1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
461 | } |
461 | } |
462 | else |
462 | else |
463 | move_type = MOVE_WALK; |
463 | move_type = MOVE_WALK; |
464 | } |
464 | } |
465 | } |
465 | } |
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466 | |
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467 | // if the object has an animation, try to provide a default face |
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468 | if (has_anim ()) |
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469 | { |
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470 | const animation &anim_ob = anim (); |
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471 | |
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472 | if (anim_speed) |
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473 | // if this item is time-animated, force the last frame |
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474 | animate_object (this, 0); |
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475 | else if (flag [FLAG_MONSTER]) |
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476 | // if it is a monster, set appropriate facing |
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477 | animate_object (this, direction); |
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478 | } |
466 | } |
479 | } |
467 | |
480 | |
468 | static void |
481 | static void |
469 | set_move (MoveType &mt, const char *str) |
482 | set_move (MoveType &mt, const char *str) |
470 | { |
483 | { |
… | |
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927 | case KW_anim_speed: f.get (anim_speed); break; |
940 | case KW_anim_speed: f.get (anim_speed); break; |
928 | case KW_container: f.get (weight_limit); break; |
941 | case KW_container: f.get (weight_limit); break; |
929 | case KW_will_apply: f.get (will_apply); break; |
942 | case KW_will_apply: f.get (will_apply); break; |
930 | case KW_attack_movement: f.get (attack_movement); break; |
943 | case KW_attack_movement: f.get (attack_movement); break; |
931 | case KW_move_state: f.get (move_status); break; |
944 | case KW_move_state: f.get (move_status); break; |
932 | case KW_expmul: f.get (expmul); break; |
945 | //case KW_expmul: f.get (expmul); break;//D declared const for the time being |
933 | case KW_glow_radius: f.get (glow_radius); break; |
946 | case KW_glow_radius: f.get (glow_radius); break; |
934 | case KW_weapontype: f.get (weapontype); break; |
947 | case KW_weapontype: f.get (weapontype); break; |
935 | case KW_casting_time: f.get (casting_time); break; |
948 | case KW_casting_time: f.get (casting_time); break; |
936 | |
949 | |
937 | // elevation is deprecated |
950 | // elevation is deprecated |
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1315 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1328 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1316 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1329 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1317 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1330 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1318 | |
1331 | |
1319 | if (op->animation_id != tmp->animation_id) |
1332 | if (op->animation_id != tmp->animation_id) |
1320 | if (op->animation_id) |
1333 | if (op->has_anim ()) |
1321 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1334 | f.put (KW_animation, op->anim ().name); |
1322 | else |
1335 | else |
1323 | { |
1336 | { |
1324 | f.put (KW_animation, (const char *)0); |
1337 | f.put (KW_animation, (const char *)0); |
1325 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1338 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1326 | } |
1339 | } |
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1430 | * the only place this is not set is when saving the player. |
1443 | * the only place this is not set is when saving the player. |
1431 | */ |
1444 | */ |
1432 | bool |
1445 | bool |
1433 | object::write (object_freezer &f) |
1446 | object::write (object_freezer &f) |
1434 | { |
1447 | { |
1435 | archetype *at = arch ? arch : archetype::empty; |
1448 | if (is_arch ()) |
1436 | |
1449 | { |
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1450 | f.put (KW_object, arch->archname); |
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1451 | write_diff (f, this, archetype::empty); |
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1452 | } |
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1453 | else |
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1454 | { |
1437 | f.put (KW_arch, at->archname); |
1455 | f.put (KW_arch, arch->archname); |
1438 | write_diff (f, this, at); |
1456 | write_diff (f, this, arch); |
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1457 | } |
1439 | |
1458 | |
1440 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1459 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1441 | tmp->write (f); |
1460 | tmp->write (f); |
1442 | |
1461 | |
1443 | f.put (this); |
1462 | f.put (this); |