1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
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25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
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26 | sub/add_weight will transcend the environment updating the carrying |
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27 | variable. */ |
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28 | |
24 | |
29 | #include <global.h> |
25 | #include <global.h> |
30 | #include <loader.h> |
26 | #include <loader.h> |
31 | #include <sproto.h> |
27 | #include <sproto.h> |
32 | |
28 | |
33 | ///////////////////////////////////////////////////////////////////////////// |
29 | ///////////////////////////////////////////////////////////////////////////// |
34 | |
30 | |
35 | /* Maps the MOVE_* values to names */ |
31 | extern archetype *loading_arch; |
36 | static const char *const move_name[] = { "walk", "fly_low", "fly_high", "swim", "boat", NULL }; |
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37 | |
32 | |
38 | /* This table is only necessary to convert objects that existed before the |
33 | /* This table is only necessary to convert objects that existed before the |
39 | * spell object conversion to the new object. It was not practical |
34 | * spell object conversion to the new object. It was not practical |
40 | * to go through every mapping looking for every potion, rod, wand, etc |
35 | * to go through every mapping looking for every potion, rod, wand, etc |
41 | * that had a sp set and update to the new value. So this maps the |
36 | * that had a sp set and update to the new value. So this maps the |
… | |
… | |
171 | "spell_magic_drain", /* 122 */ |
166 | "spell_magic_drain", /* 122 */ |
172 | "spell_counterspell", /* 123 */ |
167 | "spell_counterspell", /* 123 */ |
173 | "spell_disarm", /* 124 */ |
168 | "spell_disarm", /* 124 */ |
174 | "spell_cure_confusion", /* 125 */ |
169 | "spell_cure_confusion", /* 125 */ |
175 | "spell_restoration", /* 126 */ |
170 | "spell_restoration", /* 126 */ |
176 | "was summon evil monster", /* 127 *//* Not implenented as nothing used it */ |
171 | "spell_summon_devil", /* 127 *//* Not implenented as nothing used it */ |
177 | "spell_counterwall", /* 128 */ |
172 | "spell_counterwall", /* 128 */ |
178 | "spell_cause_light_wounds", /* 129 */ |
173 | "spell_cause_light_wounds", /* 129 */ |
179 | "spell_cause_medium_wounds", /* 130 */ |
174 | "spell_cause_medium_wounds", /* 130 */ |
180 | "spell_cause_heavy_wounds", /* 131 */ |
175 | "spell_cause_heavy_wounds", /* 131 */ |
181 | "spell_charm_monsters", /* 132 */ |
176 | "spell_charm_monsters", /* 132 */ |
… | |
… | |
253 | "spell_cause_rabies", /* 204 */ |
248 | "spell_cause_rabies", /* 204 */ |
254 | "spell_glyph", /* 205 */ |
249 | "spell_glyph", /* 205 */ |
255 | NULL |
250 | NULL |
256 | }; |
251 | }; |
257 | |
252 | |
258 | extern int arch_init; |
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259 | |
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260 | /* This function checks the object after it has been loaded (when we |
253 | /* This function checks the object after it has been loaded (when we |
261 | * get the 'end' in the input stream). This function can be used to |
254 | * get the 'end' in the input stream). This function can be used to |
262 | * deal with legacy objects where fields may have changed. It can also be used |
255 | * deal with legacy objects where fields may have changed. It can also be used |
263 | * to check for objects to make sure there are no common errors. |
256 | * to check for objects to make sure there are no common errors. |
264 | */ |
257 | */ |
265 | static void |
258 | void |
266 | check_loaded_object (object *op) |
259 | object::post_load_check () |
267 | { |
260 | { |
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261 | if (type >= NUM_TYPES) |
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262 | { |
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263 | LOG (llevError, "ITEMBUG: %s: type out of range, resetting to 0.\n", debug_desc ()); |
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264 | type = 0; |
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265 | } |
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266 | |
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267 | switch (type) |
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268 | { |
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269 | case BOW: |
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270 | case WAND: |
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271 | case ROD: |
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272 | case HORN: |
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273 | if (slot [body_range].info != -1) |
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274 | { |
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275 | LOG (llevError, "ITEMBUG: %s: body_range %d != -1\n", debug_desc (), slot [body_range].info); |
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276 | slot [body_range].info = -1; |
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277 | } |
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278 | break; |
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279 | |
|
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280 | case WEAPON: |
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281 | if (slot [body_combat].info != -1) |
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282 | { |
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283 | LOG (llevError, "ITEMBUG: %s: body_combat %d != -1\n", debug_desc (), slot [body_combat].info); |
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284 | slot [body_combat].info = -1; |
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285 | } |
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286 | break; |
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287 | |
|
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288 | case SHIELD: |
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289 | if (slot [body_shield].info != -1) |
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290 | { |
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291 | LOG (llevError, "ITEMBUG: %s: body_shield %d != -1\n", debug_desc (), slot [body_shield].info); |
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292 | slot [body_shield].info = -1; |
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293 | } |
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294 | break; |
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295 | |
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296 | case PLAYER: |
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297 | if (slot [body_shield].info != 1) |
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298 | { |
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299 | LOG (llevError, "ITEMBUG: %s: body_shield %d != 1\n", debug_desc (), slot [body_shield].info); |
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300 | slot [body_shield].info = 1; |
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301 | } |
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302 | |
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303 | if (slot [body_combat].info != 1) |
|
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304 | { |
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305 | LOG (llevError, "ITEMBUG: %s: body_combat %d != 1\n", debug_desc (), slot [body_combat].info); |
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306 | slot [body_combat].info = 1; |
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307 | } |
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308 | |
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309 | if (slot [body_range].info != 1) |
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310 | { |
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311 | LOG (llevError, "ITEMBUG: %s: body_range %d != 1\n", debug_desc (), slot [body_range].info); |
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312 | slot [body_range].info = 1; |
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313 | } |
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314 | break; |
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315 | } |
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316 | |
268 | /* We do some specialised handling to handle legacy cases of name_pl. |
317 | /* We do some specialised handling to handle legacy cases of name_pl. |
269 | * If the object doesn't have a name_pl, we just use the object name - |
318 | * If the object doesn't have a name_pl, we just use the object name - |
270 | * this isn't perfect (things won't be properly pluralised), but works to |
319 | * this isn't perfect (things won't be properly pluralised), but works to |
271 | * that degree (5 heart is still quite understandable). But the case we |
320 | * that degree (5 heart is still quite understandable). But the case we |
272 | * also have to catch is if this object is not using the normal name for |
321 | * also have to catch is if this object is not using the normal name for |
273 | * the object. In that case, we also want to use the loaded name. |
322 | * the object. In that case, we also want to use the loaded name. |
274 | * Otherwise, what happens is that the the plural name will lose |
323 | * Otherwise, what happens is that the the plural name will lose |
275 | * information (appear as just 'hearts' and not 'goblins heart') |
324 | * information (appear as just 'hearts' and not 'goblins heart') |
276 | */ |
325 | */ |
277 | if (op->arch && op->name != op->arch->clone.name && op->name_pl == op->arch->clone.name_pl) |
326 | if (arch && name != arch->object::name && name_pl == arch->object::name_pl) |
278 | op->name_pl = 0; |
327 | name_pl = 0; |
279 | |
328 | |
280 | if (!op->name_pl) |
329 | if (!name_pl) |
281 | op->name_pl = op->name; |
330 | name_pl = name; |
282 | |
331 | |
283 | /* objects now have a materialname. try to patch it in */ |
332 | /* objects now have a materialname. try to patch it in */ |
284 | if (!(op->is_weapon () && op->level > 0)) |
333 | if (!(is_weapon () && level > 0)) |
285 | { |
334 | set_materialname (this, map ? map->difficulty : 5, 0); |
286 | if (op->map != NULL) |
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287 | set_materialname (op, op->map->difficulty, NULL); |
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288 | else |
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289 | set_materialname (op, 5, NULL); |
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290 | } |
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291 | |
335 | |
292 | /* only do these when program is first run - a bit |
336 | /* only do these when program is first run - a bit |
293 | * excessive to do this at every run - most of this is |
337 | * excessive to do this at every run - most of this is |
294 | * really just to catch any errors - program will still run, but |
338 | * really just to catch any errors - program will still run, but |
295 | * not in the ideal fashion. |
339 | * not in the ideal fashion. |
296 | */ |
340 | */ |
297 | if ((op->type == WEAPON || op->type == BOW) && arch_init) |
341 | if (loading_arch && (type == WEAPON || type == BOW || type == ROD || type == HORN || type == WAND)) |
298 | { |
342 | { |
299 | if (!op->skill) |
343 | if (!skill) |
300 | LOG (llevError, "Weapon %s lacks a skill.\n", op->debug_desc ()); |
344 | LOG (llevError, "ITEMBUG: weapon %s lacks a skill.\n", debug_desc ()); |
301 | else if ((!strcmp (op->skill, "one handed weapons") && op->body_info[1] != -1) || |
345 | else if ((skill == shstr_one_handed_weapons && slot[body_arm].info != -1) || |
302 | (!strcmp (op->skill, "two handed weapons") && op->body_info[1] != -2)) |
346 | (skill == shstr_two_handed_weapons && slot[body_arm].info != -2)) |
303 | LOG (llevError, "weapon %s arm usage does not match skill: %d, %s\n", op->debug_desc (), op->body_info[1], &op->skill); |
347 | LOG (llevError, "ITEMBUG: weapon %s arm usage does not match skill: %d, %s\n", debug_desc (), slot[body_arm].info, &skill); |
304 | } |
348 | } |
305 | |
349 | |
306 | /* We changed last_heal to gen_sp_armour, which is what it |
350 | /* We changed last_heal to gen_sp_armour, which is what it |
307 | * really does for many objects. Need to catch any in maps |
351 | * really does for many objects. Need to catch any in maps |
308 | * that may have an old value. |
352 | * that may have an old value. |
309 | */ |
353 | */ |
310 | if (op->type == WEAPON |
354 | if (type == WEAPON |
311 | || op->type == ARMOUR || op->type == HELMET |
355 | || type == ARMOUR || type == HELMET |
312 | || op->type == SHIELD || op->type == RING |
356 | || type == SHIELD || type == RING |
313 | || op->type == BOOTS || op->type == GLOVES |
357 | || type == BOOTS || type == GLOVES |
314 | || op->type == AMULET || op->type == GIRDLE |
358 | || type == AMULET || type == GIRDLE |
315 | || op->type == BRACERS || op->type == CLOAK) |
359 | || type == BRACERS || type == CLOAK) |
316 | { |
360 | { |
317 | if (op->last_heal) |
361 | if (last_heal) |
318 | { |
362 | { |
319 | LOG (llevDebug, "Object %s still has last_heal set, not gen_sp_armour\n", op->debug_desc ()); |
363 | LOG (llevError, "ITEMBUG: object %s still has last_heal set, not gen_sp_armour\n", debug_desc ()); |
320 | op->gen_sp_armour = op->last_heal; |
364 | gen_sp_armour = last_heal; |
321 | op->last_heal = 0; |
365 | last_heal = 0; |
322 | } |
366 | } |
323 | |
367 | |
324 | int ip = calc_item_power (op, 0); |
368 | int ip = calc_item_power (this, 0); |
325 | |
369 | |
326 | /* Legacy objects from before item power was in the game */ |
370 | /* Legacy objects from before item power was in the game */ |
327 | if (!op->item_power && ip) |
371 | if (!item_power && ip) |
328 | { |
372 | { |
329 | if (ip > 3) |
373 | if (ip > 3) |
330 | LOG (llevDebug, "Object %s had no item power, using %d\n", op->debug_desc (), ip); |
374 | LOG (llevDebug, "ITEMBUG: Object %s had no item power, using %d\n", debug_desc (), ip); |
331 | |
375 | |
332 | op->item_power = ip; |
376 | item_power = ip; |
333 | } |
377 | } |
334 | |
378 | |
335 | /* Check for possibly bogus values. Has to meet both these criteria - |
379 | /* Check for possibly bogus values. Has to meet both these criteria - |
336 | * something that has item_power 1 is probably just fine if our calculated |
380 | * something that has item_power 1 is probably just fine if our calculated |
337 | * value is 1 or 2 - these values are small enough that hard to be precise. |
381 | * value is 1 or 2 - these values are small enough that hard to be precise. |
338 | * similarly, it item_power is 0, the first check will always pass, |
382 | * similarly, it item_power is 0, the first check will always pass, |
339 | * but not the second one. |
383 | * but not the second one. |
340 | */ |
384 | */ |
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385 | #if 0 //TODO |
341 | if (ip > 2 * op->item_power && ip > (op->item_power + 3)) |
386 | if (ip > 2 * item_power && ip > (item_power + 3)) |
342 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", op->debug_desc (), ip, op->item_power); |
387 | LOG (llevDebug, "Object %s seems to have too low item power? %d > %d\n", debug_desc (), ip, item_power); |
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388 | #endif |
343 | } |
389 | } |
344 | |
390 | |
345 | /* Old spellcasting object - need to load in the appropiate object */ |
391 | /* old style spellcasting object (pretty common) - need to load in the appropiate object */ |
346 | if ((op->type == ROD || op->type == WAND || op->type == SCROLL || op->type == HORN || op->type == FIREWALL || |
392 | /* (schmorp) old really doesn't mean old, imho, just a more compact way to store such objects */ |
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393 | if ((type == ROD |
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394 | || type == WAND |
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395 | || type == SCROLL |
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396 | || type == HORN |
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397 | || type == FIREWALL |
347 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
398 | /* POTIONS and ALTARS don't always cast spells, but if they do, update them */ |
348 | ((op->type == POTION || op->type == ALTAR) && op->stats.sp)) && !op->inv && !arch_init) |
399 | || ((type == POTION || type == ALTAR) && stats.sp)) // watchout: sp = 0 is still magic bullet. |
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400 | && !inv |
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401 | && !loading_arch |
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402 | && stats.sp) // watchout: old magic bullet stuff directly on the map is going to break here! |
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403 | // TODO: at least one watchout-comments is redundant - investigate/remove |
349 | { |
404 | { |
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405 | // TODO: fix firewall object on map |
350 | /* Fireall is bizarre in that spell type was stored in dam. Rest are 'normal' |
406 | /* Firewall is bizarre in that spell type was stored in dam. Rest are 'normal' |
351 | * in that spell was stored in sp. |
407 | * in that spell was stored in sp. |
352 | */ |
408 | */ |
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409 | //LOG (llevError, "old spellcasting object found: %s", debug_desc ()); |
353 | object *tmp = get_archetype (spell_mapping[op->type == FIREWALL ? op->stats.dam : op->stats.sp]); |
410 | object *tmp = get_archetype (spell_mapping[type == FIREWALL ? stats.dam : stats.sp]); |
354 | insert_ob_in_ob (tmp, op); |
411 | insert_ob_in_ob (tmp, this); |
355 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
412 | randomitems = 0; |
356 | } |
413 | } |
357 | |
414 | |
358 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
415 | /* spellbooks & runes use slaying. But not to arch name, but to spell name */ |
359 | if ((op->type == SPELLBOOK || op->type == RUNE) && op->slaying && !op->inv && !arch_init) |
416 | if ((type == SPELLBOOK || type == RUNE) && slaying && !inv && !loading_arch) |
360 | { |
417 | { |
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418 | LOG (llevError, "ITEMBUG: spellbook/rune found without inv but slaying: %s", debug_desc ()); |
361 | object *tmp = get_archetype_by_object_name (op->slaying); |
419 | object *tmp = get_archetype_by_object_name (slaying); |
362 | insert_ob_in_ob (tmp, op); |
420 | insert_ob_in_ob (tmp, this); |
363 | op->randomitems = NULL; /* So another spell isn't created for this object */ |
421 | randomitems = 0; /* So another spell isn't created for this object */ |
364 | /* without this, value is all screwed up */ |
422 | /* without this, value is all screwed up */ |
365 | op->value = op->arch->clone.value * op->inv->value; |
423 | value = arch->value * inv->value; |
366 | } |
424 | } |
367 | |
425 | |
368 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
426 | if (QUERY_FLAG (this, FLAG_MONSTER)) |
369 | { |
427 | { |
370 | if (op->stats.hp > op->stats.maxhp) |
428 | if (stats.hp > stats.maxhp) |
371 | { |
429 | { |
372 | LOG (llevDebug, "Monster %s has hp set higher than maxhp (%d>%d)\n", op->debug_desc (), op->stats.hp, op->stats.maxhp); |
430 | LOG (llevInfo, "ITEMBUG: monster %s has hp set higher than maxhp (%d>%d)\n", debug_desc (), stats.hp, stats.maxhp); |
373 | op->stats.maxhp = op->stats.hp; |
431 | stats.maxhp = stats.hp; |
374 | } |
432 | } |
375 | |
433 | |
376 | /* The archs just need to be updated for this */ |
434 | /* The archs just need to be updated for this */ |
377 | if (op->move_type == 0) |
435 | if (move_type == 0) |
378 | op->move_type = MOVE_WALK; |
436 | move_type = MOVE_WALK; |
379 | } |
437 | } |
380 | |
438 | |
381 | if ((QUERY_FLAG (op, FLAG_GENERATOR) && QUERY_FLAG (op, FLAG_CONTENT_ON_GEN)) || op->type == CREATOR || op->type == CONVERTER) |
439 | if ((QUERY_FLAG (this, FLAG_GENERATOR) && QUERY_FLAG (this, FLAG_CONTENT_ON_GEN)) || type == CREATOR || type == CONVERTER) |
382 | { |
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383 | /* Object will duplicate it's content as part of the |
440 | /* Object will duplicate it's content as part of the |
384 | * generation process. To do this, we must flag inventory |
441 | * generation process. To do this, we must flag inventory |
385 | * so it remains unevaluated concerning the randomitems and |
442 | * so it remains unevaluated concerning the randomitems and |
386 | * the living (a demonlord shouldn't cast from inside generator!) |
443 | * the living (a demonlord shouldn't cast from inside generator!) |
387 | */ |
444 | */ |
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445 | /* ??? this *should* be done elsewhere, e.g. after map loading etc. */ |
388 | flag_inv (op, FLAG_IS_A_TEMPLATE); |
446 | flag_inv (this, FLAG_IS_A_TEMPLATE); |
389 | } |
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390 | |
447 | |
391 | /* Handle player movers. We use move_type for player movers |
448 | /* Handle player movers. We use move_type for player movers |
392 | * because they operate on their own time (move_on |
449 | * because they operate on their own time (move_on |
393 | * would potentially cause them to be triggered when someone steps |
450 | * would potentially cause them to be triggered when someone steps |
394 | * on them). If move_type is set, presume person knows what they |
451 | * on them). If move_type is set, presume person knows what they |
395 | * are doing, otherwise, set move_type based on maxhp value. |
452 | * are doing, otherwise, set move_type based on maxhp value. |
396 | */ |
453 | */ |
397 | if (op->type == PLAYERMOVER) |
454 | if (type == PLAYERMOVER) |
398 | { |
455 | { |
399 | if (!op->move_type) |
456 | if (!move_type) |
400 | { |
457 | { |
401 | if (op->stats.maxhp) |
458 | if (stats.maxhp) |
402 | { |
459 | { |
403 | op->move_type = MOVE_ALL; |
460 | move_type = MOVE_ALL; |
404 | op->stats.maxhp = 0; |
461 | stats.maxhp = 0; |
405 | } |
462 | } |
406 | else |
463 | else |
407 | op->move_type = MOVE_WALK; |
464 | move_type = MOVE_WALK; |
408 | } |
465 | } |
409 | } |
466 | } |
410 | |
467 | |
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468 | // if the object has an animation, try to provide a default face |
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469 | if (has_anim ()) |
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470 | { |
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471 | const animation &anim_ob = anim (); |
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472 | |
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473 | if (anim_speed) |
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474 | // if this item is time-animated, force the last frame |
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475 | animate_object (this, 0); |
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476 | else if (flag [FLAG_MONSTER]) |
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477 | // if it is a monster, set appropriate facing |
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478 | animate_object (this, direction); |
|
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479 | } |
411 | } |
480 | } |
412 | |
481 | |
413 | static void |
482 | static void |
414 | set_move (MoveType & mt, const char *str) |
483 | set_move (MoveType &mt, const char *str) |
415 | { |
484 | { |
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485 | static const struct flagstr { |
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486 | const char *name; |
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487 | MoveType flags; |
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488 | } move_flags[] = { |
|
|
489 | { "walk" , MOVE_WALK }, |
|
|
490 | { "flying" , MOVE_FLY_LOW | MOVE_FLY_HIGH }, |
|
|
491 | { "fly_low" , MOVE_FLY_LOW }, |
|
|
492 | { "fly_high", MOVE_FLY_HIGH }, |
|
|
493 | { "swim" , MOVE_SWIM }, |
|
|
494 | { "boat" , MOVE_BOAT }, |
|
|
495 | { "ship" , MOVE_SHIP }, |
|
|
496 | { "all" , MOVE_ALL }, |
|
|
497 | }; |
|
|
498 | |
416 | if (!str) |
499 | if (!str) |
417 | { |
500 | { |
418 | mt = 0; |
501 | mt = 0; |
419 | return; |
502 | return; |
420 | } |
503 | } |
… | |
… | |
427 | |
510 | |
428 | mt = 0; |
511 | mt = 0; |
429 | |
512 | |
430 | for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
513 | for (str = strtok ((char *) str, " "); str; str = strtok (0, " ")) |
431 | { |
514 | { |
432 | if (!strcasecmp (str, "all")) |
515 | bool negate = 0; |
433 | mt |= MOVE_ALL; |
516 | |
434 | else |
517 | if (*str == '-') |
435 | { |
518 | { |
436 | int i, negate = 0; |
519 | negate = 1; |
|
|
520 | str++; |
|
|
521 | } |
437 | |
522 | |
438 | if (*str == '-') |
523 | for (const flagstr *f = move_flags; f < move_flags + sizeof (move_flags) / sizeof (move_flags [0]); ++f) |
|
|
524 | { |
|
|
525 | if (!strcmp (f->name, str)) |
439 | { |
526 | { |
440 | negate = 1; |
|
|
441 | str++; |
|
|
442 | } |
|
|
443 | |
|
|
444 | for (i = 0; move_name[i]; i++) |
|
|
445 | { |
|
|
446 | if (!strcasecmp (move_name[i], str)) |
|
|
447 | { |
|
|
448 | if (negate) |
527 | if (negate) |
449 | mt &= ~(1 << i); |
528 | mt &= ~f->flags; |
450 | else |
|
|
451 | mt |= (1 << i); |
|
|
452 | |
|
|
453 | break; |
|
|
454 | } |
|
|
455 | } |
|
|
456 | |
|
|
457 | if (!move_name[i]) |
|
|
458 | { |
|
|
459 | /* fly is a special case - covers both fly_low and |
|
|
460 | * fly_high - since it doesn't match to a specific |
|
|
461 | * single bit, have to special case it. |
|
|
462 | */ |
|
|
463 | if (!strcasecmp (str, "flying")) |
|
|
464 | { |
|
|
465 | if (negate) |
|
|
466 | mt &= ~MOVE_FLYING; |
|
|
467 | else |
|
|
468 | mt |= MOVE_FLYING; |
|
|
469 | } |
|
|
470 | else |
529 | else |
471 | LOG (llevDebug, "common/loader.l: set_move - unknown move string '%s'\n", str); |
530 | mt |= f->flags; |
|
|
531 | |
|
|
532 | goto next; |
472 | } |
533 | } |
473 | } |
534 | } |
|
|
535 | |
|
|
536 | LOG (llevError, "common/loader.C: set_move - unknown move string '%s'\n", str); |
|
|
537 | |
|
|
538 | next: ; |
474 | } |
539 | } |
475 | } |
540 | } |
476 | |
541 | |
477 | #define GET_FLAG(op,flag) \ |
542 | #define GET_FLAG(op,flg) op->flag [flg] = f.get_bool () |
478 | if (f.get_sint32 ()) \ |
|
|
479 | SET_FLAG (op, flag); \ |
|
|
480 | else \ |
|
|
481 | CLEAR_FLAG (op, flag) \ |
|
|
482 | |
543 | |
483 | bool |
544 | bool |
484 | object::parse_kv (object_thawer &f) |
545 | object::parse_kv (object_thawer &f) |
485 | { |
546 | { |
486 | assert (f.kw == KW_object || f.kw == KW_arch); |
|
|
487 | |
|
|
488 | if (f.kw == KW_object) |
|
|
489 | f.get (name); // preset name from object name |
|
|
490 | |
|
|
491 | f.next (); |
|
|
492 | |
|
|
493 | object *op_inv = inv; |
547 | object *op_inv = inv; |
|
|
548 | key_value *last_kv = key_values; |
494 | |
549 | |
495 | for (;;) |
550 | for (;;) |
496 | { |
551 | { |
497 | switch (f.kw) |
552 | switch (f.kw) |
498 | { |
553 | { |
499 | case KW_uuid: |
554 | case KW_uuid: |
500 | if (const char *s = f.get_str ()) |
555 | if (const char *s = f.get_str ()) |
501 | { |
556 | if (!uuid.parse (s)) |
502 | unsigned int version; |
|
|
503 | unsigned long long seq; |
|
|
504 | |
|
|
505 | if (2 == sscanf (s, "<%d.%llx>", &version, &seq) && version == 1) |
|
|
506 | { |
557 | { |
507 | uuid.seq = seq; |
558 | f.parse_warn ("unparseable uuid"); |
508 | break; |
559 | uuid = UUID::gen (); |
509 | } |
560 | } |
510 | } |
|
|
511 | |
|
|
512 | uuid = gen_uuid (); |
|
|
513 | break; |
561 | break; |
514 | |
562 | |
515 | case KW_oid: |
563 | case KW_oid: |
516 | f.get (this, f.get_sint32 ()); |
564 | f.get (this, f.get_sint32 ()); |
517 | break; |
565 | break; |
… | |
… | |
523 | |
571 | |
524 | case KW_attach: f.get_ornull (attach); break; |
572 | case KW_attach: f.get_ornull (attach); break; |
525 | case KW_skill: f.get_ornull (skill); break; |
573 | case KW_skill: f.get_ornull (skill); break; |
526 | case KW_race: f.get_ornull (race); break; |
574 | case KW_race: f.get_ornull (race); break; |
527 | case KW_slaying: f.get_ornull (slaying); break; |
575 | case KW_slaying: f.get_ornull (slaying); break; |
|
|
576 | case KW_tag: f.get_ornull (tag); break; |
528 | |
577 | |
529 | case KW_arch: |
578 | case KW_arch: |
530 | { |
|
|
531 | object *tmp = object::read (f); |
579 | if (object *tmp = object::read (f)) |
532 | tmp->deactivate (); |
|
|
533 | |
|
|
534 | { |
580 | { |
|
|
581 | tmp->deactivate (); |
|
|
582 | |
535 | // was: insert_ob_in_ob (tmp, op); |
583 | // was: insert_ob_in_ob (tmp, op); |
536 | // but manually adding it can improve map loading times a lot |
584 | // but manually adding it can improve map loading times a lot |
537 | // also, appending instead of prepending keeps the |
585 | // also, appending instead of prepending keeps the |
538 | // save ordering the same between repeated load/saves. |
586 | // save ordering the same between repeated load/saves. |
|
|
587 | // and finally we do not want any funny effects |
539 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
588 | CLEAR_FLAG (tmp, FLAG_OBJ_ORIGINAL); |
540 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
589 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
541 | |
590 | |
542 | if (!op_inv) |
591 | if (!op_inv) |
543 | { |
592 | { |
… | |
… | |
555 | |
604 | |
556 | tmp->below = 0; |
605 | tmp->below = 0; |
557 | tmp->env = this; |
606 | tmp->env = this; |
558 | op_inv = tmp; |
607 | op_inv = tmp; |
559 | } |
608 | } |
560 | } |
609 | else |
|
|
610 | LOG (llevError, "ERROR: couldn't load inventory object, file corrupted?\n"); |
|
|
611 | |
561 | continue; |
612 | continue; |
562 | |
613 | |
563 | case KW_other_arch: |
614 | case KW_other_arch: |
|
|
615 | if (loading_arch == this) |
|
|
616 | archetype::postpone_arch_ref (loading_arch->other_arch, f.get_str ()); |
|
|
617 | else |
|
|
618 | { |
564 | other_arch = archetype::find (f.get_str ()); |
619 | other_arch = archetype::find (f.get_str ()); |
|
|
620 | |
|
|
621 | if (!other_arch) |
|
|
622 | f.parse_warn (format ("%s uses unknown other_arch '%s'.\n", debug_desc (), f.get_str ())); |
|
|
623 | } |
|
|
624 | break; |
|
|
625 | |
|
|
626 | case KW_owner: |
|
|
627 | f.delayed_deref (this, owner, f.get_str ()); |
565 | break; |
628 | break; |
566 | |
629 | |
567 | case KW_animation: |
630 | case KW_animation: |
568 | { |
631 | { |
569 | CLEAR_FLAG (this, FLAG_ANIMATE); |
632 | CLEAR_FLAG (this, FLAG_ANIMATE); |
570 | animation_id = 0; |
633 | animation_id = 0; |
571 | |
634 | |
572 | const char *str = f.get_str (); |
635 | const char *str = f.get_str (); |
573 | if (str && (animation_id = find_animation (str))) |
636 | if (str && (animation_id = find_animation (str))) |
574 | SET_FLAG (this, FLAG_ANIMATE); |
637 | SET_FLAG (this, FLAG_ANIMATE); //TODO: should not be forced to true here |
575 | } |
638 | } |
576 | break; |
639 | break; |
577 | |
640 | |
578 | case KW_last_heal: f.get (last_heal); break; |
641 | case KW_last_heal: f.get (last_heal); break; |
579 | case KW_last_sp: f.get (last_sp); break; |
642 | case KW_last_sp: f.get (last_sp); break; |
… | |
… | |
595 | move_slow |= MOVE_WALK; |
658 | move_slow |= MOVE_WALK; |
596 | f.get (move_slow_penalty); |
659 | f.get (move_slow_penalty); |
597 | break; |
660 | break; |
598 | |
661 | |
599 | case KW_face: |
662 | case KW_face: |
600 | face = &new_faces[FindFace (f.get_str (), 0)]; |
663 | face = face_find (f.get_str ()); |
|
|
664 | break; |
|
|
665 | |
|
|
666 | case KW_sound: |
|
|
667 | sound = sound_find (f.get_str ()); |
|
|
668 | if (!sound) |
|
|
669 | f.parse_warn ("sound not found"); |
|
|
670 | break; |
|
|
671 | |
|
|
672 | case KW_sound_destroy: |
|
|
673 | sound_destroy = sound_find (f.get_str ()); |
|
|
674 | if (!sound_destroy) |
|
|
675 | f.parse_warn ("sound not found"); |
601 | break; |
676 | break; |
602 | |
677 | |
603 | case KW_x: f.get (x); break; |
678 | case KW_x: f.get (x); break; |
604 | case KW_y: f.get (y); break; |
679 | case KW_y: f.get (y); break; |
605 | |
680 | |
… | |
… | |
732 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
807 | if (QUERY_FLAG (this, FLAG_IDENTIFIED)) |
733 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
808 | CLEAR_FLAG (this, FLAG_KNOWN_MAGICAL); |
734 | |
809 | |
735 | break; |
810 | break; |
736 | |
811 | |
737 | case KW_wiz: |
|
|
738 | GET_FLAG (this, FLAG_WIZ); |
|
|
739 | //TODO: move to check_object |
|
|
740 | if (QUERY_FLAG (this, FLAG_WIZ)) |
|
|
741 | { |
|
|
742 | SET_FLAG (this, FLAG_WAS_WIZ); |
|
|
743 | SET_FLAG (this, FLAG_WIZPASS); |
|
|
744 | SET_FLAG (this, FLAG_WIZCAST); |
|
|
745 | } |
|
|
746 | else |
|
|
747 | { |
|
|
748 | CLEAR_FLAG (this, FLAG_WIZPASS); |
|
|
749 | CLEAR_FLAG (this, FLAG_WIZCAST); |
|
|
750 | } |
|
|
751 | break; |
|
|
752 | |
|
|
753 | case KW_friendly: |
812 | case KW_friendly: |
754 | if (f.get_sint32 ()) |
813 | if (f.get_bool ()) |
755 | if (type != PLAYER) |
814 | if (type != PLAYER) |
756 | add_friendly_object (this); |
815 | add_friendly_object (this); |
757 | |
816 | |
758 | break; |
817 | break; |
759 | |
818 | |
… | |
… | |
772 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
831 | case KW_is_turnable: GET_FLAG (this, FLAG_IS_TURNABLE); break; |
773 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
832 | case KW_is_used_up: GET_FLAG (this, FLAG_IS_USED_UP); break; |
774 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
833 | case KW_alive: GET_FLAG (this, FLAG_ALIVE); break; |
775 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
834 | case KW_applied: GET_FLAG (this, FLAG_APPLIED); break; |
776 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
835 | case KW_unpaid: GET_FLAG (this, FLAG_UNPAID); break; |
|
|
836 | case KW_player_sold: GET_FLAG (this, FLAG_PLAYER_SOLD); break; |
777 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
837 | case KW_is_animated: GET_FLAG (this, FLAG_ANIMATE); break; |
778 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
838 | case KW_no_pick: GET_FLAG (this, FLAG_NO_PICK); break; |
779 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
839 | case KW_reflecting: GET_FLAG (this, FLAG_REFLECTING); break; |
780 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
840 | case KW_changing: GET_FLAG (this, FLAG_CHANGING); break; |
781 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
841 | case KW_splitting: GET_FLAG (this, FLAG_SPLITTING); break; |
… | |
… | |
788 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
848 | case KW_reflect_missile: GET_FLAG (this, FLAG_REFL_MISSILE); break; |
789 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
849 | case KW_reflect_spell: GET_FLAG (this, FLAG_REFL_SPELL); break; |
790 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
850 | case KW_no_magic: GET_FLAG (this, FLAG_NO_MAGIC); break; |
791 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
851 | case KW_no_drop: GET_FLAG (this, FLAG_NO_DROP); break; |
792 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
852 | case KW_random_movement: GET_FLAG (this, FLAG_RANDOM_MOVE); break; |
793 | case KW_was_wiz: GET_FLAG (this, FLAG_WAS_WIZ); break; |
|
|
794 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
853 | case KW_no_fix_player: GET_FLAG (this, FLAG_NO_FIX_PLAYER); break; |
795 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
854 | case KW_is_lightable: GET_FLAG (this, FLAG_IS_LIGHTABLE); break; |
796 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
855 | case KW_tear_down: GET_FLAG (this, FLAG_TEAR_DOWN); break; |
797 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
856 | case KW_can_use_shield: GET_FLAG (this, FLAG_USE_SHIELD); break; |
798 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
857 | case KW_can_cast_spell: GET_FLAG (this, FLAG_CAST_SPELL); break; |
… | |
… | |
841 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
900 | case KW_no_steal: GET_FLAG (this, FLAG_NO_STEAL); break; |
842 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
901 | case KW_one_hit: GET_FLAG (this, FLAG_ONE_HIT); break; |
843 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
902 | case KW_berserk: GET_FLAG (this, FLAG_BERSERK); break; |
844 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
903 | case KW_is_buildable: GET_FLAG (this, FLAG_IS_BUILDABLE); break; |
845 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
904 | case KW_destroy_on_death: GET_FLAG (this, FLAG_DESTROY_ON_DEATH); break; |
|
|
905 | case KW_treasure_env: GET_FLAG (this, FLAG_TREASURE_ENV); break; |
|
|
906 | case KW_precious: GET_FLAG (this, FLAG_PRECIOUS); break; |
846 | |
907 | |
847 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
908 | case KW_armour: f.get (resist[ATNR_PHYSICAL]); break; |
848 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
909 | case KW_resist_physical: f.get (resist[ATNR_PHYSICAL]); break; |
849 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
910 | case KW_resist_magic: f.get (resist[ATNR_MAGIC]); break; |
850 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
911 | case KW_resist_fire: f.get (resist[ATNR_FIRE]); break; |
… | |
… | |
880 | case KW_anim_speed: f.get (anim_speed); break; |
941 | case KW_anim_speed: f.get (anim_speed); break; |
881 | case KW_container: f.get (weight_limit); break; |
942 | case KW_container: f.get (weight_limit); break; |
882 | case KW_will_apply: f.get (will_apply); break; |
943 | case KW_will_apply: f.get (will_apply); break; |
883 | case KW_attack_movement: f.get (attack_movement); break; |
944 | case KW_attack_movement: f.get (attack_movement); break; |
884 | case KW_move_state: f.get (move_status); break; |
945 | case KW_move_state: f.get (move_status); break; |
885 | case KW_expmul: f.get (expmul); break; |
946 | //case KW_expmul: f.get (expmul); break;//D declared const for the time being |
886 | case KW_glow_radius: f.get (glow_radius); break; |
947 | case KW_glow_radius: f.get (glow_radius); break; |
887 | case KW_weapontype: f.get (weapontype); break; |
948 | case KW_weapontype: f.get (weapontype); break; |
888 | case KW_tooltype: f.get (tooltype); break; |
|
|
889 | case KW_casting_time: f.get (casting_time); break; |
949 | case KW_casting_time: f.get (casting_time); break; |
|
|
950 | |
|
|
951 | // elevation is deprecated |
890 | case KW_elevation: f.get (elevation); break; |
952 | case KW_elevation: break; |
|
|
953 | |
891 | case KW_smoothlevel: f.get (smoothlevel); break; |
954 | case KW_smoothlevel: f.get (smoothlevel); smoothlevel = clamp (smoothlevel, 0, 255); break; |
892 | case KW_client_type: f.get (client_type); break; |
955 | case KW_client_type: f.get (client_type); break; |
893 | case KW_duration: f.get (duration); break; |
956 | case KW_duration: f.get (duration); break; |
894 | case KW_range: f.get (range); break; |
957 | case KW_range: f.get (range); break; |
895 | case KW_range_modifier: f.get (range_modifier); break; |
958 | case KW_range_modifier: f.get (range_modifier); break; |
896 | case KW_dam_modifier: f.get (dam_modifier); break; |
959 | case KW_dam_modifier: f.get (dam_modifier); break; |
897 | case KW_duration_modifier: f.get (duration_modifier); break; |
960 | case KW_duration_modifier: f.get (duration_modifier); break; |
898 | |
961 | |
899 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
962 | //TODO: mechanism to ensure that KW_xxx is consecutive needed from include/preprocess |
900 | //TODO: parse from other include files |
963 | //TODO: parse from other include files |
901 | case KW_body_range: f.get (body_info[0]); break; |
964 | case KW_body_range: slot[body_range] .info = f.get_sint32 (); break; |
902 | case KW_body_arm: f.get (body_info[1]); break; |
965 | case KW_body_shield: slot[body_shield] .info = f.get_sint32 (); break; |
903 | case KW_body_torso: f.get (body_info[2]); break; |
966 | case KW_body_combat: slot[body_combat] .info = f.get_sint32 (); break; |
904 | case KW_body_head: f.get (body_info[3]); break; |
967 | case KW_body_arm: slot[body_arm] .info = f.get_sint32 (); break; |
905 | case KW_body_neck: f.get (body_info[4]); break; |
968 | case KW_body_torso: slot[body_torso] .info = f.get_sint32 (); break; |
906 | case KW_body_skill: f.get (body_info[5]); break; |
969 | case KW_body_head: slot[body_head] .info = f.get_sint32 (); break; |
907 | case KW_body_finger: f.get (body_info[6]); break; |
970 | case KW_body_neck: slot[body_neck] .info = f.get_sint32 (); break; |
908 | case KW_body_shoulder: f.get (body_info[7]); break; |
971 | case KW_body_skill: slot[body_skill] .info = f.get_sint32 (); break; |
909 | case KW_body_foot: f.get (body_info[8]); break; |
972 | case KW_body_finger: slot[body_finger] .info = f.get_sint32 (); break; |
910 | case KW_body_hand: f.get (body_info[9]); break; |
973 | case KW_body_shoulder: slot[body_shoulder].info = f.get_sint32 (); break; |
911 | case KW_body_wrist: f.get (body_info[10]); break; |
974 | case KW_body_foot: slot[body_foot] .info = f.get_sint32 (); break; |
912 | case KW_body_waist: f.get (body_info[11]); break; |
975 | case KW_body_hand: slot[body_hand] .info = f.get_sint32 (); break; |
|
|
976 | case KW_body_wrist: slot[body_wrist] .info = f.get_sint32 (); break; |
|
|
977 | case KW_body_waist: slot[body_waist] .info = f.get_sint32 (); break; |
913 | case KW_can_apply: |
978 | case KW_can_apply: |
914 | break; |
979 | break; |
915 | |
980 | |
916 | case KW_connected: |
981 | case KW_connected: |
917 | add_button_link (this, map, f.get_sint32 ()); |
982 | { |
|
|
983 | shstr connected; |
|
|
984 | |
|
|
985 | f.get (connected); |
|
|
986 | add_link (map, connected); |
|
|
987 | } |
918 | break; |
988 | break; |
919 | |
989 | |
920 | case KW_randomitems: |
990 | case KW_randomitems: |
921 | randomitems = find_treasurelist (f.get_str ()); |
991 | if (f.get_str ()) |
|
|
992 | { |
|
|
993 | randomitems = |
|
|
994 | loading_arch |
|
|
995 | ? treasurelist::get (f.get_str ()) |
|
|
996 | : treasurelist::find (f.get_str ()); |
|
|
997 | |
922 | //if (!randomitems) |
998 | if (!randomitems) |
|
|
999 | { |
923 | // LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
1000 | LOG (llevError, "%s uses unknown randomitems '%s'.\n", debug_desc (), f.get_str ()); |
|
|
1001 | randomitems = treasurelist::get (shstr_none); // avoid crashes |
|
|
1002 | } |
|
|
1003 | } |
|
|
1004 | else |
|
|
1005 | randomitems = 0; |
924 | break; |
1006 | break; |
925 | |
1007 | |
926 | case KW_msg: |
1008 | case KW_msg: |
927 | f.get_ml (KW_endmsg, msg); |
1009 | f.get_ml (KW_endmsg, msg); |
928 | //TODO: allow longer messages |
|
|
929 | if (strlen (msg) >= HUGE_BUF) |
|
|
930 | { |
|
|
931 | LOG (llevDebug, "\tError message length >= %d: %d\n>%.80s<\n", HUGE_BUF, strlen (msg), &msg); |
|
|
932 | msg = "ERROR, please report: string too long, winged.\n"; |
|
|
933 | } |
|
|
934 | break; |
1010 | break; |
935 | |
1011 | |
936 | case KW_lore: |
1012 | case KW_lore: |
937 | f.get_ml (KW_endlore, lore); |
1013 | f.get_ml (KW_endlore, lore); |
938 | //TODO: allow longer messages |
|
|
939 | /* Just print a warning so we can be reasonably safe |
|
|
940 | * about not overflowing the buffer. |
|
|
941 | */ |
|
|
942 | if (strlen (lore) > (HUGE_BUF / 2)) |
|
|
943 | LOG (llevDebug, "\tWarning lore length > %d (max allowed=%d): %d\n>%.80s<\n", |
|
|
944 | HUGE_BUF / 2, HUGE_BUF, strlen (lore), &lore); |
|
|
945 | break; |
1014 | break; |
946 | |
1015 | |
947 | case KW_editable: |
1016 | case KW_editable: |
948 | case KW_editor_folder: |
1017 | case KW_editor_folder: |
949 | break; |
1018 | break; |
950 | |
1019 | |
951 | case KW_end: |
1020 | case KW_end: |
952 | check_loaded_object (this); |
|
|
953 | |
|
|
954 | if (!arch_init) |
1021 | if (!loading_arch) |
955 | instantiate (); |
1022 | instantiate (); |
956 | |
1023 | |
957 | f.next (); |
1024 | f.next (); |
958 | return true; |
1025 | return true; |
959 | |
1026 | |
960 | case KW_ERROR: |
1027 | case KW_ERROR: |
961 | set_ob_key_value (this, f.kw_str, f.value, true); |
1028 | // append as key value pair (do not use kv_set as it prepends) |
|
|
1029 | // we also do not even try to find old values, duplicate keys stay duplicate |
|
|
1030 | { |
|
|
1031 | key_value *kv = new key_value; |
|
|
1032 | |
|
|
1033 | kv->next = 0; |
|
|
1034 | kv->key = shstr (f.kw_str); |
|
|
1035 | kv->value = shstr (f.value); |
|
|
1036 | |
|
|
1037 | if (!last_kv) |
|
|
1038 | key_values = last_kv = kv; |
|
|
1039 | else |
|
|
1040 | { |
|
|
1041 | while (last_kv->next) |
|
|
1042 | last_kv = last_kv->next; |
|
|
1043 | |
|
|
1044 | last_kv->next = kv; |
|
|
1045 | last_kv = kv; |
|
|
1046 | } |
|
|
1047 | } |
962 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
1048 | //fprintf (stderr, "addkv(%s,%s)\n", f.kw_str, f.value);//D |
963 | break; |
1049 | break; |
964 | |
1050 | |
965 | default: |
1051 | default: |
966 | if (!f.parse_error ("object", name)) |
1052 | if (!f.parse_error ("object", name)) |
… | |
… | |
985 | arch = archetype::find ("earthwall"); |
1071 | arch = archetype::find ("earthwall"); |
986 | } |
1072 | } |
987 | |
1073 | |
988 | assert (arch); //D maybe use exception handling of sorts? |
1074 | assert (arch); //D maybe use exception handling of sorts? |
989 | |
1075 | |
990 | object *op = object::create (); |
1076 | f.next (); |
991 | |
1077 | |
|
|
1078 | object *op = arch->instance (); |
992 | op->map = map; |
1079 | op->map = map; |
993 | op->arch = arch; |
|
|
994 | arch->clone.copy_to (op); |
|
|
995 | // copy_to activates, this should be fixed properly |
1080 | // instance() activates, this should be fixed properly |
996 | op->deactivate (); |
1081 | op->deactivate (); |
997 | |
1082 | |
998 | if (!op->parse_kv (f)) |
1083 | if (!op->parse_kv (f)) |
999 | { |
1084 | { |
1000 | delete op; |
1085 | op->destroy (); |
1001 | return 0; |
1086 | return 0; |
1002 | } |
1087 | } |
1003 | |
1088 | |
|
|
1089 | op->post_load_check (); |
1004 | return op; |
1090 | return op; |
1005 | } |
1091 | } |
1006 | |
1092 | |
1007 | /* This takes a buffer, scans it for variables, and sets those variables |
1093 | /* This takes a buffer, scans it for variables, and sets those variables |
1008 | * as appropriate in op. |
1094 | * as appropriate in op. |
… | |
… | |
1013 | int |
1099 | int |
1014 | set_variable (object *op, char *buf) |
1100 | set_variable (object *op, char *buf) |
1015 | { |
1101 | { |
1016 | object_thawer f (buf, (AV *)0); |
1102 | object_thawer f (buf, (AV *)0); |
1017 | |
1103 | |
1018 | f.kw = KW_arch; // special hack so that parse_kv skips |
|
|
1019 | return op->parse_kv (f); |
1104 | return op->parse_kv (f); |
1020 | } |
1105 | } |
1021 | |
|
|
1022 | /* This returns a string of the integer movement type */ |
|
|
1023 | #if 0 |
|
|
1024 | // unused function |
|
|
1025 | static char * |
|
|
1026 | get_string_move_type (MoveType mt) |
|
|
1027 | { |
|
|
1028 | static char retbuf[MAX_BUF], retbuf_all[MAX_BUF]; |
|
|
1029 | int i, all_count = 0, count; |
|
|
1030 | |
|
|
1031 | strcpy (retbuf, ""); |
|
|
1032 | strcpy (retbuf_all, " all"); |
|
|
1033 | |
|
|
1034 | /* Quick check, and probably fairly common */ |
|
|
1035 | if (mt == MOVE_ALL) |
|
|
1036 | return retbuf_all + 1; |
|
|
1037 | if (mt == 0) |
|
|
1038 | { |
|
|
1039 | strcpy (retbuf, "0"); |
|
|
1040 | return retbuf; |
|
|
1041 | } |
|
|
1042 | |
|
|
1043 | /* We basically slide the bits down. Why look at MOVE_ALL? |
|
|
1044 | * because we may want to return a string like 'all -swim', |
|
|
1045 | * and if we just looked at mt, we couldn't get that. |
|
|
1046 | */ |
|
|
1047 | for (i = MOVE_ALL, count = 0; i != 0; i >>= 1, count++) |
|
|
1048 | { |
|
|
1049 | if (mt & (1 << count)) |
|
|
1050 | { |
|
|
1051 | strcat (retbuf, " "); |
|
|
1052 | strcat (retbuf, move_name[count]); |
|
|
1053 | } |
|
|
1054 | else |
|
|
1055 | { |
|
|
1056 | strcat (retbuf_all, " -"); |
|
|
1057 | strcat (retbuf_all, move_name[count]); |
|
|
1058 | all_count++; |
|
|
1059 | } |
|
|
1060 | } |
|
|
1061 | /* Basically, if there is a single negation, return it, eg |
|
|
1062 | * 'all -swim'. But more than that, just return the |
|
|
1063 | * enumerated values. It doesn't make sense to return |
|
|
1064 | * 'all -walk -fly_low' - it is shorter to return 'fly_high swim' |
|
|
1065 | */ |
|
|
1066 | if (all_count <= 1) |
|
|
1067 | return retbuf_all + 1; |
|
|
1068 | else |
|
|
1069 | return retbuf + 1; |
|
|
1070 | } |
|
|
1071 | #endif |
|
|
1072 | |
1106 | |
1073 | // compare *op against *tmp and output differences |
1107 | // compare *op against *tmp and output differences |
1074 | static void |
1108 | static void |
1075 | write_diff (object_freezer &f, object *op, object *tmp) |
1109 | write_diff (object_freezer &f, object *op, object *tmp) |
1076 | { |
1110 | { |
… | |
… | |
1085 | * the 15'th element of this array should match that name. |
1119 | * the 15'th element of this array should match that name. |
1086 | * If an entry is NULL, that is a flag not to loaded/saved. |
1120 | * If an entry is NULL, that is a flag not to loaded/saved. |
1087 | */ |
1121 | */ |
1088 | static const keyword flag_names [NUM_FLAGS] = { |
1122 | static const keyword flag_names [NUM_FLAGS] = { |
1089 | KW_alive, |
1123 | KW_alive, |
1090 | KW_wiz, |
|
|
1091 | KW_NULL, |
1124 | KW_NULL, |
1092 | KW_NULL, |
1125 | KW_NULL, |
1093 | KW_was_wiz, |
1126 | KW_NULL, |
|
|
1127 | KW_NULL, |
1094 | KW_applied, |
1128 | KW_applied, |
1095 | KW_unpaid, |
1129 | KW_unpaid, |
1096 | KW_can_use_shield, |
1130 | KW_can_use_shield, |
1097 | KW_no_pick, |
1131 | KW_no_pick, |
1098 | KW_NULL, // walk_on |
1132 | KW_NULL, // walk_on |
… | |
… | |
1104 | KW_monster, |
1138 | KW_monster, |
1105 | KW_friendly, |
1139 | KW_friendly, |
1106 | KW_generator, |
1140 | KW_generator, |
1107 | KW_is_thrown, |
1141 | KW_is_thrown, |
1108 | KW_auto_apply, |
1142 | KW_auto_apply, |
1109 | KW_NULL, // was KW_treasure |
1143 | KW_treasure_env, |
1110 | KW_player_sold, |
1144 | KW_player_sold, |
1111 | /* 20 */ |
1145 | /* 20 */ |
1112 | KW_see_invisible, |
1146 | KW_see_invisible, |
1113 | KW_can_roll, |
1147 | KW_can_roll, |
1114 | KW_overlay_floor, |
1148 | KW_overlay_floor, |
… | |
… | |
1175 | KW_can_use_skill, |
1209 | KW_can_use_skill, |
1176 | KW_been_applied, |
1210 | KW_been_applied, |
1177 | /* 80 */ |
1211 | /* 80 */ |
1178 | KW_has_ready_scroll, |
1212 | KW_has_ready_scroll, |
1179 | KW_can_use_rod, |
1213 | KW_can_use_rod, |
1180 | KW_NULL, |
1214 | KW_precious, |
1181 | KW_can_use_horn, |
1215 | KW_can_use_horn, |
1182 | KW_make_invisible, |
1216 | KW_make_invisible, |
1183 | KW_inv_locked, |
1217 | KW_inv_locked, |
1184 | KW_is_wooded, |
1218 | KW_is_wooded, |
1185 | KW_is_hilly, |
1219 | KW_is_hilly, |
… | |
… | |
1210 | /* 110 */ |
1244 | /* 110 */ |
1211 | KW_destroy_on_death, |
1245 | KW_destroy_on_death, |
1212 | KW_NULL, |
1246 | KW_NULL, |
1213 | }; |
1247 | }; |
1214 | |
1248 | |
1215 | int i; |
|
|
1216 | |
|
|
1217 | /* This saves the key/value lists. We do it first so that any |
1249 | /* This saves the key/value lists. We do it first so that any |
1218 | * keys that match field names will be overwritten by the loader. |
1250 | * keys that match field names will be overwritten by the loader. |
1219 | */ |
1251 | */ |
1220 | for (key_value *my_field = op->key_values; my_field; my_field = my_field->next) |
1252 | for (key_value *kv = op->key_values; kv; kv = kv->next) |
1221 | { |
1253 | if (!tmp->key_values || tmp->kv (kv->key) != kv->value) |
1222 | /* Find the field in the opposing member. */ |
1254 | f.put (kv->key, kv->value); |
1223 | key_value *arch_field = get_ob_key_link (tmp, my_field->key); |
|
|
1224 | |
|
|
1225 | /* If there's no partnering field, or it's got a different value, save our field. */ |
|
|
1226 | if (!arch_field || my_field->value != arch_field->value) |
|
|
1227 | f.put (my_field->key, my_field->value); |
|
|
1228 | } |
|
|
1229 | |
1255 | |
1230 | /* We don't need to worry about the arch's extra fields - they |
1256 | /* We don't need to worry about the arch's extra fields - they |
1231 | * will get taken care of the copy_to method. |
1257 | * will get taken care of the copy_to method. |
1232 | */ |
1258 | */ |
1233 | |
1259 | |
1234 | { |
1260 | if (op->uuid) |
1235 | char uids[64]; |
1261 | f.put (KW_uuid, op->uuid.c_str ()); |
1236 | snprintf (uids, sizeof (uids), "<1.%llx>", (unsigned long long)op->uuid.seq); |
|
|
1237 | f.put (KW_uuid, (const char *)uids); |
|
|
1238 | } |
|
|
1239 | |
1262 | |
1240 | #define CMP_OUT(v) if (op->v != tmp->v) f.put (KW_ ## v, op->v) |
1263 | #define CMP_OUT(v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## v, op->v) |
1241 | #define CMP_OUT2(k,v) if (op->v != tmp->v) f.put (KW_ ## k, op->v) |
1264 | #define CMP_OUT2(k,v) if (expect_false (op->v != tmp->v)) f.put (KW_ ## k, op->v) |
|
|
1265 | |
|
|
1266 | if (object *owner = op->owner) |
|
|
1267 | f.put (KW_owner, static_cast<const char *>(owner->ref ())); |
1242 | |
1268 | |
1243 | CMP_OUT (name); |
1269 | CMP_OUT (name); |
1244 | CMP_OUT (name_pl); |
1270 | CMP_OUT (name_pl); |
1245 | CMP_OUT (custom_name); |
1271 | CMP_OUT (custom_name); |
1246 | CMP_OUT (title); |
1272 | CMP_OUT (title); |
1247 | CMP_OUT (race); |
1273 | CMP_OUT (race); |
|
|
1274 | CMP_OUT (skill); |
1248 | CMP_OUT (slaying); |
1275 | CMP_OUT (slaying); |
1249 | |
1276 | CMP_OUT (tag); |
1250 | if (op->msg != tmp->msg) |
|
|
1251 | f.put (KW_msg, KW_endmsg, op->msg); |
|
|
1252 | if (op->lore != tmp->lore) |
|
|
1253 | f.put (KW_lore, KW_endlore, op->lore); |
|
|
1254 | |
|
|
1255 | CMP_OUT (other_arch); |
1277 | CMP_OUT (other_arch); |
1256 | CMP_OUT (face); |
1278 | |
|
|
1279 | if (op->msg != tmp->msg ) f.put (KW_msg , KW_endmsg , op->msg ); |
|
|
1280 | if (op->lore != tmp->lore) f.put (KW_lore, KW_endlore, op->lore); |
|
|
1281 | |
|
|
1282 | if (op->face != tmp->face ) f.put (KW_face , op->face ? &faces [op->face ] : 0); |
|
|
1283 | if (op->sound != tmp->sound ) f.put (KW_sound , op->sound ? &faces [op->sound ] : 0); |
|
|
1284 | if (op->sound_destroy != tmp->sound_destroy) f.put (KW_sound_destroy, op->sound_destroy ? &faces [op->sound_destroy] : 0); |
1257 | |
1285 | |
1258 | if (op->animation_id != tmp->animation_id) |
1286 | if (op->animation_id != tmp->animation_id) |
1259 | if (op->animation_id) |
1287 | if (op->has_anim ()) |
|
|
1288 | f.put (KW_animation, op->anim ().name); |
|
|
1289 | else |
1260 | { |
1290 | { |
1261 | f.put (KW_animation, animations[GET_ANIM_ID (op)].name); |
1291 | f.put (KW_animation, (const char *)0); |
1262 | |
1292 | op->flag [FLAG_ANIMATE] = false; // TODO: why force to false here? |
1263 | if (!QUERY_FLAG (op, FLAG_ANIMATE)) |
|
|
1264 | f.put (KW_is_animated, (sint32) 0); |
|
|
1265 | } |
1293 | } |
1266 | else |
|
|
1267 | f.put (KW_animation, (const char *) 0); |
|
|
1268 | |
1294 | |
1269 | CMP_OUT2 (str, stats.Str); |
1295 | CMP_OUT2 (str, stats.Str); |
1270 | CMP_OUT2 (dex, stats.Dex); |
1296 | CMP_OUT2 (dex, stats.Dex); |
1271 | CMP_OUT2 (con, stats.Con); |
1297 | CMP_OUT2 (con, stats.Con); |
1272 | CMP_OUT2 (wis, stats.Wis); |
1298 | CMP_OUT2 (wis, stats.Wis); |
… | |
… | |
1302 | CMP_OUT (direction); |
1328 | CMP_OUT (direction); |
1303 | CMP_OUT (type); |
1329 | CMP_OUT (type); |
1304 | CMP_OUT (subtype); |
1330 | CMP_OUT (subtype); |
1305 | CMP_OUT (attacktype); |
1331 | CMP_OUT (attacktype); |
1306 | |
1332 | |
1307 | for (i = 0; i < NROFATTACKS; i++) |
1333 | for (int i = 0; i < NROFATTACKS; i++) |
1308 | if (op->resist[i] != tmp->resist[i]) |
1334 | if (expect_false (op->resist[i] != tmp->resist[i])) |
1309 | f.put (resist_save[i], op->resist[i]); |
1335 | f.put (resist_save[i], op->resist[i]); |
1310 | |
1336 | |
1311 | CMP_OUT (path_attuned); |
1337 | CMP_OUT (path_attuned); |
1312 | CMP_OUT (path_repelled); |
1338 | CMP_OUT (path_repelled); |
1313 | CMP_OUT (path_denied); |
1339 | CMP_OUT (path_denied); |
… | |
… | |
1323 | CMP_OUT (last_sp); |
1349 | CMP_OUT (last_sp); |
1324 | CMP_OUT (last_grace); |
1350 | CMP_OUT (last_grace); |
1325 | CMP_OUT (last_eat); |
1351 | CMP_OUT (last_eat); |
1326 | CMP_OUT (glow_radius); |
1352 | CMP_OUT (glow_radius); |
1327 | |
1353 | |
1328 | if (QUERY_FLAG (op, FLAG_IS_LINKED) && (i = get_button_value (op))) |
1354 | if (op->flag [FLAG_IS_LINKED]) |
|
|
1355 | if (auto (ol, op->find_link ())) |
1329 | f.put (KW_connected, i); |
1356 | f.put (KW_connected, ol->id); |
1330 | |
1357 | |
1331 | CMP_OUT (randomitems); |
1358 | CMP_OUT (randomitems); |
1332 | CMP_OUT2 (container, weight_limit); |
1359 | CMP_OUT2 (container, weight_limit); |
1333 | |
1360 | |
1334 | CMP_OUT (run_away); |
1361 | CMP_OUT (run_away); |
1335 | CMP_OUT (pick_up); |
1362 | CMP_OUT (pick_up); |
1336 | CMP_OUT (will_apply); |
1363 | CMP_OUT (will_apply); |
1337 | CMP_OUT (smoothlevel); |
1364 | CMP_OUT (smoothlevel); |
1338 | CMP_OUT (weapontype); |
1365 | CMP_OUT (weapontype); |
1339 | CMP_OUT (tooltype); |
|
|
1340 | CMP_OUT (elevation); |
|
|
1341 | CMP_OUT (client_type); |
1366 | CMP_OUT (client_type); |
1342 | CMP_OUT (item_power); |
1367 | CMP_OUT (item_power); |
1343 | CMP_OUT (duration); |
1368 | CMP_OUT (duration); |
1344 | CMP_OUT (range); |
1369 | CMP_OUT (range); |
1345 | CMP_OUT (range_modifier); |
1370 | CMP_OUT (range_modifier); |
… | |
… | |
1354 | CMP_OUT (move_off); |
1379 | CMP_OUT (move_off); |
1355 | CMP_OUT (move_slow); |
1380 | CMP_OUT (move_slow); |
1356 | CMP_OUT (move_slow_penalty); |
1381 | CMP_OUT (move_slow_penalty); |
1357 | |
1382 | |
1358 | if (op->flag != tmp->flag) |
1383 | if (op->flag != tmp->flag) |
1359 | for (i = 0; i <= NUM_FLAGS; i++) |
1384 | for (int i = 0; i <= NUM_FLAGS; i++) |
1360 | if (flag_names [i] && op->flag [i] != tmp->flag [i]) |
1385 | if (expect_false (flag_names [i] && op->flag [i] != tmp->flag [i])) |
1361 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1386 | f.put (flag_names [i], op->flag [i] ? "1" : "0"); |
1362 | |
1387 | |
1363 | /* Save body locations */ |
1388 | // save body locations |
1364 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1389 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1365 | if (op->body_info[i] != tmp->body_info[i]) |
1390 | if (expect_false (op->slot[i].info != tmp->slot[i].info)) |
1366 | f.put (body_locations[i].save_name, op->body_info[i]); |
1391 | f.put (body_locations[i].save_name, op->slot[i].info); |
1367 | } |
1392 | } |
1368 | |
1393 | |
1369 | /* |
1394 | /* |
1370 | * Dumps all variables in an object to a file. |
1395 | * Dumps all variables in an object to a file. |
1371 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1396 | * If bit 0 of flag is set, unpaid objects will be saved. As of now, |
1372 | * the only place this is not set is when saving the player. |
1397 | * the only place this is not set is when saving the player. |
1373 | */ |
1398 | */ |
1374 | bool |
1399 | bool |
1375 | object::write (object_freezer &f) |
1400 | object::write (object_freezer &f) |
1376 | { |
1401 | { |
1377 | /* Even if the object does have an owner, it would seem that we should |
1402 | if (is_arch ()) |
1378 | * still save it. |
1403 | { |
1379 | */ |
1404 | f.put (KW_object, arch->archname); |
1380 | if (owner) |
1405 | write_diff (f, this, archetype::empty); |
1381 | return true; |
1406 | } |
1382 | |
1407 | else |
1383 | archetype *at = arch ? (archetype *)arch : empty_archetype; |
1408 | { |
1384 | |
|
|
1385 | f.put (KW_arch, at->name); |
1409 | f.put (KW_arch, arch->archname); |
1386 | write_diff (f, this, &at->clone); |
1410 | write_diff (f, this, arch); |
|
|
1411 | } |
1387 | |
1412 | |
1388 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1413 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1389 | tmp->write (f); |
1414 | tmp->write (f); |
1390 | |
1415 | |
1391 | f.put (this); |
1416 | f.put (this); |
… | |
… | |
1394 | return true; |
1419 | return true; |
1395 | } |
1420 | } |
1396 | |
1421 | |
1397 | ///////////////////////////////////////////////////////////////////////////// |
1422 | ///////////////////////////////////////////////////////////////////////////// |
1398 | |
1423 | |
|
|
1424 | // generic resource file load, |
|
|
1425 | // currently supports: region, treasures, archetypes |
|
|
1426 | bool |
1399 | bool load_resource_file (const char *filename) |
1427 | load_resource_file_ (const char *filename) |
1400 | { |
1428 | { |
1401 | object_thawer f (filename); |
1429 | object_thawer f (filename); |
1402 | |
|
|
1403 | f.next (); |
|
|
1404 | |
1430 | |
1405 | for (;;) |
1431 | for (;;) |
1406 | { |
1432 | { |
1407 | switch (f.kw) |
1433 | switch (f.kw) |
1408 | { |
1434 | { |
1409 | case KW_region: |
1435 | case KW_region: |
1410 | if (!region::read (f)) |
1436 | if (!region::read (f)) |
1411 | return false; |
1437 | return false; |
1412 | break; |
1438 | break; |
1413 | |
1439 | |
|
|
1440 | case KW_treasure: |
|
|
1441 | case KW_treasureone: |
|
|
1442 | if (!treasurelist::read (f)) |
|
|
1443 | return false; |
|
|
1444 | break; |
|
|
1445 | |
|
|
1446 | case KW_object: |
|
|
1447 | if (!archetype::read (f)) |
|
|
1448 | return false; |
|
|
1449 | break; |
|
|
1450 | |
1414 | case KW_EOF: |
1451 | case KW_EOF: |
1415 | return true; |
1452 | return true; |
1416 | |
1453 | |
1417 | default: |
1454 | default: |
1418 | if (!f.parse_error ("resource file")) |
1455 | if (!f.parse_error ("resource file")) |
1419 | return false; |
1456 | return false; |
|
|
1457 | |
|
|
1458 | f.next (); |
|
|
1459 | break; |
1420 | } |
1460 | } |
1421 | |
|
|
1422 | f.next (); |
|
|
1423 | } |
1461 | } |
1424 | } |
1462 | } |
1425 | |
1463 | |