ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/loader.C
(Generate patch)

Comparing deliantra/server/common/loader.C (file contents):
Revision 1.119 by elmex, Mon Sep 1 22:29:17 2008 UTC vs.
Revision 1.126 by root, Thu Jan 1 11:41:17 2009 UTC

257void 257void
258object::post_load_check () 258object::post_load_check ()
259{ 259{
260 if (type >= NUM_TYPES) 260 if (type >= NUM_TYPES)
261 { 261 {
262 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); 262 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
263 type = 0; 263 type = 0;
264 } 264 }
265 265
266 switch (type) 266 switch (type)
267 { 267 {
269 case WAND: 269 case WAND:
270 case ROD: 270 case ROD:
271 case HORN: 271 case HORN:
272 if (slot [body_range].info != -1) 272 if (slot [body_range].info != -1)
273 { 273 {
274 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); 274 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
275 slot [body_range].info = -1; 275 slot [body_range].info = -1;
276 } 276 }
277 break; 277 break;
278 278
279 case WEAPON: 279 case WEAPON:
280 if (slot [body_combat].info != -1) 280 if (slot [body_combat].info != -1)
281 { 281 {
282 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); 282 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
283 slot [body_combat].info = -1; 283 slot [body_combat].info = -1;
284 } 284 }
285 break; 285 break;
286 286
287 case SHIELD: 287 case SHIELD:
288 if (slot [body_shield].info != -1) 288 if (slot [body_shield].info != -1)
289 { 289 {
290 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); 290 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
291 slot [body_shield].info = -1; 291 slot [body_shield].info = -1;
292 } 292 }
293 break; 293 break;
294 294
295 case PLAYER: 295 case PLAYER:
296 if (slot [body_shield].info != 1) 296 if (slot [body_shield].info != 1)
297 { 297 {
298 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); 298 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
299 slot [body_shield].info = 1; 299 slot [body_shield].info = 1;
300 } 300 }
301 301
302 if (slot [body_combat].info != 1) 302 if (slot [body_combat].info != 1)
303 { 303 {
304 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); 304 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
305 slot [body_combat].info = 1; 305 slot [body_combat].info = 1;
306 } 306 }
307 307
308 if (slot [body_range].info != 1) 308 if (slot [body_range].info != 1)
309 { 309 {
310 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); 310 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
311 slot [body_range].info = 1; 311 slot [body_range].info = 1;
312 } 312 }
313 break; 313 break;
314 } 314 }
315 315
338 * not in the ideal fashion. 338 * not in the ideal fashion.
339 */ 339 */
340 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) 340 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
341 { 341 {
342 if (!skill) 342 if (!skill)
343 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); 343 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
344 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || 344 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
345 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) 345 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
346 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); 346 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
347 } 347 }
348 348
349 /* We changed last_heal to gen_sp_armour, which is what it 349 /* We changed last_heal to gen_sp_armour, which is what it
350 * really does for many objects. Need to catch any in maps 350 * really does for many objects. Need to catch any in maps
351 * that may have an old value. 351 * that may have an old value.
357 || type == AMULET || type == GIRDLE 357 || type == AMULET || type == GIRDLE
358 || type == BRACERS || type == CLOAK) 358 || type == BRACERS || type == CLOAK)
359 { 359 {
360 if (last_heal) 360 if (last_heal)
361 { 361 {
362 LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); 362 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
363 gen_sp_armour = last_heal; 363 gen_sp_armour = last_heal;
364 last_heal = 0; 364 last_heal = 0;
365 } 365 }
366 366
367 int ip = calc_item_power (this, 0); 367 int ip = calc_item_power (this, 0);
368 368
369 /* Legacy objects from before item power was in the game */ 369 /* Legacy objects from before item power was in the game */
370 if (!item_power && ip) 370 if (!item_power && ip)
371 { 371 {
372 if (ip > 3) 372 if (ip > 3)
373 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); 373 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
374 374
375 item_power = ip; 375 item_power = ip;
376 } 376 }
377 377
378 /* Check for possibly bogus values. Has to meet both these criteria - 378 /* Check for possibly bogus values. Has to meet both these criteria -
385 if (ip > 2 * item_power && ip > (item_power + 3)) 385 if (ip > 2 * item_power && ip > (item_power + 3))
386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
387#endif 387#endif
388 } 388 }
389 389
390 /* Old spellcasting object - need to load in the appropiate object */ 390 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
391 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
391 if ((type == ROD 392 if ((type == ROD
392 || type == WAND 393 || type == WAND
393 || type == SCROLL 394 || type == SCROLL
394 || type == HORN 395 || type == HORN
395 || type == FIREWALL 396 || type == FIREWALL
396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 397 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
397 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet. 398 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
398 && !inv 399 && !inv
399 && !loading_arch 400 && !loading_arch
400 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here! 401 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
402 // TODO: at least one watchout-comments is redundant - investigate/remove
401 { 403 {
404 // TODO: fix firewall object on map
402 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' 405 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
403 * in that spell was stored in sp. 406 * in that spell was stored in sp.
404 */ 407 */
405 LOG (llevError, "old spellcasting object found: %s", debug_desc ()); 408 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
406 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 409 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
407 insert_ob_in_ob (tmp, this); 410 insert_ob_in_ob (tmp, this);
408 randomitems = 0; 411 randomitems = 0;
409 } 412 }
410 413
411 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 414 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
412 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 415 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
413 { 416 {
414 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ()); 417 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
415 object *tmp = get_archetype_by_object_name (slaying); 418 object *tmp = get_archetype_by_object_name (slaying);
416 insert_ob_in_ob (tmp, this); 419 insert_ob_in_ob (tmp, this);
417 randomitems = 0; /* So another spell isn't created for this object */ 420 randomitems = 0; /* So another spell isn't created for this object */
418 /* without this, value is all screwed up */ 421 /* without this, value is all screwed up */
419 value = arch->value * inv->value; 422 value = arch->value * inv->value;
421 424
422 if (QUERY_FLAG (this, FLAG_MONSTER)) 425 if (QUERY_FLAG (this, FLAG_MONSTER))
423 { 426 {
424 if (stats.hp > stats.maxhp) 427 if (stats.hp > stats.maxhp)
425 { 428 {
426 LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 429 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
427 stats.maxhp = stats.hp; 430 stats.maxhp = stats.hp;
428 } 431 }
429 432
430 /* The archs just need to be updated for this */ 433 /* The archs just need to be updated for this */
431 if (move_type == 0) 434 if (move_type == 0)
557 case KW_race: f.get_ornull (race); break; 560 case KW_race: f.get_ornull (race); break;
558 case KW_slaying: f.get_ornull (slaying); break; 561 case KW_slaying: f.get_ornull (slaying); break;
559 case KW_tag: f.get_ornull (tag); break; 562 case KW_tag: f.get_ornull (tag); break;
560 563
561 case KW_arch: 564 case KW_arch:
562 {
563 object *tmp = object::read (f); 565 if (object *tmp = object::read (f))
564 tmp->deactivate ();
565
566 { 566 {
567 tmp->deactivate ();
568
567 // was: insert_ob_in_ob (tmp, op); 569 // was: insert_ob_in_ob (tmp, op);
568 // but manually adding it can improve map loading times a lot 570 // but manually adding it can improve map loading times a lot
569 // also, appending instead of prepending keeps the 571 // also, appending instead of prepending keeps the
570 // save ordering the same between repeated load/saves. 572 // save ordering the same between repeated load/saves.
571 // and finally we do not want any funny effects 573 // and finally we do not want any funny effects
588 590
589 tmp->below = 0; 591 tmp->below = 0;
590 tmp->env = this; 592 tmp->env = this;
591 op_inv = tmp; 593 op_inv = tmp;
592 } 594 }
593 } 595 else
596 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
597
594 continue; 598 continue;
595 599
596 case KW_other_arch: 600 case KW_other_arch:
597 if (loading_arch == this) 601 if (loading_arch == this)
598 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); 602 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
926 case KW_attack_movement: f.get (attack_movement); break; 930 case KW_attack_movement: f.get (attack_movement); break;
927 case KW_move_state: f.get (move_status); break; 931 case KW_move_state: f.get (move_status); break;
928 case KW_expmul: f.get (expmul); break; 932 case KW_expmul: f.get (expmul); break;
929 case KW_glow_radius: f.get (glow_radius); break; 933 case KW_glow_radius: f.get (glow_radius); break;
930 case KW_weapontype: f.get (weapontype); break; 934 case KW_weapontype: f.get (weapontype); break;
931 case KW_tooltype: f.get (tooltype); break;
932 case KW_casting_time: f.get (casting_time); break; 935 case KW_casting_time: f.get (casting_time); break;
933 936
934 // elevation is deprecated 937 // elevation is deprecated
935 case KW_elevation: break; 938 case KW_elevation: break;
936 939
1055 // instance() activates, this should be fixed properly 1058 // instance() activates, this should be fixed properly
1056 op->deactivate (); 1059 op->deactivate ();
1057 1060
1058 if (!op->parse_kv (f)) 1061 if (!op->parse_kv (f))
1059 { 1062 {
1060 op->destroy (true); 1063 op->destroy ();
1061 return 0; 1064 return 0;
1062 } 1065 }
1063 1066
1064 op->post_load_check (); 1067 op->post_load_check ();
1065 return op; 1068 return op;
1386 CMP_OUT (run_away); 1389 CMP_OUT (run_away);
1387 CMP_OUT (pick_up); 1390 CMP_OUT (pick_up);
1388 CMP_OUT (will_apply); 1391 CMP_OUT (will_apply);
1389 CMP_OUT (smoothlevel); 1392 CMP_OUT (smoothlevel);
1390 CMP_OUT (weapontype); 1393 CMP_OUT (weapontype);
1391 CMP_OUT (tooltype);
1392 CMP_OUT (client_type); 1394 CMP_OUT (client_type);
1393 CMP_OUT (item_power); 1395 CMP_OUT (item_power);
1394 CMP_OUT (duration); 1396 CMP_OUT (duration);
1395 CMP_OUT (range); 1397 CMP_OUT (range);
1396 CMP_OUT (range_modifier); 1398 CMP_OUT (range_modifier);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines