1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
461 | } |
462 | } |
462 | else |
463 | else |
463 | move_type = MOVE_WALK; |
464 | move_type = MOVE_WALK; |
464 | } |
465 | } |
465 | } |
466 | } |
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467 | |
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468 | // if the object has an animation, try to provide a default face |
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469 | if (has_anim ()) |
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470 | { |
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471 | const animation &anim_ob = anim (); |
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472 | |
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473 | if (anim_speed) |
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474 | // if this item is time-animated, force the last frame |
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475 | animate_object (this, 0); |
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476 | else if (flag [FLAG_MONSTER]) |
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477 | // if it is a monster, set appropriate facing |
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478 | animate_object (this, direction); |
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479 | } |
466 | } |
480 | } |
467 | |
481 | |
468 | static void |
482 | static void |
469 | set_move (MoveType &mt, const char *str) |
483 | set_move (MoveType &mt, const char *str) |
470 | { |
484 | { |
… | |
… | |
927 | case KW_anim_speed: f.get (anim_speed); break; |
941 | case KW_anim_speed: f.get (anim_speed); break; |
928 | case KW_container: f.get (weight_limit); break; |
942 | case KW_container: f.get (weight_limit); break; |
929 | case KW_will_apply: f.get (will_apply); break; |
943 | case KW_will_apply: f.get (will_apply); break; |
930 | case KW_attack_movement: f.get (attack_movement); break; |
944 | case KW_attack_movement: f.get (attack_movement); break; |
931 | case KW_move_state: f.get (move_status); break; |
945 | case KW_move_state: f.get (move_status); break; |
932 | case KW_expmul: f.get (expmul); break; |
946 | //case KW_expmul: f.get (expmul); break;//D declared const for the time being |
933 | case KW_glow_radius: f.get (glow_radius); break; |
947 | case KW_glow_radius: f.get (glow_radius); break; |
934 | case KW_weapontype: f.get (weapontype); break; |
948 | case KW_weapontype: f.get (weapontype); break; |
935 | case KW_casting_time: f.get (casting_time); break; |
949 | case KW_casting_time: f.get (casting_time); break; |
936 | |
950 | |
937 | // elevation is deprecated |
951 | // elevation is deprecated |
… | |
… | |
980 | loading_arch |
994 | loading_arch |
981 | ? treasurelist::get (f.get_str ()) |
995 | ? treasurelist::get (f.get_str ()) |
982 | : treasurelist::find (f.get_str ()); |
996 | : treasurelist::find (f.get_str ()); |
983 | |
997 | |
984 | if (!randomitems) |
998 | if (!randomitems) |
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999 | { |
985 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
1000 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
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1001 | randomitems = treasurelist::get (shstr_none); // avoid crashes |
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1002 | } |
986 | } |
1003 | } |
987 | else |
1004 | else |
988 | randomitems = 0; |
1005 | randomitems = 0; |
989 | break; |
1006 | break; |
990 | |
1007 | |
… | |
… | |
1289 | |
1306 | |
1290 | /* We don't need to worry about the arch's extra fields - they |
1307 | /* We don't need to worry about the arch's extra fields - they |
1291 | * will get taken care of the copy_to method. |
1308 | * will get taken care of the copy_to method. |
1292 | */ |
1309 | */ |
1293 | |
1310 | |
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1311 | if (op->uuid) |
1294 | f.put (KW_uuid, op->uuid.c_str ()); |
1312 | f.put (KW_uuid, op->uuid.c_str ()); |
1295 | |
1313 | |
1296 | #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) |
1314 | #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) |
1297 | #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) |
1315 | #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) |
1298 | |
1316 | |
1299 | if (object *owner = op->owner) |
1317 | if (object *owner = op->owner) |
… | |
… | |
1315 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1333 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1316 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1334 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1317 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1335 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1318 | |
1336 | |
1319 | if (op->animation_id != tmp->animation_id) |
1337 | if (op->animation_id != tmp->animation_id) |
1320 | if (op->animation_id) |
1338 | if (op->has_anim ()) |
1321 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1339 | f.put (KW_animation, op->anim ().name); |
1322 | else |
1340 | else |
1323 | { |
1341 | { |
1324 | f.put (KW_animation, (const char *)0); |
1342 | f.put (KW_animation, (const char *)0); |
1325 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1343 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1326 | } |
1344 | } |
… | |
… | |
1430 | * the only place this is not set is when saving the player. |
1448 | * the only place this is not set is when saving the player. |
1431 | */ |
1449 | */ |
1432 | bool |
1450 | bool |
1433 | object::write (object_freezer &f) |
1451 | object::write (object_freezer &f) |
1434 | { |
1452 | { |
1435 | archetype *at = arch ? arch : archetype::empty; |
1453 | if (is_arch ()) |
1436 | |
1454 | { |
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1455 | f.put (KW_object, arch->archname); |
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1456 | write_diff (f, this, archetype::empty); |
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1457 | } |
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1458 | else |
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1459 | { |
1437 | f.put (KW_arch, at->archname); |
1460 | f.put (KW_arch, arch->archname); |
1438 | write_diff (f, this, at); |
1461 | write_diff (f, this, arch); |
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1462 | } |
1439 | |
1463 | |
1440 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1464 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1441 | tmp->write (f); |
1465 | tmp->write (f); |
1442 | |
1466 | |
1443 | f.put (this); |
1467 | f.put (this); |