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Comparing deliantra/server/common/loader.C (file contents):
Revision 1.33 by root, Sun Dec 31 17:17:22 2006 UTC vs.
Revision 1.135 by root, Fri Oct 23 03:08:34 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27
28 24
29#include <global.h> 25#include <global.h>
30#include <loader.h> 26#include <loader.h>
31#include <sproto.h> 27#include <sproto.h>
32 28
33/* Maps the MOVE_* values to names */ 29/////////////////////////////////////////////////////////////////////////////
34static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; 30
31extern archetype *loading_arch;
35 32
36/* This table is only necessary to convert objects that existed before the 33/* This table is only necessary to convert objects that existed before the
37 * spell object conversion to the new object. It was not practical 34 * spell object conversion to the new object. It was not practical
38 * to go through every mapping looking for every potion, rod, wand, etc 35 * to go through every mapping looking for every potion, rod, wand, etc
39 * that had a sp set and update to the new value. So this maps the 36 * that had a sp set and update to the new value. So this maps the
169 "spell_magic_drain", /* 122 */ 166 "spell_magic_drain", /* 122 */
170 "spell_counterspell", /* 123 */ 167 "spell_counterspell", /* 123 */
171 "spell_disarm", /* 124 */ 168 "spell_disarm", /* 124 */
172 "spell_cure_confusion", /* 125 */ 169 "spell_cure_confusion", /* 125 */
173 "spell_restoration", /* 126 */ 170 "spell_restoration", /* 126 */
174 "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ 171 "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */
175 "spell_counterwall", /* 128 */ 172 "spell_counterwall", /* 128 */
176 "spell_cause_light_wounds", /* 129 */ 173 "spell_cause_light_wounds", /* 129 */
177 "spell_cause_medium_wounds", /* 130 */ 174 "spell_cause_medium_wounds", /* 130 */
178 "spell_cause_heavy_wounds", /* 131 */ 175 "spell_cause_heavy_wounds", /* 131 */
179 "spell_charm_monsters", /* 132 */ 176 "spell_charm_monsters", /* 132 */
251 "spell_cause_rabies", /* 204 */ 248 "spell_cause_rabies", /* 204 */
252 "spell_glyph", /* 205 */ 249 "spell_glyph", /* 205 */
253 NULL 250 NULL
254}; 251};
255 252
256extern int arch_init;
257
258/* This function checks the object after it has been loaded (when we 253/* This function checks the object after it has been loaded (when we
259 * get the 'end' in the input stream). This function can be used to 254 * get the 'end' in the input stream). This function can be used to
260 * deal with legacy objects where fields may have changed. It can also be used 255 * deal with legacy objects where fields may have changed. It can also be used
261 * to check for objects to make sure there are no common errors. 256 * to check for objects to make sure there are no common errors.
262 */ 257 */
263static void 258void
264check_loaded_object (object *op) 259object::post_load_check ()
265{ 260{
266 int ip; 261 if (type >= NUM_TYPES)
262 {
263 LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ());
264 type = 0;
265 }
267 266
267 switch (type)
268 {
269 case BOW:
270 case WAND:
271 case ROD:
272 case HORN:
273 if (slot [body_range].info != -1)
274 {
275 LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info);
276 slot [body_range].info = -1;
277 }
278 break;
279
280 case WEAPON:
281 if (slot [body_combat].info != -1)
282 {
283 LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info);
284 slot [body_combat].info = -1;
285 }
286 break;
287
288 case SHIELD:
289 if (slot [body_shield].info != -1)
290 {
291 LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info);
292 slot [body_shield].info = -1;
293 }
294 break;
295
296 case PLAYER:
297 if (slot [body_shield].info != 1)
298 {
299 LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info);
300 slot [body_shield].info = 1;
301 }
302
303 if (slot [body_combat].info != 1)
304 {
305 LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info);
306 slot [body_combat].info = 1;
307 }
308
309 if (slot [body_range].info != 1)
310 {
311 LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info);
312 slot [body_range].info = 1;
313 }
314 break;
315 }
316
268 /* We do some specialized handling to handle legacy cases of name_pl. 317 /* We do some specialised handling to handle legacy cases of name_pl.
269 * If the object doesn't have a name_pl, we just use the object name - 318 * If the object doesn't have a name_pl, we just use the object name -
270 * this isn't perfect (things won't be properly pluralized), but works to 319 * this isn't perfect (things won't be properly pluralised), but works to
271 * that degree (5 heart is still quite understandable). But the case we 320 * that degree (5 heart is still quite understandable). But the case we
272 * also have to catch is if this object is not using the normal name for 321 * also have to catch is if this object is not using the normal name for
273 * the object. In that case, we also want to use the loaded name. 322 * the object. In that case, we also want to use the loaded name.
274 * Otherwise, what happens is that the the plural name will lose 323 * Otherwise, what happens is that the the plural name will lose
275 * information (appear as just 'hearts' and not 'goblins heart') 324 * information (appear as just 'hearts' and not 'goblins heart')
276 */ 325 */
277 if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) 326 if (arch && name != arch->object::name && name_pl == arch->object::name_pl)
278 op->name_pl = NULL; 327 name_pl = 0;
279 328
280 if (!op->name_pl) 329 if (!name_pl)
281 op->name_pl = op->name; 330 name_pl = name;
282 331
283 /* objects now have a materialname. try to patch it in */ 332 /* objects now have a materialname. try to patch it in */
284 if (!(op->is_weapon () && op->level > 0)) 333 if (!(is_weapon () && level > 0))
285 { 334 set_materialname (this, map ? map->difficulty : 5, 0);
286 if (op->map != NULL) 335
287 set_materialname (op, op->map->difficulty, NULL);
288 else
289 set_materialname (op, 5, NULL);
290 }
291 /* only do these when program is first run - a bit 336 /* only do these when program is first run - a bit
292 * excessive to do this at every run - most of this is 337 * excessive to do this at every run - most of this is
293 * really just to catch any errors - program will still run, but 338 * really just to catch any errors - program will still run, but
294 * not in the ideal fashion. 339 * not in the ideal fashion.
295 */ 340 */
296 if ((op->type == WEAPON || op->type == BOW) && arch_init) 341 if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND))
297 { 342 {
298 if (!op->skill) 343 if (!skill)
299 {
300 LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); 344 LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ());
301 } 345 else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) ||
302 else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || 346 (skill == shstr_two_handed_weapons && slot[body_arm].info != -2))
303 (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2))
304 {
305 LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); 347 LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill);
306 }
307 } 348 }
308 349
309 /* We changed last_heal to gen_sp_armour, which is what it 350 /* We changed last_heal to gen_sp_armour, which is what it
310 * really does for many objects. Need to catch any in maps 351 * really does for many objects. Need to catch any in maps
311 * that may have an old value. 352 * that may have an old value.
312 */ 353 */
313 if ((op->type == WEAPON) || 354 if (type == WEAPON
314 (op->type == ARMOUR) || (op->type == HELMET) || 355 || type == ARMOUR || type == HELMET
315 (op->type == SHIELD) || (op->type == RING) || 356 || type == SHIELD || type == RING
316 (op->type == BOOTS) || (op->type == GLOVES) || 357 || type == BOOTS || type == GLOVES
317 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 358 || type == AMULET || type == GIRDLE
359 || type == BRACERS || type == CLOAK)
318 { 360 {
319 if (op->last_heal) 361 if (last_heal)
320 { 362 {
321 LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); 363 LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ());
322 op->gen_sp_armour = op->last_heal; 364 gen_sp_armour = last_heal;
323 op->last_heal = 0; 365 last_heal = 0;
324 } 366 }
325 if (editor) 367
326 ip = 0;
327 else
328 ip = calc_item_power (op, 0); 368 int ip = calc_item_power (this, 0);
369
329 /* Legacy objects from before item power was in the game */ 370 /* Legacy objects from before item power was in the game */
330 if (!op->item_power && ip) 371 if (!item_power && ip)
331 { 372 {
332 if (ip > 3) 373 if (ip > 3)
333 {
334 LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); 374 LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip);
335 } 375
336 op->item_power = ip; 376 item_power = ip;
337 } 377 }
378
338 /* Check for possibly bogus values. Has to meet both these criteria - 379 /* Check for possibly bogus values. Has to meet both these criteria -
339 * something that has item_power 1 is probably just fine if our calculated 380 * something that has item_power 1 is probably just fine if our calculated
340 * value is 1 or 2 - these values are small enough that hard to be precise. 381 * value is 1 or 2 - these values are small enough that hard to be precise.
341 * similarly, it item_power is 0, the first check will always pass, 382 * similarly, it item_power is 0, the first check will always pass,
342 * but not the second one. 383 * but not the second one.
343 */ 384 */
385#if 0 //TODO
344 if (ip > 2 * op->item_power && ip > (op->item_power + 3)) 386 if (ip > 2 * item_power && ip > (item_power + 3))
345 {
346 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); 387 LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power);
347 } 388#endif
348
349 } 389 }
390
350 /* Old spellcasting object - need to load in the appropiate object */ 391 /* old style spellcasting object (pretty common) - need to load in the appropiate object */
351 if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || 392 /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */
393 if ((type == ROD
394 || type == WAND
395 || type == SCROLL
396 || type == HORN
397 || type == FIREWALL
352 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ 398 /* POTIONS and ALTARS don't always cast spells, but if they do, update them */
353 ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) 399 || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet.
400 && !inv
401 && !loading_arch
402 && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here!
403 // TODO: at least one watchout-comments is redundant - investigate/remove
354 { 404 {
355 object *tmp; 405 // TODO: fix firewall object on map
356
357 /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' 406 /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal'
358 * in that spell was stored in sp. 407 * in that spell was stored in sp.
359 */ 408 */
409 //LOG (llevError, "old spellcasting object found: %s", debug_desc ());
360 tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); 410 object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]);
361 insert_ob_in_ob (tmp, op); 411 insert_ob_in_ob (tmp, this);
362 op->randomitems = NULL; /* So another spell isn't created for this object */ 412 randomitems = 0;
363 } 413 }
414
364 /* spellbooks & runes use slaying. But not to arch name, but to spell name */ 415 /* spellbooks & runes use slaying. But not to arch name, but to spell name */
365
366 if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) 416 if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch)
367 { 417 {
368 object *tmp; 418 LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ());
369
370 tmp = get_archetype_by_object_name (op->slaying); 419 object *tmp = get_archetype_by_object_name (slaying);
371 insert_ob_in_ob (tmp, op); 420 insert_ob_in_ob (tmp, this);
372 op->randomitems = NULL; /* So another spell isn't created for this object */ 421 randomitems = 0; /* So another spell isn't created for this object */
373 /* without this, value is all screwed up */ 422 /* without this, value is all screwed up */
374 op->value = op->arch->clone.value * op->inv->value; 423 value = arch->value * inv->value;
375 } 424 }
376 425
377 if (QUERY_FLAG (op, FLAG_MONSTER)) 426 if (QUERY_FLAG (this, FLAG_MONSTER))
378 { 427 {
379 if (op->stats.hp > op->stats.maxhp) 428 if (stats.hp > stats.maxhp)
429 {
380 LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); 430 LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp);
431 stats.maxhp = stats.hp;
432 }
381 433
382 /* The archs just need to be updated for this */ 434 /* The archs just need to be updated for this */
383 if (op->move_type == 0) 435 if (move_type == 0)
384 op->move_type = MOVE_WALK; 436 move_type = MOVE_WALK;
385 } 437 }
386 438
387 if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) 439 if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER)
388 {
389 /* Object will duplicate it's content as part of the 440 /* Object will duplicate it's content as part of the
390 * generation process. To do this, we must flag inventory 441 * generation process. To do this, we must flag inventory
391 * so it remains unevaluated concerning the randomitems and 442 * so it remains unevaluated concerning the randomitems and
392 * the living (a demonlord shouldn't cast from inside generator!) 443 * the living (a demonlord shouldn't cast from inside generator!)
393 */ 444 */
445 /* ??? this *should* be done elsewhere, e.g. after map loading etc. */
394 flag_inv (op, FLAG_IS_A_TEMPLATE); 446 flag_inv (this, FLAG_IS_A_TEMPLATE);
395 }
396 447
397 /* Handle player movers. We use move_type for player movers 448 /* Handle player movers. We use move_type for player movers
398 * because they operate on their own time (move_on 449 * because they operate on their own time (move_on
399 * would potentially cause them to be triggered when someone steps 450 * would potentially cause them to be triggered when someone steps
400 * on them). If move_type is set, presume person knows what they 451 * on them). If move_type is set, presume person knows what they
401 * are doing, otherwise, set move_type based on maxhp value. 452 * are doing, otherwise, set move_type based on maxhp value.
402 */ 453 */
403 if (op->type == PLAYERMOVER) 454 if (type == PLAYERMOVER)
404 { 455 {
405 if (!op->move_type) 456 if (!move_type)
406 { 457 {
407 if (op->stats.maxhp) 458 if (stats.maxhp)
408 { 459 {
409 op->move_type = MOVE_ALL; 460 move_type = MOVE_ALL;
410 op->stats.maxhp = 0; 461 stats.maxhp = 0;
411 } 462 }
412 else 463 else
464 move_type = MOVE_WALK;
465 }
466 }
467
468 // if the object has an animation, try to provide a default face
469 if (has_anim ())
470 {
471 const animation &anim_ob = anim ();
472
473 if (anim_speed)
474 // if this item is time-animated, force the last frame
475 animate_object (this, 0);
476 else if (flag [FLAG_MONSTER])
477 // if it is a monster, set appropriate facing
478 animate_object (this, direction);
479 }
480}
481
482static void
483set_move (MoveType &mt, const char *str)
484{
485 static const struct flagstr {
486 const char *name;
487 MoveType flags;
488 } move_flags[] = {
489 { "walk" , MOVE_WALK },
490 { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH },
491 { "fly_low" , MOVE_FLY_LOW },
492 { "fly_high", MOVE_FLY_HIGH },
493 { "swim" , MOVE_SWIM },
494 { "boat" , MOVE_BOAT },
495 { "ship" , MOVE_SHIP },
496 { "all" , MOVE_ALL },
497 };
498
499 if (!str)
500 {
501 mt = 0;
502 return;
503 }
504
505 if (isdigit (*str))
506 {
507 mt = atoi (str);
508 return;
509 }
510
511 mt = 0;
512
513 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
514 {
515 bool negate = 0;
516
517 if (*str == '-')
518 {
519 negate = 1;
520 str++;
521 }
522
523 for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f)
524 {
525 if (!strcmp (f->name, str))
413 { 526 {
414 op->move_type = MOVE_WALK; 527 if (negate)
528 mt &= ~f->flags;
529 else
530 mt |= f->flags;
531
532 goto next;
415 } 533 }
416 } 534 }
417 }
418 535
536 LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str);
537
538next: ;
539 }
419} 540}
420 541
421static void 542#define GET_FLAG(op,flg) op->flag [flg] = f.get_bool ()
422set_move (MoveType & mt, const char *str) 543
544bool
545object::parse_kv (object_thawer &f)
423{ 546{
424 if (!str) 547 object *op_inv = inv;
425 { 548 key_value *last_kv = key_values;
426 mt = 0; 549
427 return; 550 for (;;)
428 } 551 {
429 552 switch (f.kw)
430 if (isdigit (*str))
431 {
432 mt = atoi (str);
433 return;
434 }
435
436 mt = 0;
437
438 for (str = strtok ((char *) str, " "); str; str = strtok (0, " "))
439 {
440 if (!strcasecmp (str, "all"))
441 mt |= MOVE_ALL;
442 else
443 { 553 {
444 int i, negate = 0; 554 case KW_uuid:
445 555 if (const char *s = f.get_str ())
446 if (*str == '-') 556 if (!uuid.parse (s))
447 {
448 negate = 1;
449 str++;
450 }
451
452 for (i = 0; move_name[i]; i++)
453 {
454 if (!strcasecmp (move_name[i], str))
455 { 557 {
456 if (negate) 558 f.parse_warn ("unparseable uuid");
457 mt &= ~(1 << i); 559 uuid = UUID::gen ();
458 else
459 mt |= (1 << i);
460
461 break;
462 } 560 }
463 } 561 break;
464 562
465 if (!move_name[i])
466 {
467 /* fly is a special case - covers both fly_low and
468 * fly_high - since it doesn't match to a specific
469 * single bit, have to special case it.
470 */
471 if (!strcasecmp (str, "flying"))
472 {
473 if (negate)
474 mt &= ~MOVE_FLYING;
475 else
476 mt |= MOVE_FLYING;
477 }
478 else
479 LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str);
480 }
481 }
482 }
483}
484
485#define GET_FLAG(op,flag) \
486 if (thawer.get_sint32 ()) \
487 SET_FLAG (op, flag); \
488 else \
489 CLEAR_FLAG (op, flag) \
490
491int
492parse_object (object *op, object_thawer &thawer, int map_flags)
493{
494 bool ismore = 0;
495 object *op_inv = op->inv;
496
497 for (;;)
498 {
499 keyword kw = thawer.get_kv ();
500
501 switch (kw)
502 {
503 case KW_Object: // uppercase alias
504 case KW_object:
505 thawer.get (op->name);
506
507 if (op->arch)
508 op->arch->name = op->name;
509
510 break;
511
512 case KW_uuid: 563 case KW_oid:
513 if (const char *s = thawer.get_str ()) 564 f.get (this, f.get_sint32 ());
565 break;
566
567 case KW_name: f.get (name); break;
568 case KW_name_pl: f.get (name_pl); break;
569 case KW_title: f.get (title); break;
570 case KW_custom_name: f.get (custom_name); break;
571
572 case KW_attach: f.get_ornull (attach); break;
573 case KW_skill: f.get_ornull (skill); break;
574 case KW_race: f.get_ornull (race); break;
575 case KW_slaying: f.get_ornull (slaying); break;
576 case KW_tag: f.get_ornull (tag); break;
577
578 case KW_arch:
579 if (object *tmp = object::read (f))
514 { 580 {
515 unsigned int version; 581 tmp->deactivate ();
516 unsigned long long seq;
517 582
518 if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) 583 // was: insert_ob_in_ob (tmp, op);
584 // but manually adding it can improve map loading times a lot
585 // also, appending instead of prepending keeps the
586 // save ordering the same between repeated load/saves.
587 // and finally we do not want any funny effects
588 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
589 CLEAR_FLAG (tmp, FLAG_REMOVED);
590
591 if (!op_inv)
519 { 592 {
593 inv = tmp;
520 op->uuid.seq = seq; 594 tmp->above = 0;
521 break;
522 } 595 }
596 else
597 {
598 while (op_inv->below)
599 op_inv = op_inv->below;
600
601 op_inv->below = tmp;
602 tmp->above = op_inv;
603 }
604
605 tmp->below = 0;
606 tmp->env = this;
607 op_inv = tmp;
523 } 608 }
524
525 op->uuid = gen_uuid ();
526 break;
527
528 case KW_oid:
529 thawer.get (op, thawer.get_sint32 ());
530 break;
531
532 case KW_name: thawer.get (op->name); break;
533 case KW_name_pl: thawer.get (op->name_pl); break;
534 case KW_title: thawer.get (op->title); break;
535 case KW_custom_name: thawer.get (op->custom_name); break;
536
537 case KW_attach: thawer.get_ornull (op->attach); break;
538 case KW_skill: thawer.get_ornull (op->skill); break;
539 case KW_race: thawer.get_ornull (op->race); break;
540 case KW_slaying: thawer.get_ornull (op->slaying); break;
541
542 case KW_arch:
543 {
544 const char *str = thawer.get_str ();
545 fprintf (stderr, "arch %s\n", str);//D
546
547 if (op->arch)
548 {
549 /* If op->arch has been set, then this new object
550 * must be part of the inventory. So process
551 * appropriately.
552 */
553 archetype *arch = archetype::find (str);
554
555 object *tmp;
556
557 if (arch)
558 tmp = arch_to_object (arch);
559 else
560 {
561 tmp = object::create ();
562 /* record the name of the broken object */
563 tmp->name = str;
564 }
565
566 // decativate the object we, as we are still going
567 // to read the speed value. Objects should be activated
568 // when the map, object or player is completly loaded.
569 tmp->deactivate ();
570
571 parse_object (tmp, thawer, map_flags);
572
573 if (tmp->arch)
574 {
575 // was: insert_ob_in_ob (tmp, op);
576 // but manually adding it can improve map loading times a lot
577 // also, appending instead of prepending keeps the
578 // save ordering the same between repeated load/saves.
579 CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL);
580 CLEAR_FLAG (tmp, FLAG_REMOVED);
581
582 if (!op_inv)
583 {
584 op->inv = tmp;
585 tmp->above = 0;
586 }
587 else
588 {
589 while (op_inv->below)
590 op_inv = op_inv->below;
591
592 op_inv->below = tmp;
593 tmp->above = op_inv;
594 }
595
596 tmp->below = 0;
597 tmp->env = op;
598 op_inv = tmp;
599 }
600 else
601 {
602 LOG (llevDebug, "Discarding object without arch: %s\n", tmp->name ? (const char *) tmp->name : "(null)");
603 tmp->destroy ();
604 }
605 }
606 else 609 else
607 { 610 LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n");
608 /* This is the actual archetype definition then */
609 op->arch = archetype::find (str);
610 611
611 if (op->arch) 612 continue;
612 {
613 op->arch->clone.copy_to (op);
614 // copy_to activates, this should be fixed properly
615 op->deactivate ();
616 }
617 else if (!arch_init)
618 /* record the name of the broken object */
619 op->name = str;
620 }
621 }
622 break;
623 613
624 case KW_other_arch: 614 case KW_other_arch:
615 if (loading_arch == this)
616 archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ());
617 else
618 {
625 op->other_arch = archetype::find (thawer.get_str ()); 619 other_arch = archetype::find (f.get_str ());
620
621 if (!other_arch)
622 f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ()));
623 }
624 break;
625
626 case KW_owner:
627 f.delayed_deref (this, owner, f.get_str ());
626 break; 628 break;
627 629
628 case KW_animation: 630 case KW_animation:
629 { 631 {
632 CLEAR_FLAG (this, FLAG_ANIMATE);
633 animation_id = 0;
634
630 const char *str = thawer.get_str (); 635 const char *str = f.get_str ();
631
632 if (!str)
633 {
634 op->animation_id = 0;
635 CLEAR_FLAG (op, FLAG_ANIMATE);
636 }
637 else
638 {
639 op->animation_id = find_animation (str); 636 if (str && (animation_id = find_animation (str)))
640 SET_FLAG (op, FLAG_ANIMATE); 637 SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here
641 }
642 } 638 }
643
644 break; 639 break;
645 640
646 case KW_last_heal: thawer.get (op->last_heal); break; 641 case KW_last_heal: f.get (last_heal); break;
647 case KW_last_sp: thawer.get (op->last_sp); break; 642 case KW_last_sp: f.get (last_sp); break;
648 case KW_last_grace: thawer.get (op->last_grace); break; 643 case KW_last_grace: f.get (last_grace); break;
649 case KW_last_eat: thawer.get (op->last_eat); break; 644 case KW_last_eat: f.get (last_eat); break;
650 case KW_speed_left: thawer.get (op->speed_left); break; 645 case KW_speed_left: f.get (speed_left); break;
651 646
652 case KW_speed: 647 case KW_speed:
653 thawer.get (op->speed); 648 f.get (speed);
654 649
655 //TODO: maybe do in check_object 650 //TODO: maybe do in check_object
656 // removed check for style maps 651 // removed check for style maps
657 if (op->speed < 0) 652 if (speed < 0)
658 op->speed_left = op->speed_left - RANDOM () % 100 / 100.0; 653 speed_left = speed_left - rndm ();
659 654
660 break; 655 break;
661 656
662 case KW_slow_move: 657 case KW_slow_move:
663 op->move_slow |= MOVE_WALK; 658 move_slow |= MOVE_WALK;
664 thawer.get (op->move_slow_penalty); 659 f.get (move_slow_penalty);
665 break; 660 break;
666 661
667 case KW_face: 662 case KW_face:
668 op->face = &new_faces[FindFace (thawer.get_str (), 0)]; 663 face = face_find (f.get_str ());
669 break; 664 break;
670 665
666 case KW_sound:
667 sound = sound_find (f.get_str ());
668 if (!sound)
669 f.parse_warn ("sound not found");
670 break;
671
672 case KW_sound_destroy:
673 sound_destroy = sound_find (f.get_str ());
674 if (!sound_destroy)
675 f.parse_warn ("sound not found");
676 break;
677
671 case KW_x: thawer.get (op->x); break; 678 case KW_x: f.get (x); break;
672 case KW_y: thawer.get (op->y); break; 679 case KW_y: f.get (y); break;
673 680
674 case KW_Str: // uppercase alias 681 case KW_Str: // uppercase alias
675 case KW_str: thawer.get (op->stats.Str); break; 682 case KW_str: f.get (stats.Str); break;
676 case KW_Dex: // uppercase alias 683 case KW_Dex: // uppercase alias
677 case KW_dex: thawer.get (op->stats.Dex); break; 684 case KW_dex: f.get (stats.Dex); break;
678 case KW_Con: // uppercase alias 685 case KW_Con: // uppercase alias
679 case KW_con: thawer.get (op->stats.Con); break; 686 case KW_con: f.get (stats.Con); break;
680 case KW_Wis: // uppercase alias 687 case KW_Wis: // uppercase alias
681 case KW_wis: thawer.get (op->stats.Wis); break; 688 case KW_wis: f.get (stats.Wis); break;
682 case KW_Cha: // uppercase alias 689 case KW_Cha: // uppercase alias
683 case KW_cha: thawer.get (op->stats.Cha); break; 690 case KW_cha: f.get (stats.Cha); break;
684 case KW_Int: // uppercase alias 691 case KW_Int: // uppercase alias
685 case KW_int: thawer.get (op->stats.Int); break; 692 case KW_int: f.get (stats.Int); break;
686 case KW_Pow: // uppercase alias 693 case KW_Pow: // uppercase alias
687 case KW_pow: thawer.get (op->stats.Pow); break; 694 case KW_pow: f.get (stats.Pow); break;
688 695
689 case KW_hp: thawer.get (op->stats.hp); break; 696 case KW_hp: f.get (stats.hp); break;
690 case KW_maxhp: thawer.get (op->stats.maxhp); break; 697 case KW_maxhp: f.get (stats.maxhp); break;
691 case KW_sp: thawer.get (op->stats.sp); break; 698 case KW_sp: f.get (stats.sp); break;
692 case KW_maxsp: thawer.get (op->stats.maxsp); break; 699 case KW_maxsp: f.get (stats.maxsp); break;
693 case KW_grace: thawer.get (op->stats.grace); break; 700 case KW_grace: f.get (stats.grace); break;
694 case KW_maxgrace: thawer.get (op->stats.maxgrace); break; 701 case KW_maxgrace: f.get (stats.maxgrace); break;
695 702
696 case KW_exp: thawer.get (op->stats.exp); break; 703 case KW_exp: f.get (stats.exp); break;
697 case KW_perm_exp: thawer.get (op->perm_exp); break; 704 case KW_perm_exp: f.get (perm_exp); break;
698 case KW_food: thawer.get (op->stats.food); break; 705 case KW_food: f.get (stats.food); break;
699 case KW_dam: thawer.get (op->stats.dam); break; 706 case KW_dam: f.get (stats.dam); break;
700 case KW_wc: thawer.get (op->stats.wc); break; 707 case KW_wc: f.get (stats.wc); break;
701 case KW_ac: thawer.get (op->stats.ac); break; 708 case KW_ac: f.get (stats.ac); break;
702 case KW_nrof: thawer.get (op->nrof); break; 709 case KW_nrof: f.get (nrof); break;
703 case KW_level: thawer.get (op->level); break; 710 case KW_level: f.get (level); break;
704 case KW_direction: thawer.get (op->direction); break; 711 case KW_direction: f.get (direction); break;
705 case KW_type: thawer.get (op->type); break; 712 case KW_type: f.get (type); break;
706 case KW_subtype: thawer.get (op->subtype); break; 713 case KW_subtype: f.get (subtype); break;
707 case KW_value: thawer.get (op->value); break; 714 case KW_value: f.get (value); break;
708 case KW_weight: thawer.get (op->weight); break; 715 case KW_weight: f.get (weight); break;
709 case KW_carrying: thawer.get (op->carrying); break; 716 case KW_carrying: f.get (carrying); break;
710 case KW_attacktype: thawer.get (op->attacktype); break; 717 case KW_attacktype: f.get (attacktype); break;
711 case KW_path_attuned: thawer.get (op->path_attuned); break; 718 case KW_path_attuned: f.get (path_attuned); break;
712 case KW_path_repelled: thawer.get (op->path_repelled); break; 719 case KW_path_repelled: f.get (path_repelled); break;
713 case KW_path_denied: thawer.get (op->path_denied); break; 720 case KW_path_denied: f.get (path_denied); break;
714 case KW_invisible: thawer.get (op->invisible); break; 721 case KW_invisible: f.get (invisible); break;
715 case KW_magic: thawer.get (op->magic); break; 722 case KW_magic: f.get (magic); break;
716 case KW_state: thawer.get (op->state); break; 723 case KW_state: f.get (state); break;
717 case KW_move_slow_penalty: thawer.get (op->move_slow_penalty); break; 724 case KW_move_slow_penalty: f.get (move_slow_penalty); break;
718 case KW_material: thawer.get (op->material); break; 725 case KW_material: f.get (materials); break; //TODO: nuke
719 case KW_materialname: thawer.get (op->materialname); break; 726 case KW_materialname: f.get (materialname); break;
720 727
721 /* These are the new values */ 728 /* These are the new values */
722 case KW_move_block: set_move (op->move_block, thawer.get_str ()); break; 729 case KW_move_block: set_move (move_block, f.get_str ()); break;
723 case KW_move_allow: set_move (op->move_allow, thawer.get_str ()); break; 730 case KW_move_allow: set_move (move_allow, f.get_str ()); break;
724 case KW_move_type: set_move (op->move_type, thawer.get_str ()); break; 731 case KW_move_type: set_move (move_type, f.get_str ()); break;
725 case KW_move_on: set_move (op->move_on, thawer.get_str ()); break; 732 case KW_move_on: set_move (move_on, f.get_str ()); break;
726 case KW_move_off: set_move (op->move_off, thawer.get_str ()); break; 733 case KW_move_off: set_move (move_off, f.get_str ()); break;
727 case KW_move_slow: set_move (op->move_slow, thawer.get_str ()); break; 734 case KW_move_slow: set_move (move_slow, f.get_str ()); break;
728 735
729 /* These are all legacy - any new objects should use the move_ .. values */ 736 /* These are all legacy - any new objects should use the move_ .. values */
730 case KW_no_pass: 737 case KW_no_pass:
731 { 738 {
732 if (thawer.get_sint32 ()) 739 if (f.get_sint32 ())
733 op->move_block = MOVE_ALL; 740 move_block = MOVE_ALL;
734 else 741 else
735 op->move_block = 0; 742 move_block = 0;
736 } 743 }
737 744
738 break; 745 break;
739 746
740 /* These are all legacy - any new objects should use the move_ .. values */ 747 /* These are all legacy - any new objects should use the move_ .. values */
741 case KW_walk_on: 748 case KW_walk_on:
742 { 749 {
743 if (thawer.get_sint32 ()) 750 if (f.get_sint32 ())
744 op->move_on |= MOVE_WALK; 751 move_on |= MOVE_WALK;
745 else 752 else
746 op->move_on &= ~MOVE_WALK; 753 move_on &= ~MOVE_WALK;
747 } 754 }
748 755
749 break; 756 break;
750 757
751 /* These are all legacy - any new objects should use the move_ .. values */ 758 /* These are all legacy - any new objects should use the move_ .. values */
752 case KW_walk_off: 759 case KW_walk_off:
753 { 760 {
754 if (thawer.get_sint32 ()) 761 if (f.get_sint32 ())
755 op->move_off |= MOVE_WALK; 762 move_off |= MOVE_WALK;
756 else 763 else
757 op->move_off &= ~MOVE_WALK; 764 move_off &= ~MOVE_WALK;
758 } 765 }
759 break; 766 break;
760 767
761 /* These are all legacy - any new objects should use the move_ .. values */ 768 /* These are all legacy - any new objects should use the move_ .. values */
762 case KW_fly_on: 769 case KW_fly_on:
763 { 770 {
764 if (thawer.get_sint32 ()) 771 if (f.get_sint32 ())
765 op->move_on |= MOVE_FLY_LOW; 772 move_on |= MOVE_FLY_LOW;
766 else 773 else
767 op->move_on &= ~MOVE_FLY_LOW; 774 move_on &= ~MOVE_FLY_LOW;
768 } 775 }
769 break; 776 break;
770 777
771 /* These are all legacy - any new objects should use the move_ .. values */ 778 /* These are all legacy - any new objects should use the move_ .. values */
772 case KW_fly_off: 779 case KW_fly_off:
773 { 780 {
774 if (thawer.get_sint32 ()) 781 if (f.get_sint32 ())
775 op->move_off |= MOVE_FLY_LOW; 782 move_off |= MOVE_FLY_LOW;
776 else 783 else
777 op->move_off &= ~MOVE_FLY_LOW; 784 move_off &= ~MOVE_FLY_LOW;
778 } 785 }
779 break; 786 break;
780 787
781 //TODO: remove these after converting archetypes 788 //TODO: remove these after converting archetypes
782 case KW_can_use_wand: 789 case KW_can_use_wand:
783 GET_FLAG (op, FLAG_USE_RANGE); 790 GET_FLAG (this, FLAG_USE_RANGE);
784 break; 791 break;
785 792
786 /* These are all legacy - any new objects should use the move_ .. values */ 793 /* These are all legacy - any new objects should use the move_ .. values */
787 case KW_flying: 794 case KW_flying:
788 { 795 {
789 if (thawer.get_sint32 ()) 796 if (f.get_sint32 ())
790 op->move_type |= MOVE_FLY_LOW; 797 move_type |= MOVE_FLY_LOW;
791 else 798 else
792 op->move_type &= ~MOVE_FLY_LOW; 799 move_type &= ~MOVE_FLY_LOW;
793 } 800 }
794 break; 801 break;
795 802
796 803
797 case KW_identified: 804 case KW_identified:
798 GET_FLAG (op, FLAG_IDENTIFIED); 805 GET_FLAG (this, FLAG_IDENTIFIED);
799 //TODO: move to check_object or so 806 //TODO: move to check_object or so
800 if (QUERY_FLAG (op, FLAG_IDENTIFIED)) 807 if (QUERY_FLAG (this, FLAG_IDENTIFIED))
801 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); 808 CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL);
802 809
803 break; 810 break;
804 811
805 case KW_wiz: 812 case KW_friendly:
806 GET_FLAG (op, FLAG_WIZ); 813 if (f.get_bool ())
807 //TODO: move to check_object 814 if (type != PLAYER)
808 if (QUERY_FLAG (op, FLAG_WIZ)) 815 add_friendly_object (this);
816
817 break;
818
819 case KW_monster: GET_FLAG (this, FLAG_MONSTER); break;
820 case KW_neutral: GET_FLAG (this, FLAG_NEUTRAL); break;
821 case KW_no_attack: GET_FLAG (this, FLAG_NO_ATTACK); break;
822 case KW_no_damage: GET_FLAG (this, FLAG_NO_DAMAGE); break;
823 case KW_obj_original: GET_FLAG (this, FLAG_OBJ_ORIGINAL); break;
824 case KW_generator: GET_FLAG (this, FLAG_GENERATOR); break;
825 case KW_use_content_on_gen: GET_FLAG (this, FLAG_CONTENT_ON_GEN); break;
826 case KW_is_thrown: GET_FLAG (this, FLAG_IS_THROWN); break;
827 case KW_auto_apply: GET_FLAG (this, FLAG_AUTO_APPLY); break;
828 case KW_see_invisible: GET_FLAG (this, FLAG_SEE_INVISIBLE); break;
829 case KW_can_roll: GET_FLAG (this, FLAG_CAN_ROLL); break;
830 case KW_overlay_floor: GET_FLAG (this, FLAG_OVERLAY_FLOOR); break;
831 case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break;
832 case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break;
833 case KW_alive: GET_FLAG (this, FLAG_ALIVE); break;
834 case KW_applied: GET_FLAG (this, FLAG_APPLIED); break;
835 case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break;
836 case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break;
837 case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break;
838 case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break;
839 case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break;
840 case KW_changing: GET_FLAG (this, FLAG_CHANGING); break;
841 case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break;
842 case KW_hitback: GET_FLAG (this, FLAG_HITBACK); break;
843 case KW_startequip: GET_FLAG (this, FLAG_STARTEQUIP); break;
844 case KW_blocksview: GET_FLAG (this, FLAG_BLOCKSVIEW); break;
845 case KW_undead: GET_FLAG (this, FLAG_UNDEAD); break;
846 case KW_scared: GET_FLAG (this, FLAG_SCARED); break;
847 case KW_unaggressive: GET_FLAG (this, FLAG_UNAGGRESSIVE); break;
848 case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break;
849 case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break;
850 case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break;
851 case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break;
852 case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
853 case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break;
854 case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break;
855 case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break;
856 case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break;
857 case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break;
858 case KW_can_use_scroll: GET_FLAG (this, FLAG_USE_SCROLL); break;
859 case KW_can_use_range: GET_FLAG (this, FLAG_USE_RANGE); break;
860 case KW_can_use_bow: GET_FLAG (this, FLAG_USE_BOW); break;
861 case KW_can_use_armour: GET_FLAG (this, FLAG_USE_ARMOUR); break;
862 case KW_can_use_weapon: GET_FLAG (this, FLAG_USE_WEAPON); break;
863 case KW_can_use_ring: GET_FLAG (this, FLAG_USE_RING); break;
864 case KW_has_ready_bow: GET_FLAG (this, FLAG_READY_BOW); break;
865 case KW_has_ready_range: GET_FLAG (this, FLAG_READY_RANGE); break;
866 case KW_xrays: GET_FLAG (this, FLAG_XRAYS); break;
867 case KW_is_floor: GET_FLAG (this, FLAG_IS_FLOOR); break;
868 case KW_lifesave: GET_FLAG (this, FLAG_LIFESAVE); break;
869 case KW_no_strength: GET_FLAG (this, FLAG_NO_STRENGTH); break;
870 case KW_sleep: GET_FLAG (this, FLAG_SLEEP); break;
871 case KW_stand_still: GET_FLAG (this, FLAG_STAND_STILL); break;
872 case KW_random_move: GET_FLAG (this, FLAG_RANDOM_MOVE); break;
873 case KW_only_attack: GET_FLAG (this, FLAG_ONLY_ATTACK); break;
874 case KW_activate_on_push: GET_FLAG (this, FLAG_ACTIVATE_ON_PUSH); break;
875 case KW_activate_on_release: GET_FLAG (this, FLAG_ACTIVATE_ON_RELEASE); break;
876 case KW_confused: GET_FLAG (this, FLAG_CONFUSED); break;
877 case KW_stealth: GET_FLAG (this, FLAG_STEALTH); break;
878 case KW_cursed: GET_FLAG (this, FLAG_CURSED); break;
879 case KW_damned: GET_FLAG (this, FLAG_DAMNED); break;
880 case KW_see_anywhere: GET_FLAG (this, FLAG_SEE_ANYWHERE); break;
881 case KW_known_magical: GET_FLAG (this, FLAG_KNOWN_MAGICAL); break;
882 case KW_known_cursed: GET_FLAG (this, FLAG_KNOWN_CURSED); break;
883 case KW_can_use_skill: GET_FLAG (this, FLAG_CAN_USE_SKILL); break;
884 case KW_been_applied: GET_FLAG (this, FLAG_BEEN_APPLIED); break;
885 case KW_has_ready_scroll: GET_FLAG (this, FLAG_READY_SCROLL); break;
886 case KW_can_use_rod: GET_FLAG (this, FLAG_USE_ROD); break;
887 case KW_can_use_horn: GET_FLAG (this, FLAG_USE_HORN); break;
888 case KW_unique: GET_FLAG (this, FLAG_UNIQUE); break;
889 case KW_make_invisible: GET_FLAG (this, FLAG_MAKE_INVIS); break;
890 case KW_inv_locked: GET_FLAG (this, FLAG_INV_LOCKED); break;
891 case KW_is_wooded: GET_FLAG (this, FLAG_IS_WOODED); break;
892 case KW_is_hilly: GET_FLAG (this, FLAG_IS_HILLY); break;
893 case KW_is_water: GET_FLAG (this, FLAG_IS_WATER); break;
894 case KW_has_ready_skill: GET_FLAG (this, FLAG_READY_SKILL); break;
895 case KW_has_ready_weapon: GET_FLAG (this, FLAG_READY_WEAPON); break;
896 case KW_no_skill_ident: GET_FLAG (this, FLAG_NO_SKILL_IDENT); break;
897 case KW_is_blind: GET_FLAG (this, FLAG_BLIND); break;
898 case KW_can_see_in_dark: GET_FLAG (this, FLAG_SEE_IN_DARK); break;
899 case KW_is_cauldron: GET_FLAG (this, FLAG_IS_CAULDRON); break;
900 case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break;
901 case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break;
902 case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break;
903 case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break;
904 case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break;
905 case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break;
906 case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break;
907
908 case KW_armour: f.get (resist[ATNR_PHYSICAL]); break;
909 case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break;
910 case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break;
911 case KW_resist_fire: f.get (resist[ATNR_FIRE]); break;
912 case KW_resist_electricity: f.get (resist[ATNR_ELECTRICITY]); break;
913 case KW_resist_cold: f.get (resist[ATNR_COLD]); break;
914 case KW_resist_confusion: f.get (resist[ATNR_CONFUSION]); break;
915 case KW_resist_acid: f.get (resist[ATNR_ACID]); break;
916 case KW_resist_drain: f.get (resist[ATNR_DRAIN]); break;
917 case KW_resist_weaponmagic: f.get (resist[ATNR_WEAPONMAGIC]); break;
918 case KW_resist_ghosthit: f.get (resist[ATNR_GHOSTHIT]); break;
919 case KW_resist_poison: f.get (resist[ATNR_POISON]); break;
920 case KW_resist_slow: f.get (resist[ATNR_SLOW]); break;
921 case KW_resist_paralyze: f.get (resist[ATNR_PARALYZE]); break;
922 case KW_resist_turn_undead: f.get (resist[ATNR_TURN_UNDEAD]); break;
923 case KW_resist_fear: f.get (resist[ATNR_FEAR]); break;
924 case KW_resist_cancellation: f.get (resist[ATNR_CANCELLATION]); break;
925 case KW_resist_deplete: f.get (resist[ATNR_DEPLETE]); break;
926 case KW_resist_death: f.get (resist[ATNR_DEATH]); break;
927 case KW_resist_chaos: f.get (resist[ATNR_CHAOS]); break;
928 case KW_resist_counterspell: f.get (resist[ATNR_COUNTERSPELL]); break;
929 case KW_resist_godpower: f.get (resist[ATNR_GODPOWER]); break;
930 case KW_resist_holyword: f.get (resist[ATNR_HOLYWORD]); break;
931 case KW_resist_blind: f.get (resist[ATNR_BLIND]); break;
932 case KW_resist_internal: f.get (resist[ATNR_INTERNAL]); break;
933 case KW_resist_life_stealing: f.get (resist[ATNR_LIFE_STEALING]); break;
934 case KW_resist_disease: f.get (resist[ATNR_DISEASE]); break;
935
936 case KW_luck: f.get (stats.luck); break;
937 case KW_run_away: f.get (run_away); break;
938 case KW_pick_up: f.get (pick_up); break;
939 case KW_item_power: f.get (item_power); break;
940 case KW_gen_sp_armour: f.get (gen_sp_armour); break;
941 case KW_anim_speed: f.get (anim_speed); break;
942 case KW_container: f.get (weight_limit); break;
943 case KW_will_apply: f.get (will_apply); break;
944 case KW_attack_movement: f.get (attack_movement); break;
945 case KW_move_state: f.get (move_status); break;
946 //case KW_expmul: f.get (expmul); break;//D declared const for the time being
947 case KW_glow_radius: f.get (glow_radius); break;
948 case KW_weapontype: f.get (weapontype); break;
949 case KW_casting_time: f.get (casting_time); break;
950
951 // elevation is deprecated
952 case KW_elevation: break;
953
954 case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break;
955 case KW_client_type: f.get (client_type); break;
956 case KW_duration: f.get (duration); break;
957 case KW_range: f.get (range); break;
958 case KW_range_modifier: f.get (range_modifier); break;
959 case KW_dam_modifier: f.get (dam_modifier); break;
960 case KW_duration_modifier: f.get (duration_modifier); break;
961
962 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
963 //TODO: parse from other include files
964 case KW_body_range: slot[body_range] .info = f.get_sint32 (); break;
965 case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break;
966 case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break;
967 case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break;
968 case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break;
969 case KW_body_head: slot[body_head] .info = f.get_sint32 (); break;
970 case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break;
971 case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break;
972 case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break;
973 case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break;
974 case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break;
975 case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break;
976 case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break;
977 case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break;
978 case KW_can_apply:
979 break;
980
981 case KW_connected:
982 {
983 shstr connected;
984
985 f.get (connected);
986 add_link (map, connected);
987 }
988 break;
989
990 case KW_randomitems:
991 if (f.get_str ())
809 { 992 {
810 SET_FLAG (op, FLAG_WAS_WIZ); 993 randomitems =
811 SET_FLAG (op, FLAG_WIZPASS); 994 loading_arch
812 SET_FLAG (op, FLAG_WIZCAST); 995 ? treasurelist::get (f.get_str ())
996 : treasurelist::find (f.get_str ());
997
998 if (!randomitems)
999 {
1000 LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ());
1001 randomitems = treasurelist::get (shstr_none); // avoid crashes
1002 }
813 } 1003 }
814 else 1004 else
815 { 1005 randomitems = 0;
816 CLEAR_FLAG (op, FLAG_WIZPASS);
817 CLEAR_FLAG (op, FLAG_WIZCAST);
818 }
819 break;
820
821 case KW_friendly:
822 GET_FLAG (op, FLAG_FRIENDLY);
823 //TODO: move to check_object or so
824 if (op->type != PLAYER && QUERY_FLAG (op, FLAG_FRIENDLY))
825 add_friendly_object (op);
826 break;
827
828 case KW_monster: GET_FLAG (op, FLAG_MONSTER); break;
829 case KW_neutral: GET_FLAG (op, FLAG_NEUTRAL); break;
830 case KW_no_attack: GET_FLAG (op, FLAG_NO_ATTACK); break;
831 case KW_no_damage: GET_FLAG (op, FLAG_NO_DAMAGE); break;
832 case KW_generator: GET_FLAG (op, FLAG_GENERATOR); break;
833 case KW_use_content_on_gen: GET_FLAG (op, FLAG_CONTENT_ON_GEN); break;
834 case KW_is_thrown: GET_FLAG (op, FLAG_IS_THROWN); break;
835 case KW_auto_apply: GET_FLAG (op, FLAG_AUTO_APPLY); break;
836 case KW_see_invisible: GET_FLAG (op, FLAG_SEE_INVISIBLE); break;
837 case KW_can_roll: GET_FLAG (op, FLAG_CAN_ROLL); break;
838 case KW_overlay_floor: GET_FLAG (op, FLAG_OVERLAY_FLOOR); break;
839 case KW_is_turnable: GET_FLAG (op, FLAG_IS_TURNABLE); break;
840 case KW_is_used_up: GET_FLAG (op, FLAG_IS_USED_UP); break;
841 case KW_alive: GET_FLAG (op, FLAG_ALIVE); break;
842 case KW_applied: GET_FLAG (op, FLAG_APPLIED); break;
843 case KW_unpaid: GET_FLAG (op, FLAG_UNPAID); break;
844 case KW_is_animated: GET_FLAG (op, FLAG_ANIMATE); break;
845 case KW_no_pick: GET_FLAG (op, FLAG_NO_PICK); break;
846 case KW_reflecting: GET_FLAG (op, FLAG_REFLECTING); break;
847 case KW_changing: GET_FLAG (op, FLAG_CHANGING); break;
848 case KW_splitting: GET_FLAG (op, FLAG_SPLITTING); break;
849 case KW_hitback: GET_FLAG (op, FLAG_HITBACK); break;
850 case KW_startequip: GET_FLAG (op, FLAG_STARTEQUIP); break;
851 case KW_blocksview: GET_FLAG (op, FLAG_BLOCKSVIEW); break;
852 case KW_undead: GET_FLAG (op, FLAG_UNDEAD); break;
853 case KW_scared: GET_FLAG (op, FLAG_SCARED); break;
854 case KW_unaggressive: GET_FLAG (op, FLAG_UNAGGRESSIVE); break;
855 case KW_reflect_missile: GET_FLAG (op, FLAG_REFL_MISSILE); break;
856 case KW_reflect_spell: GET_FLAG (op, FLAG_REFL_SPELL); break;
857 case KW_no_magic: GET_FLAG (op, FLAG_NO_MAGIC); break;
858 case KW_no_drop: GET_FLAG (op, FLAG_NO_DROP); break;
859 case KW_random_movement: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
860 case KW_was_wiz: GET_FLAG (op, FLAG_WAS_WIZ); break;
861 case KW_no_fix_player: GET_FLAG (op, FLAG_NO_FIX_PLAYER); break;
862 case KW_is_lightable: GET_FLAG (op, FLAG_IS_LIGHTABLE); break;
863 case KW_tear_down: GET_FLAG (op, FLAG_TEAR_DOWN); break;
864 case KW_can_use_shield: GET_FLAG (op, FLAG_USE_SHIELD); break;
865 case KW_can_cast_spell: GET_FLAG (op, FLAG_CAST_SPELL); break;
866 case KW_can_use_scroll: GET_FLAG (op, FLAG_USE_SCROLL); break;
867 case KW_can_use_range: GET_FLAG (op, FLAG_USE_RANGE); break;
868 case KW_can_use_bow: GET_FLAG (op, FLAG_USE_BOW); break;
869 case KW_can_use_armour: GET_FLAG (op, FLAG_USE_ARMOUR); break;
870 case KW_can_use_weapon: GET_FLAG (op, FLAG_USE_WEAPON); break;
871 case KW_can_use_ring: GET_FLAG (op, FLAG_USE_RING); break;
872 case KW_has_ready_bow: GET_FLAG (op, FLAG_READY_BOW); break;
873 case KW_has_ready_range: GET_FLAG (op, FLAG_READY_RANGE); break;
874 case KW_xrays: GET_FLAG (op, FLAG_XRAYS); break;
875 case KW_is_floor: GET_FLAG (op, FLAG_IS_FLOOR); break;
876 case KW_lifesave: GET_FLAG (op, FLAG_LIFESAVE); break;
877 case KW_no_strength: GET_FLAG (op, FLAG_NO_STRENGTH); break;
878 case KW_sleep: GET_FLAG (op, FLAG_SLEEP); break;
879 case KW_stand_still: GET_FLAG (op, FLAG_STAND_STILL); break;
880 case KW_random_move: GET_FLAG (op, FLAG_RANDOM_MOVE); break;
881 case KW_only_attack: GET_FLAG (op, FLAG_ONLY_ATTACK); break;
882 case KW_activate_on_push: GET_FLAG (op, FLAG_ACTIVATE_ON_PUSH); break;
883 case KW_activate_on_release: GET_FLAG (op, FLAG_ACTIVATE_ON_RELEASE); break;
884 case KW_confused: GET_FLAG (op, FLAG_CONFUSED); break;
885 case KW_stealth: GET_FLAG (op, FLAG_STEALTH); break;
886 case KW_cursed: GET_FLAG (op, FLAG_CURSED); break;
887 case KW_damned: GET_FLAG (op, FLAG_DAMNED); break;
888 case KW_see_anywhere: GET_FLAG (op, FLAG_SEE_ANYWHERE); break;
889 case KW_known_magical: GET_FLAG (op, FLAG_KNOWN_MAGICAL); break;
890 case KW_known_cursed: GET_FLAG (op, FLAG_KNOWN_CURSED); break;
891 case KW_can_use_skill: GET_FLAG (op, FLAG_CAN_USE_SKILL); break;
892 case KW_been_applied: GET_FLAG (op, FLAG_BEEN_APPLIED); break;
893 case KW_has_ready_scroll: GET_FLAG (op, FLAG_READY_SCROLL); break;
894 case KW_can_use_rod: GET_FLAG (op, FLAG_USE_ROD); break;
895 case KW_can_use_horn: GET_FLAG (op, FLAG_USE_HORN); break;
896 case KW_unique: GET_FLAG (op, FLAG_UNIQUE); break;
897 case KW_make_invisible: GET_FLAG (op, FLAG_MAKE_INVIS); break;
898 case KW_inv_locked: GET_FLAG (op, FLAG_INV_LOCKED); break;
899 case KW_is_wooded: GET_FLAG (op, FLAG_IS_WOODED); break;
900 case KW_is_hilly: GET_FLAG (op, FLAG_IS_HILLY); break;
901 case KW_is_water: GET_FLAG (op, FLAG_IS_WATER); break;
902 case KW_has_ready_skill: GET_FLAG (op, FLAG_READY_SKILL); break;
903 case KW_has_ready_weapon: GET_FLAG (op, FLAG_READY_WEAPON); break;
904 case KW_no_skill_ident: GET_FLAG (op, FLAG_NO_SKILL_IDENT); break;
905 case KW_is_blind: GET_FLAG (op, FLAG_BLIND); break;
906 case KW_can_see_in_dark: GET_FLAG (op, FLAG_SEE_IN_DARK); break;
907 case KW_is_cauldron: GET_FLAG (op, FLAG_IS_CAULDRON); break;
908 case KW_no_steal: GET_FLAG (op, FLAG_NO_STEAL); break;
909 case KW_one_hit: GET_FLAG (op, FLAG_ONE_HIT); break;
910 case KW_berserk: GET_FLAG (op, FLAG_BERSERK); break;
911 case KW_is_buildable: GET_FLAG (op, FLAG_IS_BUILDABLE); break;
912
913 case KW_armour: thawer.get (op->resist[ATNR_PHYSICAL]); break;
914 case KW_resist_physical: thawer.get (op->resist[ATNR_PHYSICAL]); break;
915 case KW_resist_magic: thawer.get (op->resist[ATNR_MAGIC]); break;
916 case KW_resist_fire: thawer.get (op->resist[ATNR_FIRE]); break;
917 case KW_resist_electricity: thawer.get (op->resist[ATNR_ELECTRICITY]); break;
918 case KW_resist_cold: thawer.get (op->resist[ATNR_COLD]); break;
919 case KW_resist_confusion: thawer.get (op->resist[ATNR_CONFUSION]); break;
920 case KW_resist_acid: thawer.get (op->resist[ATNR_ACID]); break;
921 case KW_resist_drain: thawer.get (op->resist[ATNR_DRAIN]); break;
922 case KW_resist_weaponmagic: thawer.get (op->resist[ATNR_WEAPONMAGIC]); break;
923 case KW_resist_ghosthit: thawer.get (op->resist[ATNR_GHOSTHIT]); break;
924 case KW_resist_poison: thawer.get (op->resist[ATNR_POISON]); break;
925 case KW_resist_slow: thawer.get (op->resist[ATNR_SLOW]); break;
926 case KW_resist_paralyze: thawer.get (op->resist[ATNR_PARALYZE]); break;
927 case KW_resist_turn_undead: thawer.get (op->resist[ATNR_TURN_UNDEAD]); break;
928 case KW_resist_fear: thawer.get (op->resist[ATNR_FEAR]); break;
929 case KW_resist_cancellation: thawer.get (op->resist[ATNR_CANCELLATION]); break;
930 case KW_resist_deplete: thawer.get (op->resist[ATNR_DEPLETE]); break;
931 case KW_resist_death: thawer.get (op->resist[ATNR_DEATH]); break;
932 case KW_resist_chaos: thawer.get (op->resist[ATNR_CHAOS]); break;
933 case KW_resist_counterspell: thawer.get (op->resist[ATNR_COUNTERSPELL]); break;
934 case KW_resist_godpower: thawer.get (op->resist[ATNR_GODPOWER]); break;
935 case KW_resist_holyword: thawer.get (op->resist[ATNR_HOLYWORD]); break;
936 case KW_resist_blind: thawer.get (op->resist[ATNR_BLIND]); break;
937 case KW_resist_internal: thawer.get (op->resist[ATNR_INTERNAL]); break;
938 case KW_resist_life_stealing: thawer.get (op->resist[ATNR_LIFE_STEALING]); break;
939 case KW_resist_disease: thawer.get (op->resist[ATNR_DISEASE]); break;
940
941 case KW_luck: thawer.get (op->stats.luck); break;
942 case KW_run_away: thawer.get (op->run_away); break;
943 case KW_pick_up: thawer.get (op->pick_up); break;
944 case KW_item_power: thawer.get (op->item_power); break;
945 case KW_gen_sp_armour: thawer.get (op->gen_sp_armour); break;
946 case KW_anim_speed: thawer.get (op->anim_speed); break;
947 case KW_container: thawer.get (op->weight_limit); break;
948 case KW_will_apply: thawer.get (op->will_apply); break;
949 case KW_attack_movement: thawer.get (op->attack_movement); break;
950 case KW_move_state: thawer.get (op->move_status); break;
951 case KW_expmul: thawer.get (op->expmul); break;
952 case KW_glow_radius: thawer.get (op->glow_radius); break;
953 case KW_weapontype: thawer.get (op->weapontype); break;
954 case KW_tooltype: thawer.get (op->tooltype); break;
955 case KW_casting_time: thawer.get (op->casting_time); break;
956 case KW_elevation: thawer.get (op->elevation); break;
957 case KW_smoothlevel: thawer.get (op->smoothlevel); break;
958 case KW_client_type: thawer.get (op->client_type); break;
959 case KW_duration: thawer.get (op->duration); break;
960 case KW_range: thawer.get (op->range); break;
961 case KW_range_modifier: thawer.get (op->range_modifier); break;
962 case KW_dam_modifier: thawer.get (op->dam_modifier); break;
963 case KW_duration_modifier: thawer.get (op->duration_modifier); break;
964
965 //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess
966 //TODO: parse from other include files
967 case KW_body_range: thawer.get (op->body_info[0]); break;
968 case KW_body_arm: thawer.get (op->body_info[1]); break;
969 case KW_body_torso: thawer.get (op->body_info[2]); break;
970 case KW_body_head: thawer.get (op->body_info[3]); break;
971 case KW_body_neck: thawer.get (op->body_info[4]); break;
972 case KW_body_skill: thawer.get (op->body_info[5]); break;
973 case KW_body_finger: thawer.get (op->body_info[6]); break;
974 case KW_body_shoulder: thawer.get (op->body_info[7]); break;
975 case KW_body_foot: thawer.get (op->body_info[8]); break;
976 case KW_body_hand: thawer.get (op->body_info[9]); break;
977 case KW_body_wrist: thawer.get (op->body_info[10]); break;
978 case KW_body_waist: thawer.get (op->body_info[11]); break;
979 case KW_can_apply:
980 break;
981
982 case KW_connected:
983 add_button_link (op, op->map, thawer.get_sint32 ());
984 break;
985
986 case KW_randomitems:
987 op->randomitems = find_treasurelist (thawer.get_str ());
988 break; 1006 break;
989 1007
990 case KW_msg: 1008 case KW_msg:
991 thawer.get_ml (KW_endmsg, op->msg); 1009 f.get_ml (KW_endmsg, msg);
992 //TODO: allow longer messages
993 if (strlen (op->msg) >= HUGE_BUF)
994 {
995 LOG (llevDebug, "\n\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (op->msg), &op->msg);
996 op->msg = "ERROR, please report: string too long, winged.\n";
997 }
998 break; 1010 break;
999 1011
1000 case KW_lore: 1012 case KW_lore:
1001 thawer.get_ml (KW_endlore, op->lore); 1013 f.get_ml (KW_endlore, lore);
1002 //TODO: allow longer messages
1003 /* Just print a warning so we can be reasonably safe
1004 * about not overflowing the buffer.
1005 */
1006 if (strlen (op->lore) > (HUGE_BUF / 2))
1007 LOG (llevDebug, "\n\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n",
1008 HUGE_BUF / 2, HUGE_BUF, strlen (op->lore), &op->lore);
1009 break; 1014 break;
1010 1015
1011 case KW_editable: 1016 case KW_editable:
1012 case KW_editor_folder: 1017 case KW_editor_folder:
1013 break; 1018 break;
1014 1019
1015 case KW_More: // uppercase alias
1016 case KW_more:
1017 /* We need to record that this is a multipart object,
1018 * so the calling function can glue things back together
1019 */
1020 ismore = 1;
1021 break;
1022
1023 case KW_end: 1020 case KW_end:
1024 check_loaded_object (op);
1025
1026 if (!arch_init) 1021 if (!loading_arch)
1027 op->instantiate (); 1022 instantiate ();
1028 1023
1029 return ismore ? LL_MORE : LL_NORMAL; 1024 f.next ();
1030
1031 case KW_EOF:
1032 return LL_EOF; 1025 return true;
1033 1026
1034 case KW_ERROR: 1027 case KW_ERROR:
1035 set_ob_key_value (op, thawer.last_keyword, thawer.last_value, true); 1028 // append as key value pair (do not use kv_set as it prepends)
1029 // we also do not even try to find old values, duplicate keys stay duplicate
1030 {
1031 key_value *kv = new key_value;
1032
1033 kv->next = 0;
1034 kv->key = shstr (f.kw_str);
1035 kv->value = shstr (f.value);
1036
1037 if (!last_kv)
1038 key_values = last_kv = kv;
1039 else
1040 {
1041 while (last_kv->next)
1042 last_kv = last_kv->next;
1043
1044 last_kv->next = kv;
1045 last_kv = kv;
1046 }
1047 }
1036 //fprintf (stderr, "addkv(%s,%s)\n", thawer.last_keyword, thawer.last_value);//D 1048 //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D
1037 break; 1049 break;
1038 1050
1039 default: 1051 default:
1040 LOG (llevError, "UNSUPPORTED KEYWORD IN MAP: \"%s\", bug in normaliser. skipping.\n", keyword_str[kw]); 1052 if (!f.parse_error ("object", name))
1053 return false;
1041 break; 1054 break;
1042 } 1055 }
1056
1057 f.next ();
1043 } 1058 }
1044} 1059}
1045 1060
1046/* 1061object *
1047 * Loads an object from the given file-pointer. 1062object::read (object_thawer &f, maptile *map)
1048 * Variables will be read and parsed and patched into the object
1049 * until the string "end" is reached, or the end of the file.
1050 *
1051 * bufstat is used to determine various file attributes:
1052 * LO_REPATE (0): We are reading from the same buffer as the last call.
1053 * LO_LINEMODE (1): file that is being read from is multi purpose (ie, other functions
1054 * will also be reading from this (treasure file, artifacts.)
1055 * LO_NEWFILE (2): This is the first read from a particular file, so the buffers should
1056 * be reset.
1057 * LO_NOREAD (3): Reset the buffers, but don't read from it. (op can be null)
1058 *
1059 */
1060int
1061load_object (object_thawer &fp, object *op, int map_flags)
1062{ 1063{
1063 // cede every 500 objects loaded 1064 assert (f.kw == KW_arch);
1064 {
1065 static int cede_counter = 0;
1066 1065
1067 if (++cede_counter >= 500) 1066 archetype *arch = archetype::find (f.get_str ());
1067
1068 if (!arch)
1068 { 1069 {
1069 cede_counter = 0; 1070 LOG (llevError, "object refering to nonexistant archetype '%s'.\n", f.get_str ());
1070 if (coroapi::nready ()) 1071 arch = archetype::find ("earthwall");
1071 coroapi::cede ();
1072 } 1072 }
1073
1074 assert (arch); //D maybe use exception handling of sorts?
1075
1076 f.next ();
1077
1078 object *op = arch->instance ();
1079 op->map = map;
1080 // instance() activates, this should be fixed properly
1081 op->deactivate ();
1082
1083 if (!op->parse_kv (f))
1084 {
1085 op->destroy ();
1086 return 0;
1073 } 1087 }
1074 1088
1075 return parse_object (op, fp, map_flags); 1089 op->post_load_check ();
1090 return op;
1076} 1091}
1077 1092
1078/* This takes a buffer, scans it for variables, and sets those variables 1093/* This takes a buffer, scans it for variables, and sets those variables
1079 * as appropriate in op. 1094 * as appropriate in op.
1080 * 1095 *
1082 * override values and in c_wiz to mutate values. 1097 * override values and in c_wiz to mutate values.
1083 */ 1098 */
1084int 1099int
1085set_variable (object *op, char *buf) 1100set_variable (object *op, char *buf)
1086{ 1101{
1087 object_thawer thawer (buf, (AV *)0); 1102 object_thawer f (buf, (AV *)0);
1088 1103
1089 return parse_object (op, thawer, 0); 1104 return op->parse_kv (f);
1090}
1091
1092/*
1093 * Initialises the array of variable-names. Needed before any
1094 * objects can be loaded. Called by init_library().
1095 */
1096
1097void
1098init_vars ()
1099{
1100} 1105}
1101 1106
1102/* This returns a string of the integer movement type */ 1107/* This returns a string of the integer movement type */
1103#if 0 1108#if 0
1104// unused function 1109// unused function
1149 return retbuf + 1; 1154 return retbuf + 1;
1150} 1155}
1151#endif 1156#endif
1152 1157
1153// compare *op against *tmp and output differences 1158// compare *op against *tmp and output differences
1154void 1159static void
1155put (object_freezer &f, object *op, object *tmp) 1160write_diff (object_freezer &f, object *op, object *tmp)
1156{ 1161{
1157 static const keyword resist_save[NROFATTACKS] = { 1162 static const keyword resist_save[NROFATTACKS] = {
1158# define def(uc, lc, name, plus, change) KW_resist_ ## lc, 1163# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
1159# include "attackinc.h" 1164# include "attackinc.h"
1160# undef def 1165# undef def
1165 * the 15'th element of this array should match that name. 1170 * the 15'th element of this array should match that name.
1166 * If an entry is NULL, that is a flag not to loaded/saved. 1171 * If an entry is NULL, that is a flag not to loaded/saved.
1167 */ 1172 */
1168 static const keyword flag_names [NUM_FLAGS] = { 1173 static const keyword flag_names [NUM_FLAGS] = {
1169 KW_alive, 1174 KW_alive,
1170 KW_wiz,
1171 KW_NULL, 1175 KW_NULL,
1172 KW_NULL, 1176 KW_NULL,
1173 KW_was_wiz, 1177 KW_NULL,
1178 KW_NULL,
1174 KW_applied, 1179 KW_applied,
1175 KW_unpaid, 1180 KW_unpaid,
1176 KW_can_use_shield, 1181 KW_can_use_shield,
1177 KW_no_pick, 1182 KW_no_pick,
1178 KW_NULL, // walk_on 1183 KW_NULL, // walk_on
1184 KW_monster, 1189 KW_monster,
1185 KW_friendly, 1190 KW_friendly,
1186 KW_generator, 1191 KW_generator,
1187 KW_is_thrown, 1192 KW_is_thrown,
1188 KW_auto_apply, 1193 KW_auto_apply,
1189 KW_NULL, // was KW_treasure 1194 KW_treasure_env,
1190 KW_player_sold, 1195 KW_player_sold,
1191 /* 20 */ 1196 /* 20 */
1192 KW_see_invisible, 1197 KW_see_invisible,
1193 KW_can_roll, 1198 KW_can_roll,
1194 KW_overlay_floor, 1199 KW_overlay_floor,
1255 KW_can_use_skill, 1260 KW_can_use_skill,
1256 KW_been_applied, 1261 KW_been_applied,
1257 /* 80 */ 1262 /* 80 */
1258 KW_has_ready_scroll, 1263 KW_has_ready_scroll,
1259 KW_can_use_rod, 1264 KW_can_use_rod,
1260 KW_NULL, 1265 KW_precious,
1261 KW_can_use_horn, 1266 KW_can_use_horn,
1262 KW_make_invisible, 1267 KW_make_invisible,
1263 KW_inv_locked, 1268 KW_inv_locked,
1264 KW_is_wooded, 1269 KW_is_wooded,
1265 KW_is_hilly, 1270 KW_is_hilly,
1277 KW_berserk, 1282 KW_berserk,
1278 KW_neutral, 1283 KW_neutral,
1279 /* 100 */ 1284 /* 100 */
1280 KW_no_attack, 1285 KW_no_attack,
1281 KW_no_damage, 1286 KW_no_damage,
1282 KW_NULL, 1287 KW_obj_original,
1283 KW_NULL, 1288 KW_NULL,
1284 KW_activate_on_push, 1289 KW_activate_on_push,
1285 KW_activate_on_release, 1290 KW_activate_on_release,
1286 KW_is_water, 1291 KW_is_water,
1287 KW_use_content_on_gen, 1292 KW_use_content_on_gen,
1288 KW_NULL, 1293 KW_NULL,
1289 KW_is_buildable, 1294 KW_is_buildable,
1290 /* 110 */ 1295 /* 110 */
1296 KW_destroy_on_death,
1297 KW_NULL,
1291 }; 1298 };
1292
1293 int i;
1294 1299
1295 /* This saves the key/value lists. We do it first so that any 1300 /* This saves the key/value lists. We do it first so that any
1296 * keys that match field names will be overwritten by the loader. 1301 * keys that match field names will be overwritten by the loader.
1297 */ 1302 */
1298 for (key_value *my_field = op->key_values; my_field != NULL; my_field = my_field->next) 1303 for (key_value *kv = op->key_values; kv; kv = kv->next)
1299 { 1304 if (!tmp->key_values || tmp->kv (kv->key) != kv->value)
1300 /* Find the field in the opposing member. */ 1305 f.put (kv->key, kv->value);
1301 key_value *arch_field = get_ob_key_link (tmp, my_field->key);
1302
1303 /* If there's no partnering field, or it's got a different value, save our field. */
1304 if (!arch_field || my_field->value != arch_field->value)
1305 f.put (my_field->key, my_field->value);
1306 }
1307 1306
1308 /* We don't need to worry about the arch's extra fields - they 1307 /* We don't need to worry about the arch's extra fields - they
1309 * will get taken care of the copy_to method. 1308 * will get taken care of the copy_to method.
1310 */ 1309 */
1311 1310
1312 { 1311 if (op->uuid)
1313 char uids[64]; 1312 f.put (KW_uuid, op->uuid.c_str ());
1314 snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq);
1315 f.put (KW_uuid, (const char *)uids);
1316 }
1317 1313
1318#define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) 1314#define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v)
1319#define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) 1315#define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v)
1316
1317 if (object *owner = op->owner)
1318 f.put (KW_owner, static_cast<const char *>(owner->ref ()));
1320 1319
1321 CMP_OUT (name); 1320 CMP_OUT (name);
1322 CMP_OUT (name_pl); 1321 CMP_OUT (name_pl);
1323 CMP_OUT (custom_name); 1322 CMP_OUT (custom_name);
1324 CMP_OUT (title); 1323 CMP_OUT (title);
1325 CMP_OUT (race); 1324 CMP_OUT (race);
1325 CMP_OUT (skill);
1326 CMP_OUT (slaying); 1326 CMP_OUT (slaying);
1327 1327 CMP_OUT (tag);
1328 if (op->msg != tmp->msg)
1329 f.put (KW_msg, KW_endmsg, op->msg);
1330 if (op->lore != tmp->lore)
1331 f.put (KW_lore, KW_endlore, op->lore);
1332
1333 CMP_OUT (other_arch); 1328 CMP_OUT (other_arch);
1334 CMP_OUT (face); 1329
1330 if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg );
1331 if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore);
1332
1333 if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0);
1334 if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0);
1335 if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0);
1335 1336
1336 if (op->animation_id != tmp->animation_id) 1337 if (op->animation_id != tmp->animation_id)
1337 if (op->animation_id) 1338 if (op->has_anim ())
1339 f.put (KW_animation, op->anim ().name);
1340 else
1338 { 1341 {
1339 f.put (KW_animation, animations[GET_ANIM_ID (op)].name); 1342 f.put (KW_animation, (const char *)0);
1340 1343 op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here?
1341 if (!QUERY_FLAG (op, FLAG_ANIMATE))
1342 f.put (KW_is_animated, (sint32) 0);
1343 } 1344 }
1344 else
1345 f.put (KW_animation, (const char *) 0);
1346 1345
1347 CMP_OUT2 (str, stats.Str); 1346 CMP_OUT2 (str, stats.Str);
1348 CMP_OUT2 (dex, stats.Dex); 1347 CMP_OUT2 (dex, stats.Dex);
1349 CMP_OUT2 (con, stats.Con); 1348 CMP_OUT2 (con, stats.Con);
1350 CMP_OUT2 (wis, stats.Wis); 1349 CMP_OUT2 (wis, stats.Wis);
1380 CMP_OUT (direction); 1379 CMP_OUT (direction);
1381 CMP_OUT (type); 1380 CMP_OUT (type);
1382 CMP_OUT (subtype); 1381 CMP_OUT (subtype);
1383 CMP_OUT (attacktype); 1382 CMP_OUT (attacktype);
1384 1383
1385 for (i = 0; i < NROFATTACKS; i++) 1384 for (int i = 0; i < NROFATTACKS; i++)
1386 if (op->resist[i] != tmp->resist[i]) 1385 if (expect_false (op->resist[i] != tmp->resist[i]))
1387 f.put (resist_save[i], op->resist[i]); 1386 f.put (resist_save[i], op->resist[i]);
1388 1387
1389 CMP_OUT (path_attuned); 1388 CMP_OUT (path_attuned);
1390 CMP_OUT (path_repelled); 1389 CMP_OUT (path_repelled);
1391 CMP_OUT (path_denied); 1390 CMP_OUT (path_denied);
1392 CMP_OUT (material); 1391 CMP_OUT2 (material, materials);//TODO: nuke
1393 CMP_OUT (materialname); 1392 CMP_OUT (materialname);
1394 CMP_OUT (value); 1393 CMP_OUT (value);
1395 CMP_OUT (carrying); 1394 CMP_OUT (carrying);
1396 CMP_OUT (weight); 1395 CMP_OUT (weight);
1397 CMP_OUT (invisible); 1396 CMP_OUT (invisible);
1401 CMP_OUT (last_sp); 1400 CMP_OUT (last_sp);
1402 CMP_OUT (last_grace); 1401 CMP_OUT (last_grace);
1403 CMP_OUT (last_eat); 1402 CMP_OUT (last_eat);
1404 CMP_OUT (glow_radius); 1403 CMP_OUT (glow_radius);
1405 1404
1406 if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) 1405 if (op->flag [FLAG_IS_LINKED])
1406 if (auto (ol, op->find_link ()))
1407 f.put (KW_connected, i); 1407 f.put (KW_connected, ol->id);
1408 1408
1409 CMP_OUT (randomitems); 1409 CMP_OUT (randomitems);
1410 CMP_OUT2 (container, weight_limit); 1410 CMP_OUT2 (container, weight_limit);
1411 1411
1412 CMP_OUT (run_away); 1412 CMP_OUT (run_away);
1413 CMP_OUT (pick_up); 1413 CMP_OUT (pick_up);
1414 CMP_OUT (will_apply); 1414 CMP_OUT (will_apply);
1415 CMP_OUT (smoothlevel); 1415 CMP_OUT (smoothlevel);
1416 CMP_OUT (weapontype); 1416 CMP_OUT (weapontype);
1417 CMP_OUT (tooltype);
1418 CMP_OUT (elevation);
1419 CMP_OUT (client_type); 1417 CMP_OUT (client_type);
1420 CMP_OUT (item_power); 1418 CMP_OUT (item_power);
1421 CMP_OUT (duration); 1419 CMP_OUT (duration);
1422 CMP_OUT (range); 1420 CMP_OUT (range);
1423 CMP_OUT (range_modifier); 1421 CMP_OUT (range_modifier);
1432 CMP_OUT (move_off); 1430 CMP_OUT (move_off);
1433 CMP_OUT (move_slow); 1431 CMP_OUT (move_slow);
1434 CMP_OUT (move_slow_penalty); 1432 CMP_OUT (move_slow_penalty);
1435 1433
1436 if (op->flag != tmp->flag) 1434 if (op->flag != tmp->flag)
1437 for (i = 0; i <= NUM_FLAGS; i++) 1435 for (int i = 0; i <= NUM_FLAGS; i++)
1438 if (flag_names [i] && op->flag [i] != tmp->flag [i]) 1436 if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i]))
1439 f.put (flag_names [i], op->flag [i] ? "1" : "0"); 1437 f.put (flag_names [i], op->flag [i] ? "1" : "0");
1440 1438
1441 /* Save body locations */ 1439 // save body locations
1442 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1440 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1443 if (op->body_info[i] != tmp->body_info[i]) 1441 if (expect_false (op->slot[i].info != tmp->slot[i].info))
1444 f.put (body_locations[i].save_name, op->body_info[i]); 1442 f.put (body_locations[i].save_name, op->slot[i].info);
1445} 1443}
1446 1444
1447/* 1445/*
1448 * Dumps all variables in an object to a file. 1446 * Dumps all variables in an object to a file.
1449 * If bit 0 of flag is set, unpaid objects will be saved. As of now, 1447 * If bit 0 of flag is set, unpaid objects will be saved. As of now,
1450 * the only place this is not set is when saving the player. 1448 * the only place this is not set is when saving the player.
1451 */ 1449 */
1452void 1450bool
1453save_object (object_freezer &fp, object *op, int flag) 1451object::write (object_freezer &f)
1454{ 1452{
1455 /* Even if the object does have an owner, it would seem that we should 1453 if (is_arch ())
1456 * still save it. 1454 {
1457 */ 1455 f.put (KW_object, arch->archname);
1458 if (op->owner) 1456 write_diff (f, this, archetype::empty);
1459 return; 1457 }
1460 1458 else
1461 /* If it is unpaid and we don't want to save those, just return. */ 1459 {
1462 if (!(flag & 1) && op->flag [FLAG_UNPAID])
1463 return;
1464
1465 archetype *at = op->arch ? (archetype *)op->arch : empty_archetype;
1466
1467 fp.put (KW_arch, at->name); 1460 f.put (KW_arch, arch->archname);
1468 put (fp, op, &at->clone); 1461 write_diff (f, this, arch);
1462 }
1469 1463
1470 /* Eneq(@csd.uu.se): Added this to allow containers being saved with contents */
1471
1472 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1464 for (object *tmp = inv; tmp; tmp = tmp->below)
1473 save_object (fp, tmp, flag); 1465 tmp->write (f);
1474 1466
1475 fp.put (op); 1467 f.put (this);
1476 fp.put (KW_end); 1468 f.put (KW_end);
1469
1470 return true;
1477} 1471}
1478 1472
1473/////////////////////////////////////////////////////////////////////////////
1474
1475// generic resource file load,
1476// currently supports: region, treasures, archetypes
1477bool
1478load_resource_file_ (const char *filename)
1479{
1480 object_thawer f (filename);
1481
1482 for (;;)
1483 {
1484 switch (f.kw)
1485 {
1486 case KW_region:
1487 if (!region::read (f))
1488 return false;
1489 break;
1490
1491 case KW_treasure:
1492 case KW_treasureone:
1493 if (!treasurelist::read (f))
1494 return false;
1495 break;
1496
1497 case KW_object:
1498 if (!archetype::read (f))
1499 return false;
1500 break;
1501
1502 case KW_EOF:
1503 return true;
1504
1505 default:
1506 if (!f.parse_error ("resource file"))
1507 return false;
1508
1509 f.next ();
1510 break;
1511 }
1512 }
1513}
1514

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