1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
|
|
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
|
|
26 | sub/add_weight will transcend the environment updating the carrying |
|
|
27 | variable. */ |
|
|
28 | |
23 | |
29 | #include <global.h> |
24 | #include <global.h> |
30 | #include <loader.h> |
25 | #include <loader.h> |
31 | #include <sproto.h> |
26 | #include <sproto.h> |
32 | |
27 | |
33 | ///////////////////////////////////////////////////////////////////////////// |
28 | ///////////////////////////////////////////////////////////////////////////// |
|
|
29 | |
|
|
30 | extern archetype *loading_arch; |
34 | |
31 | |
35 | /* This table is only necessary to convert objects that existed before the |
32 | /* This table is only necessary to convert objects that existed before the |
36 | * spell object conversion to the new object. It was not practical |
33 | * spell object conversion to the new object. It was not practical |
37 | * to go through every mapping looking for every potion, rod, wand, etc |
34 | * to go through every mapping looking for every potion, rod, wand, etc |
38 | * that had a sp set and update to the new value. So this maps the |
35 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
168 | "spell_magic_drain", /* 122 */ |
165 | "spell_magic_drain", /* 122 */ |
169 | "spell_counterspell", /* 123 */ |
166 | "spell_counterspell", /* 123 */ |
170 | "spell_disarm", /* 124 */ |
167 | "spell_disarm", /* 124 */ |
171 | "spell_cure_confusion", /* 125 */ |
168 | "spell_cure_confusion", /* 125 */ |
172 | "spell_restoration", /* 126 */ |
169 | "spell_restoration", /* 126 */ |
173 | "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ |
170 | "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */ |
174 | "spell_counterwall", /* 128 */ |
171 | "spell_counterwall", /* 128 */ |
175 | "spell_cause_light_wounds", /* 129 */ |
172 | "spell_cause_light_wounds", /* 129 */ |
176 | "spell_cause_medium_wounds", /* 130 */ |
173 | "spell_cause_medium_wounds", /* 130 */ |
177 | "spell_cause_heavy_wounds", /* 131 */ |
174 | "spell_cause_heavy_wounds", /* 131 */ |
178 | "spell_charm_monsters", /* 132 */ |
175 | "spell_charm_monsters", /* 132 */ |
… | |
… | |
250 | "spell_cause_rabies", /* 204 */ |
247 | "spell_cause_rabies", /* 204 */ |
251 | "spell_glyph", /* 205 */ |
248 | "spell_glyph", /* 205 */ |
252 | NULL |
249 | NULL |
253 | }; |
250 | }; |
254 | |
251 | |
255 | extern bool loading_arch; |
|
|
256 | |
|
|
257 | /* This function checks the object after it has been loaded (when we |
252 | /* This function checks the object after it has been loaded (when we |
258 | * get the 'end' in the input stream). This function can be used to |
253 | * get the 'end' in the input stream). This function can be used to |
259 | * deal with legacy objects where fields may have changed. It can also be used |
254 | * deal with legacy objects where fields may have changed. It can also be used |
260 | * to check for objects to make sure there are no common errors. |
255 | * to check for objects to make sure there are no common errors. |
261 | */ |
256 | */ |
262 | static void |
257 | void |
263 | check_loaded_object (object *op) |
258 | object::post_load_check () |
264 | { |
259 | { |
|
|
260 | if (type >= NUM_TYPES) |
|
|
261 | { |
|
|
262 | LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ()); |
|
|
263 | type = 0; |
|
|
264 | } |
|
|
265 | |
|
|
266 | switch (type) |
|
|
267 | { |
|
|
268 | case BOW: |
|
|
269 | case WAND: |
|
|
270 | case ROD: |
|
|
271 | case HORN: |
|
|
272 | if (slot [body_range].info != -1) |
|
|
273 | { |
|
|
274 | LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
|
|
275 | slot [body_range].info = -1; |
|
|
276 | } |
|
|
277 | break; |
|
|
278 | |
|
|
279 | case WEAPON: |
|
|
280 | if (slot [body_combat].info != -1) |
|
|
281 | { |
|
|
282 | LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
|
|
283 | slot [body_combat].info = -1; |
|
|
284 | } |
|
|
285 | break; |
|
|
286 | |
|
|
287 | case SHIELD: |
|
|
288 | if (slot [body_shield].info != -1) |
|
|
289 | { |
|
|
290 | LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
|
|
291 | slot [body_shield].info = -1; |
|
|
292 | } |
|
|
293 | break; |
|
|
294 | |
|
|
295 | case PLAYER: |
|
|
296 | if (slot [body_shield].info != 1) |
|
|
297 | { |
|
|
298 | LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
|
|
299 | slot [body_shield].info = 1; |
|
|
300 | } |
|
|
301 | |
|
|
302 | if (slot [body_combat].info != 1) |
|
|
303 | { |
|
|
304 | LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
|
|
305 | slot [body_combat].info = 1; |
|
|
306 | } |
|
|
307 | |
|
|
308 | if (slot [body_range].info != 1) |
|
|
309 | { |
|
|
310 | LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
|
|
311 | slot [body_range].info = 1; |
|
|
312 | } |
|
|
313 | break; |
|
|
314 | } |
|
|
315 | |
265 | /* We do some specialised handling to handle legacy cases of name_pl. |
316 | /* We do some specialised handling to handle legacy cases of name_pl. |
266 | * If the object doesn't have a name_pl, we just use the object name - |
317 | * If the object doesn't have a name_pl, we just use the object name - |
267 | * this isn't perfect (things won't be properly pluralised), but works to |
318 | * this isn't perfect (things won't be properly pluralised), but works to |
268 | * that degree (5 heart is still quite understandable). But the case we |
319 | * that degree (5 heart is still quite understandable). But the case we |
269 | * also have to catch is if this object is not using the normal name for |
320 | * also have to catch is if this object is not using the normal name for |
270 | * the object. In that case, we also want to use the loaded name. |
321 | * the object. In that case, we also want to use the loaded name. |
271 | * Otherwise, what happens is that the the plural name will lose |
322 | * Otherwise, what happens is that the the plural name will lose |
272 | * information (appear as just 'hearts' and not 'goblins heart') |
323 | * information (appear as just 'hearts' and not 'goblins heart') |
273 | */ |
324 | */ |
274 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
325 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
275 | op->name_pl = 0; |
326 | name_pl = 0; |
276 | |
327 | |
277 | if (!op->name_pl) |
328 | if (!name_pl) |
278 | op->name_pl = op->name; |
329 | name_pl = name; |
279 | |
330 | |
280 | /* objects now have a materialname. try to patch it in */ |
331 | /* objects now have a materialname. try to patch it in */ |
281 | if (!(op->is_weapon () && op->level > 0)) |
332 | if (!(is_weapon () && level > 0)) |
282 | { |
333 | set_materialname (this, map ? map->difficulty : 5, 0); |
283 | if (op->map != NULL) |
|
|
284 | set_materialname (op, op->map->difficulty, NULL); |
|
|
285 | else |
|
|
286 | set_materialname (op, 5, NULL); |
|
|
287 | } |
|
|
288 | |
334 | |
289 | /* only do these when program is first run - a bit |
335 | /* only do these when program is first run - a bit |
290 | * excessive to do this at every run - most of this is |
336 | * excessive to do this at every run - most of this is |
291 | * really just to catch any errors - program will still run, but |
337 | * really just to catch any errors - program will still run, but |
292 | * not in the ideal fashion. |
338 | * not in the ideal fashion. |
293 | */ |
339 | */ |
294 | if ((op->type == WEAPON || op->type == BOW) && loading_arch) |
340 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
295 | { |
341 | { |
296 | if (!op->skill) |
342 | if (!skill) |
297 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
343 | LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ()); |
298 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
344 | else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) || |
299 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
345 | (skill == shstr_two_handed_weapons && slot[body_arm].info != -2)) |
300 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
346 | LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
301 | } |
347 | } |
302 | |
348 | |
303 | /* We changed last_heal to gen_sp_armour, which is what it |
349 | /* We changed last_heal to gen_sp_armour, which is what it |
304 | * really does for many objects. Need to catch any in maps |
350 | * really does for many objects. Need to catch any in maps |
305 | * that may have an old value. |
351 | * that may have an old value. |
306 | */ |
352 | */ |
307 | if (op->type == WEAPON |
353 | if (type == WEAPON |
308 | || op->type == ARMOUR || op->type == HELMET |
354 | || type == ARMOUR || type == HELMET |
309 | || op->type == SHIELD || op->type == RING |
355 | || type == SHIELD || type == RING |
310 | || op->type == BOOTS || op->type == GLOVES |
356 | || type == BOOTS || type == GLOVES |
311 | || op->type == AMULET || op->type == GIRDLE |
357 | || type == AMULET || type == GIRDLE |
312 | || op->type == BRACERS || op->type == CLOAK) |
358 | || type == BRACERS || type == CLOAK) |
313 | { |
359 | { |
314 | if (op->last_heal) |
360 | if (last_heal) |
315 | { |
361 | { |
316 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
362 | LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
317 | op->gen_sp_armour = op->last_heal; |
363 | gen_sp_armour = last_heal; |
318 | op->last_heal = 0; |
364 | last_heal = 0; |
319 | } |
365 | } |
320 | |
366 | |
321 | int ip = calc_item_power (op, 0); |
367 | int ip = calc_item_power (this, 0); |
322 | |
368 | |
323 | /* Legacy objects from before item power was in the game */ |
369 | /* Legacy objects from before item power was in the game */ |
324 | if (!op->item_power && ip) |
370 | if (!item_power && ip) |
325 | { |
371 | { |
326 | if (ip > 3) |
372 | if (ip > 3) |
327 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
373 | LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip); |
328 | |
374 | |
329 | op->item_power = ip; |
375 | item_power = ip; |
330 | } |
376 | } |
331 | |
377 | |
332 | /* Check for possibly bogus values. Has to meet both these criteria - |
378 | /* Check for possibly bogus values. Has to meet both these criteria - |
333 | * something that has item_power 1 is probably just fine if our calculated |
379 | * something that has item_power 1 is probably just fine if our calculated |
334 | * value is 1 or 2 - these values are small enough that hard to be precise. |
380 | * value is 1 or 2 - these values are small enough that hard to be precise. |
335 | * similarly, it item_power is 0, the first check will always pass, |
381 | * similarly, it item_power is 0, the first check will always pass, |
336 | * but not the second one. |
382 | * but not the second one. |
337 | */ |
383 | */ |
|
|
384 | #if 0 //TODO |
338 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
385 | if (ip > 2 * item_power && ip > (item_power + 3)) |
339 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
386 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
|
|
387 | #endif |
340 | } |
388 | } |
341 | |
389 | |
342 | /* Old spellcasting object - need to load in the appropiate object */ |
390 | /* old style spellcasting object (pretty common) - need to load in the appropiate object */ |
343 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
391 | /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ |
|
|
392 | if ((type == ROD |
|
|
393 | || type == WAND |
|
|
394 | || type == SCROLL |
|
|
395 | || type == HORN |
|
|
396 | || type == FIREWALL |
344 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
397 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
345 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !loading_arch) |
398 | || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet. |
|
|
399 | && !inv |
|
|
400 | && !loading_arch |
|
|
401 | && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here! |
|
|
402 | // TODO: at least one watchout-comments is redundant - investigate/remove |
346 | { |
403 | { |
|
|
404 | // TODO: fix firewall object on map |
347 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
405 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
348 | * in that spell was stored in sp. |
406 | * in that spell was stored in sp. |
349 | */ |
407 | */ |
|
|
408 | //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
350 | object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
409 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
351 | insert_ob_in_ob (tmp, op); |
410 | insert_ob_in_ob (tmp, this); |
352 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
411 | randomitems = 0; |
353 | } |
412 | } |
354 | |
413 | |
355 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
414 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
356 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !loading_arch) |
415 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
357 | { |
416 | { |
|
|
417 | LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ()); |
358 | object *tmp = get_archetype_by_object_name (op->slaying); |
418 | object *tmp = get_archetype_by_object_name (slaying); |
359 | insert_ob_in_ob (tmp, op); |
419 | insert_ob_in_ob (tmp, this); |
360 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
420 | randomitems = 0; /* So another spell isn't created for this object */ |
361 | /* without this, value is all screwed up */ |
421 | /* without this, value is all screwed up */ |
362 | op->value = op->arch->clone.value * op->inv->value; |
422 | value = arch->value * inv->value; |
363 | } |
423 | } |
364 | |
424 | |
365 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
425 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
366 | { |
426 | { |
367 | if (op->stats.hp > op->stats.maxhp) |
427 | if (stats.hp > stats.maxhp) |
368 | { |
428 | { |
369 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
429 | LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
370 | op->stats.maxhp = op->stats.hp; |
430 | stats.maxhp = stats.hp; |
371 | } |
431 | } |
372 | |
432 | |
373 | /* The archs just need to be updated for this */ |
433 | /* The archs just need to be updated for this */ |
374 | if (op->move_type == 0) |
434 | if (move_type == 0) |
375 | op->move_type = MOVE_WALK; |
435 | move_type = MOVE_WALK; |
376 | } |
436 | } |
377 | |
437 | |
378 | if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) |
438 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
379 | { |
|
|
380 | /* Object will duplicate it's content as part of the |
439 | /* Object will duplicate it's content as part of the |
381 | * generation process. To do this, we must flag inventory |
440 | * generation process. To do this, we must flag inventory |
382 | * so it remains unevaluated concerning the randomitems and |
441 | * so it remains unevaluated concerning the randomitems and |
383 | * the living (a demonlord shouldn't cast from inside generator!) |
442 | * the living (a demonlord shouldn't cast from inside generator!) |
384 | */ |
443 | */ |
|
|
444 | /* ??? this *should* be done elsewhere, e.g. after map loading etc. */ |
385 | flag_inv (op, FLAG_IS_A_TEMPLATE); |
445 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
386 | } |
|
|
387 | |
446 | |
388 | /* Handle player movers. We use move_type for player movers |
447 | /* Handle player movers. We use move_type for player movers |
389 | * because they operate on their own time (move_on |
448 | * because they operate on their own time (move_on |
390 | * would potentially cause them to be triggered when someone steps |
449 | * would potentially cause them to be triggered when someone steps |
391 | * on them). If move_type is set, presume person knows what they |
450 | * on them). If move_type is set, presume person knows what they |
392 | * are doing, otherwise, set move_type based on maxhp value. |
451 | * are doing, otherwise, set move_type based on maxhp value. |
393 | */ |
452 | */ |
394 | if (op->type == PLAYERMOVER) |
453 | if (type == PLAYERMOVER) |
395 | { |
454 | { |
396 | if (!op->move_type) |
455 | if (!move_type) |
397 | { |
456 | { |
398 | if (op->stats.maxhp) |
457 | if (stats.maxhp) |
399 | { |
458 | { |
400 | op->move_type = MOVE_ALL; |
459 | move_type = MOVE_ALL; |
401 | op->stats.maxhp = 0; |
460 | stats.maxhp = 0; |
402 | } |
461 | } |
403 | else |
462 | else |
404 | op->move_type = MOVE_WALK; |
463 | move_type = MOVE_WALK; |
405 | } |
464 | } |
406 | } |
465 | } |
407 | |
|
|
408 | } |
466 | } |
409 | |
467 | |
410 | static void |
468 | static void |
411 | set_move (MoveType &mt, const char *str) |
469 | set_move (MoveType &mt, const char *str) |
412 | { |
470 | { |
… | |
… | |
418 | { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH }, |
476 | { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH }, |
419 | { "fly_low" , MOVE_FLY_LOW }, |
477 | { "fly_low" , MOVE_FLY_LOW }, |
420 | { "fly_high", MOVE_FLY_HIGH }, |
478 | { "fly_high", MOVE_FLY_HIGH }, |
421 | { "swim" , MOVE_SWIM }, |
479 | { "swim" , MOVE_SWIM }, |
422 | { "boat" , MOVE_BOAT }, |
480 | { "boat" , MOVE_BOAT }, |
|
|
481 | { "ship" , MOVE_SHIP }, |
423 | { "all" , MOVE_ALL }, |
482 | { "all" , MOVE_ALL }, |
424 | }; |
483 | }; |
425 | |
484 | |
426 | if (!str) |
485 | if (!str) |
427 | { |
486 | { |
… | |
… | |
458 | |
517 | |
459 | goto next; |
518 | goto next; |
460 | } |
519 | } |
461 | } |
520 | } |
462 | |
521 | |
463 | LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); |
522 | LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str); |
464 | |
523 | |
465 | next: ; |
524 | next: ; |
466 | } |
525 | } |
467 | } |
526 | } |
468 | |
527 | |
469 | #define GET_FLAG(op,flag) \ |
528 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
470 | if (f.get_sint32 ()) \ |
|
|
471 | SET_FLAG (op, flag); \ |
|
|
472 | else \ |
|
|
473 | CLEAR_FLAG (op, flag) \ |
|
|
474 | |
529 | |
475 | bool |
530 | bool |
476 | object::parse_kv (object_thawer &f) |
531 | object::parse_kv (object_thawer &f) |
477 | { |
532 | { |
478 | assert (f.kw == KW_object || f.kw == KW_arch); |
|
|
479 | |
|
|
480 | if (f.kw == KW_object) |
|
|
481 | f.get (name); // preset name from object name |
|
|
482 | |
|
|
483 | f.next (); |
|
|
484 | |
|
|
485 | object *op_inv = inv; |
533 | object *op_inv = inv; |
|
|
534 | key_value *last_kv = key_values; |
486 | |
535 | |
487 | for (;;) |
536 | for (;;) |
488 | { |
537 | { |
489 | switch (f.kw) |
538 | switch (f.kw) |
490 | { |
539 | { |
491 | case KW_uuid: |
540 | case KW_uuid: |
492 | if (const char *s = f.get_str ()) |
541 | if (const char *s = f.get_str ()) |
493 | { |
542 | if (!uuid.parse (s)) |
494 | unsigned int version; |
|
|
495 | unsigned long long seq; |
|
|
496 | |
|
|
497 | if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) |
|
|
498 | { |
543 | { |
499 | uuid.seq = seq; |
544 | f.parse_warn ("unparseable uuid"); |
500 | break; |
545 | uuid = UUID::gen (); |
501 | } |
546 | } |
502 | } |
|
|
503 | |
|
|
504 | uuid = gen_uuid (); |
|
|
505 | break; |
547 | break; |
506 | |
548 | |
507 | case KW_oid: |
549 | case KW_oid: |
508 | f.get (this, f.get_sint32 ()); |
550 | f.get (this, f.get_sint32 ()); |
509 | break; |
551 | break; |
… | |
… | |
515 | |
557 | |
516 | case KW_attach: f.get_ornull (attach); break; |
558 | case KW_attach: f.get_ornull (attach); break; |
517 | case KW_skill: f.get_ornull (skill); break; |
559 | case KW_skill: f.get_ornull (skill); break; |
518 | case KW_race: f.get_ornull (race); break; |
560 | case KW_race: f.get_ornull (race); break; |
519 | case KW_slaying: f.get_ornull (slaying); break; |
561 | case KW_slaying: f.get_ornull (slaying); break; |
|
|
562 | case KW_tag: f.get_ornull (tag); break; |
520 | |
563 | |
521 | case KW_arch: |
564 | case KW_arch: |
522 | { |
|
|
523 | object *tmp = object::read (f); |
565 | if (object *tmp = object::read (f)) |
524 | tmp->deactivate (); |
|
|
525 | |
|
|
526 | { |
566 | { |
|
|
567 | tmp->deactivate (); |
|
|
568 | |
527 | // was: insert_ob_in_ob (tmp, op); |
569 | // was: insert_ob_in_ob (tmp, op); |
528 | // but manually adding it can improve map loading times a lot |
570 | // but manually adding it can improve map loading times a lot |
529 | // also, appending instead of prepending keeps the |
571 | // also, appending instead of prepending keeps the |
530 | // save ordering the same between repeated load/saves. |
572 | // save ordering the same between repeated load/saves. |
|
|
573 | // and finally we do not want any funny effects |
531 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
574 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
532 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
575 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
533 | |
576 | |
534 | if (!op_inv) |
577 | if (!op_inv) |
535 | { |
578 | { |
… | |
… | |
547 | |
590 | |
548 | tmp->below = 0; |
591 | tmp->below = 0; |
549 | tmp->env = this; |
592 | tmp->env = this; |
550 | op_inv = tmp; |
593 | op_inv = tmp; |
551 | } |
594 | } |
552 | } |
595 | else |
|
|
596 | LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n"); |
|
|
597 | |
553 | continue; |
598 | continue; |
554 | |
599 | |
555 | case KW_other_arch: |
600 | case KW_other_arch: |
556 | other_arch = |
|
|
557 | loading_arch |
601 | if (loading_arch == this) |
558 | ? archetype::get (f.get_str ()) |
602 | archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); |
|
|
603 | else |
|
|
604 | { |
559 | : archetype::find (f.get_str ()); |
605 | other_arch = archetype::find (f.get_str ()); |
560 | |
606 | |
561 | if (!other_arch) |
607 | if (!other_arch) |
562 | LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); |
608 | f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ())); |
|
|
609 | } |
|
|
610 | break; |
|
|
611 | |
|
|
612 | case KW_owner: |
|
|
613 | f.delayed_deref (this, owner, f.get_str ()); |
563 | break; |
614 | break; |
564 | |
615 | |
565 | case KW_animation: |
616 | case KW_animation: |
566 | { |
617 | { |
567 | CLEAR_FLAG (this, FLAG_ANIMATE); |
618 | CLEAR_FLAG (this, FLAG_ANIMATE); |
568 | animation_id = 0; |
619 | animation_id = 0; |
569 | |
620 | |
570 | const char *str = f.get_str (); |
621 | const char *str = f.get_str (); |
571 | if (str && (animation_id = find_animation (str))) |
622 | if (str && (animation_id = find_animation (str))) |
572 | SET_FLAG (this, FLAG_ANIMATE); |
623 | SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here |
573 | } |
624 | } |
574 | break; |
625 | break; |
575 | |
626 | |
576 | case KW_last_heal: f.get (last_heal); break; |
627 | case KW_last_heal: f.get (last_heal); break; |
577 | case KW_last_sp: f.get (last_sp); break; |
628 | case KW_last_sp: f.get (last_sp); break; |
… | |
… | |
594 | f.get (move_slow_penalty); |
645 | f.get (move_slow_penalty); |
595 | break; |
646 | break; |
596 | |
647 | |
597 | case KW_face: |
648 | case KW_face: |
598 | face = face_find (f.get_str ()); |
649 | face = face_find (f.get_str ()); |
|
|
650 | break; |
|
|
651 | |
|
|
652 | case KW_sound: |
|
|
653 | sound = sound_find (f.get_str ()); |
|
|
654 | if (!sound) |
|
|
655 | f.parse_warn ("sound not found"); |
|
|
656 | break; |
|
|
657 | |
|
|
658 | case KW_sound_destroy: |
|
|
659 | sound_destroy = sound_find (f.get_str ()); |
|
|
660 | if (!sound_destroy) |
|
|
661 | f.parse_warn ("sound not found"); |
599 | break; |
662 | break; |
600 | |
663 | |
601 | case KW_x: f.get (x); break; |
664 | case KW_x: f.get (x); break; |
602 | case KW_y: f.get (y); break; |
665 | case KW_y: f.get (y); break; |
603 | |
666 | |
… | |
… | |
730 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
793 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
731 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
794 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
732 | |
795 | |
733 | break; |
796 | break; |
734 | |
797 | |
735 | case KW_wiz: |
|
|
736 | GET_FLAG (this, FLAG_WIZ); |
|
|
737 | //TODO: move to check_object |
|
|
738 | if (QUERY_FLAG (this, FLAG_WIZ)) |
|
|
739 | { |
|
|
740 | SET_FLAG (this, FLAG_WAS_WIZ); |
|
|
741 | SET_FLAG (this, FLAG_WIZPASS); |
|
|
742 | SET_FLAG (this, FLAG_WIZCAST); |
|
|
743 | } |
|
|
744 | else |
|
|
745 | { |
|
|
746 | CLEAR_FLAG (this, FLAG_WIZPASS); |
|
|
747 | CLEAR_FLAG (this, FLAG_WIZCAST); |
|
|
748 | } |
|
|
749 | break; |
|
|
750 | |
|
|
751 | case KW_friendly: |
798 | case KW_friendly: |
752 | if (f.get_sint32 ()) |
799 | if (f.get_bool ()) |
753 | if (type != PLAYER) |
800 | if (type != PLAYER) |
754 | add_friendly_object (this); |
801 | add_friendly_object (this); |
755 | |
802 | |
756 | break; |
803 | break; |
757 | |
804 | |
… | |
… | |
770 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
817 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
771 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
818 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
772 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
819 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
773 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
820 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
774 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
821 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
|
|
822 | case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break; |
775 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
823 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
776 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
824 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
777 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
825 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
778 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
826 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
779 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
827 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
… | |
… | |
786 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
834 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
787 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
835 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
788 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
836 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
789 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
837 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
790 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
838 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
791 | case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break; |
|
|
792 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
839 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
793 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
840 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
794 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
841 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
795 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
842 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
796 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
843 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
… | |
… | |
839 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
886 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
840 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
887 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
841 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
888 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
842 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
889 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
843 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
890 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
|
|
891 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
|
|
892 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
844 | |
893 | |
845 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
894 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
846 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
895 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
847 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
896 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
848 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
897 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
… | |
… | |
881 | case KW_attack_movement: f.get (attack_movement); break; |
930 | case KW_attack_movement: f.get (attack_movement); break; |
882 | case KW_move_state: f.get (move_status); break; |
931 | case KW_move_state: f.get (move_status); break; |
883 | case KW_expmul: f.get (expmul); break; |
932 | case KW_expmul: f.get (expmul); break; |
884 | case KW_glow_radius: f.get (glow_radius); break; |
933 | case KW_glow_radius: f.get (glow_radius); break; |
885 | case KW_weapontype: f.get (weapontype); break; |
934 | case KW_weapontype: f.get (weapontype); break; |
886 | case KW_tooltype: f.get (tooltype); break; |
|
|
887 | case KW_casting_time: f.get (casting_time); break; |
935 | case KW_casting_time: f.get (casting_time); break; |
|
|
936 | |
|
|
937 | // elevation is deprecated |
888 | case KW_elevation: f.get (elevation); break; |
938 | case KW_elevation: break; |
|
|
939 | |
889 | case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; |
940 | case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; |
890 | case KW_client_type: f.get (client_type); break; |
941 | case KW_client_type: f.get (client_type); break; |
891 | case KW_duration: f.get (duration); break; |
942 | case KW_duration: f.get (duration); break; |
892 | case KW_range: f.get (range); break; |
943 | case KW_range: f.get (range); break; |
893 | case KW_range_modifier: f.get (range_modifier); break; |
944 | case KW_range_modifier: f.get (range_modifier); break; |
894 | case KW_dam_modifier: f.get (dam_modifier); break; |
945 | case KW_dam_modifier: f.get (dam_modifier); break; |
895 | case KW_duration_modifier: f.get (duration_modifier); break; |
946 | case KW_duration_modifier: f.get (duration_modifier); break; |
896 | |
947 | |
897 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
948 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
898 | //TODO: parse from other include files |
949 | //TODO: parse from other include files |
899 | case KW_body_range: f.get (body_info[0]); break; |
950 | case KW_body_range: slot[body_range] .info = f.get_sint32 (); break; |
900 | case KW_body_arm: f.get (body_info[1]); break; |
951 | case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break; |
901 | case KW_body_torso: f.get (body_info[2]); break; |
952 | case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break; |
902 | case KW_body_head: f.get (body_info[3]); break; |
953 | case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break; |
903 | case KW_body_neck: f.get (body_info[4]); break; |
954 | case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break; |
904 | case KW_body_skill: f.get (body_info[5]); break; |
955 | case KW_body_head: slot[body_head] .info = f.get_sint32 (); break; |
905 | case KW_body_finger: f.get (body_info[6]); break; |
956 | case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break; |
906 | case KW_body_shoulder: f.get (body_info[7]); break; |
957 | case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break; |
907 | case KW_body_foot: f.get (body_info[8]); break; |
958 | case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break; |
908 | case KW_body_hand: f.get (body_info[9]); break; |
959 | case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break; |
909 | case KW_body_wrist: f.get (body_info[10]); break; |
960 | case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break; |
910 | case KW_body_waist: f.get (body_info[11]); break; |
961 | case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break; |
|
|
962 | case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break; |
|
|
963 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
911 | case KW_can_apply: |
964 | case KW_can_apply: |
912 | break; |
965 | break; |
913 | |
966 | |
914 | case KW_connected: |
967 | case KW_connected: |
915 | add_button_link (this, map, f.get_sint32 ()); |
968 | add_button_link (this, map, f.get_sint32 ()); |
… | |
… | |
924 | : treasurelist::find (f.get_str ()); |
977 | : treasurelist::find (f.get_str ()); |
925 | |
978 | |
926 | if (!randomitems) |
979 | if (!randomitems) |
927 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
980 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
928 | } |
981 | } |
|
|
982 | else |
|
|
983 | randomitems = 0; |
929 | break; |
984 | break; |
930 | |
985 | |
931 | case KW_msg: |
986 | case KW_msg: |
932 | f.get_ml (KW_endmsg, msg); |
987 | f.get_ml (KW_endmsg, msg); |
933 | //TODO: allow longer messages |
|
|
934 | if (strlen (msg) >= HUGE_BUF) |
|
|
935 | { |
|
|
936 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg); |
|
|
937 | msg = "ERROR, please report: string too long, winged.\n"; |
|
|
938 | } |
|
|
939 | break; |
988 | break; |
940 | |
989 | |
941 | case KW_lore: |
990 | case KW_lore: |
942 | f.get_ml (KW_endlore, lore); |
991 | f.get_ml (KW_endlore, lore); |
943 | //TODO: allow longer messages |
|
|
944 | /* Just print a warning so we can be reasonably safe |
|
|
945 | * about not overflowing the buffer. |
|
|
946 | */ |
|
|
947 | if (strlen (lore) > (HUGE_BUF / 2)) |
|
|
948 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
|
|
949 | HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore); |
|
|
950 | break; |
992 | break; |
951 | |
993 | |
952 | case KW_editable: |
994 | case KW_editable: |
953 | case KW_editor_folder: |
995 | case KW_editor_folder: |
954 | break; |
996 | break; |
955 | |
997 | |
956 | case KW_end: |
998 | case KW_end: |
957 | check_loaded_object (this); |
|
|
958 | |
|
|
959 | if (!loading_arch) |
999 | if (!loading_arch) |
960 | instantiate (); |
1000 | instantiate (); |
961 | |
1001 | |
962 | f.next (); |
1002 | f.next (); |
963 | return true; |
1003 | return true; |
964 | |
1004 | |
965 | case KW_ERROR: |
1005 | case KW_ERROR: |
966 | set_ob_key_value (this, f.kw_str, f.value, true); |
1006 | // append as key value pair (do not use kv_set as it prepends) |
|
|
1007 | // we also do not even try to find old values, duplicate keys stay duplicate |
|
|
1008 | { |
|
|
1009 | key_value *kv = new key_value; |
|
|
1010 | |
|
|
1011 | kv->next = 0; |
|
|
1012 | kv->key = shstr (f.kw_str); |
|
|
1013 | kv->value = shstr (f.value); |
|
|
1014 | |
|
|
1015 | if (!last_kv) |
|
|
1016 | key_values = last_kv = kv; |
|
|
1017 | else |
|
|
1018 | { |
|
|
1019 | while (last_kv->next) |
|
|
1020 | last_kv = last_kv->next; |
|
|
1021 | |
|
|
1022 | last_kv->next = kv; |
|
|
1023 | last_kv = kv; |
|
|
1024 | } |
|
|
1025 | } |
967 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
1026 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
968 | break; |
1027 | break; |
969 | |
1028 | |
970 | default: |
1029 | default: |
971 | if (!f.parse_error ("object", name)) |
1030 | if (!f.parse_error ("object", name)) |
… | |
… | |
990 | arch = archetype::find ("earthwall"); |
1049 | arch = archetype::find ("earthwall"); |
991 | } |
1050 | } |
992 | |
1051 | |
993 | assert (arch); //D maybe use exception handling of sorts? |
1052 | assert (arch); //D maybe use exception handling of sorts? |
994 | |
1053 | |
995 | object *op = object::create (); |
1054 | f.next (); |
996 | |
1055 | |
|
|
1056 | object *op = arch->instance (); |
997 | op->map = map; |
1057 | op->map = map; |
998 | arch->clone.copy_to (op); |
|
|
999 | // copy_to activates, this should be fixed properly |
1058 | // instance() activates, this should be fixed properly |
1000 | op->deactivate (); |
1059 | op->deactivate (); |
1001 | |
1060 | |
1002 | if (!op->parse_kv (f)) |
1061 | if (!op->parse_kv (f)) |
1003 | { |
1062 | { |
1004 | op->destroy (true); |
1063 | op->destroy (); |
1005 | return 0; |
1064 | return 0; |
1006 | } |
1065 | } |
1007 | |
1066 | |
|
|
1067 | op->post_load_check (); |
1008 | return op; |
1068 | return op; |
1009 | } |
1069 | } |
1010 | |
1070 | |
1011 | /* This takes a buffer, scans it for variables, and sets those variables |
1071 | /* This takes a buffer, scans it for variables, and sets those variables |
1012 | * as appropriate in op. |
1072 | * as appropriate in op. |
… | |
… | |
1017 | int |
1077 | int |
1018 | set_variable (object *op, char *buf) |
1078 | set_variable (object *op, char *buf) |
1019 | { |
1079 | { |
1020 | object_thawer f (buf, (AV *)0); |
1080 | object_thawer f (buf, (AV *)0); |
1021 | |
1081 | |
1022 | f.kw = KW_arch; // special hack so that parse_kv skips |
|
|
1023 | return op->parse_kv (f); |
1082 | return op->parse_kv (f); |
1024 | } |
1083 | } |
1025 | |
1084 | |
1026 | /* This returns a string of the integer movement type */ |
1085 | /* This returns a string of the integer movement type */ |
1027 | #if 0 |
1086 | #if 0 |
… | |
… | |
1089 | * the 15'th element of this array should match that name. |
1148 | * the 15'th element of this array should match that name. |
1090 | * If an entry is NULL, that is a flag not to loaded/saved. |
1149 | * If an entry is NULL, that is a flag not to loaded/saved. |
1091 | */ |
1150 | */ |
1092 | static const keyword flag_names [NUM_FLAGS] = { |
1151 | static const keyword flag_names [NUM_FLAGS] = { |
1093 | KW_alive, |
1152 | KW_alive, |
1094 | KW_wiz, |
|
|
1095 | KW_NULL, |
1153 | KW_NULL, |
1096 | KW_NULL, |
1154 | KW_NULL, |
1097 | KW_was_wiz, |
1155 | KW_NULL, |
|
|
1156 | KW_NULL, |
1098 | KW_applied, |
1157 | KW_applied, |
1099 | KW_unpaid, |
1158 | KW_unpaid, |
1100 | KW_can_use_shield, |
1159 | KW_can_use_shield, |
1101 | KW_no_pick, |
1160 | KW_no_pick, |
1102 | KW_NULL, // walk_on |
1161 | KW_NULL, // walk_on |
… | |
… | |
1108 | KW_monster, |
1167 | KW_monster, |
1109 | KW_friendly, |
1168 | KW_friendly, |
1110 | KW_generator, |
1169 | KW_generator, |
1111 | KW_is_thrown, |
1170 | KW_is_thrown, |
1112 | KW_auto_apply, |
1171 | KW_auto_apply, |
1113 | KW_NULL, // was KW_treasure |
1172 | KW_treasure_env, |
1114 | KW_player_sold, |
1173 | KW_player_sold, |
1115 | /* 20 */ |
1174 | /* 20 */ |
1116 | KW_see_invisible, |
1175 | KW_see_invisible, |
1117 | KW_can_roll, |
1176 | KW_can_roll, |
1118 | KW_overlay_floor, |
1177 | KW_overlay_floor, |
… | |
… | |
1179 | KW_can_use_skill, |
1238 | KW_can_use_skill, |
1180 | KW_been_applied, |
1239 | KW_been_applied, |
1181 | /* 80 */ |
1240 | /* 80 */ |
1182 | KW_has_ready_scroll, |
1241 | KW_has_ready_scroll, |
1183 | KW_can_use_rod, |
1242 | KW_can_use_rod, |
1184 | KW_NULL, |
1243 | KW_precious, |
1185 | KW_can_use_horn, |
1244 | KW_can_use_horn, |
1186 | KW_make_invisible, |
1245 | KW_make_invisible, |
1187 | KW_inv_locked, |
1246 | KW_inv_locked, |
1188 | KW_is_wooded, |
1247 | KW_is_wooded, |
1189 | KW_is_hilly, |
1248 | KW_is_hilly, |
… | |
… | |
1214 | /* 110 */ |
1273 | /* 110 */ |
1215 | KW_destroy_on_death, |
1274 | KW_destroy_on_death, |
1216 | KW_NULL, |
1275 | KW_NULL, |
1217 | }; |
1276 | }; |
1218 | |
1277 | |
1219 | int i; |
|
|
1220 | |
|
|
1221 | /* This saves the key/value lists. We do it first so that any |
1278 | /* This saves the key/value lists. We do it first so that any |
1222 | * keys that match field names will be overwritten by the loader. |
1279 | * keys that match field names will be overwritten by the loader. |
1223 | */ |
1280 | */ |
1224 | for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) |
1281 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
1225 | { |
1282 | if (!tmp->key_values || tmp->kv (kv->key) != kv->value) |
1226 | /* Find the field in the opposing member. */ |
1283 | f.put (kv->key, kv->value); |
1227 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
|
|
1228 | |
|
|
1229 | /* If there's no partnering field, or it's got a different value, save our field. */ |
|
|
1230 | if (!arch_field || my_field->value != arch_field->value) |
|
|
1231 | f.put (my_field->key, my_field->value); |
|
|
1232 | } |
|
|
1233 | |
1284 | |
1234 | /* We don't need to worry about the arch's extra fields - they |
1285 | /* We don't need to worry about the arch's extra fields - they |
1235 | * will get taken care of the copy_to method. |
1286 | * will get taken care of the copy_to method. |
1236 | */ |
1287 | */ |
1237 | |
1288 | |
1238 | { |
1289 | f.put (KW_uuid, op->uuid.c_str ()); |
1239 | char uids[64]; |
|
|
1240 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
|
|
1241 | f.put (KW_uuid, (const char *)uids); |
|
|
1242 | } |
|
|
1243 | |
1290 | |
1244 | #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) |
1291 | #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) |
1245 | #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) |
1292 | #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) |
|
|
1293 | |
|
|
1294 | if (object *owner = op->owner) |
|
|
1295 | f.put (KW_owner, static_cast<const char *>(owner->ref ())); |
1246 | |
1296 | |
1247 | CMP_OUT (name); |
1297 | CMP_OUT (name); |
1248 | CMP_OUT (name_pl); |
1298 | CMP_OUT (name_pl); |
1249 | CMP_OUT (custom_name); |
1299 | CMP_OUT (custom_name); |
1250 | CMP_OUT (title); |
1300 | CMP_OUT (title); |
1251 | CMP_OUT (race); |
1301 | CMP_OUT (race); |
|
|
1302 | CMP_OUT (skill); |
1252 | CMP_OUT (slaying); |
1303 | CMP_OUT (slaying); |
1253 | |
1304 | CMP_OUT (tag); |
1254 | if (op->msg != tmp->msg) |
|
|
1255 | f.put (KW_msg, KW_endmsg, op->msg); |
|
|
1256 | if (op->lore != tmp->lore) |
|
|
1257 | f.put (KW_lore, KW_endlore, op->lore); |
|
|
1258 | |
|
|
1259 | CMP_OUT (other_arch); |
1305 | CMP_OUT (other_arch); |
1260 | |
1306 | |
|
|
1307 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
|
|
1308 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
|
|
1309 | |
1261 | if (op->face != tmp->face) f.put (KW_face, op->face ? &faces [op->face] : 0); |
1310 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
|
|
1311 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
|
|
1312 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1262 | |
1313 | |
1263 | if (op->animation_id != tmp->animation_id) |
1314 | if (op->animation_id != tmp->animation_id) |
1264 | if (op->animation_id) |
1315 | if (op->animation_id) |
|
|
1316 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
|
|
1317 | else |
1265 | { |
1318 | { |
1266 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1319 | f.put (KW_animation, (const char *)0); |
1267 | |
1320 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1268 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
|
|
1269 | f.put (KW_is_animated, (sint32) 0); |
|
|
1270 | } |
1321 | } |
1271 | else |
|
|
1272 | f.put (KW_animation, (const char *) 0); |
|
|
1273 | |
1322 | |
1274 | CMP_OUT2 (str, stats.Str); |
1323 | CMP_OUT2 (str, stats.Str); |
1275 | CMP_OUT2 (dex, stats.Dex); |
1324 | CMP_OUT2 (dex, stats.Dex); |
1276 | CMP_OUT2 (con, stats.Con); |
1325 | CMP_OUT2 (con, stats.Con); |
1277 | CMP_OUT2 (wis, stats.Wis); |
1326 | CMP_OUT2 (wis, stats.Wis); |
… | |
… | |
1307 | CMP_OUT (direction); |
1356 | CMP_OUT (direction); |
1308 | CMP_OUT (type); |
1357 | CMP_OUT (type); |
1309 | CMP_OUT (subtype); |
1358 | CMP_OUT (subtype); |
1310 | CMP_OUT (attacktype); |
1359 | CMP_OUT (attacktype); |
1311 | |
1360 | |
1312 | for (i = 0; i < NROFATTACKS; i++) |
1361 | for (int i = 0; i < NROFATTACKS; i++) |
1313 | if (op->resist[i] != tmp->resist[i]) |
1362 | if (expect_false (op->resist[i] != tmp->resist[i])) |
1314 | f.put (resist_save[i], op->resist[i]); |
1363 | f.put (resist_save[i], op->resist[i]); |
1315 | |
1364 | |
1316 | CMP_OUT (path_attuned); |
1365 | CMP_OUT (path_attuned); |
1317 | CMP_OUT (path_repelled); |
1366 | CMP_OUT (path_repelled); |
1318 | CMP_OUT (path_denied); |
1367 | CMP_OUT (path_denied); |
… | |
… | |
1328 | CMP_OUT (last_sp); |
1377 | CMP_OUT (last_sp); |
1329 | CMP_OUT (last_grace); |
1378 | CMP_OUT (last_grace); |
1330 | CMP_OUT (last_eat); |
1379 | CMP_OUT (last_eat); |
1331 | CMP_OUT (glow_radius); |
1380 | CMP_OUT (glow_radius); |
1332 | |
1381 | |
1333 | if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) |
1382 | if (op->flag [FLAG_IS_LINKED]) |
|
|
1383 | if (int i = get_button_value (op)) |
1334 | f.put (KW_connected, i); |
1384 | f.put (KW_connected, i); |
1335 | |
1385 | |
1336 | CMP_OUT (randomitems); |
1386 | CMP_OUT (randomitems); |
1337 | CMP_OUT2 (container, weight_limit); |
1387 | CMP_OUT2 (container, weight_limit); |
1338 | |
1388 | |
1339 | CMP_OUT (run_away); |
1389 | CMP_OUT (run_away); |
1340 | CMP_OUT (pick_up); |
1390 | CMP_OUT (pick_up); |
1341 | CMP_OUT (will_apply); |
1391 | CMP_OUT (will_apply); |
1342 | CMP_OUT (smoothlevel); |
1392 | CMP_OUT (smoothlevel); |
1343 | CMP_OUT (weapontype); |
1393 | CMP_OUT (weapontype); |
1344 | CMP_OUT (tooltype); |
|
|
1345 | CMP_OUT (elevation); |
|
|
1346 | CMP_OUT (client_type); |
1394 | CMP_OUT (client_type); |
1347 | CMP_OUT (item_power); |
1395 | CMP_OUT (item_power); |
1348 | CMP_OUT (duration); |
1396 | CMP_OUT (duration); |
1349 | CMP_OUT (range); |
1397 | CMP_OUT (range); |
1350 | CMP_OUT (range_modifier); |
1398 | CMP_OUT (range_modifier); |
… | |
… | |
1359 | CMP_OUT (move_off); |
1407 | CMP_OUT (move_off); |
1360 | CMP_OUT (move_slow); |
1408 | CMP_OUT (move_slow); |
1361 | CMP_OUT (move_slow_penalty); |
1409 | CMP_OUT (move_slow_penalty); |
1362 | |
1410 | |
1363 | if (op->flag != tmp->flag) |
1411 | if (op->flag != tmp->flag) |
1364 | for (i = 0; i <= NUM_FLAGS; i++) |
1412 | for (int i = 0; i <= NUM_FLAGS; i++) |
1365 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1413 | if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) |
1366 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1414 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1367 | |
1415 | |
1368 | /* Save body locations */ |
1416 | // save body locations |
1369 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1417 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1370 | if (op->body_info[i] != tmp->body_info[i]) |
1418 | if (expect_false (op->slot[i].info != tmp->slot[i].info)) |
1371 | f.put (body_locations[i].save_name, op->body_info[i]); |
1419 | f.put (body_locations[i].save_name, op->slot[i].info); |
1372 | } |
1420 | } |
1373 | |
1421 | |
1374 | /* |
1422 | /* |
1375 | * Dumps all variables in an object to a file. |
1423 | * Dumps all variables in an object to a file. |
1376 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1424 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1377 | * the only place this is not set is when saving the player. |
1425 | * the only place this is not set is when saving the player. |
1378 | */ |
1426 | */ |
1379 | bool |
1427 | bool |
1380 | object::write (object_freezer &f) |
1428 | object::write (object_freezer &f) |
1381 | { |
1429 | { |
1382 | /* Even if the object does have an owner, it would seem that we should |
1430 | archetype *at = arch ? arch : archetype::empty; |
1383 | * still save it. |
|
|
1384 | */ |
|
|
1385 | if (owner) |
|
|
1386 | return true; |
|
|
1387 | |
1431 | |
1388 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
|
|
1389 | |
|
|
1390 | f.put (KW_arch, at->name); |
1432 | f.put (KW_arch, at->archname); |
1391 | write_diff (f, this, &at->clone); |
1433 | write_diff (f, this, at); |
1392 | |
1434 | |
1393 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1435 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1394 | tmp->write (f); |
1436 | tmp->write (f); |
1395 | |
1437 | |
1396 | f.put (this); |
1438 | f.put (this); |
… | |
… | |
1401 | |
1443 | |
1402 | ///////////////////////////////////////////////////////////////////////////// |
1444 | ///////////////////////////////////////////////////////////////////////////// |
1403 | |
1445 | |
1404 | // generic resource file load, |
1446 | // generic resource file load, |
1405 | // currently supports: region, treasures, archetypes |
1447 | // currently supports: region, treasures, archetypes |
|
|
1448 | bool |
1406 | bool load_resource_file (const char *filename) |
1449 | load_resource_file_ (const char *filename) |
1407 | { |
1450 | { |
1408 | object_thawer f (filename); |
1451 | object_thawer f (filename); |
1409 | |
|
|
1410 | bool success = false; |
|
|
1411 | bool seen_arch = false; |
|
|
1412 | |
|
|
1413 | f.next (); |
|
|
1414 | |
1452 | |
1415 | for (;;) |
1453 | for (;;) |
1416 | { |
1454 | { |
1417 | switch (f.kw) |
1455 | switch (f.kw) |
1418 | { |
1456 | { |
1419 | case KW_region: |
1457 | case KW_region: |
1420 | if (!region::read (f)) |
1458 | if (!region::read (f)) |
1421 | goto finish; |
1459 | return false; |
1422 | break; |
1460 | break; |
1423 | |
1461 | |
1424 | case KW_treasure: |
1462 | case KW_treasure: |
1425 | case KW_treasureone: |
1463 | case KW_treasureone: |
1426 | if (!treasurelist::read (f)) |
1464 | if (!treasurelist::read (f)) |
1427 | goto finish; |
1465 | return false; |
1428 | break; |
1466 | break; |
1429 | |
1467 | |
1430 | case KW_object: |
1468 | case KW_object: |
1431 | seen_arch = true; |
|
|
1432 | if (!archetype::read (f)) |
1469 | if (!archetype::read (f)) |
1433 | goto finish; |
1470 | return false; |
1434 | break; |
1471 | break; |
1435 | |
1472 | |
1436 | case KW_EOF: |
1473 | case KW_EOF: |
1437 | success = true; |
1474 | return true; |
1438 | goto finish; |
|
|
1439 | |
1475 | |
1440 | default: |
1476 | default: |
1441 | if (!f.parse_error ("resource file")) |
1477 | if (!f.parse_error ("resource file")) |
1442 | goto finish; |
1478 | return false; |
|
|
1479 | |
|
|
1480 | f.next (); |
|
|
1481 | break; |
1443 | } |
1482 | } |
1444 | } |
1483 | } |
1445 | |
|
|
1446 | finish: |
|
|
1447 | if (seen_arch) |
|
|
1448 | init_archetype_pointers (); |
|
|
1449 | |
|
|
1450 | return success; |
|
|
1451 | } |
1484 | } |
1452 | |
1485 | |