… | |
… | |
27 | #include <sproto.h> |
27 | #include <sproto.h> |
28 | |
28 | |
29 | ///////////////////////////////////////////////////////////////////////////// |
29 | ///////////////////////////////////////////////////////////////////////////// |
30 | |
30 | |
31 | extern archetype *loading_arch; |
31 | extern archetype *loading_arch; |
|
|
32 | |
|
|
33 | //+GPL |
32 | |
34 | |
33 | /* This table is only necessary to convert objects that existed before the |
35 | /* This table is only necessary to convert objects that existed before the |
34 | * spell object conversion to the new object. It was not practical |
36 | * spell object conversion to the new object. It was not practical |
35 | * to go through every mapping looking for every potion, rod, wand, etc |
37 | * to go through every mapping looking for every potion, rod, wand, etc |
36 | * that had a sp set and update to the new value. So this maps the |
38 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
328 | |
330 | |
329 | if (!name_pl) |
331 | if (!name_pl) |
330 | name_pl = name; |
332 | name_pl = name; |
331 | |
333 | |
332 | /* objects now have a materialname. try to patch it in */ |
334 | /* objects now have a materialname. try to patch it in */ |
333 | if (!(is_weapon () && level > 0)) |
335 | if (material == MATERIAL_NULL && !(is_weapon () && level > 0)) |
334 | set_materialname (this, map ? map->difficulty : 5, 0); |
336 | select_material (this, map ? map->difficulty : 5); |
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|
337 | |
|
|
338 | if (speed < 0.) |
|
|
339 | { |
|
|
340 | flag [FLAG_RANDOM_SPEED] = true; |
|
|
341 | speed = -speed; |
|
|
342 | // speed_left will be randomised in instantiate () and copy_to () |
|
|
343 | } |
335 | |
344 | |
336 | /* only do these when program is first run - a bit |
345 | /* only do these when program is first run - a bit |
337 | * excessive to do this at every run - most of this is |
346 | * excessive to do this at every run - most of this is |
338 | * really just to catch any errors - program will still run, but |
347 | * really just to catch any errors - program will still run, but |
339 | * not in the ideal fashion. |
348 | * not in the ideal fashion. |
… | |
… | |
478 | animate_object (this, direction); |
487 | animate_object (this, direction); |
479 | } |
488 | } |
480 | } |
489 | } |
481 | |
490 | |
482 | static void |
491 | static void |
483 | set_move (MoveType &mt, const char *str) |
492 | set_move (MoveType &mt, object_thawer &f) |
484 | { |
493 | { |
485 | static const struct flagstr { |
494 | static const struct flagstr { |
486 | const char *name; |
495 | const char *name; |
487 | MoveType flags; |
496 | MoveType flags; |
488 | } move_flags[] = { |
497 | } move_flags[] = { |
… | |
… | |
494 | { "boat" , MOVE_BOAT }, |
503 | { "boat" , MOVE_BOAT }, |
495 | { "ship" , MOVE_SHIP }, |
504 | { "ship" , MOVE_SHIP }, |
496 | { "all" , MOVE_ALL }, |
505 | { "all" , MOVE_ALL }, |
497 | }; |
506 | }; |
498 | |
507 | |
499 | if (!str) |
508 | const char *str = f.get_str (); |
500 | { |
|
|
501 | mt = 0; |
|
|
502 | return; |
|
|
503 | } |
|
|
504 | |
509 | |
505 | if (isdigit (*str)) |
510 | if (!*str || isdigit (*str)) |
506 | { |
511 | { |
507 | mt = atoi (str); |
512 | mt = atoi (str); |
508 | return; |
513 | return; |
509 | } |
514 | } |
510 | |
515 | |
511 | mt = 0; |
516 | mt = 0; |
512 | |
517 | |
513 | for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
518 | for (str = strtok ((char *)str, " "); str; str = strtok (0, " ")) |
514 | { |
519 | { |
515 | bool negate = 0; |
520 | bool negate = 0; |
516 | |
521 | |
517 | if (*str == '-') |
522 | if (*str == '-') |
518 | { |
523 | { |
… | |
… | |
537 | |
542 | |
538 | next: ; |
543 | next: ; |
539 | } |
544 | } |
540 | } |
545 | } |
541 | |
546 | |
|
|
547 | //-GPL |
|
|
548 | |
542 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
549 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
543 | |
550 | |
544 | bool |
551 | bool |
545 | object::parse_kv (object_thawer &f) |
552 | object::parse_kv (object_thawer &f) |
546 | { |
553 | { |
… | |
… | |
550 | for (;;) |
557 | for (;;) |
551 | { |
558 | { |
552 | switch (f.kw) |
559 | switch (f.kw) |
553 | { |
560 | { |
554 | case KW_uuid: |
561 | case KW_uuid: |
555 | if (const char *s = f.get_str ()) |
|
|
556 | if (!uuid.parse (s)) |
562 | if (!uuid.parse (f.get_str ())) |
557 | { |
563 | { |
558 | f.parse_warn ("unparseable uuid"); |
564 | f.parse_warn ("unparseable uuid"); |
559 | uuid = UUID::gen (); |
565 | uuid = UUID::gen (); |
560 | } |
566 | } |
561 | break; |
567 | break; |
562 | |
568 | |
563 | case KW_oid: |
569 | case KW_oid: |
564 | f.get (this, f.get_sint32 ()); |
570 | f.get (this, f.get_sint32 ()); |
565 | break; |
571 | break; |
… | |
… | |
630 | case KW_animation: |
636 | case KW_animation: |
631 | { |
637 | { |
632 | CLEAR_FLAG (this, FLAG_ANIMATE); |
638 | CLEAR_FLAG (this, FLAG_ANIMATE); |
633 | animation_id = 0; |
639 | animation_id = 0; |
634 | |
640 | |
635 | const char *str = f.get_str (); |
|
|
636 | if (str && (animation_id = find_animation (str))) |
641 | if (f.has_value () && (animation_id = find_animation (f.get_str ()))) |
637 | SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here |
642 | SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here |
638 | } |
643 | } |
639 | break; |
644 | break; |
640 | |
645 | |
641 | case KW_last_heal: f.get (last_heal); break; |
646 | case KW_last_heal: f.get (last_heal); break; |
642 | case KW_last_sp: f.get (last_sp); break; |
647 | case KW_last_sp: f.get (last_sp); break; |
643 | case KW_last_grace: f.get (last_grace); break; |
648 | case KW_last_grace: f.get (last_grace); break; |
644 | case KW_last_eat: f.get (last_eat); break; |
649 | case KW_last_eat: f.get (last_eat); break; |
|
|
650 | case KW_sl: |
645 | case KW_speed_left: f.get (speed_left); break; |
651 | case KW_speed_left: f.get (speed_left); break; |
646 | |
652 | |
647 | case KW_speed: |
653 | case KW_speed: |
648 | f.get (speed); |
654 | f.get (speed); |
649 | |
655 | |
… | |
… | |
658 | move_slow |= MOVE_WALK; |
664 | move_slow |= MOVE_WALK; |
659 | f.get (move_slow_penalty); |
665 | f.get (move_slow_penalty); |
660 | break; |
666 | break; |
661 | |
667 | |
662 | case KW_face: |
668 | case KW_face: |
663 | face = face_find (f.get_str ()); |
669 | face = f.has_value () ? face_find (f.get_str ()) : blank_face; |
664 | break; |
670 | break; |
665 | |
671 | |
666 | case KW_sound: |
672 | case KW_sound: |
|
|
673 | if (f.has_value ()) |
|
|
674 | { |
667 | sound = sound_find (f.get_str ()); |
675 | sound = sound_find (f.get_str ()); |
668 | if (!sound) |
676 | if (!sound) |
669 | f.parse_warn ("sound not found"); |
677 | f.parse_warn (format ("sound '%s' not found", f.get_str ())); |
|
|
678 | } |
|
|
679 | else |
|
|
680 | sound = 0; |
670 | break; |
681 | break; |
671 | |
682 | |
672 | case KW_sound_destroy: |
683 | case KW_sound_destroy: |
|
|
684 | if (f.has_value ()) |
|
|
685 | { |
673 | sound_destroy = sound_find (f.get_str ()); |
686 | sound_destroy = sound_find (f.get_str ()); |
674 | if (!sound_destroy) |
687 | if (!sound_destroy) |
675 | f.parse_warn ("sound not found"); |
688 | f.parse_warn (format ("sound '%s' not found", f.get_str ())); |
|
|
689 | } |
|
|
690 | else |
|
|
691 | sound_destroy = 0; |
676 | break; |
692 | break; |
677 | |
693 | |
678 | case KW_x: f.get (x); break; |
694 | case KW_x: f.get (x); break; |
679 | case KW_y: f.get (y); break; |
695 | case KW_y: f.get (y); break; |
680 | |
696 | |
… | |
… | |
721 | case KW_invisible: f.get (invisible); break; |
737 | case KW_invisible: f.get (invisible); break; |
722 | case KW_magic: f.get (magic); break; |
738 | case KW_magic: f.get (magic); break; |
723 | case KW_state: f.get (state); break; |
739 | case KW_state: f.get (state); break; |
724 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
740 | case KW_move_slow_penalty: f.get (move_slow_penalty); break; |
725 | case KW_material: f.get (materials); break; //TODO: nuke |
741 | case KW_material: f.get (materials); break; //TODO: nuke |
726 | case KW_materialname: f.get (materialname); break; |
742 | |
|
|
743 | case KW_materialname: |
|
|
744 | { |
|
|
745 | shstr sh; |
|
|
746 | f.get (sh); |
|
|
747 | material = name_to_material (sh); |
|
|
748 | } |
|
|
749 | break; |
727 | |
750 | |
728 | /* These are the new values */ |
751 | /* These are the new values */ |
729 | case KW_move_block: set_move (move_block, f.get_str ()); break; |
752 | case KW_move_block: set_move (move_block, f); break; |
730 | case KW_move_allow: set_move (move_allow, f.get_str ()); break; |
753 | case KW_move_allow: set_move (move_allow, f); break; |
731 | case KW_move_type: set_move (move_type, f.get_str ()); break; |
754 | case KW_move_type: set_move (move_type , f); break; |
732 | case KW_move_on: set_move (move_on, f.get_str ()); break; |
755 | case KW_move_on: set_move (move_on , f); break; |
733 | case KW_move_off: set_move (move_off, f.get_str ()); break; |
756 | case KW_move_off: set_move (move_off , f); break; |
734 | case KW_move_slow: set_move (move_slow, f.get_str ()); break; |
757 | case KW_move_slow: set_move (move_slow , f); break; |
735 | |
758 | |
736 | /* These are all legacy - any new objects should use the move_ .. values */ |
759 | /* These are all legacy - any new objects should use the move_ .. values */ |
737 | case KW_no_pass: |
760 | case KW_no_pass: |
738 | { |
761 | { |
739 | if (f.get_sint32 ()) |
762 | if (f.get_sint32 ()) |
… | |
… | |
848 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
871 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
849 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
872 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
850 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
873 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
851 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
874 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
852 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
875 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
853 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
|
|
854 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
876 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
855 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
877 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
856 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
878 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
857 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
879 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
858 | case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; |
880 | case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break; |
… | |
… | |
902 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
924 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
903 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
925 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
904 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
926 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
905 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
927 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
906 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
928 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
|
|
929 | case KW_random_speed: GET_FLAG (this, FLAG_RANDOM_SPEED); break; |
907 | |
930 | |
908 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
931 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
909 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
932 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
910 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
933 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
911 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
934 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
… | |
… | |
986 | add_link (map, connected); |
1009 | add_link (map, connected); |
987 | } |
1010 | } |
988 | break; |
1011 | break; |
989 | |
1012 | |
990 | case KW_randomitems: |
1013 | case KW_randomitems: |
991 | if (f.get_str ()) |
1014 | if (f.has_value ()) |
992 | { |
1015 | { |
993 | randomitems = |
1016 | randomitems = |
994 | loading_arch |
1017 | loading_arch |
995 | ? treasurelist::get (f.get_str ()) |
1018 | ? treasurelist::get (f.get_str ()) |
996 | : treasurelist::find (f.get_str ()); |
1019 | : treasurelist::find (f.get_str ()); |
… | |
… | |
1066 | archetype *arch = archetype::find (f.get_str ()); |
1089 | archetype *arch = archetype::find (f.get_str ()); |
1067 | |
1090 | |
1068 | if (!arch) |
1091 | if (!arch) |
1069 | { |
1092 | { |
1070 | LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
1093 | LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ()); |
1071 | arch = archetype::find ("earthwall"); |
1094 | arch = archetype::find (shstr_earthwall); |
1072 | } |
1095 | } |
1073 | |
1096 | |
1074 | assert (arch); //D maybe use exception handling of sorts? |
1097 | assert (arch); //D maybe use exception handling of sorts? |
1075 | |
1098 | |
1076 | f.next (); |
1099 | f.next (); |
… | |
… | |
1102 | object_thawer f (buf, (AV *)0); |
1125 | object_thawer f (buf, (AV *)0); |
1103 | |
1126 | |
1104 | return op->parse_kv (f); |
1127 | return op->parse_kv (f); |
1105 | } |
1128 | } |
1106 | |
1129 | |
1107 | /* This returns a string of the integer movement type */ |
|
|
1108 | #if 0 |
|
|
1109 | // unused function |
|
|
1110 | static char * |
|
|
1111 | get_string_move_type (MoveType mt) |
|
|
1112 | { |
|
|
1113 | static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; |
|
|
1114 | int i, all_count = 0, count; |
|
|
1115 | |
|
|
1116 | strcpy (retbuf, ""); |
|
|
1117 | strcpy (retbuf_all, " all"); |
|
|
1118 | |
|
|
1119 | /* Quick check, and probably fairly common */ |
|
|
1120 | if (mt == MOVE_ALL) |
|
|
1121 | return retbuf_all + 1; |
|
|
1122 | if (mt == 0) |
|
|
1123 | { |
|
|
1124 | strcpy (retbuf, "0"); |
|
|
1125 | return retbuf; |
|
|
1126 | } |
|
|
1127 | |
|
|
1128 | /* We basically slide the bits down. Why look at MOVE_ALL? |
|
|
1129 | * because we may want to return a string like 'all -swim', |
|
|
1130 | * and if we just looked at mt, we couldn't get that. |
|
|
1131 | */ |
|
|
1132 | for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++) |
|
|
1133 | { |
|
|
1134 | if (mt & (1 << count)) |
|
|
1135 | { |
|
|
1136 | strcat (retbuf, " "); |
|
|
1137 | strcat (retbuf, move_name[count]); |
|
|
1138 | } |
|
|
1139 | else |
|
|
1140 | { |
|
|
1141 | strcat (retbuf_all, " -"); |
|
|
1142 | strcat (retbuf_all, move_name[count]); |
|
|
1143 | all_count++; |
|
|
1144 | } |
|
|
1145 | } |
|
|
1146 | /* Basically, if there is a single negation, return it, eg |
|
|
1147 | * 'all -swim'. But more than that, just return the |
|
|
1148 | * enumerated values. It doesn't make sense to return |
|
|
1149 | * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' |
|
|
1150 | */ |
|
|
1151 | if (all_count <= 1) |
|
|
1152 | return retbuf_all + 1; |
|
|
1153 | else |
|
|
1154 | return retbuf + 1; |
|
|
1155 | } |
|
|
1156 | #endif |
|
|
1157 | |
|
|
1158 | // compare *op against *tmp and output differences |
1130 | // compare *op against *arch and output differences |
1159 | static void |
1131 | static void |
1160 | write_diff (object_freezer &f, object *op, object *tmp) |
1132 | write_diff (object_freezer &f, object *op, object *arch) |
1161 | { |
1133 | { |
1162 | static const keyword resist_save[NROFATTACKS] = { |
1134 | static const keyword resist_save[NROFATTACKS] = { |
1163 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
1135 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
1164 | # include "attackinc.h" |
1136 | # include "attackinc.h" |
1165 | # undef def |
1137 | # undef def |
… | |
… | |
1179 | KW_applied, |
1151 | KW_applied, |
1180 | KW_unpaid, |
1152 | KW_unpaid, |
1181 | KW_can_use_shield, |
1153 | KW_can_use_shield, |
1182 | KW_no_pick, |
1154 | KW_no_pick, |
1183 | KW_NULL, // walk_on |
1155 | KW_NULL, // walk_on |
|
|
1156 | /* 10 */ |
1184 | KW_NULL, // no_pass |
1157 | KW_NULL, // no_pass |
1185 | /* 10 */ |
|
|
1186 | KW_is_animated, |
1158 | KW_is_animated, |
1187 | KW_NULL, // slow_move |
1159 | KW_NULL, // slow_move |
1188 | KW_NULL, // flying |
1160 | KW_NULL, // flying |
1189 | KW_monster, |
1161 | KW_monster, |
1190 | KW_friendly, |
1162 | KW_friendly, |
1191 | KW_generator, |
1163 | KW_generator, |
1192 | KW_is_thrown, |
1164 | KW_is_thrown, |
1193 | KW_auto_apply, |
1165 | KW_auto_apply, |
1194 | KW_treasure_env, |
1166 | KW_treasure_env, |
|
|
1167 | /* 20 */ |
1195 | KW_player_sold, |
1168 | KW_player_sold, |
1196 | /* 20 */ |
|
|
1197 | KW_see_invisible, |
1169 | KW_see_invisible, |
1198 | KW_can_roll, |
1170 | KW_can_roll, |
1199 | KW_overlay_floor, |
1171 | KW_overlay_floor, |
1200 | KW_is_turnable, |
1172 | KW_is_turnable, |
1201 | KW_NULL, // walk_off |
1173 | KW_NULL, // walk_off |
1202 | KW_NULL, // fly_on |
1174 | KW_NULL, // fly_on |
1203 | KW_NULL, // fly_off |
1175 | KW_NULL, // fly_off |
1204 | KW_is_used_up, |
1176 | KW_is_used_up, |
1205 | KW_identified, |
1177 | KW_identified, |
|
|
1178 | /* 30 */ |
1206 | KW_reflecting, |
1179 | KW_reflecting, |
1207 | /* 30 */ |
|
|
1208 | KW_changing, |
1180 | KW_changing, |
1209 | KW_splitting, |
1181 | KW_splitting, |
1210 | KW_hitback, |
1182 | KW_hitback, |
1211 | KW_startequip, |
1183 | KW_startequip, |
1212 | KW_blocksview, |
1184 | KW_blocksview, |
1213 | KW_undead, |
1185 | KW_undead, |
1214 | KW_scared, |
1186 | KW_scared, |
1215 | KW_unaggressive, |
1187 | KW_unaggressive, |
1216 | KW_reflect_missile, |
1188 | KW_reflect_missile, |
|
|
1189 | /* 40 */ |
1217 | KW_reflect_spell, |
1190 | KW_reflect_spell, |
1218 | /* 40 */ |
|
|
1219 | KW_no_magic, |
1191 | KW_no_magic, |
1220 | KW_no_fix_player, |
1192 | KW_NULL, |
1221 | KW_is_lightable, |
1193 | KW_is_lightable, |
1222 | KW_tear_down, |
1194 | KW_tear_down, |
1223 | KW_run_away, |
1195 | KW_run_away, |
1224 | KW_NULL, // pass_thru |
1196 | KW_NULL, // pass_thru |
1225 | KW_NULL, // an_pass_thru |
1197 | KW_NULL, // an_pass_thru |
1226 | KW_pick_up, |
1198 | KW_pick_up, |
1227 | KW_unique, |
1199 | KW_unique, |
|
|
1200 | /* 50 */ |
1228 | KW_no_drop, |
1201 | KW_no_drop, |
1229 | /* 50 */ |
|
|
1230 | KW_NULL, // wizcast |
1202 | KW_NULL, // wizcast |
1231 | KW_can_cast_spell, |
1203 | KW_can_cast_spell, |
1232 | KW_can_use_scroll, |
1204 | KW_can_use_scroll, |
1233 | KW_can_use_range, |
1205 | KW_can_use_range, |
1234 | KW_can_use_bow, |
1206 | KW_can_use_bow, |
1235 | KW_can_use_armour, |
1207 | KW_can_use_armour, |
1236 | KW_can_use_weapon, |
1208 | KW_can_use_weapon, |
1237 | KW_can_use_ring, |
1209 | KW_can_use_ring, |
1238 | KW_has_ready_range, |
1210 | KW_has_ready_range, |
|
|
1211 | /* 60 */ |
1239 | KW_has_ready_bow, |
1212 | KW_has_ready_bow, |
1240 | /* 60 */ |
|
|
1241 | KW_xrays, |
1213 | KW_xrays, |
1242 | KW_NULL, |
1214 | KW_NULL, |
1243 | KW_is_floor, |
1215 | KW_is_floor, |
1244 | KW_lifesave, |
1216 | KW_lifesave, |
1245 | KW_no_strength, |
1217 | KW_no_strength, |
1246 | KW_sleep, |
1218 | KW_sleep, |
1247 | KW_stand_still, |
1219 | KW_stand_still, |
1248 | KW_random_move, |
1220 | KW_random_move, |
1249 | KW_only_attack, |
1221 | KW_only_attack, |
|
|
1222 | /* 70 */ |
1250 | KW_confused, |
1223 | KW_confused, |
1251 | /* 70 */ |
|
|
1252 | KW_stealth, |
1224 | KW_stealth, |
1253 | KW_NULL, |
1225 | KW_NULL, |
1254 | KW_NULL, |
1226 | KW_NULL, |
1255 | KW_cursed, |
1227 | KW_cursed, |
1256 | KW_damned, |
1228 | KW_damned, |
1257 | KW_see_anywhere, |
1229 | KW_see_anywhere, |
1258 | KW_known_magical, |
1230 | KW_known_magical, |
1259 | KW_known_cursed, |
1231 | KW_known_cursed, |
1260 | KW_can_use_skill, |
1232 | KW_can_use_skill, |
|
|
1233 | /* 80 */ |
1261 | KW_been_applied, |
1234 | KW_been_applied, |
1262 | /* 80 */ |
|
|
1263 | KW_has_ready_scroll, |
1235 | KW_has_ready_scroll, |
1264 | KW_can_use_rod, |
1236 | KW_can_use_rod, |
1265 | KW_precious, |
1237 | KW_precious, |
1266 | KW_can_use_horn, |
1238 | KW_can_use_horn, |
1267 | KW_make_invisible, |
1239 | KW_make_invisible, |
1268 | KW_inv_locked, |
1240 | KW_inv_locked, |
1269 | KW_is_wooded, |
1241 | KW_is_wooded, |
1270 | KW_is_hilly, |
1242 | KW_is_hilly, |
1271 | KW_has_ready_skill, |
1243 | KW_has_ready_skill, |
|
|
1244 | /* 90 */ |
1272 | KW_has_ready_weapon, |
1245 | KW_has_ready_weapon, |
1273 | /* 90 */ |
|
|
1274 | KW_no_skill_ident, |
1246 | KW_no_skill_ident, |
1275 | KW_is_blind, |
1247 | KW_is_blind, |
1276 | KW_can_see_in_dark, |
1248 | KW_can_see_in_dark, |
1277 | KW_is_cauldron, |
1249 | KW_is_cauldron, |
1278 | KW_NULL, |
1250 | KW_NULL, |
1279 | KW_no_steal, |
1251 | KW_no_steal, |
1280 | KW_one_hit, |
1252 | KW_one_hit, |
1281 | KW_NULL, |
1253 | KW_NULL, |
1282 | KW_berserk, |
1254 | KW_berserk, |
|
|
1255 | /* 100 */ |
1283 | KW_neutral, |
1256 | KW_neutral, |
1284 | /* 100 */ |
|
|
1285 | KW_no_attack, |
1257 | KW_no_attack, |
1286 | KW_no_damage, |
1258 | KW_no_damage, |
1287 | KW_obj_original, |
1259 | KW_obj_original, |
1288 | KW_NULL, |
1260 | KW_random_speed, |
1289 | KW_activate_on_push, |
1261 | KW_activate_on_push, |
1290 | KW_activate_on_release, |
1262 | KW_activate_on_release, |
1291 | KW_is_water, |
1263 | KW_is_water, |
1292 | KW_use_content_on_gen, |
1264 | KW_use_content_on_gen, |
1293 | KW_NULL, |
1265 | KW_NULL, |
|
|
1266 | /* 110 */ |
1294 | KW_is_buildable, |
1267 | KW_is_buildable, |
1295 | /* 110 */ |
|
|
1296 | KW_destroy_on_death, |
1268 | KW_destroy_on_death, |
1297 | KW_NULL, |
1269 | KW_NULL, |
1298 | }; |
1270 | }; |
|
|
1271 | |
|
|
1272 | // obj_original is the only commonly differing flag between archetype |
|
|
1273 | // and object, so special-case it here to be able to skip the loop |
|
|
1274 | static const struct flagmask : object::flags_t |
|
|
1275 | { |
|
|
1276 | flagmask () |
|
|
1277 | { |
|
|
1278 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
1279 | if (flag_names [i]) |
|
|
1280 | set (i); |
|
|
1281 | } |
|
|
1282 | } flagmask; |
1299 | |
1283 | |
1300 | /* This saves the key/value lists. We do it first so that any |
1284 | /* This saves the key/value lists. We do it first so that any |
1301 | * keys that match field names will be overwritten by the loader. |
1285 | * keys that match field names will be overwritten by the loader. |
1302 | */ |
1286 | */ |
1303 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
1287 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
1304 | if (!tmp->key_values || tmp->kv (kv->key) != kv->value) |
1288 | if (!arch->key_values || arch->kv (kv->key) != kv->value) |
1305 | f.put (kv->key, kv->value); |
1289 | f.put (kv->key, kv->value); |
1306 | |
1290 | |
1307 | /* We don't need to worry about the arch's extra fields - they |
|
|
1308 | * will get taken care of the copy_to method. |
|
|
1309 | */ |
|
|
1310 | |
|
|
1311 | if (op->uuid) |
1291 | if (op->uuid) |
1312 | f.put (KW_uuid, op->uuid.c_str ()); |
1292 | { |
|
|
1293 | // highly optimised - this is often 25% of all data written |
|
|
1294 | char *cur = f.force (sizeof ("uuid ") + UUID::MAX_LEN + 1); |
|
|
1295 | char *ptr = cur; |
1313 | |
1296 | |
|
|
1297 | memcpy (ptr, "uuid ", sizeof ("uuid ") - 1); |
|
|
1298 | ptr += sizeof ("uuid ") - 1; |
|
|
1299 | ptr = op->uuid.append (ptr); |
|
|
1300 | *ptr++ = '\n'; |
|
|
1301 | |
|
|
1302 | f.alloc (ptr - cur); |
|
|
1303 | } |
|
|
1304 | |
1314 | #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) |
1305 | #define CMP_OUT(v) if (expect_false (op->v != arch->v)) f.put (KW (v), op->v) |
1315 | #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) |
1306 | #define CMP_OUT2(k,v) if (expect_false (op->v != arch->v)) f.put (KW (k), op->v) |
1316 | |
1307 | |
1317 | if (object *owner = op->owner) |
1308 | CMP_OUT (x); |
1318 | f.put (KW_owner, static_cast<const char *>(owner->ref ())); |
1309 | CMP_OUT (y); |
|
|
1310 | |
|
|
1311 | CMP_OUT (type); |
|
|
1312 | CMP_OUT (subtype); |
|
|
1313 | CMP_OUT (direction); |
1319 | |
1314 | |
1320 | CMP_OUT (name); |
1315 | CMP_OUT (name); |
1321 | CMP_OUT (name_pl); |
1316 | CMP_OUT (name_pl); |
1322 | CMP_OUT (custom_name); |
1317 | CMP_OUT (speed); |
|
|
1318 | |
|
|
1319 | // speed_left is a major time-burner, and has good locality, so |
|
|
1320 | // we use a simple lookup-cache to avoid the very slow printf. |
|
|
1321 | if (op->speed_left != arch->speed_left) |
|
|
1322 | { |
|
|
1323 | static double last_speed_left = 0.; |
|
|
1324 | static char last_speed_left_str [256] = "sl 0\n"; |
|
|
1325 | static int last_speed_left_len = sizeof ("sl 0\n") - 1; |
|
|
1326 | |
|
|
1327 | if (last_speed_left != op->speed_left) |
|
|
1328 | { |
|
|
1329 | last_speed_left = op->speed_left; |
|
|
1330 | last_speed_left_len = sizeof ("sl ") - 1 |
|
|
1331 | + sprintf (last_speed_left_str + sizeof ("sl ") - 1, "%.7g\n", last_speed_left); |
|
|
1332 | } |
|
|
1333 | |
|
|
1334 | f.add (last_speed_left_str, last_speed_left_len); |
|
|
1335 | } |
|
|
1336 | |
1323 | CMP_OUT (title); |
1337 | CMP_OUT (title); |
1324 | CMP_OUT (race); |
1338 | CMP_OUT (race); |
|
|
1339 | CMP_OUT (slaying); |
1325 | CMP_OUT (skill); |
1340 | CMP_OUT (skill); |
1326 | CMP_OUT (slaying); |
1341 | |
1327 | CMP_OUT (tag); |
1342 | CMP_OUT (tag); |
|
|
1343 | CMP_OUT (custom_name); |
|
|
1344 | |
|
|
1345 | if (object *owner = op->owner) |
|
|
1346 | f.put (KW(owner), static_cast<const char *>(owner->ref ())); |
|
|
1347 | |
|
|
1348 | // memory, attacked_by, chosen_skill, spellitem, spell, current_weapon, arch not saved |
|
|
1349 | |
1328 | CMP_OUT (other_arch); |
1350 | CMP_OUT (other_arch); |
1329 | |
1351 | |
1330 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
1352 | if (op->msg != arch->msg ) f.put (KW(msg) , KW(endmsg) , op->msg ); |
1331 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
1353 | if (op->lore != arch->lore) f.put (KW(lore), KW(endlore), op->lore); |
1332 | |
1354 | |
1333 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
1355 | if (op->face != arch->face ) f.put (KW(face) , op->face ? &faces [op->face ] : 0); |
1334 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
1356 | if (op->sound != arch->sound ) f.put (KW(sound) , op->sound ? &faces [op->sound ] : 0); |
1335 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1357 | if (op->sound_destroy != arch->sound_destroy) f.put (KW(sound_destroy), op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1336 | |
1358 | |
1337 | if (op->animation_id != tmp->animation_id) |
1359 | if (op->animation_id != arch->animation_id) |
1338 | if (op->has_anim ()) |
1360 | if (op->has_anim ()) |
1339 | f.put (KW_animation, op->anim ().name); |
1361 | f.put (KW(animation), op->anim ().name); |
1340 | else |
1362 | else |
1341 | { |
1363 | { |
1342 | f.put (KW_animation, (const char *)0); |
1364 | f.put (KW(animation)); |
1343 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1365 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1344 | } |
1366 | } |
1345 | |
1367 | |
1346 | CMP_OUT2 (str, stats.Str); |
1368 | CMP_OUT2 (str, stats.Str); |
1347 | CMP_OUT2 (dex, stats.Dex); |
1369 | CMP_OUT2 (dex, stats.Dex); |
… | |
… | |
1358 | CMP_OUT2 (grace, stats.grace); |
1380 | CMP_OUT2 (grace, stats.grace); |
1359 | CMP_OUT2 (maxgrace, stats.maxgrace); |
1381 | CMP_OUT2 (maxgrace, stats.maxgrace); |
1360 | CMP_OUT2 (exp, stats.exp); |
1382 | CMP_OUT2 (exp, stats.exp); |
1361 | |
1383 | |
1362 | CMP_OUT (perm_exp); |
1384 | CMP_OUT (perm_exp); |
1363 | CMP_OUT (expmul); |
1385 | //CMP_OUT (expmul); |
1364 | |
1386 | |
1365 | CMP_OUT2 (food, stats.food); |
1387 | CMP_OUT2 (food, stats.food); |
1366 | CMP_OUT2 (dam, stats.dam); |
1388 | CMP_OUT2 (dam, stats.dam); |
1367 | CMP_OUT2 (luck, stats.luck); |
1389 | CMP_OUT2 (luck, stats.luck); |
1368 | CMP_OUT2 (wc, stats.wc); |
1390 | CMP_OUT2 (wc, stats.wc); |
1369 | CMP_OUT2 (ac, stats.ac); |
1391 | CMP_OUT2 (ac, stats.ac); |
1370 | |
1392 | |
1371 | CMP_OUT (x); |
|
|
1372 | CMP_OUT (y); |
|
|
1373 | CMP_OUT (speed); |
|
|
1374 | CMP_OUT (speed_left); |
|
|
1375 | CMP_OUT2 (move_state, move_status); |
1393 | CMP_OUT2 (move_state, move_status); |
1376 | CMP_OUT (attack_movement); |
1394 | CMP_OUT (attack_movement); |
1377 | CMP_OUT (nrof); |
1395 | CMP_OUT (nrof); |
1378 | CMP_OUT (level); |
1396 | CMP_OUT (level); |
1379 | CMP_OUT (direction); |
|
|
1380 | CMP_OUT (type); |
|
|
1381 | CMP_OUT (subtype); |
|
|
1382 | CMP_OUT (attacktype); |
1397 | CMP_OUT (attacktype); |
1383 | |
1398 | |
|
|
1399 | // using memcmp here seems to be a loss - is gcc vectorising? |
1384 | for (int i = 0; i < NROFATTACKS; i++) |
1400 | for (int i = 0; i < NROFATTACKS; i++) |
1385 | if (expect_false (op->resist[i] != tmp->resist[i])) |
1401 | if (expect_false (op->resist[i] != arch->resist[i])) |
1386 | f.put (resist_save[i], op->resist[i]); |
1402 | f.put (resist_save[i], op->resist[i]); |
1387 | |
1403 | |
1388 | CMP_OUT (path_attuned); |
1404 | CMP_OUT (path_attuned); |
1389 | CMP_OUT (path_repelled); |
1405 | CMP_OUT (path_repelled); |
1390 | CMP_OUT (path_denied); |
1406 | CMP_OUT (path_denied); |
|
|
1407 | |
1391 | CMP_OUT2 (material, materials);//TODO: nuke |
1408 | CMP_OUT2 (material, materials);//TODO: nuke |
1392 | CMP_OUT (materialname); |
1409 | if (op->material != arch->material) |
|
|
1410 | f.put (KW(materialname), op->material->name); |
|
|
1411 | |
1393 | CMP_OUT (value); |
1412 | CMP_OUT (value); |
1394 | CMP_OUT (carrying); |
1413 | CMP_OUT (carrying); |
1395 | CMP_OUT (weight); |
1414 | CMP_OUT (weight); |
1396 | CMP_OUT (invisible); |
1415 | CMP_OUT (invisible); |
1397 | CMP_OUT (state); |
1416 | CMP_OUT (state); |
… | |
… | |
1402 | CMP_OUT (last_eat); |
1421 | CMP_OUT (last_eat); |
1403 | CMP_OUT (glow_radius); |
1422 | CMP_OUT (glow_radius); |
1404 | |
1423 | |
1405 | if (op->flag [FLAG_IS_LINKED]) |
1424 | if (op->flag [FLAG_IS_LINKED]) |
1406 | if (auto (ol, op->find_link ())) |
1425 | if (auto (ol, op->find_link ())) |
1407 | f.put (KW_connected, ol->id); |
1426 | f.put (KW(connected), ol->id); |
1408 | |
1427 | |
1409 | CMP_OUT (randomitems); |
1428 | CMP_OUT (randomitems); |
|
|
1429 | |
1410 | CMP_OUT2 (container, weight_limit); |
1430 | CMP_OUT2 (container, weight_limit); |
1411 | |
1431 | |
1412 | CMP_OUT (run_away); |
1432 | CMP_OUT (run_away); |
1413 | CMP_OUT (pick_up); |
1433 | CMP_OUT (pick_up); |
1414 | CMP_OUT (will_apply); |
1434 | CMP_OUT (will_apply); |
… | |
… | |
1429 | CMP_OUT (move_on); |
1449 | CMP_OUT (move_on); |
1430 | CMP_OUT (move_off); |
1450 | CMP_OUT (move_off); |
1431 | CMP_OUT (move_slow); |
1451 | CMP_OUT (move_slow); |
1432 | CMP_OUT (move_slow_penalty); |
1452 | CMP_OUT (move_slow_penalty); |
1433 | |
1453 | |
1434 | if (op->flag != tmp->flag) |
1454 | object::flags_t diff = (op->flag ^ arch->flag) & flagmask; |
|
|
1455 | |
|
|
1456 | if (diff [FLAG_OBJ_ORIGINAL]) |
|
|
1457 | f.put (flag_names [FLAG_OBJ_ORIGINAL], op->flag [FLAG_OBJ_ORIGINAL] ? CS(1) : CS(0)); |
|
|
1458 | |
|
|
1459 | diff.reset (FLAG_OBJ_ORIGINAL); |
|
|
1460 | |
|
|
1461 | // quickly test whether any other flags differ |
|
|
1462 | if (expect_true (diff.any ())) |
1435 | for (int i = 0; i <= NUM_FLAGS; i++) |
1463 | for (int i = 0; i < NUM_FLAGS; i++) |
1436 | if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) |
1464 | if (expect_false (diff [i])) |
1437 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1465 | f.put (flag_names [i], op->flag [i] ? CS(1) : CS(0)); |
1438 | |
1466 | |
1439 | // save body locations |
1467 | // save body locations. gcc's memcmp does an abysmal job when used |
1440 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1468 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1441 | if (expect_false (op->slot[i].info != tmp->slot[i].info)) |
1469 | if (expect_false (op->slot[i].info != arch->slot[i].info)) |
1442 | f.put (body_locations[i].save_name, op->slot[i].info); |
1470 | f.put (body_locations[i].save_name, op->slot[i].info); |
1443 | } |
1471 | } |
1444 | |
1472 | |
1445 | /* |
1473 | /* |
1446 | * Dumps all variables in an object to a file. |
1474 | * Dumps all variables in an object to a file. |
… | |
… | |
1448 | * the only place this is not set is when saving the player. |
1476 | * the only place this is not set is when saving the player. |
1449 | */ |
1477 | */ |
1450 | bool |
1478 | bool |
1451 | object::write (object_freezer &f) |
1479 | object::write (object_freezer &f) |
1452 | { |
1480 | { |
1453 | if (is_arch ()) |
1481 | if (expect_false (is_arch ())) |
1454 | { |
1482 | { |
1455 | f.put (KW_object, arch->archname); |
1483 | f.put (KW(object), arch->archname); |
1456 | write_diff (f, this, archetype::empty); |
1484 | write_diff (f, this, archetype::empty); |
1457 | } |
1485 | } |
1458 | else |
1486 | else |
1459 | { |
1487 | { |
1460 | f.put (KW_arch, arch->archname); |
1488 | f.put (KW(arch), arch->archname); |
1461 | write_diff (f, this, arch); |
1489 | write_diff (f, this, arch); |
1462 | } |
1490 | } |
1463 | |
1491 | |
1464 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1492 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1465 | tmp->write (f); |
1493 | tmp->write (f); |
1466 | |
1494 | |
1467 | f.put (this); |
1495 | f.put (this); |
1468 | f.put (KW_end); |
1496 | f.put (KW(end)); |
1469 | |
1497 | |
1470 | return true; |
1498 | return true; |
1471 | } |
1499 | } |
1472 | |
1500 | |
1473 | ///////////////////////////////////////////////////////////////////////////// |
1501 | ///////////////////////////////////////////////////////////////////////////// |