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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.99 by root, Sat Aug 25 22:19:26 2007 UTC vs.
Revision 1.128 by root, Tue May 5 04:51:55 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27 23
28#include <global.h> 24#include <global.h>
29#include <loader.h> 25#include <loader.h>
30#include <sproto.h> 26#include <sproto.h>
31 27
32///////////////////////////////////////////////////////////////////////////// 28/////////////////////////////////////////////////////////////////////////////
29
30extern archetype *loading_arch;
33 31
34/* This table is only necessary to convert objects that existed before the 32/* This table is only necessary to convert objects that existed before the
35 * spell object conversion to the new object. It was not practical 33 * spell object conversion to the new object. It was not practical
36 * to go through every mapping looking for every potion, rod, wand, etc 34 * to go through every mapping looking for every potion, rod, wand, etc
37 * that had a sp set and update to the new value. So this maps the 35 * that had a sp set and update to the new value. So this maps the
167 "spell_magic_drain", /* 122 */ 165 "spell_magic_drain", /* 122 */
168 "spell_counterspell", /* 123 */ 166 "spell_counterspell", /* 123 */
169 "spell_disarm", /* 124 */ 167 "spell_disarm", /* 124 */
170 "spell_cure_confusion", /* 125 */ 168 "spell_cure_confusion", /* 125 */
171 "spell_restoration", /* 126 */ 169 "spell_restoration", /* 126 */
172 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 170 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
173 "spell_counterwall", /* 128 */ 171 "spell_counterwall", /* 128 */
174 "spell_cause_light_wounds", /* 129 */ 172 "spell_cause_light_wounds", /* 129 */
175 "spell_cause_medium_wounds", /* 130 */ 173 "spell_cause_medium_wounds", /* 130 */
176 "spell_cause_heavy_wounds", /* 131 */ 174 "spell_cause_heavy_wounds", /* 131 */
177 "spell_charm_monsters", /* 132 */ 175 "spell_charm_monsters", /* 132 */
249 "spell_cause_rabies", /* 204 */ 247 "spell_cause_rabies", /* 204 */
250 "spell_glyph", /* 205 */ 248 "spell_glyph", /* 205 */
251 NULL 249 NULL
252}; 250};
253 251
254extern bool loading_arch;
255
256/* This function checks the object after it has been loaded (when we 252/* This function checks the object after it has been loaded (when we
257 * get the 'end' in the input stream). This function can be used to 253 * get the 'end' in the input stream). This function can be used to
258 * deal with legacy objects where fields may have changed. It can also be used 254 * deal with legacy objects where fields may have changed. It can also be used
259 * to check for objects to make sure there are no common errors. 255 * to check for objects to make sure there are no common errors.
260 */ 256 */
261void 257void
262object::post_load_check () 258object::post_load_check ()
263{ 259{
264 if (type >= NUM_TYPES) 260 if (type >= NUM_TYPES)
265 { 261 {
266 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); 262 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
267 type = 0; 263 type = 0;
268 } 264 }
269 265
270 switch (type) 266 switch (type)
271 { 267 {
273 case WAND: 269 case WAND:
274 case ROD: 270 case ROD:
275 case HORN: 271 case HORN:
276 if (slot [body_range].info != -1) 272 if (slot [body_range].info != -1)
277 { 273 {
278 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); 274 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
279 slot [body_range].info = -1; 275 slot [body_range].info = -1;
280 } 276 }
281 break; 277 break;
282 278
283 case WEAPON: 279 case WEAPON:
284 if (slot [body_combat].info != -1) 280 if (slot [body_combat].info != -1)
285 { 281 {
286 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); 282 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
287 slot [body_combat].info = -1; 283 slot [body_combat].info = -1;
288 } 284 }
289 break; 285 break;
290 286
291 case SHIELD: 287 case SHIELD:
292 if (slot [body_shield].info != -1) 288 if (slot [body_shield].info != -1)
293 { 289 {
294 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); 290 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
295 slot [body_shield].info = -1; 291 slot [body_shield].info = -1;
296 } 292 }
297 break; 293 break;
298 294
299 case PLAYER: 295 case PLAYER:
300 if (slot [body_shield].info != 1) 296 if (slot [body_shield].info != 1)
301 { 297 {
302 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); 298 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
303 slot [body_shield].info = 1; 299 slot [body_shield].info = 1;
304 } 300 }
305 301
306 if (slot [body_combat].info != 1) 302 if (slot [body_combat].info != 1)
307 { 303 {
308 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); 304 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
309 slot [body_combat].info = 1; 305 slot [body_combat].info = 1;
310 } 306 }
311 307
312 if (slot [body_range].info != 1) 308 if (slot [body_range].info != 1)
313 { 309 {
314 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); 310 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
315 slot [body_range].info = 1; 311 slot [body_range].info = 1;
316 } 312 }
317 break; 313 break;
318 } 314 }
319 315
342 * not in the ideal fashion. 338 * not in the ideal fashion.
343 */ 339 */
344 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) 340 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
345 { 341 {
346 if (!skill) 342 if (!skill)
347 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); 343 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
348 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || 344 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
349 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) 345 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
350 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); 346 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
351 } 347 }
352 348
353 /* We changed last_heal to gen_sp_armour, which is what it 349 /* We changed last_heal to gen_sp_armour, which is what it
354 * really does for many objects. Need to catch any in maps 350 * really does for many objects. Need to catch any in maps
355 * that may have an old value. 351 * that may have an old value.
361 || type == AMULET || type == GIRDLE 357 || type == AMULET || type == GIRDLE
362 || type == BRACERS || type == CLOAK) 358 || type == BRACERS || type == CLOAK)
363 { 359 {
364 if (last_heal) 360 if (last_heal)
365 { 361 {
366 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); 362 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
367 gen_sp_armour = last_heal; 363 gen_sp_armour = last_heal;
368 last_heal = 0; 364 last_heal = 0;
369 } 365 }
370 366
371 int ip = calc_item_power (this, 0); 367 int ip = calc_item_power (this, 0);
372 368
373 /* Legacy objects from before item power was in the game */ 369 /* Legacy objects from before item power was in the game */
374 if (!item_power && ip) 370 if (!item_power && ip)
375 { 371 {
376 if (ip > 3) 372 if (ip > 3)
377 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); 373 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
378 374
379 item_power = ip; 375 item_power = ip;
380 } 376 }
381 377
382 /* Check for possibly bogus values. Has to meet both these criteria - 378 /* Check for possibly bogus values. Has to meet both these criteria -
389 if (ip > 2 * item_power && ip > (item_power + 3)) 385 if (ip > 2 * item_power && ip > (item_power + 3))
390 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
391#endif 387#endif
392 } 388 }
393 389
394 /* Old spellcasting object - need to load in the appropiate object */ 390 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
395 if ((type == ROD || type == WAND || type == SCROLL || type == HORN || type == FIREWALL || 391 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
392 if ((type == ROD
393 || type == WAND
394 || type == SCROLL
395 || type == HORN
396 || type == FIREWALL
396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 397 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
397 ((type == POTION || type == ALTAR) && stats.sp)) && !inv && !loading_arch) 398 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
399 && !inv
400 && !loading_arch
401 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
402 // TODO: at least one watchout-comments is redundant - investigate/remove
398 { 403 {
404 // TODO: fix firewall object on map
399 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 405 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
400 * in that spell was stored in sp. 406 * in that spell was stored in sp.
401 */ 407 */
408 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
402 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 409 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
403 insert_ob_in_ob (tmp, this); 410 insert_ob_in_ob (tmp, this);
404 randomitems = NULL; /* So another spell isn't created for this object */ 411 randomitems = 0;
405 } 412 }
406 413
407 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 414 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
408 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 415 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
409 { 416 {
417 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
410 object *tmp = get_archetype_by_object_name (slaying); 418 object *tmp = get_archetype_by_object_name (slaying);
411 insert_ob_in_ob (tmp, this); 419 insert_ob_in_ob (tmp, this);
412 randomitems = NULL; /* So another spell isn't created for this object */ 420 randomitems = 0; /* So another spell isn't created for this object */
413 /* without this, value is all screwed up */ 421 /* without this, value is all screwed up */
414 value = arch->value * inv->value; 422 value = arch->value * inv->value;
415 } 423 }
416 424
417 if (QUERY_FLAG (this, FLAG_MONSTER)) 425 if (QUERY_FLAG (this, FLAG_MONSTER))
418 { 426 {
419 if (stats.hp > stats.maxhp) 427 if (stats.hp > stats.maxhp)
420 { 428 {
421 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 429 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
422 stats.maxhp = stats.hp; 430 stats.maxhp = stats.hp;
423 } 431 }
424 432
425 /* The archs just need to be updated for this */ 433 /* The archs just need to be updated for this */
426 if (move_type == 0) 434 if (move_type == 0)
427 move_type = MOVE_WALK; 435 move_type = MOVE_WALK;
428 } 436 }
429 437
430 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) 438 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
431 {
432 /* Object will duplicate it's content as part of the 439 /* Object will duplicate it's content as part of the
433 * generation process. To do this, we must flag inventory 440 * generation process. To do this, we must flag inventory
434 * so it remains unevaluated concerning the randomitems and 441 * so it remains unevaluated concerning the randomitems and
435 * the living (a demonlord shouldn't cast from inside generator!) 442 * the living (a demonlord shouldn't cast from inside generator!)
436 */ 443 */
444 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
437 flag_inv (this, FLAG_IS_A_TEMPLATE); 445 flag_inv (this, FLAG_IS_A_TEMPLATE);
438 }
439 446
440 /* Handle player movers. We use move_type for player movers 447 /* Handle player movers. We use move_type for player movers
441 * because they operate on their own time (move_on 448 * because they operate on their own time (move_on
442 * would potentially cause them to be triggered when someone steps 449 * would potentially cause them to be triggered when someone steps
443 * on them). If move_type is set, presume person knows what they 450 * on them). If move_type is set, presume person knows what they
444 * are doing, otherwise, set move_type based on maxhp value. 451 * are doing, otherwise, set move_type based on maxhp value.
445 */ 452 */
446 if (type == PLAYERMOVER) 453 if (type == PLAYERMOVER)
447 { 454 {
448 if (!move_type) 455 if (!move_type)
510 517
511 goto next; 518 goto next;
512 } 519 }
513 } 520 }
514 521
515 LOG (llevDebug, "common/loader.C: set_move - unknown move string '%s'\n", str); 522 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
516 523
517next: ; 524next: ;
518 } 525 }
519} 526}
520 527
522 529
523bool 530bool
524object::parse_kv (object_thawer &f) 531object::parse_kv (object_thawer &f)
525{ 532{
526 object *op_inv = inv; 533 object *op_inv = inv;
534 key_value *last_kv = key_values;
527 535
528 for (;;) 536 for (;;)
529 { 537 {
530 switch (f.kw) 538 switch (f.kw)
531 { 539 {
532 case KW_uuid: 540 case KW_uuid:
533 if (const char *s = f.get_str ()) 541 if (const char *s = f.get_str ())
534 { 542 if (!uuid.parse (s))
535 unsigned int version;
536 unsigned long long seq;
537
538 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1)
539 { 543 {
540 uuid.seq = seq; 544 f.parse_warn ("unparseable uuid");
541 break; 545 uuid = UUID::gen ();
542 } 546 }
543 }
544
545 uuid = gen_uuid ();
546 break; 547 break;
547 548
548 case KW_oid: 549 case KW_oid:
549 f.get (this, f.get_sint32 ()); 550 f.get (this, f.get_sint32 ());
550 break; 551 break;
556 557
557 case KW_attach: f.get_ornull (attach); break; 558 case KW_attach: f.get_ornull (attach); break;
558 case KW_skill: f.get_ornull (skill); break; 559 case KW_skill: f.get_ornull (skill); break;
559 case KW_race: f.get_ornull (race); break; 560 case KW_race: f.get_ornull (race); break;
560 case KW_slaying: f.get_ornull (slaying); break; 561 case KW_slaying: f.get_ornull (slaying); break;
562 case KW_tag: f.get_ornull (tag); break;
561 563
562 case KW_arch: 564 case KW_arch:
563 {
564 object *tmp = object::read (f); 565 if (object *tmp = object::read (f))
565 tmp->deactivate ();
566
567 { 566 {
567 tmp->deactivate ();
568
568 // was: insert_ob_in_ob (tmp, op); 569 // was: insert_ob_in_ob (tmp, op);
569 // but manually adding it can improve map loading times a lot 570 // but manually adding it can improve map loading times a lot
570 // also, appending instead of prepending keeps the 571 // also, appending instead of prepending keeps the
571 // save ordering the same between repeated load/saves. 572 // save ordering the same between repeated load/saves.
573 // and finally we do not want any funny effects
572 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); 574 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
573 CLEAR_FLAG (tmp, FLAG_REMOVED); 575 CLEAR_FLAG (tmp, FLAG_REMOVED);
574 576
575 if (!op_inv) 577 if (!op_inv)
576 { 578 {
588 590
589 tmp->below = 0; 591 tmp->below = 0;
590 tmp->env = this; 592 tmp->env = this;
591 op_inv = tmp; 593 op_inv = tmp;
592 } 594 }
593 } 595 else
596 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
597
594 continue; 598 continue;
595 599
596 case KW_other_arch: 600 case KW_other_arch:
597 other_arch =
598 loading_arch 601 if (loading_arch == this)
599 ? archetype::get (f.get_str ()) 602 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
603 else
604 {
600 : archetype::find (f.get_str ()); 605 other_arch = archetype::find (f.get_str ());
601 606
602 if (!other_arch) 607 if (!other_arch)
603 LOG (llevError, "%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()); 608 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
609 }
604 break; 610 break;
605 611
606 case KW_owner: 612 case KW_owner:
607 if (const char *s = f.get_str ()) 613 f.delayed_deref (this, owner, f.get_str ());
608 {
609 unsigned int version;
610 unsigned long long seq;
611 char name[256];
612
613 if (3 == sscanf (s, "<%d.%llx>/%256s", &version, &seq, name) && version == 1)
614 {
615 UUID uuid = seq;
616 player *pl = player::find (name);
617
618 if (pl && pl->ob->uuid == uuid)
619 owner = pl->ob;
620 }
621 }
622 break; 614 break;
623 615
624 case KW_animation: 616 case KW_animation:
625 { 617 {
626 CLEAR_FLAG (this, FLAG_ANIMATE); 618 CLEAR_FLAG (this, FLAG_ANIMATE);
627 animation_id = 0; 619 animation_id = 0;
628 620
629 const char *str = f.get_str (); 621 const char *str = f.get_str ();
630 if (str && (animation_id = find_animation (str))) 622 if (str && (animation_id = find_animation (str)))
631 SET_FLAG (this, FLAG_ANIMATE); 623 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
632 } 624 }
633 break; 625 break;
634 626
635 case KW_last_heal: f.get (last_heal); break; 627 case KW_last_heal: f.get (last_heal); break;
636 case KW_last_sp: f.get (last_sp); break; 628 case KW_last_sp: f.get (last_sp); break;
825 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; 817 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
826 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; 818 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
827 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; 819 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
828 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; 820 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
829 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; 821 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
822 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
830 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; 823 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
831 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; 824 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
832 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; 825 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
833 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; 826 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
834 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; 827 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
937 case KW_attack_movement: f.get (attack_movement); break; 930 case KW_attack_movement: f.get (attack_movement); break;
938 case KW_move_state: f.get (move_status); break; 931 case KW_move_state: f.get (move_status); break;
939 case KW_expmul: f.get (expmul); break; 932 case KW_expmul: f.get (expmul); break;
940 case KW_glow_radius: f.get (glow_radius); break; 933 case KW_glow_radius: f.get (glow_radius); break;
941 case KW_weapontype: f.get (weapontype); break; 934 case KW_weapontype: f.get (weapontype); break;
942 case KW_tooltype: f.get (tooltype); break;
943 case KW_casting_time: f.get (casting_time); break; 935 case KW_casting_time: f.get (casting_time); break;
936
937 // elevation is deprecated
944 case KW_elevation: f.get (elevation); break; 938 case KW_elevation: break;
939
945 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; 940 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
946 case KW_client_type: f.get (client_type); break; 941 case KW_client_type: f.get (client_type); break;
947 case KW_duration: f.get (duration); break; 942 case KW_duration: f.get (duration); break;
948 case KW_range: f.get (range); break; 943 case KW_range: f.get (range); break;
949 case KW_range_modifier: f.get (range_modifier); break; 944 case KW_range_modifier: f.get (range_modifier); break;
968 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; 963 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
969 case KW_can_apply: 964 case KW_can_apply:
970 break; 965 break;
971 966
972 case KW_connected: 967 case KW_connected:
973 add_button_link (this, map, f.get_sint32 ()); 968 {
969 shstr connected;
970
971 f.get (connected);
972 add_link (map, connected);
973 }
974 break; 974 break;
975 975
976 case KW_randomitems: 976 case KW_randomitems:
977 if (f.get_str ()) 977 if (f.get_str ())
978 { 978 {
1006 1006
1007 f.next (); 1007 f.next ();
1008 return true; 1008 return true;
1009 1009
1010 case KW_ERROR: 1010 case KW_ERROR:
1011 set_ob_key_value (this, f.kw_str, f.value, true); 1011 // append as key value pair (do not use kv_set as it prepends)
1012 // we also do not even try to find old values, duplicate keys stay duplicate
1013 {
1014 key_value *kv = new key_value;
1015
1016 kv->next = 0;
1017 kv->key = shstr (f.kw_str);
1018 kv->value = shstr (f.value);
1019
1020 if (!last_kv)
1021 key_values = last_kv = kv;
1022 else
1023 {
1024 while (last_kv->next)
1025 last_kv = last_kv->next;
1026
1027 last_kv->next = kv;
1028 last_kv = kv;
1029 }
1030 }
1012 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D 1031 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1013 break; 1032 break;
1014 1033
1015 default: 1034 default:
1016 if (!f.parse_error ("object", name)) 1035 if (!f.parse_error ("object", name))
1037 1056
1038 assert (arch); //D maybe use exception handling of sorts? 1057 assert (arch); //D maybe use exception handling of sorts?
1039 1058
1040 f.next (); 1059 f.next ();
1041 1060
1042 object *op = object::create (); 1061 object *op = arch->instance ();
1043
1044 op->map = map; 1062 op->map = map;
1045 arch->copy_to (op);
1046 // copy_to activates, this should be fixed properly 1063 // instance() activates, this should be fixed properly
1047 op->deactivate (); 1064 op->deactivate ();
1048 1065
1049 if (!op->parse_kv (f)) 1066 if (!op->parse_kv (f))
1050 { 1067 {
1051 op->destroy (true); 1068 op->destroy ();
1052 return 0; 1069 return 0;
1053 } 1070 }
1054 1071
1055 op->post_load_check (); 1072 op->post_load_check ();
1056 return op; 1073 return op;
1065int 1082int
1066set_variable (object *op, char *buf) 1083set_variable (object *op, char *buf)
1067{ 1084{
1068 object_thawer f (buf, (AV *)0); 1085 object_thawer f (buf, (AV *)0);
1069 1086
1070 f.next ();
1071 return op->parse_kv (f); 1087 return op->parse_kv (f);
1072} 1088}
1073 1089
1074/* This returns a string of the integer movement type */ 1090/* This returns a string of the integer movement type */
1075#if 0 1091#if 0
1262 /* 110 */ 1278 /* 110 */
1263 KW_destroy_on_death, 1279 KW_destroy_on_death,
1264 KW_NULL, 1280 KW_NULL,
1265 }; 1281 };
1266 1282
1267 int i;
1268
1269 /* This saves the key/value lists. We do it first so that any 1283 /* This saves the key/value lists. We do it first so that any
1270 * keys that match field names will be overwritten by the loader. 1284 * keys that match field names will be overwritten by the loader.
1271 */ 1285 */
1272 for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) 1286 for (key_value *kv = op->key_values; kv; kv = kv->next)
1273 { 1287 if (!tmp->key_values || tmp->kv (kv->key) != kv->value)
1274 /* Find the field in the opposing member. */ 1288 f.put (kv->key, kv->value);
1275 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1276
1277 /* If there's no partnering field, or it's got a different value, save our field. */
1278 if (!arch_field || my_field->value != arch_field->value)
1279 f.put (my_field->key, my_field->value);
1280 }
1281 1289
1282 /* We don't need to worry about the arch's extra fields - they 1290 /* We don't need to worry about the arch's extra fields - they
1283 * will get taken care of the copy_to method. 1291 * will get taken care of the copy_to method.
1284 */ 1292 */
1285 1293
1286 { 1294 f.put (KW_uuid, op->uuid.c_str ());
1287 char uids[64];
1288 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1289 f.put (KW_uuid, (const char *)uids);
1290 }
1291 1295
1292#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) 1296#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1293#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) 1297#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1294 1298
1295 if (object *pl = op->owner) 1299 if (object *owner = op->owner)
1296 if (pl->contr) 1300 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1297 {
1298 char owner[256];
1299 snprintf (owner, sizeof (owner), "<1.%llx>/%s", (unsigned long long)pl->uuid.seq, &pl->name);
1300 f.put (KW_owner, (const char *)owner);
1301 }
1302 1301
1303 CMP_OUT (name); 1302 CMP_OUT (name);
1304 CMP_OUT (name_pl); 1303 CMP_OUT (name_pl);
1305 CMP_OUT (custom_name); 1304 CMP_OUT (custom_name);
1306 CMP_OUT (title); 1305 CMP_OUT (title);
1307 CMP_OUT (race); 1306 CMP_OUT (race);
1307 CMP_OUT (skill);
1308 CMP_OUT (slaying); 1308 CMP_OUT (slaying);
1309 CMP_OUT (tag);
1309 CMP_OUT (other_arch); 1310 CMP_OUT (other_arch);
1310 1311
1311 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); 1312 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1312 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); 1313 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1313 1314
1314 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); 1315 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1315 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); 1316 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1316 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); 1317 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1317 1318
1318 if (op->animation_id != tmp->animation_id) 1319 if (op->animation_id != tmp->animation_id)
1319 if (op->animation_id) 1320 if (op->has_anim ())
1321 f.put (KW_animation, op->anim ().name);
1322 else
1320 { 1323 {
1321 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1324 f.put (KW_animation, (const char *)0);
1322 1325 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1323 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1324 f.put (KW_is_animated, (sint32)0);
1325 } 1326 }
1326 else
1327 f.put (KW_animation, (const char *)0);
1328 1327
1329 CMP_OUT2 (str, stats.Str); 1328 CMP_OUT2 (str, stats.Str);
1330 CMP_OUT2 (dex, stats.Dex); 1329 CMP_OUT2 (dex, stats.Dex);
1331 CMP_OUT2 (con, stats.Con); 1330 CMP_OUT2 (con, stats.Con);
1332 CMP_OUT2 (wis, stats.Wis); 1331 CMP_OUT2 (wis, stats.Wis);
1362 CMP_OUT (direction); 1361 CMP_OUT (direction);
1363 CMP_OUT (type); 1362 CMP_OUT (type);
1364 CMP_OUT (subtype); 1363 CMP_OUT (subtype);
1365 CMP_OUT (attacktype); 1364 CMP_OUT (attacktype);
1366 1365
1367 for (i = 0; i < NROFATTACKS; i++) 1366 for (int i = 0; i < NROFATTACKS; i++)
1368 if (expect_false (op->resist[i] != tmp->resist[i])) 1367 if (expect_false (op->resist[i] != tmp->resist[i]))
1369 f.put (resist_save[i], op->resist[i]); 1368 f.put (resist_save[i], op->resist[i]);
1370 1369
1371 CMP_OUT (path_attuned); 1370 CMP_OUT (path_attuned);
1372 CMP_OUT (path_repelled); 1371 CMP_OUT (path_repelled);
1383 CMP_OUT (last_sp); 1382 CMP_OUT (last_sp);
1384 CMP_OUT (last_grace); 1383 CMP_OUT (last_grace);
1385 CMP_OUT (last_eat); 1384 CMP_OUT (last_eat);
1386 CMP_OUT (glow_radius); 1385 CMP_OUT (glow_radius);
1387 1386
1388 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1387 if (op->flag [FLAG_IS_LINKED])
1388 if (auto (ol, op->find_link ()))
1389 f.put (KW_connected, i); 1389 f.put (KW_connected, ol->id);
1390 1390
1391 CMP_OUT (randomitems); 1391 CMP_OUT (randomitems);
1392 CMP_OUT2 (container, weight_limit); 1392 CMP_OUT2 (container, weight_limit);
1393 1393
1394 CMP_OUT (run_away); 1394 CMP_OUT (run_away);
1395 CMP_OUT (pick_up); 1395 CMP_OUT (pick_up);
1396 CMP_OUT (will_apply); 1396 CMP_OUT (will_apply);
1397 CMP_OUT (smoothlevel); 1397 CMP_OUT (smoothlevel);
1398 CMP_OUT (weapontype); 1398 CMP_OUT (weapontype);
1399 CMP_OUT (tooltype);
1400 CMP_OUT (elevation);
1401 CMP_OUT (client_type); 1399 CMP_OUT (client_type);
1402 CMP_OUT (item_power); 1400 CMP_OUT (item_power);
1403 CMP_OUT (duration); 1401 CMP_OUT (duration);
1404 CMP_OUT (range); 1402 CMP_OUT (range);
1405 CMP_OUT (range_modifier); 1403 CMP_OUT (range_modifier);
1414 CMP_OUT (move_off); 1412 CMP_OUT (move_off);
1415 CMP_OUT (move_slow); 1413 CMP_OUT (move_slow);
1416 CMP_OUT (move_slow_penalty); 1414 CMP_OUT (move_slow_penalty);
1417 1415
1418 if (op->flag != tmp->flag) 1416 if (op->flag != tmp->flag)
1419 for (i = 0; i <= NUM_FLAGS; i++) 1417 for (int i = 0; i <= NUM_FLAGS; i++)
1420 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) 1418 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1421 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1419 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1422 1420
1423 // save body locations 1421 // save body locations
1424 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1422 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1425 if (expect_false (op->slot[i].info != tmp->slot[i].info)) 1423 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1426 f.put (body_locations[i].save_name, op->slot[i].info); 1424 f.put (body_locations[i].save_name, op->slot[i].info);
1427} 1425}
1428 1426
1429/* 1427/*
1432 * the only place this is not set is when saving the player. 1430 * the only place this is not set is when saving the player.
1433 */ 1431 */
1434bool 1432bool
1435object::write (object_freezer &f) 1433object::write (object_freezer &f)
1436{ 1434{
1437 archetype *at = arch ? (archetype *)arch : empty_archetype; 1435 archetype *at = arch ? arch : archetype::empty;
1438 1436
1439 f.put (KW_arch, at->archname); 1437 f.put (KW_arch, at->archname);
1440 write_diff (f, this, at); 1438 write_diff (f, this, at);
1441 1439
1442 for (object *tmp = inv; tmp; tmp = tmp->below) 1440 for (object *tmp = inv; tmp; tmp = tmp->below)
1450 1448
1451///////////////////////////////////////////////////////////////////////////// 1449/////////////////////////////////////////////////////////////////////////////
1452 1450
1453// generic resource file load, 1451// generic resource file load,
1454// currently supports: region, treasures, archetypes 1452// currently supports: region, treasures, archetypes
1453bool
1455bool load_resource_file (const char *filename) 1454load_resource_file_ (const char *filename)
1456{ 1455{
1457 object_thawer f (filename); 1456 object_thawer f (filename);
1458
1459 bool success = false;
1460 bool seen_arch = false;
1461
1462 f.next ();
1463 1457
1464 for (;;) 1458 for (;;)
1465 { 1459 {
1466 switch (f.kw) 1460 switch (f.kw)
1467 { 1461 {
1468 case KW_region: 1462 case KW_region:
1469 if (!region::read (f)) 1463 if (!region::read (f))
1470 goto finish; 1464 return false;
1471 break; 1465 break;
1472 1466
1473 case KW_treasure: 1467 case KW_treasure:
1474 case KW_treasureone: 1468 case KW_treasureone:
1475 if (!treasurelist::read (f)) 1469 if (!treasurelist::read (f))
1476 goto finish; 1470 return false;
1477 break; 1471 break;
1478 1472
1479 case KW_object: 1473 case KW_object:
1480 seen_arch = true;
1481 if (!archetype::read (f)) 1474 if (!archetype::read (f))
1482 goto finish; 1475 return false;
1483 break; 1476 break;
1484 1477
1485 case KW_EOF: 1478 case KW_EOF:
1486 success = true; 1479 return true;
1487 goto finish;
1488 1480
1489 default: 1481 default:
1490 if (!f.parse_error ("resource file")) 1482 if (!f.parse_error ("resource file"))
1491 goto finish; 1483 return false;
1492 1484
1493 f.next (); 1485 f.next ();
1494 break; 1486 break;
1495 } 1487 }
1496 } 1488 }
1497
1498finish:
1499 if (seen_arch)
1500 init_archetype_pointers ();
1501
1502 return success;
1503} 1489}
1504 1490

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