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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.118 by elmex, Sun Aug 31 15:49:13 2008 UTC vs.
Revision 1.132 by root, Thu Sep 17 01:57:31 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
257void 257void
258object::post_load_check () 258object::post_load_check ()
259{ 259{
260 if (type >= NUM_TYPES) 260 if (type >= NUM_TYPES)
261 { 261 {
262 LOG (llevError, "%s: type out of range, resetting to 0.\n", debug_desc ()); 262 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
263 type = 0; 263 type = 0;
264 } 264 }
265 265
266 switch (type) 266 switch (type)
267 { 267 {
269 case WAND: 269 case WAND:
270 case ROD: 270 case ROD:
271 case HORN: 271 case HORN:
272 if (slot [body_range].info != -1) 272 if (slot [body_range].info != -1)
273 { 273 {
274 LOG (llevError, "%s: body_range %d != -1\n", debug_desc (), slot [body_range].info); 274 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
275 slot [body_range].info = -1; 275 slot [body_range].info = -1;
276 } 276 }
277 break; 277 break;
278 278
279 case WEAPON: 279 case WEAPON:
280 if (slot [body_combat].info != -1) 280 if (slot [body_combat].info != -1)
281 { 281 {
282 LOG (llevError, "%s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); 282 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
283 slot [body_combat].info = -1; 283 slot [body_combat].info = -1;
284 } 284 }
285 break; 285 break;
286 286
287 case SHIELD: 287 case SHIELD:
288 if (slot [body_shield].info != -1) 288 if (slot [body_shield].info != -1)
289 { 289 {
290 LOG (llevError, "%s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); 290 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
291 slot [body_shield].info = -1; 291 slot [body_shield].info = -1;
292 } 292 }
293 break; 293 break;
294 294
295 case PLAYER: 295 case PLAYER:
296 if (slot [body_shield].info != 1) 296 if (slot [body_shield].info != 1)
297 { 297 {
298 LOG (llevError, "%s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); 298 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
299 slot [body_shield].info = 1; 299 slot [body_shield].info = 1;
300 } 300 }
301 301
302 if (slot [body_combat].info != 1) 302 if (slot [body_combat].info != 1)
303 { 303 {
304 LOG (llevError, "%s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); 304 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
305 slot [body_combat].info = 1; 305 slot [body_combat].info = 1;
306 } 306 }
307 307
308 if (slot [body_range].info != 1) 308 if (slot [body_range].info != 1)
309 { 309 {
310 LOG (llevError, "%s: body_range %d != 1\n", debug_desc (), slot [body_range].info); 310 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
311 slot [body_range].info = 1; 311 slot [body_range].info = 1;
312 } 312 }
313 break; 313 break;
314 } 314 }
315 315
338 * not in the ideal fashion. 338 * not in the ideal fashion.
339 */ 339 */
340 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) 340 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
341 { 341 {
342 if (!skill) 342 if (!skill)
343 LOG (llevError, "Weapon %s lacks a skill.\n", debug_desc ()); 343 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
344 else if ((!strcmp (skill, "one handed weapons") && slot[body_arm].info != -1) || 344 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
345 (!strcmp (skill, "two handed weapons") && slot[body_arm].info != -2)) 345 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
346 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); 346 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
347 } 347 }
348 348
349 /* We changed last_heal to gen_sp_armour, which is what it 349 /* We changed last_heal to gen_sp_armour, which is what it
350 * really does for many objects. Need to catch any in maps 350 * really does for many objects. Need to catch any in maps
351 * that may have an old value. 351 * that may have an old value.
357 || type == AMULET || type == GIRDLE 357 || type == AMULET || type == GIRDLE
358 || type == BRACERS || type == CLOAK) 358 || type == BRACERS || type == CLOAK)
359 { 359 {
360 if (last_heal) 360 if (last_heal)
361 { 361 {
362 LOG (llevError, "Object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); 362 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
363 gen_sp_armour = last_heal; 363 gen_sp_armour = last_heal;
364 last_heal = 0; 364 last_heal = 0;
365 } 365 }
366 366
367 int ip = calc_item_power (this, 0); 367 int ip = calc_item_power (this, 0);
368 368
369 /* Legacy objects from before item power was in the game */ 369 /* Legacy objects from before item power was in the game */
370 if (!item_power && ip) 370 if (!item_power && ip)
371 { 371 {
372 if (ip > 3) 372 if (ip > 3)
373 LOG (llevDebug, "Object %s had no item power, using %d\n", debug_desc (), ip); 373 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
374 374
375 item_power = ip; 375 item_power = ip;
376 } 376 }
377 377
378 /* Check for possibly bogus values. Has to meet both these criteria - 378 /* Check for possibly bogus values. Has to meet both these criteria -
385 if (ip > 2 * item_power && ip > (item_power + 3)) 385 if (ip > 2 * item_power && ip > (item_power + 3))
386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); 386 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
387#endif 387#endif
388 } 388 }
389 389
390 /* Old spellcasting object - need to load in the appropiate object */ 390 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
391 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
391 if ((type == ROD 392 if ((type == ROD
392 || type == WAND 393 || type == WAND
393 || type == SCROLL 394 || type == SCROLL
394 || type == HORN 395 || type == HORN
395 || type == FIREWALL 396 || type == FIREWALL
396 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 397 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
397 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet. 398 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
398 && !inv 399 && !inv
399 && !loading_arch 400 && !loading_arch
400 && !randomitems) // by elmex: not _any_ rod or horn we find on a map, which has randomitems is an old spellcasting 401 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
401 // object. For instance lythanders pipe got it's spell in the treasurelist in the randomitems, 402 // TODO: at least one watchout-comments is redundant - investigate/remove
402 // same goes for normal rods.
403 { 403 {
404 // TODO: fix firewall object on map
404 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' 405 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
405 * in that spell was stored in sp. 406 * in that spell was stored in sp.
406 */ 407 */
407 LOG (llevError, "old spellcasting object found: %s", debug_desc ()); 408 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
408 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); 409 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
409 insert_ob_in_ob (tmp, this); 410 insert_ob_in_ob (tmp, this);
411 randomitems = 0;
410 } 412 }
411 413
412 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 414 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
413 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) 415 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
414 { 416 {
415 LOG (llevError, "spellbook/rune found without inv but slaying: %s", debug_desc ()); 417 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
416 object *tmp = get_archetype_by_object_name (slaying); 418 object *tmp = get_archetype_by_object_name (slaying);
417 insert_ob_in_ob (tmp, this); 419 insert_ob_in_ob (tmp, this);
418 randomitems = 0; /* So another spell isn't created for this object */ 420 randomitems = 0; /* So another spell isn't created for this object */
419 /* without this, value is all screwed up */ 421 /* without this, value is all screwed up */
420 value = arch->value * inv->value; 422 value = arch->value * inv->value;
422 424
423 if (QUERY_FLAG (this, FLAG_MONSTER)) 425 if (QUERY_FLAG (this, FLAG_MONSTER))
424 { 426 {
425 if (stats.hp > stats.maxhp) 427 if (stats.hp > stats.maxhp)
426 { 428 {
427 LOG (llevInfo, "Monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); 429 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
428 stats.maxhp = stats.hp; 430 stats.maxhp = stats.hp;
429 } 431 }
430 432
431 /* The archs just need to be updated for this */ 433 /* The archs just need to be updated for this */
432 if (move_type == 0) 434 if (move_type == 0)
458 stats.maxhp = 0; 460 stats.maxhp = 0;
459 } 461 }
460 else 462 else
461 move_type = MOVE_WALK; 463 move_type = MOVE_WALK;
462 } 464 }
465 }
466
467 // if the object has an animation, try to provide a default face
468 if (has_anim ())
469 {
470 const animation &anim_ob = anim ();
471
472 if (anim_speed)
473 // if this item is time-animated, force the last frame
474 animate_object (this, 0);
475 else if (flag [FLAG_MONSTER])
476 // if it is a monster, set appropriate facing
477 animate_object (this, direction);
463 } 478 }
464} 479}
465 480
466static void 481static void
467set_move (MoveType &mt, const char *str) 482set_move (MoveType &mt, const char *str)
558 case KW_race: f.get_ornull (race); break; 573 case KW_race: f.get_ornull (race); break;
559 case KW_slaying: f.get_ornull (slaying); break; 574 case KW_slaying: f.get_ornull (slaying); break;
560 case KW_tag: f.get_ornull (tag); break; 575 case KW_tag: f.get_ornull (tag); break;
561 576
562 case KW_arch: 577 case KW_arch:
563 {
564 object *tmp = object::read (f); 578 if (object *tmp = object::read (f))
565 tmp->deactivate ();
566
567 { 579 {
580 tmp->deactivate ();
581
568 // was: insert_ob_in_ob (tmp, op); 582 // was: insert_ob_in_ob (tmp, op);
569 // but manually adding it can improve map loading times a lot 583 // but manually adding it can improve map loading times a lot
570 // also, appending instead of prepending keeps the 584 // also, appending instead of prepending keeps the
571 // save ordering the same between repeated load/saves. 585 // save ordering the same between repeated load/saves.
572 // and finally we do not want any funny effects 586 // and finally we do not want any funny effects
589 603
590 tmp->below = 0; 604 tmp->below = 0;
591 tmp->env = this; 605 tmp->env = this;
592 op_inv = tmp; 606 op_inv = tmp;
593 } 607 }
594 } 608 else
609 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
610
595 continue; 611 continue;
596 612
597 case KW_other_arch: 613 case KW_other_arch:
598 if (loading_arch == this) 614 if (loading_arch == this)
599 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); 615 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
924 case KW_anim_speed: f.get (anim_speed); break; 940 case KW_anim_speed: f.get (anim_speed); break;
925 case KW_container: f.get (weight_limit); break; 941 case KW_container: f.get (weight_limit); break;
926 case KW_will_apply: f.get (will_apply); break; 942 case KW_will_apply: f.get (will_apply); break;
927 case KW_attack_movement: f.get (attack_movement); break; 943 case KW_attack_movement: f.get (attack_movement); break;
928 case KW_move_state: f.get (move_status); break; 944 case KW_move_state: f.get (move_status); break;
929 case KW_expmul: f.get (expmul); break; 945 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
930 case KW_glow_radius: f.get (glow_radius); break; 946 case KW_glow_radius: f.get (glow_radius); break;
931 case KW_weapontype: f.get (weapontype); break; 947 case KW_weapontype: f.get (weapontype); break;
932 case KW_tooltype: f.get (tooltype); break;
933 case KW_casting_time: f.get (casting_time); break; 948 case KW_casting_time: f.get (casting_time); break;
934 949
935 // elevation is deprecated 950 // elevation is deprecated
936 case KW_elevation: break; 951 case KW_elevation: break;
937 952
961 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; 976 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
962 case KW_can_apply: 977 case KW_can_apply:
963 break; 978 break;
964 979
965 case KW_connected: 980 case KW_connected:
966 add_button_link (this, map, f.get_sint32 ()); 981 {
982 shstr connected;
983
984 f.get (connected);
985 add_link (map, connected);
986 }
967 break; 987 break;
968 988
969 case KW_randomitems: 989 case KW_randomitems:
970 if (f.get_str ()) 990 if (f.get_str ())
971 { 991 {
1056 // instance() activates, this should be fixed properly 1076 // instance() activates, this should be fixed properly
1057 op->deactivate (); 1077 op->deactivate ();
1058 1078
1059 if (!op->parse_kv (f)) 1079 if (!op->parse_kv (f))
1060 { 1080 {
1061 op->destroy (true); 1081 op->destroy ();
1062 return 0; 1082 return 0;
1063 } 1083 }
1064 1084
1065 op->post_load_check (); 1085 op->post_load_check ();
1066 return op; 1086 return op;
1308 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); 1328 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1309 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); 1329 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1310 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); 1330 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1311 1331
1312 if (op->animation_id != tmp->animation_id) 1332 if (op->animation_id != tmp->animation_id)
1313 if (op->animation_id) 1333 if (op->has_anim ())
1314 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1334 f.put (KW_animation, op->anim ().name);
1315 else 1335 else
1316 { 1336 {
1317 f.put (KW_animation, (const char *)0); 1337 f.put (KW_animation, (const char *)0);
1318 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? 1338 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1319 } 1339 }
1376 CMP_OUT (last_grace); 1396 CMP_OUT (last_grace);
1377 CMP_OUT (last_eat); 1397 CMP_OUT (last_eat);
1378 CMP_OUT (glow_radius); 1398 CMP_OUT (glow_radius);
1379 1399
1380 if (op->flag [FLAG_IS_LINKED]) 1400 if (op->flag [FLAG_IS_LINKED])
1381 if (int i = get_button_value (op)) 1401 if (auto (ol, op->find_link ()))
1382 f.put (KW_connected, i); 1402 f.put (KW_connected, ol->id);
1383 1403
1384 CMP_OUT (randomitems); 1404 CMP_OUT (randomitems);
1385 CMP_OUT2 (container, weight_limit); 1405 CMP_OUT2 (container, weight_limit);
1386 1406
1387 CMP_OUT (run_away); 1407 CMP_OUT (run_away);
1388 CMP_OUT (pick_up); 1408 CMP_OUT (pick_up);
1389 CMP_OUT (will_apply); 1409 CMP_OUT (will_apply);
1390 CMP_OUT (smoothlevel); 1410 CMP_OUT (smoothlevel);
1391 CMP_OUT (weapontype); 1411 CMP_OUT (weapontype);
1392 CMP_OUT (tooltype);
1393 CMP_OUT (client_type); 1412 CMP_OUT (client_type);
1394 CMP_OUT (item_power); 1413 CMP_OUT (item_power);
1395 CMP_OUT (duration); 1414 CMP_OUT (duration);
1396 CMP_OUT (range); 1415 CMP_OUT (range);
1397 CMP_OUT (range_modifier); 1416 CMP_OUT (range_modifier);
1424 * the only place this is not set is when saving the player. 1443 * the only place this is not set is when saving the player.
1425 */ 1444 */
1426bool 1445bool
1427object::write (object_freezer &f) 1446object::write (object_freezer &f)
1428{ 1447{
1429 archetype *at = arch ? arch : archetype::empty; 1448 if (is_arch ())
1430 1449 {
1450 f.put (KW_object, arch->archname);
1451 write_diff (f, this, archetype::empty);
1452 }
1453 else
1454 {
1431 f.put (KW_arch, at->archname); 1455 f.put (KW_arch, arch->archname);
1432 write_diff (f, this, at); 1456 write_diff (f, this, arch);
1457 }
1433 1458
1434 for (object *tmp = inv; tmp; tmp = tmp->below) 1459 for (object *tmp = inv; tmp; tmp = tmp->below)
1435 tmp->write (f); 1460 tmp->write (f);
1436 1461
1437 f.put (this); 1462 f.put (this);

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