag); 1438 tmp->write (f);
1788 else
1789 /* Slightly different logic because tmp/op will be removed by
1790 * the save_object we call. So we just keep looking at op->inv
1791 * until there is nothing left. In theory, the variable old
1792 * should not be needed, as recursive loops shouldn't happen.
1793 */
1794 while ((tmp = op->inv) != NULL)
1795 {
1796 if (old == tmp)
1797 {
1798 LOG (llevError, " Recursive loop in inventory\n");
1799 break;
1800 }
1801 1439
1802 save_object (fp, tmp, flag);
1803 old = tmp;
1804 }
1805
1806 if (!(flag & 2))
1807 {
1808 remove_ob (op);
1809 free_object (op);
1810 }
1811
1812 fp.put (op); 1440 f.put (this);
1813 fprintf (fp, "end\n"); 1441 f.put (KW_end);
1442
1443 return true;
1814} 1444}
1445
1446/////////////////////////////////////////////////////////////////////////////
1447
1448// generic resource file load,
1449// currently supports: region, treasures, archetypes
1450bool
1451load_resource_file_ (const char *filename)
1452{
1453 object_thawer f (filename);
1454
1455 for (;;)
1456 {
1457 switch (f.kw)
1458 {
1459 case KW_region:
1460 if (!region::read (f))
1461 return false;
1462 break;
1463
1464 case KW_treasure:
1465 case KW_treasureone:
1466 if (!treasurelist::read (f))
1467 return false;
1468 break;
1469
1470 case KW_object:
1471 if (!archetype::read (f))
1472 return false;
1473 break;
1474
1475 case KW_EOF:
1476 return true;
1477
1478 default:
1479 if (!f.parse_error ("resource file"))
1480 return false;
1481
1482 f.next ();
1483 break;
1484 }
1485 }
1486}
1487

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